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  1. IC/ Skrall/ Bonehunter Stronghold/ Markets/ The conversation had lasted long enough for her to return to the moment after her surprising revelation and to finish her ration bar. Apparently they were still on the subject of how best to conquer all that they saw before them, openly talking strategy. Maybe a bit too openly. She started to look around to see if there were any unfriendly eyes or ears nearby that were too close for comfort. All the while she wondered why they were discussing strategy in the first place - after all they already had been tasked with one. “War is not the southern way.” she chimed in. “Save it for the arenas.” That’s where disputes were settled. And when they got there they would use the South’s own honorable system to take whatever they laid claim to. Skrall would challenge, fight - and win. All is as he willed it. Just then, she felt the all too familiar sensation of eyes on her. She knew it well from home - had known it all her life. Those who knew what she was - or suspected - staring at her in all ways subtle and obvious alike. She slowly, deliberately turned and looked over to the barred window to meet the others' gaze. For a split second she thought it might have been their prisoner, already processed. But this thing was much more emaciated. Only color hinted at what had once been skrall - but was no more. Was that what awaited the unfortunate one they had just handed over? Maybe skrall could be broken after all? The possibility disgusted her and she made no effort to hide her reaction. She nudged spec-ops to get his attention, shot him a dark look and nodded her head in the direction of their observer... OOC: @a goose @BULiK @Nato G @oncertainty @Burnmad @Toru Nui @Mel
    4 points
  2. Wishing the best of fests for our feathered friend Blue, @a goose, best of BZPower’s birds. Happy honks in your honor! A bitty bluebird drawn in honor, a 3x3 graphite bite for yee. Sorry scan squares so tiny, it actually grew to two birds because, Tiny birthday bluebirds. 🪺💙 PS. This public party topic pleasantly permissed prior by an ot(t)her! https://flic.kr/p/2pKi3LX https://flic.kr/p/2pKgPzw *cue chirp chorus*
    3 points
  3. Content Warning: internalized victim blaming, allusions to sexual assault a slave | bone hunter stronghold Sometime in between the many cycles of sleeping and waking, you hear them. Voices. Skrall voices. Not exactly intelligible to your keen but un-enhanced hearing, but achingly familiar in their tones and rhythms. Perhaps another will be added to the not-hunter’s pen today, though surely not one as pathetic as you. Then one of the voices becomes clearer, unmistakable in its tone—a women’s voice, in the unmistakable dialect of the Skrall. Something that can only be the voice of a Sister. You are half convinced it is that voice that moves your limbs, that forces your breath out throat-drying ragged as you creep toward the barred window to get a better look, expecting the iron grasp of another will in your hands, in your body, at any moment. The others do not notice you in their equally fitful sleep, the soft-steppers in your feet doing you, at least good service. It is hard to see outside in the daytime; your night-seeing eyes spin the heat into smears and veils of color. You squint, trying to focus on the tall black figures as they move through the market. OOC: @Vezok's Friend @a goose @BULiK @Nato G @oncertainty @Burnmad @Toru Nui Someone is watching. Your choice on whether you notice or not.
    3 points
  4. 2 points
  5. You can call me anytime you're seeing double Now you know you're not alone
    1 point
  6. thanks mushy!! that's a beautiful bluebird (x2) : )
    1 point
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  8. If Lego made Bionicle minifigures like that, I'd definitely be after buying some! Honestly I think it's pretty cool to see some of Lego's non-minifigure characters as minifigs ^^ Emily in particular takes the transition really well here (as, of course, does Tahu!), but they're all very clever designs. I like the style you've used for them, especially the way their outfits are actual clothes over the minifigure frame, rather than just the prints they are in real life, it's a really nice touch
