Jump to content

Mr. House

Members
  • Posts

    1,296
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Mr. House

  1. Ah, I remember the Gate. The first RPG I joined. So many fond, nooby memories. I have two entries thought about. A half-made Mercenary one and a more complicated continental war one. Depends on which gets done first.
  2. IC: Tarotrix was bored, to say the least. One botched raid on a rahi den, one well connected, dead rookie and his superiors had given him guard duty. Standing outside of the Onu-Koro gate was incredibly slow, and for an aggressive, slightly hyperactive warrior like him, it was paramount to torture. Maybe he could bail from his post and go on a quick vacation. Maybe. Onu-Koro was fine this time of year, maybe he could catch an Ussal race or two. The Captain probably wouldn't give a care... OOC: Tarotrix is open for interaction.
  3. Not bad, though I'd rather save the extra cash for the DLCs.
  4. I wouldn't bother. It'd be better to use the money to pay for ELITE.
  5. 1/5. All of these pony names confuzzle me.
  6. I love TF2, although lag makes it almost unplayable. I enjoy the Sniper the most, though I'm not the best at sniping.
  7. MW3 looks to be pretty good. I'm looking foward to blasting my way through Deutchland in an M1 Abrams.
  8. Any Xa-Koro affiated people want to battle my religious-nut crusader in Ga-Koro?
  9. OOC: Ah, its nice to back. Time to introduce the first in a new set of characters... IC: Kor, swave matoran bandit, walked into Ga-Wahi. He'd heard of several oppurtunities, and walked on towards the koro.
  10. Name: General Aryll Vudigg Species: Toa of Lightning Alignment: Neutral Evil Occupation: Wanderer Weapons/Equipment: Protosteel gauntlets, with strange blue gemstones embedded in their palms. The gauntlets help him channel his powers more effectively. He wears a belt with a canteen and a pouch of tobacco. He has a pouch for his Briar pipe and matches, as well. Powers: Lightning and sonar location. Appearance: Aryll is a skinny, but athletic Toa of medium height. He has teal and midnight blue armor, pitted and scarred after years of battle. Over this he wears hooded, dark blue robes, black cavalry boots and brown belt. His face is heavily scarred and disfigured from combat during the ILS' downfall. Element: Lightning. Kanohi: Arthron, shaped like a teal Ruru, albeit one torn and scarred almost beyond recognition. Personality: Aryll, most of the time in public, is a polite, calm and slightly mysterious Toa, who gives a subtle aura of charisma. His notable flaws in this charade are a bit of impatience, an oftentimes dangerous amount of curiosity and being easily annoyed. In actuality, Aryll is a ruthless, power-hungy and brutally businesslike. He has a deep-seated superiority complex, seeing himself a master of his element, and superior to the 'savages' of Mata Nui. He aspires to rule the isle as King, after defeating the Makuta. In battle, he is arrogant and overconfident, and can be prone to risk taking. He also has a habit of underestimating his 'savage' opponents. Skills: Aryll is a master of his element, one of the most skilled Lighning Toa on the isle. Examples of his abilities include: -Absorbing and redirecting enemy lighning bolts, with extreme ease. -Sending nearly silent bolt of electricity through raindrops, to hit a distant target. This requires a great deal of concentration. -Flooding the air around opponents with electrical energy, to create a seemingly harmless feeling of static. But when does this, he is able to shoot lighning bolts from anywhere where he has concentrated the energy. -Summoning the electricity from nearby stormclouds to come down upon his target. -Making electrical shields. -Turning his gauntlets into individual electromagnets. Biography: Aryll was born on an island in the greater MU, to a family of nobles. Like many males of his family, he was sent to his nation's highest military academy. He excelled in elemental training and tactics. Three decades after he graduated, tensions grew between the two nations that controlled Aryll's island. Being leader of one nation's military, he lead his men when war eventually broke out. But even after the other nation was defeated militarily, he wouldn't relent. Spearheading a campaign of genocide, he and his armies killed thousands. But in a matter of months, nearby nations invaded and stopped him. Aryll was captured and declared a war criminal. In route to an enemy nation's courts, the ship he was on was sunk in a storm. Clinging on to a mattress, he drifted in the ocean for a day before passing out from dehydration. Waking up on the shores of Mata Nui, he assumed he had washed up on a backwards isle in the far, uncharted south. Taking his new chance at life for all it was worth, he established himself as a hero. To keep up his heroic facade, he joined the Island Liberation Squad, and fought with them as a mid-level member. He was scarred and wounded at Pala-Koro's destruction, and has been a borderline member of the group since then. Weaknesses: Aryll can be very over-confident, and underestimates his enemies. He holds his opinions above others, even if others are obviously right. He is utterly useless in melee, ranged and hand-to-hand combat, Remake of a Character from Last Year: Name: Tarcvor Species: Toa Alignment: Lawful good Occupation: Wanderer Weapons/Equipment: Tarcvor is armed with a Metal-studded Kanabo. He also has a haversack containing a lightstone, heatstone, map of Mata Nui, canteen and some hardtack. Element/Powers: Stone and extreme strength. Appearance: Tarcvor is a tall, muscular Toa with a stocky and heavyweight build. His armor is Coffee-brown, with khaki as a secondary color. It looks bright, shiny and new and because of Tarc's short time as a Toa. He also wears a pair of hobnailed leather boots, that rise just above the ankle. Kanohi: Great Mask of Strength. It is shaped like a Mahiki in the same shade of his armor. Personality: Tarcvor is a rather naive, good natured fellow. He has, for most of his time as a Toa, been a staunch believer in the Toa code, and living up to the responsibilities of being a Toa. Thus, he helps those in need as an almost chronic habit, whether it is helping a Turaga across a street or fighting a pesky swarm of Rama. However, he is beginning to question the code's