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Melding Universe Rahkshi

Melding Universe Rahkshi Powers

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38 replies to this topic

#1 Offline Shard the Gemknight Toa

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Posted Feb 04 2015 - 11:36 PM

After some stuff I did in Bionifight it got me thinking about the 42 Powers that Makuta, Kraata, and Rahkshi can do since the powers there differed from this dimension. So I wanted to make a fanon/somewhat canon list starting with the canon stuff. Maybe you guys can help?

 

TOTAL POWERS: 42 of 42

CANON POWERS
Courage - Red - Turahk >>> Able to empower a target(s) with bravery, or cause an enemy to act too rashly
Peace - White - Kurahk >>> Can calm a target, either facilitating peaceful interaction or removing an enemy's will to fight
Light - White/Gold >>> Casts a light that can enable others to see or distract and blind enemies, or absorb it all away to create darkness
Telepathy - Light Purple >>> Allows the user to detect and read minds and/or transfer their own thoughts into the mind of another being

Teleportation - Blue/Green >>> Allows the user to teleport to and from anywhere

Shapeshifting - Blue/Gold >>> Allows the user to alter their form and physiology to create a different appearance for themselves

IMPLIED/CHOSEN CANON POWERS
Purity - Blue - Lerahk >>> Can remove the effect of a poison or remove pollutants or corrosion
Prosperity - Black - Vorahk >>> Can boost the power of an object or the strength of another being
Creation - Brown - Guurahk >>> Can allow the user to telekinetically create structures out of raw materials
Faith - Green - Panrahk >>> Can inspire hope and lift the spirits of others as well as creating a slight increase in luck
Rahi Control - Magenta >>> Allows the user to talk with/understand/command Rahi
Plant Control - Green/Brown >>> Allows the user to have limited control of plantlife
Insect Control - Orange >>> Allows the user to talk with/understand/command insects
Telekinesis - Blue/Black >>> Can move structures, items, and/or other beings by using their mind

Heat Vision - Yellow >>> Allows the wielder to emit beams of heat from their eyes

Laser Vision - Red/Orange >>> Allows the user to emit highly concentrated laser beams from their eyes

Weather Control - Gold >>> Allows the user to manifest changes in weather

Elasticity - Tan >>> Allow the user to stretch and extend at will

Gravity - Blue/Silver >>> Allow the user to use gravity to float or crush his opponents

Adaptation - Black/Purple >>> Allows the user to adapt to any situation

Power Scream - Purple >>> Can unleash a loud scream that has effects on the opponent

 

FANON POWERS

Clarity/Translation - Grey/Green >>> Allows a user to understand others and stay awake for prolonged periods of time without needing to sleep

Fortitude - Grey >>> Allows the user to be protected from almost, if not all, physical attacks

Molecular Reconstruction - Light Blue >>> Allows the user to gradually repair inorganic matter, especially to repair armor or tools 

Rebounding - Blue/Purple >>> Causes any non-exploding or non-fragmenting projectiles to come back to them after the object has been thrown at and hit a target

Regeneration - Black/Brown >>> Can heal the injuries of themselves or others

Detection - Red/Gold >>> Allows the user to see nearby hidden beings or objects

Truth - Tan/Blue >>> Allows the user to see through all type of deceptions and disguises

Lightning Resistance - Silver >>> Resistant to the even the most powerful of Lightning Toa

Plasma Resistance - Red/Tan >>> Resistant to the even the most powerful of Plasma Toa

Burning - Red/Yellow >>> Can make fire up to the same degrees as Tahu Nuva's flames

Freezing - Aquamarine >>> Can freeze down to the same degrees as Kopaka Nuva's frost

Paralyzation - Blue/Silver >>> Allows the user to prevent others from moving

Deafening - Grey/Black >>> Allows the user to deafen his opponents

Galeforce - Orange/Black >>> Can manipulate the winds into tornadoes or vacuums

Speed - Blue/Yellow >>> Can exceed the speeds of a Kakama Nuva ignoring the effects of friction.

Fortune - Yellow/Green >>> Can manipulate things that involve luck (i.e. dodging bullets, finding treasure, sneaking, etc.)

