OOC: Profile business:
GM NPC PROFILE TAPE (MISSION #3):
Job/Location: Zib is the overly-stressed out leader of Mission Control, responsible for keeping Heroes informed and on their way to their next battle.
Bio: Zib has been in Mission Control for as long as anyone can remember - at least, from the day that Mr. Makuro decided that he wanted to focus on inventing new Heroes instead of directing missions. While Zib does have a whole group of other Mission Chiefs to assist him, for some reason he is often the one that other heroes refer to.
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Powers, Abilities, & Weapons: Jawblade has two blasters that he can use to blast fire, and nasty jaws. He is also capable of swimming really fast and limited on land movement, using a levitation power. (That's the only way the Breakout scene where he's punching Stormer makes any sense.)
Bio: Jawblade has been in and out of Hero Factory containment. His original crime was trying to get into the power conduit to Hero Factory underwater to disable it (see book Legion of Darkness). He also escaped in the Villain Breakout and used Oxidium against the Alpha Team member Furno. He also enjoys swimming.
Location: Hero Factory Villain Storage, maximum security. His Blade weapons have been taken from him.
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Name: Black Phantom
Powers, Abilities, & Weapons: Black Phantom is a strong and muscular robot with a very large power reserve, something he has used to his advantage. He also has a combination blade/mace weapon and his collection of Aracknix drones, which can divide and combine with each other, fire energy blasts, and create fields of energy.
Bio: Black Phantom was once the leader of the Legion of Darkness, a villainous organization that nearly destroyed the younger Hero Factory, and orchestrated the villain breakout. He is cunning, ruthless, and sadistic. On the extremely rare occasions when he is not plotting, he has played chess against computers and violent video games. He doesn't like the company of others, and when things aren't going well he is known to simply disappear.
Location: Hero Factory Villain Storage, maximum security. His drones and the maceblade have been taken from him. The drones have been released back onto the planet where they are from, making it unlikely for him to get them back.
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Powers, Abilities, & Weapons: Corroder has the ability to create, control, and absorb acid. He's also a fan of gas bombs, which give off a nasty odor and can corrode stuff. Hence the name. He also has used a pair of claws to focus his acidic powers, and a shoulder blaster.
Bio: Corroder once attacked a prison asteroid and was imprisoned along with Von Nebula. He escaped in the Breakout and was recaptured. Corroder has a reputation for acting arrogant and dim-witted, which is plenty dangerous given his power set
Location: Hero Factory Villain Storage, maximum security. His claws have been taken from him, and his cell is made of reinforced concrete in addition to the laser bars.
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In case he shows up:
Name: Merrick Fortis
Powers and Abilities: Merrick Fortis has powers similar to the Kanohi Volitak and strength capable of throwing Bulk across the room. He has telescoping, x-ray, and infrared vision.
Weapon(s): Merrick carries a single grappling hook weapon.
Appearance: So sloppy.
Bio: Fortis is the leader of the Hero Recon team. He paid a visit to Quatros to spy on Witch Doctor and appointed Rocka to watch Villain Storage during the Breakout. He's also kept track of Vex's and Striker's recent adventures on Tranquis and Streptos, but left the actions to Zib.
He also knows all of Hero Factory's systems better than even Zib, and installed a few of his own. (One of which flips the Hero Testing Area upside down.)
Name: Jarrious (the brain master) and Rwer (the beast) (Dual Identity - most commonly known as the "Brain Master")
Powers, Abilities, and Weapons:
1. Nature of the Pair - The two beings - the brain master and the beast telepathically mirror each other and are telepathically linked. So they can communicate with each other without speaking, which is important since the beast can't talk.
If one dies, the remaining entity will have the knowledge but not the powers of the other.
For some reason, being separated over long distances or teleporting separately puts a mental strain on both of them. Long term separation does not suit either of them well. Their theory is that their organic minds are the cause. As such, they prefer to stay together.
The pair are also completely organic. As such, they are immune to direct magnetic attacks, technopathy, hacking, and are less affected by EMPs. However, they are more suseptible to fire, and they require air to breathe, leaving them subject to drowning and strangling. Essentially, they have the strengths and weaknesses of organic humans.
