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Daniel the Finlander

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Everything posted by Daniel the Finlander

  1. IC: Holistic (Near Library | With Vitesse) "Toa? They're not real people, just simple creatures that are little more than dumb animals. Anyways, it seems like my assumptions were false. How long have you been in here? And why do you fear the future? I should also mention that I arrived here recently, although you might have realized this already when I inquired about the refectory's location."
  2. IC: Dartakh (Hallways) Dekako, as they wandered, heard someone speaking loudly behind them. "Hey, you giant lizard thing! I'm going to ask you something!" The shout was coming from near the entrance to the library. The voice was quite deep and made the shout sound like a bellow. They could also hear steps as the shouting being approached. It stopped some distance away. "Do you happen to know where I can find some nice booze? You've got a nice tail by the way, hahah.." The being wobbled slightly and struggled to remain standing. "Oh, piraka, maybe I am drunk." OoC: Talking to Dekako IC: Miira The Vortixx was lying in her cell, trying to sleep. It wasn't an easy task, for the closest thing to a proper bed in the cell was a flat stone slab. No pillow, blanket, sheet, mattress or any other luxuries. She never slept in a proper bed, to be honest, but at least she slept in a sleeping bag or on soft ground under a thin blanket. Now, there was nothing but cold stone. To make matters worse, someone in the neighbouring cell was grating on the wall. She revealed her teeth and opened her eyes. Who was the occupant of the nearby cell? Was it some Toa? She had difficulty remembering. But it didn't matter who was there. Even if it was resurrected Dartakh, she would vent her frustration. The noise stopped, but she was already angry. She stood up and walked to the wall that was near the source of the sound. Her fist slammed on the metal wall several times. "Who was making that noise? Some people are trying to bloody sleep in here! I hope you're not planning to continue grinding the wall, for if you are, I'll rip off your head and spit in your neck!" OoC: Shouting at Casanuva
  3. IC: Holistic (Near Library | With Vitesse) "Of course, behaviour of sentient beings in such a situation is understandable - survival is our highest priority, after all. But such extreme form of sacrifice doesn't interest me, although it would be fascinating to finally see this mythical person who is willing to give up their own life in order to save someone else. I want to hear if you are familiar with people who are fully extroverted and care more about the comfort of others than their own. Master told me such people don't exist, but I think it's entirely possible. I assume you have more social experience than I do, so tell me the truth."
  4. My vote counts too! Come on boy, show them what you can do! ... Don't just sit there and stare at me! Start counting, you can do it! ... You stupid vote! Why can't you do your trick in front of others?! What's wrong with you! ... I swear my vote counts! It did it some time ago, it counted really well! Believe me!
  5. IC: Holistic (Near Library | With Vitesse) "You're repeating what you already said - that you thought minimal effort at helping others was adequate. It wasn't, in my opinion, so I asked for more. But this doesn't matter, let us not argue about such a minor thing any longer. I'm more interested about you ignoring my second question. I see something happened to you in the past you do not desire to share with strangers like myself that made you act in the way you did. Interesting.. Perhaps there's a good reason people only care about themselves. Master explained to me that it's a natural, universal trait. So tell me, is my assumption correct, or was my Master right? Are there people out there who are not selfish?"
  6. IC: Holistic (Near Library | With Vitesse) "And how many fellow Rahkshi have you given these exact same instructions? Pointed in the general direction of the location they desired to discover and that was it, you could go do what you wanted? Yet another being who only cares for herself, I see. But there's something else that I'm curious about: What made you think and act this way? That's something I've never understood about others. Was it your master who influenced you, or perhaps some specific event in your past?"
  7. IC: Holistic (Near Library | With Vitesse) "There you go, a little bit better. It wasn't that difficult, was it? I wonder, why didn't you tell this immediately? I doubt that you thought I could find the refectory with the minimal amount of directions you offered me. You simply don't care if I find the refectory or not, right?"
