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Found 48 results

  1. About a year ago, I started my own Drop a Brick blog, which I dedicated to an early iterations of the Bionicle story. But I am from Russia and I kept this blog in my native language. Since then, I have decided to keep my articles in English. Special thanks to my friend Frozen Death for the translation and a big thanks to Eddy and Maku aka The Shadow Emperor for editing. What's about this topic? I’ll say it right away without complicated introductions – it's all because of Maku. This guy with his document “Early & Unused Story Concepts in Bionicle” showed me the other side of the Bionicle, the one that I always dreamed about and which I always tried to comprehend, considering the fascinating concept-arts by Christian Faber. This is a document that I highly recommend checking out before reading my articles. Since Maku and I accidentally found out about each other, thanks to Peri, we share with each other the finds of the original story. The resulting symbiosis is very important to me, and I sincerely hope that these articles will also infect someone with the idea of an early Bionicle. MNOG. The game that many fans rightly consider the best media in the history of the franchise. And I also love this little piece of art madly. But this block of articles will be devoted not so much to the game itself as to the secrets that it hides. MNOG for me is not a reason, but an occasion to tell about the very original lore from the Story Bible, written by Alastair Swinnerton and Bob Thompson. Many people stereotypically believe that the early Bionicle was a naive tale and nothing more. To some extent, yes, since it is still the backdrop for the sale of toys, and we need to keep it in mind all the time. But we also cannot ignore the fact that Bob Thompson with his famous Seven Books of Bionicle wanted to create a complex and large world in which its study prevails over the narrative. Everything was built around the idea of the Big Secret and was strung on it by a huge number of small details and secrets. It is hard to deny that the 2001–2003 Bionicle made a strong bet precisely on the atmosphere of mystery and the fact that “everything is not so simple here”. 2001–2003 was the first book among the cycles of Bob Thompson, and it is logical that this book was to lay the foundation for the subsequent disclosure of the world. We were shown a huge number of strange and incomprehensible things, many of which, after Thompson left the company in 2005, were not justified, but forgotten or repelled. And in this block in each article I will take one of the elements of the game and carefully examine it with the help of Kanohi Akaku, extracting for you a grain after grain of an untold story. Prologue Ch. 1: Lhii the Surfer Ch. 2: The Hidden 7th Tribe Ch. 3: Sky Father Rangi and Earth Mother Papu Ch. 4: Secrets of Kaita Ch. 5: The Rahi breeding cycle
  2. Hi BZP! been a bit. Here's my take on an animation Templar intended to include in mnog, but didn't have the time to finish. Its about Onua!
  3. Hello all Recently I have been playing MNOG on biomedia project but when I arrived at ko-koro I open dialogue with one of the matoran but there are no lines of text more responses I also am unable to refresh the page to skip him. So I was wondering if there was any way to download the game safe for mac osx. Any help is appreciated thank you
  4. Hope this is the right place for this kind of content! Full size
  5. Hi everyone, Lastly I've been doing a MNOG walkthrough and a new episode will come up every thursday. So what makes it different from other videos is that I added humor and my commentaries. Here is it: Enjoy it
  6. Something that has always bugged me when watching MNOG and MNOG II. Why were some Onu-Matoran like Taipu mostly tan? Isn't tan a Po-Matoran colorscheme. I thought the Onu-Matoran colorscheme was black orange and purple.
  7. Something that has always bugged me when watching MNOG and MNOG II. Why were some Onu-Matoran like Taipu mostly tan? Isn't tan a Po-Matoran colorscheme. I thought the Onu-Matoran colorscheme was black orange and purple.
  8. I need some help identifying the origin of the track during the Gali vs. Tarakava sequence; there seems to be one oddly complete and high-quality instance of it on YouTube that includes fragments I'd never heard before and can't seem to find when decompiling the original SFW files. Does anyone have any ideas where this could be from? It sounds like the uploader may have found the original stock music library that features this tune but I can't get in touch with them.
  9. So I am making a bionicle game in the style of The mata nui online games and I have the programing skills, all I need some help with the art. This is kind of a competition to see whom will get some art into my game every week I will post a new assignment for anyone that is willing to try it. Anyone that gets in will get credit for their work, so good luck and Godspeed. Before I give the first assignment, I wanna see how many people are interested in this, so just follow this topic so I can get a good count. I am looking for anything that looks like it could easily fit into one of the mnog games, so use any means you are comfortable with.
