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Maze Craze


Kal the Guardian

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Sevarinous plopped the mop back in the bucket and pushed it to a closet that no one ever took notice of. He deposited the mop there and went to the front of the pub, flipping the sign hanging in the window from closed to active. He then went over and unlocked the door, jumping to unlatch a higher lock. And then, with a groan, the Matoran turned the handle and dragged the door open. It whined in protest, but he managed to open wide enough for beings to enter.Whiping off his hands, Sevarinous grinned. Another day of business; Maze Craze was officially opened for a long day of drinking and good conversation.This is the Discussion Topic for Violet Orange Trouble Evolved 4: Kings and Lunatics, where you discuss whatever you want as long as it pertains to the RPG in some way. You Post Your Profiles Here For Approval, then I will approve them and you can put them over in the Profile Topic, but All Your Characters Have To Be In One Post. So, only one post in the profile topic is what you get, you can edit in other character later, if you add them. Also, Five Characters Is The Limit.Here is a blank Profile Form for convience's sake:Name:Species:Gender:Alliance:Appearance:Weapons:Mask:Power:Personality:Biography:And links to the RPing Topic and Profile Topic will be put here when I get those topics up.Also, I will probably edit in an important opening post here in spoiler tags since it will include a lot of information that fleshes out the world of Violet Orange.A few Trouble games...

-SurvivalYou will be taken to the doors of bones and will be left there. You must make your way back to the castle and speak one comprehensible sentence. Basically, you must survive the untamed wilds of Violet Orange, as well as be wary of other participents.-Gladiator TrialsYou will be taken to the one of Underhorror’s many town squares and fight your opponent until he concedes or is knocked out. You then make your way to the next town square and the next to fight whoever remains until you are the last being standing.-Lightstone Heat TagYou will be taken to one of the larger side passages of Violet Orange and given our special Lightstone Guns. You will be dumped in our special mixture of liquid sand and then set free. The Lightstone Guns shoot bolts of concentrated heat. The last being that can move about, having immobilized the others by turning enough of their sand into glass so that they cannot move, will win.-Death BallYou will be taken to an inner court in the castle and given special padded pads for some concussion protection. You will be divided into two teams and a Death Ball will be placed in the middle of the court. Two goals, both a Toa high and three Toa long, will be set up touching opposite walls. Remember, the Death Ball defies gravity, floating along, and the lighter you touch it, the faster it gets propelled; a feather able to propel it across the court in two blinks of an eye. A team wins after getting the Death Ball in the opposite team’s goal three times.-Tea Cup TallyYou will be taken to Villy’s Tea Cup Terrace and be given a hot cup of tea upon a saucer. The goal is to race around the terrace, not spilling the tea, where, if not spilt, you poor your tea into a pitcher. You then are given another tea cup and you repeat this process until time runs out. When time runs out, the tea will be measured, and the one with the most tea must drink what he has gathered before the being in second place can drink his. The one who finishes first wins.-Hunter GathererYou will be taken to an Outpost, where you must then go out and capture/kill the largest/fiercest Rahi you can find. Once everyone has returned, judges will decide which catch was the deadliest.-Race for the MaceYou will be taken to a special level in the castle, where you will be placed into a maze (without any of your weapons). The goal is to navigate the maze as quickly as possible, to get to the middle, where a Mace resides. Frusian Fruit will be smeared on it, and –considering it is incredibly sticky and bright blue- you must hit each other contestant with it, marking them and not letting them get the Mace. Three marks and you are disqualified. Last being standing wins.-Puzzles, Riddles, and Other Confusing ThingsYou will be taken to the complex at the base of the Tower of Terror and placed inside a simple room. You must then figure out the riddle or puzzle given to you before the next door opens. There will be five rooms total, and the one to go fastest through them wins.-Rooftop TagYou will be taken to the rooftop of the castle and one being will be given the Tagerizer, a small magnetic ball that sticks to armor and will return to the thrower if it doesn’t hit another contestant. The goal of the game is to be the closest to the Tagger without being tagged for the longest amount of time before time runs out. Then, be the first one to reach the Tower of Terror with the most tags along the way. The only rule is that if you touch the ground, you are disqualified.-Face the WaterfallsYou will be taken to the Pool of Calm and you must swim upstream as fast and far as you can. The first person to reach a waterfall, or simply be the last one not to be swept away, will win the first section. In the second section, you will be taken to Hollow, the waterfall that is circular and hollow on the inside, where a protosteel platform is kept in place just because of how fierce the waterfalls falls around it and how the waterfall is perfectly circular. The platform also anchors to the riverbed, to keep it from being sunk. All contestants will be taken to this platform. Then its king of the hill. Considering that those who touch the waterfall will be swept away instantly, all you have to do is push everyone else into the circular wall of water around you and be the last one standing. The winner of this, if he is not the same as the first section, must race the winner of the first section down the river to the Pool of Calm. First one there wins.-Joust JumpingYou will be taken to the bare ground before the Obsidian Doors and separated into pairs of two. Each pair will be given a lance, and one member of the pair must climb upon the other’s shoulders. The goal is to knock every other pair over while avoiding or jumping over traps and obstacles that will be made by Toa of Earth and Stone volunteers. The last pair to have a member still sitting on the shoulders of the other wins.-Shoot the ShrimpYou will be taken to the top of the Spiral Staircase, where you will be given a bow and arrows and an enhanced mask of x-ray vision, so that you can see the bottom of the staircase. A Shrimp, the only Rahi to inhabit the rivers of Violet Orange, will be placed at the bottom of the staircase. Considering the Shrimp is also the smallest Rahi anyone has seen that isn’t microscopic, hitting it, which you are trying to do, is quite difficult. The being with an arrow closest to the Shrimp wins.-Drink DroppingYou will be taken to Maze Craze. You drink Frusian Cider until you pass out. Last being awake wins.-Strategy BoardYou will be taken to play chutes and ladders.-Fencing CrawlingYou will be taken to the lowest level of the castle, which wasn’t really planned out too well, considering it is as tall as a Matoran. You are all given blunt swords and the objective is to knock away everyone else’s swords and collect them. When over half the participants have lost their swords, the game ends and swords are counted. The being with the most swords wins.-Matoran ThrowingYou will be taken to the castle’s thrown room, full of poofy pillows. You throw Matoran as far as you can without powers aiding you. The one who throws a Matoran the farthest wins.-Hodgepodge…The pamphlet is too grimy to read beyond this point and you are forced to reflect on which games you want to participate in.

Rules

BZP Rules apply, all of them.No god-modding (e.g. controlling someone else's character, having your character do something impossible). And if someone god-modes against you, don't do it back, tell the Staff.This is a Text-Based RPG, so to join in you post what is basically a miniature story for what is currently happening to your character.Please, try to use good grammar. It helps everyone out.Use IC for In-Character and OOC for Out-Of-Character.For example:IC: The Toa glanced at his friend as he scanned the perimeter, looking for enemies.OOC: Hey Lewa34Dude, want to join us?Posts must be at least three complete sentences.Don't extensively control other people's characters without their permission.Don't injure another character without permission.Comedy is accepted, but keep it realistic. No random pie flinging contests.Don't glory hog or continuously degrade someone else's character.All characters are incapable of performing Nova Blasts.All major discoveries or story twists must go through me first.And most important of all, HAVE FUN! And pick fights with random people, everyone loves a good fight.

