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How Would You Have Ended The Story?


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I remember reading somewhere that when the Great Spirit Robot dies, its life support systems remain on for three days. That's still not very much time to evacuate, considering the size of the universe within it. With access to airships and the big hole in their sky, the Matoran of Metru Nui would have little trouble escaping, but I expect inhabitants of places like the Southern Continent would be in a tight spot.

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Hmm... When it comes to these sorts of questions, I'm always tempted to say "everyone dies. The End"I haven't worked out all of the kinks yet, but it would involve the main six toa losing their ability to control their element (possibly they swap elements with their opposite. Of course, Onua and Pohatu makes this totally difficult to figure out, as well as Gali and Kopaka. Lewa - Earth, Pohatu - Water, Onua - Air, Tahu - Ice, Kopaka - Fire, Gali - Stone... Well, you see why I'm having a bit of trouble here... Actually, adding in "Plant Control" to the main six as well as the other "secondary" elements (in regards to the story that is) would prove interesting and may actually fulfill a lot of people's curiosity. (Kopaka - Plasma, Lewa - Plant Control, Gali - Psyonics, Pohatu - Sonics, Onua - Iron, Tahu - Magnetism... I think this is harder to figure out. D= )The ending would also involve the toa needing unity in order to stop Teridax, not just Tahu using magical armor (and there's a difference between advanced technology and magic. Tahu's armor was totally magic. XD). So, no golden armor. Hmm, when fighting a giant robot like that... Vehicles are a must. Maybe some giant mech? Ooh, maybe the six toa help run Mata Nui's robot? That sounds interesting. Actually, maybe bring back a sort of Exo-Toa like concept, only have the armor enhance their elemental traits as opposed to hinder them. Apply this to the elemental swap idea and I'd think that would be quite the bang to go out on. I could just imagine Tahu going "UNITY, SON OF A MUAKA!" as he hits Teridax with a slab of ice. XP Well, they wouldn't want to hurt the inhabitants, so I suppose that would make the final battle more challenging for them, including damage to the surrounding civilizations. Actually, that sounds like good material to me. What's a final battle if it's not a challenge for our protagonists? Controlling other elements would also prove to be even more challenging. Also, no "Ooh, someone is secretly a Great Being!" I still don't see any choice of character that wouldn't be a let-down. If it was someone clever, that takes away another clever character from the story as their identity was a lie from the start. =/ Especially if that character were a matoran; that would just ruffle my petticoat. First I need to buy a petticoat... But none-the-less! It will be ruffled! No loose ends for this story would be nice. Also, romance is canon to add to the drama. Ooh, and throw in the Mahri for added effect as well as the Chronicler's Company. They help the main six too. Somehow. XPSo, let's see here... Element Swaps + Hewkii/Macku + Tahu/Gali + Even More Giant Mechs - Cliffhangers... I think that sounds interesting enough, to me anyway. XP I totally support the ESH/MT/GEMGM-C! Hmm... If anything it needs more vowels...

Edited by Tekulo: Toa of the Breeze

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Everything goes the same up till the end of 2009.Then through 2010 we get something along the lines of that unused script outline Greg released a while back, where Mata Nui, Kiina and Ackar travel to the north to find the maze shown on Berix's coin and the Skrall shield. Here it is in all its glory:

