Edited by The Fourteenth Doctor, Jul 01 2013 - 08:32 PM.
Posted Jun 29 2013 - 10:50 AM
Posted Jun 29 2013 - 01:18 PM
[font="helvetica, arial, sans-serif;text-align:center;color:rgb(0,100,0);"]Name: Thornratus[/font]
[color=#006400;]Powers: Control over Air. Can create gusts of wind, and reverse flow to create a vacuum of air. Cannot create tornadoes or whirlpools.[/color]
[color=#006400;]Skills: CQC, stealth, and wielding[/color]
[color=#006400;]Equipment: Rope, note pad, 2-way radio, hook, and a wielder[/color]
[color=#006400;]Weapons: Twin Swords of Air[/color]
[color=#006400;]Kanohi: Great Miru but in noble form[/color]
[color=#006400;]Appearance: A tall Toa with dark green Rahkshi greaves with lime green shin guards. Lime tri-clawed leg armor, and a lime chest plate like Nuparu's. Dark green arm armor and lime arms of a Metru (metru legs). His hands are lime, and so is his mask. His eyes are red. His feet are a dark green like that of Nuparu's.[/color]
[color=#006400;]History: Before the Cataclysm, Thornratus was a well renowned Toa serving to protect those who needed a protector. He led a good life wandering the islands in search of places that need a Toa Hero. He never had a homeland, but everywhere he went he would write down his encounters to share to those who were curious. When Mata Nui fell of the trench in the Cataclysm, he lead an island's inhabitants onto a ship that a fisherman had made. Sadly, only few of them could go onto the ship, and the rest drowned in the watery depths below. He has regretted it since, and has joined the Seekers in bringing back the Ignika, so this flooded world can be become better than it is today.[/color]
Species: Toa of Earth
Powers: Control over Earth. He can cause minor quakes (if too powerful, will remove), and has high strength since he is one of the two strongest elements. Can create boulders of earth.
Skills: CQC and wielding. He is also good in stealth mostly at night.
Equipment: Compass, notepad, arc wielder, spy glass, and some hooks
Weapons: Earth sword shaped like the Scarabax blade with an air katana in the center. The katana is a protodermis silver and the Scarbax is a gunmetal grey.
Kanohi: Silver Mahiki molded as a Rode (if not acceptable, will change to Great Mahiki)
Appearance: (If picture acceptable, then here. If not then he is the description) He is a tall leanish Toa of Earth. He has what appear to be Nuva chest plates for shin guards. His armor is a mix of black with some various shades grey. His arms appear to be longer than his legs, but they are not. Has a Onua adaptive chest pate with a black Metru chest plate under the Onua chest plate.
History: Before the Cataclysm, Avalas was a Toa archivist in Metru Nui helping the Matoran reach some of the darker, treacherous parts of the Archives. He was deemed a great Toa at that time by helping them capture escaped Rahi, or defeat anything of a threat to the workers. When the Mata Nui robot fell off the side of the trench, Metru Nui began to flood quickly. Since he was in the archives, he could hear what was going on. Luckily he found a secrete door to the island above, which no one had yet discover. He had made a make-shift raft to head out into the huge sea, but he has ship wrecked by some torrent waves in a storm. One day, the Tarakava came by and rescued the deprived Toa. He was found on a piece of wood from that raft.
Edited by Flaredrick: the Sniper, Jul 06 2013 - 08:27 PM.
Flaredrick - Seria - Potas -'Jet Fire' -'Razor'- 'Infector' - Reso 'Vo - Kasrar 'Vo - Ludvin va Betravo - Vallen Tor - Molvr Kalr
Posted Jun 29 2013 - 05:08 PM
Faction: Brotherhood of Makuta
Powers: Magnetism, Shadow, Mind Reading
Skills: Deception and Manipulation
Kanohi: Suletu [Powerless]
Appearance: Annovax desn't look like a Makuta, largely because the body she's occupying isn't one. She's possessed a Toa body, of predominantly grey armour but with delicate blue highlights on the shoulders, knees and torso
Personality: Her normal personality is devious and scheming, always looking to get an edge. Usually for herself, though she has no problems helping out the whole Brotherhood if it would, in turn, help her. The personality she presents to the world is that of a rather formal and thoughtful Toa, very deliberate in "his" actions
History: Annovax always was fond of the Makuta talents for sneaking around undetected. Her mastery of shapeshifting and chameleonic powers were unmatched. She was skilled as a Brotherhood spy for her ability to infiltrate a situation and either use her own powers to gather information or to twist the mind of others into doing it for her. But there was bound to be one day when she was found out, and a band of Iron, Magnetism and Plasma Toa banded together to rout her from her hiding place. They underestimated how much information she'd gathered though, and having anticipated their coming managed to eliminate the majority of them before they could properly fight back. When they did start hitting back she had a harder time of it, and started picking up injuries. She used her mind reading powers to enter the brain of the sole remaining Fa-Toa to try and turn him against the others. While there though, the Toa used the Iden he wore to leave his body, leaving it without a mind to control. Distracted by her gambit, Annovax couldn't respond when a plasma Toa attacked, blasting away much of her armour. She fled into the spirit-less Toa before her antidermis went the same way, using the destruction to feign her death. While the last of the attack team were celebrating she tore them apart with magnetic power and headed back to the village as the sole survivor. This was not quite the end of the story though. The spirit of the Toa she possessed is still hovering around, a presence only she can see and feel. She thought he would have faded away after a while, as vulnerable spirits tend to do, but when even destroying his Iden failed to remove him she concluded the 'ghost' must be some remnant of the Toa's consciousness from when their minds connected. She has learned to live with him. Which mostly involves ignoring him. The one downside to this connection is that it cuts her off from most of her Makuta powers, leaving only with the magnetic powers the body already had an affinity with, her own elemental capabilities, and the telepathy that maintains the connection with her and her host