Dream Affliction - Maroon >>> Can make or manipulate dreams

Intangibility - Black/Green >>> Can make themselves intangible

Repulsion - Black/Gold >>> Allows the use to repel objects, even the ground allowing them limited flight

Energy - Tan/Red >>> Can manipulate generic energy in many ways

Stability - Black/White >>> Can never fall, or when they do, they may fall slowly allowing the user to gain control of the situation
 

 

 

Edit #1: Added a few descriptions, courtesy of Akavakaku. Will add the rest later.

 

Edit #2: Removed names for all but the main 6. Add descriptions for all from ideas given by Akavakaku, Observance, and I. Added Teleportation as Alt. Teridax used it in canon. Also added Clarity. Renamed Mind Reading to Telepathy. Added Fortitude courtesy of Johnrahk. After research I learned that Alt. Teridax has Shapeshifting

 

Edit #3: Did not expect the mini-discussions that came out of this. Either way, added Roman/Nato's idea of Molecular Reconstruction, my fanon powers of Rebounding, Detection, and Truth. Also added Heat and Laser Vision. Halfway there already.

 

Edit #4: Added Lightning and Plasma Resistance, and Burn and Freeze.

 

Edit #5: The list is done.


Edited by ArcticFreeze17, May 26 2015 - 11:19 PM.

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LIST OF MELDING UNIVERSE MAKUTA/RAHKSHI/KRAATA POWERS

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#2 Offline Iblis

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Posted Feb 04 2015 - 11:50 PM

Canon list (alternate)

 

Shielding like the Hau maybe (combined with something else)?


Edited by Iblis, Feb 05 2015 - 12:00 AM.

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In a decade you might convince maybe a small tribe of people.

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& in over a thousand years you might have over a billion followers.

 

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#3 Offline Hewkii8730

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Posted Feb 05 2015 - 04:14 AM

A rahkshi mask would be cool
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#4 Offline Black Six

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Posted Feb 05 2015 - 07:57 AM

Moving to Storyline & Theories...
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#5 Offline Chro

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Posted Feb 05 2015 - 08:40 AM

I'd be willing to help decide names for "light" counterparts to Prime Rahkshi powers, but I don't know if it's a good idea to try and start naming the actual Rahk types.

 

A rahkshi mask would be cool

That isn't really relevant and doesn't make much sense, but... maybe?  :P


Edited by Anung Un Rama, Feb 05 2015 - 08:41 AM.

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#6 Offline derhenson

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Posted Feb 05 2015 - 09:22 AM

I think "Borahk" might be easily confused with something else.


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#7 Offline Shard the Gemknight Toa

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Posted Feb 05 2015 - 09:27 AM

@B6 Thanks.

@derhenson
I get what you mean, Borahk could be confused with Bohrok... I'll do some modifications.

@Anung
Naming them is just for fun, I just want to make a full list of powers.

Edited by ArcticFreeze17, Feb 05 2015 - 09:30 AM.

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"Be confident in your skill, and show it off. If we don't take advantage of our individuality, what happens when it's gone?"     ~Bullseye~

 

"Prepare to be pacified."     ~Kuro~


#8 Offline Akavakaku

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Posted Feb 05 2015 - 09:34 AM

I was under the impression that Telekinesis was the opposite of Shattering, as it can be used to build things.
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#9 Offline Shard the Gemknight Toa

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Posted Feb 05 2015 - 02:56 PM

Shattering was chosen by the Makuta because it was an enemy of Faith.

I need to fix some stuff now that I think about it.

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"Be confident in your skill, and show it off. If we don't take advantage of our individuality, what happens when it's gone?"     ~Bullseye~

 

"Prepare to be pacified."     ~Kuro~


#10 Offline Sergei Rahkmaninoff

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Posted Feb 05 2015 - 09:58 PM

I don't really see how Faith would work well as a power at all. Maybe Fortitude or Strength or something, with the ability to imbue a resistance to shattering into an object, would work better?


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#11 Offline Observance

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Posted Feb 05 2015 - 10:16 PM

Faith could involve inspiring hope and generally lifting spirits.

 

My question is Prosperity: is that giving energy in the opposite of how Vorahk takes it?