  10. This may or may not have been posted before, if it has, I haven't found it until today, but as noted by user bionicle_fanatic on the /r/bioniclelego subreddit, the countdown on the telescope in MNOG will reach its conclusion on October 18th at approximately 4:04 PM EST. According to him, the Red Star is to reach its destination on that date? I'm honestly not sure where he got that info from. Personally, I feel like the clock's just going to stop, or loop around, and nothing is going to happen. However as a community, I feel like we should all try and do something special on that day regardless. Be it a large scale community event, or smaller personal celebrations of BIONICLE history. Source: https://www.reddit.com/r/bioniclelego/comments/53od3m/in_roughly_23_days_the_red_star_will_reach_its/ EDIT: If my numbers are correct, this is actually going to happen 18 days sooner than originally calculated. I'm not sure where my Skype friend got the 18th, but I'm getting something entirely different now. EDIT 2: As noted by the original Reddit poster, it seems the counter resets after every logon, unfortunately leaving us with no actual solid date for that timer's end. However, as posted here, it would seem that in the code of the game, there is a hard coded date after all: January 12th, 2290. Nearly 300 years from now. It's pretty freaking far off, but at the same time, it IS feasible to pass the date on for the next three or four generations. So who knows? Maybe one day we will get to celebrate that day. Until then, I suppose we'll just treat January 12th as some kind of inverted anniversary.
  11. Soran

    Stelt

    Howdy, Back with another digital painting. This time it's my imagining of the landscape of the island of Stelt. I went ahead with the MNOG style again for this one as I felt it worked well with landscapes, especially as far as BIONICLE was concerned. Here's the results. Link to larger resolution Link to background alone Link to background without text The inspiration for this one mainly came from the description I had read regarding the Stelt landscape, which was that it had an almost ancient Greece type environment, with a hierarchy system, coliseums and gladiator battles. It was described as having structures that were often built and shortly thereafter destroyed. I decided to reflect that with the various buildings as well as the coliseum itself as looking ruined in some manner. This also was a test on perspective to see how well I could make a scene using perspective as the focal point. I think it turned out okay. There definitely are some things I'm less excited about in regards to the picture. For one, there really isn't a clear light source. My excuse is that there is no sun inside the robot so… Totally counts. Two, Soran looks a bit off here. The rough draft drawing of him had the pose working much better but I was unable to recreate it in higher detail without it looking… off. And lastly, I actually was going to make more buildings and potentially add some more life to the picture but I ran into some issues. Those being that I was having trouble creating more original looking crumbled buildings, and I have not yet designed Sidorak's species, in relation to my own art style. That and I was having issues with setting up things for them to be doing in the background. Overall I'm pretty satisfied with this drawing, I think it turned out well. There are some mistakes here and there but It's more or less pretty okay. I think it's one of the better backgrounds I've made so that's something I suppose. Materials: Gimp 2.6 and laptop trackpad. Extras: For those curious, here's the rough drawing/idea Hope you guys enjoy! Comments and critiques are appreciated as always. ~Soran
  12. Lewa just got his final mask and is a little eager to show his collection off. But is he a bad enough dude to kick all those Rama butts?? Story here is that I really liked Jonathan Kaplan (Lewa11)'s compositions for a scene in his defunct BIONICLE: Quest of the Toa fan film that had to do with Lewa fighting a swarm of Nui-Rama. He never provided visuals for the scene he had planned, but this is what I imagined based on the music he put up. The idea is that this leads into the Le-Koro chapter in MNOG. HIGH QUALITY SWF VERSION NOW AVAILABLE HERE
  13. What's happening, folks? I've got a bit of a new animation to share today. I've been working with the assets from Templar's BIONICLE stuff to make my own animations for a few years now (time really does fly, my gosh), and for this one I aimed for a distinct change of pace to match working in a new setting. I really wanted to bring out the characters here, focusing on what I'd like to think are subtleties in movement and behavior - the stuff where the real fun is at. This all in contrast to the more action-oriented stuff I have done previously. This is really only a part of what I hope will be a longer animation that completes the story set up here, but I had to get this specific part done for a project and it turned out so nice I really wanted to share it. (and if you want to see the other stuff I've done, go here - heads up that the earlier ones are pretty stinky, though) I love feedback so don't hold back, type up a post!
