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  1. Playing video games has always been a waste of my life, the closest thing I've gotten to it was playing game apps.

     

    I just don't see the creativity people say comes from playing game. Where is it?

     

    If anyone would like to tell me why video games are creative, please post.

  2. Yadadadadada hello guys. Today, you will experience the inexorable, magnificatomous, agkajkgjakgjakjgkajgk and just great suffering joy of listening to my voice, or message, anyway, the day after Christmas.

     

    Now that I've annoyed you enough with my fake arrogance, we can get to the important part of this blog entry: SONGS OF THE CHRISTMAS WEEK.

     

    I've been watching movies like Home Alone, Love Actually, etc. lately, and got together a pick of christmas-related songs to listen to.

     

    1. Christmas Is All Around, because of how dead you'll be with laughter by the end.

    2. Coldplay - Christmas Lights, because they're awesome.

    3. 30 Seconds to Mars - Santa Through The Back Door, because above.

    4. Chris Rea - Driving Home For Christmas, because it's classic

    5. Mariah Carey - All I Want For Christmas Is You. As much as I detest her, it's a classic song, it simply cannot be detested.

     

    Now. A lot less interesting part of this blog entry.

     

    For Christmas, I got:

     

    1. A jumper.

    2. The Sims Medieval - Pirates and Nobles expansion

    3. A few encyclopedic books

    4. Mario Puzo, The Sicilian

    5. A promise to get Book 3 and Book 4 of A Song of Ice And Fire by New Year's

    6. A large sum of money

    7. Divinity II

  3. Figured I'd do one of these before my last (or next to last, depends) blog entry, just to see what the popularity is between the two characters.

     

    I'd take Mario, because Sonic I just dislike intensely. His attitude is just unbearable for me. >_<

     

    (plus: obligatory advertising for my holiday special in the Comedies forum, 'Twelve Days of Christmas' parodied into Bionicle terms)

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    Recent Entries

    • Three hundred dollars racked up from assorted family members
    • A journal-type thing

    I was advised to, you know, save the money but pffft. I've already spent a hundred dollars on the following:

    I should be making a run to wherever they're stashing all the 2012 Hero Factory sets sometime this week 'cause god knows we can't have me getting those sets in 2012.

  4. - JL -
    Latest Entry

    For my Christmas + Birthday, I got:

     

    Halo: CEA

    Battlefield 3 Limited Edition

    CoD MW3

     

    Epic.

  5. Happy Holidays everyone! I know it's Christmas Eve, but a lot of stuff has happened in the past month while I was gone!

     

    First of all, there have been a lot of controversy surrounding one of Lego's newest themes for 2012: Lego Friends, which is their latest attempt on getting girls to buy Lego Bricks. A majority of Lego claim that the new "ladyfigs' don't look like the old-fashioned minifigures used since 1978, and they look more like Polly Pocket dolls than actual Lego minifigures. Most Lego fans claim that the sets show stereotypical things girls normally do, such as taking care of pets or running a beauty shop. Also, there are more purple, aqua, turquoise, and pink bricks than any other current Lego theme out there. While some older Lego fans and guys would buy the sets just to get that certain brick or color for their MOC (such as a Perry the Platypus MOC), others would simply ignore the ladyfigs or the whole set together.

     

    Face it folks, the pink Lego brick has been around for a long time, even with the Paradisa theme of the 1990s, Lego's attempt on getting girls to play with the normal Lego bricks and minifigs boys play. I have to admit that I own at least 2-3 sets from the Paradisa theme (the Ice Cream stand and the beach playsets). Don't forget Belville, Scala, and the fashion-oriented, jewelry-like Clickit sets from 2003, which (partially) caused the financial meltdown over at the Lego company in 2004, when they recorded record losses.

     

    Since then, Lego re-focused their products on boys, especially on popular themes such as Star Wars, Bionicle, Racers, Creator, and City, with the occasional female minifigure or character (like Gali or Natalie Breez) thrown along. Still, those female minifigures weren't acceptable to some girls since it's not "curvy" enough for them, even with some of the collectible minfigs Lego has today. Tecnically, according to the Lego company's press release on their 2012 sets, these ladyfigs are called "mini-doll figures", and they have the same functions as a regular minifigure, such as hairpieces and hands, which can be compatible with Lego System elements such as cups, caps, and even those Star Wars lightsabers. Unfortunately, these mini-dolls are a bit taller than the regular minifig, curvier, skinnier, and has the ability to add additional accessories to the hairpiece, such as bows and headbands (bows definitely). And they won't fit into some regular sets and vehicles (too bad there's not enough room for them in those new Ninjago vehicles, unless you buy Kai's transforming motorcycle. Seriously, I dare you to).

