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Posted

One of the many entertaining bugs of Skyrim. XD I've run into that one on occasion, doesn't appear to be any way to fix it yet.By the way, for those that have Dawnguard and are Vampire Lords, does turning into one give you 100% disease resistance? I know being a werewolf does, and maybe regular vampirism, but haven't heard anything about Vampire Lords yet.

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Posted

I finally killed the dragon that became bugged and immortal.Took me the Bow of Destiny (a really overpowered modification) to do it though.

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Posted
Gah, I had two Elder Dragons spawn.Right in the potions...
I dream of a Skyrim where potions will show up in the inventories of shopkeepers I visit and I can carry maybe more than five health potions if I'm lucky

3DS: 3711-9364-3152


PSN:          AidecVoros

Posted

Mods can make them weigh less or even nothing, and also make them sort themselves properly instead of being spread out all over the list due to the various prefixes they get (potion, draught, elixir, etc). Again... sucks that you're not on PC.Yes, Ill be rubbing this in every time you mention something you want changed. :P@Takatu: Yes, vampirism gives 100% resistance to disease and poison, have 25% better Sneak and Illusion magic. They have an increasing resistance to cold and an increasing weakness to fire and sunlight as they process through the stages of their affliction. Vampires also gain access to powers that let them reanimate a corpse, drain health from a target and turn invisible.Dawnguard changes some of the resistance values, at least for Vampire Lords. Previously stage 4 would give you 100% resistance to frost, now it only gives 50%. The same change applies to the fire weakness as well. Dawnguard, though, adds a slew of new vampire-based spells and abilities too, as I'm sure you know.

Posted

Oh yeah, I've spent a good while looking at a couple wikis seeing all the cool new Vampire Lord abilities lol. I just didn't recall seeing anything about disease resistance for Vampire Lords.

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Posted

I figured, but still, good to know, means I can wear a more useful enchanted necklace than one with disease resistance and don't have to haul around bottles upon bottles of cure disease potions. :D

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Posted

@Katuko: moderator?Oh, and I forget your name, but you know who you are: that's Deadpool in your avatar, correct? Have you heard about the Deadpool game?Also, could someone give me some feedback on my TES fanfic idea?And does anyone know if TES Online is having a beta?

"The moral of the story is, I chose a half measure when I should have gone all the way. I'll never make that mistake again. No more half measures Walter."

Posted

I was wondering, since I used a Crimson Nirnroot as an ingredient to make a totally epic potion that I have since forgotten about, are there more than the required amount of Crimson Nirnroot (in Blackreach) to complete the quest 'A Return To Your Roots'? I mainly just wanna see whether I get a decent reward for all the searching before I go back in there (that place is massive!).Also, I met some woman in Solitude who had me go and collect a flute from a cave, and as a reward I got a level up in every Magicka skill thingy. She clearly didn't realise how easy the quest was, but I'm not one to argue cool.png

Oh, and I forget your name, but you know who you are: that's Deadpool in your avatar, correct? Have you heard about the Deadpool game?
Funny you should forget my name, as it's actually a shortened version of 'Wotsiznaim' (my original username), a pun on the commonly used term when someone forgets someone's name and deems them 'What's-his-name'. And yes, that is Deadpool in my signature (not avatar, my avi is Nicolas Angel from Hot Fuzz), and yes I do know about the Deadpool game. In any case, this is a little off-topic.
Posted
@Katuko: moderator?
Yup. Apocalypse Spell Package.
I was wondering, since I used a Crimson Nirnroot as an ingredient to make a totally epic potion that I have since forgotten about, are there more than the required amount of Crimson Nirnroot (in Blackreach) to complete the quest 'A Return To Your Roots'? I mainly just wanna see whether I get a decent reward for all the searching before I go back in there (that place is massive!).
There are more plants than you need (40+ have been found), and they sometimes regrow. However, a bug makes the regrown plants unable to be harvested (or perhaps the bug is regrowing at all), so yeah, don't count on that. Completing the quest gives you the ability to potentially create two potions/poisons whenever you craft one, so it's worth the time if you do Alchemy a lot.Crimson Nirnroot has a good magnitude on its effects, and since it has all its effects in common with normal Nirnroot, mixing them together givs you 4 effects in the same bottle. Mix both with Jarrin Root at boosted skill levels to create the most powerful poison in the game, they say.
Also, I met some woman in Solitude who had me go and collect a flute from a cave, and as a reward I got a level up in every Magicka skill thingy. She clearly didn't realise how easy the quest was, but I'm not one to argue cool.png
Hoped you saved it for high levels, then, where leveling skills takes longer.
Posted (edited)

@ PurpleBouncy; That kind of reminds me of a side plot I was going to use in that RPG I wrote, with the whole part about the hidden, giant city.

