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bionicleFanatic

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Everything posted by bionicleFanatic

  1. Oh, he's passive? XD Guess I'm gonna have to replay, then. :3
  2. Yay, that worked! And wow, the demo is great! [] It really brought me back to playing MN3D when I first started game development. Now, I know a lot of people will give criticism, and I also know that it can be quite draining for a dev to have nothing but negative feedback, however well meaning. So I'm going to ignore the bugs/tweaks, and instead focus on what I enjoyed: The SFX. They were simple, yet very effective. I really felt like there was a strong wind blowing against me as I walked across the snowdrifts. The enemies. I actually ran away from Surel and his Iron Wolves, as they were so scary. [] I especially liked the glamorgan fight, with the music and all. The background. The mountains rising up all around really made the world feel huge and expansive, and I love the slight DOF effect that blurs them. The openness. I enjoyed just walking around and taking in the views. Ican imagine that secrets/collectibles dotted around the scenes would double the fun. Overall, an excellent demo, especially if this is your first time making a game! [] I really look forward to playing the full version! []
  3. The application wasn't openable when I decompressed it. I'm not sure if that's a fault my side (My computer's known to be really prissy when it comes to zipped applications), or if it's because you need to put the .app in a folder, and then zip the folder. We'd best wait until Aho can download it before we can assume it's a problem with my comp.
  4. Oh, you don't need to play it to build it. I build applications for PC, Linux, and even Android, all from my Mac. I can't play those builds on the Mac, of course, but they still work perfectly when I send them over to their respective devices. []
  5. That depends, do you have anything in particular that you'd like to see? [] Any OCs you'd like me to include? []
  6. This looks fantastic so far. Any chance for a Mac build? [] It's super easy to switch platforms (and back again) on Unity.
  7. Ugh, the beast's lower legs are a mess. They would have looked great if they'd just added some proper covering. So much wasted potential...
  8. Hang on... It's taking a DAY to build? O_O How big is it? My Unity projects take about three minutes to build, and I'm running it on a potato! []
  9. There was in Karda Nui (I specifically remember some Av-Matoran putting up a wooden hut in comic), so I assume there was protodermis-based wood in the rest of the robot.
  10. Also, epic fail, autocorrect! *Jen, not Jan. []
  11. How much would you charge for shipping a medium (30-inch squared, roughly 1kg(?)) package of pieces to the UK? I'm guessing it would be a lot, but I might as well ask...
  12. Actually, this is a track from more canceled fan movie "Quest For The Toa". I think Vahkiti still has some tracks/clips up on his YouTube channel, as well as some spectacular remixes of the MNOG soundtrack.
  13. I have no idea who Jan is, but according to the pics above she likes puffins, so... Here's a cute baby puffin. [] Happy birthday! []
  14. Do you have a purple Pakari? My siblings lost my little Jaga's left one, and he's been distraught without it. [:'(] []
  15. *Cough*Mata Nui Mainlands*Cough* [] Those rooms (and the accompanying theme/Kahu call) were some of the most evocative out of the whole of MNOG II.
  16. Just a little scene in which my self-MOC huddles up next to a lightstone as a storm passes over Ko-Koro. I realize we rarely see Mata Nui at night, as only Ga- and Le-Koro were shown when the sun was set. http://i.imgur.com/gIF7u42.png
  17. Uu......uu.......Kkc...... Can't breath..... I am sorely, sorely tempted to offer you my 800 quid for this. O_O You are so lucky. [] If I had these little darlings, I would create a mini-scale MNOG map on a table somewhere, and set them up all over it. [] ... Those Le-Koronans! >∆< [:'D]
  18. Huh... Wu is a ghost in the Ultrasonic Raider redo, while Cole seems to be back to normal. I wonder how that will play out in the show...
  19. Legend has it that if you name the Scottish play by name on stage horrific curses befall the crew/cast/performance.And by legend has it, I mean that it's happened more than we care to admit (the most recent example of adhering to the supersticion being Michael Fassbender in the movie adaptation of the Scottish play) Aaah, of course, I remember now. [] Interesting... []
  20. Wait, what? Why the name switch on Macbeth? [] This isn't some PC nonsense, I hope...
  21. Got it. [] Just one more thing (Gah, Columbo reference []): If we post the game, do we actually have to run it? I would probably have time for the former, but not the latter.
  22. By "Lego-related", does a game can be set in the Portal universe, as an official Lego version exists now?
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