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Click

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  1. IC: Melody - Cauldron Her own melody fades out to make way for his grand notes, and she looks up at him smiling. Then, she picks up again as his voice quiets, playing a soft, wavering tune as she waited for whatever came next. IC: Garrotte - Courtyard "Well," she glances at Vlad, "we were on our way to the Refectory, but as the slop is disgusting and we intended to meet others, perhaps assisting you in your second rate efforts may be just what I require."
  2. Gotta go with Umarak. Not only is it a sleek build, but it also would make the best banner, something you definitely have to consider in this contest. *coughanddjokdoesn'tneedtowinagaincough*
  3. I definitely would have called this "The Other Lego Theme About Fighting Disease"
  4. IC: Canvas - Refectory "Look, you took care of me earlier, now it's my time to take care of you. Come on, let's go to your dorm." She grabbed him by one arm and attempted to drag him away. IC: Garrotte - Courtyard Her eyes flicked back and forth between Diode and the dirt where she had sat moments ago. "You... tend to the plants?" IC: Melody - Cauldron She giggles, and soon her flute plays an accompaniment to his song, weaving the high, flowing notes with his sweet.
  5. IC: Fang - Forest of Kaam As they came to the scene of the crime, there was only one thing Fang saw. He rushed up to the tree to grasp the warhammer, whispering "Kat..." IC: Melody - Cauldron "Oh!" With little warning, Melody found herself pulled into a hug. She couldn't help but giggle at his enthusiasm and return the hug. "Y-yeah, me t-too." IC: Canvas - Refectory Canvas took a half step back. "Yeah, uh... you should do that. I'll track down the Prefects."
  6. IC: Fang - Forest of Kaam Fang's scowl deepened as Jayar explained his evidence. That was their one chance at finding Kat... And then, Era spoke up. "Might as well..." he grumbled as he followed along. IC: Melody - Cauldron Melody slumped a little. "G-good luck..." she muttered after the retreating Rahk. IC: Canvas - Refectory Well that was a dead end. Canvas had been so hopeful, but they were no better off than ten minutes ago. She found her way back to her companion. "Nothing. Maybe we should... uh, you okay?" Dormirahk was looking a little worse for wear, seemingly on the verge of passing out. OOC: I don't know if you were going to say anything Pohatu, but it'd been a week, so...
  7. Feels weird posting in this topic almost a year after the last post. And also for my first time. But I have an idea that's been bugging me ever since one of my new favorite games came out: Pyre. Prepare for a lot of reading, because there's a bit of ground to cover and I've already condensed it a lot. I'd like to get some feedback on anything unclear or unnecessary. The big thing I'm still working on is the Rites themselves, as I've been thinking of it more in DnD terms that, as I have been told before, just won't work here. I'd also like to go through the game and compile an actual map. So... let me know what you think. Pyre When the stars align, The Rites shall come to bear. Illuminate the signs. The Exiles shall be there. Welcome to the Downside, you pitiful exiles. The Commonwealth above has seen fit to banish you to this wasteland for your crimes. You will spend the rest of your days fighting and starving. Don’t expect to ever return to the place you called home. But… for those of you strong in heart and mind, those who heed the call of the Stars… there may be hope for you. In their mercy the Eight Scribes instituted a sacred system of Rites through which you may gain your freedom and absolution of all guilt. To do so, Triumvirates of three must compete, extinguishing the others’ Pyre with the aid of the Celestial Orb. Character Sheet: Name: Race: (See below) Gender: Triumvirate: (Players do not start in a triumvirate) Gear: (It is unlikely you arrived with anything but the clothes on your back, though perhaps in your wanderings you may stumble upon a talisman) Appearance: (What distinguishes you from others of your race?) Personality: Bio: (What did you do in the Commonwealth? What got you sent to the Downside? How long have you been there?) Playable Species Crones: Withered, hunched and serpent-like witches deeply steeped in magic and the arcane. A faction of them worships the Titan Yslach and seek to free him from his bonds. Their Scribe is Molten Milithe, who organized the Withdrawn Triumvirate for those who did not shy from even the strongest of magic. Curs: Canines known for their speed. They tend to be