     

    I have to admit that I came up with the idea of improving the Lego lineup towards girls back in February 2009, when Lego announced their partnership with Disney to bring Prince of Persia, Toy Story, and Disney/Pixar Cars to the Lego lineup. At that time, Disney Channel shows such as Hannah Montana and Wizards of Waverly Place are popular, so I figured, why not have them as Lego themes? I basically used social media sites to start up a petition to convince Lego to make Lego sets based on Hannah Montana and High School Musical, but that ended up as an epic failure. And think about the licensing fees too.

     

    Nevertheless, I heard about the new Lego Friends sets through Brickset and seen the pics, but I haven't seen the sets yet at the Lego section of my local Target (or most likely soon, the girls' section with all of the Barbie/iCarly/Victoria Justice stuff), but I'm impressed of the quality of the sets. Gone are the days of fairy-tale themes or playing "house" (no, no the TV show on Fox, the houses Lego released for their Creator lineup or the set that's going to be included in the Friends theme). And welcome to a world of much more modern stuff that we see in real life. Not only that, but there are things that I might get for my Lego minifigs too (like a pool)!

     

    And regarding about whether the theme will succeed or not, I think it will. If Lego pulls out all the right stuff for creating the sets and promoting the theme, then it will become the next Bionicle/Ninjago/Hero Factory, but for girls. It's time that Lego needs to listen to their consumers, fans, and Lego Club members on product input, especially with a girl's theme like Lego Friends. However, Lego needs to use social media websites (such as Twitter) to advertise and promote Lego Friends, as well as buying ad space on girls' magazines in order to get the word about Lego Friends out. Plus, having a couple of TV specials or a TV series (just like Lego did with Ninjago and Hero Factory) would help Lego Friends out too, whether they're online or on a cable TV network like Nickelodeon or Cartoon Network. If they focus more on the theme, then Lego can become a top toy company for girls just like what they did with boys during the past year.

     

    So, do you think Lego Friends will become the next big thing in the Lego universe, or end up as a publicity stunt just like Kim Kardashian's wedding and 72-day marriage? Comment and Happy Holidays! :afro:

     

    (note: All rules and regulations in the BZP forums and blogs will be enforced. Please keep it clean and report offensive posts to the moderators A.S.A.P.. Thanks!)

     

    ~:haunu: VM 4.0 :haunu:

  6. So as a family tradition, we all open our presents on Christmas Eve (I would like to believe that it's because my eager Dad cannot wait).

    So, being the only pony fan in my household (while the others remain neutral about it), my parents got me a grey t-shirt with Rainbow Dash, and under her are rainbow letters that read, "20% Cooler." I love it :lol:. And to match that, they got me a Rainbow Dash toy as a lighthearted joke. :P

    I got a couple of other things, along with three Portal shirts, making a total of four for me. :D

     

    Also, my sister got an Ezio toy, and my brother got a Halo Hammer Brute toy. As we were discussing, which one would win if those two were put in a cage match? I'm placing my bets on Ezio. :P

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    Angel Chromosone XX 'Shamshel'

    Revoltech 01 'Getter-1' (New Getter incarnation)

    Figurine of Stella from Gundam Seed Destiny

    Ghost in the Shell

    Evangelion: Death and Rebirth

    SH Figuarts ShinkenRed

    Karakuridoji Ultimo Volume 4

    Karakuridoji Ultimo Volume 5

    Shin Megumi Tensei: Persona 2 INNOCENT SIN (Special Edition)

    Shin Megumi Tensei: Persona 3 Portable

    Disgaea 4: A Promise Unforgotten (Collector's Edition)

    Fate/Extra (Limited Edition)

     

    End of Evangelion (hasn't arrived in the mail yet. It's late. :I)

     

    Puella Magi Madoka Magica volume 1 (Limited Edition) preorder

     

    Not pictured: Barnes and Noble gift card ($25 bucks) x2

  7. Superkid11
    Latest Entry

    Yeah... it's probably safe to say SK Inn probably won't be coming back. Sorry guys. I had a pretty good start but BZPower's downtime and my own life kind of took me away from it.

     

    School may or may not keep me too busy for it later. If not, we'll see. Regardless you all saw where the story was going anyway. Burns and Sukid were going to meet up and start the hotel together.