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#12 Offline Akavakaku

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Posted Feb 06 2015 - 01:23 AM

This is what I'd imagine:
Fear > Courage: Can empower a target with bravery, or cause an enemy to act too rashly.
Poison > Cure: Can remove the effect of a poison, or of a negative power such as Sleep or Confusion.
Disintegration > Purification: Can separate a mixture into its constituents, or remove pollutants or corrosion.
Anger > Peace: Can calm a target, either facilitating peaceful interaction or removing an enemy's will to fight.
Shattering > Construction: Can telekinetically arrange materials into nearly any structure.
Hunger > Invigoration: Can boost the power of an object or the strength of another being.
Darkness > Illumination: Casts a light that can enable others to see or distract and blind enemies.

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What if the Toa you know best were not destined to be? Interchange: The epic begins

#13 Offline Shard the Gemknight Toa

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Posted Feb 06 2015 - 11:07 AM

The ideas emerged here are good. Fortitude could be a replacement of sorts for Limited Invulnerability. Shielding may also find a way on the list too.

As for Faith, I envisioned the power in a similar way as observance as well as raising luck a little since Faith as a Le-Matoran Principle led to Accuracy.

Also Cure and Purification sounds like two sides of the sane coin of Purity.

Keep in mind that the main 6 Rahkshi were created as they were enemies to a certain Matoran Principle so that's why I chose those abilities. Would it help if I wrote down a sentence for each Rahkshi regarding their ability.

I also just came up with a new power that works as a counter to the Prime ability of Confusion. Clarity/Translation - Able to make things more clear.

Edited by ArcticFreeze17, Feb 06 2015 - 11:11 AM.

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"Be confident in your skill, and show it off. If we don't take advantage of our individuality, what happens when it's gone?"     ~Bullseye~

 

"Prepare to be pacified."     ~Kuro~


#14 Offline Sergei Rahkmaninoff

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Posted Feb 08 2015 - 08:05 PM

Are you planning on coming up with a benevolent Melding counterpart for all prime universe powers? I don't think some of them would need that, since they're already benevolent or neutral. Quick Healing and Elasticity, for example. It doesn't make sense to change them, because they aren't really evil anyways.


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#15 Offline Shard the Gemknight Toa

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Posted Feb 09 2015 - 12:31 AM

Are you planning on coming up with a benevolent Melding counterpart for all prime universe powers? I don't think some of them would need that, since they're already benevolent or neutral. Quick Healing and Elasticity, for example. It doesn't make sense to change them, because they aren't really evil anyways.

 

Yeah, I might actually do that...But I want to at least make a few fanon abilities for anyone who want to make a Melding Universe Makuta/Rahkshi character.

Not like anyone makes those anyways... :(


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My Other Comics: Arctic's Comics  /  Bionicle In Minecraft  /  Bioformers: Rising Storms

LIST OF MELDING UNIVERSE MAKUTA/RAHKSHI/KRAATA POWERS

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My Tanks Profile: Shard

My Corpus Rahkshi Profiles: Alpha - Helix - Carapace - Law -

My Wasteland Profiles: Arid

HF RPG 2.0: Azure Stryker, the Sapphire Swordsman Gadget Thompson Ryker Bullet Xiphias Billade

 

"Be confident in your skill, and show it off. If we don't take advantage of our individuality, what happens when it's gone?"     ~Bullseye~

 

"Prepare to be pacified."     ~Kuro~


#16 Offline Roman Torchwick

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Posted Feb 16 2015 - 07:52 AM

I'm not sure what you could call it, but I imagine that a Melding version of a Molecular Disruption Rahkshi would have a similar power to the Kanohi Kiril: it would gradually repair inorganic matter instead of destroying it. 


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#17 Offline Iblis

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Posted Feb 16 2015 - 10:27 AM

Going a bit off topic but still kinda related..

 

 

[...] make a Melding Universe Makuta/Rahkshi character.

Not like anyone makes those anyways... :(

 

 

I've had the interest, but maybe you've 'solved' an issue-of-sorts I've been facing: How are Melding 'verse Rahkshi made? In the prime 'verse they're made by Kraata essentially suiciding by being exposed to Energised Protodermis, so does the same thing happen in the Me.U.?

