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aldero

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  1. I guess Lloyd's character is more built around his interactions with the Ninjago world rather than how he acts. The four main characters of Kai, Jay, Zane and Cole are personalities that we can grow attached to and people who take quarters of the credit for defeating the Skulkin. They essentially all carry out and accomplish the exact same objective as collective protagonists with distinct personalities implemented to spice things up. This is where Lloyd comes in. From the very beginning of the Green Ninja story arc, the Green Ninja was introduced as a legendary warrior who possesses the power of all four (*sneer*) elements. Lloyd's character is essentially the combination of all four of the original Ninja. Lloyd's possession of the four elements would entail that he both controls them and becomes them. We've got two instances of yin-and-yang - fire and ice, earth and lightning - slipped into Lloyd's character. When you really review his character, you can clearly see traits of the four original Ninja in him. Lloyd had come across instances of overconfidence and hotheadness, a trait carried over from Kai, moments of energetic behaviour from Jay, touches of wisdom and counsel from Zane and splashes of... errr... Cole-ness from Cole. Lloyd is possibly being portrayed as flawless because he flawlessly incorporates distinctive elements (behavioural and power-related) from each of the four Ninja, forming an inherently gracious and ideal Ninja-Nui. Even with Lloyd's personality taken into account, there's still a strong case against potential blandness with his role in the story. He's featured been featured in a fair few prophecies, he wields the mystical Golden Power, he's the antithesis to the Overlord, he represents light, he's the son of Lord Garmadon and he's the Green Ninja. I personally believe that that's enough street cred to grant him a free pass for being a bland character. After all, Kai would certainly never be the ideal Green Ninja or at least the one we would want to see defeat shadow. Lloyd Garmadon: The Ninja-Nui. I'm just gonna let that sit for a while.
  2. I have always envisioned G1 and G2 as being separate for a veeeery long time due to my faith in the new line, but I did have my own theory that Okoto is Spherus Magna thousands of years into the future. In this, Artahka and Karzahni are forced to start an entirely new civilisation on their own to separate themselves from the Great Being Civil War ravaging the rest of the planet. During the Great Being Civil War, the Toa Nuva are murdered and sent to the Red Star. After Antidermis begins to find it's way into Okoto due to Karzahni (now Makuta)'s experimentation, the six heroes are rebuilt and fitted with new armour to be sent down to Okoto and protect the island from the Great Being-corrupted outside world. And yes, the Great Beings are my excuse for most of the evil in this timeline and for the record, Kulta is Karzahni after he found out a way to replicate the Makuta's ancient ways of possession via Antidermis.
  3. 8107 Fight For The Golden Tower. It's a really, really good structure. I don't exactly know why, but it just has so much charm that I find in a fair few 2007 sets.
  4. I would fancy a position in this giveaway of yours.
  5. The usage of hands instinctually makes me assume that Click has six arms, but don't think that that's a con. It adds some nice texturing that you wouldn't get otherwise. I additionally adore the... uh... mouth pincers? Glad that you managed to keep one of Click's main expressions intact. Adds that character I was looking for. All and all, I love this definitive rendition of Click, the best Bionicle animal since Pewku.
  6. 2002 is perfect. Here's why. We start off right after the already fantastic year of 2001 and dive head-first into the Mata Nui we know and love, but there's a slight change. Ravenous swarms of mechanical, mutated Av-Matoran with elemental powers have flooded the island and immediately start leveling and crumbling it. The Toa have internal conflict, the Matoran really come into their own and the Bohrok themselves are great villains, even if they are actually on Mata Nui's side. I just felt like 2002 was 2001 plus bug swarms, another Lewa possession and a real sense of danger and intensity. That's all I could ask for.