  8. I'm just going to try this out and see if this gets approved. Name: Shade Species: None (Ghost?) Faction: Cultist of Kuolema (Death) Power 1-3: Shade is a bodiless soul that floats aimlessly in the world of the living. Despite lacking a body, it may render itself visible to others. It can't interact with physical beings and objects, passing right through them instead. This means that it cannot be killed through mundane means. Shade communicates through telepathy, by projecting its thoughts into the minds of others. Its 'voice' is calm and emotionless. It can choose which minds can hear its words and can project them to multiple people. It is unable to read the thoughts of others, but can hear their speech. It can detect active minds nearby and can itself be detected by beings with psionic abilities. Despite this, it makes an excellent scout and spy, able to observe others without being noticed. Appearance: When it decides to become visible to the living, it looks like a shimmering dark grey cloud with a vague, skull-shaped face. History: Shade has been dead for a long time. It no longer remembers what life felt like, but assumes that it was better than its current ghostly existence. It is jealous of the living, the breathing beings still capable of feeling and interacting with the world. It abandoned hope of being resurrected some centuries ago. but struggles with accepting the fact that it is doomed to experience cold afterlife for all eternity. Before dying, Shade, whatever its name was in this bygone age, performed a ritual which granted it immortality. But after some millenia it grew tired of living, and tried to end its own life. Finally succeeding and destroying its body entirely, Shade realized in horror that it would still continue to live, but as a bodiless ghost. Some time ago it joined the cult of Kuolema, hoping that once alive, the god could grant it the gift of death. Personality: Apathetic and tired of life and afterlife. Doesn't particularly care about living beings and their silly ambitions any longer. It is, however, willing to do whatever required by its master, Tuoni, in order to make Kuolema live.
  9. IC: Dartakh (Knowledge Sector | With Ravyn) "Hah, fine then. I'm going to let you rest a bit and go try to find some nice to drink." He got up from the floor and headed towards the doorway. "See you later, Skinny Grey" he said over his shoulder and left the sector.
  10. IC: Holistic (Near Library | With Vitesse) I look to where she's pointing. Just a hallway I had already checked. I turn around to look at this Rahkshi. " 'That way'? You're not bothering to give me detailed directions? Don't be so slothful. Do I follow the hallway? Which entrance is the right one? Tell me more."
  11. IcarusBen: No, paddleboats are even more advanced. In order to have a character own a paddleboat, you need to write a 30-page essay detailing how exactly your character managed to pull off such an impossible feat and get a legendary paddleboat. Then you must pay 5 € (or your regional equivalent) for the Paddleboat DLC. Miras: Alliance didn't exist during the purges, but many Skakdi just fled the Empire and lived in the wasteland or id something else in order to survive. Silo: I still need to flesh out the crew system. Ships need relatively large crews, so most of them will be NPCs with room for player characters.
  12. You can have a ship with a steam engine, but the technology is fairly advanced so there needs to be an explanation for how your character managed to get a steam-powered ship. High-ranking navy officers of the Hand could have access to steam ships, for example. And yes, you can have a paddleboat. The Hand doesn't tolerate Skakdi, but other factions do. Some Skakdi survived the genocide, but their numbers aren't too great. As long as these crazy powers aren't OP, you're going to see them. Although powers can't be crazy if they're not OP, so no, you're not going to see them. Privateers are mentioned several times. They're mostly employed by the Alliance, but currently there's peace between the Hand and the Alliance so they can't do much privateering, just regular pirating. For now, at least.
  13. 'Signatures' on forums often lack actual signatures and instead have links and pictures.

  14. Thanks for the feedback! I don't really care if a character is male, female, ghost or banana. For MU species, gender is just a psychological trait, and with Spherus Magna species that have biological sexes 'ghost' could just fall under the category of 'other' or 'intersex'. Sorry, but I don't really see much point in nailing down the genders. Once I approve a profile, I don't really need to worry about the character any longer unless the player breaks the rules. While it might not be the best example because it has multiple GMs, look at Bionifight and its very diverse characters. The GMs don't really care about them after they're approved unless rules are broken during play. And in the end I want diversity so the characters are more interesting and varied. If profiles didn't require approval like in BZPRPG, then I'd make a list of permitted species. I agree, but all GMs with experience I know of are currently quite busy running other RPGs. However, I think that I can run this on my own, and if I can't I'll just ask some players to be co-GMs. Heh, thanks. Thanks! Like I wrote above, I'll try to get help if I'll need it.
