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Project MNOG 3D


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92 replies to this topic

#81 Offline specsowl

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Posted Sep 22 2014 - 09:01 AM

As of right now there's no installation. You would just delete the previous folder and download the new one. There won't be any information to save so it isn't a big deal :) Also more like monthly builds haha


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#82 Offline Thau Nvua

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Posted Sep 22 2014 - 09:29 AM

I might be interested in a position of an Animator.
Are there any "special" requirements beside knowing how to animate?
Also, If I was accepted, Am I free to leave anytime I want? (For example when something changes and I simply wont have time to continue my work on this project)


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#83 Offline specsowl

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Posted Sep 22 2014 - 09:34 AM

You, like everyone else is free to leave the project. I understand that life gets busy and perhaps there may even be creative differences! Just PM me with some examples of any work and we can talk!


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#84 Offline JDJackson

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Posted Sep 22 2014 - 01:46 PM

Proud and excited to be a part of this project. MNOG and MNOG II were a big part of my childhood, so it's great to being paying artistic homage to my creative roots. :)


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The first thing I noticed was that there was a person cooking. The second thing was that it was a kitchen. I wondered why the person hadn’t come out with all the commotion the monsters were making.
“Eh-excuse me?” I choked. The man turned to face me. It was then I noticed a third thing.
It wasn’t a man.


Excerpt from my upcoming novel THE MANSION now available at www.themansionbook.com
 


#85 Offline Nidhiki of the Shadows

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Posted Sep 22 2014 - 02:35 PM

Looking pretty awesome. The 3D is actually quite detailed. Good textures.

 

I'm pretty excited for this project! :) Playing a 3D MNOG would be amazing.

 

-NotS


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#86 Offline ToaDraco

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Posted Sep 24 2014 - 07:45 PM

This is fantastic and your 3d work is stunning! I greatly anticipate the finished product. I just replayed MNOLG the other day when the return of Bionicle was officially announced as I was on a nostalgia trip.


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#87 Offline Vorred

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Posted Sep 27 2014 - 08:42 AM

As one of the writers I also welcome all of the new staff members!

We're already seven people now. I'm sure this will boost the project a lot!

Monthly updates is a great idea and I can't wait until the 6th October for the first prerelease!

Edited by Vorred, Sep 27 2014 - 08:44 AM.

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#88 Offline specsowl

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Posted Sep 30 2014 - 04:47 AM

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UPDATE!

 

5 days until the release of the PRE-Alpa on October 6th. Are you ready to explore what we have of Ga-Koro? The game will be available to download here! However, there are other ways of finding out about MNOG3D.

 

Check out our twitter and facebook pages!

 

There we have updates, images, and links for the downloads. 

 

We also have some merchandise available at Redbubble so be sure to check it out! There's not much now, but give us time and we'll have a lot more options!

 

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Edited by specsowl, Sep 30 2014 - 04:47 AM.

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#89 Offline Jam Pot

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Posted Sep 30 2014 - 11:45 AM

Woah, is this going to have a story of its own? I just imagined it would be a free-roaming game exclusively, but now I'm more excited than ever!


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Making brickfilms since 2007.

Check out my latest animations: GreenVampire Owls, and Avengers Tower!

The first episode of Nuva, Magnetic Mania, is now live! Check it out!

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#90 Offline The Undertaken

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Posted Sep 30 2014 - 11:51 AM

I too am feeling much excitement regarding this game.
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#91 Offline specsowl

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Posted Sep 30 2014 - 01:54 PM

I'm glad you are feeling excited! The final game will have a story, but the Pre-Alpha's purpose is to show how the game functions, more or less looks, and plus you get to walk around Ga-Koro! 


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#92 Online UngluedBike

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Posted Sep 30 2014 - 02:19 PM

I'm glad to see some progress on this project, it looks great! Tell me, which part of the island do you plan to do next?


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#93 Online Tattorack

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Posted Sep 30 2014 - 02:30 PM

I'm glad to see some progress on this project, it looks great! Tell me, which part of the island do you plan to do next?

Onu Koro was discussed...


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