realistic benefits in fighting evil, especially the no-killing part (Which he has already disregarded for Rahi and Rahkshi). Mentally, he is strong, intelligent and sane. He also has an inquisitive side to him, that causes him to try and find out why things are happening, and how things work. He is a staunch believer in teamwork, but is a rather decent fighter alone. Tarc is rather green in regards of being a Toa, having primarily known the above-average exploits of the Toa Mata as examples. He tries to maintain an image as a serious, stoic guardian of the Matoran, in his mind the ideal Toa-Hero. He is having trouble living up to this image. Skills: Tarc, having spent most of years wandering the island, has developed the skills to survive. He can build basic shelters, forage for food, find water sources and identify medicinal herbs. He is also able to defend himself quite well with his sword, as well as fight decently unarmed, Biography: Raised in Po-Koro, Tarcvor left the life of a carver to the rough and tumble existance of a wanderer. For over a decade, he has wandered the island, doing jobs such as hunting and tracking, and serving as a guide to travelers. One of his most notable experiences during his Matoran days was a time when he found a group of Makuta servants in the Jungles of Le-Wahi. The servants didn't attack Tarcvor, they asked him to join them. They promised him power and riches. Tarc was tempted, but rejected the offer. While escaping, he stumbled into a cave and was knocked unconscious. When he awoke, he was a Toa. Now, a year on, he wanders the isle, helping people as he goes. Weaknesses: Tarc is very headstrong in battle, which puts him at a disadvantage against his enemies. He is also inexperienced and nearly useless with his element. Name: TarotrixSpecies: Ta-MatoranAlignment: Chaotic good.Occupation: 1st Lieutenant of the Ta-Koro GuardWeapons/Equipment: Spear, circular black shield (Inscribed with the guard symbol in red), and a gladius. Tarotrix wears light, black leather armor over his lower legs, shoulders, knees and elbows, with a black leather chestplate. He also wears a blackened, metal Illyrian helmet. He has a bag with a lightstone, heatstone, his badge, a canteen of water and a map of Mata Nui.Powers: Stronger than the average matoran.Appearance: Tarotrix is a taller-than-average in height, and stocky and muscular in build. He has dark, Metru-red armor, with burnt orange undertones. He has light grey eyes, that are slightly deep in their sockets. He is almost always in his armor, but in the times he is off-duty he wears a plain black tunic and brown loafers.Element: FireKanohi: Burnt orange noble Rau.Personality: Tarotrix has a rather reactionary, but kind personality. He is a brash, jingoistic and vain, with borderline glory hound tendencies. He has a rather ambitious side to him, ruthless ambition that he has recently tried to supress. And despite a fairly serious demeanor he tries to maintain, he can be light hearted and fun when around those he considers friends. In certain circumstances, he can act very selflessly to help others. In battle he is extremely brave, but often reckless. If his glory-hound side is subdued, he can be quite a kind officer to his men. Taro holds rather extreme and bigoted views towards many. For instance, he sees Toa as soft beings with superiority complexes. He believes that they have undue influence among his fellow guardsmen, and that their tradition jobs can be done just as well, if not better by Matoran. He holds subtly racist and xenophobic views about Vortixx and Skakdi, seeing them as illegal arms dealers and criminalistic miscreants, respectively. He is very loyal to Ta-Koro, and loves the city and its people with all his heart. Among the things that would cause him to leave guard duty are going to fight Makuta (like he did with the ILS) and helping other guards across Mata Nui, as a military attache. Skills: An excellent warrior, a good leader, and well versed with tactics. He is also known for improvisation and ingenuity during battle.Biography: Born and raised in Ta-Koro, Tarotrix left the city in his youth to travel the island. For over a decade he wandered, doing odd jobs and getting into bar fights. It was a fun, adventurous experience. But a part of Tarotrix wanted to settle down somewhere and make an actual living. So he returned to Ta-Koro and joined the guard, to help the city he called home. In a matter of years, young Tarotrix became known as a reckless, but brave guardsman with an arrogant streak. He managed to slowly gain respect in the guard for his gallantry. Eventually he rose to the rank of Major, just as Makuta's forces were getting bolder. Tarotrix fought an infected Toa in a battle which resulted in him being eaten and almost killed. With his friend, Ardron, he tried to take a vacation in Po-Koro. However, he was caught up in a Rahkshi raid, in which he was wounded again. After recovering in Ga-Koro, Tarotrix returned to the Guard and was caught up in Hiemalis' attack on the Ta-Koran hospital. He fought with the ILS in the hive battle, and was begrudingly promoted to a 1st Lieutenant in the Guard. He is one of the newer members of his rank, as of now. Weakness: Due to his overconfidence and aggressive style of battle, he tries to pick fights with those stronger then him, winding up oftentimes in trouble.Shelved Characters: Dead Characters: Shelved Location:
  11. I'm not a homophobe and I don't consider myself a religious person, but please stop using your banner. Most of the BZP population goes on to talk about Bionicle and have a little bit of fun, not look a pic of lesbians smooching. I believe your sig falls into the political, religious (Meaning it might offend members of some faiths) and content not that suitable for kids. For the sake of not

  12. They also left out Dean Thomas, Tonks' parents, and the Dumbledore-Grindelwald friendship. That sucked. But anyway, I found that Hedwig's death was better in the movie. At least he was free when he died.
  13. Looking forward to see what WarZone will be like. :)

  14. In memory of Smeag, Lord of the RPG Forum, I shall join.
  15. But if you shoot them, the nukes they ate will explode....

  16. No, because ZOMBIE MEAT IS TOXIC! Oh, and it tastes like rotton egg...

  17. Because, Zombies are epic!

×
×
  • Create New...