We open with a fast recap of how we got where we are – Mata Nui, exiled from his universe by an evil power, arrives on Bara Magna. He finds himself allied with the small villages that dot the region against fierce invaders from the north, the Skrall. In the end, Mata Nui leads the villages and their glatorian to victory, and discovers their shelters were in fact pieces of a giant robotic body. As a thank you to the warriors who helped them, he bestows new elemental powers on them and dubs them Toa.We then include the “coin” scene from the end of Legend Reborn, as the coin becomes important. Mata Nui states that he needs to find a source of power for the body they have built, and that perhaps that source lies to the north – the Skrall, after all, had technology unlike anything the other villages have. But if he and his new friends are going to make this journey to an unknown land, they will have to be alert every step of the way. Cut to Ackar, at night, sitting on the jungle floor with his back against a rock, sound asleep. The next moment, a burst of water hits him in the face and he wakes up, sputtering. Cut to Kiina, water still dripping from the end of her weapon. She tells him it’s time for his watch. Note that Kiina looks different than how we saw her last, with her armor and weapon changed.The explanation for this becomes obvious. Mata Nui, Ackar and Kiina are camping in an abandoned Skrall outpost. There’s a cache of armor and weapons there. As Ackar outfits himself, he speaks to Mata Nui about their absent comrade:ACKARYou know, Berix was really hurt when you said he hadto go back to the village. It was just a bad sandstorm, and he got a little banged up. Nothing he hadn’t been through before.MATA NUIHe was here because of me … in danger, because of me. I can’t be responsible for his safety.Their conversation is cut off by a noise coming from the path behind them. Ackar volunteers to go scout and see what – or who – is back there. He starts back the way they came, his feet leaving molten footprints in the ground. He is trying to be stealthy … but as he gets close to the source of the noise, he loses control of his new fire power again and a nearby tree bursts into flame. Revealed in the light, he is an easy target for a Skrall warrior who was hiding behind a rock. The Skrall fires his weapon and hits Ackar, who goes down (though he is not badly hurt, just bruised).Seeing this, Mata Nui flips out. His eyes glow, his voice as he shouts “Ackar!” takes on a weird echo effect – and suddenly the rock the Skrall was hiding behind becomes animated and grabs the Skrall, starting to squeeze. Ackar gets up at this point, looks from Mata Nui to the Skall and back, and says, “Hold it!” Startled, Mata Nui returns to normal, the rock goes back to being a rock, and the Skrall drops to the ground.Ackar grabs the Skrall and asks him what he’s doing here. The Skrall explains that there is nothing left for him back in Roxtus and he wanted to go back home. He was hoping to join up with Mata Nui’s party, but got startled by the flames and thought Ackar was attacking. Kiina, awake now, doesn’t believe the Skrall for a second, but Mata Nui overrules her, saying he understands what it is to just want to go home. Kiina says that home is the last place she ever wants to see again.Ackar has other things on his mind – like how Mata Nui just did what he did (Mata Nui has no idea). He’s also pretty sick of these new fire powers Mata Nui gave him, which almost just got him killed. Kiina laughs, wondering how any Glatorian can not want a powerful new weapon? At that moment, she loses control of her water powers and it starts to rain … but only on her.Mata Nui asks the Skrall what his name is. The Skrall replies he has no name … he is just a Skrall warrior. Complaining that he can’t just call the Skrall “Hey, you!” the whole way, Ackar gives him a name. (This should be something along the lines of “bucket head,” insulting but not vicious.) The Skrall assures him he will carry the name with honor.As they move out, Mata Nui asks the Skrall why his people left their homeland to invade the territory to the south. The Skrall reveals it was not by choice – they were forced out by invaders they could not defeat. As best as they could guess, the invaders came from inside a massive volcano, a place of great power. Sometimes in the night, the skies were lit up all around by the energies given off by the mountain. Skrall warriors were sent out to try to attack the volcano to stop the invaders, but none ever returned.Mata Nui tells the others he is convinced this volcano may be what he is looking for – a source of power for the new mechanical body. But it is his fight, not theirs – they can turn back. He reminds Ackar that he was chosen to lead the defenders of the new city, and should be back there. Ackar cuts him off, saying any number of Glatorian can lead the force – only one is Mata Nui’s best friend. Mata Nui is touched, but obviously a little uncomfortable to be leading his friends into danger. As they walk away, none of them notice something emerging from a nearby mountainside to follow them … something that wasn’t there one moment, then appeared the next. The party moves on, Ackar keeping a careful eye on the Skrall. The terrain changes from jungle to ice forest, marked by trees that make giant redwoods look like twigs. It’s only when they find one whose base has been partially exposed that they realize these are not “trees” – they are dozens of legs of beings like the Mata Nui robot body – just legs and feet from past Great Being projects, resting here, abandoned. They are in, in effect, a snow-covered junkyard, littered with massive BIONICLE pieces all in a jumble. A perfect setting for an ambush.The attack that follows is furious and frustrating for the heroes, as they are up against mechanicals with an advanced chameleon power and the ability to shapeshift. The enemy appears, attacks, and vanishes. This particular attack is primarily fire bolts, but strangely, they never seem to hit their targets – or do they? It’s Kiina who realizes the truth in the midst of the fight – the enemy isn’t aiming at them. They are aiming at the natural features around them, bringing down avalanches and felling “trees” to box the heroes in. And they’ve done a great job – all but one of the paths out of the region they are in is now completely blocked. KIINADon’t you see? They’re not trying to capture us or kill us … we’re being herded, like sand grafs intoa pen.SKRALLThese things forced my people from our lands,pushing us south. MATA NUISouth … away from the volcano. But the only route they left open to us is to the north.ACKARSo we’re being shoved toward the volcano. That’s never a good thing.KIINAWonderful. We can’t turn back … and goingforward doesn’t sound like such a great ideaeither. MATA NUIThen stay here! No one asked any of you to come!The party is taken aback by Mata Nui’s outburst – and so is he. He apologizes, saying he is not sure what is wrong – the further north they travel, the stranger he feels.The group travels on, finding themselves at the edge of a mountainous area that is sort of Monument Valley meets the the Grand Canyon times 100. Massive mountains tower high in the air for as far as the eye can see, and in the center, bigger than all the rest, is the volcano. There is only one pathway leading into the mountainous region – we see the group go in and watch them as they disappear over a rise. Then the two mountains that flank the entrance suddenly slam shut.Inside, the party hears the noise and reacts. But before they can go back and check as a group, Ackar points up ahead. There’s a clearing where it looks as if nature has gone to war with itself. Earth and rock are churned up everywhere, plant life is all over, either burned black or frozen solid. Hearing a groan, Mata Nui finds a jungle glatorian half buried under rubble. This is Oris, and he seems not at all surprised to see the group, though he is grateful for the rescue.Oris explains he got caught in a “worldstorm” and just barely survived – “they happen here sometimes.” He asks Mata Nui how long he and his friends have been lost. Mata Nui replies that they aren’t lost. Oris smiles and assures Mata Nui that they will be.The Skrall, who had run off briefly, now returns to say that the path they took to get into the region is now blocked off and he can’t see any other exit. Going forward is once again their only option. Oris offers to travel with them, and as they start off, Mata Nui idly asks him just how long he has been lost here. Oris’ answer startles and shocks the group: “Oh, 20,000 years or so.”That night, the group makes camp, with Ackar providing a campfire. Now we see the group from the fire’s POV – and what we see is plant tendrils emerging from the ground and creeping toward the sleeping heroes. Sparks suddenly fly from the fire, igniting the vines and burning them up. As the fire awakens the group, we see eyes in the flames slowly fade away. We see the Skrall surreptitiously collect a piece of the fire’s kindling and stash it away.The next day finds the party in an area of dense jungle – please note that all of these areas are still within the maze, so there are mountains all around forming the walls of said maze. The heroes are attacked by thick jungle vines – with teeth – and struggle to fight them off. It looks like a losing battle until Orsis says that he knows these plants, they hate water. Kiina is able to use her powers to drive the plants away. Again, we spot the Skrall snatching up a piece of plant and putting it away with no one seeing.Once they withdraw, the team spots two Glatorian trapped high in the trees, wrapped up in vines. The Skrall hurls his shield and slices through the vines, freeing them. They are Tera and Likus, earth and ice Glatorian, respectively. They are also comic relief and con artists – they make their “living” hiring themselves out to competing villages, then staging mock combat and splitting the pay afterwards. They have only been stuck in the maze a short time. Both see the Skrall as a ticket to fortune – faked fights in which they beat him would do wonders for their reputations and the prices they could ask.During the fight, the coin Mata Nui carries was knocked loose and ended up on the ground. When Mata Nui picks it up and turns, he is surprised to see the pattern on the coin rotate as well. A few more turns confirms that, yes, it happens every time, with the coin acting almost like a compass. Then, even more surprising, the entire pattern of the coin changes (a result, though Mata Nui does not know it yet, of the maze changing configuration). As he and the others move off, we see the face of the elemental plant lord appear in a tree trunk, watching them balefully.As they continue through the maze, they emerge from the jungle area to an area where the terrain between the mountains is completely flooded. Mata Nui suggests using the nearby trees to make a raft. We next see the party sailing through the channels on their makeshift craft. The waters suddenly become very violent. The raft overturns and shatters, dumping everyone in the drink. A huge hand made of water emerges from the river and grabs Mata Nui and Kiina, pulling them below the surface.We follow them down, down into the depths and into the presence of the elemental water lord. Kiina wonders how it is they are able to breathe – the elemental lord replies that the waters answer to him, and drown only those he wants drowned. Asked by Mata Nui who he is and what’s going on, the EL explains that he is one of six ELs who dwell in this region. More than 100,000 years ago, they went to war with each other. All six came here in search of the power source in the great volcano, and all six became trapped.The water EL senses that Kiina has an affinity to water and that Mata Nui is a being of great power. He offers them sanctuary in his domain, if they will agree to serve him, and tells Kiina she can be in command of his forces. Mata Nui asks about their friends up above. The water EL replies that they do not matter - -they are, after all, only “beings of earth and rock, flame and frost.”Mata Nui immediately says no, but Kiina hesitates. (After all, isn’t what she’s always wanted to get away from the desert of Bara Magna?) The water EL states that since Mata Nui chooses not to agree, he can live with the consequences … if not very long. Mata Nui starts to drown. This makes Kiina’s decision for her – she attacks the EL. She reveals that she remembers him well – she once served in his army, and she remembers what that conflict did to this planet. Now she fights only for herself … and for her friends. She grabs Mata Nui and heads for the surface.Behind them, the river starts to freeze from the bottom up, including the elemental lord. Kiina must swim rapidly to outrace the spreading ice. Once on the surface again, she finds the others have already made it to “high ground” – a small strip of stone against a stone barrier that blocks the river’s progress. She makes it there with Mata Nui just as the river freezes, but is injured in the process. Ackar uses his power to hold back the ice long enough for the two of them to make it to safety, but again it goes wild and almost fries the others.Mata Nui checks his coin. As he looks at it the pattern changes completely on it (as the maze changes its configuration). Likus asks what it means. Mata Nui thinks he has put it all together – real mountains don’t change their locations, so these aren’t real mountains. They’re the walls of a maze, with the volcano in the center. Since the maze changes its form, it could be close to impossible to find your way out once you’re in. Kiina says that explains why the elemental lords are trapped here, but not the strange things they have seen – burnt and frozen plant life, rivers freezing in seconds, etc. Mata Nui says there’s a very simple explanation – they said they were at war more than 100,000 years ago – and they’ve never stopped fighting, even in here.That doesn’t address the immediate problem – the barrier. Ackar uses his flame power to melt a big hole in it, but stone immediately reforms to close it again. Frustrated, Ackar smacks the wall with his melee weapon, saying the blade is worth more than this fire power is. He tells Mata Nui that he understands his desire to go back and help the people he left behind, but that maybe that’s not what he was meant to do. Maybe he should think about the welfare of the friends he has made here, and stop worrying so much about the ones he’s left behind.Oris, Tera and Likus know nothing about what Ackar is talking about, but they do see that Mata Nui is apparently the leader of this band. What are we going to do now, they ask? What’s the plan?Mata Nui is torn. He looks at the ragtag party around him, including the injured Kiina, stranded between a frozen river and a rock wall. There’s no chance to send them back and go on alone, since they would never find their way out. And the pressure of leadership is getting to him – when the three new members continue to press him, he snaps, “I don’t know!” And at the same time, unknowingly sends out a wave of gravity power that makes the barrier explode.The others all back away from him, afraid of Mata Nui for the first time. The others rush through the gap, not waiting for him.They find themselves on a river, but not a river of water – a river of rock, jagged boulders moving at the speed of a rushing torrent down a slight incline. As they try to decide how to negotiate this passage – still staying far away from Mata Nui – Oris notices that the Skrall has disappeared. Ackar is concerned – he thinks the Skrall has run out on them, and that he never should have been welcomed into the group in the first place. Mata Nui intercedes, saying the Skrall offered potentially valuable information – Oris says it doesn’t seem like the party is doing any better than he did on his own, and he had no Skrall to “help” him. Ackar does not come to Mata Nui’s defense.The party hears cry for help. It’s the Skrall. He is out in the middle of the river of rock, but has stumbled and is in danger of being crushed. Tera and Likus, unwilling to lose a potential meal ticket, team up to rescue him. After they are safe again, Kiina blasts Ackar from behind with a jet of water, slamming him into the side of the mountain. Mata Nui rushes over to help him back up. Both demand to know just what Kiina thought she was doing.