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  1. RPG Forum Text-Based RPG Contest 29No theme for this contest - do your best!Any questions about the theme may be asked in this topic.Here's how these contests work:[*]The contest will be run every three (3) months, or four (4) times a year.[*]All members are welcome to enter the contest.[*]Each member can only enter one (1) Text-based RPG entry.[*]The only exception to this is that BZPRPG and RPG Contest staff will not be permitted to make entries.[*]There will be three winners selected in every contest. [*]The winners will be the three RPGs with the most votes after one or more rounds of voting (depending on the number of entries).[*]Whether or not a given RPG wins or not, it will be allowed to run in future contests, with the below conditions and restrictions. [*]For and RPG that lost a contest, the creator must make an attempt to alter and improve their entry before entering it in the next contest.[*]If an RPG has won four (4) consecutive contests that it has entered, it can not enter the next four contests. It does not, however, have to be altered before being entered again after its break, although the creator can do so if they desire to.[*]Example: A RPG wins two contests in a row. It is not entered in the next contest. It is entered and wins the fourth and fifth contests. At this point it cannot be entered into the next four contests.[*]Other restrictions as a result of other rules or administrative action may prevent a member from submitting an RPG. [*]At the end of the three-month interval between contests, if an active RPG does not win again, it will be closed. [*]If a former winner wins again at a later date, the creator of the RPG can choose to continue in the old topic where they left off or start over again in a new topic.[*]If the creator or members of a winning RPG break the RPG forum rules, that RPG will be closed. [*]The next runner-up from the previous contest will be allowed to run for the remainder of the term.[*]The offending RPG will not be allowed to participate in the next contest.[*]This system is designed to be more fair than the TBRPG approval process has been in the past, so absolutely no complaining. TBRPG EntriesThe following is what determines a Text-Based RPG entry. The creator of each entry must provide at least: [*]A brief introduction to the RPG.[*]A description of the setting, the time and place the events occur.[*]A history of what has happened leading up to the current situation.[*]The characters and creatures involved. Does this take place in the canonical Bionicle Universe, or is this your own island with its own heroes and villains?[*]A description on how you plan to further to story. [*]Does it follow the actual Bionicle story or take place in a setting of your own creation?[*]Is there an outline on where you plan for it go?[*]Will the players be allowed to choose the direction the story takes?[*]Is there an ultimate goal or quest, or is it merely a world for members to inhabit?[*]Requirements for those wishing to participate in your RPG. [*]Will members be taking the role of existing characters or characters you have created?[*]Can they make their own characters? If so, what sort of restrictions will be placed on them?[*]What sort of equipment, masks, stats, etc will members get when they begin?[*]Rules determining how players will interact with the environment and other characters. [*]How will the winner of battles be determined?[*]How will members buy and upgrade their equipment?[*]Will members level up? How will they gain experience? The above information can be submitted however the creator prefers. It does not have to be delineated in this way, as long as it is all there.Contest ProceduresHow the contest is going to be run. Here is the format the contest will operate under: [*]Members will have three weeks to draft and submit entries.[*]Entries will be posted in the Contest Submission thread. Any entries posted elsewhere or PMed will be disregarded.[*]At the end of this period, no further entries will be accepted.[*]The entries will be grouped into as few polls as possible for the initial round of voting.[*]Each round of voting will last for two to three days (48-72 hours).[*]The format of subsequent rounds of voting will be determined depending on the number of entries.[*]The three entries with the most votes in the final round of voting will be declared the winners. Any questions can be posted in the Contest Rules Thread or PMed to Contest Host Black Six.NOTE - All current TBRPGs must be submitted as entries if they wish to continue running.Entries can be SUBMITTED from now until 11:59 PM EST on Saturday, September 21st.You can review other entries and discuss the reviews in the Review Topic.
  2. Transformers: Regeneration Cybertron. For countless Metacycles, our home has been a place of peace. The High council kept the peace, while researchers pondered the secrets of the universe. Workers built magnificent structures across the entirety of our home, and the ways of war was unknown to us. The scars of the First Great War were gone, replaced by that of the Golden Age. An age of science, progress, culture, and exploration. Times were good. The Primes, our leaders, watched over us, helped us, pushed us to reach for the stars. And we did. Yet, after enough time, the Senate, the ruling body of Cybertron, becamee corrupt. As a result, the Decepticons began to appear. Organized by a former miner, now gladiator from Tarn, the Decepticons demanded the abolishment of the caste system put into order by Nominus Prime, and the removal of the Senate. The Decepticons, who were rapidly gaining traction as an Anti-Senate group, declared war upon the Senate and all their supporters, and attacked the Autobots, prompting Sentinel Prime to engage the Decepticon leader, the Kaon Gladiator Megatron, in combat. Sentinel died, and the Senate knew their time was drawing near. The Golden Age was over. The Second Great War had begun between the Autobots, and the Decepticons. In desperation, they ordered the next Prime, Zeta Prime, to use any means necessary to destroy Megatron and his Decepticons. Zeta Prime's continuous crimes in attempt to destroy the Decepticons led to the Autobots betraying him, and aiding the Decepticons to kill Zeta Prime, and dismantle the Senate. To the Autobots, this victory seemed to mark the end of the war, and were anxious to return to peace. Megatron had other ideas. He quickly ordered his forces to take control of Cybertron, forcing the Autobots back to their bastion in Iacon. Eventually, the war resulted in one outcome. The shutdown of Cybertron. An Exodus was ordered, and the beginnings of a final battle between the Autobot leader, Optimus Prime, the last Prime, and Megatron. In space, heading towards a portal through space and time, the duo engaged in one final battle, resulting in a stalemate in which neither could prevail. Their ships, The Ark and The Nemesis were lost to the stars. But other ships looked for them. The Distant Light, a repurposed Autobot freighter was one such group of Autobot survivors that hunted for the Ark, hoping to find Optimus Prime, their leader. Arriving over a planet in the system Sol. It was thereThe Distant Light was attacked by a Decepticon raiding ship called The Corsair. The two ships battled each other in the orbit of this planet. Through the course of the battle, the two ships disabled the other's shields, and dealt enough damage to each other to cause the ships to lose orbit, falling to the planet below. The survivors of the crash, when re-activated from the emergency landing, found themselves on a new alien world, uncharted, unexplored, and filled with organic lifeforms. As the Autobots and Decepticons start to repair themselves and become acquainted with this new world, their war begins anew. -An observation of 'Earth'. Earth. While the 'humans' call it home, it is different than those seen before. This Earth is rich in Energon, with only a faction of it being uncovered by humanity. Humans originally fought a war among themselves as they thought their Energon stockpiles were near-gone, over a vein of Energon in a territory called 'Serbia'. This sparked a massive war between two sides, which culminated in an armistice and treaty that would (hopefully) prevent such a war from happening again. This treaty also outlined an organization which later became known as the 'United Nations', hoping to smooth world-wide energon trade. Much to Human-kind's relief, more Energon deposits were found soon after, and more nations entered into this UN. While most Nation's qualms and fights had died down as negotiations were made to achieve more than economic goals, much cooler relations were maintained by several of the 'superpower' nations such as the USA and USSR, both of which are constantly trying to secure power over the other. With enough time to work on research without the threat of war or nuclear armageddon, the technological advances have been significant. In other times, humanity would've been capable of electrical-powered cars, mobiles phones, and the 'internet' by the start of the 21st century. However, in this case humanity was capable of accomplishing these feats before the end of the 8th decade of the 20th century. The current date in human-time is 1989, Humanity has gone to it's twin moons, Selene and Luna and found nothing but dust and rocks. Humanity has launched satellites and space stations, all in the name of 'Peace and Brotherhood'. Humans are able to constantly trade both Energon, and their 'fossil fuels' without risk of war. The last decline in the world economy was a brief dip in the charts at the end of the 1920s, and the few wars that occur are only brief revolutions in developing nations. While those who's vision is captured in the now see no problems, those who see into tomorrow fear for what they have built, and what might cause the scales of balance to tip... -Introduction: Welcome all, I'm Varren Rehn, and this is Transformers: Regeneration. This RPG is an alternate timeline of the Generation 1 timeline, which for all OOC references, is dubbed 'Primax 013.0 Kappa'. It raises the questions of what would've happened if Optimus and Megatron never arrived at earth? Did other Autobots and Decepticons look for them? And if these other Autobots and Decepticons ever get as far as earth, what sort of adventures would they have? -Rules: The rules of the game, which should be followed at all times. All BZPower forum rules, OTC forum rules, RPG forum rules, and this RPG's rules should be followed at all times.There shouldn't be a reason to use overly-obscene language in this game. Transformers have their own words, such as 'scrap, slug, or rust'. Use those as needed please.No God-Modding.No Flaming.You are not allowed to kill another person's character without their permission.Avoid making OOC posts at all costs. You shouldn't make a post that only includes an OOC post, as that usually leads to discussion in the gaming thread.You are allowed a current maximum of ten characters.You are not allowed to make characters who appeared in the G1 cartoon.All characters must be staff-approved before you are allowed to use them in-game.All characters require a staff-approvals to be approved for playing.All Canon characters must be approved by two staff members.All characters may carry one weapon.All characters may have one ability. -Staff: Head GM: Varren Rehn GMs: Krayzikk -Locations: While the Transformers universe is quite large, this is a list of the current locations available for play. Earth: Earth is in a time period known as '1981', or 'The Twentieth Century'. This version of the earth has two moons, Selene and Luna. These moons have changed the way time is measured, make the lunar tides much stronger and often, as well as making the nights significantly brighter. Although, humans have advanced their technology a long way, and the results of their efforts have produced faster vehicles, better weapons, and a data-net that could one day spawn robotic-based life similar to that of Cybertron's. In the meantime, humanity is woefully unaware of the Cybertronian's and their war, allowing a golden opportunity for the Autobots or Decepticons to gain the organic humans as allies.Autobot Base: The crash zone of The Distant Light, modified to accommodate the Autobots living there. The Autobot base is located on the northeastern slope of Treasure Mountain in Gunnison County, Colorado. The base is equipped with a groundbridge, medical bay, armory, and other amenities that existed upon the ship, or were constructed upon it’s crash.Decepticon Base: The crash zone of The Corsair, somewhat modified to accommodate the Decepticons living there. The Decepticon base is located at the coordinates of 6°10'51.07"S, 69°57'4.68"W, or the middle of the amazon jungle. The base is equipped with a groundbridge, medical bay, armory, and other amenities that existed upon the ship, or were constructed upon it’s crash. -Factions: The multiple factions that have been formed in-game. Autobot: The Autobots are one of the primary factions in the Transformers mythos. They usually find themselves defending both their own race and other species against the Decepticons and upholding justice and freedom throughout the galaxy.Decepticon: The Decepticons are one of the primary factions in the Transformers mythos. They are typically concerned with such things as conquering Cybertron, defeating the Autobots, amassing large quantities of energon, developing powerful weaponry, and beating people up. Not necessarily in that order.Governments of Earth: The Varous governing bodies of Earth. Differences in culture, religion, or state of mind have resulted in humans creating separate nations for themselves. They are unified through the United Nations, a group formed after World War II to help with foreign relations, as well as regulate Energon trade. -Signup sheet: (Post in the Discussion Topic for approval please) Name: (Character name) Species: (Cybertronian or Homo Sapien. For now.) Gender: (Robots are people too. It's just that they don't reproduce. However, human genders are much more distinct than Cybertronian genders.) Faction: (Autobots, Decepticons, etc.) Appearance: (A detailed description or image of how your character looks.) Alternate Mode: (Cybertronians can shapeshift into an alternate form that can be used for transportation, combat, or other functions.) Weapons: (Keep it realistic and not overpowered; no character is going to wield the Star Saber.) Personality: (How your character thinks, feels, and acts) Skills/Special Abilities: (Realism please, no single character can be good at everything.) Weakness: (Nobody's invincible) Bio: (Where is your character from? How did they get here? Any notable events in their life?)
  3. The Voyage of the Requiem IV He woke up with a start, eyes quickly flaring to life as he fell through the Zamor crystal that was keeping numerous gasses in the tube with him. Hitting the ground, he quickly attempted to stand. Where was he? No – who was he? Turning around, he looked at the crystal. The reflection showed a tag on his chest – 01359. His name? No, he knew that was wrong. But it was all he had now, wasn’t it? He moved to the computer terminal before him. He knew how to use it, somehow. In fact, he knew a number of things, and facts. All technologies and sciences, and that was all he knew. The room around him was dark, with lights flickering and holes in the metal walls. There were other tubes near his, still sealed behind metal and the crystal behind that. Some were open, empty. Others were broken into, or out of. As the terminal activated, the only thing he heard to go with it were screams. [Historical Records] The following is meant to include a brief summary of background information of the story. In-character knowledge of even this is to be highly limited, for reasons presented below. After the Battle of Spherus Magna, the inhabitants of the Matoran Universe and the planets natives came together under the name of their great savior, Mata-Nui. In pursuit of a better world, they worked in harmony to fulfill the task he had given of finding the Great Beings. Many attempts were made to reach beyond the world and create a vessel capable of travel in space. The SPSRD (Spherus Magna Space Research Department) worked tirelessly to create such vessels, and found the material best suited for the purpose was the protodermis hull of Mata-Nui’s former form. Success was great. Probes were launched, and eventually, ships could reach for the other planets in the Solis Magna system. However, all attempts to build a ship capable of transporting Matoran beyond showed no promise – there was no way to provide power. When delving through the Great Beings labs, they found their solution. A way to refine Energized Protodermis, separating the raw energies within to create something very similar to Toa Power, with the remainder being small traces of liquid protodermis. The process was quite similar to how the Great Beings refined it before, but with no protodermis in return. Luckily, they did not need it. The power source was a great success. A way was found to store large quantities and channel it for use, and promised to provide power to cities until the end of time. A spaceship was no small leap, but eventually, one was completed. It did not begin smoothly. The first two ships launched violently exploded, but the SPSRD continued to work. Eventually, they were issued and ultimatum by the governments of Spherus Magna to cease if one more failure was had. Unsure of their newest project, the ship was dubbed the Requiem. As luck would have it, the Requiem succeeded. She was the first ship able to hold the power to reach light speed, and she made good use of it to travel to the nearest solar system. The ships systems were modified continuously. At first, only the larger vessels were able to make the jump, but in time even small fighters could travel through deep space. The quadrant of the galaxy they inhabited seemed to be lifeless. No alien life, sentient at least, could be discovered. There was no trace of the Great Beings. Indeed, no planets capable of life, even by terra-forming, were found past the far off Zeta Sector. The Requiem IV, one of three ships lovingly named after the greatest SPSRD success, was to change that. One of the largest crafted, holding thousands of passengers to help colonized a new world and operate the ship, it was believed to be capable of travelling alone for tens of thousands of years at light speed. Perhaps it has already travelled that long. [Gameplay] The Voyage of the Requiem IV is designed to be a Horror/Sci-Fi RPG. Your characters awaken onboard a derelict craft with almost no knowledge of what is going – not even their names. It’s your job to figure out what happened, and, in fact, figure out who you even are. The RPG is a free-for-all. To call if a sandbox would be inaccurate, but I’m leaving a lot about the ships interior up to player interpretation. Your willingness to explore will be rewarded by finding certain areas of the ship, and possibly information about what happened. By the end, it’s possible the collective player knowledge base will have figured out the whole story. It’s also possible everyone will have died. It’s up to you to do what you want. Just make sure you have fun. [The Lost & Scavengers] Your players are not alone. The one thing your players cannot do is meet NPCs on their own; the GameMaster lets you run into them. Some of these NPCs are scavengers, those who woke up and are on their own personal missions. But they are not the only ones on the ship with you. Whatever damaged the ship caused a release of most if not all of the power stored in the engines. Having mutagenic effects similar to Energized Protodermis and the regenerative functions of Toa power… Pray that you do not encounter the Lost. [Locations] ---> Linking To ---> [MAP] The Requiem IV is a large ship with numerous sections and subsections. Red sections indicated on the map are badly damaged, and areas bordering the jagged lines from where areas of the ship are missing are now open to deep space. Danger levels are a mixture of the chance of encountering the Lost and the amount of damage sustained. Other factors may be present. The danger levels run as low, moderate, high, and very high. The danger level determines the chance something life threatening