  15. IC: Holistic (Hallways) So far I've found a gymnasium, several educational rooms and a large collection of personal quarters. I assume that there is a refectory somewhere, but unfotunately I haven't found it yet. A shame, for I am quite hungry after my long and arduous journey. I spot a door to my left: perhaps this is the room I'm looking for? A Rahkshi walks out, behind her shoulder a large quantity of bookshelves, some of them strangely empty. This is the library, it seems. I doubt that books have a savoury taste, possibly quite the opposite. But maybe this one can tell me where they serve nutrition for their students? "Tell me where I can find a refectory. I recently arrived here, so I don't know where the various facilities are." I, of course, don't express excessive friendliness but calm neutrality. I do hope that she respects my values and isn't insulted by my tone. OoC: Talking to Vitesse
  16. Wait a second if something is coming from the entrace, wouldn't it have to pass by Derkahn first, who is sleeping near the entrance?
  17. IC: Dartakh (Knowledge sector | With Ravyn) "Hope.. It's a pretty word but you can't really feed yourself with it, or make a band or brigands decide to rob someone else instead. Even now, I'm not really being hopeful about anything, because I know hope isn't going to save me or any of us. But there's always alcohol to make you forget about your problem.. or well, at least I'm not worrying about anything when I'm drunk. Speaking of which, I think I might be drunk right now.." He turned to look at Ravyn, his head wobbling slightly and eyes having difficulty focusing and staying open. "Do I look like I'm drunk right now? I don't think I'm drunk" IC: Feli Gemshimmer (Medical bay) "No, wait!" she said to Kopen when she saw her stumble out of the medical bay, but lost sight of her as she disappeared into the hallway. She sighed and rubbed her face before deciding to check her patients and see if they needed anything.
  18. Tiragath, how do you dare to accuse an innocent dwarf of working with cold-blooded criminal scum? That's it, your name is going into the Book of Grudges! Switching to Tiragath, because screw that guy
  19. I know I said that I wouldn't be making this, but I did. The temptation was too large! Downfall of the Corsairs Version 0.1 The 'Golden Age of Piracy' is coming to an end. For over a century, we have thrived, raiding countless trade ships that travelled through the Sea of Claws, headed for the wealthy city of New Atero. But now the Hand has finished its war with the Alliance and seeks to bring peace to their empire. They have ordered their military to hunt down rebels, criminals and pirates. Before, few dared to oppose us directly, but those days are gone now. I've heard rumours that the Fleet of the Iron Fist, led by notorious admiral Thravon, is preparing its ships and marines to attack the pirate haven of Aqua Roxtus. It's only a matter of time before Surok and Toratuk burn as well. It is time to divide the plunder, sell your ships and retire in some peaceful village on the mainland. Nothing can stop the Hand, not even the Shadowknife. It was only a matter of time before they decided to burst our bubble. It's over, boys and girls, unless you want to be fools and die fighting. I will do what I advise you to do as well, and abandon my duties as a captain. I hope to find a farm where I can live peacefully while enjoying the calm of the countryside. As a final note, I buried my vast wealth, for a time might come when I will need it. Only I know of its location, so don't bother to go treasure hunting. I tell you this because I am an honest man, and don't want people suspecting that I took all of my belongings with me to live a luxurious life. No, I want to start anew, live a life where I don't have to fear for my own well-being. I know my riches made people jealous and eager to kill me, and I'm tired of that. If you do somehow manage to find my treasure, feel free to keep it, you scurvy Brakas. ~Captain Blackmask of Aqua Roxtus Table of contents I. Lore a) History b) Factions c) Locations II. Rules and Gameplay a) Character creation b) Ships c) Combat d) Rules LORE History Those who thought that Makuta Teridax's death would bring everlasting peace to the world were fools. The first months after the Battle of Bara Magna were the most turbulent. Baterra, Marendar, Vorox, the Shadowed One's warriors and others slew many and devasted much. Numerous mighty beings fell, such as Artakha, Karzahni and Tren Krom. The number of Toa plummeted from 57 to less than ten. Rampant famine and viruses took away those who otherwise would've survived. This dark age is known as the Black Years. But an era of darkness is always followed by an era of light. In 122 AB (AB = After the Battle [of Bara Magna]), much of Spherus Magna was finally united by a Great Being who had possesed the body of a Po-Matoran named Velika. He brought an end to all wars with his mighty army, formed the Empire of the Hand and began the reconstruction of Atero and other devastated Agori settlements. He worked