prideful and greedy, and love to style their fur. Their Scribe is Jomuer the Alpha-Chief who organized the Fate Triumvirate, for the most respectful Exiles. Demons: Nomads who spend over a decade in the Downside become changed by it, growing large, curling horns from their heads and tough discolored skin beginning beneath their eyes. Their strength and size is nearly doubled. Their Scribe is Soliam Murr, Last of His Name, who organized the Tempers Triumvirate, for the strongest Exiles. Harps: The Commonwealth is still at war with the Harps, which share many features with their relatives, the Nomads, aside from their large wings in place of arms. Many Harp Exiles are prisoners of the war who had their wings clipped before being shipped to the Downside. Their Scribe is Triesta Tithis, which they show more reverence to than other races. Triesta organized the Essence Triumvirate on the principles of liberty and piety. Imps: Most imps are mindless creatures native to the Downside used for driving wagons, but the rare few have surprising intellect and are quickly gaining favor in the Rites. Their Scribe is Ha’ub the Swallow, who organized the Dissidents Triumvirate for those that have no other place. Nomads: The typical human residents of the Commonwealth. Their Scribe is Gol Golithanian the Master General who organized the Accusers Triumvirate for the most determined men and women of the Downside. Saps: Humanoid trees with long arms and short legs. Branches and leaves grow from their bark-like skin. Their Scribe is Lu Sclorian of the Hundred Minds, who organized the Chastity Triumvirate for those with the greatest knowledge and appreciation of the Rites. Savages: Those who do not conform to the Commonwealth’s standards are branded as Savages, which is as good as a sentence to the Downside. Often physically or mentally disabled, including the “Moontouched” who honor the Scribes long forgotten in their city. Wyrms: Swift amphibious serpents with a single eye and finned backs. They often serve as valiant knights for the Commonwealth. Their Scribe is Underking Ores, who organized the Pyreheart Triumvirate for those most spirited and honorable. Note: The Nightwings complete the Nine Triumvirates, formed as the standard for all other Triumvirates to strive for and compete against in Liberation Rites. They represent all the Scribes with one member for each race. The Beyonders were a Tenth Triumvirate consisting of traitors to the Scribes who were sentenced to serve eternity as guides to the others. Locations Locations are listed from south to north, according to the flow of the Sclorian River. Downside Prairie Many of you will begin your journey here, at the head of the Sclorian River. Don’t be deceived by its peaceful plains and verdant valleys. Though flowing with water, food is scarce, and wind storms can rip your wagons to shreds in an instant. And this is only a glimpse of what is to come. Ridge of Gol What may on the horizon appear as a wide plateau is actually the fossilized skull of the Titan Lord Gandroth, slain by the Nomad Scribe Gol Golathanian. Smoke billows from the bull-like skull, and Rites are held atop its head. Jomuer Valley Here you gain an understanding of what the Downside truly is. The only way between the prairie and the coast, Jomuer Valley is a hot, barren path strewn with the remains of those who have already succumbed to the heat. Only Curs and Howlers are known to thrive here, and both are best avoided. Celestial Landmark - Spring of Jomuer A rare pool of clean water once used by the Cur Scribe Jomuer to heal his infirmities. According to record, it only made him itch. The Rites are held on the bank. Celestial Landmark - Cairn of Ha'ub A grisly skeleton is all that remains of the Titan Shax Six-Shoulders, slain by the Imp Scribe Ha’ub. The Rites are held within his ribcage. Flagging Hands A wide and disgusting swamp protrudes into the Sea of Solis. Perilous mud and toxic fumes drain the resolve of Exiles who wander too long. The arcane Crones have taken up residence here. Celestial Landmark - Pit of Milithe Overlooking a small patch of dry land used for the Rites is an enormous draconian Titan, Yslach the Astral Born, still where he was bound by the Crone Scribe Milithe. Only destruction can follow should he ever be freed, but many Crones are attempting to do just that. Sea of Solis Dividing the mainland from the Black Basin, this sea can take days to cross for those that even have the resources to do so. And then there is the Deathless Tempest, a violent and unending storm that effectively blocks all travel. Perhaps a resident Wyrm may be able to guide you