    1 point
  9. G3 Confirmed! They're very cute, well done!
    1 point
  10. The Ash Tribe History A distant offshoot of the Fire Tribe, the Ash Tribe were driven out by their kinsmen many generations ago, following an irreconcilable disagreement around funerary rites and treatment of the deceased. With metal and exsidian being scarce across much of Bara Magna, some families in the Fire Tribe took to “recycling” these resources from the remains of their dead – removing their implants, reforging their armour, even using their bones to make simple weapons and tools – a practice they saw as the ultimate way to honour one’s ancestors. Fallen friends and family could “live on”, in a sense, continuing to serve their communities and defend their descendants well into the future. When the rest of the Fire Tribe discovered this practice, however, many of them saw it as nothing more than the disgraceful desecration of the dead. The families who followed this tradition were exiled, and went on to found their own fledgling tribe. Although their practice of taking bones and belongings from the dead is performed only on deceased blood relatives (or on fallen friends, with permission), this hasn’t stopped the spread of reprehensible rumours about them mutilating the remains of their enemies, or robbing the graves of other tribes. Such acts are deemed as vile by members of the Ash Tribe, and anyone caught actually conducting such defilement would meet with exile, or worse. Village The Ash Tribe reside in the village of Precipere, located East of Vulcanus, on the opposite side of the volcano. Their village is perched atop the cliffs, overlooking Iron Canyon, with the village accessible only via a sturdy staircase carved into the canyon wall, and a small makeshift elevator – a simple wooden platform connected to a system of ropes and pulleys – being used to carry larger cargo to-and-from the canyon floor. A treacherous network of trails and tunnels also lead directly West, back to Vulcanus, though the volcanic terrain and bitter enmity between the two villages means these are rarely used. Precipere’s architecture is simple and utilitarian, with basic structures constructed using the abundant stone of the surrounding region. Deep trenches have been dug around the base of the volcano over the years, to redirect the occasional lava flows safely away from the village, while subterranean shelters exist in which the villagers can hide in the event of gas or ash being released from the mountain. Ancestral arms and armour with no remaining family members to forge them anew or carry them into battle are housed in the Hall Of The Honoured, a catacomb cavern beneath the village. Though the village of the Ash Tribe rarely play host to Glatorian battles, with their warriors usually travelling to other villages to fight, Precipere does still house an arena. Known simply as the Maw, this simple round arena has a coarse dirt floor, and is filled with stone slabs and columns of varying sizes, ringed by a rim of jutting, jagged obsidian. Culture The Ash Tribe have a profound appreciation for history, and a passion for art. Their entire village is a monument to their past, with families adorning the exteriors of their homes with history through sculptures, carvings, or paintings. The tribe’s official colour is a smoky grey, though most of its members express their artistic natures by decoratively adorning their dull armour with other hues. The people of the Ash Tribe have a highly-developed understanding of Agori and Glatorian anatomy, making them adept surgeons and doctors, though the distrust directed towards their tribe means their skills are rarely sought. Among their more common “customers” are scavengers who’ve stolen cybernetics from slain foes and seek to have them installed by someone who won’t ask any questions. Many members of the tribe are also artisans of some kind, specialising in sculpture, smithing, jewellery, or painting, though the market for these goods is also limited in the wasteland. Outside of their artistic crafts, the tribe’s primary trade material is obsidian. Though less durable than metals, this volcanic glass is sharp and strong enough to serve in the making of certain kinds of weaponry, being especially sought-after for making fine blades such as scalpels, knives, and arrowheads. Present The Ash Tribe’s relative isolation, lack of resources, and the grim stigma that surrounds them, have meant the group have in the past gone relatively unscathed by raiders, and unbothered in conflicts between the villages. Small arable tracts in the nutrient-rich volcanic soil and well-trained hunting parties allow the villagers to grow and scrounge enough food to support their small population most years, with water being the main resource they fight and trade for, along with exsidian and metal. Their current leader is an aged, ailing Agori known as Somok, though many expect he won’t last more than another year or two in the role. With the recent troubles in Iron Canyon leaving them even more cut off than usual from the other villages, and their new prime Glatorian Kehla currently away, the people of the Ash Tribe are at the most isolated and vulnerable they have been in many years. Though they have faced adversity before, there is a sense of apprehension in the air, as many find themselves fearful of what the future may bring. ________________________________________________________________________ Name: Somok Species: Agori. Description: A soft-spoken Agori with green eyes and grey armour, Somok has led the Ash Tribe for five of his seven decades of life. While time has taken its toll on his body, his mind remains sharp, and his devotion to his people remains as true as it was the day he first took up the