  14. Still going strong with my MNOG craze 8D The light at the end of the tunnel... So I decided to make the Onu-Wahi/Le-Wahi tunnel. The images are quite high-res, but they're worth the wait, if I say so myself :3 Entrance: http://i.imgur.com/lEDyEjB.jpg All that greenery: http://i.imgur.com/DIdWUuT.jpg Very dark in the tunnel: http://i.imgur.com/biaup2f.jpg Resting after hard work: http://i.imgur.com/ng6fKzg.jpg Drop me a comment saying which scene you'd like me to recreate next! (Although I can't do Ko-Wahi scenes. Not until December, that is...)
  15. I was messing around outside on a road today, playing with a Matatu and listening to the MNOG soundtrack, when I randomly decided to take a pic of a field next to me, and draw it MNOG-style. So, yeah, here it is: And here's the original: Hoping the images aren't too big, it's hard to tell on this messed-up computer screen...
  16. So after years and years of making 8 bit remixes with premade midis, I finally took the plunge and transcribed something myself, by ear. I never really thought I was very good at this, so I'm actually kinda proud of the fact that it only took me a few hours from start to finish, even if it is relatively simplistic as my remixes go. (I did Through The Fire and Flames once. xD) https://www.youtube.com/watch?v=k3wtcDU3A1M Hope you guys like it. Given how surprisingly easy it was, I may just end up doing more. If a few go well, I'll make another album for my Bandcamp! ^-^
  17. After searching & being surprised by not finding a thread quite like this I decided to make it. This is the place where people go to for some aid in the Mata Nui Online Game from a technical stadpoint. I wanted to know a couple things; Can I somehow make the game fullscreen? There's no setting for it on the site & right-clicking doesn't give me an option for it. How can I alter the sound? I can't hear stuff in other tabs when playing MNOG becuase I can't find any place where I can control MNOG's sound levels. Please feel free to use this for any other help you may need when playing. Thanks in advanced!
  18. We all know the bionicle theme from the power pack, that one song that got used in the MNOG and it became the theme song for the toy line, but there's one thing that's been on my mind. Is the chanting at the beginning of the chant simple nonsense or was a real language used for it?
  19. Pretty shortly after Christian Faber posted this video documenting concepts for the original Voodoo Heads that eventually became BIONICLE, someone threw up a topic on Eurobricks offering brick-built versions of the iconic heads. GK733 took the idea and ran with it, using a modified version of one of the heads in this awesome MoC that he dubbed a Great Being. That really fueled my imagination, and now I've built up something of my own based on his design. As you can see, the core of the designs are taken straight from GK733's MoC. What I did was switch things up to bring in more of the Voodoo Head aesthetic. The heads are also completely custom - I feel like the Islanders theme had a strong influence on BIONICLE's earliest conceptual art direction, and made Papu and Rangi to be siblings to Kahuka in design. Together Rangi Side Back Head Papu Side Back Head For those who don't know, Papu and Rangi are easily the most mysterious of BIONICLE characters. Their names are derived from the Mother and Father gods of Maori, Ranginui and Papatuanuku, which is more than likely why they only appear in passing conversation in the Mata Nui online game - once the Maori lawsuit hit LEGO realized they needed to cover up the evidence they were actually using Maori gods in their story fast and had the only places they had appeared thus far, those vague mentions in Mata Nui, struck from the record. I personally believe that they were conceived as the original Great Beings of the BIONICLE mythos, to later be replaced by what we got. Either way, they were definitely god-tier - Nokama speaks of how they plan the fates and Jala says that they named Ta-Koro as the village of fire. Papu is the blue one - I envisioned her as the warrior of the two and gave her a more dynamic pose to convey that. Rangi is the balancing avatar of knowledge, taking a more hunched and wizened stance. Their attributes are reflected in the Toa Kaita - Akamai of Valor, and Wairuha of Wisdom. Sorry the photos are only okay, I don't have much to work with. Oh! And while we're here, here's another thing I made.