After the Great Cataclysm and the flooding of the world, Annovax once again took up the duties of a spy, posting herself amongst the Seeker fleet to pass on its movements and other information to the Brotherhood. With the schism dividing that particular organisation growing wider by the day, she tends to mainly throw her lot in with Gorast. She finds Icarax's plans of conquest pointless in a drowned and dying world. Teridax might at least try to fix things
Species: Toa [Spirit form]
Powers: He is intangible, allowing him to pass through any physical obstacle, and can be seen only by those with an Elda or Rode
Skills: A skilled warrior, not that it does him much good in his current state
Kanohi: Iden, technically
Appearance: A predominantly grey body, but with bluish highlights in curved patterns reminiscent of the Iden he wears. He is also transparent, even if you're capable of actually seeing him
Personality: Many years of being stuck in limbo as a ghost, forced to follow around a Makuta who actively spits on everything he stands for has...somewhat soured him. He is gruff and sarcastic, and does his best to try and sabotage whatever the invader of his body is doing. Not that he can do much of course
History: Originally one of the protectors of a cluster of villages that acted as a trading post for a lot of the northern mainland, when he found out that a Makuta was lurking in the surrounding cliffs using the trade to gather information from certain brainwashed Matoran, he and a group of allies best suited to bringing down Makuta gathered together to destroy the fiend. It...did not go all that well. The rest of his friends were killed during the fight, and he found his own body being taken over by the Makuta, fleeing the destruction of her own. He's been forced to trail along in her footsteps ever since, wishing to wither reclaim his body or be allowed to pass on to the rest he feels is due to him after his spectral wanderings
Posted Jun 29 2013 - 05:59 PM
Name: Elirahk Tyth Gender: Male Species: Toa Faction: As of now, factionless, looking to get himself settled before he goes throwing his lot with someone else. Powers: Elirahk has a somewhat unique elemental power, though one that suits his person quite well. Put simply, he has powers over acid, which allow him to manipulate, create, and absorb various acidic and corrosive substances. He can control the potency of these substances, from a mildly irritating cloud to noxious liquids capable of eating through solid protodermis. His element is inherently weak towards Water, although it does grant him a latent degree of resistance towards physical wear such as rust. Skills: Elirahk is pretty good with machines and the like, getting a feel for something unfamiliar pretty quickly. Is great at visualizing how things go together, this natural talent doesn't really extend that far to actual living beings. Combat-wise, he doesn't really have a set style in terms of fighting, doing whatever comes to mind at the moment. However, this lack of specialization and tactical planning can work against him. He's not bad, per se, but he's no master. It does help that he's naturally quick-footed and strong. Equipment: A pack holding assorted tools is slung around his shoulder, with a length of metal chord coiled beside it. Carries a spyglass as well as a bag of widgets tucked safely in his armor. Weapons: Self-designed electrified blades that fold out in a line from the back of his hand to his elbow from sheaths on his gauntlets. They fold back inside for concealment and convenience. Each has five separate blades, with the ones closer to his hands being longer and extend past his knuckles. Also carries a slightly larger than average single-edged broadsword, which has a design that matches his armor. Kanohi: Elirahk wears a Great Kanohi Crast, which allows him to repel objects away from his body with explosive force. He can achieve limited flight by repelling the ground/water below him. As with all versions of the Kanohi, he can only target one object at once. Appearance: Just slightly above the average height for a Toa, he has an athletic musculature corded with lean muscle, slightly bulky in terms of build. Facially, his features are sharp and almost elf-like, with a grin that would convince people to keep two hands on their widgets. His extra geometric plate armor is bulky and utilitarian, covering his torso, shoulders, lower arms, hands, upper back, and legs. Twin angular claw-like spikes extend from his shoulder armor, while his gauntlets have raised ridges running along their length. Two swept-back spikes come from his chest plate and extend over his shoulders, while his back armor is segmented to allow for greater range of motion. The rest of his armor is stylized in this fashion, flat plates reenforced with ridges, giving him a distinct look. His Kanohi is very angular, and is obviously custom shaped, both for personal tastes and as a way to confuse enemies. Two swept-back ridges extend from the brow and back, while a third larger one sits between these two. A flat, long visor takes up most of the front of the Kanohi, while two more angled spikes extend from the Huna-esque mouth piece. His natural armor is mostly an acid lime color with teal highlights, with a xanthous grey as a secondary color. Meanwhile, his additional armor, along with his Kanohi, is a gunmetal black coloration that seems to actually absorb light, rather than reflect it. His eyes shine bright cyan from under his Kanohi's visor, a color that is shared with his heartlight. Personality: Nonchalant to the point of being mostly unconcerned even in the worst of situations, Elirahk is an extremely laid back individual. Has generally calm and even-headed demeanor, though he can be quite impulsive at times. Is known to crack a number joke, sometimes at inopportune moments, and can overall be described as eccentric. Definitely not your average Toa-Hero. History: Strangely enough, Elirahk started life out as a Ba-Matoran of all things, though how he ended up as Toa and having his strange elemental power is a bit of a mystery, even to him. What he does remember of his past life is fuzzy at best, though if those memories are to be trusted, it wasn't all that good. Other than that, all he knows is that whatever it was happened only shortly before the flooding began, and whatever evidence there may have been has lone since sunk beneath the waves. He's since learned to live with it, for the most part, moving on from where he was left off. Ever since, the Toa of Acid has been wandering, hitching rides on various ships, constantly moving from place to place, never satisfied to stay in one area for too long. He pays little attention to the various factions now roaming the universe, content with looking out for himself.