After the first dwemer ruin, players would find proof of two others, which would lead to finding a smaller outpost, for a total of four scattered across the Summerset Isles. A device within the smallest, once receiving information from the other three, would cause a dwemer city of massive size to rise from the seas off the Isles coast. Evidence would be discovered that the dwemer in that city had angered the Daedric Prince Boethiah by capturing some of his favored servants and was thrown back through time and space. Despite being at a different point in time, they still disappeared at the same exact point in their lives they would have if they had been with the others after establishing their outposts. And other stuff would happen that ended with all of the dwemer ruins and any memory of their existance being erased, save for the minds of the characters.

As for your story -

So in your version, who won the Civil War? All of the artifacts the Dovahkiin found, what happened to them when he dies? That stuff will need finalization for sure. And what will the Tomb be - where? I could see people fighting over possession of his body - the Dragonblood could have unknown magical or alchemical uses, and as the last source of it on Mundus, it would be vital to have.There's another thing - the Dwemer completely vanished from the world, they didn't die off. It would be like if you woke up one day and found that every single human being with big ears had all vanished.If you want to divide the story, you also wnat to do it in three parts, not two. That's the classic way to write a story, in three acts, and it works. Discovering the city would be the end of the first part, though.

@ Takatu; Cure disease potions don't seem that necessary for me - the only dangeorus ones are Ataxia and Rockjoint; the others are just a bit of a nuisance (unless you're a spellcaster, then Brain Rot and Witbane might be bad... and how do I know all of their names?). You only really need one, maybe two potions at a time. And if you're fighting mages, you're probably carrying the ingredients to make a potion in the middle of their lair.And on that note, if I could change one thing about Alchemy, it would be different types of labs that worked at different levels to determine the chance of succesfully making a potion - ones in inns would be shoddy, and rarely worked; ones in witches caves would be average level; ones in mages caves would be above average; inones in alchemists shops would be based on the skill level of the alchemist; ones at the College would be the highest quality; the ones in Dwemer ruins would be perfect quality. You could find the designs to build all of the labs, and pay to upgrade the lab in your house.That stuff would be cool, especially if we got back mobile mortars and pestels. Oh, Morrowind memories, why do you haunt me?-Toa Levacius Zehvor :flagusa:

Edited by Toa Levacius Zehvor

"I disapprove of what you have to say, but I will defend to the death your right to say it."


- Evelyn Beatrice Hall (often attributed to Voltaire)

Posted

There is a - you guessed it - modification for crafting portable alchemy tools, amongst other things (like a whetstone for sharpening weapons on the go). You can't craft any tools that let you smith new items in the wilds (kinda need a forge for that), but it does let you enchant them.

Posted

@ Katuko; What's it called? I could go for that.@ BenLuke; Once your armor is 500 or so, they can't do that, or really hurt you that bad. Once it's 1000... well, there's absolutely no difference, but you feel cooler. In any case, that stops once you hit level 20, or lower for some.-Toa Levacius Zehvor :flagusa:

"I disapprove of what you have to say, but I will defend to the death your right to say it."


- Evelyn Beatrice Hall (often attributed to Voltaire)

Posted

Still, getting killed by stuff transfers the excess damage (seemingly without accounting for armor) into pushback force, so after the killing hit they will still send you flying. This happens to me even though I have reduced knockback force on ragdolls, so it's really, really excessive on Giants.For portable tools, I use an optional module from Complete Crafting Overhaul, but there's also Monys Portable Crafting Equipment. That one seems to have a bunch of grammatical errors, though, which is something I find terribly annoying.

Posted
. . .So, apparently, giants can kill you in a single stroke and send the body flying fifty feet in the air.Skyrim's psychics are still a bit weird, even if less so then Oblivion.
That's why I avoided giant camps until I had at least completed the main story :P
Posted

At the time you get the Impact perk, you can cheese a Giant to death by continuously dual-casting Firebolts. Even without it, spamming Frostbite will keep its stamina drained so you can just back away from it while slowly killing it. Better not back into anything, though, or you will likely get caught and die. :P

Posted (edited)

I engage my giants only in sporting many conduct.Miles away.Through the crosshairs of my Enchanted Legendary Exploding Enhanced Dwarven Crossbow of Electrical Firey Soulsniping blingy wingy ploinko.