“Teaching him a lesson,” she replies. KIINA(to Mata Nui)Ackar says he’s your friend – your best friend – but I guess that’s only when he likes the gifts yougive him or he agrees with all your decisions. ACKARSo you attacked me from behind??KIINAI thought you’d like to see how it felt. This gives Ackar pause. He apologizes to Mata Nui, saying he knows that everything MN does is with his friends in mind – all his friends, here and back where he came from. Sure, he hasn’t quite mastered this fire power yet, but that’s not Mata Nui’s fault. He should have remembered how hard it is to find a good friend – and that friendship isn’t just about standing by each other when it’s easy to do, but when it’s hard, too. And, by the way, what the heck was with lifting up that stone barrier??Mata Nui explains to the group that he once had a great deal more power than he does now. For reasons he doesn’t understand, some of that power is coming back the further north he goes. But he can’t control it, and it could be a danger to the others, so maybe Ackar and the rest were right – maybe they should stay away from him.It’s the Skrall who answers first, assuring Mata Nui that the party wants no one else for their leader, and that he is sure Mata Nui will lead them through this strange place. He tells them that the only way down the river is by skipping from stone to stone – but if you slip and fall in between them, you’ll be crushed for sure.The team travels downriver in just that way, Ackar having some difficulty because his feet keep melting the rocks, and the Skrall being the most skillful. But waiting at the end are “rock falls” – the equivalent of a waterfall, where the rocks drop from a high ledge into another part of the maze. The team goes over – but this time, Mata Nui is able to control his power, using it to lower the group gently to the ground (controlling gravity is a handy thing, indeed).They find themselves on a lava plain, with the volcano not very far off now, according to the coin map. Jets of fire shoot up from the ground at random intervals. Mata Nui calls for everyone to stay close together, but the Skrall is off collecting one of the small stones. He hurriedly rejoins them.As they move through this hellish landscape, dodging bursts of flame and sudden lava flows, they come upon a strange sight: a large brazier, alight. Before anyone can stop him, the Skrall rushes forward and throws what he has collected – the stone, the kindling, a flask of water, a bit of vine, a piece of ice, and a handful of sand – into the brazier. As energies swirl from the brazier, he explains that he was not here on his own, as he had claimed. He was sent here by Tuma to make an alliance with the elemental lords. In exchange for gaining access to the volcano, they will help the Skrall crush the Agori and seize control of the planet.The energies spread out – the flames grow into the fire elemental, vines grow from the ground into the plant elemental, the rocks form the stone elemental, etc., until all six are present. The bad news is, now that Mata Nui’s team has led the Skrall to the brazier so they could be summoned here, they have no use for any of them – the good news is, the elemental lords don’t like each other much either. So their attacks on the team evolve into attacks on each other, with the team caught in the middle. The team gets pounded, and while Mata Nui is able to save some of them, Tera and Likus are in danger. At the last possible moment, the Skrall has a change of heart and saves the two of them.This becomes a running battle, with Mata Nui’s team doing a fighting retreat and trying to make their way to the volcano. They manage to briefly lose the ELs in the maze and make it to the volcano. Okay, so now they’re here – the general feeling is, now what?Mata Nui staggers. He senses that the power in this volcano is the same power that once energized his old body. On a hunch, he hacks away at the stone of the volcano, and exposes metal underneath. The volcano is fake, he reveals. It’s not a true volcano, but a power plant. And somehow, they have to get that power back to the robot body in the desert and keep it away from the elemental lords.Just then, the volcano rumbles and a big spark of energy shoots out the top – and Mata Nui and Ackar realize simultaneously that what they need is an eruption.Mata Nui clears away an entrance to the volcano. The entrance has six spheres on it, each in a different color – black, green, white, red, blue, and sand – and a seventh in the center with the “yin-yang” symbol on it. Kiina and Oris, impatient, try various combinations, but nothing works and the ELs are getting closer.Mata Nui suddenly stops them and points out that it took the two of them working together – his knowledge, and her power – to help the team escape the jungle. It took her skill in water and Ackar’s flame power to help them escape the frozen river. Maybe that’s what the symbols mean – the unity of the different elements. And all of them must be pressed at the same time.But what about the seventh symbol, wonders Tera? Mata Nui says he has been seeing that symbol since he got to this world … and though he isn’t sure what it means, he remembers it from his past life. So perhaps …He reaches out and touches the center symbol, even as the others touch theirs. And the entrance slides open, revealing a metallic tunnel.The party goes inside, but the entrance is blown apart before it can close. The ELs are closing in, and the team is harried by elemental attacks. The Skrall volunteers to stay behind and fight them off to buy Mata Nui time, and Tera, Oris and Likus volunteer to do the same. We cut between their desperate struggle outside of the volcano and Mata Nui, Ackar and Kiina racing through the complex tunnel system. They come upon an abandoned vehicle probably used in the construction of this place – it’s equipped with a powerful blaster on the front that could carve through rock. Ackar suggests they could use that to blast the core of the volcano and trigger an eruption, but it could mean their deaths.They race to the core in the vehicle. Meanwhile, the fire and ice elementals have made it past their three allies and into the tunnels. Flame and frost attacks follow them as they fly through the tunnels.At last, they make it to the core. Mata Nui asks Ackar and Kiina if they are sure they are ready to risk this – Ackar looks at Kiina, then back to Mata Nui and says, “Hey, that’s what friends are for.”Mata Nui triggers the blast. The core overloads, sending sparks everywhere. Just as the fire and ice elementals reach the core, the place erupts! A massive amount of energy is shot up through the volcano as the core is destroyed, and with it goes the vehicle our heroes are in. The waves of force push out from the volcano, crumbling the walls of the maze. Oris manages to help Tera and Likus before they are crushed to a place of relative safety, but the elementals are not so fortunate. Even as Mata Nui’s craft disappears into the sky, Oris and his new allies taste freedom once again as the maze collapses.The power emitted from the volcano arcs through the sky and strikes the robot body, fusing the pieces together and powering it up, as the Agori look on in wonder.Meanwhile, we see the ship cartwheeling through space, and finally crash landing on a heavily forested world. After a few moments, the hatch opens and Mata Nui, Ackar and Kiina emerge, relatively unscathed. Ackar wonders where they are now – Mata Nui says what’s important for the moment is that they are whole and this place looks like a safe haven for now.Suddenly, there is a terrible roar .. and as the camera pulls back, we see bio-mechanical dinosaurs roaming through the landscape …THE END