     

    Not that I'm totally gone from bzp of course, I'll be back every now and then, and if Dark wants to continue the movie after all this time I'm definitely on board. ;)

  8. IDK if I explained this project here. Basically, I'm compiling everything Bionicle into a single book.

     

    In the last week, I've gotten all of Maze of Shadows and Web of the Visorak entered and have made a fair dent in Challenge of the Hordika. Took a little sorting to figure out when each Mask of Light quest, comic, and BA8 thing happened.

     

    Things I particularly like about this part:

     

    - Vakama's turn to the dark side was a very gradual process, TBH. It makes a lot of sense the second time around.

    - I had no recollection that Hordika venom was copper. Interesting fun fact nonetheless.

    - Energized Protodermis Entity pretty much confirmed by Great Being theory (might post it later)

    - Added "Protection" after the first or second chapter of BA6. Fit in rather well.

    - The chapter in which the Toa Metru become Hordika was probably about 15-20 pages, longest yet. Though why Greg put the ash bear part in that part, IDK. :P

    - The enhanced Vahki were probably my favorite part of BA7

     

    I've looked into Web of Shadows and remembered why I don't understand people's problem with the movie. I had read the novellization first (best novelization for Bionicle) and it clearly laid out Vakama's thought process in joining the Visorak. I also plan to put Birth of a Dark Hunter either immediately before or after WoS. Not sure yet, but I feel it definitely belongs near that storyline.

     

    And in other parts, I've decided to write up a small Bionicle series based on the Toa Nuva Blog. Not sure if I'll finish but it's fun so far.

     

    Half way done with 2005 for the Complete Legend then it's onto 2006, the last full year of books (after that, it's 3 books at max and formatting for serials. I'm buying The Legend Reborn novelization for the sole purpose of using it. Thinking about getting the 2009 picture books, but I'm not sure. If the material is covered in TLR, I'll skip it. Though I might need to get the Certavus one anyway. And JoT, but I'll to that eventually.

     

    Very fun so far. Can't wait to do revisions on this to make it flow smoothly.

  9. This is long overdue, so here you go. I'm not going to go into too much detail on the actual game itself, since it's a port of Ocarina of Time. This is merely to compare the two games and ultimately decide if it's a good idea to buy this if you've already played the original.

     

    Story: You probably know most of the story even if you HAVEN'T played this game. You're a young boy who lives in the Kokiri forest, and are picked on by some of the others because, unlike most children, you don't have a fairy. That all changes when Navi, the blue fairy, comes to tell you the guardian of the forest, The Great Deku Tree, has summoned you. Navi joins you on your quest as you travel across Hyrule, and even through time to stop the Gerudo King of Thieves, Ganondorf, from stealing the triforce and conquering the world.

     

    Specs: The game was released on June 19, 2011, with almost universal positive reception. Upon beating the game, you unlock Ocarina of Time Master Quest, which was sold separately from the original game on the N64. As of June 30, 2011, it had sold 1.08 million units worldwide, making it the third 3DS title to breach the million units sold mark. A little over 1/4 of these sales were in japan.

     

    Positive points:

    I'm going to point this out every time. This is my opinion. Any contradictions you may have can be posted below.

     

    You may think to yourself that there's no reason to purchase this game if you've already beaten it on the N64. I can understand that. But at the same time, I strongly urge you to get it, especially if you never played Master Quest.

     

    Obviously, a high point was the graphics. Remember in ocarina when you were in castle town and whatnot, and ALL the buildings looked like they were in an oil painting? Not anymore. The buildings are actually polygonal now, and seem less static. The updated graphics look nice and clean, but still remind you of the old graphics which are nice. And of course the 3D is good. It really isn't necessary to play the game, and I never found it making things really any easier, but it's nice to have all the same. Like lettuce on a sandwich. It doesn't really change the flavor, but it gives it that crunch to make it a little better. (that analogy made me hungry...)

     

    This next point is probably why I liked it so much. The gameplay. If there's two things I hated from playing the original, it's the way you had to take your boots on and off. (Water temple, anyone?) And archery controls. (Again, Shooting Minigame, anyone?) These were both fixed in this port in a way that makes them super convenient.

     

    The way that boots work, (And any C items, for that matter) is now you can have four equipped at a time instead of three. The items can be pathed to X, Y, I, and II. If your item is at I or II, you use them by tapping their pictures on the touch screen. You can activate the X and Y item by touching them as well, but I can't imagine why you would do that...

     

    What does this have to do with the boots? Boots are now C items like in Twilight Princess. So taking them on and off is as simple as pressing a button or tapping an icon. This makes traversing places like the water temple so much more efficient, without having to go to pause menu, going to the gear subscreen, equipping them, and rinsing and repeating 500 times.