  7. Chapter From Nether To Nether "Mutran, you might take interest in this disc. It's made from Metru Nui Protodermis." stated Hafu. "If anything, it's normal. Metru Nui may take a backseat to Xia in terms of manufacturing, but they will still keep producing weapons, Kanoka and tools. However, I would like to know why a Kanoka disc would be scattered amongst the jungles of Xia." replied Mutran. "A fight, perhaps?" added Idris. "It would have to be. These wretched jungles are usually remote. If there's any trace of civilisation, I would know immediately." said Faiyok. The conversation had ended there. The five kept trudging through the dense jungle with little to no idea of where they were actually headed. They had plans to approach the Order of Mata Nui headquarters, but Daxia was entirely new to most of them. The scatterings of Kanoka and primitive weapons had continued throughout the jungle, but they were never properly scattered. They seemed to be focused in one area at a time. Hafu and Idris remained inquisitive, collecting anything that might catch their eye. Right as Idris was searching through another spreading of weapons and Kanoka, she noticed that one Kanoka was pulsing with grey energy. She checked the digits of the Kanoka - 687. This would have been an Onu-Metru disc. The power was teleportation. The power level was high. Idris, knowing that the Kanoka was active, cautiously backed away as it gradually started to pulse more intensely. "Teleportation Kanoka! It's active!" yelled Idris. Active it was. In an instant, an Exo-Toa materialised into the jungle and proceeded to apprehend Mutran. Mutran had immediately noticed this and disintegrated the Exo-Toa. False alarm. "WHAT IN MATA NUI'S NAME WAS THAT?" shouted Faiyok in confusion. "A scout. An armoured, military-grade, law-enforcing scout." replied Garan. "Ah, how I hate you, Exo-Toa. Stop teleporting into jungles... geez." added Hafu. "They're onto us. Hurry! We must move!" commanded Mutran. Mutran mustered up his teleportation powers once more in a desperate flurry of anxiety. They needed to get somewhere else, quickly. Mutran anxiously teleported himself and the four Matoran to another place in Daxia. In a short second, the five landed in a cavern.
  8. It's still the Mordagogg for me. All hail the Mordagogg. It's all right, my little Kaasirahk... it doesn't matter...
  9. PLEASE READ Yes, I know, The Makuta Usurpation hasn't been receiving many significant updates that would catch anyone's eye, but do not despair! Large update coming very soon.
  10. I love the odd and almost Burton-esque design of Scavenge The Tinkerer. You get my vote.
  11. Went for Option 1, that being Luxeal. Not voting for myself because Luxeal is, simply put, better than my little Kaasirahk.
  12. Greetings, lovely readers of my story! First off, thank you for reading. Second, this will be a topic in which can allow you to discuss the story or anything related to the epic in general. Know that I heavily appreciate audience input. If I'm doing something wrong, let me know. If there's something you want to see, there's a slight chance that I might insert that into the story. Good day!
  13. In an alternate Reign of Shadows timeline... See? This plan is flawless. It was always going to work. Just like the dynasties that came before them, Mata Nui must eventually fall. It is plain destiny that Teridax was going to succeed in his ingenious plan. It has been so cleverly calculated over the course of thousands of years. It all pays off at this very point... for him, at least. On the other hand, it's too good for me. Knowing that Teridax attempted to kill me and my brethren in the heart of the Matoran Universe is unsettling enough. Now, I'm stuck in a measly shack in the abominable island that is Xia. By the Great Beings, I despise this place. Now that Teridax is in control, this place bears a striking resemblance to Karzahni. We have everything here; the slaving Matoran, the uninhabitable, barren landscape, a dictatorial overseer... the list goes on. However, it has gotten progressively worse with the military boom, if you will. For every minute that passes by, another ten Exo-Toa roam the streets and the Universe. In fact, I believe the curfew starts now. Awaiting a thorough and brutal inspection by Exo-Toa in three... two... one... The door is bashed down the towering enforcers with prejudice as they immediately start ransacking the claustrophobic room in a seeking frenzy for any weapons or artifacts. The Exo-Toa are aggressively proficient, managing to search through every chest and compartment in seconds. "Xia Citizen Number 895200, your personal room is free of any items that may pose a threat to our great Overseer. Thank you for your cooperation." says the commanding Exo-Toa in a monotonous, robotic voice. The Exo-Toa then proceed to exit the room in an orderly fashion and do a strip-search of another hundred thousand more personal rooms. Right as they see themselves out and are out of the room, the resident shapeshifts back into his original form. "Well, another day, another inspection," he groans. "That'll be my energy consumption for the day." Elsewhere... "Alright, we're in Xia, now what? We can't just stroll in." says Hafu. "Well, we... can... just stroll in. To them, we're just another bunch of Matoran for the factories to take," replies Garan. "We just need to find our mystery man." "And why exactly do we trust him with this?" queries Idris. "I hear that he's