So then in 2011 we get our heroes journeying across Bota Magna, discovering those lost Agori (and probably Glatorian) that Lewa met in the serials, some of which ride tamed Bionisaurs and other awesome stuff. They stay with the tribe for a while before the whole Red Star mystery comes into play, and since the serials weren't finished, I can't really say what I'd want the resolution to be, but I can guess that they end up going on to the Red Star and find out what it does and meet Mavrah or whatever, and end up summoning the Bara Magna robot to them somehow, then they all get teleported back to Bara Magna by either the Kestora or Mavrah (and co, probably, I'm guessing there'd be other Matoran there with rebuilt bodies to allow for new sets, who give Mata Nui and friends new stuff to provide more new sets), Mata Nui merges with the Bara Magna robot and starts the gravity-powered reformation.Meanwhile, inside the MU, the resistance against Makuta goes on and we get loads of epic fight scenes and tragic deaths and truckloads of fanservice. Eventually the robot takes off and more stuff happens, then it crosses paths with the main story for...2012! Which basically ends up being 2010 with a more fleshed out story, using elements such as those described in Anti Nui, Master Inika and Cinnamon Grochi's posts.That's what I would have enjoyed tremendously, personally. A continuation of the story for another 2-3 years, as by now (2012) I would be buying less sets and would really be waiting for the story to end properly. Then after the sets and main story end, we get loads of competitions, serials and fanfics to keep us entertained :P