Posted Jun 29 2013 - 06:00 PM
Edited by A billion cats, Jul 04 2013 - 12:45 AM.
Skyra | Savina | Darien | Hakari | Mekana | Lana | Oceanna | Taleen | Mimira | Denerium | Talinka | Arisaka | Wraith | Xxeth
Posted Jun 30 2013 - 08:58 AM
[color=rgb(0,0,0);]Faction: The Creators[/color]
[color=rgb(0,0,0);]Skills: Artisan Skills (Carpentry, Carving, etc.).[/color]
[color=rgb(0,0,0);]Weapons: None [/color]
[color=rgb(0,0,0);]Kanohi: Kakama (Powerless)[/color]
[color=rgb(0,0,0);]Appearance: Nichou has a Purple Kakama, Green eyes and heartlight. Most of his body is Black, but his feet are Purple. He also wears a badge signifying his rank within the creator Fleet and his authority over The Providence.[/color]
[color=rgb(0,0,0);]Personality: Curious, and mostly serious. [/color]
[color=rgb(0,0,0);]History: Nichou was an Artisan when the cataclysm struck, and after surviving the crash, he joined the Creators, and has been the Captain of the Providence for several years now. He organizes the farms on the ship, distributing food and supplies throughout The Providence and shipments to the rest of the Creator fleet. He is friendly to any customers as long as they have good intent and they come peacefully.[/color]
[color=rgb(0,0,0);]Name: The Providence[/color]
[color=rgb(0,0,0);]Appearance: The Providence is a fairly large ship, with an elliptical greenhouse structure dominating most of the upper decks. A single cannon on a rotating turret stands above the greenhouse, and it can turn to any direction. The bridge juts out from the Glass, horizontally towards the bow. On the bow, stern, and on both sides of the ship, there is a Repeating disk launcher station. Inside the Greenhouse there are farms on a fertile soil laid down on top of the deck. All sorts of fruit and food grow here. Deeper inside the ship is a vault where all the wealth and rations are stored. Only the captain has the key to the vault.[/color]
[color=rgb(0,0,0);]Armament: 1 Cannon, 4 repeating disk launchers[/color]
[color=rgb(0,0,0);]History: The Providence is a Creator ship, slow and quite sturdy. It has been functioning as a floating farm for decades.[/color]
[color=rgb(0,0,0);]Faction: None (Rogue)[/color]
[color=rgb(0,0,0);]Skills: Melee Combat. Agility. Acrobatics.[/color]
[color=rgb(0,0,0);]Dirks (x2) - Daggers, used for melee combat. [/color]
[color=rgb(0,0,0);]Kanohi: Kiril (Powerless)[/color]
[color=rgb(0,0,0);]Appearance: Quoribay [/color]
[color=rgb(0,0,0);]Personality: Rogue, charismatic, Humorous.[/color]
[color=rgb(0,0,0);]History: Quoribay was a thief and trickster who lived in Metru Nui. After surviving the cataclysm, He turned to the seafaring version of his previous profession: Piracy.[/color]
Exo-Force RPG Profiles- Max Layer
Posted Jun 30 2013 - 10:05 AM
[color=#800080;][font="arial, helvetica, sans-serif;"]Name: Kraata-Din [goes by Din][/color][/font]
[color=#800080;][font="arial, helvetica, sans-serif;"]Gender: Male Personality[/color][/font]
[color=#800080;][font="arial, helvetica, sans-serif;"]Species: Mutated Kraata [Rahi Control/Power Scream][/color][/font]
[color=#800080;][font="arial, helvetica, sans-serif;"]Faction: Brotherhood of Makuta[/color][/font]
[color=#800080;][font="arial, helvetica, sans-serif;"]Powers: Kraata-Din has access to the Tier 5 power of Rahi Control. This allows it to take complete control over any Rahi single by direct contact; other Rahi will instinctively avoid attacking it and will assist it when given the command (though they will not actively follow/serve him or endanger themselves). He can pacify, drive into sleep, or coax into anger any Rahi from a distance. He also has access to Tier 3 Power Scream, allowing him to emit a powerful scream that can disorient and deafen other creatures; underwater, it is far more powerful. As a Kraata, Kraata-Din is capable of infecting Kanohi masks, putting the wearer of said mask under the influence of its creator Makuta.[/color][/font]
[color=#800080;][font="arial, helvetica, sans-serif;"]Skills: Kraata-Din can move pretty rapidly, and is capable of making incredible leaps towards adversaries in an attempt to latch onto their mask. It’s also rather adept at hiding in places. It has managed to develop its ‘vocal’ form to the point that it can cough out words into a short sentence; generally, it just stays quiet and converses with telepaths. He can breathe underwater, survive pretty long falls (in excess of ten Bio), and latch on to almost any surface.[/color][/font]
[color=#800080;][font="arial, helvetica, sans-serif;"]Appearance: Kraata-Din is a Kraata of unusually thick armoring with a sand yellow metallic/black color pattern mixed with black and red along the ‘head’ area. His appearance is otherwise similar to that of a larger-than-standard Tier 6 variety Kraata slug. Some areas of his body appear to be mottled with purple, as though he is beginning his evolution into a full-blown Shadow Kraata.[/color][/font]
[color=#800080;][font="arial, helvetica, sans-serif;"]Personality: Kraata-Din enjoys noise, and lots of it. If the name didn’t hint you in on that, then what else can? It power of Rahi Control manifests on its personality as well, as it seems to think of itself as the king of pretty much anything that he can use his powers on, frequently hopping to-and-from and discarding Rahi has he moves along the seas for the glory of the Brotherhood of Makuta. He has a rather elevated ego for a creature created for menial tasks, but also very eager to prove himself to his superiors. He doesn’t like Rahkshi because he’s always afraid one will step on him and, as he says, “Those guys think they’re so much better because they get the cool suits.” At least, that’s how he would it telepathically. He secretly wants to become one.[/color][/font]