Is it seen as a necessary evil of sorts ... or is there some way Rahkshi are formed without siblings living in the transformed living-corpse of their siblings?

Are the Rahkshi themselves still alive and in a symbiotic relationship with their Kraata?

 

'Cause for all the replace bad Kraata/Rahkshi powers with good ones, it might be a bit er ...grey-er than we might think if they still er make Rahkshi the same way...  I mean MeU Rahkshi do exist apparently, & I don't think it was really implied they were that different to the point that they weren't a metamorphosis-ed Kraata.

Or are Kraata even less 'intelligent' there so they aren't really considered alive (or worthy of life?! :L) in the first place...

 

Sorry if I derailed to much, but I thought this might be of interest to you...


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~ Sophistry: A way to be antidisuncorrect. ~

 

 

In a decade you might convince maybe a small tribe of people.

In a decade you might also conquer one million km2 of land,

& in over a thousand years you might have over a billion followers.

 

I like building things. Please don't break the big ones.

& evidential philosophies that dare to extrapolate beyond

an individual's direct experience aren't easily built.


#18 Offline Regitnui

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Posted Feb 16 2015 - 12:14 PM

Perhaps it's seen as a Heroic Sacrifice: the Makuta giving up part of his/her essence to create a Kraata, and the Kraata sacrificing themselves to create a Rahkshi.
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:r: :e: :g: :i: :t: :n: :u: :i:

Elemental Rahi in Gen2, anyone? A write-up for an initial video for a G2 plot

I really wish everyone would stop trying to play join the dots with Gen 1 and Gen 2 though,it seems there's a couple new threads everyday and often they're duplicates of already existing conversations! Or simply parallel them with a slightly new 'twist'! Gen 2 is NEW, it is NOT Gen 1 and it is NOT a continuation. Outside of the characters we already have I personally don't want to see ANY old characters return. I think it will cheapen the whole experience to those of us familiar with the original line...


#19 Offline Iblis

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Posted Feb 16 2015 - 12:36 PM

Perhaps it's seen as a Heroic Sacrifice: the Makuta giving up part of his/her essence to create a Kraata, and the Kraata sacrificing themselves to create a Rahkshi.

 

Maybe... but I wonder what triggers the 'need' for it?

I mean "the Rahkshi exist as their servants, and perform duties including guarding and scouting the areas of Spherus Magna.", which doesn't sound terribly important relatively speaking? (IMO anyway, this is an easy area for values dissonance)

I mean maybe that's what they do after the possible-hypothetical cause for their sacrifice in the first place..?

 

Like I'm sure one can make it work out anyway, but it still seems kinda sad... >,>"


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~ Sophistry: A way to be antidisuncorrect. ~

 

 

In a decade you might convince maybe a small tribe of people.

In a decade you might also conquer one million km2 of land,

& in over a thousand years you might have over a billion followers.

 

I like building things. Please don't break the big ones.

& evidential philosophies that dare to extrapolate beyond

an individual's direct experience aren't easily built.


#20 Offline Akavakaku

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Posted Feb 16 2015 - 11:48 PM

Kraata below Shadow Kraata level are only as intelligent as Rahi. 


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( The bunny slippers hiss and slither into the shadows. ) -Takuaka: Toa of Time


What if the Toa you know best were not destined to be? Interchange: The epic begins

#21 Offline Iblis

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Posted Feb 17 2015 - 03:22 AM

Kraata below Shadow Kraata level are only as intelligent as Rahi. 

 

Who are you talking to?


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~ Sophistry: A way to be antidisuncorrect. ~

 

 

In a decade you might convince maybe a small tribe of people.

In a decade you might also conquer one million km2 of land,

& in over a thousand years you might have over a billion followers.

 

I like building things. Please don't break the big ones.

& evidential philosophies that dare to extrapolate beyond

an individual's direct experience aren't easily built.


