I guess I understand that, but if kids back when the MNOLGs came out were able to play those with no problem, shouldn't the LEGO Group not have to dumb down these new ones? :| It could just be that the actual storylines of the themes themselves are less full and rich now, which is how it seems to me. Besides Hero Factory, almost none (that I can remember) of this year's themes have any more storyline than just a basic premise. I should have been more specific here, Lego did indeed cut Bionicle for having a too "in-depth" storyline, but MNOG was sort of a foundation for that story, or at least a large component of it. From what I heard, Hero Factory's story is more simplistic. I guess I should have thought of that... if LEGO did cut BIONICLE for its complicated storyline, then they wouldn't produce another MNOLG-like game.Personally, I wouldn't say Hero Factory is more simplistic, but they don't seem to explore the potentially rich story-universe they have in the same way that BIONICLE fleshed out its own. It's worth noting that "simple" doesn't carry the same connotation as "simplistic", but you're right anyway, and I wish LEGO would move Hero Factory beyond its current simplistic level even if the main part of the storyline remained simple. Not everything about the Hero Factory story is simplistic. For instance, the latest chapter book Secret Mission #1: The Doom Box has quite a bit of characterization and universe-building. But in general, the Hero Factory story doesn't have much universe-building (the main thing that gave MNOLG its depth) besides what is necessary to establish the settings of the individual story arcs. MNOLG was a very different type of storytelling-- it explored a lot of settings in ways that they would not be explored in any other media, from the point of view of a character who at that time was not the center of the main story.BIONICLE's story strategy in the early years was that no fan could get the full story by following any one medium. And that was mostly abandoned long before BIONICLE came to an end, which probably has to do with why so few later BIONICLE or LEGO games were so story-driven, and why those that were mostly mirrored the story told in more prominent story media. That's true, BIONICLE did abandon that kind of rich multimedia worldbuilding by the end of its own run. And being the worldbuilding advocate (-ish) that I am, I wasn't all that pleased with that either. :PI think the funny thing is that kids now are more "plugged-in" than most people were when the MNOLG came out. It's a bit harder for kids to follow multiple storylines/arcs like BIONICLE occasionally had going, but surely it isn't that hard to find new story-parts online, through games or serials?I probably should read the Hero Factory books before going into an in-depth critique of its storyline execution, but I'd still appreciate a bit more depth from the Hero Factory games, perhaps from interaction in-game with minor Heroes from the story (?). Hero Factory has more story potential than I usually give it credit for, and even small tweaks to games might be able to help.~ ~