Important Opening Post

Sevorik the Vortixx sat on his throne of stone. It was crafted out of what most everything was made out of, the orange rock that Violet Orange was known for. Violet slits of stone gilding gave the throne a sense of majesty, as if it were more than just a chair. If one stared too long, the violet seemed to start moving, but after a blink, all would remain still; the violet stone dark among the glowing orange. The throne was several sizes too big for Sevorik, but he did not notice, nor would he care if he did. This was because he had more on his mind today than fussing around with some insignificant chair.He had proclaimed the fourth instillation of Trouble to be in effect. The games were coming just around the corner. Each game yielded the potential for death, and he had signed up for each one; yet that was not what was worrying him. For the life of him, he couldn’t figure out why he had added survival as a game again. That never should have happened. And yet it had, and now he had to live with the consequences.Whatever should happen, and as long as his subjects remained true to him in their ideals, he vowed to protect them from all harm. Playing survival was just asking for disaster to strike… again. Sevorik’s brow furrowed as he looked down the long throne room, columns of statues leading to two large doors that didn’t even come close to the Obsidian Doors. Something was there at the back of his mind, nudging him, warning him of something, or maybe just messing with him.As he thought about it more, he froze. He sat motionless, his mind raging with questions. He didn’t even blink as the doors on the other side of the room opened and a brightly dressed Toa slipped through. She wore several brightly colored sashes and wore a Top Hat of dark green that was tilted precariously upon her head. Her body was a mash up of colors; green, orange, and purple. In her hands she held a large try with a lid on top.She carelessly carried the tray with one hand, almost spilling its contents several times as she walked up to Sevorik. When she finally reached him, she curtsied, which looked totally ridiculous, and set the tray on a small table beside the throne. Sevorik remained motionless, which was a problem of his that had developed recently within the last few millennia. The Toa lifted up the lid to reveal a teapot and a cup and saucer along with a few small sandwiches. She finally looked to Sevorik and raised one eyebrow.She giggled and slugged him in the jaw. Sevorik suddenly breathed deep and looked around wildly as the Toa massaged her wrist. Sevorik rubbed his jaw and said, “Villy,” in greeting.Villy inclined her head and tipped her Top Hat, “My King. How would we like our tea today?” She grabbed the teapot and inspected its contents, swirling the liquid inside as if testing it.“Same as normal, Tea Cup lady,” Sevorik said, massaging his temples, “Two dips of a Stone Rat’s tail and a cup of sugar.”Villy went to work, pulling something long and nasty looking from inside one of her sashes. She dipped it inside the teapot twice and put it away. She grabbed her Top Hat and flipped it upside down. Reaching inside, she gingerly picked out a cup full of sugar, which she poured into the teapot. Throwing the Top Hat back onto her head, she stirred the contents of the teapot and sticking a finger in to taste it, poured it into the waiting cup. She picked up cup and saucer and handed it to Sevorik, who gingerly accepted it and took a sip.He sighed and his body relaxed. There was nothing like morning tea to calm you down, except maybe for afternoon tea.Villy bowed and gave a mock salute, “See you at lunch.” As Sevorik grabbed a sandwich, Villy made her way out of the throne room.Villy the Toa beamed, Sevorik had seemed happier this morning. It was probably her quick and prompt service. Navigating three hallways and two doors, Villy found the GTG pad and stepped onto it. This one was rather small and had actually been installed for her personally. That was something to be proud of, if she cared. Rather, she focused on how long it was taking. She had pushed the right button, she was sure of it. Orange for incoming, Violet being reserved for official business and emergencies.Villy would have pressed the Violet button, but apparently her services weren’t official business or emergencies, seeing as she couldn’t even find the Violet button on the stand before her. It supposedly only appeared to those who had reason and just cause to push it. Villy began to smile again as she felt her stomach start to shift. A second later, she was teleported to GTG headquarters. She stepped off the large all purpose receiving pad and joined a line that had formed long again, was always moving, but never disappeared.Once again, Villy admired her surroundings. This building was all open, several stories high with the girding showing, and larger than the throne room. It was made of protodermis and dusty beyond belief. Large machines sat hulking in corners of the room, their lights barely making it past the layers of dust. Cables ran along the ground and hung suspended from the rafters and open girding. Villy’s eyes followed along the length of one of the cables. It ran from the floor to the ceiling and back again before it joined with several others and ultimately hooked into a large shell that encompassed a Rahkshi that seemed old beyond belief. But that was just his armor, so Villy couldn’t be certain of his age.The shell made him look like some deformed turtle, with a shell much too large for his body. This shell hummed with energy, and it was the only thing not dusty in the room. Villy suddenly realized she had reached the Rahkshi. “Villy’s Tea Cup Terrace,” she said. She had gotten her own pad installed at her place when the castle had had its pad installed for her. It had cost her a lot, but it had been worth it.The Rahkshi slowly closed his eyes and Villy was gone from the pad that she was standing on.Garret the Swervarian Rahkshi sat cross legged, fulfilling the job he had created for himself, teleporting everyone to the GTG pads he had wired across Underhorror. He had created Garret’s Teleportation Grid for the Royal Guards after the attack by the original monsters, and eventually he provided travel across the large city for almost everyone who didn’t want to figure out the pattern of the city or walk for days to go from one side of Underhorror to the other.The pads were set up at places wherever they could be paid for or where most beings traveled to on a daily basis, like Maze Craze, the castle, or the Tower of Terror. The pads were all wired with cables to the shell on his back, which was no easy feat to accomplish. The shell allowed him to teleport beings who touched the pads instead of having to physically touch them himself, the only downside was having to have a pad to teleport beings to.He went through many thousands of beings on a daily basis, at least those who had his decade pass. If they didn’t, the orange button that let him know they were ready to teleport wouldn’t even show up on the stand that stood by each GTG pad. A few clever crazies had somehow gotten past the system, but they had mostly been taken care of.Even with all the work he did, Garret didn’t care. He was filthy rich, even if he did nothing with the money. One day he would retire and build his own castle. But until then, he kept up at his job. Looking back down at the protodermis map that faintly glowed before him, Garret looked over all the pads he had set up. The lit dots on the map signified which ones were under repair, were being built, needed service, or had broken beyond repair. It was also the most up to date map ever made for Underhorror, not that one could make any sense of it anyway, with how many GTG indicator dots were placed on it.Garret felt a large twitch and his left arm spazzed out, signifying someone pressing a violet button. Mentally following the cable the twitch originated from, Garret traced it on his map. A single dot was held in the air beside the map by a small cable. It was from an outpost, and the only pad he had installed out there was for…Garret quickly teleported whoever was standing on that pad and looked over to the large receiving pad in his warehouse. The being in question was a Toa, small and stooped. He looked sad and dejected, as if he had nothing to live for. But then, the Toa stood straight, and a glint grew in his eyes. He seemed to stretch taller than he was, dwarfing everyone else in the room, who all backed away. Suddenly he exuded confidence and sanity. His eyes looked like they had seen hundreds of battles and his firm jaw showed that he had set his course and would not be deviating.Striding through the waiting line as others let him past, the Toa walked up to Garret and looked him in the eye with such intensity, that Garret had to look away. Garret bowed as best he could in his shell, which was just inclining his head, “Lord Syrifar.”Syrifar the Toa, Trouble and Former King, nodded to Garret and said, “It’s good to be back, old friend. If you would be so kind as to teleport me to Maze Craze. After nine hundred years, I could use a good Frusian Cider.”Garret nodded and Syrifar felt his stomach flip flop as he suddenly was standing in a wooden room. Actually, if he remembered correctly, it was just wood paneling over stone, since, even with the forest and Toa of the Green, wood was still a scarce thing to build structures out of. Syrifar walked forward and pushed open a uniquely wooden door. The sounds of Maze Craze filled the air and Syrifar took it all in. He was glad to be back.His lightstone chirped at his side and he looked down in confusion. Someone else said something about a crazy weatherman and everyone laughed. Then someone began to speak through all the lighstones in the room. Syrifar was perplexed, yes, he knew that lightstones down here were different and could act as radios with only one station if they were tuned properly, but someone would need a huge lightstone to broadcast a signal everywhere, as it seemed this weatherman was doing.The Weatherman’s voice filled the room, “How we doing today, citizens? Who’s ready for this morning’s weather?”Draxion the Swervarian Rahkshi, known as the Weatherman to everyone, sat before a large array of lightstones all aligned to poor light into each other and up and out of the room. They were specially tuned to allow Draxion to reach most of Underhorror, or, at least, to the lightstones tuned for radio usage.“It looks light clear skies today, with a small flash flood at noon. Don’t worry though, it’s only going to happen at the Colored Glass Shack. How Hreik manages to make that place reek so bad is beyond me! Twenty minutes of a torrential downpour and then our local Blow-dryers will come in to get rid of all remaining moisture, since we all know how much mold is not appreciated here. I mean, wow, that last infestation was horrible.“Anyway, the rest of the day will be clear, and then I’ll release the Fog of Night for another peaceful sleep. This is the Weatherman, signing off!” Draxion sat back in his chair, proud of himself. He reached out and twisted a single lightstone out of alignment. The rest dimmed dramatically, effectively turning them off.Draxion chuckled to himself, maybe he should send some unannounced rain to the Tower of Terror and that pesky Slater. Wow, that guy irked Draxion.Slater the Toa sat at the top of the Tower of Terror, praying to the gods he knew would one day set him free. He prayed for his sanity and survival. He also prayed for some Frusian Cider, since he wasn’t allowed back at Maze Craze. His devious eyes scanned the city below him as he glared out his tinted window. Hreik had done fine work on it, and it was tinted a lovely blood red.Thinking of Hreik reminded Slater of someone who had annoyed him yesterday. Snapping his fingers, which produced a much louder sound than it was supposed to, Slater waited. Soon after, another priest could be heard running up stone steps and knocking on the protodermis door. Slater told him to enter and immediately asked, “You know the Hot Rat stand on 479th Street?” The priest nodded and Slater continued, “He gave me too much berry jam yesterday on my hot rat. Have Shadouk send someone to kill him.” The priest nodded and hastily left the room. The priest tripped on the stairs in his speed, and he began to tumble down a long spiral staircase.As the priest fell and bumped along, Slater thought of Shadouk; that Rahkshi was trouble, and might need to be taken care of soon.Shadouk the Swervarian Rahkshi, known to most as the leader of the Bounty Hunters of Underhorror, or BHU for short, was busy fighting his sworn enemy. She was a shapeshifting Rahi by the name of Krag, and at the moment was giving Shadouk a run for his money.Lady Krag the Rahi was a shapeshifter that copied the powers of those she turned into. She was the perfect predator, and no one could touch her. That was why she started her own body guard business, and it was going well, or it would be if Shadouk would stop trying to kill her customers. As she fought him, her mind couldn’t help but drift to her past, and to Janxz, a Swervarian Rahkshi that had fought alongside her many times before he ran off to the forest to fight and capture the Rahi there. Maybe he had given up on Rahi and finally went to Sirel, the Purged who led, to be cleansed of all the scarring memories.Sirel the Toa led an Outpost of purged along with Desoria, the Turage in robotic armor that helped her. She was a guide to those who were lost, and a keeper of the peace among those who had forgotten all.The location has been described, odds and ends explained. Most of the major characters have been introduced. The stage has been set, and forceful and violent change is on the way. Let the story begin.