  20. (feel free to move this to the correct forum if this is in the wrong one) Alright guys, here's my idea. Back in the day, they should have made Tohunga grab bags, not dissimilar from the Lego Minifigures bags of today. So here's how it would work: Each grab bag would include two legs, a throwing arm, a claw arm, a body, a head, and a disk. There would also be a mask in one of the six less common colors. You would have to get the rest of the masks from the mask packs. Or maybe the less common color masks could have been included in the normal mask packs. Or maybe the mask packs also included a Matoran. That would actually work pretty well. Each body part (excluding the head) would come in one of 18 colors: the six primary colors, the six secondary colors, and six of the less common colors. So the colors would be: Ta Red Orange Yellow (or dark red) Ga Blue Light blue Dark blue Le Green Lime Turquoise (or dark green) Ko White Light gray Sand blue Po Brown Tan Dark orange Onu Black Dark gray Purple Yellow and Turquoise would be questionable, since those colors already come with sets, and the alternates do not. Each bag would include a complete Matoran with only colors from one element. Also, the body and two arms would be the same color, as well as the two legs. So basically, each bag would include a generic Matoran of one element. So for example, a bag with a Ko-Matoran would have a white body and arms, two sand blue legs, a head, a light gray Hau, and an Akaku disc. Or if the Matoran were included in the mask packs, there would be one rare color mask, a full Matoran, and the contents of a standard mask pack. You would be able to make literally ANY of the Matoran from MNOG. So what do you guys think? EDIT: Bfahome pointed out that with all of the possible color combinations, there would be way too many collectibles. Therefore, I think that the amount could be brought down greatly by only including torsos and arms in the standard six colors: red, light blue, lime, black, tan, and white. Le-Koronans also had some green torsos (http://biosector01.com/wiki/images/thumb/d/d9/Kumo_MNOLG.png/250px-Kumo_MNOLG.png http://biosector01.com/wiki/images/thumb/6/6e/Makani_MNOLG.png/250px-Makani_MNOLG.png) and Ga-Koronans had some blue torsos (http://biosector01.com/wiki/images/thumb/4/49/MNOLG_Matoran_Nixie.png/250px-MNOLG_Matoran_Nixie.png and that cloned Ga-Matoran in MNOG http://s20.postimg.org/6pfowb6ul/warning.jpg) , so that would be two additional colors.
  21. Ever wondered what MNOG would look like if you could actually build some of the tools in brick form? A few years back, I tried my hand at it. While only some of these are actually from the game, I imagine the others wouldn't be uncommon amongst the Matoran of the island. Please upvote and comment! Enjoy! Don't worry, I'll have some more Revamp MOCs out within the next 24 hours!
  22. Hey folks! Perhaps some of you will recall my animation project. I'm still plugging away at it, and today I have a bit of new content to share. Basically, I was planning to have this be the beginning of part 4, but upon reflection I've decided it fits better as the end of part 3. For technical reasons I cannot retroactively add it to part 3, so here it is as a separate part 3.5: Link The preceding animations, should you wish to see them (fair warning, parts 1 and 2 aren't the greatest!), are in this Brickshelf folder.
  23. Hey is there anywhere online where I can access all the SFX from the first Mata Nui Online Game? They would be super useful to the project I'm working on right now. Thanks, JD
  24. I can't be the only person here who enjoys speedrunning games, right? Riiight? Anywho, after curiosity led me to find Ghabulous Ghoti's 53:52 run of MNOG, I was pretty sure I could go faster with a better route, and a few days later I ended up with a faster time of 47:33 (which has been unfortunately lost due to Twitch's purge of past broadcasts). I'm sure there were other people who might be interested in speedruns of Bionicle games, so voilà, here's a topic for keeping track of records and planning routes and such! (and yes i am aware that a topic was made before but that was a year ago and i don't want to necropost and hopefully this topic will be better) So far the only game I've really found runs of is MNOG any%, though the old topic had some really nice advice for VNOG. If that person (or anyone) could record a run of that, instant world record heh. Anyways, here's a leaderboard! Records: MNOG any% (Rules: Beat the game as fast as possible. Must start without backpack and lightstone.) #1: 49:59 by 2Tie (definitely beatable) #2: 53:52 by Ghabulous Ghoti I'm been working on routing MNOG2 on-and-off for a little bit, seems like without Kohlii and stat grinding the game should be beatable in roughly three hours. I'm thinking two categories, one that allows skipping kolhii matches and one that doesn't (though who would be insane enough to run that? ), with the debug menu not allowed in either (with the possible exception of resetting a room if a glitch happens). VNOG is beatable in seemingly an hour and a half. Pretty much any console/handheld Bionicle video game should be fair game, as well as any online game that seems runnable. (Example: Rhotuka Spinner Challenge is not speedrunnable. Autoscroll-type games where all playthroughs are roughly the same time without deaths will also be most likely rejected [though I'd happily accept Draw A Piraka for laughs]). Exact rules for each game is pretty much up to the people that run them, though no cheats and no game-altering modification is disallowed. Want to submit a run? Feel free to link it in a reply or a PM to me. Video proof is a must, and please have it all in one video if you can. If it looks legitimate, I'll add it to this post (don't worry, I'm not picky, I can almost guarantee that if you don't cheat, it's accepted). Definitely currently looking for VNOG and BIONICLE: The Game runs, though as I said before, most games are fine. Need help routing a game? Here's prolly the best place as ever!
