As approved by Makaru
Lately, I've been searching around for BIONICLE concept art and the like and this is what I found so far.
BIONICLE Style Guides
http://www.ulkutay.net/vsg/ [under "Style Guides]
Title Design for TLR's sequel
Character/Kanohi designs + Case study on the design of Krika.
GuuPress- "Behind the Scenes at LEGO"
A look at the development of the Hordika
http://www.monoredla...1/#.UzR1X_ldV8F broke link
Packaging designs for the Matoran w/ playing cards.
Bionicle Shoe Package Design
Blacksheep Productions [Dave Max + Eric Hilleary]
Features character and environment design for MoL, LoMN, and WoS.
Color Script for TLR!
Work he did for Hero Factory got mixed in with his folder for TLR.
There's also work he did for LEGO: Atlantis
Creative Capers Entertainment
http://www.creativecapers.com/ [Creative Design-> Bionicle]
Dan Kubat- NEW
Stephen Lewis did orthographics for TLR. This is an ortho of the moving of parts to form the Prototype Robot.
Duane Loose was the art director for LoMN, as well as visual arts supervisor for MoL and LoMN, and a environmental designer for WoS and LoMN. His portfolio showcases environment and prop designs from LoMN.[/size]
Concept art- Cog Mountain of Po-Metru
Pedro Ruiz Reyes
Pedro Reyes did digital matte paintings for TLR.
Michael Rose - NEW
Art director, visual development for the movies
Enrique Barahona worked as Senior Character Animator, Lead Character Animator and Character Concept Artist on BIONICLE: the Game, responsible for the main character art as well as overseeing rigging and animation. This gallery shows some of the models, a bunch of Rahi concepts, and two environment concepts.[/size]
Kahu Concept Art from BIONICLE: the Game
Richard Aidley worked as concept artist and level scriptor on the game.
Concept Art, Storyboards, etc. for MNOG
Edited by Crunchyn, Jul 02 2015 - 05:59 PM.