2. Teleportation - both the Brain Master and the beast have a teleportation power. This can be used to move them to a location that they have been to before and know is big enough for the two of them. If they haven't visited the area before, they usually have to rely on old-fashioned methods of transport.
Powers of the Jarrious "Brain Master":
1. Organic Telepathy/mind control - the small cunning brain master can control a vast amount of organic minds and communicate with them with relative ease. This power, however, is limited in distance, and sometimes the brains will be sent out on their own.
2. Experimentation into and creation of new organic life. He has the expertise to build an entire legion of brains an entirely organic ship. As such, he has a Mask-Of-Creation style power solely related to this select area. Using this power in huge amounts will drain him; he much prefers his ship or his base for manufacturing of new legions.
The Brain master sometimes carries a small metal staff. This is more for intimidation than actual battle use.
Powers of the Beast (Rwer):
1. Strength - the Beast has been known to snap the necks of civilians with relative ease. Punches have thrown civilians into metal big enough to leave a dent.
2. Scales - minor resistance to knives. These are on his chest, though, not his horse-like neck.
3. Minor energy absorption power - this allows the beast to absorb the net equivent of one energy rifle shot without harm and immediately release it somewhere else. This power takes concentration to use, so it's not very useful for battle. Absorbing more than that will cause dangerous internal burns. (Normally energy shots aimed at these two would cause external burns.)
4. Flight - The beast can fly via wings.
Appearance: It was into this area that a wickedly black figure appeared. At first glance, he had a passing resemblance to Black Phantom, the villain behind the Breakout, but this being clearly was not him - this being was organic in construction, and not nearly so massive as the mace-wielding power-seeker had been. That is, except for his face, which looked like a cross between Phantoms' evil grin and a Sanok. Although the lady watching him could not see it, she knew that there was a thick green spine on his back, glowing with raw power. In his hand, he held a staff with a single red gem. As she watched, it changed colors, turning to a sickly dark green.
Another wave of energy rocked the square, and a strange and menacing creature emerged. It appeared at first glance to be a dragon, but its face was not a reptilian, instead the regal visage of a horse - if horses had sharp, menacing fangs. Its wings were feathered like a bird's, but from the waist down it was clearly neither of those - a massive cluster of scales arranged in a roughly robotic form, with vicious silver claws on the end of its forelegs. It wore silver armor plates on his sides, over skin that was the color of dark red. Indeed, from the tasteful red brown of the horse head to the red wings with black speckles, it was clear that nobody was trying to hide what side they were on.
Bio: Jarrious grew up on a peaceful planet filled with beasts and other organic life, until a bunch of robots invaded and built a city on top of his home. In anger, he created some beasts using his powers, first small ones, then bigger ones, hoping that they would take out the robots who were taking the planet's resources for themselves and driving Jarrious' people underground, but they turned out to be as friendly as the native beasts, if not as long lived.
Eventually the young organisist managed to escape Streptos II and steal a ship to save him and his family from starving to death. Some others of Jarrious' species escaped, some died. They did their best to find a place to live and survive, but they kept getting displaced by robots. Thus divided, Jarrious finally found a planet that looked barren on the outside but had potential on the inside, where he built the brain legion, his trusty bodyguard Rwer, the Destroyers, and his ship, among other things.
Location: Brain Master's Ship
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Name: The Destroyers
Powers, Abilities, & Weapons: The Destroyers ooze lava from the bottom of their midsections via vent, which they can manipulate or blast at opponents. They also have strong heat resistance, and their chitin helmets resist laser fire. Their four legs have blades on them to slash at opponents.
Weaknesses: They have no arms, making them poor climbers. They also cannot swim. Their metal-bladed arms make them susceptible to magnetism.
Appearance: The Destroyers look like savage four-legged bladed bugs with septagonal heads, only that two of the seven sides are longer than the other 5 and are curved like a beard.
Bio: The Destroyers were created to Destroy Hero Factory.
Location: Brain Master's Ship
OOC: First post updated.