mantle of leader. Weaknesses: Somok is physically frail, and tires easily even from everyday activities. With his best years well behind him, Somok is terrified at the prospect of fading into obscurity if he were to retire, and clings desperately to power to the point of paranoia. Where he once wisely considered the counsel of others, he now views even simple suggestions as attempts to undermine his authority. Equipment: Somok’s constant companion is a crooked crimson staff, as much a badge of office as it is a necessary walking aid. The staff is by far the oldest item in the village, hailing back to before the Ash Tribe split off from Fire. He also carries a simple bone knife, fashioned from the remains of one of his ancestors. Background: A career politician, Somok earned his position by campaigning on a policy of conservative values, clinging to historical traditions and practices, and only dealing with outsiders when necessary. The Ash Tribe have remained safe and stable throughout his rule, but also stagnant and isolated, with innovations and pleas for greater diplomatic ties with other villages being routinely opposed under his leadership. In the face of new generations of villagers and a drastically changing world, Somok has struggled to retain relevancy, with many believing that he will soon be usurped by one of the tribe’s emerging younger, more progressive leaders. ________________________________________________________________________ Name: Kehla Species: Glatorian. Description: A lean, limber Glatorian clad in grey, Kehla is in her early-twenties, but carries herself with the youthful exuberance of a teen. Her armour is somewhat evocative of the style used by the Fire Tribe, though grey in colour, decorated in hues of soft purple and adorned with symbols from her tribe’s history. Weaknesses: Though capable enough in training, Kehla has never travelled beyond her village or been tested in real combat, rendering her naïve and overconfident in the face of the true dangers of the wastelands. Despite her outward confidence, internally Kehla is still coming to grips with the newfound responsibilities that have been thrust upon her, struggling with the burden of suddenly having her village’s entire future resting on her success in the arena. Equipment: Kehla’s weapon of choice is Heritage, a kusarigama passed down through multiple generations of her family. The metal used in each component and link in its chain is sourced from the armour or weapon of a different ancestor. The main part of the weapon consists of a modified scythe with two points rather than one, to make it more effective for catching an opponent’s weapon. A length of chain is attached to the bottom of the haft, with a heavy weight at the end. She also carries a basic knife hewn from the bones of her deceased older brother Behjen. Simple and sturdy, this tool is meant more for utility than combat. It’s true purpose is to serve as a reminder of the legacy she’s trying to live up to. Her cybernetics are a paired set of augmentations nicknamed the “leapers”. Integrated into her lower legs and feet, these implants allow her to jump great distances even without a run-up, and double as shock absorbers, allowing her to survive the subsequent landings without harm. Much like her weapon, these implants have been handed down through several generations of her family, a testament to their durable design. Her other equipment includes standard supplies such as a waterskin, bedroll, rations, a basic medical kit, and a battered leatherbound notebook with charcoal for sketching. Background: Kehla’s upbringing was equal parts sheltered and pampered. Her line had long been the tribe’s most prominent warrior family, and as such she was afforded the best training and education. But from the moment she was born Kehla lived in the shadow of her older brother Behjen, owing to her family’s designs to elevate him to the position of Prime Glatorian. As the two siblings grew older, the divide in their treatment and training grew ever wider. While Behjen was out hunting in the Iron Canyon or visiting other villages, Kehla was at home studying her tribe’s other specialties of medicine and surgical techniques. When Behjen’s combat training was advanced to facing captured beasts and Vorox, Kehla was still permitted only to spar with other warriors (and she was usually the one made to tend their wounds afterwards). When Behjen finally got appointed to Prime Glatorian, the role of Second went to one of his friends, leaving Kehla sidelined once more. Then came the day when Behjen, his Second, and several other senior warriors set out on a hunt in the canyon… a simple task, not without its dangers, but one they’d performed on countless occasions… but this time they didn’t return. Their remains were found days later, so ravaged by animals that there was no telling how they’d actually died. And with the sudden loss of the tribe’s most experienced warriors, Kehla went from being her family’s unappreciated spare to the tribe’s new Prime Glatorian, despite no real-world experience in the role. With the Atero tournament fast approaching, Kehla was sent to take her brother’s place in the listings, to see the world and gain the experience she so desperately needed. It was only after crossing paths with other travellers that Kehla learned of the troubles surrounding the Iron Tribe, and realised that her brother’s demise may have been part of a far larger problem brewing in the confines of the Iron Canyon. But with home now far behind her, all she can do is continue her journey, and hope she still has a home to return to when the tournament is over. ________________________________________________________________________ Name: Skrall Species: Glatorian. Description: A standard soldier-class Skrall, this warrior wears the customary red-and-black armour of his caste. He has a more wiry physique than most of his kin, having adopted a combat style that favours speed and agility over strength. Weaknesses: Skrall is eager and ambitious, dreaming of the day he can bear a name of his own, wishing for the status and station that would grant him command over his kin in crimson.This desire for individuality and recognition manifests in a stubborn refusal to back down from confrontations, and reckless, glory-seeking behaviour. Equipment: Skrall carries the traditional saw-edged shield utilised by most Skrall warriors, but has forgone the usual sword in favour of the additional reach offered by a spear. Both of these tools are made wholly of metal, to be more easily utilised in combination with his cybernetics. His implants are electromagnetic devices integrated into the palm of each hand, capable of swiftly repelling or attracting metal objects. Skrall most often uses these to throw his spear or shield with horrific force, then retrieve them just as swiftly. Background: Skrall is a Skrall. A nameless nobody, destined to do his duty then die as one more forgotten face among thousands of others. But Skrall is determined to defy this fate, to do something meaningful and become someone who will be remembered forever more. ________________________________________________________________________ Name: Gayle Species: Agori. Description: A brawny Agori clad in green and teal, Gayle approaches life with a boisterous, happy-go-lucky demeanour. Over her storied life, Gayle has seen and experienced much of what Bara Magna has to offer, and is always eager to see something new, regardless of the danger, openly stating that she’d rather perish in the jaws of some beast than die a dull death in old age. Weaknesses: Gayle is perhaps a little too carefree, not stopping to consider that a situation might be beyond her capabilities until she’s already in over her head. She’s also suffers from an anxious, almost phobic reaction to her former tribe, refusing to go anywhere near Tesara, and being nervous and uncomfortable in the presence of other Jungle Tribe members. Equipment: Gayle’s weapon of choice is a simple hand axe, perfectly good for hacking apart enemies and obstacles alike. Her vehicle is a standard Cendox model, coloured green and black, its only noteworthy feature being a launcher and motorised winch mounted on the front rather than the traditional Thornax weapon. This launcher can be loaded with a harpoon or net, depending on what prey Gayle is pursuing, with the winch allowing her to reel in the projectile. Background: A decade ago, Gayle was a simple explorer, until one of her expeditions landed her in the nets of Bone Hunter slavers. After two years in captivity, every miserable day spent hoping and praying that her Jungle Tribe kin would save her, she was able to escape on her own. But, wracked with resentment towards her tribe for abandoning her, she could never bring herself to return home. Utilising skills learned from observing her captors, she now lives as a hunter of a different kind, taking contracts all across Bara Magna to track down criminals, animals, or treasure. The only contracts she won’t take are for recapturing escaped slaves, for obvious reasons. Similarly, she won’t have any dealings with Bone Hunters. ________________________________________________________________________ Name: Avinus Species: Glatorian. Description: A veteran Glatorian of Tajun, Avinus is a woman strangely absent of ambitions or aspirations, believing she already has everything she needs in life. She spends her mornings sleeping, her afternoons training, and her evenings drinking, before starting the cycle again the next day. Although dour and withdrawn in the mornings, her unflappable, frivolous personality usually emerges by midday, and she’s earned a reputation for partying long into the night. Weaknesses: Avinus fights with agility in mind, dressing in lightweight armour that only partially covers her torso, upper thighs, and left arm. The armour is sparse, with the gaps between covered only by simple clothing, while her lower legs and right arm are entirely unprotected. Psychologically, Avinus is a more lonely and aimless soul than she lets on, already having everything she thought she ever wanted, yet still feeling unfulfilled. Equipment: Avinus fights in the retiarius style, wielding a trident in one hand and a sturdy rope net in the other, large enough to fully entangle a grown Glatorian. Like many in Tajun she’s also taken to using some of Celrys’ more creative cybernetic technologies, being equipped with the following implants: Auditory Amplifier – an implant integrated into Avinus’ throat which can amplify her voice in a manner akin to a loudspeaker. Useful for being heard over a crowd, or for disorienting an unsuspecting opponent with a sudden shout. Pocket Sand Dispenser – a small compartment in the palm of her right hand, capable of being filled with a small amount of a liquid or granular substance, which can then be swiftly and violently expelled by a powerful blast of pressurised air. Although the compartment can be refilled by hand, the air used for the blast function is siphoned off from the user’s respiratory system, requiring around 20 seconds to refill and making breathing more difficult in the interim. Depending on the circumstances, Avinus fills this compartment with confetti, metal filings, or sand snatched up off the arena floor in the midst of a fight. Background: Avinus has lived for forty years, twenty of which have been spent as a fighter in the arenas. She entered into service as a Glatorian with a vain, youthful craving for fame and