will occur to the player due to GameMaster action, and increases the longer you stay. Keep moving! Power levels reflect how much power the section has – the lighting, any elevator shafts, etc. The range moves along a scale of no power, little power, some power, high power, and full power. The term Deck or not, most of these areas are composed of multiple levels, including the bridge. {1} Bridge. This area of the ship is where the captain and the ships officers would direct it, and is the location if its main computers. Part of the bridge is completely gone, and many areas are sealed off by the ships defensive mechanisms and open to empty space. This area is very dangerous and has little power. {2} Officers Deck. This is where officers on the ship had their quarters, most having to stay awake during the voyage. Most of it is destroyed or ruined. This area is highly dangerous and has little power. {3} Mining Deck. Most of this area has been completely destroyed. Everything else is still mostly open to empty space or in bad conditions. This area is very dangerous and has no power. {4} Personnel Deck. The largest section on the ship. It is still mostly intact, and is where most who have awakened on here find themselves. The greatest danger here is usually others waking up with you. Most of the area is tubes with passengers inside, but there are a few recreational areas. This area has a low danger level and has some power. --- {4a} Training Deck. This area of the ship is quite small, and considered part of the Personnel Deck. Previously, it was stocked with robots meant to provide training. Most were destroyed; others were supercharged by the engine malfunction and have become very violent and disabled safety procedures on their weapons. This area is moderately dangerous and has some power. {5} Hydroponics. The section of the ship responsible for growing food to eat, and keeping plants that provide oxygen alive. Much of the area is still intact, but there are a few flooded halls. This area has a low danger level and has high levels of power. {6a) Communications. One of the three subsections located on the top of the ship, this was the main center of communications and the only relay between the Requiem IV and Spherus Magna. The primary signal towers were destroyed, but perhaps something can still be found. The communications deck is only .4 Kio in width. This area is moderately dangerous and has some power. {6b} Shuttle Bay. This area was used to launch short-range exploration shuttles down to any planets the Requiem IV came across. Most of the shuttles have seemingly been damaged or are missing. The shuttle bay is only 1 Kio in width. This area is moderately dangerous and has little power. {6c} Solar Battery. A massive dish built atop the ship that collects solar energy and stores it in the event of an emergency. It’s the only reason the ship has any power at the moment, but most of the systems are offline, preventing it from being fully restored. The area is mostly the walkways leading to the control stations. This area is highly dangerous and has high levels of power. {7} Engineering Deck. The only contact to the engines with the rest of the ship, this area is responsible for working on robotics and providing a space for the ships engineers to work. Numerous robotic systems have gone berserk here. This area is highly dangerous and has some power. {8} Engines. This area of the ship connects to the Engineering Deck only, and is obviously the location of the ships engines. The release of the engines power has short circuited all systems, leaving it in complete darkness. This area is very dangerous and has no power. {9} Science & Medical Deck. This area obviously served for non-engineering based studies, and acted as a counterpart to the Engineering sections. Many sections are closed off and quarantined to prevent any difficulties. This area is moderately dangerous and has some power. {10} Cargo Hold. This area of the ship was the base location for storing non-perishable food items for Spherus Magna natives that could not be provided in hydroponics. Other tools and pieces of equipment can be found here as well. This area is highly dangerous and has little power. {11} Maintenance. This area of the ship was where any malfunctioning equipment was brought to for repair. It also has its own docks for damaged shuttles to receive repair before returning to the shuttle bay. Much of this area is missing and destroyed. The maintenance deck is only 0.6 Kio in width. This area is very dangerous and has no power. [On Species and Power Suits] ~Species~ Many of the species from the Matoran Universe and on Spherus Magna could be found on the ship. Neither of the two surviving Makuta came onboard, nor did any beings of greater height than a Vortixx. ~Power Suits ~ All beings onboard the Requiem IV were issued a custom designed power suit allowing them to descend to a planet below if necessary, and required to wear it while in stasis. Each suit contained an information base to instantly provide the user with what was required to be known for their job. When players being the RPG, the only equipment they have is their suit, and the only abilities they have are those of their species, which are limited to the physical and a handful of special abilities (some mask powers or vision powers may work, but things like laser vision would not; elemental abilities are hampered in the suits as they would be in an Exo-Toa, as are many other similar abilities). The only knowledge they have is that which was contained in their suit. If you were an engineer, for instance, you would not have any information about melee combat. If you were a guard to keep people in line, you wouldn’t know how to make a chemical explosive. Staying in your suit is very much vital to your survival. [Rules of the Game] There are, of course, rules to be followed in the game that must be understood before creating your character. 1. Do not godmod – bunnying, doing something über powerful, finding yourself in possession of equipment you didn’t have before, avoiding every attack or automatically hitting with yours… stuff like that. If somebody else is godmodding, don’t do it back. Let the GameMaster take care of it. 2. You are not your character, even if they’re a Mary Sue. Your character does not know everything you know. In fact, your character knows pretty much nothing from the start. 3. You are allowed to perform a small amount of comedy or romance, but keep in mind this isn’t exactly a situation where people goof off and fall in love. This is where people die, often horribly, if they’re not smart. 4. Posts must include IC elements on the main topic, unless they’re from the GameMaster. Other posts must go in the Discussion Topic. 5. Follow all BZP Rules and RPG Forum Rules, or you’re going to get a lot worse than I can give you. Try to use proper spelling, grammar and the like as well. No emoticons in IC posts. Be aware – you can die, and it is hard to find any new equipment of actual use to you. I’m not going to be Monty Haul with the good stuff, but I won’t actively try to kill your characters. I can’t guarantee all of your characters will live. But if you’re smart about it, they might. Just remember to play in character. I’m not going to tell you the exact punishments for breaking rules. Only this – generally, your first offense is going to be a warning. After that, things will start getting bad. [Character Creation] Your character is to be created with the following form – [b]ID Tag:[/b][b]Gender & Species:[/b][b]Appearance:[/b][b]Power Suit:[/b][b]Abilities:[/b][b]Personality:[/b]When your character awakens, they don’t know their name. All they have is their ID Tag, which they can find on their power suit, and with which the systems in their power suit address them. It is possible characters may use some other alias, but that’s not really your choice. That’s up to the other players. If you have a pink power suit, you get what’s coming to you. Gender & Species is self explanatory. Your species determines mostly your physical stature and the like, and your physical prowess (to some extent). You may have a few abilities due to your species that still function in the suit. Appearance is what your character, fully equipped with their power suit, looks like. Maximum height and width are a few inches greater than an unsuited Vortixx (thus, a suited Vortixx). Power Suit describes the abilities and attached weaponry or equipment (or equipment that can be used as a weapon) of your power suit, and the knowledge it provides. Not allow powers and abilities are immediately accessible, and good roleplaying and the like may reward players with new abilities or powers in their suit they didn’t even realize they had… Abilities are your characters personal abilities. Any natural abilities from your species will not be automatically accessible, as it will take some time to get used to them. Elemental powers, vision powers that fire beams and the like, or any ability that requires physical contact cannot be used. Personality is your characters personality. This is the most important part of the profile, because above all else, this is who your character is. Any rewards that would be given from good roleplaying come from sticking to your personality. A minimum of fifty words must be devoted to this, and it can’t be too generic. As you may note, your character has no history or biography or anything like that. You may have an idea about who you were, but that is to be kept to PMing and stuff. If you find that out, it will be from your personal explorations. Post character profiles in the Discussion Topic. They will be approved there, and then may be placed in the Profiles Topic. You may have three characters at a time. [Playing the Game] Remember, playing this game means staying in character and out of character. Posts should look like this – [starting the Game] No matter who you are, your story begins the same. Your character awakens in a crystal tube full of gases to keep them in suspended animation with complete amnesia as to who they are and where they came from. You manage to either peacefully or violently get out of the tube, and find yourself in the Personnel Deck (or another, with GameMaster permission). From here, you have any number of options as to what you do next. Will you try to discover who you were? Where you are? Will you try to repair the ship, or send a message. Or will you just try to survive? Who, or what, damaged the ship? And why did they do it? Toa Levacius Zehvor, Signing Off
  4. Requiem IV Personnel Quarters ---> [Gameplay Topic] ---> [Profiles Topic] This is the Discussion Topic for Voyage of the Requiem IV, and as such will be of incredible use to you as an RPer in delivering posts of OOC-only nature without any difficulty. This will serve three other purposes. The first is as an archive of what players have done onboard the ship, though it will be rather sparse and generalized to prevent any newcomers from having too much of a meta advantage, while allowing players who go absent for a time to have an idea what is going on within the ship. The second is character approval. Any characters must be posted here and reviewed and approved before they are approved. Once a character is approved, they must be posted in the profiles topic (named Requiem IV Crew Profile Database). The third is a glossary of any rules or definitions to them in the way I would see them carried out, in order to help clarify what the rules are in a similar vein to the BZPRPG Rules topic, though quicker and to the point. While posting in the Discussion Topic, please do your best to remain on-topic whenever possible. Posts that have little to do with the RPG will be allowed in small amounts as long as they are not intrusive to other players (for example, getting in the way of an important discussion or bogging down the topic). Frequently doing this will resort in a reprimand. Also, obey and BZP Rules and RPG Forum Rules as you would normally. Any personal conflicts must be taken to PM. Any insults made will result in reprimands – do not respond to them, as it will be taken care of. Rules Addenda & Clarifications “Can I play this character?” If you have to ask this question then the answer is no. No, you may not. If you propose the profile, however, the answer may change. There are a few general rules and guidelines you must follow. You can only play your own, original characters. If you character is an expy of some form, then you’re not allowed to play as them either. You must also not play a character that is too overtly powerful. If you think your character is too powerful, than they probably are. If you think I’ll think they’re too powerful, then they definitely are. If you are planning on making a “perfect” Mary-Sue character of some sort, then you joined the wrong RPG, I’m afraid. “What is godmoding?” Everyone should be familiar with the basic forms of godmoding. Autohitting, dodging every attack made against you, controlling another character, random deus ex machina… all of these are forms. However, these are simply the blatantly obvious ones. There are plenty more forms that must be addressed. The setting being sci-fi/horror-fantasy does not immediately mean everything is illogical. Characters will be affected by certain things. The most common form of ignoring this is by dodging every attack, but the opposite is also true. If your character is hit by an attack to some end, then they must behave realistically. If a person is clawed across their mask, their mask power is gone. If your power suit gets damaged, it’s damage. Defying what would kill a normal person is just as bad as not letting it touch you.You have finite energy reserves, and you must always remember that. If you keep performing all sorts of feats with your energy based weapons or with your powers (save for mask powers), then you will eventually run dry. As mask powers require focus to activate any active effects, then that can also put up a drain.Pulling items out of nowhere is a no-no. Minor things that make sense, yes; it’s perfectly plausible that someone may have a screwdriver stuck to their armor somewhere. A sonic screwdriver, on the other hand, is not a probable find. This same applies to just finding a dead body on the ship and taking equipment. If I want you to find equipment on a dead body, I’ll leave you a dead body. The only exception to this is in a plausible circumstance (the dead guy in front of the sealed door to a medical bay having a crowbar; why not?); don’t overdo it.Metagaming is one of the worst forms of godmoding. By doing this, you use information that you as the player know that your character would have no way of knowing.Believe it or not, acting out of character is a form of godmoding. Not actually following stated personality traits or flaws, doing things completely opposite of what your former actions would suggest (especially due to metagame knowledge), this is all a break in the rules. “What is a character flaw?” When people develop character personalities, they can do anything ranging from a few lines to a detailed backing. The one thing that everyone should be clear on – I will not accept any characters who don’t have some type of flaw(s) to their personality – ego, lack of remorse, pathological lying, whatever it is. Making a character that is just unnecessarily bad (no redeeming qualities) isn’t allowed either. After all, how were you supposed to get onboard the ship if you were an obvious sociopath? Players must always be willing to play these flaws straight, because if they don’t, then I’ll have to resort to sticking a weakness addendum to the profile, which is useless and pointless, just like the redundancy of saying "useless and pointless." Requiem IV Activity Archive The following is an archive of all actions performed onboard the Requiem IV within recent time by present characters. -> The SPSRD Colony Ship Requiem IV is launched from Spherus Magna to begin its voyage. -> Crewmembers of satellite vessel the SPSRDS Canary awake without memory to find the ship docked in the larger, derelict Requiem IV. All but one are killed. -> Other members of the crew begin awakening in the Personnel Deck. The RPG begins. -> A large group of awakened crew members emerge from stasis at a similar time period to the rest, and attempt to figure out where they are. They are met by one of the Scavengers onboard the ship, who is murdered by a strange creature amidst the deactivation of power in the area. -> As the power returns, the group finds the creature to have fled. With a slight swell of members, the majority vote to head down the best lit hallway. A few individuals attempt to take charge, but no clear leadership is apparent. -> Meanwhile, elsewhere in the ship, two more individuals awake in very different circumstances... -> The large group makes its way to the locker room of the ship and uncovers a number of lost memories due to the personal possessions of their former lives. -> The rest of the crew to the Canary awakens and meets with the last survivor. They learn that the ship may not be entirely safe - one of the creatures that killed the rest of the crew is still present. -> Another large group begins forming near the site of the first groups battle. -> The original group makes their way through an Officers Lift and travel to the area of the ship known as the Training Deck. -> The second large group makes their way to the same locker room as the first group and start digging up a little more information of their own. -> A few others begin awakening in the Personnel Deck. -> Part of the first large group investigate an arena to the sport of Kolhii and discover an overcharged, rogue robot that had gone rampant. The Training Deck is more dangerous than they could have previously believed. -> The second large group makes the startling discovery that one among them was partially responsible for the disaster that befell the ship, leaving it in its current state, due to a repaired sentry robot. However, the sentry robot suddenly drops of a lack of power as the room begins draining. Something has come for them. -> The bizarre creature beings harassing the second large group, stirring them into a fright for a while before finally attacking outright and knocking a member unconscious. In the process, it drains elemental power out of her, supercharging itself with electricity before returning to the shadows once more. -> One of the beings awakening elsewhere in the Personnel Deck finds himself confronted by two mysterious crew members known as 27 and 404, who steal the data chip containing information on the function of the suits and how to perform different jobs onboard the ship. -> The group onboard the Training Deck regroups after having spread out. -> 608, a member of the second group and formerly the first, is killed off by the creature in the locker room of the Personnel Deck, which rips him apart. The rest of the group is given the time they need to escape. -> The Canary group head outside to investigate cries for help, and manage to easily see through another survivors ruse to take their equipment. However, before they can act on it, a massive worm creature bursts from the ground in the Maintenance Deck, on the hunt. It devours the Canary and crushes another ship as the group flee. -> 27, 404, and 8 meet up with a few others, forming a third (if less pleasant) group in the midst of the Personnel Deck. The Steltian scavenger slain in front of the first group has his body begin shifting before their eyes. -> The larger group on the Personnel Deck locate a lift that can (hopefully) take them the Science & Medical deck, where they can care for the wounded among them. Otherwise, it may take them to the lesser well-known Engineering Deck. -> The two separate individuals onboard the ship, in the Science & Medical Deck, take down two (un-suited!) Matoran scientists who were trying to operate on them. -> The original group onboard the Training Deck decide to change their focus to Hydroponics, and locate a stairwell in order to go up a few levels. 72 points out that this is a diversion from their original goal, so they decide to change focus back to finding the Officers Deck. -> The large group still on the Personnel Deck attempt to use the lift. However, before it can reach it's destination, it has a break down. The lift falls through the tunnels of the ship and shatters on the ground, stranding the group in the tunnels until they can find a way out. -> The pair in the Science & Medical deck learn a little more from the Matoran scientists. -> In the Personnel Deck, something a tad more dramatic happens with the remainder group. After a rather heated conversation and the appearance of a sixth individual, number 27 reveals himself as having some ability to influence the minds of inhabitants in the Matoran Universe; he claims some sort of right to power as a creator. The group is knocked out temporarily, and awaken some time later. Announcements! ---> At the time of this post going live, Majhost servers appear to be down. What this is means is that the image link to the map is currently inaccessible,or at least it is from my computer. Hopefully that will be fixed sometimes soon. Not that you lot should really be seeing it anyways. So all for the best, eh? ---> The map appears to be working again. ---> I am currently looking for two players. Not as in two separate players, but two players who have had characters interact successfully before. The only rule is that neither character may have any form of elemental powers, due to natural power or mask/equipment. Communicate via PM with each other, and then indicate that the two of you wish to do so on here. First person(s) to take it get it. You will be separated from other characters for an uncertain amount of time, so this is to prevent the boredom of going along. If you take this offer, be prepared to be in for the long haul. ---> (6/30) One of the players for a character part of the group gathering on the Personnel Deck, please volunteer yourselves. ---> I can take up to three players for a new round of volunteer characters. The rules for these characters are a bit special. First, next to ID Tag, place the the word [Canary] in brackets and bold, as such. Characters submitted for his role may be a tad more powerful than usual, and will not awaken in the standard position but rather... somewhere a tad more interesting. Only one such character is allowed per player. Minimum personality profile length of seventy words; minimum total profile length, one-fifty. Rather small, considering what I usually expect for things, eh? One spot is still available. --> All spots for 'Canary' characters have been filled. --> Any characters from henceforth must have a three or four digit number code for their character, excluding those created before this amendment (who still retain this designation). The maximum limit for single, dual, or quintuple digit numbers has been reached. -Toa Levacius Zehvor
