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The Invisible Handman

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Everything posted by The Invisible Handman

  1. Wow the star wars EU is weird. Since he's mostly Grievous I'll just comment on the head. The red feels right for a Calamari head and the orange eyes look right, but they should be pointing to the sides, not forwards. It's a good try but not quite there.
  2. Interesting design here. The red eye's on the head and the left hand give this model, alongside the thin robotic grey joints and gold armour armour, give this model a very unique but cool robotic look. I've not played destiny but I can tell That this is a detailed and accurate build. Well done!
  3. Feels kinda lackluster compared to every other model that's just been put out. The gear arm is okay I guess? I appreciate that you included that piece of effort at the very least.
  4. IC: Flynn Flames A few doors down, I think Bliss was inspecting that door? I should check, and I should also escort Sproket to safety now. "That sounds like the room Bliss was breaking into, hey Cobra can you ask him what's going on while I escort Tony to our ship?"
  5. Thanks for the feedback! Fair point about the arms—to be honest I wanted to use those pieces so they'd be out of the bin. As for proportions, do you think longer arms would improve things? Extend the legs and the arms and he should be fine, you might even be able to rework those shoulders into some upper arms. That would extend the arms out and give the build articulation while keeping the nuva leg's.
  6. A unique build, but the lack of articulation makes him feel pretty lackluster. His proportions also feel pretty weird. I do like the cattle head on the staff though, and the colour scheme is nice and bright.
  7. IC: Flynn Flames Hmm, not many details there. Seems like it was a sudden attack though. Whatever it was probably took everybody by surprise, it must have been an ambush of some form. "I'm sure they will be now that Hero Factory's on the case ... can you tell me about this ol'Lockey? who is he?"
  8. IC: Konihi Making my way back to familiar territory I walk past what might have been Toa Selos, though I dare not check. Causing a fight in a busy city like this one was a recipe for trouble. There was a shop here I needed to return to, and as I made my way back to a familiar street I spotted it, the 'Ember-Mata Nui Technology Emporium'. I was arriving much later than the shopkeep may have expected me, part of me knew though that I was taking a risk. If the shopkeep was kept abreast of wanted fugitives, and if the guard had been alerted about my recent actions then might get arrested. Still I was willing to take that risk to get some explosive arrows. Resolute in my actions, I opened the door and stepped in.
  9. Cute and simple, not much to say about them but they do convey the idea of a ship well in a simple blocky build. You should build an ocean to put em in, and some islands.
  10. Very sleek creepy model. Reminds me of the Matrix. It's rare to see a lego model with the sort of curvature this build has so consider me impressed that you pulled this off.
  11. OOC: Well might as well move things on a bit. IC: Konihi Returning to outside Po Koro, I wondered if I was on the city watch list yet? Regardless there was a quiver full of exploding arrows I fully intended to acquire. There was no high ground for me to look over the cities walls, so teleporting in would be difficult. Noticing a large wagon approaching the gate, I pulled out my spyglass and examined the scene. As the guards opened the gate to let the wagon in I got a glimpse of the city beyond he walls, Taking the opportunity while the guards were too busy watching the wagon, I teleported directly past the walls and hastily joined the crowds of Po Koro's outskirts.
  12. Sorry but this model doesn't seem to have quite turned out too well. The body feels a bit too long and thin, and there's too much exposed to work even as a Toa Mata remake. The upper arms are just two ball socket pieces. Finally the boomerang is nigh unrecognisable as a boomerang. The hair and feet look kinda neat though, I'll give you that. The additional weapon functions are also cool.
  13. Looks ok, I'm not sure what to make of the green blue colour combination though. The glowing pieces and the transparent blue do blend well together though.
  14. IC: Konihi Enough time had been spent waiting. Now I would venture back to Po Koro to retrieve my arrows. Stashing the remaining four spheres in my pack, I set off through the Wahi back to Po Koro.
  15. IC: Flynn Flames Old Lockey seemed like an important person, I'd have to ask after Sproket answered Cobra's questions. Still I owed it to answer the terrified bot's questions "I don't know if they're okay Sproket, you're the only person we've met so far"
  16. IC: Flynn Flames I would have to approach this carefully, it would be wrong for a hero to cause worry in a civilian. Then again the situation was worrying. I kept my voice calm and reassuring "No we have not encountered anybody else yet, can you tell us what happened? What did you see?"
  17. Some nice models here. Gali is actually kinda dull and lacks anything with a wow factor. The shadow realm inhabitants look creepy though and I like the looks of them and the clawed feral design of the one on the left. Tahu looks pretty cool I must say, his chest sticks out a bit too much but the gold armour you've given him looks great. The lower leg's look pretty cool as well. From the back I can see other interesting details like the pistons and the way you did the knees. By far Tahu is the best of the four, good work on all of them though. Edit=fixed some typos
  18. Ikir transforming into a weapon eh, that's a cool and unique concept. I feel like his head could have been done better though, even if there are weight limits on what you can do. Tahu's other weapon is also acceptably cool. Tahu himself looks great in silver red and gold, his lower feet are just brilliant. The rest of him features good armour design that works together well. A great build for sure.
  19. Youtube link wont work. The colourful colourscheme is fine for a bird but I think you need to make it more consistent. The wings could also stand to be bigger and more complex.
  20. Standard looking Makuta titan build, but then again there's a reason everybody builds him like that and you've done it very well. You've mixed the gold black and trans purple well and the cape is a cool touch. The weapon is awesome and the hand and feet designs are good. Well done!
  21. Wow this is interesting, I very much like the panels on his torso that give him some details. The doom aesthetic does pretty well here, helping out the mechanical vibe and you've captured the sort of lankey vibe of the Vahki. The spider function looks good here and I like that you've given it more parts that shift around as it moves from one form to the other. A good model indeed.
  22. Hmm, unfortunately the blue parts stick out like a sore thumb. That and the uneven distribution of purple does throw off the colour scheme quite a bit. The shield and flail combo is unique though and I like that. I assume you're under part constraints btu I do feel like this model could have been made better.
  23. The use of printed pieces and oranges and blacks works well here. It fits well into the infernal motif this model conveys. The Skrall helmet with the horns is a pretty neat idea that I like a lot. I must admit though, the weapons feel like a bit of a letdown compared to the rest of the model. The torso also looks like it's a tad too long.
  24. The custom rib cages look great and I like the custom combiner idea you've implemented here. Each of the colour schemes here are interesting. I think what I adore most though is battle bat's intricate head, he seems to be the most detailed of the builds. all in all these are great.
  25. Pretty neat build, I like how you used colours here, using only a little bit of green looks just right. The torso feels too small and thin but the rest of him is built very well, especially the legs which look great. The red glowing hands look kinda cool too.
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