Horror Terrors

HORROR TERRORSA DETAILED BREAKDOWN AND ANALYSISThe subject of horror terrors has become increasingly popular in the last few millennium, seeing as most if not all of the inhabitants here in Violet Orange have caught a glimpse of one or heard them moving. Due to this, this book has been made to properly describe horror terrors and how to combat them, giving tips on how to stay sane. The following contents of this book may be completely fictional.The physiology of horror terrors varies one from another. While one might have no arms, the next may have up to but not exceeding slightly less than infinity. While one might have several beaks, the next may have only tentacles. They are never the same shape, and each one is a different size, the smallest one ranging from the size of a Toa to half the size of Metru Nui. The only thing that is certain about them is the indescribable factor of their form. That is the thing that causes those who look at them to instantly have their minds broken. This factor cannot be comprehended by normal minds, and cannot actually be looked at or replicated on a recording, picture, mirror, or even a shapeshifter.The psychology of the horror terrors is a collective hive mind, while remaining strangely independent of each other, each with their own personalities. This has been confirmed by Terr, the only horror terror not seeking our destruction. Perhaps it would be better described as the horror terrors are all individuals that have a mind link with every other horror terror. Their minds are also beyond our comprehension, and will kill us if dived into. The same goes for their speech, even hearing a whisper can destroy a brain.As for combating these creatures, the best plan of attack is running for your life. But if you must attack one, bring mirrors, as their indescribable factor isn't transmitted through the reflection, allowing you to look at them and not die immediately, although in most cases it causes insanity. As for causing damage, the only thing able to harm a horror terror is another horror terror by an attack that is equally physical and mental. So, hypothetically, if one managed to acquire a piece of a horror terror before it is devoured by the others and turn it into a weapon, one might be able to inflict damage.At least, that is the hypothesis, since no one seemed to be able to harm the horror terror that attacked Underhorror just a few months ago. Regarding that incident, I find it highly unlikely that that Psionic Toa was able to control that horror terror and take it back to the Cavern of the Unseen. Not to mention he returned unharmed; there is something fishy there that needs to be investigated. Heh, fish.When a horror terror is destroyed and eaten, however, its consciousness remains. This consciousness somehow gathers and grows a new body. How this is known is unknown. But it’s true.

Edited by Kal the Guardian

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--------- “BRUH” -Makuta, probably ---------

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Name: DraqueSpecies: ToaGender: MaleAlliance: Himself. Also Crazy.Appearance: Tall, with bronze-coloured protosteel armour covering a lithe, yet muscular, greenish frame. Bright eyes, and a face with a near-permanent smile.Weapons: One protosteel sabre.Mask: Kanohi Hau.Powers: Toa of Air, Mask of Shielding, good swordsman.Personality: Draque is a happy sort of person, a fact which anybody could tell looking at his face. He's almost never frowning, certainly not when he knows that another person is watching him, but at times, his happiness drops, his face going blank as he thinks about where he is now, and everything he lost in the past.Biography: Draque was formely the captain of a ship known as the Thistle, traversing the oceans blue...or silver...for much of his life. He never really did too much, aside from being drafted into the navies of various lands over time, and subsequently getting himself free with the help of some odd hairbrained scheme. Of course, like everybody, he went through his various stints of piracy, as well. It had been on a stop to the island above Violet Orange that disaster struck, forcing him to head below, along with all the others. He didn't know if any of his crew had made it or not, but they might have-he's still been searching for them, and probably pretty badly. He'd competed for the title of Trouble numerous times, though he was never the winner-and yet, unlike some, he never suffered anything while he was out competing.And now, with this new contest, true to his nature, he's planning to join again.