unstable and cannot be trusted." "See here... Idris. This mastermind has a pension for holding a grudge against the current ruler of this universe and having invaluable powers, so this bet is as good as any." responds Garan. "Still unstable though." says Faiyok. "You know, Faiyok, I think it's best if we shut our mouths and go in. Agreed?" commands Garan. Idris, Hafu and Faiyok nod their heads in unison. It was at that point that they stepped into a truly dangerous place. Garan and Idris had each experienced the nightmarish island of Karzahni, but this was far worse. Right as they were walking in the realm of oppression, they have no idea what's in store for them. * * * "Well, back to work it is. Don't you just love supplying military equipment to the cruel Makuta that rules the Universe? Because I certainly don't. Speaking of tiny biomechanical machines that are oppressively ruled by Teridax, where are those Matoran? I thought we agreed on a meeting place. I guess it's back to the drawing board," thinks the resident. He was going to have to establish a telepathic link again. It took a lot of searching and mind-hopping, but he was able to locate Garan in a armour factory. "Time to go," the resident whispers to himself. The resident, attempting to be as discreet as possible, navigates the bustling roads by shapeshifting into a random Matoran to make his way to the armour factory. In the eyes of the resident, all he could see was countless Matoran bumping into each other with the occasional sight of a comparably titanic Exo-Toa. He had been itching for the chance to teleport to the factory, but under the watchful eye of the Exo-Toa, there was no way that he could get away with it in the traditional way. His way involved projecting a being of shadow that acted as a decoy and then teleporting. Using this method, he teleported himself to the factory he was looking for and shapeshifted into an Exo-Toa following his transference. This form would allow him to escort Garan's group out and potentially help them escape. "Ahhh... feels good to be in a body that boasts a fraction of the power of my original form. Glad my height was compensated for, though," the resident thought. Now in an Exo-Toa's body, he marched in and spotted Garan crafting Protosteel gauntlets. After rattling off a robotic command to Garan, Hafu, Faiyok and Idris, the resident escorted the four out of the factory and forced them into a secluded room. Once the five were inside, the resident started speaking to Garan via telepathy. "So there you are, Garan." says the resident. "Yes, Mutran, I'm the Garan in question. Could we just leave the pleasantries for later and get out of this Mata Nui-forsaken place?" replies Garan. "I believe I have the right to be skeptical, Matoran. As for the departure, just hang on for a few seconds." responds Mutran. In an instant, Mutran teleports himself with the four Matoran to a slightly more secluded area. The Matoran were initially shocked at the realisation of such a sudden happening, but they eventually calmed down after looking around and noticing that they were near the entrance of what seemed to be a cave. Faiyok then looked up to Mutran in confusion, expecting an explanation. "Good question, Idris. What is this place? This cave is more of a tuhhh..." "Mutran! Did you just read my mind?" "IDRIS!" Mutran snapped. "Your vocal processors are being unnecessarily disruptive. Let me do the talking." "What could ever make my voice inaudible to you? I can still talk." sassed Faiyok. "Yeah, I've had enough." moaned Mutran. In an instant, Mutran used his Shelek to render Faiyok's voice inaudible and hopefully calm her down. "You're always so... electric. Not a surprise, really." "Enough foolery, what is this place?" asked Garan. "This mountain is particular is known as The Mountain. Such an underwhelming name for a living, breathing rock that can literally eat things. It's also quite amusing that I'm standing at the foot of a mountain that was once my beloved sentient stone, don't you think?" added Mutran. "More amusing that he held emotions for a rock though..." said Hafu under his breath. Mutran gave Hafu a dirty look for his response before commanding the Matoran to go into the cave and through the tunnel. He could tell that they have more than a few questions about this undertaking, but he ignored them and kept signaling them to progress through the tunnel. Mutran had a bit of a distressed look on his face, but continued on despite possible hesitance. Faiyok was fed up at this point, however. "Where is this going, exactly?" questioned Faiyok. "I don't have much time to explain, Matoran. We're running through the oesophagus of the Mountain. Proceed with caution." explained Mutran. Faiyok responded with wide eyes, which prompted her to run faster. Mutran, using his echolocation abilities, was mapping out the inner workings of the Mountain. They were going to have to go deeper into the stomach of the living rock in the hopes of ending up in a subterranean tunnel. The winding oesophagus of the Mountain eventually led into the ‘stomach’ of the Mountain, which had turned out to be a gigantic pool of Protodites. “Why protodites? Any idea...?” asked Hafu confusingly. “Po-Matoran, I think it might be beneficial to beg the question: What would be their purpose?” replied Mutran. “To act as individual assistant digesters?” added Garan. “Spot on. Now, don’t you dare go into their without immediately not going in there. They