     

    Shooting controls are now as responsive as if you were literally holding the slingshot or bow in your hand. Namely because they are controlled by the gyroscope in the 3DS and you can to move it around to shoot. This makes shots quick and accurate, making places like the shooting gallery actually enjoyable to do. "But LNU!" You say. "The gyroscope controls won't work in a car very well! What then?" Not to worry. You can still use the thumbstick to aim the bow or slingshot as well.

     

    Something else nice about the game is that they dumbed it down a little. Places I noticed this were:

     

    1. Remember that creepy beggar in castle town who would always say "Please! Please sell me something with C!!!"? For some reason, I never could figure out what he wanted. It apparently was that way with more than a few people, because now when you talk to him, he says, "Please! Please sell me the contents of a bottle!!!" At first I thought, "Aw, that's really pandering. Just giving stuff away." But then I thought, "On the other hand, I don't think I would have thought of that if he hadn't said that..." So I guess that works.

     

    2. Something some of you may not have known, is if you played Zelda's Lullaby in front of a gossip stone, a fairy will come out. I didn't know this until Navi said, "There's a fairy inside! Maybe you could find a way to coax it out." WHAT!? NAVI GIVING ACTUAL TIPS!?! BLASPHEMY!!! Obviously, Navi left THAT crucial piece of information out in the previous game...

     

    3. I'm not sure if this happened in the previous game, because of the fact that I never DID this sidequest, so you guys can maybe help me out with this. Did they mark on your map where you were supposed to take the things you traded in the Biggoron sword sidequest? Like I said, I'm not sure, but something tells me they didn't.

     

    4. I heard rumors that the design of the water temple was going to be altered to make it easier. Thankfully it wasn't. However, they did mark the doors you had to go through to raise and lower the water level. This didn't make it more easy per-say, it just made it more accessible which I liked.

     

    5. This is probably the biggest point of dumbing the game down I found. Now, I have to warn you, there's one of these in Skyward Sword. So I have a sinking feeling they're going to show up in Zelda games from now on.

     

    Sheikah stones.

     

    For all my complaining about how I get stuck on certain parts of Zelda games, I pride myself on almost never using walkthroughs. (And if I do, I read JUST the next step, just to get nudged in the right direction.) I do this because it makes me feel good that I kept at it and figured it out for myself.

     

    And now we have Sheikah stones.

     

    What could be so bad about them? Well, I'll tell you. These things are the BIGGEST cop-out I've seen in a puzzle game to date. For NO COST to yourself, you can crawl inside these huge stones and they will LITERALLY show you what you're supposed to do next. I don't mean tell. I don't mean drop a hint or two to nudge you in the right direction. I mean they will show you a video of Link doing what you're supposed to be doing. It's really cheap in my opinion. But I threw it in with positive things because I guess a little kid or some such would benefit from them.

     

    Probably my favorite change is based on the ocarina. Now, you can pull up your songs while playing the ocarina, so it's more convenient playing those long teleportation songs. Also, every time you play one of those teleportation songs, you hear the ocarina/harp duet that plays when you first learn it. Which made me EXTREMELY happy.

     

    Also, they made Master Quest even harder by not only changing the dungeon design around and including more enemies that do double damage, they also mirrored the entire world. So it's a LOOOT more difficult.

     

    Negative points:

    There's no way for it to have any negative points that the original didn't have. I guess the only thing I could call a negative issue is the game being to pandering. But that's just me and it didn't bother me TOO much.

     

    Overall:

    Thank about all the legistics you didn't like about OT. Got it? They took them out or fixed them for this game. I would highly recommend getting it, even if you already played or beat the original. You'll enjoy it even more than your first experience. I did. And rating the improvements of the game solely, I give it a 5/5. You won't regret your purchase. I can guarantee it.

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    It was a few years back, while I was sitting in a random part of High Charity... can't remember if it was the Park or the Ballroom, either way, doesn't matter.

    I was just sitting around, minding my own business like a random human in the middle of a hostile alien city should. Now, i lived in a "dark" part of the city, considering I was human and all. When i wasn't hanging out in the sewers, looking for the odd rat to eat, i was usually enjoying a good, if torture filled stay, in the Brig.

     

    but this story isn't about me, It's about how I met a hunter one night. He Aspired to be a classical composer, but unfortunately when he was still just a few worms, his colony was killed off by a pack of grunts. You probably already know this, but at the time "he" was born, the Sangheli, or Elite gang, was having some major gang wars with the Uggnoy, or Grunt Gang. It was some pretty bloody stuff, and the reason wasn't all that clear as the news crews of High Charity thought it was too dangerous to go anywhere near the "undercity." So, the gang wars went on without any news coverage.

