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Ta-metru_defender

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Everything posted by Ta-metru_defender

  1. Mine is sitting unbuilt in my closet with a dozen other unbuilt sets. I need, like, a week off, man.
  2. Cool idea, kinda boring sets. I mean, they looked cool, but not really innovative. That silver's cool, though. Back before everything was silver.
  3. Essays, Not Rants! 290: The Illusion of Choice When not raiding Soviet bases to 80s hits in Metal Gear Solid V, I've been playing Until Dawn with my roommate. Now, I don't really do horror, like, at all. But Until Dawn features a supposedly robust choices and consequences system, which I am, of course, a sucker for. We’ve finished the game and there's been a good deal of payoff to some of the choices we've made. The big thing we're looking forward to, though, is playing it again and making different choices to see what would happen. Because right now a lot of what happened feels like a direct result of the choices we've made and I wanna know how much of that is really because of what we did. Every little plot turn can’t be the result of our decisions, even though it can feel like it. A lot of the time, when we play a game with multiple choices, we want everything we do to be impactful and for it to create a tailored set of consequence that are entirely dependent on what we did. Doesn’t that sound cool? Every choice you make has consequences! Siding with Miranda or Jack when they argue aboard the Normandy in Mass Effect 2 could spell disaster down the line! If Walker doesn’t spare that guy in Spec Ops: The Line what will it mean for the future? The problem is, games are a finite medium. What’s done, is done, and has to have been doable. There’s a limit to your free will, a limit set by the game developers and their bother and/or budget. It turns out that choosing Kaiden or Ashley has no real choice on the rest of Mass Effect, as the survivor fulfills basically the same role in the sequels. Picking Udina or Anderson doesn’t have much bearing on Citadel politics, because Mass Effect 2 doesn’t have much of it, and by the time 3 rolls around, Anderson (if you chose him) has stepped down so that Udina represents the humans and the intrigue on the Citadel proceeds accordingly. Now, I am kinda picking and choosing some examples, Mass Effect does have some brilliant moments of consequence (whether or not you saved Mealon’s research in the second game has a massive impact on the third – it’s that it’s one of the few choices of that nature that make it stand out so), but a few different playthroughs, the cracks in the game’s design start to show. No matter what, Udina will end up on the council. The Rachni will return whether or not you kill their Queen. Whether or not you sacrifice the Council in the Battle of The Citadel doesn’t mean much ultimately. To quote Eloise Hawking in LOST: the universe has a way of course correcting. Which is a bummer, because what if, to beat a dead horse, picking Anderson or Udina made for totally different plot lines in Mass Effect 3. Maybe Anderson as Councilor meant that Cerberus never managed to attack the Citadel, but in exchange made the mission to Earth that much harder without him in your corner. It does mean a lot of resources, but it also means a more personalized experience. I think that might be why I’m hesitant to jump back into Until Dawn. Right now everything happened as a result of my choices. Little tweaks to the game’s horror were because of my answers to questions posed to me (Snake-Clowns with Needles, though the snakes never showed up). Playing the game again (which I absolutely want to do to, why else, see what would happen) will probably show where the seams are and reveal how little impact my decisions had. That it doesn’t on the first play through speaks to good writing. Because choice in games are an illusion, and will continue to be until you have an infinite number of monkeys typing up an infinite number of outcomes to an infinite number of players’ decisions. But until then, players can be tricked into thinking we have a decision. If the game’s narrative makes the causality feel like it had to happen, like that your choice led you here no matter what, then the illusion isn’t broken. Just spackle those cracks with good writing and we’re onboard. For the first playthrough or two, anyway. After that it boils down to just gaming the system as much as you can (how can I make sure everyone dies in the most gruesome way in Until Dawn?).
  4. Eh, I feel like "let the buyer beware" goes both ways here. I wouldn't think twice about snagging a Chrome Hau for a couple bucks.
  5. Hey. Must be heartwrenching. Hoping for the best.
  6. ...but I did book an entire row of a theater's midnight showing for me and fourteen other nerds.
  7. Oh, god, I actually had Mountain Dew as a recurring thing in the sprite cartoon I made forever ago. It's still on brickshelf here. So, if you're twelve year old TMD, the answer is: Yes.
  8. I was thinking that as I was writing it. I enjoy the TF movies for what they are, but I've never rewatched or felt the need to revisit them. I enjoy the robots doing stuff, but it's not something that sticks. Pacific Rim however...