glory, and found exactly that, rising to prominence as something of a crowd favourite. She lives what equates to a celebrity lifestyle, publicly partying several times a week and frivolously throwing her earnings away on drink and merriment. But in recent years, fears have begun burrow into the back of her mind. She’s seen fellow veteran Glatorian age out of the arena, or suffer debilitating injuries that left them unable to fight, or be upstaged by younger fighters, and a few close calls of her own have left her dreading what might befall her if she were to suffer such a fate. She has fame and popularity, but few true friends and no prospects beyond the arena. What life awaits a Glatorian who can no longer fight? Avinus is in no rush to find out. ________________________________________________________________________ Name: Zha’ar Species: Agori Description: Zha’ar has the traditional appearance of an Agori of the Rock Tribe, save for the splotchy smears of orange clay warpaint marring her ebony armour. Zha’ar is known for being more honourable and merciful than most Gatherers, taking no slaves, and always giving her prey fair warning and a chance to peacefully surrender their goods. Unless forced to fight, she always leaves her victims with their lives, and enough food and water to get to the nearest settlement. Though some of her comrades see her as soft for these behaviours, she asserts it to be a sensible survival strategy; a bandit who butchers or enslaves everyone they come across is a threat to be destroyed, whereas one who takes only a little and lets their victims live is a tolerable nuisance. Zha’ar is almost never seen far from the saddle of her Rock Steed, Solis, named for the sun whose path through the sky is her guide across the Wasteland. His scaly hide is a mottled tan in colour, helping him blend in more easily while traversing the sandy terrain. Weaknesses: Zha’ar suffers from longsightedness, which makes her both a perfect scout, and a terrible one. Though she can identify prey and landmarks from afar as capably as a counterpart using telescopic lenses or a spyglass, she’s unable to read maps or messages, nor appraise most goods, and so tends to stick to familiar areas and steal only items of obvious value. When travelling, she must navigate by landmarks alone, and can easily become disoriented when terrain is changed, such as after a sandstorm or stampede. Physically, Zha’ar suffers from a severe limp in her left leg due to her knee being severely injured years ago, reduced to a hobble while on foot. As such, she stays to the saddle most of the time. Lonely from her lengthy periods of isolation, she has a habit of talking a little too much when she has the opportunity to do so, whether her conversation partner is a fellow Gatherer she’s seeking to trade with, or an unfortunate traveller she’s intending to rob. Equipment: Zha’ar’s weapon of choice is a hand-crafted shortbow suited to her stature and strength, allowing for fast and accurate fire at mid-to-close range. Her preferred arrows use obsidian broadheads, being ideal for inflicting horrific flesh wounds, but near-useless against armour. Due to the fragility of obsidian, these arrows often break apart on impact or within a wound, so can’t be reused. As such, she carries a hefty supply of these arrows in her saddlebags. For armoured targets she also owns a much smaller number of metal-tipped bodkin arrows, though these are harder to source and replace, so she uses them sparingly. With easy access to the paralytic poison of her Rock Steed, she often coats her arrows in this substance to more easily subdue her victims. For foes foolish enough to close within melee range, Zha’ar also has a simple metal catchpole, useful for parrying the weapons of attackers and ensnaring their limbs. The pole is connected by a secondary rope to Zha’ar’s saddle, allowing her mount’s strength to supplement her own in a struggle against a stronger opponent. Background: In her younger years, Zha’ar was much like any other Bone Hunter. She trained in Gatherer traditions, learning the ways of the blade, listening to the stories of her kin, and shadowing more experienced warriors on hunts and raids. But then came the day for her to battle a Rock Steed and become its rider. Though she succeeded, it came at a cost, with her left leg being crushed and broken at the knee in the battle. The limb never recovered, leaving her lame and useless, unable to stand beside her brothers and sisters in battle. She was ultimately abandoned by her tribe, left to fend for herself in the unforgiving wasteland. She nearly died, many times over, in the years that followed. But slowly she learned new skills and strategies to help her scrape out a modest living in the wilderness. She became skilled at archery to engage enemies from a distance, learned how to safely harvest her steed’s venom to make her arrows more effective at disabling victims, and developed hands-free techniques for guiding her mount so she could fire while riding. She learned how to avoid attracting too much attention, leaving her victims with their lives, and never lingering in the same place for too long. Nowadays, Zha’ar continues to wander, lacking any ambition beyond stealing or scrounging enough to make it through the next few weeks. She remains on good terms with other Gatherer clans, maintaining small stashes of stolen treasures which she trades to other clans when she crosses paths with them. Though she’s done her best not to draw too much attention to herself, the story of the merciful, clan-less Gatherer has nonetheless spread over the years. But where that story will go next remains a mystery, even to Zha’ar herself.
    1 point
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