     

    The majority of the city didn't know about them, so when my friend the Hunter joined the Elite gang, he wasn't really ready for the sheer brutality of it all. However, considering he was a hunter it wasn't hard to survive.

     

    The big thing though, is that while he was on just another routine patrol, he saw the guys who had killed his Colony. Of course, he didn't recognise them right away, but once he did he attacked. Being a grunt means you're pretty small. can't hold much more than a plasma pistol, but they're brutal creatures. Up against a hunter they stood no chance, but still managed to inflict some damage to him.

     

    He went back to the hive to recouperate, but when he arrived, he saw more grunts, the brothers of the ones he had killed. One of them shouted "he killed Flipyap" and attacked. My Hunter Friend managed to fight them off, but he was badly wounded in the process.

     

    One of those wounds was that a jackal shoved a plasma grenade into his chest, but when it explode the worms around it somehow absorbed the impact. Don't ask me how, he never could say. regardless, he managed to survive, and got out of the Gang war that was going on. He still wants to be a Classical Composer, but for now he's trying to become one of the prophets honour guards.

     

    That's my story for this week... ItsalltrueIswearnolies D:

     

    Ahem.

     

    The Taming of the Hunters...

    The Grunt Rebellions!

    Were it not for the Arbiters, this covenant would have broken LONG ago!

  10. That's right, Merfolk are in the BZPRPG. If you wish to create one, the info on them is below.

     

    Physical characteristics

     

    Merfolk have their gills near their necks, which only work when they are in water. On land they can breathe with their lungs like Toa do. However, their gills cannot breathe in air, like a normal fish cannot breathe in air through their gills. Merfolk also all have fin shaped bones extending behind their forearms (Think like Kiina’s arm armor,) that they use to help them swim.

    Abilities

    Merfolk have decreased strength on land, equaling the strength of a Matoran when on land. But in the sea, Merfolk have the advantage of brute strength, their strength doubling a normal Toa’s strength, making them stronger than a Skakdi. They can breath underwater, and cannot use Masks.

    Variations

     

    Cave Fish Merfolk

    Cave Fish Merfolk, along with the normal abilities granted to a Merfolk, have the ability to inhale water to make themselves appear larger.

     

    Makuta Fish Merfolk

    Makuta Fish Merfolk, along with the normal abilities granted to a Merfolk, have extremely sharp teeth, strong enough to break through stone.

     

    Lightfish Merfolk

    Lightfish Merfolk, along with the normal abilities granted to a Merfolk, posses excellent vision in all environments including the brightest light and near-total darkness, and give off luminescence when in dark areas.

     

    Proto Drake Merfolk

    Proto Drake Merfolk, along with the normal abilities granted to a Merfolk, are able to achieve limited flight with their fins, and can withstand extreme heat.

     

    Razor Whale Merfolk

    Razor Whale Merfolk, along with the normal abilities granted to a Merfolk, have a row of sharp spikes down their backs, and are larger than the normal Merfolk.

     

    Tarakava Merfolk

    Tarakava Merfolk, along with the normal abilities granted to a Merfolk, have larger arms than most species, with a boxing glove like apparatus at the end.

     

    Culture

    Little is known about Merfolk culture, except that the legends state that they believe that they should rule over all species in the sea. Merfolk all come from the underwater city of Seaquastria.

     

    Note

    All Merfolk profiles must have fire in their weakness category, seeing as they do not interact well with fire.

  11. Kalama and Ta Rahkshi
    Latest Entry

    So I've been hearing a little about this "Stop Online Piracy Act" or SOPA. I didn't understand what all the fuss was about until I breezed through [Do not mention sites with forums! -Takuma Nuva] and read a recent post by the Owner and Founder Tom Fulp.

     

    According to the bill itself, it's meant to combat piracy by blocking foreign sites that give away free illegal downloads by disrupting the domain name making it inaccessible to USA internet users. Thus preventing piracy. Issue solved. Everyone goes home happy. Or do they?

     

    Continuing to read his post, Tom makes a solid point where the rich and powerful often abuse things like this to shut down other sites just because they have some unlicensed imagery. [Do not mention sites with forums! -Takuma Nuva] itself has received notices in the past to remove some items from user pages, not a big deal but with SOPA they can pull the plug on the site with no advance warning.