[color=#800080;][font="arial, helvetica, sans-serif;"]Biography: Kraata-Din was an experiment by Makuta Teridax working in conjunction with Makuta Mutran (Chirox was very unhappy about this) about four thousand years ago in an attempt to create a superior breed of Kraata by combining two separate Kraata essences into one before they could form, and applying numerous viruses to the hybrid creature to keep it stable. It took a very long time for the creature to finally stabilize completely into a Kraata with a destructive, uncontrollable personality. The creature was originally meant to be discarded, but Teridax decided to keep it as a pet after it displayed its powers on the other test creatures, figuring the combination of noise creation and control over lesser beasts would make it a good caretaker once it had evolved far enough. The creature was a rather loud and obnoxious beast up until it reached about its third evolutionary stage, at which point it began to actually obey the direct telepathic commands from Teridax with greater ease. The big surprise was that it started to develop a real personality of sorts, and a much greater intelligence and independence than was originally expected – despite its continued loyalty to its creator. The sheer amount of time and effort it took to create and then develop Kraata-Din, along with the incredible drain for the Makuta creating it at the time, made repeated attempts at the process too much of a waste of resources to be considered; he was lucky to be that one that actually occurred. Kraata-Din was placed in charge of supervising many of the Rahi in the Maze of Shadows, though he began to lose ground rapidly once the mutated tree Karzahni began taking over. When a massive quake shook the entire area and he felt a sudden severing from his connection with Makuta Teridax (as a Type 6 Kraata), he attempted to flee and then began making his way to an emergency teleportation gate meant to operate alongside the Olmak on Destral, creating a portal to and from for Teridax’s convenience, in order to warn the other Brotherhood members. Needless to say, an overtly chatty Kraata was not exactly the first thing to be listened to. He ended up on the receiving line of being almost stepped on by Icarax at one point, and being thrashed brutally by Gorsat for not being able to provide any information about where Teridax was. Despite this, he serves the latter and her allies in an attempt to find his creator, who he reveres to the point of worship. Though he switches vessels quite often, he’s actually taken a liking to his current one. And boy do you need one when there's water, water everywhere.[/color][/font]
[color=#800080;][font="arial, helvetica, sans-serif;"]Name: Razor-Back Raginar[/color][/font]
[color=#800080;][font="arial, helvetica, sans-serif;"]Appearance: Raginar is a Razor Whale. He is a rather large Razor Whale for his younger age, as he still has his massive spines on his back. In all other respects, he looks like your average Razor Whale, because he pretty much is one.[/color][/font]
[color=#800080;][font="arial, helvetica, sans-serif;"]Armament: Raginar, as a Razor Whale, has giant razor like spines on his back that can be used to shred enemy vessels from underneath. He can also swallow small things and/or bite them, or just use his huge size to thrash around and mess with people’s day.[/color][/font]
[color=#800080;][font="arial, helvetica, sans-serif;"]History: Raginar was once a Razor Whale who enjoyed swimming around the ocean. One day, as he was up closer to the surface, a Kraata was dropped from a Mata-Nui Fishing Bird onto his head and immediately latched on, taking control of his body and turning it into his own personal vessel. Raginar has been under the control of Kraata-Din for a long enough time that he can give him short commands (such as “stay put,” “follow ship,” etc.) and have them obeyed single-mindedly for at least a short while, at which point the whale will return to its natural state.[/color][/font]
[color=#000080;][font="arial, helvetica, sans-serif;"]Name: Sutoka[/color][/font]
[color=#000080;][font="arial, helvetica, sans-serif;"]Gender: Male[/color][/font]
[color=#000080;][font="arial, helvetica, sans-serif;"]Species: Nocturn’s Species[/color][/font]
[color=#000080;][font="arial, helvetica, sans-serif;"]Faction: Council[/color][/font]
[color=#000080;][font="arial, helvetica, sans-serif;"]Powers: Sutoka possesses regenerative abilities that allows him to regenerate lost limbs over long periods of time (which can be hastened by the use of other healing powers). He is naturally immune to the mutagenic waters of the Pit, and is completely amphibious.[/color][/font]
[color=#000080;][font="arial, helvetica, sans-serif;"]Skills: Sutoka is a skilled combatant, capable of fighting with all four arms to the dismay of any unprepared adversaries. He is brutally strong, as strong as your average Steltian, but not very fast. He is surprisingly smart, which makes him even more dangerous. He can swim with ease, and is a better combatant underwater than on the surface. His primary skill is dealing nonlethal strikes.[/color][/font]
[color=#000080;][font="arial, helvetica, sans-serif;"]Equipment: Sutoka carries very little with him, due to the risk of getting equipment damaged by water. He keeps a few cylindrical, metal cases at his side that contain things like maps, lightstones, orders from superiors, and so forth.[/color][/font]
[color=#000080;][font="arial, helvetica, sans-serif;"]Weapons: Sutoka utilizes two maces in melee with his lower arms that are modified with Xian technology; when the heads are slammed together, the vibrations they emit can be used to cause the same psychic effects of the Judgment Cannon.[/color][/font]
[color=#000080;][font="arial, helvetica, sans-serif;"]Appearance: Sutoka is a rather large individual, towering over most species of the ‘Verse and having armor that is impressively thick. His body is primarily a mixture of blue and yellow, with a number of areas have a bioluminescent feature that causes them to glow when in dark places, such as deep underwater. His lower arms aren’t particularly unusual; his upper set of arms have long tentacles growing at the wrist, allowing him to use those as weapons as well. He can also hold something in those arms, though the tentacle makes using a weapon rather impractical.[/color][/font]