  5. Approved by Sisen! The area was a massive building, known as the Offsite Storage Facility. A facility so large that when consulted, even Mr. Makuro had been unable to tell how far down it went. The cause of the problem was a disturbance several weeks previous, a disturbance the heroes of Hero Factory had been unable to gather any information about, aside from the fact that an area of up to five miles away from the facility in every direction had turned pitch black. As well as the fact that immediately afterward all communications ceased on the side of the facilitySo William Furno, Dunkan Bulk, and Jimi Stringer had been dispatched to deal with the issue. What they found upon entering the building was nothing. There were no workers keeping the facility running, nor any of the small time criminals that had been housed from levels B3 to B7. It was as if they had all just vanished in thin air at the same time that the facility went dark. Before all three vanished without a trace like everyone else within the facility, Jimi Stringer did manage to send a message that contained words that should have never been linked with a Hero Factory facility...“Somethin’ hunting us... Bulk gone, Furno unconscious. Dunno how long we’re gonna last here... somethin’ in the walls... there were guns... meteor blasters... a giant axe... other stuff. It feels like... nothing I’ve ever seen. It’s... there’s nothing safe here... every step could... send us into the abyss... oh no... no, it’s back... gotta go, gotta-”Hero Factory has poked and prodded within the top five levels (four of which are above ground) several times since, but as of yet no evidence of any value has been found. However, the legendary Preston Stormer has been assigned to lead the next search team, and he has been authorized to bring five other heroes with him.This is where you come in. As a hero of Hero Factory (rookie or veteran, Hero Factory no longer cares), you have been deemed as disposable enough to risk being sent on this mission. Should you wish to join, you may be one of the first since Furno’s lost team to experience the horrors of the Offsite Storage Facility. Should you decide that accompanying Stormer is not something you wish to attempt at this time, there are still countless villains that must be captured after the Breakout, and some of these villains are on the verge of enacting possibly universe-threatening plots.This is where you begin.The Story in Short:Before the breakout, the Offsite Storage Facility (OSF for short) was used by Hero Factory as a massive subterranean complex to store experimental weapons, experimental failed hero designs, and just experiments in general. After the massive breakout that was set off by the villain Voltix, Hero Factory had the massive Offsite Storage Facility levels B3 to B7 (five of the higher subterranean levels) converted into heavily locked down jail cells as a safety measure to hold some of the first villains to be recaptured after the incident, and to make sure these villains remained in captivity during any similar strikes in the future. The most notable of the villains held here was Black Phantom, who was re-captured by Rocka shortly after the breakout first occurred. However, several weeks previously a blackout occurred spontaneously, covering a large area around the facility. All communications with the facility fell silent, and three heroes were dispatched to investigate – none have returned.Now Hero Factory has assigned Preston Stormer to the case – and five heroes are to accompany him investigate the disappearances of Dunkan Bulk, William Furno and Jimi Stringer, and if possible determine the cause of the blackout. Meanwhile, for the rest of Hero Factory sightings of villains all over the galaxy are increasing with great speed, and some of the heroes begin to suspect that the powers in control of Hero Factory have dark secrets that have been covered up by a web of lies. It will be up to you whether you try to discover if these suspicions are true. The Rules Follow the BZPower Rules & Guidelines. Try to keep OOC (Out of character) posts to a minimum as much as possible. If you have something to say OOC, try to attach an IC (in character) section to it as well. To add on to this, please label whether you are speaking IC or OOC. Please keep the content appropriate in standing with BZPower’s rules. No godmodding, metagaming, bunnying, or tennising.Godmodding: Making your character perform impossible feats, such as cuffing a villain on the first throw.Metagaming: Using OOC knowledge in the game. (i.e. if you read a pair of villains having a private conversation detailing every facet of their next scheme for galaxy domination while your Hero is currently at the Factory, you may not have him go report the villains. In layman's terms, keep IC and OOC knowledge seperate.)Bunnying: Taking control of another player's character and dictating their actions without permission.Tennising: Repeated back-and-forth posts between just two players. It makes it harder for others to jump in. Do not kill other player's characters or important NPCs without permission. If you're not sure whether or not an NPC counts as important, feel free to shoot me a PM. And of course, have fun. Profile Sheet Fill this in to tell us what your character is like and all that jazz. You can use this sheet for both heroes and villains, so don’t pay too much attention to the details described below. You can have up to three characters. Name: (What is your Hero's name?)Gender: (Male or female?)Appearance: (What does your Hero/villain look like? A 1 paragraph or greater description. A picture is worth a thousand words, so a snapshot of a Hero/villain MoC works just as well.)Personality: (A brief description of what your hero/villain is like.)Background: (Your hero/villain's backstory. Can be as simple as 'built yesterday for the Breakout mission' to a novel length epic summarizing your past accomplishments. 1-2 paragraphs recommended, though.)Equipment: (What has your Hero/Villain been equipped with, besides the standard issue Hero Cuffs? Describe armor and weaponry here.)Skillset: (What your Hero/Villain excels at, as well as areas they're lacking in. No perfect characters, please - include flaws!)Other: (Anything else you want to let me know.) Plots and Schemes: (Just for the Villains – what are your plans? After all, a good villain is never sitting around doing nothing.) Mission Log: 1. Offsite Storage Facility: (Run by: iBrow + fishers) Status: Determining After the blackout of the Offsite Storage Facility, heroes Furno, Bulk and Stringer have gone missing, along with every single prisoner or staff of the facility. A team of six heroes to be led by Stormer is about to go through the selection process. 2. The Breakout: (Run by: iBrow + fishers) Status: Ongoing This is a massive project that has taken top priority, even over the Offsite Storage Facility incident. The mission is simple: capture all escaped convicts (and even new ones never captured before, if you happen to run into them) and bring them back to Hero Factory for imprisonment. 3. The Doom Box: (Run by: iBrow) Status: ??? Rumors are abound that the escaped convict and former Hero known as “Core Hunter” has hidden three fragments of an artifact known as the “Doom Box” in separate corners of the galaxy. Should Core Hunter assemble the three pieces, the consequences will be dire. 4. Tranquis VII: (Run by: fishers) Status: ??? The planet of Tranquis VII has gone completely silent, and Hero Factory is currently assembling a team to investigate the cause. AND ONE LAST NOTE: ALL CANON CHARACTERS, UNLESS STATED, WILL BE CONTROLLED BY THE STAFF OF THE RPG (myself and fishers64). SECONDARY NOTE: All villains mentioned in canon (more simply, those that have been made as sets) are still free, with the exceptions of Black Phantom, Toxic Reapa, Splitface, Voltix, Speeda Demon and Jawblade. The events of the Breakout episode did occur, but all villains are missing after the OSF incident.
  6. Leaf

    Sunken Cities

    Sunken Cities Our universe is a shambles. During the Great Cataclysm, Mata Nui slid off the side of a trench.The resulting damage and extra depth flooded this place, and such places as Metru Nui and the Southern Continent are deep underwater. We've survived on massive ships constructed by many groups, the most advanced from the Vortixx and Nynrah Ghosts. Some go deep underwater after treasure at the bottom of the ocean, roaming through the ruins. Others have fallen deep into the former jail known as the Pit, and never returned.The only survivor of that place is a Le-Toa named Lesovikk, and he speaks of horrors beyond imagination. Along with him comes hope: He discovered a crescent shaped island, where the Mask of Life supposedly resides. Many think if this mask is found Mata Nui will rise once more, and the water will drain. We must do something about this quickly, however. Anything to alleviate the damage to the Spirit. Strange creatures have been filtering in through holes in the exterior of his body, creatures that not even our massive fleets can combat. Each faction has taken its own approach, but I am beginning to worry that our infighting will prove to be our doom. -Turaga Levan, Ruler of the Toa Council. The Monster: Johon, I hope this letter finds you well. I'm worried. Attached is an article proving the existence of that Monster I was telling you about. Please, please come back to the Provider. Missing you,Mairan. A massive sea creature was attacking ships in the Seeker Fleet, before being driven off by the Tarakava. It was surprisingly intelligent, by eyewitness reports, heading directly for the core of the fleet and moving around defenses and other obstacles. The same creature was then reported going after the Tarakava later, leading a small army of water Rahi. Only the combined efforts of the ship and a small band of Lost were enough to stop the Monster this time. Why the Lost were around is unknown. According to the Captain of the Tarakava, the only portion of this beast seen was a set of serrated tentacles, though one thing is certain. It's huge. Bigger than anything we have to throw at it. Who are you? A maintenance worker for a ship? A treasure hunter? A scourge of the seas? A hero?Whatever you call yourself, this flooded robot isn't kind to the unprepared. Certainly not to those poor souls that have died in the depths. Two things we have plenty of: air and water, though we may only have one of those if the leak in the ceiling isn't stopped up. Important Locations: The Seeker Fleet: The Seekers have no large ship, instead having many small ones that congregate together in a large flotilla. Following their mission, it allows the maximum amount of area to be searched, as well as making it extremely hard to destroy them. Lesovikk's location is kept a secret.The Mighty Tarakava: The biggest weaponized ship, she patrols the seas in the name of the Council. Called the Tarakava because of her massive dual swiveling cannons, not many ships can challenge her. Her biggest disadvantage is the lack of food capacity: She must stop at the Great Provider every now and then for supplies. The Council meets here.The Great Provider: Built soon after the flood by the former inhabitants of Artakha. The starting location of most Creators, her food and water production are unmatched. She's about the size of a small island, and seldom moves. Almost all other ships have a device made by the Creators that, not unlike a compass, always points in the direction of the Provider. Factions The Seekers: Followers of Toa Lesovikk, they hunt for the Mask of Life. Lesovikk washed up on the Great Provider about a year ago, babbling about The Underwater City and The Crescent Island. Slowly he regained his sanity, and currently resides in a water filled tank on one of the Seeker ships. The Council: The largest force for law and order around, they try to keep the constant attacks by mutated sea Rahi and pirates to a minimum. Formed soon after the Cataclysm, their public reason for not wanting to help Lesovikk and his followers is an understandable one. With the late Monster sightings, it's unwise to send any ships on a fool's errand. Some, however, theorize that the Council enjoys its power, and doesn't want Mata Nui to rise.The Brotherhood of Makuta: Teridax disappeared during the time of the flood due to the Toa Metru's protodermis cage. The Brotherhood is conflicted now, some (like Gorast) trying to find Teridax, others (like Icarax) doing their best to make sure he stays trapped. They have many servants, from Matoran and infected Rahi to Dark Toa and Vortixx. All of them wish Mata Nui to stay down, and a Makuta is a Seeker's worst enemy. The Brotherhood is only barely held together at this point, on the verge of civil war.The Creators: The Creators are the smallest faction, and are almost completely neutral. They are only attacked by the most foolhardy, because they are the main source of food and other resources in Aqua Nui. The badge of a Creator agent can get a being passage on nearly any ship (with some money, of course).The Lost: Some beings drift into the Pit, and those are mutated into water breathers. Most Lost have done this on purpose, believing that ability is the best for a changing world. What most don't realize is the certainty of going insane from the horrors that live in the Pit. Many regain their sanity, but with the exception of a few, they are cast out.Make yer own: This is permissible. Others wishing to join your faction must get your approval. Profile Template. Staff approval is required. Name: Gender: Species: Faction: Powers: (please be clear) Skills: Equipment: Weapons: Kanohi: (if applicable) Appearance: (Details are necessary) Personality: (optional) History: (5 sentences, at least) Ship profile (Submarine vessels are allowed, but they must have a major limitation.) Name: Appearance: Armament: History: Run through of the profile:Name: Bionicleish. No Exampledude123 or John Smith.Gender: Male, Female, ambiguous.Species: Toa, Matoran, Turaga, Skakdi, and Vortixx are allowed. Other races will be done on a case to case basis. No Makuta. Custom races... Run those by two staffers first.Faction: See them up above the profiles.Powers: This should explain itself.Skills: Stuff they're particularly good at.Equipment: What they carry around.Weapons: Now, nearly anything can be a weapon, but these are particularly for fighting.Kanohi: Custom is allowed, but will be heavily scrutinized. No legendary masks, no Avohkii, Mask of Shadow, Zatth, Olisi. Use common sense, please. Definitely no Mask of Rahi Control.Appearance: What the character looks like. Personality: What you act like.History: Your character's history. Staff: The Fourteenth Doctor (GM) Bulik The Snark Knight Mr. Peanuts Holden Caulfield RULES: (Read these or I feed you to the fishes) 1. All BZP rules apply.2. Listen to the staff.3. Your posts should go something like this, with IC for in character and OOC for out of character:IC: "Mayday, mayday! Any Council vessels in range, we need immediate assistance!" Johon yelled in terror, hoping anyone was around to hear him. OOC: Anyone around, I could use your help.4. Arguments/debates may go on for 3 posts in the main thread. After that, take it to PM or the discussion topic.5. No godmodding. Dodging unavoidable attacks, ignoring injuries, etc.6. This fits under godmodding: No metagaming. Knowing things your character didn't learn, magically crashing another player's party without a good IC reason.7. Put Water, water everywhere in your profile to prove you read this.8. Don't kill another player's character without permission from him/her. Make sure to write that you have permission in the post where you kill the character.9. IN THE EVENT THAT DEATH SEEMS UNAVOIDABLE: Your character may be killed to avoid breaking rule 5. Only staff can do this. This isn't a punishment, just realism. If you have a good way to get out of it after your character is dead, please PM the Doctor or another staffer.10. Canon characters are not allowed without having permission from the GM first.11. NPC autohitting is permitted as long as you play realistically.12. No destroying large, staff created ships without explicit staff permission from all staff. That is the ultimate case of NPC bashing.13. No bunnying. That means taking control of another person's character without permission.14. Double posting... Nah.15. Have fun! Punishments:These are no fun. Tier 4 and above must have mutual consent of the staff, instead of just one staffer.1. Warning.2. Serious injury.3. Character death.4. 1 week ban.5. All characters die.6. Permanent ban. Just... Go. Rewards are a bit trickier. Staff must agree on them, but they aren't as... General, as punishments are. Behave very well and the staff will decide on a reward, just for you. Relish that warm, fuzzy feeling. It'll keep you alive on the cold, windy nights of the ocean. Important NPCs: Name: LevanGender: MaleSpecies: Turaga of AirFaction: The Council, though in recent years he's been a bit... Odd.Powers: Air control, able to breathe underwater.Skills: Relatively good leader, still rather good with a quarterstaff.Equipment: His badge of office, a plain wooden staff.Weapons: Said wooden staff.Kanohi: Noble Kaukau.Appearance: Levan is tall for a Turaga, wearing green armor and his trusty Kaukau. Honestly, it'd be hard to pick him out of a crowd if you didn't know him.History: Levan came out of nowhere to become the leader of the civilized world, being elected for his quiet wisdom and trustworthy demeanor. But since the Monster made its first appearance, he's acted strangely. Always a bit on edge, always looking around corners before he walks out. Jumpy even around his oldest friends. One might think he's hiding something, but no one's found it yet. Of course, it could just be the stress getting to him. Could be.