     

    People are not nice. I've had personal experience with a lot of people who abuse the system. There's even more online that we call "Trolls" and "Griefers" who make things worse because they get their jollies from other people's pain. You KNOW there's going to be people out there who will take advantage of this to vape sites "just for laughs." Let's not mention "Copyright infringement issues." There's no need.

     

    Now this makes me curious about the Fate of BZPower should SOPA get passed. While I'm sure the Admins and LEGO have a good relationship, BZPower contains things from other sources that their respective owners might not be so hot on having out on the forums and might have this site vaped. Let's not forget about any of those unseen hackers and griefers who might see us as a prime target for giggles.

     

    While some of you members are probably going to light up my comment section like a roman candle, I'm more curious about the Admin's stance on this and what they think about it.

     

    Ladies and Gentlemen, the floor is yours.

  12. BZP-tan
    Latest Entry

    Hey guys!

     

    As you can see, I've haven't been on for a while. I have been busy. No new ideas yet for my game, but I'm thinking more up.

  13. Hey. Haven't done one of these in a while, but I think I need to. Here I go.....

    As many of you don't care, I used to make comics. Then I took a break from them that never ended. Well, I've had some ideas rolling around in my head for a while for a new series, which would involve an actual plot (as well as the odd bit of humour, but it'll probably be mostly serious). Trouble is, I'm not sure if I'll ever get around to making it, or if I do, I'll procrastinate like I always do and it will die. But, I don't want to see this idea go unfulfilled. So I thought to myself: 'Why not get someone else to do it?' And....yeah. If anyone's interested (though I'm sure they won't be) I could write scripts for comics and then someone else could go and actually make them. I've even got a spritesheet made and everything. So there. Anyone interested? Even a little bit?

    .....

    Yeah, didn't think so.

    Ta'rah.

  14. the-toa-family
    Latest Entry

    I bought my first Hero Factory set the other day thanks to the wonderful review here. Waspix looked so good I went back and got a Drilldozer. I fused them together and added a spare set of red hands. Looks real good to me. I may post a picture someday.

  15. Since I saw that trailer on the official website I came to one conclusion.

    ....

    ....

    ...

    ...

    ...

    ...................

    ..

    Breakout is the best story part ever of the Hero Factory storyline :D

  16. So guys, I'm back. I'll only tell you that I will indeed be hanging around for another year, so...yeah Kraahsome news. :D I'll make a longer post explaining what happened in the upcoming days, I've been busy. >_>

     

    -Twi

  17. Well the year is almost over, I'm ready for christmas break taking smester finals right now, wondering what I'll be getting for christmas, and trying to form an equation to find when the apocalypse begins.

  18. Now, by views in comics!

     

    Changes the spectrum just a bit.

     

     

    1. Gavla (9,126)

    2. Kahi (5,483)

    3. Vahi (4,189)

    4. Biocryptid21 (4,169)

    5. Darcsyde (3,731)

    6. Utah (3,553)

    7. LNU (2,339)

    8. Pirok (2,186)

    9. Dr. Giggles (2,133)

    10. WVUFan (2,117)

    11. Tavakai (1,935)

    12. Gerlicky (1,844)

    13. Zerothemaster (1,859)

    14. Eljay (1,824)

    15. Absorba (1,824)

    16. King Joe (1,789)

    17. Tapika (1,562)

    18. Oneker (1,382)

    19. Zakitano (1,321)

    20. Hordika22 (1,303)

    21. Kazi & Co. (1,291)

    22. Venom (1,272)

    23. 009 (1,210)

    24. Justax Kal (1,103)

    25. Sybre (1,028)

    26. Reznas (932)

    27. Weirddisplayname (864)

    28. Haley (818)

    29. P962 (744)

    30. Alex Delarge & Co. (729)

    31. Chath (724)

    32. Toa 95 (720)

    33. Verniahk (662)

    34. MIY (630)

    35. Piraka~Mistika (619)

    36. Ddude (618)

    37. Comrade_Colonol (600)

    38. Shadonix (578)

    39. Kung Fu Rahkshi Destroyer (578)

    40. MoC (573)

    41. Garda (541)

    42. Vigor Mortis (538)

    43. Coob (533)

    44. Deceimeter (521)

    45. Taka Nuvia (512)

    46. Ceekay (509)

    47. The X (500)

    48. Phyoohrii (465)

    49. Jakiro Kotaro (426)

    50. Tenebrae Invictus (397)

    51. Akano (384)

    52. Ben Toa of Fire (366)

    53. Bioduel (324)

    54. Cravix (318)

    55. Mr. Maniac (299)

    56. Toa Leva (295)

    57. Toa Krono (275)

    58. Shadix (270)

    59. Toa Deserok (256)

    60. Terton (246)

    61. 4Dude (245)

