Brown is the new Black. I don't know whether I should be offended or not by your use of the word, "Worse" in the context of which it's being used. Battletech started out as a boardgame featuring detailed miniatures that became a massive hit that spawned several sequels, spin-offs, a book series, a videos game series which itself spawned its own spin-offs and a short lived cartoon. the backstory is that after a brief period of peace during which mankind expanded into the galaxy, war became almost constant as civilisation fractured into several factions who were constantly bickering. After an intergalactic bill of rights was passed setting some ground rules for warfare which surprisingly everyone seemed to uphold, war became institutionalized as the primary method of conflict-solving between factions. After the BattleMech, an archetype of massive heavily armed and armored walking tank, was invented, the main theatre of war once again moved back to the surface of planets rather than space. Throughout the history of BattleTech, countless factions rose and fell, at one point the military forces of the unifying government decided to go like "screw this" and leave only to later return as a tribal invasion force and all kinds of other interesting things happened. In both the board- and video games, players typically take control of the titular BattleMechs from various perspectives, including piloting a single mech from a first person view, through a standard top-down strategic view to early attempts at isometric RPGs. The fandom that arose around it is extremely dedicated, though in the mainstream the video-games have gained a wider popularity than the tabletop games. The Battletech franchise features a massive roster of varied and unique Mech types, as well as other, more conventional and boring vehicles. Star Citizen is an in-development upcoming MMO space simulator which will also have a story-driven singleplayer campaign. The "Persistent Universe", which will be the game world upon full release, will contain a massive amount of star systems with procedurally generated planets, all of which can be fully explored. The dream of Star Citizen is to allow players to pick any profession they wish and is viable in a space-setting, ranging from pirate through merchant, explorer, mercenary, medic, news-reporter, soldier, miner, surveyor all the way to law-enforcement and much, much more. Seamlessness is a main feature, meaning you can get into your ship on planet A in a solar system, lift off, break orbit, travel to a planet in the system, land, explore, lift off again, visit a space station, jump to another solar system and land on a planet there too - all of this without a single loading screen. You can get up in your ship mid flight (provided it is big enough) and walk around, manipulating different systems and doing things like sleep and take showers. There is an FPS component when not driving a vehicle, and an absolute massive amount of content to be discovered. I regret asking. /s ~Soran