  9. Essays, Not Rants! 289: Giant Robots It is no secret that I absolutely adore Pacific Rim. Granted, and watching giant mechs and giant mechs beat the stuffing outta each other is only a part of it. See, there’s the pure childish glee to it, the great speech, and, of course, its youthful and hopeful worldview. Pacific Rim is a movie about giant mechs and giant monsters, but it’s because it’s so much more than the battle between Jaegers and Kaiju that the movie made the impression it did, it’s why it matters more than you’d expect. A sequel was up in the air for a while, and, eventually, Guillermo del Toro stepped aside from directing again and Steven S. DeKnight filled in as writer/director and the project officially went into production. There were rumors online about the studio ousting del Toro, but given that he still has a producing credit and DeKnight was in touch with him, it’s safe to say his vision is still there. So naturally, I watched the trailer for the sequel, Pacific Rim: Uprising as soon as I could. And man, it delivers on more giant mechs fighting giant monsters. And a multinational team, which is something very important to me, obvious. And it’s a glorious trailer, with new robots fighting new monsters in a city and stuff getting destroyed and swords slashing and all that cool stuff. But all the same, it seems to me that there’s a bit that’s being lost. Let me preface the following with this: It looks awesome. Mecha action is something near and dear to my heart, and getting to see a glimpse of those behemoths fighting is, of course, a joy. I’m here for it. But. Guillermo del Toro’s a self-described pacifist. He deliberately avoids making movies about war, and Pacific Rim was no different. The leader of the Pan Pacific Defense Corps isn’t a general, but rather a Marshal (named Stacker Pentecost, but the ridiculous awesomeness of that name is unimportant here). The Jaeger pilots aren’t Captains or Lieutenants, but rather Rangers. Pacific Rim avoids much militaristic imagery, and there’s no room for jingoism in a movie about an international team fighting monsters. This is all deliberate, as del Toro "…wanted was for kids to see a movie where they don’t need to aspire to be in an army to aspire for an adventure."[*] Even the action in the movie follows this trend. Sure, there’s epic destruction, but the operating protocol for the Jaeger pilots is to keep the Kaiju away from the city. When a kaiju attacks Sydney, it’s because it breached the wall that was supposed to keep them out. The fight in Hong Kong is after the defenders have been overwhelmed, and much ado (and a subplot) is made out of making sure civilians evacuate to shelters. When the punching and hitting starts, it’s a lot of punching and outlandish weapons. Gipsy Danger has an energy blaster and a sword, Striker Eureka rockets and knives, Cherno Alpha is really good at punching stuff. It’s fantastical, it’s fun. There’s a shot in the Uprising trailer that looks like one out of the matrix, with empty bullet shells falling to the ground behind a Jaeger. It’s cool — because of course it’s cool — but I’d be lying if I didn’t say it gave me a measure of concern. Part of what made Pacific Rim so wonderful was it being removed from reality; once the Jaegers started going there wasn’t much in the ways of actual guns. All the violence was out there, fantastical, giant robots punching and giant swords and rockets. I love Pacific Rim. And I wanna love Uprising too. But lightning in a bottle was caught once, and I’m wary of a followup. Maybe I’m wrong, maybe DeKnight’s got more going on than the trailer lets on. Maybe it’ll be as hopeful and idealistic as the first one. But as we get set to enjoy more mecha versus kaiju action, I want to remember how darn special Pacific Rim is, and how much a sequel has to live up to not only in quality but also in theming. Maybe Uprising won’t have the special sauce that made Pacific Rim so good. But. It’s still gonna be giant mechs beating up giant monsters. And I’ll take it.
  10. Ta-metru_defender

    stats

    Good to know Purple Rayne was somewhat prolific.
  11. Smile and nod while frantically checking BS01 on my phone. Now, if you saw Nivawk with an empty pouch, you would...
  12. With THE CONDUITS accepted into a festival, I realize that I really need a feature version of the movie written. So I've been working on planning it out and all. I finished the [hecka rough] Beat Sheet on Saturday, which came in at a solid 5,000+ words and around 16 pages (and 171 bullet points [not including sub-bullets] if you're wondering). Since then I've been making headway through my Outline (basically, a list of every single scene and what happens in it). I'm nearing up on the end of Act Two (I prefer a five act structure over a third when plotting things out), at beat 80 (17 pages, 2,752 words). The whole point of an outline is to have a good chunk of the script written out (albeit not in script format) to figure out where the hangups are (eg: I just realized this scene I'm working on has lost the point and I'm gonna have to backtrack to recenter it around the all-important Theme and Character). Once done, I'm gonna go to script and, well, then it's a matter of writing ~120 pages. Despite quoting HAMILTON up there, the soundtrack to this script has been a lot of the CREED soundtrack, in which I've developed a surprising fondness for Meek Mill. So if you hear loud rap coming from my room at 1:30am, chances are I'm writing. There's more I want to write. I've a novel coalescing in the back of my mind along with a few other scripts (#AsianCowboy, Starfighters, and an oddly personal one about South Carolina). Just need the time. And the bother. But I've a day job, and it's hard to carve out time to write when you're working 40 hours a week. And when you're looking for a side-hustle to allow for some more financial wiggle room. But 'til then, time to write a bit more. Goal is to finish Act Two tonight.