  7. Bulletin Board Welcome this will serve as the discussion topic for Epilogue. Please post your profiles here for approval as well as keep OOC Discussion here. I will be updating the Bulletin Board above with news of events going on, so please check back to keep up to date on current events. Approved Characters Toa Onarax - Dante, Ren and Noon, Vinnie The Snark Knight - Abraham, Alistair The X - Zachary, Jeff Constructman - Agnes, Vincent and Eleven, Misayo Levacious Zehvor - Alexander, Brennus Hubert(I don't care what his current name might be) - Septimus and Cloacina, 唐霄雾 Silvan Haven - Tim, Basilisk - Katherine Dovahkiin - Zakaro - Eliana, Wally Lord of Adder's Black - Bart, Karen Kaithas(Fourteenth Something right now) - Karrie Advent Aeternale - Adrian Alex Humva - Shanon Vengent Spectre - Kyle and V-Demon, Tyler - Mango - Eduardo Promised Land - Brianna
  8. Welcome to Young Justice: Aftermath. This roleplay is set in the Earth-16 universe featured in the DC TV series Young Justice. The year is 2026.It has been ten years since the Reach were forced off this planet by its heroes, and five since the Light has resurfaced. They are more dangerous than they have ever been, with a Parademon army.After the Reach had been defeated, Lex Luthor started selling a variant Reach soft drink that was designed to make the inhabitants of Earth docile. This drink, unlike the original, made metagenes activate more frequently and even gave people without them metagenes. It didn't take long for the Justice League to find out about it, and he was quickly stopped, but the damage was done. LexCorp, being as large as it is, was hardly shaken by the incident and the case against Lex himself has been tied up in the courts for years.Five years, ago the Warworld arrived in the solar system carrying two original members of the Light; Savage and Klarion. With them was a new member; Darkseid. The Brain, Lex Luthor, Ra's al Ghul and Queen Bee were brought to the Warworld, and the reformed Light plotted.Not long after that, Sportsmaster realized that the best way to train new villains was to start young, and have the trainees be willing. It had worked, to an extent, with his daughters, after all. He started the Unjust League to do this.This organization trained young villains, and quickly became a large criminal group. But, during this time, the Team and the League also grew in number, making all three organizations quite large.Next, Cadmus was bought by the government as a defense against metahumans. All genomorphs were disposed off, and the organization is neither hostile nor friendly to the Light, Unjust League, the Team or the Justice League. Factions The Justice League: The most famous heroes there are. This organization is one of the largest there is, and is based in their satellite, the Watchtower. It is led by Black Canary, and most of the original Team is a member. The minimum is age is 18.The Team: The young counterpart to the Justice League, the Team's age lets them pass unnoticed by many and act as a stealth team. They are covert ops, and not many people know about them. They operate out of the Watchtower in conjunction with the League. They are watched over by Aqualad and Nightwing, two founding members. The three most prominent heroes are the Tornado Twins, children of the Flash, and Tabby Cat, child of Chesire and Red Arrow, all three of whom are ten.The Unjust League: In some ways, both a counterpart to the League and the Team. They are both young, and famous. They were founded and are trained by Sportsmaster. They have several bases scattered across the planet, but their main base is in the remains of Mount Justice.The Light: A large organization of evil villains, who only allow season operatives into their ranks. The actual members of the Light are the members of the leading council; Vandal Savage, Ra's al Ghul, Lex Luthor, Queen Bee, Darksied, The Brain, and Klarion. Everyone else is merely a pawn. The 'lead pawn' is Deathstroke. Gordon G. Godfrey is the voice of persuasion for the Light, and is secretly a New God.Cadmus: Soon after the Reach was defeated, the US government, following suit from all others, bought up several genetic research firms, including Cadmus, and bundled them together as Cadmus. This was as protection against any sort of metahuman uprising. Gone are the genomorphs of old, and here to stay are clones and specially adapted weapons to each hero and villain. They are neutral in this war. For player-made factions, see post #2. Important Locations Earth: The biggest hot spot for activity of metahuman nature, Earth is an incredibly fragmented planet on the political spectrum. All five of the major factions in the metahuman war are primarily based here. There is a network of zeta-beam (teleportation) blocking technology orbiting over earth, preventing teleportation to and from Earth. The Watchtower is under this network, allowing the Justice League and the Team to travel to set locations placed in strategic locations on Earth. The International Space Station orbits higher than the network, and there is a Zeta Tube there that leads to the Olympus Mons colony on Mars.-The Watchtower: This is not exactly a location on Earth but rather a satellite orbiting the planet. It looks like a large tower atop a meteor and is the base of operations for both the Justice League and the Team, both of whom operate in conjunction.-The Cadmus Facility: The base of the Cadmus Military Corporation, this facility is located underground in Washington DC and is the US government's response to the growing metahuman situation. They employ their own metahumans, and are finding ways to defeat every public villain and hero.-Unjust Cave: This is a base for The Unjust League, located right underneath where Mount Justice could have been found before it was destroyed by the Light, in Happy Harbor, Rhode Island. Sportsmaster uses it as a base for his team because of his sense of humor and the fact that no one would look there.-Atlantis: This is an underwater kingdom populated by humans adapted to breathing and living underwater. The country is ruled by their king, known on the surface as Aquaman. Atlantis joined the UN approximately five years ago.-The UN Headquarters: This is where the General Assembly of the UN is located, and is used by the Team and the League to contact the governments of the world. Currently, the relations between the League and the UN are going well. It can be found in Manhattan, New York.-STAR Labs: STAR Labs is a private organization devoted to advanced technology and superpowers. They, unlike Cadmus, are trusted by the League. STAR Labs is the go to place if someone on the team doesn't recognize a piece of technology. They have many locations across the US.Mars: This is world is a peaceful one, seeing as how it only has two governments: The Co-Nation Colony and the Martian Government. The Martian government is a monarchy, with the Red Martians on top, Green in the middle and White on the bottom. Martians have a wide variety of powers at their disposal, but Martian Manhunter and Miss Martian are the most skilled and powerful.-Olympus Mons: This is the Co-Nation Colony founded by the UN and is both the only human colony on Mars and the only colony on the surface. A large dome covers the entire dormant volcano, and inside are buildings. The Justice League and Team have bases here.-N'Herzz G'Alm: The capital city of the Martians, this city is underground. The Red Martian Royal Family G'Alm have their palace here. The city is has three main layers: The high class Red Martians on the bottom, as that is closest to the core and warmest, the middle class Green Martian section in the middle and the White Martian slums on top. The entrance to the city is near Olympus Mons. The Unjust League has a base in the White Martian sector.Warworld: A giant artificial world that is more of a huge planet-city. The entire inside of the planet is just mechanics and city spots, and the outside is covered in rockets and weaponry systems. This is the base of the Light and sits between Saturn and Uranus. How to Join Simply fill out the form below, post it in the discussion topic and wait for a staffer to approve it.There is a four character maximum, with the qualification that no more than two characters may be a member of each faction (per player, naturally). Choose how to spend your characters wisely. Characters may be retired to make way for new ones, but you will need to wait a week between retirement and new character submission.Note that while you can directly join the Justice League or the Light, they have more rigorous screening than the other factions so its very unlikely you'll be able to sneak a double agent in there. PM a staffer if you want to try, but you'll probably be shot down unless you have a really good story to tell.Species not from Earth are allowed, provided they have been introduced in some form of DC media prior, as are the more unusual native species like Atlanteans, Amazons and homo magi. Feel free to get creative with the profiles. This is a superhero RPG, after all.Alias: (your superhero/supervillain name. Will not apply to all characters, naturally)Name: (the actual name of your character)Age: (derp)Faction: (the Team, the Justice League, the Unjust League, the Light, Cadmus, or freelance)Alignment: (choose from the nine classic D&D alignments [Lawful Good, True Neutral, Chaotic Evil etc.]. Optional.)Equipment/Abilities: (here describe metahuman abilities, batarangs, mech suits, magic styles etc.)Weaknesses: (must have at least one weakness. If your powers are very strong, more weaknesses must be outlined)Appearance: (derp 2.0)Origin: (tell us how your character came to be the man, woman or it that he/she/it is today) Rules 1. This may be a game about metahumans, but no metagaming. That is, don't let your characters have impossible revelations just because you as a player know something about the plot or other characters.2. No bunnying (controlling other people's characters without permission).3. No autohitting.4. No deus ex machina.5. Direct OOC posts to the discussion topic.6. Please be courteous, and don't refuse to lose out of pride.7. All BZP rules apply, naturally.8. Do remember to give an indication of time and place at the start of each IC post. For example, Or something. This will keep things in order (try to be mindful of other people's timestamps).9. Players are encouraged to alter the plot and introduce new concepts and twists, but anything terribly earth-shattering should be run by Canis Lupus first.10. Don't let the multitude of rules overburden you.Good players will be rewarded, but disobey rules and your characters may be brutally maimed/murdered and/or you, the player, will be cast out of the RP. For justice!StaffBundalings - HostCanis Lupus - Story Master
  9. Hello folks, Here's where OOC discussion for Multiversal Collision goes, post any profiles (Character or world) for approval here, or comment on the game at large, Have fun!
  10. This topic is for OOC discussion of Young Justice - Aftermath. Post your profiles here for approval and reference.Here go the character lists:Justice LeagueAegis / Samuel Jade > ActiveAquaman / Kaldur'ahm > Active/Mentor to the Team, formerly known as AqualadAquaman / Orin > Retired to rule AtlantisAtom / Raymond Palmer > RetiredBatwoman / Barbara Gordon > Active, formerly known as BatgirlBatman / Bruce Wayne > Retired, active as advisor and supplier of tech for the Justice League and the TeamBeast Boy / Garfield Logan > ActiveBlack Canary / Dinah Lance > ActiveBlack Lightning / Jefferson Pierce > ActiveBlue Beetle / Jaime Reyes > ActiveBrother Norin (Blue Lantern) / Norin Gar > ActiveCaptain Atom / Nathaniel Adams > ActiveCaptain Marvel / William Batson > ActiveDoctor Fate / John Zatara > ActiveFlash / Bartholomew Allen > RetiredFlash / Bartholomew Allen II > Active, formerly known as Impulse/Kid FlashGreen Arrow / Oliver Queen > ActiveGreen Lantern / Guy Gardner > Dead, killed by Agent Orange in an attempt to end 'the hunger'Green Lantern / Hal Jordan > RetiredGreen Lantern / John Stewart > ActiveHawkman Katar Hol > ActiveHawkwoman / Shayera Thal > ActiveIcon / Augustus Freeman > ActiveMartian Manhunter / J'onn J'onzz > ActiveMiss Martian / M'gann M'orzz > ActiveMister Thirteen (The Aluminium Man!) / Truman Bryce > ActiveNightwing / Richard Grayson > Active/Mentor to the TeamPlastic Man / Patrick O'Brian > RetiredRed Tornado > ActiveRobin / Timothy Drake > ActiveRocket / Raquel Ervin > ActiveSolar Angel / Eriara'e (Eria)(Erika Andrews) > ActiveSuperman / Kal-El > ActiveWild Fire / Ricardo Mendoza > ActiveWonder Girl / Cassandra Sandsmark > ActiveWonder Woman / Diana of Themyscira > ActiveZatanna Zatara > ActiveThe TeamAlchemist / Trinity Evans > ActiveBrother Bellamy (Blue Lantern) / Louis Bellamy > ActiveBumblebee / Karen Beecher > RetiredIronwood / Hezekiah Glass > ActiveLagoon Boy / Lagaan > Active in Atlantis, rarely visits the surfaceGreen Lantern / William Allen Scott > ActiveGuardian / Malcolm Duncan > RetiredSuperboy / Kon-El > ActiveStatic / Virgil Hawkens > ActiveThe Red Prince / J'Azzon G'Aln (Jason Galn) > ActiveTigress / Artemis Crock > RetiredTimeshifter / Seth Reber > ActiveWyvern / Jenni Tozawa > ActiveCadmusAmanda Waller > ActiveCavalry / Jordan Alatya > ActiveGhost / Neil Del Mossa > ActiveKeratinous / Liam Andrews > ActiveOxide / Derek Warren > ActiveThe LightDarkseid > ActiveKlarion > ActiveLex Luthor > ActiveQueen Bee > ActiveRa's al Ghul > ActiveSound Master / Michael Arnston > ActiveThe Brain > ActiveUmbra / Jack Mire > ActiveVandal Savage > ActiveThe Unjust LeagueHeliogram / Phillip Grant > ActiveRunewalker / Alexandra Icania > ActiveSlight / Marshall Lenor > ActiveSportsmaster / Crusher Crock > ActiveThe CommitteeFrostbite / William Strausburg > ActiveLady White / Delphi White > ActiveMagnon / Blake Trennan > ActiveThe Sage / Abd al-Azrad > ActiveZenith / Adam Emery > ActiveUnalignedIronfist / Erza Merldor > ActiveKella Tor-Lan > ActiveProfessor Thirty-One / Thaddeus Blunt, PhD > ActiveRed Lantern / Alesiu Enak > ActiveShadowkeeper / Rone Merldor > Active
  11. Epilogue Staff Head GM: Toa Onarax Co-GMs: Silvan Haven Student Handbook A Short Introduction from your Headmaster Welcome new and returning students for 2013-2014 School Year of Venator Academy, this marks our 131st year of teaching and as always we intend to make it our best year yet. We have students from around the world and from all different organizations and methods of exorcising attending our School. However this of course is thanks to our neutral stance as an independent Exorcist/Hunter/Nobles Organization, so please try and avoid turning this academy into a recruiting ground for your organization. Now on to the fun stuff! As returning students know the annual Tournament of Tests will also be starting up soon, so it’d be best for all you new guys to learn the strengths and weaknesses of fellow classmates, such preparation is the key to be being a successful Exorcist or Hunter. As always the Tournament of Tests will be focusing on all aspects of Students abilities. From raw combat to games of intelligence to strategy and teamwork, every Student should find at least one thing they are good at. More information and events will be posted on the bulletin board soon, so make sure to check back and sign up for the two events that interest you. Finally I am obliged to tell you that there has been a bit of a change in the student body as of late, some partially possessed Students are currently enrolled. Now don’t panic, we only want to help these tortured souls as they, for reasons we don’t yet understand, can’t be exorcised, we’ve invited them to train with us. These Students still retain complete control over their bodies so there is no need to fear, still for their safety, I, the Headmaster, am the only one with the knowledge of the identity of these students. Now without further ado, I have provided you all with three documents, this Student Handbook, which outlines the basics of this school. A class list and a bestiary. Once again I welcome you to our school and hope we all we prosper together. History and Purpose of Our Academy Spirits, Yokai, Nunnehi, these are all names given to the same invaders. Mankind’s deadliest foe since the dawn of time. However at the Academy we have one term we use when describing all these foes: Demons. Dark creatures from another world, parallel our own. They seek to possess and tarnish all that we hold dear. Our history with them stretches back thousands of years, before even the records can track. However for the majority of those years Mankind was fighting a losing battle, one in which the Demons lorded over them. However Humanity would not stay down forever, and soon prophets and heroes around the world brought forth methods to combat their foes. So begin the first disciplines of Exorcism. Whether that be by reciting holy scripture or banishing their foes by working the tools of nature around them, Exorcists around the world separately discovered powerful tools to combat the threat and begin banishing Demons to their dark plane. For a while it seemed Humanity was on an upward spiral and would win this war, but the Demons became cleverer and realized that to fight Humanities new weapons they’d need to create weapons of their own. So it was that the Lords of the Demons began to create fiercer, deadlier creatures to battle the Humans. They experimented with everything, creating deadly beasts from bats, wolves, or even pieces of parchment, anything was ripe for their experimentation. Of course some of these creatures were deadlier than others, and being of our world instead of possessed meant we couldn’t use the same techniques we had grown so accustomed to. Of course if the old ways wouldn’t work we would develop new ways to fight back. Hence a new branch of fighters was formed, the Hunters, but even as we evolved so too did many of the creatures. So even as we managed to kill the beasts with greater and greater ease; stronger, deadlier creatures were born. Eventually their power reached a climax when the strongest amongst beasts gained sentience. However with that new found sentience came a desire for self preservation. These creatures would no longer be driven along like their feral cousins, serving every whim of their Demon master. These creatures wanted to survive, not throw away their lives. So it was that our war faded to the shadows, battles that history soon came to regard as myths. Still the war between Exorcists and Demons continues but not as the same black and white picture as things once seemed. There grew to be sentient creatures that had become attached to this world, and not even all Demons wanted to wreck havoc. Some just wanted to enjoy the beauties and splendors our world had to offer. There was one man who realized this before all of us. A man with a beautiful vision. Of Exorcists defeating the Demons once and for all with the aid of the other beasts. His name was Richard Sheppard and it was in 1882 he founded the now prestigious Venator Academy. To the public it is a School for the elite amongst the elite, acceptance via invitation only, however as every Exorcist and Hunter knows, its true purpose is much grander. It is a school where Exorcists, Hunters, and Nobles, as the evolved Creatures have taken to calling themselves, all learn to combat forces of darkness that exist in this world. Here every branch of possible solutions to the Demon problem is taught and researched. The students of this school not only grown to be the best and brightest but they also are the first to experience many of the new technologies researchers in the school push out every month. The school is nigh-impenetrable to nearly all attacks from all Demons, as a protect holy barrier has been extended around the school, using magic developed from branches of Exorcism around the world. This school is humanity’s hope to ridding the world of Demons. The Shroud As I’m sure you’re all aware, not just anyone can see Demons and Creatures, most humans only see them as the creature they are possessing or are most similar to. Events caused by Demons and Creatures generally appear to range from being natural disasters to freak animal attacks to even the work of serial killers. Being Creatures, all Nobles are obviously immune to the effects of the Shroud. Children born into Exorcist or Hunter families generally gain the ability to see the fog around the time they enter puberty. Normal Humans however, can only gain the ability to see through the Shroud via a traumatic experience involving a Demon or Creature. These can range from Possession to witnessing the killing the of a loved one at the hands of a Demon. Types and Symptoms of Possession There are two types of Possessions, Full and Partial Possessions. As their names suggest Full Possessions are when a Demon fully takes over their host body, partial possessions occur every now and then with Human possessions. If a Human has a strong enough will they can resist the possession and then Demon will only have partial control able to slip in and take over when the Human loses control. However more commonly the Human has just enough will to prevent their body from morphing and responding to the actions of the Demons and hence they appear to be just a writhing mass of a body, possibly attacking people should they get to close. A Full Possessions is when the Demon gains full control of the host. When a Demon is possessing a body the body itself changes its form to reflect that of the possessing Demon. Some are more predictable and common, for example a Demon possessing a Tree may appear as a Dryad and even more powerful Demon may appear as a Leshy. However a Demon possessing a Human will often be much more unique to that Demon’s personal tastes in terms of its actual form. A Human under a Full Possession may grow horns, sharpter teeth, or even a tail. When it comes to Human possession the more powerful Demon the closer the Human will appear to the Demons true form, most Demon Lords appear fully demon when possessing a Human. However this does not mean that is their true and full form. Types of Exorcists and Hunters Over the years many different branches of Exorcists and Hunters evolved these include: ExorcistsChanters: Exorcists who use the power of Holy Verses to drive back Demons.Smiters: A subclass of Chanters, Smiters use scripture to call upon Divine beings to aid them, hence they have a much more active role in combat. However this power generally comes at a price, a price generally set by a contract a Smiter establishes with the Divine Being who grants them their power.