will quite literally eat you alive.” condescended Mutran. “So why are we here? questioned Idris. “This is our best hope of finding a secluded tunnel. The last people that ended up here became Protodite prey. Won’t see anyone else down here.” said Mutran. “Alright, let’s go in.” In an instant, Mutran had pushed himself and the four Matoran into the Protodite pit without warning. He knew that they would hesitate, so he just had to go for it. Just before the Matoran could reach the Protodites and meet their doom, Mutran had summoned a large-scale stasis attack and focused it down to the pit, freezing all of the billions of Protodites in place. But only for a short moment. Mutran frantically rushes around to locate the Matoran and bring them together and explain to them what is happening. “WHAT IS GOING ON?” screamed Faiyok. “I pushed you four off and into the digestion pit.” responded Mutran. “But that wasn’t me.” “It wasn’t you? Oh, it’s very ‘you’ to push us off.” sassed Hafu. “No... I’m being controlled. Telepathically. Odd, since I have near impenetrable mental shielding...” said Mutran. Just as Mutran had mentioned mental shielding, he had the sudden urge to undo his stasis attack. He had seemed a tad more murderous than usual. Mutran, knowing that he was being telepathically influenced, swiftly teleported himself and the four Matoran to a random location. Anywhere that wasn’t a pit of Protodites was a viable destination for him. This landed the five in a remote jungle in Daxia. “Alright, you Brakas-mind of a Makuta, where are we now?” enquired Faiyok. “I think we’re in... Daxia. Yeah, it’s Daxia.” answered Mutran. “Wait... Daxia? The Order of Mata Nui Daxia? Well, we best...” responded Garan. Mutran was stunned when Garan had mentioned this. For that, he had used his Shelek once again to keep Garan quiet. Mutran was utterly shocked when he heard mention of the Order of Mata Nui from a mere Matoran. Even he had no idea of the Order before the Karda Nui crisis. “Enough of this. We need to find our way to the nearest settlement. Don’t want to be acquainted to a hungry Muaka, do we now?” commanded Mutran. “But Muaka don’t live in jungles...” said Hafu. Mutran, eager to move on and possibly meet another Makuta who wasn’t sided with Teridax, had commanded the four Matoran to advance forward in a random direction through the olive-green thicket. The jungle itself wasn’t quite as lively or dense as one of the rumoured rainforests of Le-Wahi, but it wasn’t a scrubland either. The jungle appeared to be spotted with either puddles of liquid Protodermis or minuscule veins of Protosteel, but in lieu of that, primitive-looking spears and discs were littered among the jungle. Hafu immediately took interest in the discs, picking one up to investigate. The disc didn’t have any noticeable inscriptions or markings, but Hafu didn’t need a name. Even though he frequently made stone sculptures and not Protodermis sculptures, he could tell one type from the other. Upon closer inspection, Hafu felt that the Protodermis type was familiar. He wouldn’t be mistaken, as the Protodermis was a mass-producable, tools-grade Metru Nui Protodermis. Hafu couldn’t look for much longer, though. “Alright, you Matoran, we have to go.” said Mutran. To Be Continued In Chapter 2
  14. Yep. Yep. Would totally recommend. Sounds a lot like the old Vikings theme though. I guess there's two time periods for this and therefore different stories. One set in the Middle Ages would follow some hunters and soldiers fighting off creatures such as trolls and ents and another set in a sci-fi universe would follow some hunters planet-hopping to destroy the source of a monster infestation. Basically a fusion of Metroid and Evolve. Either way, it would be a pretty fun theme.
  15. Nothing short of brilliant. Very clever integration of certain pieces. I particularly love how you used a turbine haul as a base.
  16. A Mars Mission reboot? YES. YES. YES. That must happen. I've been itching for a space theme for a couple of years now. Probably because I (regrettably) missed out on Galaxy Squad. And with the Fantasy-style Castle theme, there's talk of a Fantasy Era castle theme returning in 2016. Not the Castle theme itself, but still in the vein of dwarves, skeletons, dragons and such.
  17. I've started playing it... or am I one of the few people who managed to pull $15 out of their Steam wallet and actually buy the game? I've been having some slow performance lately, but the game is a lot of fun. Managed to find an elephant in an Autumn Forest...
  18. Oooo... a Slizers reboot? I'd like to see that. Maybe even Galidor. Fair point on the Indiana Jones thing though. I mean, the new movie is two years from now, no point in cramming an Adventurers reboot in there.
  19. Fair point. I 100% agree with you when you say that you want to see some more stories based around the little people of Okoto who aren't fighting reanimated skeletal warriors or gigantic spiders. This topic was mainly made out of my concern for the sets. I'm not too keen on seeing a slight variation of the Toa every year like it was for Hero Factory. I guess this topic will become a tad more relevant if G2 runs for at least a few more years. I like Okoto and the current characters and all, but my desire for a new location and new characters will always come up. It's not me yearning to return to G1, it's just a very effective gimmick that benefits the line on a story standpoint. Perhaps even sales.
