On a less twisted note, I'd like to present Twisted.
(see what I did there?)
Come to the fire, and let me tell you a story of long ago.
The storyteller sat in his rocking chair, licking his thumb to page through his great Book of Fables.
Once upon a time, when our land was young and magic flowed as freely as water, when tales we dismiss as mere fables today were the norm, a girl ran in the woods. Dragons walked the paths humans feared to tread, the wide green fields of Rowane were sunny and bright.
Yes, we had fields in Rowane. Great, huge, emerald fields.
Now, are you going to let me tell the story or not?
The girl wore a pelt of softest wolf fur, immaculately clean and a shade of reddish grey you've never seen.
No, the pelt was magic. It didn't get dirty whenever she played in the mud.
The storyteller reclined, pulling on an earlobe, looking at the ceiling in recollection, his young audience watching him intently.
She was running from her grandmother, a witch of the type no one had ever seen before. She'd made a deal with a powerful creature, a creature of nightmares.
A troll, it was called. It could change its form and size, but it always smelled of burnt toenails.
The witch cared not for the smell, but she craved power. So she helped the troll with this and that, and he followed her orders.
The grandmother was old. Older than even I, her hair bleached white and crinkly.
No, not like paper. Like old fibers left out in the sun for too long to dry.
The storyteller leaned forward, looking intently at the young one sitting in front of him.
Now, the girl was young and rapidly turning into a beautiful woman, and the witch envied her.
So, what is a witch to do? With a little bit of newt and some old hairs, a potion could be made. One to turn her into the young beautiful maiden and the granddaughter into an old crone.
The witch failed to count on the young girl's friends. You see, the girl wasn't like the people of today. She lived in the woods, talking to the birds and animals.
Yes, she could talk to animals. Do you want me to make you tell the story?
Her friends were wolves, and they knew the evil troll. So they listened with their great wolf ears and heard the plan. They quickly warned the girl, and she ran.
Of course wolves can understand trolls. What do they teach you in those schools?
The old tale-teller sighed and closed his storybook, putting the large, leatherbound volume on the table next to him.
I'm going to rest. When I wake, maybe you'll be ready to hear the last part of the story, and not interrupt constantly.
The old book lay on the table as the old man closed his eyes, ready for anyone to open it and discover its treasures, to tell its tales...
Welcome to the world of Rowane.
This island is a place where myths and legends come to life, where the old fantasy tales exist. A young woman runs through the woods with wolves from her evil, magically gifted grandmother.
Sounds familiar in some way, right? Just different.
Something is distorting the tales, twisting them into something else. Something for its own purposes. And nobody is the wiser.
At least, not yet.
Rowane is a small island, full of green pastures and dark forests. Castles command sections of the landscape, villages the rest. You, the players, will mostly determine the exact layout of Rowane, though it's shaped roughly like Ireland.
The Forest of Restless Dark: Contrary to its name, the large forest in the center of the island is actually a bright and friendly place, filled with singing birds and sunbeams. Beautiful trees bloom in bright colors, giving every appearance of a stereotypical fairy tale forest.
During the day, that is.
At night, the Forest becomes a hostile place- even the shadows whisper of death and destruction. The major dangers number two: The troll, who lives in a bog in the center, and a pack of dire wolves, who live in a den on the eastern edge.
The Sinister Mansion: Located to the west of the Forest and the home of Rosamund Hood's grandmother, the Mansion is a large, black brick building with white shutters, windows and doors. Inside is much the same- no color apart from the potions bubbling in the basement. Low and wide, the Mansion looks like it's built to survive a magic attack of nuclear proportions and still have tea and biscuits ready in the parlor.
The Mansion itself is protected by a magic ward, and it would take a massively powerful being to burst in without the Witch's permission.
The Village of Rotbrotheimlot
Nestled in the midst of the Forest of Restless Dark is the quaint little town of Rotbrotheimlot, a lost and forgotten treasure whose rusty red buildings blend with the deep mahogany tones of the trees around it. What makes this place a treasure is that the buildings are not red because they are made of brick. They're made of gingerbread.
In fact everything in the town is constructed from confectionary. There is no glass, just panes of clear sugar. Those fences aren't iron, they're liquorice. That fountain in the town square might look off-putting at first but don't worry, thats nothing more unhealthy than molten chocolate flowing from it.
The wealth of the town is clearly based in the centre, as this is where the fabulous icings are used to color and ornament the houses, which are also distinctly larger than those around the outer edges. At the very centre is the town hall, a regal building adorned with the very finest cream frostings and sugared fancies, which dominates Rotbrotheimlot's skyline thanks to its clock tower. Well, its called a clock tower, but the clock never moves and the bells within never seem to chime…though thats probably because bells made of candy wouldn't make too great a noise, right?
The buildings might be literal sweets but they're nothing compared to the people, who are a cheery welcoming lot, every man woman and child of them. Smiles are permanently affixed to their faces, and they're always so happy to make newcomers feel like part of the group...
1. All BZP rules apply.
2. Listen to the staff, who happen to be Kaithas (me) and TPTI (More Fierce Than Fire).
3. Your posts should go something like this, with IC for “in character” and OOC for “out of character”:
IC: A quick sidestep and the troll's fist impacted a tree trunk instead of Rosamund.
OOC: Some help would be nice!
4. Arguments/debates may go on for 2 posts in the main thread. After that, take it to PM or the discussion topic.
5. No godmodding. Dodging unavoidable attacks, ignoring injuries, etc.
6. This fits under godmodding: No metagaming. Knowing things your character didn't learn, magically crashing another player's party without a good IC reason.
7. Don't kill another player's character without permission from him/her. Make sure to write that you have permission in the post where you kill the character.
8. Replace the “Fable” blank with “Tale” to prove you read this.
9. IN THE EVENT THAT DEATH SEEMS UNAVOIDABLE: Your character may be killed to avoid breaking rule 5. Only staff can do this. This isn't a punishment, just realism. If you have a good way to get out of it after your character is dead, please PM Kaithas or another staffer.
10. NPC autohitting is permitted as long as you play realistically.
11. No bunnying. That means taking control of another person's character without permission.
12. Double posting... Nah.
13. Weaknesses are only necessary if your character is supernaturally powered, beyond the level of a simple magic sensing ability.
14. Have fun!
I'd like you to keep the characters consistent, though a few additions or subtractions can be made. Basically, your fable must still resemble the original. My version of Red Riding Hood may have the addition of an troll, but it still has a grandmother, wolf, and a girl who runs through the woods.
Secondly, fables can be shared- someone can become a different character from your version of the story. With your permission, of course.
Finally, Transformers, Marvel and the like are not fairytales. Thank you.
Magic and this RPG:
Anything that bends the ordinary laws of physics can be considered magic, and in the world of Rowane, those so called laws are more like guidelines. Don't be expecting for your character to be able to sling bolts of it at will though. Spells take time, preparation, and lots of practice. Once you get to that level of skill, however, you can do things like fit an entire dress in a walnut shell. So be sensible. Your ordinary Joe is going to have next to no magical ability, and would very likely be stumped by even the appearance of a spellbook. More powerful spells sometimes take weeks to prepare and are often kept in potion form instead of enchanted immediately. Far more common are magical objects, something enchanted to perform a specific function or spell.
Weaknesses: Optional in special cases, such as Rosamund Hood. See rule 13.