vigorously with uniting the inhabitants of the Matoran Universe and Spherus Magna, making sure that their cultures integrated and that they lived together with harmony. He created a functioning economy, a very extensive law system and an efficient government. However, there were some who thought that he was a cruel despot. All his opponents were crushed, he ruled alone and let no one interfere with his plans and decisions. The law system was strict and draconian. In the following two centuries many civil wars broke out as people tried to revolt against the tyrant's rule. The Emperor, however, crushed the rebels time and again. But his people didn't give up: An alliance was formed, the Alliance of the Great Spirit, the Mask of Life its symbol. At first it was just a small underground organization, but it soon expanded and grew. In 331 AB, the Emperor received an ultimatum from them, demanding him to step down, form a democratic government and loosen the laws. The Emperor, of course, refused to do any of these. A new civil war broke out, but this one was greater than all the others combined. An era of light is always followed by an era of darkness. Almost half of the Empire of the Hand revolted. Thousands perished, cities were burned to the ground and the developing countryside was pillaged. Many Agori and Glatorian perished in a plague that broke out, many Matoran died when new weapons of mass destruction were used against civilians. It was a war where soldiers formed less than a quarter of the total casualties. These days the war is simply called the Carnage. In this time, piracy thrived in the Sea of Claws. Support from the Alliance and poor law enforcement allowed corsairs and privateers to thrive and freely pillage the busy trade route that led to New Atero itself. Many deserters from the warring factions became pirates and the settlements on the sea's archipelago turned into independent pirate havens. As trade ships became more heavily armed and even escorted by warships, the pirates started working together and developing efficient tactics to overcome superior opponents. Some pirates became immensely rich, most notably the dreaded captain Blackmask, a Toa who had once served the Hand. The Shadowknife, a notorious criminal organization, gained many new members and eagerly funded successful pirates. But in the year 381 AB, a peace treaty was signed between the two factions. Neither side had won, despite devastating each other completely. The Hand still recognized the Alliance as a rebellious terrorist organization and continued to uphold the old laws. The Alliance itself had become a state of its own, but a poor state with many Agori and Matoran living in poverty and hunger. But at least there was peace, and people could finally begin to rebuild what had been destroyed. Many still feared that a new war would begin, but hoped that peace would last for as long as possible. And now, in the year 403 AB, the Hand has begun to hunt criminals and rebels within its borders. The war allowed them to thrive, and now peace will end their golden age. The pirates of the Sea of Claws will meet a similar fate, for the Emperor wants the vital trade route to New Atero to be safe again. He has ordered his trusted admiral, Thravon, to assemble a fleet and destroy all pirate havens he can find. Some corsairs, captain Blackmask for example, have already decided to abandon their life as a pirate and retire, but many still continue their criminal lives, for they have nothing else to do with their lives. Who would want to hire a bloodthirsty pirate to till their farmland, clean their floors or fix their roof? No one. So these desperate pirates have no other option but to prepare to fight for their lives.. Factions Empire of the Hand "The Emperor protects!" Characters in this faction are part of the Fleet of the Iron Fist, serving admiral Thravon and preparing for the attack on the Sea of Claw's pirates. Many of them are professional marines, some are mercenaries, few are captains, others are citizens forced into military service while the rest are mere sailors. Discipline in the navy is strict, and any disobidience is heavily punished. The empire's population consists of both natives of Spherus Magna and inhabitants of Matoran Universe. Skakdi and Skrall are nowhere to be seen, however, because of cruel racial purges conducted some centuries ago. The marines consist mostly of Glatorian, bruisers (Krekka's species) and members of Ehlek's species. Alliance of the Great Spirit "For freedom we rise!" Founded by former agents of the Order of Mata Nui, the Alliance is only starting to recover from the devastating war with the Hand. Characters belonging to this faction can be privateers, navy captains, soldiers or civilians. While the Alliance supports some pirates, many are still willing to attack their trade ships, that are as a result often escorted by warships. The alliance has a majority of Spherus Magna natives, with fewer Matoran and other MU inhabitants being citizens of the young nation. Skrall, Skakdi and Vortixx work as privateers, but