  20. Remakes and reboots are kinds of buzzwords for disaster these days, aren't they? But... they sometimes work. Just look at Dredd and Batman Begins. The only thing is that you have to both respect the property and do something different with it. So, without further ado, I will purpose a few ideas for beloved themes that should be rebooted. #1: Alpha Team Yeah, Ultra Agents would eventually have to move out of the way for this to be welcome, but I still believe that this theme deserves to see the light of day again. After all, it was the original Agents theme. The original story is nothing special and is frankly quite dated, but that's why I think it deserves a reboot. LEGO could breath some fresh new life into this theme that has been discontinued for eleven years as of now. #2: Exo-Force Now, this is a beloved theme. This one may be the youngest of the very small batch, but it probably has the most potential. I don't even need to explain why this is a good idea. It's EXO-FORCE: The LEGO series starring mech suits, a mountain split in half and a golden robot, all in an anime style. Make it happen. #3: Knights Kingdom Yeah, we kinda sorta need this theme to be rebooted. It is, without a doubt, the best Castle theme ever. And hey, it has a story. It's at the very least digestible. Those were just some classics that I immediately thought of. Do you think LEGO should reboot younger themes like Atlantis, or really old themes like Adventurers? Tell me what you think.
  21. Seems interesting at all, but keep in mind that Ninjago is seemingly in the same world, or realm, as the Ultra Agents. There are several other connections from there. But... if we're assuming that, then why is the land of Ninjago seem so primitive yet so technologically advanced? If the First Spinjitzu Master had created the land of Ninjago and possibly the entire realm, where is in Mata Nui's name is Astor City on this map? If Astor City is a place where the Agents and even citizens have ready access to hovering technology, are quantum mechanics and theoretical physics even a thing? I am absolutely confident through my findings that the franchises of Ultra Agents, Agents, Racers, City, Galaxy Squad, Atlantis, Ninjago, Pharaoh's Quest, Alien Conquest, Adventurers, Dino and Power Miners are connected in some way or another. In the same world. Perhaps this is the reason why the mythos of Ninjago is retconned all of the time. It might be because the stories are based on myth. I believe that the Serpentine War and everything happened, but there's so much more to the Ninjago universe. It couldn't just be crammed into the tale of the First Spinjitzu Master creating Ninjago and creating a comical amount of elements another day. Thank you.
  22. If Generation 2 of Bionicle runs for a few more years, we will inevitably see another team of six elementally powered heroes guide us through another year. I mean, we only tagged along with the Toa Mata/Nuva for three years until we were thrown back one thousand years with the will-be Turaga in G1. But my question is: who's going to be in this Toa team? Idea #1: The Protectors I had a few ideas that rushed to my head when this topic came to mind and the first one was the Protectors. From an attachment and engagement standpoint, it would make the most sense as the Protectors have already been named and their characters have developed. Whether their story will be prequel-driven or not is up to you, the reader. Idea #2: Bingzak and Company So, we know about the character of Bingzak and that he will be some sort of lead for one of the books... and that's about it. Again, similar to G1, we might end up following a team of powered-up characters that we are familiar with and have grown an attachment to. Granted, we still have five or so more characters to develop, but just Bingzak would be fine, if not better. The story for the year could follow Toa Bingzak and five strangers, with the trials and tribulations bringing the six together. That could be the year that builds on the virtue of Unity. Idea #3: One Of The Toa Okoto Leading A New Team This one is pretty self-explanatory. Insert some tragic event that separates one Toa (I'll just use Kopaka as a placeholder) from the rest of his beloved team and we can have the Lesovikk-centric story we never had (I know about Dreams of Destruction, hold your Rahi). Kopaka would be in shambles after this tragedy, but would have to resurface to father a new team of Toa. Not only would we experience a dark twist in the story, we would watch Kopaka go through an arc of recovering from grief and learning how to guide and support people in lieu of shutting them out. If you ask me, this would be my preferred option. But those were just my suggestions. Tell me what you think!
  23. Yep, this definitely needs to happen. Anyone here want to see a Dr. Inferno pack? Or an Exo-Force pack? Or a Vladek pack? Oh, and, I love the miniature Lunar Limo.
  24. I have a few recommendations for main villains: Ogel, Dr Inferno, AntiMatter, Von Nebula, Witch Doctor, Teridax, Vezon, Voldemort, Saruman, Sir Fangar, Vladek, Brick Daddy, Meca One, Lord Vampyre, Dr. Sam Sinister, and Irina Spalko. Anything else is probably covered. I just want there to be some representation of older, more beloved themes.
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