Edited by Makaru

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Spoiler Alert

 

Posted

Seriously? Dragons? No Problem! Big dude with stick? RUN LIKE HECK! :P- - - -So, I was playing through the main quest some, and had had just exited that cave under the Thalmor Embassy, skulking around not far outside was one of those Justi-whatyoucallits and her guards. As I have a self imposed quest to hamper the Thalmor whenever possible, I drew my two staffs of fire and burned them all to crisps. The loot even payed off the bounty I got.

Posted

I'm like level <30 [lol its a heart with a 0] and a thief and I have no troubles with giants. Gotta know how to duck under their swings.

3DS: 3711-9364-3152


PSN:          AidecVoros

Posted

@ CHTrilogy; Because cheaters never prosper? I dunno, I never bothered with using any cheats with Daggerfall. I was too bust modifying the controls to a playable setting (and it worked).@ BenLuke; They deserve it, you know. Every last one of them. Kill every single bloody Thalmor.@ Katuko; The Crafting Overhaul is just a little too much for me to worry about, so I'll go with the other one.-Toa Levacius Zehvor :flagusa:

"I disapprove of what you have to say, but I will defend to the death your right to say it."


- Evelyn Beatrice Hall (often attributed to Voltaire)

Posted

Try pressing F4 first, then CTRL. If that doesn't work, make sure that your keyboard isn't wired differently. For example, most people say that the tilde key (squiggly line ~) activates the command console in Bethesda games (and Bioware's too), but on my Norwegian keyboard the equivalent key (even with properly remapped symbol settings) is the one holding |, § and so forth.

Posted

Looks like Terina the Redguard is going to side with the Imperials.

She found a dossier that basically reports that Ulfric may be involved with the Thalmor.

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~Electronic Manic Supersonic Bionic Energy~


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~"If I am afraid of criticism, I won't be able to challenge anything new." - BoA~

 

Posted
Looks like Terina the Redguard is going to side with the Imperials.

She found a dossier that basically reports that Ulfric may be involved with the Thalmor.

Not directly. They are keeping tabs on him due to the whole rebellion, and he knows he can't go to war with them, so he apparently gives them a bit of leeway. A driving part of Ulfric's backstory is that he thought the Empire betrayed their Nord citizens after first drafting them into a war and then signing a peace treaty with the elves/Thalmor. So he tok the advantage of the Empire being weakened and set out to tear Skyrim and the Nords loose from the Empire's control. His motivation might be a bit selfish as well, but given his racism towards most everyone but Nords I think it's safe to say that he doesn't like the Thalmor either.

Posted

One of my biggest disappointments with the game is the civil war. I find neither side of the war particularly agreeable, yet my completionist nature requires me to choose a side.

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Spoiler Alert

 

Posted

I thought it was one of the highlights for that exact reason, there isn't a clear cut good vs. evil choice. Quite honestly they both kinda suck, but eventually one side has to win, whether the Dragonborn gets involved or not.The actual quests could be a bit better though, the majority were all pretty much the same "meet troops here, take fort here, profit."

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Posted (edited)
Looks like Terina the Redguard is going to side with the Imperials.

She found a dossier that basically reports that Ulfric may be involved with the Thalmor.

Not directly. They are keeping tabs on him due to the whole rebellion, and he knows he can't go to war with them, so he apparently gives them a bit of leeway. A driving part of Ulfric's backstory is that he thought the Empire betrayed their Nord citizens after first drafting them into a war and then signing a peace treaty with the elves/Thalmor. So he tok the advantage of the Empire being weakened and set out to tear Skyrim and the Nords loose from the Empire's control. His motivation might be a bit selfish as well, but given his racism towards most everyone but Nords I think it's safe to say that he doesn't like the Thalmor either.

I believe it's stated somewhere that Elenwen was the one who tortured Ulfric and interrogated him when he was captured during the Great War. The Thalmor are a highly manipulative bunch, and count on being able to manipulate him.

On an unrelated note, I decided the new playthrough I'm going through is going to side with the Imperials, so I can go through both sides of the war.

This being after I, as listener of the Dark Brotherhood, murdered the Emperor.