Edited by Kal Grochi

profiles i guess

i'm a south american giant otter now

 

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Name: Draque
That's the best character ever, Grochi.But I don't need to worry 'bout that stuff. Pre-Approvification FTW.-Toa Levacius Zehvor :flagusa: Edited by Toa Levacius Zehvor

"I disapprove of what you have to say, but I will defend to the death your right to say it."


- Evelyn Beatrice Hall (often attributed to Voltaire)

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Name: Grayvern of TherinSpecies: ToaGender: MaleAlliance: CrazyAppearance: A tall, slender being, wearing smooth, black armour with a few highlights of dark silver. His mask is smooth and emotionless, and his eyes and hearlight are dull yellow. Grayvern holds himself with the posture of a noble knight, an image which is enhanced by his powerful figure, and intense aura.Weapons: A claymore, with a distinctly black bladeMask: Kanohi Iden, Mask of SpiritPower: Elemental control over waterPersonality: Grayvern, outwardly, is very cold and constantly appears to be angry with the world. He rarely speaks, and when he does, one will find that he's surprisingly soft-spoken. However, underneath his rough exterior, is a sweet, very sad, but kind-natured boy, who loves being with people, even if he's not very good with them.Since he failed to help his people in the caverns, Grayvern has attempted to make up for his mistakes by being as generous and helpful as possible to people, even if it is to his own detriment. He give anyone anything if they need it, to the point where he has become little more than a pauper, mostly eating the refuse of others and sleeping in the streets.Biography: Grayvern was originally a cheerful, bright Ga-Matoran living on the surface of the island, who was in awe of the heroes and Toa in the legends, and who wanted nothing more than to stand among them as a protector of his people.Eventually, his wish was granted, and he became one of the Toa guardians of his village. He did his job well with his brothers and sisters, fighting danger and darkness, and loved doing it. He was finally living his dream.When the seawaters around their island began rising, however, all that changed. He had his fellow villagers joined the mass migration into the underground, encountering all the horror that lived and killed down there.Grayvern did his best to perform his duty as a Toa, to protect those who could not protect themselves. But he was just one being, and could not hope to fight the creatures that dwelled within the depths of the island.He failed in attempting to protect the Matoran, and was forced to retreat into Violet Orange, where, overcome with grief and guilt, he renounced his title as Toa, and painted his armour black in mourning.Since then, he has wandered the great cavern, trying to come to terms with his failure, and attempt to help others wherever he can. However, he always tries to keep himself emotionally distant from other people, lest he fail again in defending them.-Void

 
 
[ BZPRPG ]

 

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Name: VertakSpecies: Matoran of Gravity Gender: MaleAlliance: King’s GuardAppearance: Rather like this gallery; his armoring has long been faded into shades of black and gunmetal.Weapons: A round shield strapped to his back at all times, though it has become a little worse for wear. He also keeps hold of a modified boomerang designed to cut through protosteel armor (or weapons), and a sword that shifts between a dominantly gold coloring and a dominantly black coloring.Mask: Kanohi VolitakPower: Vertak has the ability to use the elemental power of gravity, as well as his Kanohi. Although it is not a power, Vertak is able to melt into the shadows as if he wasn’t even there courtesy of his Kanohi and cloak. Personality: Vertak is very secretive, revealing his past only to those he trusts... which conveniently happens to be absolutely nobody within the city. Once a calm Matoran, due to the general air of the city Vertak is often impulsive, allowing his emotions of the moment to play a large role in what he does. Biography: Everyone believes Vertak at one point played a significant role with Metru-Nui, and there are rumors that he was once affiliated with the Dark Hunters, and there are even more rumors about his sword, which is rumored to have some mystical power (a power that Vertak has yet to confirm, deny, display, or even acknowledge). There are some within the city that believe Vertak may not even belong there at all, and that he may be from a different dimension entirely, trapped there with them all for unknown reasons. Unfortunately, those who believe this tend to be on the insane side of the spectrum, and nobody really believes them. Meanwhile, Vertak himself can often feel his mind slowly beginning to crumble away into insanity - a prospect of the future he does his best to pretend doesn’t exist.

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Let's give this a shot.

Name: The Almighty Lord Kassermoon Strongsteel von Awesome the Great IV Species: Rahkshi of Chameleon Gender: None (called a male for convenience’s sake) Alliance: CrazedAppearance: Kassermoon looks like a standard Rahkshi in almost every way. He has the standard colouration of bright red and gold, though the colours are slightly dulled. His armour is also covered in scratches and dents.Weapons: A big wooden stickPower: Aside from his natural Chameleon powers, Kassermoon also is very good at lightly poking people with his stick to annoy them.Personality: Kassermoon is an easily distracted, childish, hyperactive moron, who is also rather antisocial. He is generally friendly, though, as well as fiercely loyal to his friends. Or, he would be, if he actually had any friends. He’s not the most popular fellow. He dislikes violence, but will use it if needed to protect himself or his non-existent friends.Biography: Before he went mad, Kassermoon was just your standard neighbourhood Rahkshi: Destructive, territorial, hateful of Matoran. But all that changed when he followed a few adventurers from above, going after them down into the Maze of Caves, where he went insane, and eventually into Violet Orange. He forgot everything about his old life and what it meant to be a Rahkshi, causing his non-bloodthirsty personality. Ever since then, he has lived a simple, nomad life, often pronouncing himself ruler of particular rooms or buildings until the real owners kick him out. He has little interest in the Trouble, but would gladly support someone if they would just befriend him.