[color=#000080;][font="arial, helvetica, sans-serif;"]Personality: Sutoka is a being who has become disillusioned with the prospect of death, killing, and violence ever since his home island was destroyed, and the Great Cataclysm that followed. He isn’t quite a pacifist, still fighting when necessary for the sake of the ‘Verse, but he is completely against killing. Bludgeoning someone within an inch of their life with a mace is preferable for him than just outright killing them, as they still have a chance to make something better in that case. He is a rather quiet person as well, somewhat reserved and never really on edge. He has an incredibly soft voice.[/color][/font]
[color=#000080;][font="arial, helvetica, sans-serif;"]History: Sutoka was originally the librarian on his home land; one of the sages of his kind who admired history and loved the arts. His view of the universe wasn’t shared by everyone, and when the actions of the brutish and powerful Nocturn – one of the most powerful of his species – caused the events that collapsed the island under the sea, he fled to find other places of the universe where people of his belief system were more respected. Needless to say, something that looks like it crawled up from a black lagoon wasn’t going to get any favors following the pursuits of academia, but he eventually became one of the professors at a small university in the Southern Continent. The Great Cataclysm utterly sinking the entire place killed off almost everyone else among his peers (some of whom simply started embracing the coming apocalypse), but he pretty much just swam it out. He spent a good, long time contemplating life, the universe, and everything; he attempted to reason out why this was happening. He eventually came to the conclusion that killing people was bad, so he should use his strength to beat up people who want to kill other people. To meet that end, he joined with the Council, serving as one of their strong arms; a righteous warrior righteously fighting for a righteous cause of the righteous. He is currently onboard the Tarakava, and his ability to survive in almost all underwater situations makes him a vital part of their underwater attack forces.[/color][/font]
Edited by Toa Levacius Zehvor, Jun 30 2013 - 07:55 PM.
Posted Jun 30 2013 - 10:16 AM
Water, water everywhere!
[color=rgb(169,169,169);]Faction: Loosely affiliated with the Seekers; he respects their goal. [/color]
[color=rgb(169,169,169);]Powers: Toa-level control of iron ( I hope this is clear enough.)[/color]
[color=rgb(169,169,169);]Skills: Alvonik is an experienced navigator.[/color][color=rgb(169,169,169);] [/color]
[color=rgb(169,169,169);]Equipment: Navigation tools (sextant, maps, etc.)[/color]
[color=rgb(169,169,169);]Weapons: Bow, Spear[/color]
[color=rgb(169,169,169);]Appearance: Alvonik is tall and thin, his mask is silver. His armour is silver with sand-blue highlights. (Is that detailed enough??)[/color]
[color=rgb(169,169,169);]Personality: Before the Great Cataclysm Alvonik was naïve and care-free, now he has become less idealistic and more of a realist. His time with the seekers has made him begin to regain his original idealism.[/color]
[color=rgb(169,169,169);]History: Before the Great cataclysm Alvonik live on the northern continent, he guarded a small village of Matoran. During the Great Cataclysm Alvonik was away from his village and all the Matoran drowned. Alvonik blamed himself for the deaths of the Matoran which is the main reason for his loss of his carefree aditude. He then wandered around until he came to a group of ships. Alvonik managed to land a new job as the navigator for the ship Green Drake, that is where he is currently.[/color][color=rgb(169,169,169);] [/color]
[color=rgb(169,169,169);]Name: The Green Drake[/color]
[color=rgb(169,169,169);]Appearance: The Green Drake is a medium sized ship, its hull is covered with large armour plating. The main deck of the ship is dominated by a triangular citadel (as I believe it is called) which houses the crew quarters. In the bottom of the ship, below the water line is the ammunition magazine. The sides of the ship each have 3 rows with 3 columns in each row of repeating disk launchers, on the prow is a large, rotating cannon.[/color]
[color=rgb(169,169,169);]Armament: 9 repeating disk launchers on each side, 1 rotating cannon on the prow. [/color]
[color=rgb(169,169,169);]Weakness: Faster ships can out pace her and defeat her with their mobility.[/color]
[color=rgb(169,169,169);]History: The Green Drake was designed just before the Great Cataclysm by a rogue group of Nynrah Ghosts. When the Great Cataclysm occurred these Nynrah Ghosts were killed. The Green Drake was left floating until it was found by a Toa of Air named Vartaku. Vartaku took the ship and gathered survivors from around the Matoran Universe to serve as the crew of The Green Drake. The Green Drake and her crew set off to help the Seekers to find the Mask of Life. [/color]
Posted Jun 30 2013 - 06:11 PM
Posted Jul 01 2013 - 07:40 PM
Species: Modified Shadow Toa (approved by The Fourteenth Doctor)
Faction: Mangu Kaha
The Mangu Kaha is a faction that doesn't necessarily help in the discovery of the Mask of Life but just tries to undo anything that the Brotherhood does. They haven't really had any battles agains the Brotherhood yet, though.
Powers (elemental I'm guessing): Was Iron before he became a Shadow Toa, but still retains an amount of that power.
Skills: Very quiet. Doesn't go for brute force attacks, but is good at taking out people one at a time silently.
Equipment: A mottled dark brown and black cloak, a small dagger that isn't very sharp but has strange engravings on the side). Small canisters full of poison gas.
Weapons: Dual short swords. He can adjust the length.
Kanohi: Kanohi Matatu
Appearance: Tall, mostly black but with some dark grey or brown colors, particularly in his arms and legs. His eyes glow a dull yellow.
Personality: Grim when talking to most, but can be agreeable to people he knows well.