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I would have kept everything the same except for the manner in which Makuta is defeated.Mata Nui and Makuta have their battle as it was, and Tahu gets the Golden Armor. He destroys all the Rahkshi, but then sacrifices the armor entirely, reverting to a Nuva but with no Rahkshi powers, to create a small but decent hole in Makuta's chest.Mata Nui gets the message through to the MU, detailing the precise weakest points of the MU, having been its controller for so long, and all those within attack these places. As Mata Nui and Makuta fight, the combined effort of the MU inhabitants on these weak spots is sufficient to give an opening--and thus, as Greg planned, Mata Nui tears Makuta's chest open, allowing the rest to escape. With all the inhabitants powering him gone, Mata Nui and Makuta are finally evenly matched.After a long, explosive, epic battle, Mata Nui draws Makuta into the area where Bota Magna is to rejoin Spherus Magna. Following that, he is the one to use the gravity powers, though he puts up enough of a fight to keep it realistic. The moon crushes them BOTH, but Mata Nui returns to the Ignika and does what he did in the official story.The end. :)

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I want Krika to come back, probably as some former Makuta who decided to ally with the Toa. Since he was in the BoM, he knows more about Teridax than anyone else. This is crucial to which our heroes (The Toa Nuva) will use said information to destroy Teridax from within while Mata Nui and the Glatorians attack from the outside. Epic fight scene. Michael Bay explosions. Tragic deaths (probably from one of the Toa Nuva). Sarcastic remarks. The works. It ends with Mata Nui going head to head with Teridax inside the prototype robot, only in the end he manages to reenter his old body and fight Teridax from within. He wins and the Bara Magna inhabitants move in with the rest of the Bionicle cast in Mata Nui.