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Name: ReptakSpecies: SkakdiGender: MaleAllegiance: CrazyAppearance: Reptak resembles a normal Skakdi, looking like the Piraka. His skin, face, spine, and armor are the same shade of green, with several plates of bright gold on his armor as well. Over time, his plating has become worn-looking, scratched, and slightly rusted, yet it is still serviceable. Likewise, his skin is somewhat scarred and at least one of the spikes of his spine appears as if its tip was bitten off by a Rahi. His scarlet-colored eyes look almost rounded rather than angular, and he has this symbol tattooed on his left shoulder armor, with the symbol colored bright gold. Reptak’s spine and face design is a cross between Zaktan’s and Nektann’s.Weapons: He has learned to make use of natural tools, such as his claws, teeth, talons, and strength. Aside from that, he wields dual Electro-Chute Blades capable of linking to together at their pommels to become one, double-bladed sword. Both have been remodeled to resemble the swords on Zaktan's Three-Bladed Scissor, and can transmute with him.Mask: NonePowers: Air elemental powers (in conjunction with another Skakdi), he specializes in vacuums; laser vision; and the unique, individual ability of self-molecular separation. This allows him to transmute his body and break it down into crystalline shards or dust, and fly as well. Each particle contains a portion of his conscience, so that his mind is not lost or pained if his components are spread too far.Reptak has proven himself to be an expert schemer and tactician. He is trained in the use of a sword as well. Despite his sanity issues, the Skakdi is also a capable mental combatant, able to build up mental defenses and fight off intrusion in his mind.Personality: Once a practical, honorable, and rational Skakdi, Reptak is now a warped and crazed version of his past self. His experiences on the way to Violet Orange have led to a both physical and mental decline. He seems to be aware of his insanity sometimes, and welcomes the traditional behavior of a Skakdi. Reptak is a schemer and dirty fighter, doing what is necessary to survive or ascend to power.Biography: Reptak was once an advisor and battlefield tactics planner for a warlord on Zakaz. When the day came where his master fell to the enemy, the high-ranking Skakdi was taken as a temporary prisoner of war, scheduled to be executed within minutes of his capture. However, he managed to save his green hide by displaying his skills in both advice and scheming. This convinced the victorious warlord to put Reptak under his employ and replace the Skakdi already serving in those positions. Before he could take the offices, the two Skakdi worked together to sell him to a band of off-island slavers.During this time, he encountered a veteran from his former warlord’s army, Vertan, and the two formed a rough alliance together. They later managed to escape captivity, and the two stuck together after that, with Reptak convincing his companion that it was unwise to return to the island of Zakaz. Even with all the brooding made by his partner, the Skakdi kept him around, the purpose being that together they could take down any threat against them.Or so they thought.Like many others, they found themselves swallowed by the earth, battling monsters of unspeakable horror. The two narrowly survived each encounter as they roamed the Maze of Caves, but eventually reached the Cavern of the Unseen. It was there where an escape from the horror terrors situated in the cavern was just in their reach, that Reptak made the most important decision in his life. He abandoned Vertan, allowing the attackers to pull him apart while he made his getaway. He proceeded to descend the Spiral Staircase of Soreness into Violet Orange.Reptak arrived during the Age of Influx, where he lived in Underhorror until the original monsters attacked, fleeing for self-preservation. He returned once the fighting was over, living in the wilderness for the meantime.Now, the Skakdi roams the city and larger outposts, seemingly without direction. No one can tell when, where, or to whom he appears to, only that it could be anywhere, anytime, to anyone. Name: HexxonSpecies: ToaGender: MaleAllegiance: Priests of HorrorAppearance: Hexxon is a Toa of exceptional height, clad in mismatched armor of various, vibrant colors and irregular shapes and patterns. This suit of armor is a patchwork, with long, black stitching visible in multiple sections of it, and makes him appear somewhat bulky. His eyes have the uncanny ability to alter color to match his current mood, and his mask is shaped like this, with several battle scars. Sometimes he will don a purple cape, which is attached to his shoulder plates when worn.Weapons: A staff with a Rhotuka Launcher affixed to it. Its Rhotuka spinners have a mind scrambling effect on the targets, though not as severe as the Dark Hunter Gatherer’s, and can be poisoned by Hexxon.Mask: Kanohi Kualsi, Mask of Quick Travel. His experience and use of it, coupled with his powers, have allowed him to teleport to places he sees via telepathy and thought easier, though it is still a risky technique.Powers: Psionics elemental powers, his practice with which makes him a formidable opponent. He has studied the workings of both the mind and brain, granting him extended knowledge of how just use to mental energy and twist another’s mentality to his will.Centuries of tampering with his own biology in the name of science has warped Hexxon’s physicalities; he is in horrible physical condition, and almost lame because of it. He can still walk and run, albeit becoming tired faster than normal. Another byproduct of his experimenting has caused small venomous, spines (similarly shaped like Nektann’s spinal spikes) protruding from his body, which are concealed by his unusual armor plating. They secrete a less potent version of Lerahk poison in small amounts, which he uses to taint his Rhotuka.Personality: Although insane, Hexxon still retains some aspects of his former personality. He cares mostly for self-preservation, and anything that will aid in it. Only on rare occasions will he help another. The consequences of his actions on others do not concern him much. Hexxon worships the horror terrors “deities” solely for the reason that they will spare him of death, rather than actually believe in any god-like status his fellow priests have faith in.Biography: Since the beginning of his existence, Hexxon’s life was centered on science. He willingly submitted himself to experiments as a Matoran, a trait which he carried on as a Toa. Salvaging through Rahkshi corpses, he added their metallic innards to his own makeup.When lands of the universe sank into the earth, the Toa did what he could to stay above ground, though each one proved fruitless once he, too, vanished into the underworld. Initially, he attempted to use his powers to go unnoticed through the monster-infested tunnels and hoped they would be content with the others. It didn’t work for long, however, and he was left fighting his way through the Maze of Caves. Millennia of searching for salvation brought the near-insane and highly irritated Toa to the Cavern of the Unseen. This was the point at which his weakening sanity collapsed into madness when he glimpsed into the minds of the horror terrors. He fled then, viciously attacking anyone between him and the way out.After a long journey down the Stairway of Soreness, Hexxon, and all others who survived, settled in Violet Orange prior to the Age of Peace. Rather than use his mental abilities to soothe the minds of others and restore their sanity, he did the exact opposite to those who requested it. The fear of horror terrors still haunted him, which motivated him to help construct the Tower of Terror, where he resides and prays today, unless there is a Trouble game of course.

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@ Bordahk; You call that a chameleon power? Embarrassing.-Toa Levacius Zehvor :flagusa:

Oh, the stick poking is just something he's good at. Or were you talking about something else?

Either you missed my joke or you're the master of all sarcasm.-Toa Levacius Zehvor :flagusa:

"I disapprove of what you have to say, but I will defend to the death your right to say it."


- Evelyn Beatrice Hall (often attributed to Voltaire)

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I finished my first post and now just need one of you guys to post first so that I don't double post....Wait, what's that? You can't post because you haven't been approved yet, you say?EVERYONE'S PROFILE ABOVE THIS POST IS APPROVED!There, hows that?

Edited by Kal the Guardian

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--------- “BRUH” -Makuta, probably ---------

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Name: ZaphosSpecies: FrostelusGender: MaleAlliance: N/A - CrazyAppearance: A bulky looking being, Zaphos can be best described as your average Frostelus; a strange being thing that lives inside a big suit of armour. Nobody knows what he looks like within the armour, and nobody cares, so we shall merely describe the armour itself, which is blue and white like your average Frostelus. His eyes are a light blue, in contrast to the dark blue of the armour. His Rhotuka Launchers sit comfortably on his shoulders, while his grappling hook tail is a grey and white colour and hangs from his back. His arms and legs are a white-ish blue colour, with some hints of brown and grey as well.Weapons: Dual Natural Rhotuka Launchers on Shoulders; Claws that channel powers on the end of two arms; Grappling hook tail.Mask: N/APower: Ice RhotukaPersonality: Like most Frostelus, Zaphos enjoys battle very much, considering it one of the greatest things known to sapient beings. He yearns for it all the time, and when it is received he becomes a berserker, submitting to his bestial instincts and indulging in the essence of battle. However, having spent many years doing random things and lazing around, he has suppressed most of this instinct, which only comes out in the heat of battle when he wants to kill. While not in the throes of bloodlust he is slightly more amicable, but is somewhat cruel and sarcastic.Biography: Zaphos spent most of his life wandering around with his tribe in icebergs, frequently ransacking fortresses and the like for resources, killing Toa and Matoran as he did so, considering them to be random obstacles in his journey of conquest and random jazz like that. This way of living went on for centuries, until one day, the earth collapsed below him, swallowing him into the darkness.With a single-minded determination to survive, the Frostelus promptly began to run as far as he could arround the Maze of Caves, hoping to not get eaten by the horrors that resided there. It was purely by chance in which he came across Violet Orange, due to having escaped into the Cavern of the Unseen and fallen down the Spiral Staircase of Soreness. The first thing he did when he arrived was eat someone.Perfectly normal thing to do. For his species that is.So, after having eaten a random being, Zaphos decided to settle down for no apparent reason, and now wanders Underhorror, doing random things.