through it. Celestial Landmark - Hulk of Ores The rocky isle that once doomed the ship Dazraban has served the Rites since the Wyrm Scribe Ores killed the Titan Unfathomed Plurnes on his old ship’s prow. Celestial Landmark - Isle of Khaylmer A desolate island deep within the Deathless Tempest where the infamous Rope-Caller was rumored to have breathed his last. Now, it shelters countless feral imps willing to throw a few coins to those that impress them in the Rites. Black Basin Far larger than the mainland, the Black Basin is a land of black glass, searing vapor, and strangling forests. Harps patrol the skies, and Saps wait among the trees. Celestial Landmark - Nest of Triesta A single peak towering over the broken land below it, upon which rests the corpse of Xilvias Horse Headed. It was at this place, far removed from their native frigid cliffs, that the Harp Scribe Triesta was to build a home for her people. Rites are held in the shadow of Xilvias. Celestial Landmark - Glade of Lu Where once the Titan Limbless Arizech flourished and poisoned the land stands a forest of perfect trees placed by the Sap Scribe Lu Sclorian to keep the Titan’s influence at bay. The Rites are held beneath the canopy. Celestial Landmark - Mount Alodiel At the highest peak of the Black Basin is a peculiar phenomenon. The Sclorian river that sends Exiles to the Downside here rises to return from where it came. The Scribes constructed a temple here for Liberation Rites to commence, where one victorious exile may go free. The Rites For those in a Triumvirate, you may be called by the stars to a Celestial Landmark to face another for favor from the Scribes and, eventually, your freedom. Triumvirates Triumvirates serve as the factions for this game. Exiles exhibiting the qualifications may be found by these Triumvirates in their wagons and asked to assist them. Though the term implies a three-man team, Triumvirates can consist of any number of members, three of which participate in each Rite. There are nine playable Triumvirates instituted by the Eight Scribes. But perhaps those who show initiative to gather on their own and become acquainted with the Rites will be recognized by the stars. The Accusers - Determination The Beyonders - Cursed The Chastity - Knowledge The Dissidents - Acceptance The Essence - Piety The Fate - Respect The Nightwings - Skill The Pyrehearts - Honor The Tempers - Strength The Withdrawn - Magic Characters Name: Sandra Race: Nomad Wraith Gender: Female Triumvirate: The Beyonders Gear: Sandra has made the Beyonder Crystal her home, but can be summoned to any Triumvirate via their Book of Rites to provide no-risk practice Rites and the occasional trial. Those who survive her whims may be rewarded with exclusive Talismans. Appearance: Sandra is short for a Nomad, but with a light, agile frame suited to her calling. She always appears in the robes of the Beyonders, colored yellow and green and glowing with ethereal energy. Ghostly wisps curl up and around her hair, pulled back into a loose looped bun. As part of her punishment, she was blinded to the physical world, though in her domain of the Beyonder Crystal, she seems to do just fine. Personality: Centuries of being confined with only her Triumvirate for company has made Sandra quite cynical and coarse. No one is exempt from her demands and insults, but one quickly learns not to try anything in her realm. Despite this, she seems perpetually amused by something and laughs at her own circumstance. Or perhaps she has just become unhinged. Bio: When it was learned that Emperor Soliam Murr still lived in the Downside, the Rope-Caller dispatched a group of assassins led by Sandra. When she found the Scribes, she attacked Soliam only to be defeated by his friends. She was blinded and, as punishment, sentenced to teach the proper respect and etiquette of the Rites to any who have need of her.
  8. IC: Garrotte - Courtyard "No," Garrotte replied simply. IC: Melody - Cauldron "I... I'm f-fine," Melody stammered after taking a drink. And in fact, she was. Where weakness had been moments before, she could feel a new strength filling her. "I th-think I g-got a level!" she whispered to Cuutuk. Then she turned to their guest. "A-actually, w-we were g-going to p-practice our music. W-would you l-like to j-join us?" IC: Tube - Gym In response, Tube coughed out another ball of mucus. But as they sat up and wiped their faceplates, a completely unexpected feeling filled them. Power. "Whoa... Master, I think I'm leveling!" IC: Fang - Forest of Kaam "It is our best chance," Fang growled. "And if we are to find them alive, we need to leave now."