History: After an…unfortunate run-in with the Brotherhood of Makuta, Karakia and Perahana met each other in a detention cell in the bottom of one of the Brotherhood's ships. Working together, they broke out of the ship (named the Kieneth) and started a faction called the Mangu Kaha. They have been the leaders on that faction for four years. (You will notice that this and Perehana's history are basically the same, that's because our histories are entwined.)
Water, water, everywhere, but not a drink to drop. Wait...
(Majhost is down, so this is my stand-in signature picture.)
May both Mata Nui and Ekimu be with you, traveler, and let not Makuta shed shadow on your way.
Posted Jul 01 2013 - 07:43 PM
[color=rgb(40,40,40);font-family:helvetica, arial, sans-serif;]Name Perehana[/color]
[color=rgb(40,40,40);font-family:helvetica, arial, sans-serif;]Gender Male[/color]
[color=rgb(40,40,40);font-family:helvetica, arial, sans-serif;]Species Toa of Shadow (Approved by a staff in coordination with kopekemaster)[/color]
[color=rgb(40,40,40);font-family:helvetica, arial, sans-serif;]Faction Mangu KahaThe Mangau Kaha is a faction that doesn't necessarily help in the discovery of the Mask of Life but just tries to undo anything that the Brotherhood [/color]does. They haven't really had any battles against the Brotherhood yet, though.
[color=rgb(40,40,40);font-family:helvetica, arial, sans-serif;]Powers Perehana was a toa of fire before being corrupted, so he has minor control of that element. He also has control of the element of shadow.[/color]
[color=rgb(40,40,40);font-family:helvetica, arial, sans-serif;]Skills Perehana is a extremely skilled assassin and theif, he is good at anything to do with throwing things and is very fast, being able to conceal himself in a moment. However, Perehana enjoys drawing attention to himself when he fights, often acting as a diversion, drawing his enemies into preset traps which he is very skilled at designing or making up as he goes. Perehana is also skilled at creating bombs and explosives, not minding to go about work in a loud and noisy way.[/color]
[color=rgb(40,40,40);font-family:helvetica, arial, sans-serif;]Equipment Perehana will ALWAYS carry a lock picking kit, grappling hook, climbing spikes, and choking wire,[/color]
[color=rgb(40,40,40);font-family:helvetica, arial, sans-serif;]Weapons NOTE Perehana has a large armory at his disposal on his ship and may carry other weapons.(but not in exceeding bulk or variety.) Perehana usually carries a small leg pack in which he carries many throwing knives of multiple sizes. He will also carry several bombs of different power. He also has a small sword which he usually slings on his back. He will occasionally carry a dart gun.[/color]
[color=rgb(40,40,40);font-family:helvetica, arial, sans-serif;]Kanohi Sanok[/color]
[color=rgb(40,40,40);font-family:helvetica, arial, sans-serif;]Appearance Perehana is broad not fat, is of medium height, has very bright yellow eyes that are always darting about looking for something to steal or mock. He is mostly black but has some scattered red in him.[/color]
[color=rgb(40,40,40);font-family:helvetica, arial, sans-serif;]History After an…unfortunate run-in with the Brotherhood of Makuta, Karakia and Perahana met each other in a detention cell in the bottom of one of the Brotherhood's ships. Working together, they broke out of the ship (named the Kieneth) and started a faction called the Mangu Kaha. They have been the leaders on that faction for four years. (You will notice that this and Karakia's history are basically the same, that's because our histories are entwined.)Water, water, everywhere, but not a drink to drop. Wait..[/color]
Posted Jul 05 2013 - 11:40 AM
Name: Torvoth (nickname Torph)
Faction: None - Loner
Powers: (please be clear): Relatively strong, considering he's a Vortixx.
Skills: Weapons engineer, good at building, fixing things.
Equipment: Breathing mask/helmet crafted from a defunct Kadin, armor.
Weapons: Chainblade and a metal one-handed launcher that can fire almost anything (compressed air balls underwater, rocks) - he calls it "The Judge".
Kanohi: (if applicable)
Appearance: (Details are necessary) Black and silver, short for his race (not towering like Roodaka), the above mask, armor (like any decent Bionicle), always a bit dinged up and scratched.
Personality: (optional): Unpredictable, sometimes gruff, sometimes friendly
History: (5 sentences, at least) Before the Cataclysm, he was a lowly male of the working class on Xia, where among others of his kind, he forged weapons based on the specifications of others, typically envisioned by the dominant females. However, his mind could not be constrained by merely constructing items of destruction, so in secret he began to craft his own equipment, taking the designs of others and making them better. Soon, his creativity blossomed and complete originals came from his workshop, which by now wasn't so secret considering the cash flowing to him. From where? He didn't care, be they Dark Hunters, Brotherhood Members, or a half-drunk Skakdi, as long as they paid him. When the Cataclysm arrived, he didn't hesitate to take with him his best designs and book it. He originally believed he was the sole survivor, floating amongst the wreckage of Xian factories, but soon discovered that there were others. Some offered him membership to their groups, but he elected to be on his own, roaming the sea to do as he sees fit, periodically mingling with others if he so chooses.
WATER WATER EVERYWHERE!
Steam Name: Toa Onua - always ready for TF2 or a good chat.Xbox Live Gamertag: PluggedSky51173 - Halo 4 for (4) the win!Minecraft Username: ThePoohster - sometimes play on T9K.Wants: 2003 Jaller (from Jaller and Gukko set), Exo-Toa, Turaga Nuju, Turaga Vakama, Black, White, and Grey Krana, Heat Vision, Sonic, Fire Resistance, Power Scream, and Shadow Kraata, Axonn, ORANGE FIKOU.
I got rid of my picture, are you happy?