aren't seen amongst the common populace. In the Sea of Claws, the faction is led by Axtos, Nasaura's governor. He answers to the Senate, the ruling council of the nation. The Shadowknife "Knife in the shadows.." Originally founded by the Shadowed One himself, the Shadowknife is the largest and most notorious military organization on the planet. After their initial attempt at taking over the world during the Black Years failed, they changed their ways to be more indirect and secretive. Now they have bases in every city and agents in every government. No one except the Shadowed One knows how wide they have spread and how many watchful eyes they have. The black market of Surok is fully controlled by them. Characters in this faction are usually pirates, bounty hunters or agents who receive rewards for accomplishing tasks given to them. Members don't usually reveal their allegiance to anyone, but can recognize other members by saying the code word 'knife' to someone who then replies with 'in the shadows' if they are members. Independents There are some who are only loyal to themselves and money. These people are smugglers, mercenaries, bounty hunters, black market traders, pirates and other criminals, but also honest merchants and travellers. They don't work for any of the three major factions but instead want to be independent, live without orders and supervision from superiors but also without protection. Locations The Sea of Claws formed after the reformation of Spherus Magna, when the Great Sea flooded into the dry hills of the Great Barren and the valleys of the Great Jungle. The hilltops turned into islands that are scattered across the northern part of the sea. The sea leads to a sheltered bay that is fed by a great river. The Emperor decided to build his capital, New Atero, near the mouth of this river, for he saw that the location was ideal for a great city. He unfortunately/fortunately didn't predict that the archipelago in the Sea of Claws was an excellent base of operations for pirates that could easily raid the only sea route to the city. The climate is tropical on the archipelago and the southern shore, but is drier on the northern mainland. Tropical storms occasionally ravage the islands, but are fairly rare. The sea was named after monstrous sea creatures able to devour entire ships and their crews. The Emperor also didn't unfortunately know of their existence. However, they are seen quite rarely, rare enough that they have turned into a myth, with many tales of their appearance and abilities circulating amongst the populace of the area. Aqua Roxtus The largest pirate haven on the archipelago, Aqua Roxtus was named after the former home of the Skrall tribe, but because there was already a town called New Roxtus, the city was named 'Roxtus of the Sea'. A home to a large Skrall population, Aqua Roxtus is known for its skilled warriors and many training grounds. A council of elite Skrall rule the island together, although after becoming members of the council their life-spans suddenly shorten for some odd reason. Sometimes the ruling council is replaced by an individual ruler, who is often replaced with another ruler, who in turn might be replaced by a council again. The inhabitants don't particularly care about who rules them, as long as booze remains cheap. Surok Surok is a large seaside fortress, built by the Skakdi pirate Barbos on a volcanic island some decades ago. Many now live within the stronghold, for it has become a centre of trade for corsairs and privateers living on the archipelago. It is known for its black market, where dangerous and valuable products may be found. Because of the lack of regulations, many of the items are fake, such as intoxicating Baru spice that is often just red sand or weapons that blow up when used. Even people from the mainland sometimes come to trade behing the safe walls of the fortress for goods that otherwise are too expensive or illegal. Toratuk Toratuk is a disgusting city with booming industry, thanks to the large Vortixx population. Its shipyard is the largest on the archipelago and is the birthplace of most pirate ships. Deadly weapons are manufactured in the busy workshops, designed by cruel masterminds. The city is ruled by a rich merchant who does everything she can to earn maximum profit. The previous ruler was a successful pirate who accidentally fell onto a poisoned dagger, several times in a row. It's rumoured that the merchant ruler is a member of the Shadowknife, which wouldn't be surprising, for the organization has a minor base of operations in the city. The entire island around the city has turned into a wasteland, with all the trees cut down and wild animals slaughtered. Nasaura Nasaura is a large trading post, once part of the Hand but taken by the Alliance in the war. It is slowly being turned into a military base and a shipyard, clearly so that the Alliance can easily block the major trade route and attack New Atero if a new war with the Hand begins. The island is covered with plantations and farms that provide food for the Agori population and luxuries