#22 Offline Regitnui

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Posted Feb 17 2015 - 06:41 AM

I think akakakavu is pointing out that for many of the weaker kraata, there's not much of an ethical dilemma, since they're dumb as real slugs.
  • 0

:r: :e: :g: :i: :t: :n: :u: :i:

Elemental Rahi in Gen2, anyone? A write-up for an initial video for a G2 plot

I really wish everyone would stop trying to play join the dots with Gen 1 and Gen 2 though,it seems there's a couple new threads everyday and often they're duplicates of already existing conversations! Or simply parallel them with a slightly new 'twist'! Gen 2 is NEW, it is NOT Gen 1 and it is NOT a continuation. Outside of the characters we already have I personally don't want to see ANY old characters return. I think it will cheapen the whole experience to those of us familiar with the original line...


#23 Offline Sergei Rahkmaninoff

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Posted Feb 17 2015 - 08:51 AM

Here's a question: can Melding Kraata infect masks? That seems inherently evil. What would they do instead?


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#24 Offline fishers64

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Posted Feb 17 2015 - 04:47 PM

I don't know, the Krana can mind-control people, the Komau can mind-control people, and neither of those things would be considered immoral. I think they can infect masks for the purpose of temporary mind-control to save someone's life or something like that. The "infection" might wear off quickly though.


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#25 Offline Archon~

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Posted Feb 18 2015 - 04:30 PM

I would imagine they would maybe able to "infect" these masks, but I doubt the masks would become dark and brooding. I feel the effect should stay the same though, nothing too evil about that. This makes me think, can the mask power still be used if it's infected? If not, then maybe the Melding Universe Kraata would allow the powers to be still useable?
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#26 Offline fishers64

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Posted Feb 18 2015 - 05:41 PM

I would imagine they would maybe able to "infect" these masks, but I doubt the masks would become dark and brooding. I feel the effect should stay the same though, nothing too evil about that. This makes me think, can the mask power still be used if it's infected? If not, then maybe the Melding Universe Kraata would allow the powers to be still useable?

 

Also, a question about one detail; if a Mask of Power is infected, does it keep its power? I ask because as the Kewa was entering the Rama lair, there was a flash of green, and the Kewa's wing was damaged. It was strongly implied that this was Lewa, infected, using his infected Miru to jump up and swing his ax at the Kewa. So it seems as if his infected Miru had levitation power. (to clarify, this would be a second Miru of power; his normal mask was not infected)   
 
 
  Yes, an infected mask does retain its power. To do otherwise would be impractical, as Makuta would then be controlling Toa who were at half-power and could easily be defeated by fully powered Toa.

 

* * *

12) Do infected masks have any mask powers built in? 

 

12) Just whatever power the mask had before. 


Edited by fishers64, Feb 18 2015 - 05:44 PM.

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#27 Offline Archon~

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Posted Feb 18 2015 - 10:51 PM

Aren't you a handy dandylion, fishers!

Coming in clutch as always.

Danke shun!


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                      Archon                      

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"For one to truly feel alive, the person must kill oneself a little bit each and every day."

 

Check out my MOC, one of the new generation of Toa on Spherus Magna!

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#28 Offline fishers64

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Posted Feb 19 2015 - 12:29 AM

Your welcome. :)

 

I don't understand German though. :( I think part of that went over my head as a result. 


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#29 Offline Regitnui

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Posted Feb 19 2015 - 02:35 AM

So perhaps a Melding infection would alter the appearance of the mask in a different way to making it appear all pitted and rusty. Say a Melding infection creates an unnaturally bright sheen on a mask, like it's been overpolished or covered in a layer of slime.
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:r: :e: :g: :i: :t: :n: :u: :i:

Elemental Rahi in Gen2, anyone? A write-up for an initial video for a G2 plot

I really wish everyone would stop trying to play join the dots with Gen 1 and Gen 2 though,it seems there's a couple new threads everyday and often they're duplicates of already existing conversations! Or simply parallel them with a slightly new 'twist'! Gen 2 is NEW, it is NOT Gen 1 and it is NOT a continuation. Outside of the characters we already have I personally don't want to see ANY old characters return. I think it will cheapen the whole experience to those of us familiar with the original line...


#30 Offline Archon~

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Posted Feb 19 2015 - 03:13 AM

I'm thinking a little sparkle on the mask instead of orange infection... Similarly to the clear Avohkii we got in '03. Which was 12years ago... Wow we're talking about some archaic stuff here haha
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#31 Offline Observance

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Posted Feb 22 2015 - 10:29 PM

I'm of the opinion that Melding Kraata still infect masks as usual, but the Makuta have forbidden themselves from doing so.