Posted Jul 05 2013 - 04:48 PM
Where the #### is all this water coming from?
Posted Jul 08 2013 - 02:38 PM
Water, water everywhere...
[color=#000080;]Species: Toa of Lightning[/color]
[color=#000080;]Faction: Council; Self:[/color]
[color=#000080;]Tesla believes that it would be best to abandon the Great Spirit before it gets completely flooded, and seek refuge on the true surface of the ocean above. One of his long term projects is designing a vessel that could survive the journey.[/color]
[color=#000080;]Powers: Being an engineer his whole life, he utilized his Toa powers in the same manner. Tesla can not fight well, but he can use his electricity to power tech, weld metals and other tinkering. His power reserve is quite large, but he can only use it over longer periods of time, like charging batteries.[/color]
[color=#000080;]Skills: Inventing, constructing and maintaining equipment. He is also above average sailor and tactician, easily understanding the works. Tesla has great deal of scientific knowledge.[/color]
[color=#000080;]Equipment: A tool bag with various un/powered tools and some materials, mostly chemicals.[/color]
[color=#000080;]Weapons: Tesla carries a plasma pistol as a sidearm for protection with three clips of 10 shots. He can also use his welding equipment operated by his powers as a non lethal taser.[/color]
[color=#000080;]Kanohi: Arthron, modified with optics over left eye and ports for diving equipment.[/color]
[color=#000080;]Appearance: Tesla's colors are primarily blue, with some white added to the mix. His dominant feature is the lack of armor. He wears a utility suit instead allowing him to move freely on the tiniest and most crammed ships. He has a slight limp on his left leg.[/color]
[color=#000080;]History: As a matoran, Tesla was an engineer specializing in designing machinery. After his transformation, he also started building it, earning a good living. After the great cataclysm, he quickly moved to producing ships and related tech as the market demanded. He used to be obsessed with inventing and experimenting, until one day an experiment blown up right next to him, damaging his leg. Since then he is more careful and quit manufacturing weaponry, choosing to invent defensive measures and utilities.[/color]
Ship name: Charybdis
Appearance: A sleek, jet black ship of trapezoidal shape. It's pretty small, only designed to be serviced by small crew and capable of operating with just one crew member. It is completely covered in armor, perfectly protecting anyone inside.
Armament: Multitude of defensive weapons, notably four rapid-fire defensive plasma turrets, flares, wide range of electronic countermeasures and a single spinal EM-pulse cannon for disabling other ships. The ship lacks any offensive weaponry, being designed as support vessel rather than a battle ship.
Technology: The ship is built with Toa operators in mind. While they are not required, they greatly increase the ship's capabilities. Powered by electricity, a toa of lightning can double it's deployment time before a recharge is needed, toa of plasma can double the time before the ship needs to reload it's weapons, while a toa of ice can double the firing rate as the plasma weapons are prone to overheating. It is also equipped with four hover pods, which allow it to make short "hops" through the air to get around more easily in bad weather. If an air toa is present, the ship can hover above the surface or land. Finally, a water toa can double it's already high cruising speed, granted by it's reactive propulsion system. Tesla's pride is the shielding technology. While requiring large amount of power and generally being quickly depleted, the shield projects a strong magnetic field around the ship, allowing it to deflect all plasma fire and lighter metal projectiles. The technology is still a prototype, not yet able to be amplified by magnetism toa and depleting it's power rather fast.
The ship is loaded with high-end electronics, being able to serve the purpose of research or recon vessel. These systems include radar, sonar, powerful communications array, variety of scientific tools and others.
History: Never meant to see combat, the ship was built as a technology demonstrator and Tesla's favorite toy. Despite already going through it's maiden voyage, Tesla still seeks ways of improving the ship, hoping to be able to apply some of the breakthroughs to other ships to increase their odds of survival.
Posted Jul 22 2013 - 02:16 PM
Species: Su-Toa, Toa of Plasma
Faction: Breakers, a faction dedicated to finding a way out of Mata Nui before he fills entirely with water, although they will assist the Seekers when asked.
Powers: Standard Plasma powers
Skills: A good leader, very convincing when he puts his mind to it, excellent at ranged combat, pretty good at melee combat as well
Equipment: A beacon, with a setting to summon Breakers, and a setting to summon everyone; a small rebreather specially fitted for his Sanok (Think Star Wars: Phantom Menace, the ones Obi-Wan and Qui-Gon use); a waterproof flashlight; a small plasma drill; a device that can scan languages and translate them; and a propulsion pack mounted onto his back.
Weapons: Twin swords, a plasma launcher with a plasma storage tank, about six-ten throwing daggers
Appearance: He is the average height for a Toa. Mostly orange, but with gold as an accent color. For unknown reasons, his orange parts glow.
Personality: Dedicated to his mission to escape Mata Nui, he sees his mission as one of two hopes for the future, the other being to find the Mask of Life. He agrees with Lesovikk's mission, and so will help Seekers when asked. He has hope for the future, as he believes that one salvation mission will succeed. He just hopes it is before Mata Nui fills up completely. He is friendly and can be easily trusted, as he will not break his word. He very rarely lies or otherwise fools people, the worst he does is make things seem slightly better. He is slightly wary of others until they prove themselves to him.
History: Once an engineer in the Council Faction, he started to think about another way to survive: to get out of Mata Nui. He began recruiting others to his way of thinking, mostly Toa of Fire, Iron, Plasma, and Lightning at first. Once he got a good group together, they began building ships and recruiting others to their ideas. Now, he roams Mata Nui, looking for a way out and helping the Seekers when necessary.