Yeah. Long live the emperor. Sure.-Toa Levacius Zehvor :flagusa:

Edited by Toa Levacius Zehvor

"I disapprove of what you have to say, but I will defend to the death your right to say it."


- Evelyn Beatrice Hall (often attributed to Voltaire)

Posted

In a lot of ways the Civil War questline seems a lot more important than the main questline. It almost feels like Skyrim was designed with a civil war going on then they gave everybody a few lines of dialogue about dragons halfway through development.

3DS: 3711-9364-3152


PSN:          AidecVoros

Posted (edited)

More proof Giants are the strongest creatures in all Skyrim:I was traveling west from Whiterun to some dungeon where the Alik'r leader-dude was camped out in when I heard a dragon shouting nearby. After Fus Ra Da-ing it a bit the dragon flew off in the opposite direction and landed behind some trees. It then started breathing fire on something.When I got there the dragon's health had been slit in half . A giant and two mammoths were fighting it, and winning.

Edited by BenLuke-116
Posted

You guys want powerful? Arch-Electromancers, people. Arch-Electromancers.Unless you're playing a warrior type, than you just charge them with a shield bash and gut them like slaughterfish. You're only in danger if you're playing a wizard type.Though yeah, Giants typically beat Dragons, Blood Dragons, and I would assume Frost Dragons. Don't know how well an Elder would fare, but I'd bet an Ancient Dragon could curbstomp them.-Toa Levacius Zehvor :flagusa:

"I disapprove of what you have to say, but I will defend to the death your right to say it."


- Evelyn Beatrice Hall (often attributed to Voltaire)

Posted

I was once involved in a fight between two giants, a pack of like five wolves, two Blood Dragons, a Frost Troll and a Horker (or whatever those walrus things are called).The last man standing (other than me) was a Horker, mainly because it was too slow to go anywhere near the other combatants :P One of the giants single-handedly took down a Blood Dragon (but I stole its kill because I'm a total prick in Skyrim, despite saving the known universe at least twice) before both giants were killed by me while the remaining Blood Dragon was focusing on the Horkers. I then proceeded to stab the Dragon in the back multiple times until it died, and killed the Horker. What of the wolves? Well, they died within about two seconds of the fight starting.While I'm on the subject of battles, the other day I killed some guy I didn't like in his house, and somehow, despite my being hidden completely from both the victim and the world outside, the guards heard me and came into the house one by one, and were killed by me. Eventually I got to the point where it said the last witness was killed and the bounty was removed (there were many, many corpses inside the house by this point), so I just ran off into the wilderness :P

Posted
You guys want powerful? Arch-Electromancers, people. Arch-Electromancers.Unless you're playing a warrior type, than you just charge them with a shield bash and gut them like slaughterfish. You're only in danger if you're playing a wizard type.
Depends, if you have the Daedric shield Spellbreaker, Magicka users have a hard time killing you.Fun fact: Spellbreaker also works wonders against most enemy Shouts.This makes it easy for me to kill Elder Dragons by using the shield in the off-hand and a Fire or Ice spell in the main hand.

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~Electronic Manic Supersonic Bionic Energy~


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~"If I am afraid of criticism, I won't be able to challenge anything new." - BoA~

 

Posted

@ Wotz;I hate Horkers, but that's only because I don't like what they look like nowadays. The way they looked in Bloodmoon made them look like something that was strange and different. In Skyrim they don't look like Horkers, they look like Walrus'.180px-BM-creature-horker-1.jpgThe Horkers in Skyrim look absolutely nothing like that, but I guess some guy in charge of creature design said "well, we wanna give Skyrim a more earthy feel, so lets get rid of the strange and interesting things and replace them with stuff that looks like real animals - that way people don't start asking what it's supposed to be, because people who play games are too stupid for weird monsters".Who would think that my biggest complaint about a video game is the Horker.Things like the Rieklings and the Grahl and stuff would be cool to have back, too.... *Sigh*For the record, I only bring this up because he mentioned a Horker in the fight.Awesome story. :thumbsup: Things like that, which make the game memorable, are what make it a good game.@ Valenti;I find that a 100% resistance to magical attacks works just as well, to be honest.-Toa Levacius Zehvor :flagusa:

"I disapprove of what you have to say, but I will defend to the death your right to say it."


- Evelyn Beatrice Hall (often attributed to Voltaire)

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