    62. MayFall (243)

    63. Onaku (232)

    64. Chuck the Toa of Craziness (224)

    65. Angrok Va (213)

    66. KNI (210)

    67. Lehou (209)

    68. iTaco Sharps (209)

    69. Lewafan21 (175)

    70. Cyber-JM (171)

    71. Toa 11 (160)

    72. Taku Nova of Planet Earth (154)

    73. Radiance (148)

    74. Bjoacx (116)

    75. Great Toa Nui (114)

    76. Vinyl Scratch (112)

    77. Kanohi_master (83)

    78. Zahaki (67)

     

    Next: some fancy statistics of my own making! mwahaha

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    Takal
    Latest Entry

    So Xinlo's persuaded me to make a blog, now.

     

    He's got me wrapped around his finger... Oh, well. What's the worst that can happen?

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    Toast of Awesomeness
    Latest Entry

    Well, since people have begged, here's my stuff for Starscape:

     

     

    Ships

     

    Sepiida-Class Fighter

    Class Size: Fighter

    Class Function And Description: A Sepiida is a one-man fighter that is used in a support role. They are usually carried on Typhoon-class Dreadnoughts, but also on starbases. It is a sleek ship, with the MAC in front of the central cockpit, and two arms extending back, then angling forward from the side with an autocannon on each. A long projection extends back above the engine. Titanium armor. Either Sui'Malo or Bivalvi pilot.

    Class Weapons: 1 MAC or plasma missle launcher, two plasma cannons.

     

     

    Actinaria-Class Starbase

    Class Size: Starbase

    Class Function And Description: The starbases around Treanu keep it safe from enemy attack, and are full of weapons. They appear as long pillars with three oval-shaped parts around it, making it thicker. These can fold out, becoming a weapons platform, while the pillar forms the NHR.

    Class Weapons: One NHR, one carrier bay, One battery of autocannons, one atomic missle launcher, and a particle beam cannon.

     

    Cnidaria-Class Colonizer

    Class Size: Colonizer

    Class Function And Description: The largest ship is a bit bigger than a Typhoon, containing most of the needed terraforming tools. It has mostly smooth edges, with short, wide rectangular glowing pieces poking out in some places. Four glowing 'wings' extend from the nose, and spin around somewhat slowly. It's surrounded by a large fleet of drone ships used to terraform worlds, these can be stored in the main ship in the event of attack. It is escorted by two small ships, around 3/4 the size of a Storm, for protection.

    Class Weapons: the escort ships contain two MACs, an autocannon battery, and one particle beam gun each.

     

    Physalia-Class Dropship

    Class Size: Small

    Class Function And Description: Long and lean, with a carrier bay for fighters, tanks, infantry, or the occasional battle mechs, a titanium armored ship which is used to either transport fighters or as a dropship. Requires defense of fighters or of a larger ship.

    Class Weapons: fighter or dropship bay, point defense lasers, and an autocannon.

     

     

    Bivalvi

     

    Caridea-Class corvette (Bivalvi)

    Class Size: Small

    Class Function And Description: A Bivalvi ship, about twice the size of the Millenium Falcon from Star Wars. Crew of four, with a squad of five marines, all Bivalvi. Being a Bivalvi ship, it is more blocky and angular than Treanuan ships, which are smoother. Appears rather rectangular, but with a pointed head concealing the Naval Railgun, and curves outward on the two sides.

    Class Weapons: 1 Naval Railgun, two MACs and an autocannon

     

    Brachyura-Class Battleship

    Class Size: Medium

    Class Function And Description: The Bivalvi counterpart to the Teuthis, a long ship that forms the main part of the Bivalvi fleet.

     

    Looks like: http://images.alphac...om/846/8461.jpg from the rear.

     

    Class Weapons: Naval Railgun, Battery of Autocannons, Point-Defense lasers, and a small battery of missiles.

     

    Nephropidae-Class Destroyer

    Class Size: Large

    Class Function And Description: Gigantic ships, the Bivalvi Destroyers put awe and fear into the hearts of their enemies. They are long, blocky ships, and pack a huge punch on the battlefield.