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My idea for the battle of bara magna would be mata nui transforming his height into a giant toa from the 'toa mata nui' set. in-story He'll be the same size as the makuta robot. his armor, scarabax shield and his sword would change. makuta with mata nui's old robot body would be stronger than mata nui to battle his former brother.Meanwhile, in makuta's robot body there will be a big battle in metru nui, similar to the battle of hogwarts in harry potter. All the Toa: Toa Nuva, Toa Mahri, Toa Hagah and millions of matoran came together as a resistance team against makuta.Tahu led them out to escape and they've found a secret exit. a secret hatch which led them to Bara Magna. keetongu and the other titans (Axonn and brutaka) helped them in their battle. Axonn and Brutaka puts their differences aside and Brutaka realised that the toa are fighting for their lives and they could be in real danger. The glatorians, ackar, gresh and kiina helped the Nuva, Mahri, and Hagah in their struggle. makuta released an army of new rahkshi and skakdi (piraka species) into bara magna from makuta's robot feet.while mata nui fights makuta, the toa nuva saw them in battle and noticed their brother,ruler and dear friend, mata nui was in serious danger and he was desperate to fight for their freedom.The Toa Nuva will discover another giant robot in Bara Magna,(not the mega village in TLR) smaller than makuta's. They went inside and they discovered it has all the controls needed to fight back, and they used the giant robot to rise up, the toa's robot would be covered in dirt and vegetation to show how ancient the robot is and it would be identical to makuta's robot. the toa's robot, mata nui and the makuta's robot will be in a battle, onua and pohatu used their elemental powers which channels through the robot's arms and blasted makuta, tahu also used his elemental powers to attack makuta. makuta attacks them and punched their robot.The toa felt the attack from makuta, gali and lewa used their elemental powers to fight back and attacked makuta with the robot's hands. mata nui used his thornax launcher, mounted on his scarabax, and fired at makuta's robot chest, the thornax fruit attacks him. but makuta didn't give up, he was determined to win and built an empire, and take control as their ruler. After their last desperate attempt to stop him, makuta lost the battle with mata nui and the toa nuva. he died from their attack. makuta's robot head took a strong blow from Mata nui and the toa, as he fell onto the desert, his antidermis dies and faded away slowly. makuta is gone forever.I have so many ideas for BIONICLE, I always dreamed it would be like a final battle against teridax with all the characters involved. Including my favourite Rahi Keetongu! tahu and the golden armor is cool but it should be about the six toa involved and their unity against teridax.

