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JAG18

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Blog Comments posted by JAG18

  1. They seem to have forgotten to mention that the average person of the generation born in the 1990's will not retire until about 70, due to their excessive college debts (some in excess of 100,000 U.S. dollars).

     

    Nice infograph, but it about sums up what I've been discovering for years: the Bachelors Degree is the new High School Diploma and won't (on average) make you wealthy than your average counterpart who either got an Associates Degree, learned a trade, or didn't go to college at all.

     

     

    [Note: The writer of this comment does not necessarily discourage youth to attend college. Please consult better sources than a guy who made a comment on a blog before making such an important decision in life.]

    • Upvote 2
  2.  

    Jag, I for one would love it if people would post more of Greg's new posts in the Compendium, but I don't know how often he says anything of relevance. Personally I'm too intimidated by the sheer size of that topic to try to keep up with it directly. If there are more that are relevant to story than what we've seen in the Compendium, then I'd hope for some organization to it too.

    I've read through the entire topic once, already and I'd say a solid 25% of the stuff isn't that relevant. It took me a week to do the read through, they were some interesting tibits, and of course a few big things.

     

    Depending, on how badly fishers is dying to tackle the Greg Topic herself, I would gladly undertake the job and let fishers focus on more pressing matters.

    • Upvote 1
  3. I might be a little bias in this, but I'd say Categorical Greg Answer Reference. After that I'd say, judging from what you wrote, either that comedy or the Random Insights thing should be next highest on your list.

     

     

    Also, sightly off-entry, has their been a motion in S&T to find and organize all the Greg quotes in the Chat with Greg topic? For some reason I've been wanting to it, but aren't sure if a log of (new) Greg quotes is really wanted/needed.

    • Upvote 1
  4. Chances are more than likely that everyone is just going to rig the quiz to get the best stats possible. And more importantly, my sources tell me that they are too many OTC RPGs and not enough RPG players.

     

    And also, I think most of us are just interested in the fad on BZPower, not the actual Dungeons and Dragons Game, which I hope is what D&D stands for.

     

     

    But, remember man, don't mind me, just remember to Follow Your Arrow wherever it points.

  5. Since, Fishers posted her's here, I'll post mine here so that taking the quiz wasn't a complete waste of time.


    You are A:

    Neutral Good Human Cleric (1st Level)



    Ability Scores:

    Strength- 14

    Dexterity- 13

    Constitution- 13

    Intelligence- 14

    Wisdom- 11

    Charisma- 10


    Alignment:

    Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.


    Race:

    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


    Class:

    Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.


    I hope this is good...

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