for trade. Excess food is often exported to Toratuk, Surok and Aqua Roxtus. Nasaura is becoming quite prosperous, with migrants coming from the mainland and the Agori governor, Axtos, making sure that the economy flourishes. He has many privateers under his service who had helped with the capture of the settlement. Artidas An independent city-state that broke off from the Hand, Artidas was a centre of trade and a popular resting place for merchants for many years, before captain Blackmask plundered the city and burned it to the ground. Now only a small population remains, unsure of their future, most of their fellow citizens having migrated elsewhere. The ruined city is practically ruled by a mining company, for the nearby mountains contain rich veins of coveted Exsidian, metal used in weapons and armour. Most of the city's population are poor miners. The Shadowknife has formed a major base of operations in the city, which has resulted in many of the miners becoming pirates. Dangerous giant lizards roam in the nearby jungles, rewards offered for those who hunt them down. Tano A small town of the Empire of the Hand is being used by admiral Thravon as a staging area for his upcoming attack on the pirate havens of the Sea of Claws. Many of the town's inhabitants are being forcibly recruited into the navy, its workshops now focusing on military production and its food storages emptied. The populace of the town is slowly becoming quite angry, but they know that a direct attack will be crushed instantly. Recently a soldier mysteriously disappeared, only to be found on the next day without a head. The sailors and marines of the Fleet of the Iron Fist live in a large camp near the town. GAMEPLAY This game is quite similar to other text-based roleplaying games on this forum. There is no reliance on stats or dice rolling, so the gameplay is quite free and allows players to focus on storytelling and roleplaying. First a player makes a profile, posts it on the discussion topic, waits for it to be approved and begins to play in the main topic. In each post, a player describes their character's actions and thoughts. Just some basic stuff for those unfamiliar with TBRPGs. Character creation Here's a template for a character profile you must post on the discussion topic before playing: Name: What your character is called Species: See below Gender: Male, female, both, neither, banana, whatever Faction: The Hand, the Alliance, the Shadowknife or independent Appearance: What they look like History: What happened in their past Powers (If any): What special abilities they might have Equipment: What items they have (No gunpowder weapons) You may have additional sections, like a section describing a character's personality. Please make your character balanced and reasonably strong. Overpowered characters with too strong abilities will not be approved. Your character may be an Agori, a Glatorian, a Skrall or a member of most sapient species from Matoran Universe, with the following exceptions: Toa Botar's species Dweller's species Johmak's species Poison's species Takadox's species Tyrant's species Vanisher's species Vengeance's species Ships Ship profile: Name: What is the ship called, if anything? Type: Light, heavy or merchantman Description: What does the ship look like? What is it made out of? Weaponry: What weapons does it have? Special modifications: Does it have some special equipment or features? A character may be a captain of a ship. Seafaring vessels on Spherus Magna are usually made out protodermis salvaged from Matoran Universe, with some of the cheaper ships made out of wood or other materials. Many ships rely on sails and oars for travel, although the most advanced ships use artifact engines or steam power. Ships can be divided into three categories: Light ships, heavy ships and merchantmen. Light ships are fast and maneuverable, often made out of lightweight material. Heavy ships are usually warships, durable but slow and sluggish. Merchantmen are trading vessels used for transporting cargo. They are large, poorly armed and not very fast. Centuries of warfare have advanced military technology, but also made older weapons obsolete. Cordak blasters, for example, fell out of use when Vortixx developed a laser point defence system to counter missiles, based on their older laser technology. Ramming is used when the intention is to destroy the enemy ship and boarding actions when the aim is to capture the enemy vessel without damaging it. Current weapons used in naval combat include the following three weapons (Custom weapons are allowed): Arok plasma launcher A common weapon type seen on ships, Arok launchers shoot crystal spheres filled with either plasma or explosive energy. The launching mechanism is similar to a gigantic slingshot, but while having great force is quite inaccurate. When the spheres do hit their target, they are devastating. Plasma spheres unleash a flood of liquid fire that can melt solid protodermis and burn unfortunate crew members caught in the flames. Energy spheres unleash a strong explosion that can