[font="'comic sans ms', cursive;"][color=rgb(0,128,0);]I've got to say that this is quite an amazing piece of artwork. I can see your ability written all over it. And I can also see your potential as a successful artist. Personally, what aneroth said seemed a bit harsh to me, but I do partially agree with a few things he said. However, I wouldn't really emphasize them as highly as him. I must agree that the proportions and perspective are a little bit off at times. Not to the degree that they're very noticeable, but viewing them with scrutiny outlines a few disproportions. There are also a few parts that do seem a bit 2-Dimentional as aneroth already stated, but I do think that, for the most part, the piece is pretty 3-D in nature. One piece of criticism that no one has stated yet (as far as I know) is the white outline behind each of the Toa. I understand it’s because of the lighting, but I think deemphasizing the outline a little would help the piece overall. Besides that, I only have praise for your drawing. The background is simply amazing, the characters are beautifully drawn, and the whole piece blends together to create an amazing piece of artwork. Yes, I said amazing two times in a sentence. I just simply can’t adore this piece enough! Keep up the wonderful work you're doing and keep drawing us such intricate pictures![/color][/font]
[font="'comic sans ms', cursive;"][color=rgb(0,128,0);]-Rez[/color][/font]
You are being fooled by the great coloring. the figures are flat. it is merely the amount of shading on it that makes certain parts appear 3-Dimensional.
I felt like adding to my previous edit. Link so as to not waste this post.
I am not wrong with what I say, even if You like the piece or find me unpleasant.
I mean no harm in my words, I only come across as I do because I have seen vezok's work for years. Similar trends appeared and have stayed for a lack of taking critism / learning / applying the basics to his work.
I merely point out what I see and how to improve it.
I will admit the shading is good. As I have said it does hide many flaws.
But the fact remains the lineart of the piece. the figures alone. No shading. Are very wrong.
I have isolated one of the figures linearts to properly show how flawed it is
There is a general lack of direction and orientation from the lines at play.
This should all become obvious when the line art stands by itself without the color.
Alright, decided to check back here, time to address this:
You do raise some valid points and I see what you mean with most of them. There are a few points that I don't agree on but on the whole I do appreciate the thorough constructive criticism and I'll take most of it to heart.
However, I do have an issue with your tone. And yes, such a thing exists in posting.
[color=rgb(40,40,40);font-family:helvetica, arial, sans-serif;]We have been over this before. I see things in your art that have become bad habits.[/color]
I upload pictures on numerous websites and I tend to read all comments made, but the last time I uploaded something here was quite a while ago, so whatever we 'have been over', I might have forgotten it. Also, 'bad habits' would mean the flaws you are pointing out are in every piece of art I've recently done. That is not the case. But since you seem to know my work so very well, you should be aware that I like to draw Bionicle figures very detailed, with lots of different pieces and so on and so forth, mainly to convey the fact that these beings can move almost like humans and ergo need to be similarly flexible.
However, that sort of linedrawing requires a great deal of perspective, as you have so rightly pointed out. And you know what? That takes time. A lot of time in fact. I usually draw one or two characters and then spend about the same amount of time I did on this whole piece on a single one of them. This artwork was created before I was on holidays. And, since you are not aware of my private life (and why should you), here's a little info: I was neck-deep in doing design-work for a 3d project as well as some other things that demanded my attention. And I was glad I managed to find the time to get this artwork done in the first place. The fact that there was a deadline for this didn't help either.
I am not as aware of your artistic background as you seem to be of mine, but what you assume to be "bad habits" manifesting is nothing more than a stressed student artist rushing things to meet a deadline. In case you didn't know, those are quite common in the illustration/concept art industry and I had to really focus on the other projects. Which leads me to this:
[color=rgb(40,40,40);font-family:helvetica, arial, sans-serif;]you did not consider or did not care about actually designing anything here as though it was 3-dimensional, and it shows.[/color]
That, just like that other point above, are assumptions about the way I work that you are simply not qualified to judge. You are not one of my teachers, you don't see me in class, you don't know what I think about when I designed these armour, wether a part of it was supposed to be layered or not (the one you pointed out in your edit was not, btw. it was merely a protruding part of a larger plate.) Because, as it turns out, I do care a whole lot about these things. Once again, I merely lacked the time to make the lineart as correct or detailed as I normally would. The same goes for the shading, where I skipped over a lot of things that I normally would do in order to get everything I had on my plate at the time done. Two to three hours for me at my current skill level is simply not enough time to get everything done perfectly. But I am working on getting better and faster.
So, are there flaws? Yes. Indeed there, quite a lot actually and I am aware of them. Are you correct with your assessment of these flaws? Yes, for the most part you are, though I disagree on certain details.
The way you say it though, it sounds as if you think of me as some Liefeldian artist that doesn't care about the technical side of the craft at all and just throws flawed pieces out there. And that is simply not the case.
Also, things do not always have to be perfect, especially not when it comes to quick side-work in-between more important projects that was done to try out a few interesting colours and provide a quick visual reference in the RPG. It is not a piece I would ever declare as good, nor would I put it in my portfolio.
Nobody really likes criticism, but it is necessary and I welcome yours as much as I do the comments from the other people, because ultimately it just helps me to become better at what I do.
But don't go and make assumptions about me or the kind of thinking that went into the design-process when you don't know it.
So, I'll go and take what you said, commit it to memory and next time I have a big Bionicle artwork, I'll try to apply it. And it would only be fair if you do the same and consider being more considerate in your critiques.