No, I feel there is a distinct quality drop. I disliked the move from open-world style to more linear games, and now games like 3D Land on 3DS were just plain lazy. I mean, there were about ten levels in the whole game, and they were just constantly reused, total copy-paste, with a slight gimmick added to them. I played through Galaxy 2 and Sunshine around the same time, and, when I finished them both, I felt that Galaxy 2 was noticeably lesser than Sunshine.
Oversaturation is a problem that is probably leading to the lack of creativity. World was 1991, 64 was 1996, and Sunshine was 2002. Now, we get one a year, at least. Also, they make them too easy. Sunshine was the last difficult game they made. Galaxy 2 had ONE hard level in it, and 3D Land's idea of "hard" was "add a gimmick that is just unfair and not very fun to play with".
I don't think Sonic's dead, but it's dying. It may pick up, but I'm not really seeing it. Not that I want it to die. Colors showed me what SEGA was capable of, but I'm just not seeing it happening.
Anyone interested in either new Yoshi game coming out? I FINALLY 100%ed Yoshi's Island on GBA, more than 10 years after getting it. It was my first Nintendo game, so it was VERY nostalgic.
An ongoing Let's Play to get all 242 stars!
Competitive Super Smash Bros. player, but I don't play online anymore. It kinda sucks a lot. Message me to discuss strategies.
Add me on Steam: Ghabulous Ghoti ------------------------------- Add me on Nintendo Network/Playstation Network: GhotiH ------------------------------- Add me on 3DS: 1461-6196-0520
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The 100 KB we have for both signatures and avatars is just way too little.