  9. IC: Garrotte - Courtyard After staring at Diode for a few moments longer, her curiosity seized on one strange detail, and the simple words, "Your spines are missing," seemed to burst out unbidden. IC: Melody - Cauldron Melody was wracked with coughs, weakly shuddering in Cuutuk's arms. And then, as soon as it started, it was gone. Her arms slowly found their way around Cuutuk as she panted, trying to recover from the unexpected symptoms. IC: Tube - Gym Tube groaned and slumped in their chair... before suddenly lurching forward to unleash a splatter of mucus across their feet. "If this is... leveling, I don't like it..."
  10. IC: Tear - Refectory "N-not... exactly," Tear admitted, wondering what a "sammich" was. IC: Melody - Cauldron Melody took a few steps closer and knelt before the stranger. "W-we m-mean you n-n-n-no..." She wavered for a moment, trying to brace herself with one hand, then falling to the ground weakly. IC: Tube - Gym Tube was eagerly watching the fight. It was a good one so far, both great fighters who deserved to be there. But it was getting harder to stay focused. "I don't... feel so good," they muttered.
  11. IC: Fang - The Forest of Kaam The blow never came. Instead of warm, blunt force, Fang found himself freezing in a world of white for just a moment, and by the time he had recovered, the Su-Toa had vanished. As had the others. And... "Where's Kat?" he asked, already fearing he knew the answer.
  12. Welcome to Scarabax Forgeries It's been a while since a BZ-Nuian browsed my wares. Please, come inside and take a look around. Many of our products are brand new, unique designs, but if they don't satisfy you, you can always commission your own to be forged. Here we have some examples of our high quality Kanohi which you can examine by clicking their photos. The link below each leads to the Shapeways store where you can purchase one for yourself. Be sure to check back, as we're always working on new designs! Kanohi Arkahna Kanohi Angaru Kanohi Komau Mask of Tension Mask of Splitting Mask of Mind Control Kanohi Calix Kanohi Hau Mask of Fate Mask of Shielding Mask of Mutation Kanohi Crast Kanohi Pakoire Kanohi Pakari Mask of Repulsion Mask of Imitation Mask of Strength Kanohi Savitar Kanohi Alvasa Daft Punk Mask of Electricity Mask of Dreams Glatorian Helmets Kanohi Kihore Kanohi Miru Double-Bladed Mask of Avarice Mask of Levitation Lewa Axe Aegir (Unavailable) Blade Mask of Binding Mask of Creation
  13. Energized Protodermis had been discovered on Spherus Magna, and in their great wisdom the Great Beings understood the threat it posed to their home. From their minds sprang forth the Matoran and Toa, beings with control over the elements themselves, to repair the damage before it was too late. We failed. In the cataclysmic Shattering that followed, the Great Beings were lifted from our unworthy fragment, leaving a barren world with too many beings and too few resources. War was inevitable... Welcome to the Virseverse, a world I crafted around a character I submitted to ye olde Bionifight RPG. Virse's home has become one of my most fleshed out AUs with a rich cast of characters, some of which I'd like to share with you today. It's been a while since I posted anything here. I'll try to cut back on the descriptions, but know you can find more in the descriptions of the photos on Flickr. Virse Originally a Toa of Stone, Virse "specialized" her element like many others in the wake of the war. Previously known as a hotheaded and demanding commander, she was able to make peace with herself and her memories by learning to "flow like sand." Shortly afterward she was caught up into the Bionifight tournament to live her glory days once again. Balenis Not all were fortunate enough to survive the war. Balenis was a Toa of Earth who, with her fiery personality, became one of the first Toa to specialize their element. Balenis wielded her Magma Cestuses in battle alongside the Toa elite. Though a skilled fighter, she was eventually defeated in a Glatorian ambush. Vanadus Vanadus is an Iron Glatorian traitor who fought alongside Virse. After being rejected by their own kind, they turned to the Toa to fight for everyone's right to live. Galleries linked to the photos. Comments and critique appreciated. I'm entering Vanadus in the Flickr contest as well, so be sure to vote!