Appearance: As it is the capital ship of the Breaker Fleet, it is quite a large ship, though nowhere near the size of the Great Provider or Mighty Tarakava. Its hull is sleek near and below the water line, but widens out considerably near the top for more deck space. Most rooms are below deck, the pilothouse is at the stern and is about 10 feet high. It is a steel-gray color.
Armament: It has two water cannons that can feed electricity through the water stream, whether from the ship's power systems or a Toa of Lightning, although it is more powerful when the electricity comes from a Toa. It has a large drill on a crane arm that comes out of the bow deck, and another that comes from one of the sides underwater. It has some rail-mounted small Cordak Blasters, and a large Cordak Turret on the pilothouse. Cyrista is developing, along with a Toa of Sonics, a sonic blaster to assist with digging and to deter Rahi attacks.
History: The first ship built for the Breaker Fleet, it is Cyrista's personal ship. It has been in a few pirate battles and Rahi attacks and many excavations, and performed well. It uses seawater to create batteries for power on board. It was designed to make use of elemental powers to supplement its systems when needed. It took two years to design, and one and a half years to build. However, all Breaker ships use the same general plan, so creating new Breaker ships now takes about two years from start to finish.
(Literally, it means "For knowledge", but it can be taken as "For science")
Posted Aug 10 2013 - 09:39 PM
Because rules: Water, water, everywhere, and all the boards did shrink. Water, water, everywhere, and not a drop to drink.
Faction: His own, but sometimes works with the Seekers.
Powers: Stone powers
Skills: He is a talented swordfighter, and skilled at navigation. He is also quite agile.
Equipment: A long, brown, coat, and a few navigational instruments
Weapons: A short, curved, sword, and a Cordak blaster
Appearance: His mask is brown at the top, and fades into yellow closer to the bottom. His chest armor, hands, and feet are brown as well, with yellow limbs and highlights. He is not an imposing figure, but he is physically fit, and rugged-looking. His armor is old and damaged, and his coat tattered.
Personality: Kaju is arrogant, flamboyant, and quick-witted, more likely to attack with a witty quip about his supposedly amazing skills than he is with a blade.
History: Kaju always spent more time near the water than other Po-Matoran. One day, a dying Toa washed up on the beach of Po-Metru. He gave Kaju 6 Toa Stones, and told him to seek out 5 other destined Matoran. The Matoran became Toa, and set off on a quest, the details of which are only known to Kaju himself. Regardless, only Kaju returned from the mission. However, he was a changed man. He was surly, rebellious, and grim. Eventually, he stole a boat from Ga-Metru, and wasn't heard from for a long time.
He's back. His small ship travels the seas, searching for treasure, and taking it from others when possible. He also operates as a bounty hunter, often taking contracts for the Seekers.
Name: The Kardas (Formerly the Aquatic Fikou, renamed when stolen from Ga-Metru)
Appearance: A small ship, barely large enough to be considered one, the Kardas is an unassuming vessel. It is fast and small, and used to be a fishing boat, until it was stolen and converted to a combat capable ship. It is made of metal, and has a lot of hidden compartments, and even a hidden room, in case the ship gets captured.
Armament: Four large cannons, and several harpoons. The cannons are primarily intended as a warning, rather than a genuine offensive mechanism. The harpoons are there to attach onto an enemy ship, to allow Kaju to board and steal whatever it is he attacked to steal.
Name: Kaju's Crew (He's not all that creative.)
Goals: To become rich and powerful.
Size: No NPCs. I won't be adding any subsequent characters of my own to it. If any players feel like joining, I'll add them, but I want to keep it small. Maximum of 6 people, counting Kaju.
EDIT: And another one.
Powers: Creating, controlling, and absorbing sound.
Skills: Is skilled at stealth in his own right, complimented by his kanohi, and is gifted at hand-to-hand combat and martial arts. Has high accuracy, and is also quite intelligent.
Equipment: Smoke bombs, a grapple gun, and a small laser cutter.
Weapons: Two daggers, a lightstone rifle, and a light staff (can only fire small light blasts, and takes approximately 5 minutes to recharge between blasts.)
Appearance: In set form, he would be Inika Build. He is tall, thin, and imposing. His mask, chest armor, forearms, and lower legs are black. His shoulder armor, upper legs, and feet are dark grey. His armor is sleek and polished, but angular and sharp. It is also not heavy armor, designed for mobility and stealth.
Personality: He's smart, devious, smooth, dedicated, charismatic, and tricky. He can convince someone that their most prized possession just fell in the ocean and that they need to go retrieve it, but isn't afraid of simply pushing them overboard. He's manipulative and sneaky, but not above getting personally involved. Despite his devious nature, he's also brave and loyal to his own cause. He's not afraid of killing, but will only kill those he feels deserves it. Which would be a lot of people.
(Blank space to break up wall of text)
History: No one knows where he came from. Some say even he doesn't know, though when asked, he'll respond "What's it to you?" implying that he does know. One day, many years ago, he appeared on the southern continent, fighting off a Rahi attack on a small village. No one even saw which direction he came from. All they know is that he took down three Muakas unarmed. The village was Mahri Nui. He was there for a while, but was travelling on mainland Voya Nui when Mahri broke off. When the Great Spirit was injured in the Matoran Civil War, an earthquake sent Denix's coastal home into the sea. He later arrived at Zakaz, where he lived a life of secrecy until the Flood, when he escaped on a boat. He sailed to the Great Provider, but his boat crashed. He lived on the Provider for a while, when the Seeker fleet came on a supply run, and he joined them.
Edited by Jamags, Aug 22 2013 - 12:59 PM.
"I've got a dramatic pose, a dramatic background, and a dramatic sunset. Now get me some dramatic music!" - Me
Credit to Matoran Onknu and Takuma Nuva for sprites used in avatar and signature.
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