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Yeah right. No Frostelus.______________________________________________________________________________________________

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Wait a minute, I don't care if you play as a Frostelus! APPROVED!

Edited by Kal the Guardian

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--------- “BRUH” -Makuta, probably ---------

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Name: MalaSpecies: SkakdiGender: FemaleAlliance: CrazyAppearance: Mala has a dark blue spine, hands, feet, head and torso, with gold armour on her limbs and some of the spikes on her spine. She is slimmer than most other Skakdi, and has clawed hands and feet.Mask: NonePower:

  1. The elemental power of psionics, when used in conjunction with another Skakdi.
  2. X-ray telescopic vision, just like Avak’s in canon.
  3. Mala’s third power allows her to generate and control force fields similar to those generated by the kanohi hau.

Mala has a quick, devious mind and some skill with her powers.Biography: Mala comes from the island of Zakaz, where she was a part of one of the many warring tribes. Her tribe was smaller than most others, however, and it was often beaten by lack of numbers, and continuously sustained heavy losses. Determined to avoid her inevitable fate, Mala betrayed them to another tribe by feeding them false information to lead them all into a trap. In return, she was promised a position of power in the rival tribe and a large share of the plunder.Unfortunately, the best laid plans of Makuta and Matoran don’t always come off as expected. The night it was all supposed to happen, a third tribe got wind that there was a battle about to happen, and came to have a go themselves. As they entered the canyon that would serve as the battlefield, the trap was sprung early, and on the wrong victims. While the two larger tribes were locked in a dogfight, Mala’s people were able to take advantage of their opponents being weakened and killed a substantial number of both, including the two warlords. They were also able to capture and enslave many of their enemies, greatly increasing the wealth and power of their tribe.The victorious tribe recognised Mala’s treachery and turned one her and another Skakdi who had been in on the plan. They attempted to put them to death, but thanks to a bit of luck and some well-placed psionic illusions, they were able to escape.On the run from their former friends, the two made it to the ruins of what had once been the Skakdi’s capital city. As they hid in caves underneath it, they had time to think of their future. They would never be able to join another tribe, not after betraying their long-time friends to another, and if anyone found out where they were hiding, they would be as good as dead. Their only hope, then, was to escape Zakaz for another island.Unfortunately, one does not simply walk out of Zakaz. By order of the Brotherhood of Makuta, no Skakdi were ever to leave the island, and their powerful agents and Dark Hunter mercenaries loved nothing more than to make an example of any Skakdi foolish enough to attempt an escape. Nevertheless, they were desperate, and, with a lot of careful planning and surreptitiously placing thoughts in a couple of warlords’ heads, they managed to begin a battle very close to a Makuta guard tower on the coast. With the diversion in place, they managed to enter the outpost and ambush the remaining guards. They then took all the equipment they could and used teleportation technology within the tower to get themselves onto the Northern Continent.From there, they travelled through the universe, trying to find somewhere they could be safe from Brotherhood agents who would recognise them as escapees. Eventually, they ended up on an island that was sinking – fast. With nowhere else to go, they followed to local inhabitants underground and eventually discovered Violet Orange.Thanks to her crazy-fication in the Cavern of the Unseen, Mala got even more paranoid about someone turning them over to the Brotherhood of Makuta, and started seeing agents and spies everywhere. Fearing for their lives, they shunned the new city of Underhorror, and instead went to live out in the wilderness, where the two of them built a small outpost and lived there throughout all the ages of Violet Orange. Only now, after nearly 5,000 years of isolation from the rest of the world, does she consider it relatively safe to have some contact with society. With the games approaching, both she and Krokk plan on entering the survival competition, because really, what Skakdi doesn’t want a title like Trouble?Personality: Before coming to Violet Orange, Mala was an ambitious, determined and cunning Skakdi, if not terribly trustworthy, as many found out to their detriment. Being on the run, first from her own people and then from the Brotherhood of Makuta, however, has changed things somewhat. Now, she is fearful and downright paranoid that other beings are always out to hurt her. Krokk is the only one who still has her trust.Weapons: Thanks to the raid on a Brotherhhod of Makuta outpost, Mala was able to steal some pretty good weaponry on her way out of Zakaz. She took a pair of protosteel daggers and a Vortixx Rhotuka Battle Axe. Her rhotuka can drain energy from a target and channel in back into her, like a Vorahk or an avsa.Name: KrokkSpecies: SkakdiGender: MaleAlliance: CrazyAppearance: Krokk is a tall, predominantly green Skakdi with light brown parts on some parts of his limbs. His spine is interlaced with thorny vines that also run down his arms. This gives him a fierce, slightly ruffled appearance. His spine and face resemble Thok’s.Mask: NonePower:

  1. The elemental power of plantlife, when used in conjunction with another Skakdi.
  2. Lightning vision, which can send twin bolts of electricity from his eyes. Their intensities can vary.
  3. Krokk’s third power is similar to Vezok’s. Namely, it gives him the ability to absorb the powers of any being in close proximity, store them, and then use them himself later on. He could only store a power for a few hours, but is capable of absorbing more than one power at once.