[*] Summoners: Exorcists who summon lesser Demons to help them combat other Demons. Beginning Summoners generally only have one or two Demons under their command. This is because when a Summoner first tries to Summon a new Demon, a Demon attracted to them will appear. The two will then engage in a battle of wills, if the Exorcist manages to impose their own will over that of the Demon they will gain control and be able to Summon that Demon again. As this is a Mental Battle, it can appear much longer for the Exorcist, while taking only a second or so real time. [*]Banishers: Exorcist who rely on using older weapons such as swords to drive back Demons. These weapons are generally enchanted using items such as poisons or Holy Verses to better improve their combat effectiveness. [*]Blasters: Exorcists who use more modern weaponry such as firearms to combat Demons. Like with Banishers there weapons are also enhanced via items such as poisons or Holy Verses. [*]Classifiers: These Exorcist specialize in identifying and locating the weaknesses of Demons. [*]Alchemists: Acting more of a support role, these Exorcist fashion poisons and tonics for other Exorcists to use in battle. [*]Researchers: Researches fully immerse themselves in merely studying on new techniques to combat the Demons. [*] Hunters Noble Hunters: An elite group of Hunterss who specialize in taking down evil Nobles. These Hunters generally are specialized in taken down one or two types of Nobles, i.e. Vampire Hunters, Werewolf Hunters.Tamers: These are Hunters who have managed to tame lesser ferals.Partners: These Hunters work in tangent with a Noble Partner.Slayers: Elite Hunters who specialize in going after Epic Beasts.Trackers: Hunters specializing in tracking down creatures.Alchemists: They serve the equivalent role of Exorcist Alchemists but for Hunters.Researchers: They serve the equivalent role of Exorcist Researchers but for Hunters.[*] Note: Few Exorcists and Hunter specialize in only one role or the other many are hybrids of multiple roles. Common Types of Nobles Noble Vampires: One of the more powerful groups of Nobles, these Noble Vampires are what many of the legends of old refer to when they speak of Vampires. While the level of power may vary it is known that for the most part they grow more powerful as they age. Vampires primarily gain abilities by taking in blood, the most potent of which is human blood. The more blood they take in the stronger they become, with all their strength rapidly increasing. Blood also allows them to increase their healing factor and regenerate their wounds faster. In addition constant intakes of Blood will cause them to live longer possessing a sort of pseudo-immortality. Most Vampires choose an age at which they want to be preserved and begin a steady intake of blood from that point on. Due to the increase of strength by aging, Vampires from Noble Vampire families streching back ages are generally much stronger.Aged Vampiric AbilitiesFlight.ShapeshiftingAllure: allowing them to charm creatures and other Humans. Strong willpower and training can allow one to resist this force.Noble Commands: This allows them to force Ferals Vampires to follow their commands, this generally requires a Noble Vampire to have a very strong bloodline.A very select few bloodlines even have the ability to use Noble Commands on other Noble Vampires. Some refer to this Bloodline as Barons although it is far from a universal term. [*] Weaknesses Sunlight: Vampires feel a mild agitation when in the sunlight, but this is most commonly seen as an underlying itch.Fire: Fire is extremely effective against most low level Vampires.Apotropaics: Vampires are mildy agitated when going near Apotropaics such as Garlic and Rosaries. Apotropaics also leave one resistent to powers such as Allure. Many Hunters have fashioned deadly poisons out of such materials.Wooden Stakes: Stakes are extremely effective for injuring Vampires as they lack the ability to properly regenerate from the wounds and even after healing, scars are often left behind. Ash, Hawthorne, and Oak are the most common woods used for the Stakes, and here at the Academy we have developed specialized bullets that act as weaker versions of the Stakes. [*] Noble Lycanthropes: While the fusion with the Wolf is indeed the most well known form of the Noble Lycanthropes the term can be applied to other “were” creatures. These creatures are able to morph their bodies into a bestial form, generally mamillian in nature although there are rare exceptions. This form is much stronger than the average human but it is primarily known for its significant speed. Of the common Nobles the Lycanthrope is by far the fastest. Lycanthrope’s abilities only increase depending on the state of the moon with the full moon being their strongest point. However Lycanthrope are also looked down upon by other Nobles due to many of them possessing less control over their bestial form, but like the Vampire they’re exist bloodlines that possess even more power, the strongest of which are known as Alphas. These Alphas also develop abilites over time the greatest growth period being during their teen years. Alpha AbilitiesResilience: No Alpha Lycanthropes is unable to control their bestial form with the exception of when the transformation is caused by extreme emotions.Primal Howl: This Howl seems to trigger an adrenal reaction in nearby subjects causing them to feel fear. The weakest of these howls just causes uneasiness but the most powerful can cripple people with fear. Obviously people with more willpower or training can resist this.Pack Mentality: This Ability allows Alphas to force other creatures to follow their command. The type of creature is determined by the type of Lycanthrope, for example Alpha Werewolves can cause Wolves, Feral Werewolves, and some of the most powerful can even force non-Alpha Noble Werewolves.[*] Weaknesses New Moons: Lycanthropes have next to no power during a new moon and most even have difficulty shifting forms during a new moon. The power levels of most Alphas generally drops to that of a normal Lycanthrope.Lycanthropes possessed limited stamina in their beast form and come out of it completely exhausted.Wolfsbane in its raw form will agitate Lycanthropes but mixed into a special poison that can be put on weapons it can greatly damage them. Weaker Lycanthropes can even be forced into changing into Human forms.Silver: The Hunter’s deadliest weapon against Lycanthropes. [*] Noble Kitsune: In Japan Kitsune are often regarded as noble and wise creatures, such high regard is aptly deserved. Kitsune do not start out in any Humanlike form, rather they begin their existence as a fox only being able to take on Human form when they reach an age of maturity, generally around 100 years old. There is some debate as to whether Kitsune should actually be classified as a branch of Lycanthropes but due to their perfect control of their fox forms many Kitsune scoff at the idea of being asociated with the “lesser” Lycanthropes. Kitsune tend to grow more powerful the more intelligent they become and this power if reflected in their fox form which grows more tails. When a Kitsune reaches nine tails the difficulty to acquire new tails rises rapidly, however at nine tails Kitsune begin to develop powerful abilities. Kitsune are one of the few Nobles that possess an actual form of immortality, if a Kitsune reaches a hundred tails they become fully immortal, albeit they can still be killed they will just never die of age. Kitsune however are known for having very long life spans, while the exact number is unknown it is believed they can easily live hundreds of years. Kitsune Abilities(Generally only one or two of these abilities comes into play at nine tails and the rest develop over time. Also please note that due to the rarity of a hundred tail Kitsune and the fact that the Academy has never encountered one means that this list is incomplete. Also all abilites can only be used in Fox form.)Hoshi no Tama: Glowing white balls of lights, Kitsune require them to focus their powers and hence guard them dearly.Tails of Fire/Lightning: Most Kitsune develop the ability to create and manipulate Fire or Lightning via their tails.FlightInvisibilityNightwalking: This ability allows a Kitsune to project itself into the dreams of others.Illusion Casting: Some Kitsune are able to create illusions to confuse and trick others, the more powerful the Kitsune the more realistic the illusion.[*] Weaknesses Hoshi no Tama: The same ball they use to focus their power can render the creature powerless should a human acquire it.Pride: Kitsune tend to be very proud beings something which can be used against them.Their Human form is also notoriously weak and even their fox form lacks any raw strength. If one can get past their trickery and flames it can be rather easy to take down a Kitsune. [*] Noble Sirens: The term Siren is actually applied to a wide variety of Birdlike creatures around the world, due to the broadness of the term a complete list of abilities can not be provided. Common Sirens include Harpies, Greek Sirens, and Thunderbirds. However there are boundless varieties from other parts of the world. [*]Noble Mermen: Like the term Siren, the Mermen term is also applied to a wide variety of undersea creatures. Common Mermen include Mermaids, Selkie and Encantados. Again boundless varieties due exist around the world. Common Ferals Feral Vampires: These creatures often appear as varying mixtures of man and bat and seek to devour humans. Unlike Noble Vampires they cannot survive without blood.Feral Lycanthropes: A merger of man and beast, these creatures can only operate during the night and hence are generally sleeping during the day. Higher Level Ferals/Beasts Hybrids: Hybrids are rather unique creatures as they appear to pieces of different animals and creatures all slammed together to make a new being. One of the most well known of this beings is the Chimera, however not all Hybrids are made of different animals, take for example the Cerberus. Hybrids tend to be lacking in intelligence and generally just follow the orders of their masters. While tamings have occurred in the past, for the most part these creatures are firmly under the control of Demons.Epic: Creatures of Legend from around the world, these are the beasts that fill up pages of myths and are some of the deadliest creatures to have walked the Earth. From Dragons to the Kraken these deadly beings have tormented and sometimes aided humanity for generations. While many have gained sentience, they chose not to go the path of the Feral or the Noble, instead they decided to live their own lives secluding themselves from the war between Humans and Demons. Still never rest easy, if these fearsome beasts ever decide to intervene, the tides will rapidly change, they are essentially nukes volatile to blow at any times. Common Types of Demons Nature Spirits: These demons possess forces and parts of nature. They are by far the most common type of Demon seen in our world as they will often possess insects and other small creatures. More powerful Nature Spirits possess large plants and animals such as Trees or Lions while others become a subset of Nature Spirits known as Elementals. These creatures take over parts of natures such as Water and Fire.Traits: Nature Spirits tend to be one of the foremost examples of not all Demons being evil as many merely wish to protect the places they have called home. However with the increase of urbanization around the world more and more Nature Spirits are becoming agitated and attacking humans. One of the few common weaknesses across all Nature Spirits is their reliance on a connection to what they considered their home or domain, hence should this connection be severed by either the destruction of this habitat or by being forced out of their home, they will often become much weaker.[*] Ghouls/Ghosts: These demons possess the recently departed. There exist two main types of this Demon, Ghosts who are an ethereal form of the departed being they possessed and Ghouls who possess the physical body. Ghosts and Ghouls are often unable to immediately repress the spirit of the departed and will hence seem to attempt to carry out some of the departed’s last wishes. It is not uncommon to hear them cry for the departed’s sorrows. Traits: Many Ghosts and Ghouls are most often seen around places filled with the dead, also their weak suppression of their hosts desires oftens makes it easier to manipulate them as many can be exorcised just by fulfilling the hosts last wishes.[*] Infectors: These demons sometimes overlap with Nature Spirits, they are demons whose very presence spreads rot and disease. They will often possess rodents and disease carries such as mosquitos. As expected they are commonly found in polluted or filthy places. Traits: As infectors are embodiments of disease, they are quite weak to most forms of sanitation. In addition many Infectors are rather lacking in intelligence and will act like one’s average insect, hence it is their numbers that cause problems.[*] Free Floaters: These demons are unique in that they don’t require a body to possess in order to enter our world. However they are often much weaker than most Demons due to be unable to take on a physical form. Many Free Floaters serve other demons, helping them search for a body or gather intelligence. Traits: Free Floaters are unable to attack one directly, the most they can do is cause issues in electronics by phasing through them, however this is also one of the easier ways to deal with should a Chanter not be around, as many are weak to heavy doses of electricity.[*] Inanimates: These odd Demons possess inanimate items, ranging from rocks to dust particles to even pieces of parchment. They generally are not too adept of fighting against Exorcists but are often seen with Infectors, helping them spread their diseases. They differ from Elementals in that they can’t actually manipulate the Elements even when they take over something like a rock, they can only manipulate that rock. Traits: Inanimates are often so unique that they rarely possess common traits, instead each Inanimate is generally dealt with on a case by case basis. Higher Level Demons Serfs: These are the lowest type of Demons to possess humans, most are only capable of Partial Possessions. However they do appear capable of guiding these Partial Possessions somewhat, using them to just cause quick chaos instead of more calculated attacks. Lords: These are generally the deadliest Demons one can encounter. Capable of shapeshifting they will often masqueraded themselves in Human Form. Demon Lords possess immense power and only the most experienced of Exorcists can hope to take them down. With the exception of a few elite Exorcists, Demon Lords are generally taken down via teams of expert Exorcists. It is currently unknown how many Demon Lords are walking amongst us due their habit of disguising themselves amongst the general populace.Princes: Students if you ever encounter a Demon Prince I can only give one piece of advice: run. We do not know where Demon Princes come from or even how to classify them, we know next to nothing about their power except that they are extremely powerful and dangerous. The very few purported cases of Demon Princes arriving all seemed to have a only a few similarities. One, these Princes appeared immune to all our attacks. Two, no Exorcist ever appeared to defeat them, it always seemed as something or someone else intervened. To this day Demon Princes remain an enigma. Our Campus Our Campus is located on an Island off the Northern Coast of U.K. and Ireland. Due to having purchased the Island we are the sole inhabitants on it. As we were founded in the late 19th Century our Campus is built with a Victorian Design. The campus takes up over 200 Acres and is divided up into five main areas: Main Hall: The Main Hall connects the front reception areas to the Arena Complex. The middle of the hall does open up for a large, open air courtyard with roofed walkways around it to allow for continued travel during rain.The Arena Complex is a large Amphitheater used for both assemblies and tournament duels. The reception areas are where the bulletin boards for upcoming events are placed. Links to the other parts of the school generally converge out of the central courtyard. The Northern Dorms: There are two sets of two dorms, first division is Male and Female, the second is Noble and Human. Younger Classmen room with groups of two to four students, while Upperclassmen get their dorm to themselves. The dorms are decently sized and have a desk and bed for each student rooming as well as one couch, all other furniture and equipment must be brought by students. Each dorm also includes a bathroom and shower. Each Dorm Complex also has a cafeteria and a gym that includes a pool.The West Wing: Classes that don’t require open areas for training are located here. The West Wing also includes the School Library as well as the Teacher Dorms. In addition there are gardens at the end of the of the West Wing which are where many of the Alchemists ingredients are brewed.The East Wing: Classes requiring open areas for training are located here. The main gym is located here as well as practicing areas for firearms and other weapons. The beast's room is here to allow students a chance to learn the details of summoning or controlling demons/creatures, finally this room houses the duelling arena allowing students to engage in duels or battles with one another on campus.The Southern Grounds: A large forested area often used for the training of Alchemists or field combat. Deeper in the woods lies a lake teachers may bring their students to for more training. Uniforms As with any respectable school, we pride ourselves on having our students look their best at all times, as such there is a standard uniform consisting of a black school jacket, a white collar shirt, a green tie and black pants. Both the shirt and the jacket possess the green emblem of our school, a rifle and a sword crossing over an open book, (Image Coming Soon.), atop the left side of a student’s chest. However we also value our student’s creativity and understand that this uniform is not the best for some of the more vigorous activities our jobs entail. As such we allow students to make modifications as they see fit to the Uniform and in addition many classes will have specialized outfits for their students to wear on some of the more endangering tasks. Student Application Form Name: What is your name? Gender: Male or Female? Age: How old are you? Type: Exorcist, Hunter, or Noble? Specialization: For Exorcists and Hunters this is the type(s) you plan to specialize in,for Nobles this is your species. Appearance: What do you look like? Personality: What are you like? Biography: What has happened to you so far? Skills/Abilities: What are you good at? Do you have special powers(Nobles mainly)? Weapons: Do they use any weapons in combat, if so what? Weaknesses: How do you get hurt? What are your flaws? For Familiars/Possessors of Tamers, Summoners, and Possessed Characters Name: What is the name of this creature? Gender: Does it have a Gender, if so what it is it? Type: Demon or Creature? Classification: Nature Spirit, Ghoul, Feral? (No High Levels, with the exception of possessed characters who should leave this as unknown.) Appearance: What does it look like? (If being possessed what does your character look like while under its influence. Does he have better posture or does he start huncing over?) Personality: How does it act? Biography: How did it meet your character? Weaknesses: How does it get hurt? What flaws does it have? Bestiary Entry: If one does not already exist. Rules Read the rules(Good Job, see how easy this is?) Follow all BZPower rules. No bunnying or autohitting without express permission of players. No OOC only posts and try and keep OOC discussion in the Discussion topic. No godmodding, this includes metagaming. Your character will win some and will lose some, and that’s perfectly okay, that’s how characters develop. To build on this, make sure your characters have some sort of weakness, it’s what makes things more realistic and creates a stronger character. [*] KEEP RELIGIOUS TONES TO A MINIMUM: This is extremely important, yes this is a game about exorcism so chanting out of the Bible to exorcise a demon is going to happen, however please keep any and all references to Religion in the CONTEXT OF EXORCISMS ONLY. BZPower has a policy of no religious discussions so when using a Religions of any culture ask whether it is necessary and beneficial to the character. If I see Religious discussions and debates brewing I will not hesitate to punish the offending players. The discussion is not only against the rules of the RPG its against the rules of BZPower. [*] Listen to the staff if you have a problem with a decision PM us. [*] Most importantly remember to have fun!! Some Words of Advice Obviously this RPG allows for characters around the world, so I want to see players be more than willing to play foreign characters, it's an interesting frame of reference, but please do your research. I want people to play characters, not stereotypes.Speaking of the world, this RPG will allow for creatures from around the world to appear. Some more well known than others, from Djinn to Wakwaks quite a few things can fit into here. I am more than willing to approve custom creatures from different mythologies but please do your research. I want the effort in research shown in the profile. I’m not going to require paragraphs of reasons why you should be able to play as so and so, but I do want the profile to paint a clear understanding of the creature. You don’t have to be an expert, you don’t even have your person be exactly like the creature you’re emulating, however the work should show and it shouldn’t seem like you just stole a creature based on common stereotypes. Teacher/NPC Profiles (Please note that as NPC Profiles these are rather shortened, I would prefer Player Profiles be much more in depth than these.) Headmaster The Bestiary and Class List (Feel free to add to these as both are incomplete.) Bestiary Class List