  13. It's all good. Quality work takes time, especially something like this which is so unlike anything I've seen on BZP over the past fourteen-odd years. Can't wait for more.
  14. Honestly I'm more interested in your necklace. But it sounds like it was a store display or something. Maybe it was on display in a store, the display got taken down and put in storage, and was forgotten about... until now.
  15. Essays, Not Rants! 288: Don’t Need No Adaptation Your Name is an anime film about a couple teens that randomly wake up in each others bodies. One’s a guy at an elite school in Tokyo, the other a girl who lives in a more traditional, rural town. Naturally, hijinks ensure, and I’m left weepy in the cinema as the credits roll. It’s very much a body swapping love story, but it’s one that holds extra depth due to its intense focus on longing. Much of the romance that blooms between Taki and Mitsuha is due to them knowing each other so well but being unable to really meet. It’s further accentuated by the anime’s gorgeous animation, with some fantastic visual touches that could only be done in an animated movie (seriously, even if you ignore the magnificently crafted narrative, Your Name is a visual wonderland). Point is, I really like this movie, it is really good, and you should watch it. It was also just announced that Paramount pictures was teaming up with J. J. Abrams to adapt it into a live action film. Which is as pointless as it is frustrating. Look, I’ve nothing against Abrams, he’s a fine director who’s made some of my more favorite films in recent memory (The Force Awakens, Star Trek, Super 8), but you can’t help but to wonder why this movie even needs to happen. Well, you can: money. Your Name was a ridiculously successful hit in Japan, and, to quite an extent, overseas. It stands to good reason that by adapting it to a more 'conventional' medium (live action film) it will make Even More Money, which, well, cynically, is the goal of a lot of art. But let’s ignore that for now. If Your Name, a movie that came out barely a year ago in Japan, is being made into a live action western film, then there has to be some need for it, right? Your Name is a beautiful story, one that I can’t recommend strongly enough (as was insistently recommended to me and I then passed on). It’s something of a shame, then, that it’s an anime and thus will only fall into a niche audience of a) people who will watch an anime film, and 2) an anime film that’s relatively 'realistic' and not as pulpy as the medium is known for. In which case, yes, by all means, let’s bring this story to a wider audience. But why? Why is it that a film like Your Name needs to be 'uplifted' by removing it from where it came? Is it because anime, as a medium, isn’t good enough? Sure seems that way. There’s this weird prejudices against certain medium as not being good enough. A movie can get discounted just because it’s an anime film, just as a story, no matter how moving, can be dismissed if it’s found in a video game. There’s an artistic pecking order, as it were, where certain genres are more artsy than others (drama more so than comedy), and in turn certain mediums are more artsy than others (books over comics). Adapting Your Name to a live action film would, in this mindset, make it more artistically pure. Which is a load of nonsense; mediums are a means of storytelling. There are some stories that only work in one way, (500) Days Of Summer wouldn’t really work as anything except a film and Fraction and Aja’s Hawkeye would lose so much if it were anything but a comic book. It’s a matter of we, as an audience, getting over the fact that Your Name is an anime. Because there are some things that cannot be adapted. Sure, you can make The Lord of The Rings into a twelve hour saga that’s incredible in its own right, but there’s no way to turn Joyce’s Ulysses into anything but its tome without losing so much of what makes it special. Similarly, Your Name is so rooted in not just its Japanese-ness, but in its anime-ness. Many of the visual touches are of the sort you can only do in animation. So much of what makes the film so magical will be lost with the 'realism' of live action, but any attempt to stylize reality (a la Scott Pilgrim) runs the risk of trampling over normal life-ness that makes the heightened reality of Your Name work. The film masterfully straddles an extraordinarily thin line, and it’s one that only works because it’s an anime, not in spite of. If this adaptation really gets off the ground, then maybe the best course of action would be to just taking the very kernel of the idea (city boy and rural girl sometimes wake up in each others’ bodies and hijinks ensue) rather than trying to adapt it proper. Don’t gild the lily, let Your Name exist and excel in its own right with all of its idiosyncrasies. And besides, adapting it means losing its .
  16. Can't wait to see the other Toa. Your art style's terrific. Also enjoying the introspective digression. Adds another layer to it, assuming you circle back round these themes. Which give that they're the Three Virtues, I don't see not happening.
  17. I've always had a soft spot for human versions of BIONICLE characters and I am onboard with this. Really vibing with the coral vambrace. Nice work, looking forwards to more.
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