Krokk is good with his hands, being able to make or invent a variety of simple devices. He gets better at it when his mind snaps every once in a while, but at those times, his creations are always useful or even make sense.Biography: See Mala’s bio. It’s practically the same. Krokk fancies himself as a bit of an inventor, and likes tinkering with machines and coming up with new ideas.Personality: On Zakaz and during his journey through the universe, he was stoic, dependable and down-to-earth. Since arriving in Violet Orange, however, his mind has cracked a bit, resulting in frenzies during which he is none of these things. When they coincide with his attempts at building and inventing, he manically produces such devices as self-erasing inks, exploding boomerangs, heatstone helmets to keep his head warm on cold days and automated sandwich-makers and babbles on and on about their uses. When he is sane, he still tinkers away at anything that catches his curiosity, but he isn’t quite as prolific or as innovative.Weapons: Thanks to the raid on a Brotherhhod of Makuta outpost, Krokk was able to steal some pretty good weaponry on his way out of Zakaz. This includes a multi-shot zamor launcher with a scope on it and a Xian-made sword. The zamor launcher fires spheres which counter all kinetic energy within the blast radius, effectively putting everything within 10 bio into super-slow-mo. The sword can fire disintegration beams which have no effect on living beings, but can turn inanimate objects to dust.Name: KarorahkSpecies: Custom (mutant rahkshi-muaka-thing).Biography: Karorahk is a bizarre being who came into existence in equally bizarre circumstances. Soon after the discovery of Violet Orange, a toa of stone ventured out into the wilderness to discover what was there. He discovered a strange plant which glowed violet with flashes of orange lightning occasionally darting between the branches. Hypnotised by this strange effect, the toa remained there, staring at the tree.After some time, the toa realised that he was standing in a different spot than he had been. He was now on the opposite side of the tree, but with no memory of having moved. No sooner had he realised this, than one of the orange bolts flashed brightly and a lava rat appeared from nowhere, right under the branches where the flash had been. The frightened rahi scurried off, but a second later it was back, standing beneath the tree. After some time and various other rahi appearing from almost nowhere, the toa realised what was going on – the tree was locating nearby beings and teleporting them to itself. That was how he had moved, and how the lava rat was brought back. What it was for, he had no idea, but his broken mind wasn’t concerned with that just yet. What did concern him was the pair of wild rahkshi that had just appeared underneath the tree’s leafless boughs.One of the creatures (coloured blue and green) screeched and swung its staff up at the toa, who managed to block it with a wall of stone. Before he could make an escape, however, the other rahkshi had leapt over the barrier and lifted its staff of rahi control into the air, summoning a muaka tiger. The great cat pounced onto the toa, claws extended, but hit only the ground as the toa disappeared in a flash, reappearing in front of the tree, which was now crackling with more and more energy. At the same time, however, the teleportation rahkshi had been partway through appearing right in front of where the toa had been, its staff raised to cleave his mask of fusion in two. Caught on the tip of the staff’s blade, the mask didn’t go along with the toa, but shattered into tiny grains of dust as the telerahk’s staff disrupted it in mid-teleport. Releasing all its energies at once, the mask fused the two rahkshi together with the muaka, with the toa escaping because he had been teleported out of range by the tree.The being produced by the fusion was Karorahk. It turned out more rahkshi than muaka, so it is made of living metal armour, with no organic parts. This armour is very thick and strong, able to resist many blows without crumbling. Nobody knows if there is anything like a kraata inside because nobody has ever opened it up.It now wanders the wilderness of Violet orange, completely bewildered by its own existence. It became an explorer of sorts, and has spent the millennia trying to decipher the mysteries it finds along the way. It has never, though, been able to rediscover the tree that lead to its creation, nor has anyone ever heard from the toa of stone again.Gender: None (the muaka was male).Alliance: CrazyAppearance: ThisPower: Rahi control and teleportation.Like its constituent beings, Karorahk is very strong and enduring. He isn’t very fast, but teleportation powers can compensate for this.Weapons: Twin staffs of fear and rahi control. These can fire short kinetic bursts. If either of these staffs is lost, his control of the corresponding power drops dramatically.Mask: NonePersonality: Despite being capable of speech, Karorahk has had very little interaction with other sapient beings since its creation, so it doesn’t really know how to deal with them. In fact, there are a lot of things it doesn’t know. Violet Orange is a really strange place, so most of its experience of the world has been rather baffling. Mostly it just accepts these mysteries and gets on with life.

Edited by The Lorax

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"Trust in King Sevorik"Name: ElkarenSpecies: ToaGender: MaleAlliance: King's GuardAppearance: A large toa (about half a body length taller than the average) with white and gold armor with gunmetal highlights. He is heavily armored and can be quite intimidating to look at.Weapons: A guard's halberd which he uses as both a badge of office an as a tool to channel his elemental powersMask: RodePower: Element of Light. In his many years in the guard, he has honed his abilities to masterful levels. He specializes in attacks that don't annihilate but merely stun, though he isn't afraid to burn people to a crisp if they dare sin against the king. Sometimes when he gets really angry, he Personality: He is very devoted to King Sevorik, to a point. He USUALLY doesn't question the King's motives, but sometimes his rode gives him odd feelings about the king. His suspicions have yet to be confirmed though, so in the mean time, he is considered by many to be the king's most loyal guardBiography: Up above, he was just an ordinary Av-Matoran trying not to get noticed by the brotherhood of Makuta. His attempts to keep a low profile didn't really work though, and soon, he was taken in and experimented on. However, unlike most of the experiments, he survived mostly intact; in fact, he got transformed into a toa like no other. Returning to his village, he helped protect it before the island gave way and he was forced to migrate to Violet Orange. He didn't participate in any of the previous incarnations of Trouble, but is considering entering this time around. However, guard duties have kept him busy. His dream is to go to the doors of bones and see what is past those doors.

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Name: PaktiiSpecies: Toa of IronGender: MaleAlliance: CrazyAppearance: Metru-Toa build; Gold mask, torso, hands, and feet; metallic gray arms and legs. He has a red mark on his right arm and on his neck, which he claims are scars from a battle in his past. It looks more like an amateur paint job, though.Weapons: Slug launcher – and by “slug”, he means chunks of metal. He tried using actual living slugs once or twice and it didn’t work out. He also keeps a warhammer around in case combat gets too close-range. The warhammer also has a red mark on it – but much to his disappointment, nobody has asked him why. He tends to invent new weapons from time to time, but they all have the general theme of hitting the target really hard with a hunk of metal.Mask: The Mask of Figuring Stuff Out and Being Clever – it’s actually called the Mask of Intuition but that’s hard to pronounce and nobody ever knows what it means. It basically gives him the ability to figure stuff out and be clever… hence the name. Specifically, it allows him to deduce weaknesses in his enemies, and it lets him invent contraptions very quickly.Power: As a Toa of Iron, he can manipulate and create protodermic metal. He primarily uses this power to create materials for his invention, but he’ll use it in combat if he feels like it to – usually to hit his target really hard with a hunk of metal.Personality: Eccentric. Paktii sees himself as a scientist and inventor, not a hero. He’s fascinated by horror terrors (he calls them “horters” for short), but his ultimate goal is to find, name, and control the original evil that drove countless people underground.Paktii, along with his sanity, lost his ability to regulate his mask’s power, which means that not only does he understand things that no one else can; he thinks he understands things which actually make no sense whatsoever. Paktii will frequently make references which no one in this universe gets; including himself.Biography: Paktii is a recent arrival to Violet Orange. He comes from an island inhabited entirely by Fe-Matora. Paktii worked as an inventor there, and while he never made anything worth exporting to other islands, his skills were respected in his land. When the original evil came and their island began to sink, their Turaga gave his brother a Toa Stone – no Toa had ever lived on their island, but the Turaga always kept a Toa Stone for a time of great need. That time had come. Everyone knew that Paktii’s brother could wield the power of Toa with responsibility and had the best chance of any Fe-Matoran to save them all. He never had the chance – he lost his footing and broke his neck in a freak earthquake during the ceremony where he would become a Toa. The Toa Stone flew out of his hands and Paktii caught it, immediately becoming a Toa. At that moment, every Fe-Matoran, including Paktii, knew that all hope was lost. They, like so many others, could do nothing but wait for their island to sink into the ground, and made their way through the Cavern of the Unseen and into Violet Orange.That was only three years ago. Only a dozen of Paktii’s people made it to Underhorror alive. They spent two years recovering from the trauma, and Paktii has only now begun to make a new life for himself. His fear of the creatures and forces in the caverns above is gone, replaced by an overwhelming drive to understand them. His fellow Fe-Matoran told him he was crazy.“Good. That’s how I know I’m home.” he said.Name: Gwdkwowhi (Gwd or just G for short. Full name is pronounced Gwid-QUO-hee)Species: Shapeshifter – formerly Toa (most likely).Gender: Probably maleAlliance: PurgedAppearance: Various appearances – usually takes the form of a Toa-sized humanoid, but will often add “optimizations” like another arm or eyes in the back of his head as he feels like it. He can change the color of his armor, but when he doesn’t intentionally do so, his armor is orange. His other favorite forms are imitations of a Gukko and Takea; which allow him to take to the air and rivers, respectively.Weapons: When Gwd has to fight, he usually changes into a form with claws or acid spit or some other natural weapon, but he also likes to use a whip when it’s not worth his trouble to transform.Mask: The Mask of Shapeshifting, which allows him to change his form at will. He can’t change his total mass, either to become larger or smaller, and he can’t gain any elemental or other non-biological or physical powers by changing. It takes a lot of concentration to change his form; more so if he’s trying to change into something that doesn’t otherwise exist, or that he hasn’t seen before.The most dangerous limitation of the mask, though, is that he always has to incorporate a safe place to wear a mask into his form. If he isn’t wearing his mask, he can’t change his form, so if he changes into something that doesn’t wear a mask, he can never change back. He usually gets around the problem by mounting the mask on his back when it doesn’t make sense on his face.Power: Gwd thinks he might have been a Toa of Plasma, due to his general body size and orange armor, but as of yet he’s been unable to access any elemental powers.Personality: Gwd is somber and serious. As a rare sane inhabitant of Violet Orange, he has little patience for craziness and can become irritable if he spends too much time around crazy beings. He often curses “Uthermi” (his name for his past self) for his troubles. Gwd’s mood is only lightened when he’s around someone he likes and respects; in his two hundred years of life in the Outposts, he’s met only three. All three were killed by a crazed Matoran with a Cordak launcher fifty years ago.Biography: Two hundred years ago, Gwdkwowhi awoke as an orange sphere at an Outpost. After a few minutes, he figured out how to grow himself eyes, and he saw a crazy Matoran staring at him. Realizing that having arms and legs beats being a sphere, he quickly mimicked the Matoran's form (albeit a bit larger). The Matoran ran away in a panic, but other Purged in the area explained the situation – that he had his memories erased.None of them had seen (or at least declined to describe) him before he asked the Toa of Psionics to Purge him, so he has no idea who he used to be. He, along with the other Purged, reasoned that his former self (he called his former self Uthermi, or “Other Me”) had felt so strongly about his memories that he had denied his new self the privilege of knowing his species, lest it trigger some horrible memories of his past. In typical Violet Orange fashion, he was named Guy Who Doesn’t Know Who Or What He Is, or Gwdkwowhi for “short”; although even that eventually had to be shortened to Gwd.Now, Gwd has heard rumors of Trouble, and thinks it’s the perfect opportunity to make a new life for himself. In his imagination, he savors the day when a crazy being will ask him “What are you?”, and instead of “I don’t know”, he can say with a savage smile:“Trouble.”Good? I'm new to the RPing thing...

