Jump to content

  • Log in with Facebook Log in with Twitter Log In with Google      Sign In   
  • Create Account

Welcome to BZPower!

Hi there, while we hope you enjoy browsing through the site, there's a lot more you can do if you register. Some perks of joining include:
  • Create your own topics, participate in existing discussions, and vote in polls
  • Show off your creations, stories, art, music, and movies
  • Enter contests to win free LEGO sets and other prizes
  • Participate in raffles to win LEGO prizes
  • Organize with other members to attend or send your MOCs to LEGO fan events all over the world
  • Much, much more!
Enjoy your visit!


Back To The Trenches

Posted by Ballom , Jul 26 2008 · 247 views

So yeah, I'm doing yet another one of those ever-so-delightful Duelmaster Cards of the Week! Thanks to the fact that nobody seems to have Duelmaster cards to trade that I want, I find myself yet again not owning the card that I am reviewing. Still, expect the polls to be up later today for my Blog Contest!

Coming in as this week's DCotW is . . . *inserts Jaws theme music here*

Trenchdive Shark!

Looks pretty darn cool, doesn't he? I have to admire those Duelmaster artists; they make such detailed, and probably huge, paintings or drawings, just to put them on a card you can fit in the palm of your hand. But ramble on. Trenchdive Shark may seem to be an average creature, with 5000 power for 7 mana. Yet he offers a unique power that would seem to be more suited to a powerful Light creature. When you put him into the battle zone, you can add 2 cards from your hand to your shields, in exchange for putting two shields you already had down into your hand. Sure, you can't use the Shield Trigger abilities of the shields you withdrew, if they had it. However, you can use this to your advantage: if you have cards with Shield Trigger in your hand, you can put them into your Shield zone as the first two shields purposely. Then, when your opponent breaks those shields later on, you can summon or cast them for free!

Consequently, I find that a good Light/Water deck with a lot of spells suits Trenchdive Shark the best, although any good Water Deck will do. This works to a double advantage: not only are some of the best Light and Water spells Shield Triggers, but a few cheap Water or Light blockers also have the ability. So just send in Trenchdive Shark later on in the game, when you have fewer shields. Two could actually be the magic number, since your opponent has to take them after you perform the switch. And voila, if you summon the blockers you can provide your now-shieldless self some protection, and if you summon the spells you can use their great effects. Pity the Miraculous or Invincible spells don't have Shield Trigger . . .

Ballom's Rating: 3/5. While his power and ability can be useful, his high mana cost makes Trenchdive Shark less than perfect.


  • 0


Posted ImageBallom
Posted Image
Posted Image
Visorak Horde Infiltrating
Posted Image
Group: Premier Outstanding BZP Citizens
Posts: 10100+
Joined: 13-June 06
Member Spotlight: 4/19/09, 7/10/09
Member No.: 42057
Posted ImagePosted ImagePosted Image

Proto History

Posted Image
13 June 2006 | Random Admin | Account approved

Posted Image
18 January 2007 | Dimensioneer | Premier Membership

Posted Image
3 May 2008 | Dimensioneer | Premier Membership renewed

Posted Image
8 February 2010 | SPIRIT | Helping out in the Sets forum

Search My Blog

0 user(s) viewing

0 members, 0 guests, 0 anonymous users