  14. I think I'll be making another one in the coming months.
  15. IC: Garrotte - Courtyard Garrotte said a muttered apology as she brushed past Diode on her way out, and then curiosity got the better of her and she paused in the doorway to regard Diode's actions among the plants and Porters. IC: Canvas - Refectory "Uh huh..." Canvas replied skeptically, quickly cutting off her sigh with a tight grin. "Well, thanks for the help Squid, and I hope you're enjoying the Fellowship so far!"
  16. IC: Canvas - Refectory Canvas frowned. "Really? That guy over there," she gestured to Dormirahk, "said you two used to be close. He said you, uh, painted your room together. Look, we're just trying to find her, and we were hoping you could help us out."
  17. IC: Canvas - Refectory "Did you uh... know a Rahkshi named Rain? Shiny gold, blue back?" IC: Fang - Forest of Kaam As the Su-Toa continued his assault, Fang was ready. He braced himself to catch the foot, igniting his hands in the process. Maybe the plasma wouldn't be much good against him... but Fang could rely on his superior strength.
  18. IC: Canvas - Refectory "Yeah," She sat next to him. "It's good to see you too. Thing is, I... uh... wanted to ask you something."
  19. IC: Canvas - Refectory Canvas took a deep breath and moved into action. This time, there was no need to put on a show. Squid knew her, and couldn't be nearly as bad as that split Rahkshi. "Hey, it's... Squid, right? Do you mind?" she indicated the seat beside him.
  20. IC: Canvas - Refectory "Well... it sounds like he knows you were with Rain. Do you want me to take this one?"
  21. IC: Canvas - Hallways "Huh." She frowned as she checked a row of shelves for the third time. "Well, he can't have gotten far. That might be a good start." IC: Fang - Forest of Kaam In an instant, the living snare around him was engulfed in wildfire. He was free, though far from safe. His next concern was Jayar, who was looking a little worse for wear, and Fang could only hope his abilities would allow him to recover. At least those vines didn't seem like they could take much more. Then Era, who had gotten away mostly unscathed, but so had her vines. He didn't dare blast more plasma. And to top it off, the Ko-Toa had taken notice. "I'm coming..." his voice breaks off into a hoarse cough as smoke entered his lungs. He had to get out of here. Fang started another charge toward Era, only to be stopped by a glancing blow across the side of his carapace. The sheer force pushed him to one knee with a snarl. The Su-Toa wasn't going to let him have the chance. This day just gets better and better...
  22. IC: Canvas - Hallways As they walked away, Canvas dropped the personality, becoming serious once more. "She didn't have much. She said we should talk to the Prefects. But maybe Squid will have a bit more." IC: Fang - Forest of Kaam Fang could only watch helplessly as his plasma turned against him, knifing toward Jayar. He wasn't a Su-Toa, he couldn't... No... Turning, Fang caught the signature white and orange of a Toa of Plasma plummeting toward the ground, blasting at Kat and Snake. Again, he was helpless. But rather than letting the paralyzing fear take over, he let it fuel him as his body ignited to scorch through the bush that held him captive.
  23. IC: Canvas - Infirmary She chuckled, rubbing her neck awkwardly. "Yeah... thanks anyway. We'll uh... just be going!" She promptly turned on a heel. IC: Garrotte - Courtyard It hardly takes a moment for Garrotte to decide. She nods. "I don't mind." IC: Fang - Forest of Kaam Fang stopped struggling for a moment to look up at Era's shout. "Era, Jayar!" Igniting one hand, he swiftly cut through the brambles to aim a focused stream of plasma slicing across the vines a safe distance above Jayar and Era.
  24. IC: Canvas - Infirmary She fidgeted uncomfortably. "Well, that's the thing. No one seems to know who else to bother. That guy over there," she indicated Dormirahk, "Told me you were with her in one of the assignments. Do you know who else she worked with?" IC: Garrotte - Courtyard She hummed tonelessly. "Perhaps I can try the Refectory. I might as well experience this 'grey goop' for myself, and perhaps make some friends as well."
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