Edited by bohrokmaster
 

 

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I guess if I were to end the story I would just say that Ignika was damaged during the process of flying through the space and sucked every life form wherever it travels and every living things die. I mean, there're a lot, and I mean A LOT, mysteries left unsolved in BIONICLE, and I'd hate to find every one of those out and solve them one by one and hope that the things I wrote wouldn't be contradicting :P

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  • 2 weeks later...

I would have gotten rid of the Stars. They didn't belong in the storyline - it was just a way to tie them in to boost sales.I would not have ended it if possible, and instead had people writing expanded universe (like with Star Wars).If an ending were necessary, I would have liked all loose ends to be tied up (the stories on BIONICLEstory.com haven't been updated for a year or so) and I think it would be far more heroic were the Toa Nuva to give their lives to revive Bara Magna (eg, to truly reunite the planets) with the words: "Our greatest heroes, but their legacy lives on and the legend continues. - Takanuva" where Takanuva finishes the story (truly fulfilling his role as chronicler). That way, the Toa Mata would have been the greatest heroes in BIONICLE, a satisfying end (in contrast to them taking secondary roles) to the saga. In addition to that, killing the main characters in a heroic way makes it feel much more like an ending.

Edited by BobaFett2

The Legend Lives...

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I've always thought that the ending of BIONICLE could be fixed by just changing one thing at the end that would have everything turn out the same but made a world of difference, at least for me.Mata Nui and Makuta are doing their whole Rock 'Em Sock 'Em thing around Bara Magna. There are never any Stars, but instead the Resistance in Reign of Shadows gathers everyone up and lines them up for battle. They assemble back in Metru Nui, where the army of Rahkshi stand to bat them away. However, the heroes make a decision. Their actions have led to Makuta's reign, but they cannot let any other worlds pay for their mistakes. Matoran, Toa and other races alike, they line up in unison together to face the Rahkshi.All of the characters we've seen over the years wage war against the Rahkshi, as well as the universe itself as it turns against them. Against all odds, the Toa Nuva (perhaps the Adaptive Armor would return them to their original Toa Mata state for this battle? It has no real practical purpose but it would be nostalgic as well as open up room for Toa Mata Stars Sets without depowering them) fight through the waves to reach the Coliseum. They unite for the final time as the Toa Kaita, using their combined elemental prowess to clear the way for Takanuva, who manages to get in (in this case, Lewa was not part of the whole Tren Krom thing).In the meantime, Makuta forces Mata Nui down, just like he did in the actual canon. But just as he's about to deal the finishing blow, Takanuva reaches the chamber where Helryx was kept and unleashes a Nova blast of light, killing Makuta and finally achieving his destiny. Mata Nui does what he does in actual canon: let everyone out and then make them be able to communicate before going off to God knows where.There is no Golden Armor that magically kills the Rahkshi, there is no sudden lack of input from the characters that we actually care about, and there is no conveniently placed asteroid. Instead, we have heroes making tough decisions and tough sacrifices, united in their duty and resolved in their destiny. They are willing to give up everything they've ever known so that people that they've never met can have a better life. And really, what's more heroic than that?

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I always felt the giant robots were strange, almost too big. I know they have to be huge to house universes, but I always felt it they tried to go a little too big and a little too epic for the final battle. Personally I would've liked a normal sized, one on one fight between Mata Nui and Makuta atop a giant fortress such as the colesium, but that would require a LOT of changes in the story.

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Annona wasn't a loose end. Sahmad's Tale was the last story to ever have a conclusion, and I'm eternally thankful to Greg for that.

"You are not entitled to your opinion. You are entitled to your informed opinion. No one is entitled to be ignorant."
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