Edited by Jedi Knight Krazy

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Hey Kal, when and how are the games going to start? Is there some sort of IC signup process our characters need to go through, like registering at some place in Underhorror, or do we just IC something like "Joe was playing deathball. He ran into the centre of the field and then passed the ball to his teammate"?

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Sweet! One quick question: how hi-tech can Paktii's inventions get? Is Metru-Nui level technology (robots, electronic communication) OK?
I... honestly have no clue what the time setting is for this RPG. I imagined it somewhere around where most of my RPGs happen, right around the time the Makuta started turning devious. As for Violet Orange itself, in some spots, strange technology exists, and in other spots, no technology exists. It's a strange mix of whatever people were holding whenever and wherever they were taken into the ground. After that, it'd be amazing if any technology survived the trip to Violet Orange.So, ulitimately, RobotS, no. Robot, yes. ComputerS, no, old computer, yes. Plasma guns, no, spring loaded metal or elemental slug throwers, yes. As for communication, lightstones mined from Violet Orange can be tuned to be able to work as short range walkie talkies. If tuned slightly differently by skilled dealers of a darker nature, you have your own private channel instead of everyone picking up your conversation.
Hey Kal, when and how are the games going to start? Is there some sort of IC signup process our characters need to go through, like registering at some place in Underhorror, or do we just IC something like "Joe was playing deathball. He ran into the centre of the field and then passed the ball to his teammate"?
Ok, I haven't really planned this part out yet. (Code: I haven't planned anything considering I didn't plan on actually winning) But it will be announced in game when the events are about to start. You simply must get to the described place in time to catch a ride to where the event will be held. The games and each event individually are a big thing, so no random characters playing Deathball.As for when, I don't know yet. I might let a few real life days go by before announcing something in game. Or I might have opening cerimonies in game and have a small event right away.

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--------- “BRUH” -Makuta, probably ---------

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IC: Zaphos - UnderhorrorZaphos sat on a chair.OOC: Open for interaction.
Oh no you don't.
Use IC for In-Character and OOC for Out-Of-Character.For example:IC: The Toa glanced at his friend as he scanned the perimeter, looking for enemies.OOC: Hey Lewa34Dude, want to join us?Posts must be at least three complete sentences.
EDIT: Aww fudge I just double posted in my own topic. I can't believe I just did that. Edited by Kal the Guardian

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--------- “BRUH” -Makuta, probably ---------

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Hmm... Character idea... Name: 'Ta'. Real name unknown. Species: VortixxGender: MaleAlliance: Crazy/PurgedAppearance: Normal Male Vortixx. Has black under-armor and organic parts, but has gunmetal-colored armor over that. Many, many burn marks.Weapons: moderatorified metallic club. It is hollow on the inside, with a metal cage that can be opened and closed. This is often filled with something on fire. Mask: N/APower: N/APersonality: He is simply and completely obsessed with fire. Flames, heat, explosions: they're all he really focuses on. Other than that, he's a simple-minded being, willing to do anything for food, bed, and fire. Biography: Once, the Vortixx known as 'Ta' was a profitable businessman that sailed between the islands of the Matoran Universe. That was before his ship was wrecked, and he found himself in the Maze of Caves. Eventually, he found his way down to Violet Orange, where he immediately opted to get Purged. However, during the Purging, a fireball flew into the room (probably thrown by a drunk Ta-Toa) and the Pisonics Toa doing the Purging startled, filling his mind with nothing but thoughts of fire and flame, and destroying whatever advanced thinking processes he had as well. He was given the name 'Ta' for his obsession with flame, because of the people of Underhorror's great naming skills. 'Ta' wanders around the city, doing as he's told to get money, food, drink, bed, or most of all, fuel for his club, which is almost constantly flaming. Bing!Zakaro

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They call me Zakaro. You should too.

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Do I have to submit a profile for Paktii's robot? :P He's developing more of a personality than I originally intended...

What is purging? I don't quite get it
It's when a crazy being goes to a Toa of Psionics and asks them to erase their memory, so they don't remember the horrifying things they saw coming to Violet Orange and can be almost normal. Edited by Jedi Knight Krazy

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Being a Purged means that you have gone to a Toa of Psionics to have your memory erased. You are no longer crazy, but you also don't remember any of your past. For the most part, a Purging is permanent, but if you eventually remember your name, usually that means your memories will be back in a few centuries and you were Purged by a quack.@JKK: If he remains a "pet", no profile is needed, but if he starts acting out on his own and accomplishing things with advanced thought independant of his "owner", then he'd need a profile.

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--------- “BRUH” -Makuta, probably ---------

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