damage the target's hull quite badly, crystal shards of the broken sphere scattering and embedding into anyone nearby. Arkhamet's lance A special weapon type developed by the insane Vortixx pirate Arkhamet. It is a huge grappling hook of sorts, used for rendering ships immobile or dragging them closer so they can be boarded. The weapon shoots a harpoon made out of Exsidian or some other material capable of easily penetrating armour. Once the harpoon punches through the target's hull, a special mechanism releases several hooks that firmly attach the harpoon to the ship. The rope can then be reeled by a strong engine, pulling the ship towards the gun in the process. Disk launcher Another common type of weapon is the disk launcher. They are usually used for supporting allies or weakening enemies. The disks are based on the old Kanoka disks, with similar powers. The launcher may also shoot sharp metallic disks ideal for slaying enemy crew or ruining their sails. The following disk powers are used in naval combat: Weaken, makes the target's hull weaker and easier to penetrate, Increase weight, decreases the target's speed, Quicken, makes the target faster and Regenerate, fixes hull damage of the target. Combat Ship-to-ship combat functions similarly to normal, character versus character combat. Ships shoot, they might miss or their attack might be countered in some way. Ramming or boarding actions may be attempted, but then the enemy must be given time to react in some way. Because managing a large melee with dozens of crew members would be quite difficult, naval boarding is resolved through a duel between the captains. The winner of the duel also wins the battle and can do what they desire with the enemy ship and captured crew. NPC crew may not interfere in the duel, although player characters can. Rules 1. All BZP rules apply. Think of the children. 2. Use "IC:" in your post to show when your character is speaking/doing things, and use "OoC:" when you are saying something. 3. Your characters aren't gods. They have very few supernatural powers, they don't know things they shouldn't know, they have many flaws, they can't create items out of nowhere and they make mistakes. Follow the laws of logic and science (powers are an exception). Don't dodge every hit, and bleed if you're wounded. Pain is a thing as well. Your character should die when they should die. 4. No auto-hitting/controlling other characters. The other player will control their own characters and decide how their character was affected by your attacks. Items and ships are considered parts of characters, so they can't be damaged without the consent of their owner. 5. Characters cannot be played as until their profiles are approved 6. No Expies. I don't want to see a biomechanical Jack Sparrow, thank you. Be creative.
  20. I wanted to vote Valendale, but Burnmad's constant finger snapping is getting on my nervers so I'm going to vote for him instead Voting Burnmad/Colonel Roy Mustang/Finger snapper .
  21. IC: Feli Gemshimmer (Medical bay) When Kopen transformed, she just stared with her mouth open. It had been unexpected and very strange, so it took a while for Feli to comprehend what just happened. The Matoran had turned into a Toa before her eyes, and although she was used to seeing transformations because new Knights of the Order were given Toa stones, Kopen's transformation had been more.. brilliant, in the literal sense, than anything she had ever seen. Feli shook her head and focused. The Toa in question appeared disoriented and possibly in need of help. She approached her and said "Sorry to interrupt your conversation, but I must ask, is everything alright? I think you need to lie down, transformations require recovery.." She seemed quite worried, perhaps wanting to repay her debt for letting a patient perish by helping someone. OoC: Talking to Kopen IC: Dartakh (Knowledge sector | With Ravyn) He frowned. "Makuta-worshippers? They some kind of cultists?"
  22. IC: Feli Gemshimmer (Medical bay | With Alisa Dare) She stared at Tenjou's lifeless body in silence. "I know", she said tiredly, "I always do my best in order to save lives. I thought that I could find a way to keep this patient alive.. but I didn't." While for a moment it looked like she would cry, she instead threw the syringe on the floor, shattering it, and muttered a curse. She then rubbed her face with her hand and sighed, this time wearily. "What about her?" she asked Alisa after calming down slightly, gesturing at Kopen, "Is she alright?" She also noticed Minami checking if Tenjou was alive, and said "I'm sorry, but she's gone. Could you please go get some medical staff to help you carry her body to the morgue?" OoC: Talking to Minami
  23. IC: Lehti (Kini-Nui | With the Toa Akari, the recluse, Darvin and Vandal) Perhaps this Toa wasn't a liar after all. "Very well, we'll be sure to check near that border, right Kajak?" she glanced at the leader of her team and turned back to look at Vandal. "Could you tell us where else you were attacked?"
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