  12. Bakugan RPG: The Reign of Naga. Hosted by sonyaxe, co-hosted by The X Co-Co-hosted by The Lonesome Wanderer By all rights, none of us should be here. The world should have exploded, or been ripped to shreds. But it didn’t. And that is almost worse than if it had. Ever since the Bakugan fell from the sky, nothing has been the same for me. At first, everyone thought it was a game, but strange occurrences started happing. Bakugan started to talk, battlefields started collapsing, and the barrier between Earth and Vestroia, the universe that the Bakugan came from, started to collapse. Most of us didn’t notice this much until dimensional gate appeared in the ocean, bringing with it the supreme evil of Vestroia, Naga. He was a gigantic dragon had absorbed the Silent Core, which was made of negative energy that he hoped to use to take over the world with. Only one thing stood in his way. The Bakugan Battle Brawlers. They were a team composed of six brawlers, the best battlers in the world. Each was a master of their attribute. They crumbled like a wet paper bag before Naga’s assault. Naga then absorbed the Infinity Core after defeating his sister Wavern, giving him control over the entire universe. Four of the Brawlers -Marucho, Julie, Alice and Runo- were exposed to the silent core with their Bakugan and turned to Naga’s side. With them, Alice reverted back to Masquerade, the greatest Bakugan Brawler in the world. But that was three years ago. Naga has subjugated the world’s governments and brought Earth under martial law. However, there is still hope. Shun and Dan, the two greatest Brawlers, managed to escape, along with a few hundred children that still had their Bakugan. They… no, we managed to get to an abandoned military base somewhere off the coast of Cape Horn on a large island. We set up there, and with the help of our Bakugan, created a fortress that has never, and will never, be breached. From that fortress, the resistance harasses Naga, mainly by taking over bases or getting rid of supply trains to his massive armies. We are the Resistance. We will take back the world. ________________________________________________________________________ Battling Battles will be decided using Gate Cards, Ability Cards, and of course the Bakugan. To start a battle, one person will “set” a Gate Card, or throw it on the ground. This will be the surface that the Bakugan battle on. In a battle, you can have twelve Ability Cards, three Gate Cards, and three Bakugan. A good, basic battle would be where one of the 2+ brawlers challenge each other to a brawl. One of the brawlers shouts, "Gate Card, set!" and throws down one gate card. Each brawler throws one Bakugan onto it, and the battle commences. The owner of the gate card can then say, “Gate card open! (insert name of a gate card here)” and the gate card will have some special effect. Once this happens, brawlers can use ability cards by shouting, "Ability activate: (insert name of an ability card here). Brawlers use abilities to attempt to overpower their opponents Bakugan, while the two Bakugan duke it out on the field. One Bakugan will eventually be defeated, usually by an ability that one brawler was too slow to counter, or just by overpowering the other Bakugan using Gate cards and Ability strength boosts, in which case the stronger Bakugan may do some mixed martial arts to finish off his opponent . If a Bakugan manages to land a hit that would be under normal circumstances a mortal blow, the other Bakugan will return to ball form. The battle continues like this, each player taking turns throwing down a card, until one person’s Bakugan have all been defeated. Once a Bakugan has lost a battle, it cannot be used for the rest of the brawl. When all of one person's Bakugan have been defeated, the battle ends. Bakugan Bakugan are normally large, monstrous creatures. But on Earth, they take the form of a small ball about the size of a walnut. In this RPG, however, Vestroia and Earth merged, so Bakugan can choose to be in their ball form or in their normal form. There are six attributes of Bakugan, indicated by their color. They are Pyrus (fire), Aquos (water), Haos (light), Ventus (wind), Sub-terra (ground) and Darkus (shadow). Normally, each battler keeps only one attribute of Bakugan with them, but that is not always the case. Bakugan have different traits based on what Bakugan they are and their attribute. For example, a Ventus Bakugan would be faster than a Sub-terra, but the Sub-terra would be stronger. Your ability cards and gate cards can strengthen your Bakugan, and the ability cards unlock their various powers. List of Bakugan… Bee Striker · Centipoid · Cycloid · El Condor · Falconeer · Fear Ripper · Fourtress · Gargonoid ·Griffon· Harpus · Hynoid · Juggernoid · Laserman · Limulus · Manion · Mantris · Monarus · Rattleoid · Ravenoid · Reaper · Robotallion · Saurus · Serpenoid ·Siege Sirenoid · Stinglash · Tentaclear Terrorclaw ·Tuskor · Warius · Wormquake Gate Cards and Ability Cards Gate Cards: These cards are a crucial part of any battle. With them, you can do anything from raising your strength to switching attributes. In a battle, you would have three Gate Cards of your choice. A list of available Gate Cards:(will be added to as the RPG progresses) Ability Cards: Ability cards can determine the fate of an entire battle. You can have ten of your choice in a battle. These cards are more diverse than Gate Cards, and can have battle changing effects. A list of available Ability Cards: Factions: There are really two factions in this RPG. The Resistance, which is composed almost entirely of kids, is led by Dan, Shun, and Kai. In this faction, being a Darkus brawler is rare, as most Darkus Bakugan are being used by the Legion. The Legion of Naga, which is comprised of adults mostly that have been trained to use Bakugan and is led by Naga. Any attribute besides Darkus is uncommon,but there are still a good number of non-Darkus Bakugan. Locations: Fortress of Wrath: Naga’s main base. It is centered in what was once New York City, in the United Nations building. Apparently, he found it funny that humans could ever be united in any way. The weapon systems on this place are HUGE. Meaning, if you don’t have the pass code ready in about 2.637 seconds, you will be blasted to atomized bits. If you are a member of the Legion of Naga, you will most likely start here. Parade Grounds: Within the Fortress of Wrath, there are many open spaces where soldiers drill and practice battling. Soldiers also trade news, eat, and spend what little leisure time they have on these large fields. Weapon Station: This is where most of the fortress’s weapons are controlled from. Pretty basic, but you have to be pretty high ranked or respected to set foot in here. Occasionally, missions are planned in this room. Redemption H.Q.: This is the central hub of all of the Resistance’s missions. There aren’t many weapons, but this fortress is naturally protected by the year-round storms that rage around the island it was built on, courtesy of some volunteer Aquos Bakugan. If you are a part of the Resistance, you will most likely start here. Battle Park: A large, sunny, verdant park filled with flowers and trees, and also brawlers wishing to hone their skills. Most of the time, this is where people train and hang out. Mess Hall: A place to eat, hang out, and just talk about anything. Command and Control: A large, tiered, circular arena where missions are planned. Everyone is allowed to listen and give their input or ideas, and missions are planned by everyone, not just the leaders, using a democratic, voting procedure. Most other places, such as cities, forests, mountains, etc. will be basically the same. Cities are constantly changing hands as the Legion and the Resistance battle it out. Rules: 1. Follow all BZRPG rules 2. Follow any guidelines listed above 3. No meta-gaming. Meta-gaming is using information in you IC posts that you character could not possibly know. Just don’t do it. It annoys me. And when you annoy me, your Bakugan gets sent to the DOOM dimension. (Lol jk) 4. Use IC for in character posts and OOC for out of character posts. 5. Be respectful 6. Have fun! Character: Please put your character profile in the discussion topic for approval. Your character will be a kid, 12-16 years old if you are in the resistance, or an adult, from about 25-38, if you are in the Legion of Naga. Character sign-up sheet. Name: Age: Gender: Faction: Main Attribute: (Pyrus, Aquos, etc…) Appearance: (please, more than ten words at least) Personality: (self explanatory) Background: (optional) Bakugan: (Use the list that is up farther in this post. List their type and attribute.) Here is some extra info: After about 20 posts in this RPG, and after you win at least four brawls, I may see fit to reward you with a talking Bakugan. All staff will automatically have one. This is my first RPG. Please, if there is any confusion, comments, or criticism on ANYTHING, don’t hesitate to ask. On Talking, or Guardian, Bakugan: These Bakugan are Bakugan that have seen fit, whether through chattiness our seeing potential in their brawler, to talk to them. Be creative, give your Bakugan a personality! For example, a Seige may have a chivalrous personality, or a Robatallion may be like Spock. Be creative! Major NPC list so far:(will be added to as the RPG progresses) Character list:
  13. Approved by SisenThe year: 2009Dr. Cyborg is the founder/president/owner of a technology company called UlTech Industries. One of his labs researching more efficient ways of communication than radio intercepted a laser comm.This message said:"Preparations almost complete.Invasion will commence soon.Be ready!"He brought this message to the leaders of the Lego World. They agreed with him that it represented a threat. They commissioned him to create a team to counter that threat. And so, the ADU was both.The ADU, or Alien Defense Unit, is a team that Dr. Cyborg heads. It has cutting-edge technology and constantly trains to be ready. It is not common knowledge, however.The year: 2012The month: DecemberThe day: the 21stINVASION! The aliens have attacked. Normally, humanity would be defenseless, but not now. In the words of one of Dr. Cyborg's best commanders, "Have no fear! ADU is here!"This is the story of the Alien Conquest.Who will win? That is where you, the player, comes in. Create a character. Join a side. Fight. Win!-------------The rules below are pretty much copied from the Dino Attack RPG. As such, I am giving credit for making them to PeabodySam.RULESRules are important to the survival of this RPG. Breaking them will result in penalties depending on which rule and how severely it was broken.1. All BZP rules are in effect here. This means no spamming, no flaming, etc.2. Use "IC" when In Character (describing what your character is doing in-universe) and "OOC" when Out Of Character (to talk and discuss with other BZP members). This way, it is less confusing for other members to read your posts. For example:"OOC: I bought a Earth Defense HQ on eBay yesterday!IC: Jerry spun around in his Alien Defender. He dodged the Tripod Invader, and began to plan a solution to defeat the monstrous walker."3. Keep violent descriptions down to minimal. Instead of typing "IC: BAMBAMBAMBAM! He shot his machine gun at the Alien Trooper just for fun, and laughed as he saw its guts spill out onto the street!", write "IC: He fired his weapon at the Alien Trooper, whose life came to an abrupt end."4. Do not kill other players' characters without their consent.5. If you are planning to leave this RPG, please let us know in advance so we may take your profile down from the wiki. If you're only going on break, tell us so that I do not take down your profile.6. Rookie Defenders are limited to the Jetpack, and Standard Defenders are limited to Starter Vehicles. Unless my consent is given, they may not use any other vehicle.GUIDELINESGuidelines are like the rules. However, breaking of the guidelines only results in a warning.1. Instead of adding more PMs to our inbox, if you've got something you want to tell me about this RPG, do so in your post. That’s why the "OOC" part of the post exists.2. Do not kill official LEGO Characters. It's alright if you kill your own made-up characters, but if Pepper Roni or Captain Redbeard dies, I'm going to ask you to change your post.3. Please know that at times I can be extremely busy and cannot always attend this RPG. This means that we may not add your character's profile to the wiki as soon as you post it. If we have not added your character's profile, do not, repeat, DO NOT hassle us or PM us to get it added. Patience is a virtue, you know, and although I admit that I lack patience, I hope you have some instead. Be considerate.4. Do not PM your profile to me. Post it here instead.5. If possible, make your posts medium-length. Epics are not required for each post, but posts with one or two in-character sentences don't add much to the RPG. This RPG tries to see how well you and other members can interact and take control of the story; while this can be achieved through short posts, it take far less time with medium-length posts.6. Keep interaction with other LEGO themes down to minimal. It's alright if your character has a conversation with Pepper Roni and Captain Redbeard, but if scores of Space Police begin to show up, it would get ridiculous.7. No G-Modding. If your character leaps across a fifty-mile canyon, or defeats two hundred Motherships single-handedly without breaking a sweat, that's G-Modding. Don't do it. It makes the RPG less challenging.7a. There appears to be a bit of confusion over the term 'G-Modding'. In this context, 'G-Modding' refers to giving your character ridiculous abilities. Apparently, another definition of 'G-Modding' is controlling other people's characters. The former is what's not allowed, but the latter is allowed in this RPG.---------------Alien Defense UnitRanksThere are three ranks. When you first join, you will be at Rookie Defender rank. After ten good-size posts, you will become a Standard Defender. You will have access to most vehicles. Some Standard Defenders will have sub-ranks, like Commander, Captain, Pilot. If you do much to defend Earth, I will decide to upgrade you to Elite Defender. You will have access to the Earth Defense HQ and the Jet-Copter. The main perk of Eliteship is being able to use these vehicles.VehiclesThere are five vehicles. They are:1. The Jetpack: This is a personal flight pack. Rookie Defenders can only use this.2. The Alien Defender: This is a one-man buggy with two missiles and two guns.3. The Alien Interceptor: This jet is commonly docked with an Earth Defense HQ.4. The Jet-Copter: This helicopter with jet boosts is only available to the Elite Defenders.5. The Earth Defense HQ: These mobile command centers are also only available to Elite Defenders.ProfessionsWhen you sign up, you can say what profession you would like to be. You can be a scientist, who researches alien biology and weaponry. You can be a pilot, who pilots Interceptors and Jet-Copters. You can be a scout, who locates enemy strongholds with a Jetpack. You can also be a common infantry trooper, with no specialization.Sign-up FormIf all this appeals to you, and you want to defend the Earth, use this sign up form: Alien InvadersRanksSame as for the ADU. When you join, you will be a Rookie Invader. After ten good-size posts, you will become a Standard Invader. You will have access to most vehicles. Some Standard Invaders will have sub-ranks, like Commander, Captain, Pilot. If you do much to invade Earth, I will decide to upgrade you to Elite Invader. You will have access to the Alien Mothership and the Large UFO. The main perk of Eliteship is being able to use these vehicles.VehiclesThere are five vehicles, and two extra variants:1. The Small Hoverscout - This is the only vehicle Rookie Invaders can use. A. The Small Hoverscout comes in a larger variant, inventively named the Large Hoverscout.2. The Dualsled - This unit requires two pilots in its combined form, but has double the speed and firepower.3. The Tripod Invader - This three-legged walker is the most common Alien assault craft. The cockpit can detach and fly off.4. The Small UFO - This small disc-shaped craft is common knowledge among humans, for it was used to scout out this planet for years.A. The Large UFO - This larger variant has more speed, firepower, and agility, but it is only available to Elite Invaders.5. The Alien Mothership - This is used only by Elite Invaders, but it has the most firepower of any of the invasion craft.CastesWhen you sign up, you can say what caste you desire to be in. You can be an Alien Trooper, who is used as cannon fodder. You can be an Alien Pilot, with the fastest reflexes this side of the Andromeda galaxy. You can be an Alien Android, with a computer-enhanced brain. If you want, you can even be a Clinger! (Though I don’t recommend it!) You may not be an Alien Commander, that is taken, for there is only one Commander, and he is Hypaxxus-8!Sign-up FormIf all this appeals to you, and you are feeling evil and zombie-like (brainpower!) you may use this sign up form. That’s it. Those are the rules. Join the RPG. See you there, and may the best Sentient Life win! Hence comes the Alien Conquest.
  14. Requiem IV Crew Profile Database All crew members of the SPRSD Colony Ship “Requiem IV” must undergo proper psych scans and assessments of any capabilities they possess, with the hopes that these unique abilities may be properly instituted into the fulfillment of the ships main objective. Before submitting your profile into the Database, please be sure that it has been approved by a Requiem IV Administrator. Any profiles placed within the Database without proper certification will be discarded, and your application will be ignored. The proper form must be filled out – [b]ID Tag:[/b][b]Gender & Species:[/b][b]Appearance:[/b][b]Power Suit:[/b][b]Abilities:[/b][b]Personality:[/b]All crew profiles can be found by accessing the database. <<<error>>> <<<forced shut down>>> <<<rebooting>>> <<<data recovery in progress>>> <<<corrupt files detected>>> The following information has been retrieved. Please indicate which crewmember you are seeking, in numerical order by their ID Tag. As data files are properly recovered, updates will be made to this database. <<<DATA RETRIEVED; FILES CORRUPTED>>> ---> Crew Member 00005 <TERMINATED> ---> Crew Member 00006 ---> Crew Member 00007 ---> Crew Member 00008 ---> Crew Member 00027 ---> Crew Member 00072 ---> Crew Member 00113 "Slash" ---> Crew Member 00149 ---> Crew Member 00196 ---> Crew Member 00271 "Sparky" ---> Crew Member 00306 "Bubbles" ---> Crew Member 00337 ---> Crew Member 00391 ---> Crew Member 00400 ---> Crew Member 00404 ---> Crew Member 00608 <TERMINATED> ---> Crew Member 00655 "Rocky" <TERMINATED> ---> Crew Member 00682 ---> Crew Member 00686 "Cannon" ---> Crew Member 00767 "Knight" ---> Crew Member 00819 "Priest" ---> Crew Member 00913 "Bowie" -error- duplication detected... -error/fix- duplication deleted... ---> recover deleted filed "Crew Member 00913"[x2] y/n? ---> -n- ---> Crew Member 00999 ---> Crew Member 24601 ---> Crew Member 03608 ---> Crew Member 07725 ---> Crew Member 29824 ---> Crew Member 31415 "Iron Boy" ---> Crew Member 59049 <<<RECOVERING DELETED FILES>>> ---> Crew Member 00060 ---> Crew Member 00841 <<<RECOVERED FILES>>> ID Tag: 00005Gender & Species: Deceased Male Steltian [Worker Caste]Appearance: 00005 was, in life, a massive Steltian of apparent strength. His armor was of slate grey coloration mixed with small amounts of blue and red, with eyes of the former. His shoulders were of particular note in just how wide they were, and based on his build, it was unlikely he would be able to maintain his species reputed ability to achieve temporary flight.Power Suit: 00005 wore a huge blue power suit of great bulk. The armor plating alone was much thicker than that of the standard ship crew member, even for a member of his species. What attachments it possessed are unknown, as he never demonstrated them. He did, however, carry a massive energy cannon with him that was later looted off his body (before promptly exploding from misuse).Abilities: 00005 apparently possessed great strength, and enough technical intuition to figure out the workings of his weapon.Personality: It is hard to say much on the personality of 00005; however, he did seem quite quick to scare, especially of the Lost which had been following him. It's a shame he died so quickly. Thank you, and have a nice day. SPSRD Administrator Levacius
  15. Hi Everyone! This is the Bakugan RPG: The Reign of Naga Discussion topic. In this topic, you discuss stuff pertaining the the RPG. Also, in this topic characters are submitted and stuff. Oh yeah, here is the character format. Name: Age: Gender: Faction: Main Attribute: (Pyrus, Aquos, etc…) Appearance: (please, more than ten words at least) Personality: (self explanatory) Background: (optional) Bakugan: (Use the list that is up farther in this post. List their type and attribute.)