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#32 Offline Regitnui

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Posted Feb 23 2015 - 02:28 AM

Though makuta were originally designed to make and control rahi, so perhaps Melding Makuta use the ability to infect masks like game rangers use tranquilizers; only on Rahi that have become a danger to matoran or to themselves.
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:r: :e: :g: :i: :t: :n: :u: :i:

Elemental Rahi in Gen2, anyone? A write-up for an initial video for a G2 plot

I really wish everyone would stop trying to play join the dots with Gen 1 and Gen 2 though,it seems there's a couple new threads everyday and often they're duplicates of already existing conversations! Or simply parallel them with a slightly new 'twist'! Gen 2 is NEW, it is NOT Gen 1 and it is NOT a continuation. Outside of the characters we already have I personally don't want to see ANY old characters return. I think it will cheapen the whole experience to those of us familiar with the original line...


#33 Offline Shard the Gemknight Toa

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Posted Mar 06 2015 - 07:02 PM

...Almost forgotten about this, and there seems to be a lot of activity here. May not seem like it to you, but it is to me.

 

Anyways:

 

I'm not sure what you could call it, but I imagine that a Melding version of a Molecular Disruption Rahkshi would have a similar power to the Kanohi Kiril: it would gradually repair inorganic matter instead of destroying it. 

 

This I would probably call Molecular Reconstruction. Kinda like Creation, but in the sense that you are repairing.

 

 

 

Though makuta were originally designed to make and control rahi, so perhaps Melding Makuta use the ability to infect masks like game rangers use tranquilizers; only on Rahi that have become a danger to matoran or to themselves.

I also like this idea, and it does make sense.


Edited by ArcticFreeze17, Mar 06 2015 - 07:03 PM.

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#34 Offline Some Random Phrase

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Posted Mar 07 2015 - 01:41 PM

I would like to point out that Melding Makuta started out the same way as any other kind. It was only later that they all purged their inner darkness.


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#35 Offline Brainstorm

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Posted Mar 08 2015 - 10:27 PM

This is all really good. It's really cool to see that someone has taken upon himself such an interesting task. I really don't think I can help much, but one thing:

Light - White/Gold >>> Casts a light that can enable others to see or distract and blind enemies, or absorb it all away to create darkness

Shouldn't this be Black/Blue? :P


Edited by Aerixx: Gukko Lord, Mar 08 2015 - 10:27 PM.

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#36 Offline Shard the Gemknight Toa

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Posted Mar 10 2015 - 07:10 PM

This is all really good. It's really cool to see that someone has taken upon himself such an interesting task. I really don't think I can help much, but one thing:

Light - White/Gold >>> Casts a light that can enable others to see or distract and blind enemies, or absorb it all away to create darkness

Shouldn't this be Black/Blue? :P

 

Why would that be the case?

Darkness Rahkshi were black and red/crimson like what hypothetical shadow toa and matoran would be. Light Rahkshi being white and gold would be a good choose.

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#37 Offline ALVIS

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Posted Mar 10 2015 - 08:43 PM

 

This is all really good. It's really cool to see that someone has taken upon himself such an interesting task. I really don't think I can help much, but one thing:

Light - White/Gold >>> Casts a light that can enable others to see or distract and blind enemies, or absorb it all away to create darkness

Shouldn't this be Black/Blue? :P

 

Why would that be the case?

Darkness Rahkshi were black and red/crimson like what hypothetical shadow toa and matoran would be. Light Rahkshi being white and gold would be a good choose.

 

 

Aerixx was making a painful and already dated reference to a ridiculous Internet sensation, the name of which I really don't have to mention and won't. No one thinks any less of you for not getting the joke. In fact, I actually have more respect for you for not picking up on it. :P


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#38 Offline Shard the Gemknight Toa

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Posted Mar 12 2015 - 08:23 PM

I actually knew that before. But things like that get ignored and forgotten by me very quickly, because like you said, it's a ridiculous Internet sensation.


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#39 Offline Shard the Gemknight Toa

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Posted May 26 2015 - 11:20 PM

Anyways...since the topic is basically dead, I just thought it'd be cool to finish making the list.


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