  25. As requested by Ghabolous Ghoti, aka GG. * * * START You are Takua, born adventurer and investigator, previously mindwiped from bringing the Toa to this island. Of course, since you have been mindwiped, you know nothing about this. Seeing as 98% of all beings playing the game know nothing about this either, it’s a perfect match. You behold a beach with a giant, empty canister directly in front of you. To your left is a staircase going up to a staircase and a telescope. And, in front of you, near the canister, impossible to miss, is a Ga-Matoran waving frantically at you. Any other Matoran would have rushed immediately to the blue Matoran’s help. But you are Takua, and that telescope and energy pylons look immediately more fascinating. You stumble up the steps, and watch a confusing vision of giant rocks falling from the sky and smaller rocks emerging and reassembling around those rocks. It’s pretty obvious that the white rock represents some good guy who was struck down, and the black jagged rock is bad… * * * I would argue that this animation here represents the events of 2001-03, with the last part a representation of the events of Mask of Light. The little black rocks surrounding Makuta seem to be symbolic of the Rahkshi, although that could be interpreted as types of Rahi. (And then the Toa defeating Makuta as they do at the end of this game.) However, this animation sets up the expectation that the Toa Mata actually are supposed to defeat Makuta in the end. (They do in the game, but not in the rest of Bionicle, leaving this entirely self-contained.) This one also foreshadows Journey’s End, too – Mata Nui comes down, Makuta is bigger, and Mata Nui falls over and shrinks. Prototype is smaller than Makuta’s big bot. And the Toa come to defeat his minions and stuff. The in-game parallel is the best, though, really. The telescope pictures are meant to represent and foreshadow the events of the game, particularly each chapter from the opening menu. There’s the argument that these pictures represent the Bionicle story as a whole, but I think you would need to stretch it pretty badly to get that out of it. The ending does look like it, with a picture of a giant robot face, a shiny thing that looks like the golden armor, Makuta, and then Mata Nui. But there’s too much game specific stuff, like the Bohrok under the Mata Nui symbol (an early hint that the Bohrok actually served him), and the early pictures of Tahu and Gali Mata, which have no other story parallels. * * * From this point forward, the gameplay is rather ambiguous. Ga-Koro or Ta–Koro first? I’ve played it both ways. People told me back in 2010 that it was Ta first, but the BS01 walkthrough says Ga first, like how I did it all those years ago. In all of my years of playing MNOG, I have never seen the Tahu “looking away” animation anywhere than in the book of chronicles. It’s probably a glitch with the version of MNOG that I burned to a disk way back in 2006. I’m sure BMP has a better version, but for some reason I can’t bear to part with this one. Nostalgia. I nitpick these game mechanics…there’s really excuse for all of these turns around. Still 2001 though. Also yonder emergency pump, given the events of 2005 with the airships, is storyline realism, and it establishes female Ga-Matoran engineers. Yeah! The picture’s in Nixie’s hut count as semi-forshadowing of the events of 2008-09. The top picture shows that Mata Nui is on a planet, the bottom one a doll-like guy on a planet-circle. These fishermen guys look pretty cool. Nice catch, dudes. Wait... Yeah. For some reason, the Kakama looks like a guy mask to me. Someone is really determined to go fishing. I mean, a Tarakava monster is about to invade, and this gal is determined to catch a big one. Look at those eyes. News travels fast on Mata Nui. All of the Turaga’s huts have their respective Toa’s masks hung up in their huts. Nokama has Gali’s mask, for example; Onewa has Pohatu’s. The Matoran at the front of the tunnel to Onu-Koro from Po-Wahi is Midiak, as confirmed by Greg. Takua has visions? Only in MNOG… If you look closely in the Ko-Koro cablecar animation, you can see a black McToran outline. If you’re sharp-eyed, you’ll notice that the talents of the Matoran in the final battle match the “Principles” from MNOG II…except for Kapura. Makuta’s eyes look hallow, like nothing is behind them. Nothing… Tahu looks dismembered on his final attack – and Onua looks so…girly? The Kestora watch the proceedings from the Red Star.
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