  16. MINECRAFT RPG Do you love minecraft to the fullest extent? Do you wanna have a minecraft RPG? Well, I just made one. *Bows modestly* In the comments copy/paste this then fill in the empty spaces Name: [ You cant pick Steve. Just put your username or whatever. If you have minecraft then your minecraft username. Two people cant have the same name, so look through the Members section below to see if anybody has your name.] Skin: [Describe your skin, or take a picture of your skin and put it on here.] REMEMBER: I MUST ACCEPT YOUR APPLICATION BEFORE YOU ROLEPLAY. IF YOU ARE NOT LISTED IN THE MEMBERS AREA BELOW, THEN YOU ARE NOT IN THE GAME AND YOU CANNOT ROLEPLAY! Members: 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. Places (Places you can go to) Overworld (You MUST spawn in this place) Nether (You must build a nether portal with lots of obsidian and flint and steel.) End (You must get eye of enders and use them until you find this) RULES!!! 1. You CANNOT PLAY UNLESS YOU KNOW ENOUGH ABOUT MINECRAFT! 2. Do not overpower yourself 3.You cannot play until I accept your application 4. You cannot use items from mods, or something that is not in minecraft. You cant use ANY mods. 5. When you are roleplaying put IC, if not put OC Example: IC: I shot you with a bow OC: Can I do that? 6. You cannot have more than one person 7. At the beginning of your turn, say, IC: [Your persons name] [Place] 8. You start of with NO items. My Person: Name: mario1437 Skin: White skin with blue eyes and a black hoodie. Wears black converse and a cyan shirt. Wears blue jeans as well. Banned Items: Spawn eggs, Nether portal, end portal, lava (not lava bucket, just lava.), Water (Not water BUCKET just water itself.) Let me start it off IC: mario1437, Overworld Walks aroung trees for wood. After I get enough wood I make wood planks then a crafting table and a wooden axe. Then I go cutting trees for more wood. Eventually, it starts getting dark so I make a house out of my two stacks of wood planks after my axe broke.
  17. Okay, this has got to be the worst depiction of Gali I have seen by far. Yes, even worse than those weird hair-extension creatures and those kookie softies you would find on DeviantArt and the like. Maybe it gets better later, but I am unimpressed by what they are doing. You would think that playing as Gali would awesome, like as this wise, meditative, elemental demigod, but instead we got... Someone who happens to look and be called Gali, who screams a lot. I think this is what people complained about when complaining about Other M, but atleast Other M makes some sense if you know the Metroid lore and emotional context and Samus still gets to do cool things. Though then again, this is a game where apparently Mata Nui was also invaded by aliens, so what am I to call out on character reinterpretations. Also, "romance"? What is this an otome game now? I mean no offence to otome games, they are fine as they are, but this is just transparent pandering to the shippers really. Thankfully it's optional.
  18. Please note that this actually has nothing to do with the BZPRPG, other than subject matter. 1. "Swag" is not an element. 2. A character's weapon of choice cannot be longer than the character is tall. 3. There is no Kanohi mask of Partying. 4. Under no circumstances am I to say the words "choo choo". 5. Sadly, I cannot name a character after myself. 6. "The Truffle Shuffle" is not a specialized combat maneuver. 7. Explosives are bad. 8. Thrown combustibles are bad. 9. Caustic grenades are bad. 10. Incendiary kunai are bad. 11. Fireworks are bad. 12. Bags of rocks are bad. 13. I cannot use the Kanohi mask of Stealth to turn on all the water faucets in a building and remain undetected. 14. My Matoran cannot best a Skadi in a fistfight, no matter how awesome that would be. 15. Dogs are not a playable species. 16. My characters are not skilled in napping. 17. Snipes do not exist, and I am not to go on a quest to search for them. 18. If I do find a Snipe, I am to kill it discreetly before it lays eggs. Preferably in the wilderness, next to a body of water. 19. I should avoid archers and Electricity Toa. Or Electricity Toa archers. 20. If I cooperate with another PC, I will not completely ruin their agendas in the most embarrassing ways possible.
  19. Peace has come to the land of Albion! At last, after near three decades of shedding blood and vicious infighting the land has once again fallen under the rule of a king, finally putting an end to the Great Civil War of Succession. The war was begun when the old King Leo Mathias died with no clear heir, his only son killed in a battle with the trolls in the west. As soon as his head could no longer bear the crown it seemed every house, clan and banner-lord leapt up to nominate a head of their own, as years of marriage and breeding had left many with a just and equal claim to the throne. Knight fought knight, man-at-arms fought man-at-arms. Crops died untended in their fields, homesteads burnt, great castles were broken to rubble. For some thirty years great Albion was cursed with this madness of greed and rage but the cure has come, and his name is Lionel. Lionel Caerwyn of the ancient and noble house of Caerwyn, was but an infant babe when the Great War first started. An infant babe with a claim through his mother's blood and a father callous enough to believe he could control the crown through his son if only that son could inherit. However the father did not anticipate how long the war would drag out for, nor that a wasting sickness would take him before his plans could come to fruition. His training of the child left Lionel a cunning adversary in the field of battle and in political manoeuvring, and his early demise meant the boy inherited none of his coldness. The ability to both charm and strategise twinned in one champion made him a force to be reckoned with; what rivals he could not rally to his own cause with words of flattery he could crush with sheer military might. It took thirty years, but with the signing of the Treaty of Aldendan removing the last of the legitimate claimants Lionel Caerwyn could truly call himself King. Officially recognised by all major parties, he began reinstating the Crown's Peace, the ancient Pax Corona, an attempt to restore peace to the land and remove any last threats to his reign. For you see, signing a treaty does not make every problem magically vanish. Bandits that swarmed the lands in times of war still prey on the weak, the remnants of broken armies roam far and wide in search of conquest, the ever-present threat of the trolls looms as it always will in west…and in his last mountain fastness the vengeful Bat Lord plots the downfall of all Caerwyns... Lords of the Realm Lionel Caerwyn, King of the Realm, Lord of Gold and Glory. He claimed the throne through the blood of his mother, the old king's cousin, and secured it through conquest. He rules the realm now from the great citadel of Watsmaet, his mind turned to the task of enforcing the Pax Corona and ensuring his own succession so a second war will not break out should his rule be ended. Upon taking the throne he dropped his own house sigil of a green fire-drake and took up that of the old king; a lion, proud and crowned. It is this sigil his house-knights and bodyguards wear, while the knights who bear the lone crown sigil are dispatched across the land to bring law and peace. Willem Caerwyn, the Earl Wyvern, Lord of Plain and Plunder. Younger brother of King Lionel, and inheritor of the green fire-drake sigil that lends him the title Earl Wyvern. Always considered 'the spare' by the elder Lord Caerwyn he did not receive as much instruction in conduct and warfare, making him a more impetuous and reckless sort of fellow than his reserved and calculating brother. Lionel is smart enough to recognise such traits as useful and effective in some circumstances, making the two close companions despite their differing humours. For his aid in the Great War Lionel awarded Willem lordship over the flatlands of Estfallan, famed for both its extensive farmlands and occasional piracy from the port town of Darkharbour and its castle, Dragonsmouth (ancestral seat of the Caerwyns) Hossler Vahnn, the Black Falcon, Lord of Storm and Snow. A hard man, hard and cold like the northern mountains over which he holds sway. He was one of the few great lords not to lay a claim to the throne of Albion, instead lending his support - and army - to Lionel. Since the men of Gryshire, Hossler's province, long ago mixed with the Viking raiders of the far off icy islands they are strong and doughty warriors, and their support was key in several of Lionel's earlier victories. Yet he has asked for little reward, still content with keeping his own province safe. His castle is Falcon's Roost, high in the Gargrim mountains bordering the Blasted Wastes. Danaus Milkweed, Warden in the West, Lord of Stone and Shield. The Milkweed clan have always held in the harsh lands of Marsokk, where the Marbrantt mountains both limit troll attacks to simple raids but turn the lands in their shadow to swamp and marsh with floods of meltwater. Danaus was one of the first lords to claim Albion as his own in the War of Succession, and in truth probably has the better claim than Lionel, but his heart went out of it when his eldest son was killed in a skirmish with the Black Falcon's troops. He withdrew to his fortress of Aenkia until swayed to join Lionel's cause through bribery and homage. This may make he and Hossler allies, but in truth he has never forgiven the Falcon for his son's death. There is just little he can do about it at present. He holds the title Warden in the West as it is his armies that stem the trolls from advancing over the mountains into Albion proper, a constant state of warfare which makes even the youngest man in his legions a grizzled veteran. Anyone bearing his blue fire-drake sigil will receive honour and respect wherever they go. Felix D'Warrow, Earl of the Under-Hall, Lord of Steel and Silver. In ancient times the D'Warrow house were the butt of every joke. Their territories at Nethcross were risibly worthless, full of rocky outcroppings, steaming bogs and land salted by sea winds. These jokes stopped when attempts at digging to fertile ground beneath the salt and bogs uncovered vast seams of mineral wealth. Iron for swords and armour, silver for coins and wealth, coal for fires and forges, even clusters of gems like the eggs of some terrible bird. The D'Warrows became rich and powerful off this, adopting their current sigil of the double axes to symbolise the mining efforts and weaponry it produced. Since the wetland moors of Nethcross could support no castle above them, they built the Under-Hall within their mines and tunnels. No army has dared to siege it in the hundreds of years it has stood. Heironymous Basil, the Bat Lord, Lord of Wrath and Ruin. The house of Basil has always claimed direct descendant from an ancient line of kings that predated Leo Mathias and his kin, and it was this former glory Heironymous sought during the Great War. It is believed this was down to the urgings of his consort Willa, a witch rumoured to be from the Blasted Wastes, whose words were like poison into his ears. His radical claims gained no support amongst the other lords, and his own province of Nichtblud, squeezed between the warriors of Gryshire and the veterans of Marsokk, stood little chance against the forces arrayed against it. While Heironymous himself still lives, most of his lands and holdings were given away to Danaus Milkweed as part of Lionel's settlement with the Warden in the West, leaving the self-styled Lord of Wrath and Ruin largely powerless and forgotten. That is, until he hit upon the notion of gathering the scattered bands of forgotten armies to his sole remaining fortress of Dunnor, arming them under his black bat sigil and sending his so-called Fright Knights to pillage and loot… The Realm of Albion Watsmaet: Where the Kings have ruled since time immemorial. A great citadel or marble and granite standing on a mighty spar of rock where the Dragon River running from Darkharbour and the Broadwater from the Gargrim mountains cross each others' paths. Dragonsmouth: A fortress originally built to guard against attacks from the river, and to launch piratical attacks on the continent beyond, Dragonsmouth actually gets its name from the immense carving of a dragon's head over the main entrance which was used to spew boiling water on any would be attackers (which also spawned the Caerwyn crest). Confusion over time, however, has led to the belief that it is because it sits at the mouth of the Dragon River, never mind that the Dragon River wasn't called as such until this belief. Falcon's Roost: A construction of impenetrable stone built into the very mountains it sits on. Few in history have been foolish enough to attempt to storm the Roost, and their idiocy has been remembered long after their names have been forgotten. It looks out over the Blasted Wastes, but what exactly it was supposed to guard against in those long forgotten days has been lost to the annals of time. Aenkia: Also known as the Shield-Fort, for a pair of reasons: its is the greatest bastion of defence against troll incursions from the western lands, and long ago one of the Milkweed lords started the tradition of hanging the shields of the fallen upon its eastern wall as a sign of respect and defiance. Said eastern wall is now entirely covered with shields, a dazzling array of blue fire-drakes glaring towards the troll lands. The Under-Hall: After years of renovations, extensions and improvements, nobody is quite sure where the Under-Hall ends and the Nethcross mines begin. The surface entrance is not much to look at though, being a simple motte and bailey. A determined army would have no trouble breaking into the Under-Hall proper. No, the real problem would be getting out again Dunnor: In the craggy lands of Nichtblud, there was never going to be much space for a castle on the scale of Watsmaet, so the forts there were always very tall and oddly narrow. Dunnor is no exception, looking like some strange rocky arm reaching for the sky. While not the ancestral home of the Basils, it has always been their fall-back and last refuge. You can feel the paranoia leaking through the architecture, as any wall or floor could be a trap to discourage invaders. Blasted Wastes: Lying north of Gryshire and Falcon's Roost, legend says this was the home of a mighty sorcerer, king of all he surveyed. It is this sorcerer the Basil family claims descendant from, as it happens. He ruled with black magic and necromancy, which slowly poisoned his land until nothing living remained that wasn't sustained by his dark power. It is said a good wizard came and challenged the sorcerer, and that their battle reduced the land to nothing more than the scorched and toxic wasteland it is today. Nothing dwells here but the dead and, it is said, the vanquished sorcerer's apprentices. While there are mages and hedge-wizards still left in the world, no-one equals the power of the two titans that fought here. The Troll Lands: Nobody quite knows how the trolls, green in skin and long in fang, came to dwell to the west of Albion, whether they came in boats or walked across a since-sunken land bridge. Nor does anybody particularly care; they're more focused on how to keep them there. The trolls are too many and too dug-in to be driven out if all the armies of Albion were gathered together, but they can at least be stopped by the Marbrantt mountains and the long line of Wardens in the West. Lost Clans The Black Bulls: While the land was without king, the fortress of Watsmaet was held by Cedric the Bull, old king Leo's Marshall-at-Arms. While the infighting began, Cedric saw how petty and quarrelsome these lords were, and how pathetic their claims, and decided to simply take the crown himself through strength of arms. It was essentially what the rest of them were doing anyway after all. His ruthlessness and strict discipline in his troops won him many victories, but were in the end what cost him everything. When seeking to conquer the province of Banteras, swathed as it was in the Old Forest, he decided that he wouldn't risk being bled dry in constant ambushes and skirmishes and simply ordered the forest set alight, razing the city within. The Burning of Banteras became infamous, and more gratuitously violent with each retelling, drawing the ire of every noble family in Albion. Cedric was lured into a battle which turned out to be a trap which left him outnumbered and outmanoeuvred. His army was broken and Cedric himself hanged from the blackened remains of the oldest oak in the Old Forest. The remains of his army took up a black bull as their design, a remind roof Cedric's great strength and famed horned helmet, and wander the land as swords-for-sale or vicious marauders. The Wolfpack: In times of war, thieves and bandits grow brave through the absence of law. In the midst of battle a soldier's heart might be so gripped by fear that he turns from his friends and flees. These are the fellows who make up the Wolfpack; courageous thieves and cowardly warriors. Lost souls who joined swords because the alternative was no home or food. In the Wolfpacks you might find a exile from Nethcross rubbing shoulders with a deserter from Marsokk while breaking bread with a criminal from Gryshire. They are of all provinces and yet none, as mismatched in skills as they are in clothing and weapons. A raggedy band of outcasts who prey on the weak like the wolves they take their name from. The Forestmen: On the surface the forestmen who fight under the stag sigil seem to share many similarities with the Wolfpack. They originate from many provinces, follow no lord or king and occasionally rob and raid from others. But they are no wandering band of misfits, instead they believe that the forests of Albion are rightfully theirs, that they should be allowed to dwell in them unmolested and tax whomever they wish for passage through them in what they consider a noble cause. They hold this to be true as, for the most part, the Forestmen are the survivors of the Burning of Banteras. The forests are the home they have taken since their own was lost, and no king or his Pax Corona will drive them out. Rules 1. All BZP Rules apply. Obviously. 2. No godmodding. This means no killing whole cities of enemies in a single go, no pulling deus ex machina solutions out of nowhere, no developing sudden skills never displayed before, and so on. 3. Don't have your character somehow know something that he would only have learned if you, the player, had told him, aka metagaming. 4. I realise this is a game where pretty much everyone is going round with a variety of very sharp and pointy objects with the intent of hitting other people with them, but try not to get too graphically violent, okay? 5. Related to the above, don't kill someone else's character without their permission 6. To play, use IC, meaning In Character to describe events happening to your character, and OOC, meaning Out Of Character, for things you as the player are saying 7. There are currently no limits on characters. Its a big world, go nuts Profiles Fill 'em out and post 'em here Name: Gender: Appearance: Personality: Alliegance: (If any) Weaponry: Skills: Biography: Thanks to Sisen for approving!