     

    Looks like: http://www.ravestats...t-phoenix-1.jpg (Ignore the Smaller ships and the frontal weapons array)

    Class Weapons: Two batteries of autocannons, atomic missile battery, naval railgun, point defense lasers, Fragarach-Class Fusion Cannon

     

    Treanuan

     

    Scyphozoa-Class Interceptor

    Class Size: Small

    Class Function And Description: Work in groups of four, called Flights, to support Teuthis and Archaeteuthidae Class Ships

     

    Appear as a long ship tapering down to the ion drive in the rear, while tapering slightly to the cockit. Two arms extend off it and curve forward, around the spherical cockpit. Crew of one Tsui’nau, four Sui’malo, and a squad of five Sui’Malo marines.

    Class Weapons: Two autocannons on the arms, one fusion missile launcher on the belly, and a Particle Beam Gun on the nose.

     

    Teuthis-Class Battlecruiser

    Class Size: Medium

    Class Function And Description: A long ship about half the size of a star destroyer from Star Wars, has a large ion propulsion engine in back. In front it splits into four separate arms around the railgun. Covered in small metal 'bubbles' around it, which hold both boarding pods, and Ka'sharek soldiers. When enemy infantry is detected on the ship, the bubbles open, relasing the Ka'Sharek, who otherwise are in hibernation. Has 10 Maladu warriors, 50 Ka'Sharek, 30 Sui'Malo marines, 20 Sui' Malo crew, and one Tsui'nau who controls the ship.

    Class Weapons: One Naval Railgun, autocannon battery, twin fusionmissile launchers.

     

    Architeuthidae-Class Dreadnought

    Class Size: Large(Plus 1 for carrier bay)

    Class Function And Description: The dreadnought is a fearsome ship, 3 times as large as a Battlecruiser. It is a long ship with the same Ka'sharek soldiers on the outside, as well as boarding pods, though there are more of them. It has a retractable opening in the front for the superweapon, with a Railgun and the carrier bay below that. Like all Treanuan ships, titanium armor. Populated by 30 Maladu warriors, 120 Ka'Sharek, 70 Sui'Malo Marines, 40 Sui'Malo crew, and one Tsui'nau captain.

    Class Weapons: One Trident-Class Particle Cannon, one Naval Railgun, autocannon battery, atomic missile battery, point defense lasers, and two fusion missile launchers. Carries ten fighters in the carrier bay.

     

    Weapons

     

    Naval Heavy Railgun

    Weapon Size: large

    Mechanics: A very large railgun, this can blow a hole in the side of even a large ship. It's the second most powerful weapon in the Treanuan arsenal.

     

    Particle Beam Gun

    Weapon Size: small

    Mechanics: a much smaller version of the Trident, has a slow rate of fire, but its able to one-shot most fighter and small ships, and do a good amount of damage to mediums. On a large, it's only really effective two shut down electronics with the EMP it produces.

     

    MAC(Magnetic Acceleration Cannon)

    Weapon Size: Small

    Mechanics: Basically a small railgun, this uses magentic force to fire a metal projectile at great speeds. Works well against fighters and small ships.

     

    Naval Railgun

    Weapon Size: Medium

    Mechanics: The older brother of the MAC, this is basically just a larger version. Uses depleted uranium shells for added damage. Great against Medium, with a fairly decent amount if damage on larges.

     

    Atomic Missile Battery

    Weapon Size: Medium

    Mechanics: Four shots for each launcher, four in a battery. Fires a shell containing a small hydrogen warhead. Excellent against Medium and Small, decent damage against large.

     

    Autocannon

    Weapon Size: Small

    Mechanics: Basically the chaingun of railguns, fires metal projectiles through magnetism at very high speeds at a machinegun rate of fire. Not as powerful as the MAC, but the speed somewhat makes up for it.

     

    Fragarach-Class Fusion Cannon

    Weapon Size: superweapon

    Mechanics: Uses atomic fusion to generate a very large amount of energy, which is then blasted out the front of the ship at the target. Because of severe energy drain, each ship can only carry one shot. However, it’s quite impressive, and it has value as a psychological warfare device- A direct hit can destroy any ship, and the resulting shockwave will take more with it.

     

     

    Trident-Class Particle Cannon

    Weapon Size: Superweapon

    Mechanics: Fires a stream of ionized and accelerated particles at its target, tearing through even the largest of ships with a direct hit. As an added bonus, the electromagnetic wave generated on contact with target shuts down electrical systems on ships in close proximity. When the retractable front section of a Dreadnought is opened, it's fired, and appears as a spiraling column of blue light.

  19. Holy cow this place is different.

     

    I'm Biomech, I used to make signatures and stuff years upon years ago.

     

    I don't think any of my friends are still here.

     

    All my posts are gone too. I'm guessing that happened during the upgrade.

     

    Anyway, if you're reading this, sup.

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