  20. RPG: The ProeliumContents:I. PlotII. Laws of the Proelium (General RPG Rules)III. LocationsIV. Rules of the Arena (Battle Types and Rules)V. Character CreationVI. Staff I. Plot: A giant, mechanical flying island, which also happens to house a grand arena for fighting tournaments. Everything on the Proelium centers around the arena and the combatants inside. Every year, the island's Mayor holds a tournament in the arena to find the best fighter in the world- one worthy of being called a true champion. Many fighters gather from throughout the world to fight for the title- and two types stand out from the rest. One kind of fighter is the ideal champion- one of those who works tirelessly to win, and always follows the rules of combat. The other kind of fighter is the one who is just in it for the title- and they don't care how they get it. As the fighters clash in the arena, they will all have to struggle to get on top- so how far will you go?II. Laws of the Proelium: [*]Follow the BZP Rules - This one's a no-brainer, but following the BZP Rules will ensure everyone has a good time while playing the RPG[*]Get your profile approved before playing - Post your profile in the Discussion Topic, and wait for it to be approved by the RPG hosts before you start playing. A list of approved profiles is in the post below, sorted by player name.[*]Keep it realistic - Yes, your character may be faster than normal people, but that doesn't mean they can just jump from one side of the city to the other. This also means that you can't instantly defeat your opponent in one blow, and your character won't know everything that you know.[*]Rules on Killing - Due to the nature of the fights in the arena, it is very, very unlikely that you will kill anyone there. However, killing outside the arena is permitted, however, killing a random NPC will be much easier than killing a player character. Also, due to the small, single-city scale of the RPG, remember that you might, and can be found out.[*]Settle your fights - Undoubtedly, there will be a fair amount of fights between players in the arena. However, these fights can't last forever, so know when you've been beaten. Remember to be fair and reasonable, or a Referee might come in and end the fight.[*]Have Fun - The success of this RPG depends on everyone enjoying it, so enjoy yourself Repercussions: [*]Bad things happen if you don't follow the rules. You get three chances, but there are still consequences whenever you break the rules.[*]Strike 1- you will be given a warning, and all your characters will be placed in prison for a period of time (at most, a week for the first strike), harming their reputation in-game and you cannot post while all your characters are in prison.[*]Strike 2- your characters will be placed in prison for a longer time than the first strike, having the same consequences. You will also be given a temporary ban from entering any official battles for a while.[*]Strike 3- you get banned from the RPG, and your characters are either shipped back home to the surface or marked for assassination. III. LocationsThe Proelium: OverworldThe Fighting Arena - This is where combatants go to participate in their official matches. A large round building in the middle of the town square, the Proelium Fighting Arena is the main attraction of the Proelium. Inside, there are many stands for spectators, a huge field in the center where the fights take place, and huge screens so everyone can see the action. The arena also features an environmental simulator, so that different environments (i.e., Jungle, Snow Fields, Urban, etc.) can be replicated in large-scale battles This is also where the Mayor resides. You can contact him through his secretary, who has her own desk in the lobby. The Proelium Fighting Arena also houses the regular combatants locker rooms and their special training arena, although this part of the Arena is sealed off to normal civilians and new challengers.The Town Square- The town Square is where shopkeepers tend to set up shop, as it is the most frequented area on the Proelium. With direct access to many great attractions such as the Proelium Fighting Arena, and the Proelium Gym the Town Square is the place to be if you own a shop of your own.The Proelium Gym - The Gym is where the rookie challengers train. Frequently visited by both trainers and Arena Challengers, this is also a great place to set up shop if the Town Square is too mainstream for you.The Living District- The living district is where most of the Proeliums inhabitants reside. In fact, only the Mayor and regular combatants are legally allowed to live anywhere else. The Living District is a huge place, filled to the brim with skyscrapers. Libraries, and other places of knowledge are located in this district.The Proelium: UnderworldThe Underworld Arena- The Underworld Arena is a gigantic arena deep underneath the Proeliums Surface with chains dangling precariously from the roof, and hundreds of lights pointed at the fighting ring. Spectators may watch the ongoing battles from the bleachers just outside the fighting ring. There are metal fences that surround the circular fighting arena, separating the spectators from the combatants. The only way to reach the Underworld Arena is to go through one of the many doors in the Town Center Station of the Dark Line Subway.The Underworld Living District- The Underworld Living District is nothing more than an abandoned passageway with some nooks and crannies carved into the wall for people to sleep in. There is a few small prototype Living District buildings that apparently didnt make it all the way to the surface during the Proeliums creation, but those are reserved for those who live in the Underworld and not for those who only go down there to watch the matches. The Underworld Living District is only accessible through one of the many doors in the Living District station.The Dark Line Subway -The Dark Line Subway is one of the few actually legal locations in the Proelium Underworld and provides quick transport from the Living Districts to the Town Square. There are two stations, the Living District station, and the Town Center station, and both are identical. Other than the subway trains, the only other things of note are the many doors. One of the doors in the Living District Station leads to the Underworld Living District, and the same door in the Town Center Station leads to the Underworld Arena. The rest of the doors lead to the maintenance Tunnels, and thus are off limits to civilians.Proelium Maintenance Tunnels-The Proelium Maintenance Tunnels are off limits. Nobody is allowed but Maintenance Staff, and Guards are posted at all entrances to keep dangerous people from messing with the mechanics that keep the Proelium afloat. There are many tunnels, each separate tunnel connected to a different door in both the Living District Station and the Town Center Station. The Maintenance Tunnels are closely guarded by many guards, and are almost impossible to penetrate. Anyone that even attempts to break into the tunnels is immediately branded a terrorist, and hunted down by both the Overworld inhabitants and the Underworld inhabitants.Other Locations:While the Proelium is currently the only place where the RPG will be taking place, the fighters all come from different places around the world. There are many countries where your character can come from, and they will act as a sort of faction system. The Countries are: Nextaria: The most advanced country, and because of the abundant technology, also the wealthiest. The people from this country have an air of superiority about them, and they are the favorite to win the tournament. Siskarun: Originally part of Nextaria, but it peacefully split away years ago because the technology in Siskarun was not advancing as fast enough as the technology in Nextaria. As a result, they aren't as wealthy, but their fighters are just as skilled. They are Nextaria's main rivals. Suharto: A militaristic country that runs like clockwork, and also the major goods manufacturer of the world. Even though the world is currently at a shaky peace, this country is constantly strengthening it's military- and producing some outstanding fighters in the process. The Fernalian Kingdom: The last Kingdom in the world, this is the most peaceful country, and it acts as a mediator between countries to prevent wars from breaking out. Despite being peaceful, there are many fighters from here with a strong sense of honor. Pantagria: The least advanced country, far behind the rest of the countries. The technology there is only slightly ahead of modern earth, but their lack of technology is balanced out by their large amounts of farmland, and they are the largest food supplier in the world. This country is the only one that hasn't yet won a tournament. Artelia: The smallest country, the size of a few large cities. This country is home to the council and acts as the capital of the world. The Proelium is part of this country, and all types live here.IV. Rules of the Arena:The Arena is where the combatants of the Proelium will duel. All of the combatants have had their bodies enhanced through the use of enhanced medical technology, allowing them to recover incredibly fast from any kind of injury and making them nearly impossible to kill. This enhancement process also gives the combatants enhanced abilities by allowing a larger amount of energy to go to a certain part of the body, but not without taking away from another part. Because of these enhancements increasing both safety and action, fighting in the arena has grown to become a massively popular sport, going from originally being 1-on-1 matches to full team battles. This is a list of the types of battles that take place in the Proelium Arena:1-on-1 Knockout MatchThe most basic of matches, taking place in a ring in the center of the arena, and it is also the only type of match that doesn't use the arena's environmental simulator. Like the name implies, the goal of this kind of match is for one combatant to make the other unable to fight.Last Man StandingThis type of match takes place throughout the whole arena, and requires at least 3 combatants. The goal of this kind of match is to be the last combatant able to fight.Team PointsThis is a timed match in which the goal is for one team to take out as many combatants of the opposing team as they can within the allotted time.Team DeatmatchThis match is almost exactly like Team Points, however, the goal is to completely take out the opposing team, and there is no time limit.Capture the FlagThis type of match is the most strategic, where the goal is to capture the opposing team's flag and return it to your base instead of trying to defeat the other team in combat. The game cannot be won until the flag is retrieved, even if an entire team gets wiped out.V. Character Creation:When you create a new character, be sure to fill out the form below with the character's characteristics and post your profile in the Discussion Topic, and wait for it to be approved by the RPG hosts before you start playing: Name: Put the character's name here. Applicable to all characters.Username: This is here to make it easier for us staff to file your character. Yes, your username is just to the right. Just put it here anyways. Applicable to all characters.Biography: Tell at least something about the character. Maybe include their history, or how they got to the Proelium. This can include things like age, height, weight, etc. if you want. Because the Proelium is set in a futuristic world, integrating technology into your character's body (i.e., nanotechnological implants, cyborgs) is allowed, but these integrations need to conform with the abilities (i.e., regenerative implants might give you increased vitality). Minor rule, your character must be within reasonable size limits. No characters that are too small to hit, or big enough to tank everything. Applicable to all characters.Attribute: Choose one attribute(attributes listed below) to have your character gain the benefits of that attribute. However, if you choose to give your character an attribute, you must choose another attribute, and keep the disadvantages listed. Applicable to combatants/guards. Choose one for strength and one for weakness. Optional for guards.Weapon: Weapon that your character will use. You can use any kind of weapon you wish, but keep in mind that, as the Proelium's fights are for sport, Combatants are not allowed to use weapons that would give them a large advantage over other Combatants (i.e. Exo-Suits, Teleportation Devices, One-Hit KO weapons). Applicable to combatants/guards. Use of a weapon is optional.Occupation: What is it that your character does on the Proelium? Is he a combatant? A guard to keep civilians from getting hurt? A shopkeeper that provides items that combatants can use in battle? Whatever they do, write it here. (Please note that maintenance workers are not allowed as of now.) Applicable to all characters.Country of Origin: Where did your fighter come from? It will most likely be easier for you to relate to characters from the same country, while others you might see as rivals. Applicable to all characters.Attributes:If you want your character to gain an attribute, you have to pick one benefit from the list below, and one disadvantage, and list both in your character's profile. VI. Staff:Strong Arm BioBeastTerminus24
  21. The votes are in and it's time to congratulate the winners of our twenty-eighth Bionicle RPG Contest: [*]Sunken Cities - The Fourteenth Doctor[*]Trapped in a Map - Toa Kovolta[*]The Voyage of the Requiem IV - Toa Levacius ZehvorThe winners are free to start their RPGs at their leisure. Winners from the previous contest will have a week or so to wrap up, should they choose to do so.Thanks to everyone who entered and to everyone who voted and answered the questions about the future of the RPG Contests.An overwhelming number of you wanted to see us give other RPGs a chance should any of the winners become inactive. Taking that into consideration - for the winners of this contest, if the RPG has no posts for three weeks, it will be closed and the next runner-up will be allowed to start their RPG. We'll see how this time period works out and reevaluate during the next contest. Also, should a runner-up get to start their RPG, they will still have to enter and win the next contest to continue. Again, we'll see how that goes and possibly change it in the future. I'm hoping none of the RPGs get inactive, personally.The majority of you also want to see the RPGs last longer and have fewer contests per year. I will be mulling this over but am not announcing any changes to the timing of the contests right now.Most people voted to keep just three winners for the contest, but there was a sizable group that wanted to increase it to four. Definitely something else to think about for the next contest.Finally, things were very split on the topic of contests versus judging. This surprised me, honestly, but it's good to know. For the time being we will keep running contests but I'll try to keep the results in mind.Thanks again everyone! Hope you had fun.
  22. RPG Forum Text-Based RPG Contest 28It's June! RPG Contest time! There's a theme: your RPG must feature a villain who turns out to be a puppet controlled by someone else.Any questions about the theme may be asked in this topic.Here's how these contests work:[*]The contest will be run every three (3) months, or four (4) times a year.[*]All members are welcome to enter the contest.[*]Each member can only enter one (1) Text-based RPG entry.[*]The only exception to this is that BZPRPG and RPG Contest staff will not be permitted to make entries.[*]There will be three winners selected in every contest. [*]The winners will be the three RPGs with the most votes after one or more rounds of voting (depending on the number of entries).[*]Whether or not a given RPG wins or not, it will be allowed to run in future contests, with the below conditions and restrictions. [*]For and RPG that lost a contest, the creator must make an attempt to alter and improve their entry before entering it in the next contest.[*]If an RPG has won four (4) consecutive contests that it has entered, it can not enter the next four contests. It does not, however, have to be altered before being entered again after its break, although the creator can do so if they desire to.[*]Example: A RPG wins two contests in a row. It is not entered in the next contest. It is entered and wins the fourth and fifth contests. At this point it cannot be entered into the next four contests.[*]Other restrictions as a result of other rules or administrative action may prevent a member from submitting an RPG. [*]At the end of the three-month interval between contests, if an active RPG does not win again, it will be closed. [*]If a former winner wins again at a later date, the creator of the RPG can choose to continue in the old topic where they left off or start over again in a new topic.[*]If the creator or members of a winning RPG break the RPG forum rules, that RPG will be closed. [*]The next runner-up from the previous contest will be allowed to run for the remainder of the term.[*]The offending RPG will not be allowed to participate in the next contest.[*]This system is designed to be more fair than the TBRPG approval process has been in the past, so absolutely no complaining. TBRPG EntriesThe following is what determines a Text-Based RPG entry. The creator of each entry must provide at least: [*]A brief introduction to the RPG.[*]A description of the setting, the time and place the events occur.[*]A history of what has happened leading up to the current situation.[*]The characters and creatures involved. Does this take place in the canonical Bionicle Universe, or is this your own island with its own heroes and villains?[*]A description on how you plan to further to story. [*]Does it follow the actual Bionicle story or take place in a setting of your own creation?[*]Is there an outline on where you plan for it go?[*]Will the players be allowed to choose the direction the story takes?[*]Is there an ultimate goal or quest, or is it merely a world for members to inhabit?[*]Requirements for those wishing to participate in your RPG. [*]Will members be taking the role of existing characters or characters you have created?[*]Can they make their own characters? If so, what sort of restrictions will be placed on them?[*]What sort of equipment, masks, stats, etc will members get when they begin?[*]Rules determining how players will interact with the environment and other characters. [*]How will the winner of battles be determined?[*]How will members buy and upgrade their equipment?[*]Will members level up? How will they gain experience? The above information can be submitted however the creator prefers. It does not have to be delineated in this way, as long as it is all there.Contest ProceduresHow the contest is going to be run. Here is the format the contest will operate under: [*]Members will have three weeks to draft and submit entries.[*]Entries will be posted in the Contest Submission thread. Any entries posted elsewhere or PMed will be disregarded.[*]At the end of this period, no further entries will be accepted.[*]The entries will be grouped into as few polls as possible for the initial round of voting.[*]Each round of voting will last for two to three days (48-72 hours).[*]The format of subsequent rounds of voting will be determined depending on the number of entries.[*]The three entries with the most votes in the final round of voting will be declared the winners. Any questions can be posted in the Contest Rules Thread or PMed to Contest Host Black Six.NOTE - All current TBRPGs must be submitted as entries if they wish to continue running.Entries can be SUBMITTED from now until 11:59 PM EST on Sunday, June 23rd.You can review other entries and discuss the reviews in the Review Topic.
  23. RPG Contest #28 PollView the contest thread here.View the full list of submissions here.Poll will run June 24 - 11:59 PM Eastern June 27.You can select THREE entries! [*]City in the Dark - The Lorax[*]The Voyage of the Requiem IV - Toa Levacius Zehvor[*]Tides - Legolover-361[*]Disruption - Canis Lupus[*]Trapped in a Map - Toa Kovolta[*]The Legend of the Thirteenth Island - Lord of Adders Black[*]Reborn in Red - ZakarOMEGA'D![*]SKY/FALL - MjolnirInTheFridge[*]The Trial of Nations - Shuhei Hisagi[*]Sunken Cities - The Fourteenth Doctor
  24. RPG Forum Text-Based RPG Contest 28 ReviewsYou know the drill. Read the rules here. Submit entries here. Review entries and discuss reviews here.
  25. Here are some additional questions to get your feedback on the future of the Bionicle RPG Contests. Your responses are appreciated.
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