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evil_jaga_genius

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Everything posted by evil_jaga_genius

  1. I'm intrigued that Takua doesn't mention his friends dying, just that he'll probably never see them again, that they're 'taken away'... I have a theory. I'm so... happy to see all this come to life. MNOG is by far my favorite piece of Bionicle, and seeing revived like this with the little twists you give it... it's fantastic. Everything just fits. And thank you for keeping the sci-fi part of the world intact, that there are scientists and machines alongside stuff like the sun being an angry face in the sky. I don't know, it seems like there's this trend whenever people try to re-imagine Bionicle, that everyone's just these ordinary tribal islanders and all the weird tech you see in MNOG just falls by the wayside. And it just doesn't (pardon the pun) click the way Bionicle itself did. I'm so glad you've kept that steampunk-sci-fi stuff in. It feels right, it feels like home. And... sheesk, the attention to detail here is crazy! Vakama, with his welding mask, his Metru armor pieces, those crazy eyebrows... Nixie with her telescope, the candle-head Onu-Matoran, Makuta constantly whispering to Tahu to sleep and slumber, everything. Everywhere I look there's so much Bionicle layered down, woven together, and like I said before - it all fits. Not like everything is supposed to be an overt reference to 'the good old days', but how all the different details have been drawn closer together, tighter, more coherent than they were to begin with. And I can't get over how awesome that is. I know you're trying to build up tension in the plot, but I can't help but take a relaxing breath when I see all this. It really does feel like home to me. On one final note, I'm sure some people have realized that I've been using one of your Nui-Jaga artworks as an avatar for the past few years. I got so hyped seeing those Rahi silhouettes in Takua's flashback! I can't wait to see how my favorite Rahi has evolved with your drawing style. So - keep up the fantastic work!
  2. Vahki take #1 for me. Robotic police that can fly, turn into spiders, and temporarily mind-control their victims. Awesome. But the Rahkshi are probably second place. They were the first time (at least in set form) we had villains that could take on the Toa one-on-one, not just in swarms. (Bohrok-Kal don't count because the Toa didn't have their powers for them.)
  3. Funny, since the set designs were generally superior than most of what we got in G1... CCBS alone does not a superior design make. I'll agree that the Toa's Gen2 designs were better than their Gen1 counterparts (execution left a little to be desired IMHO) - Pohatu with his boomerangs, Onua's hammer, Kopaka as an ice knight. The villains, though... well. With the exception of LoSS and Skull Scorpio, they're all stubbornly humanoid. Nothing like, say, the Rahi, or spherical Bohrok, or transforming Vahki. (sorry for getting off topic... just felt like I should say something.)
  4. Well my hype for Volume 5 has officially gone through the roof. What can I say? These are sweet! I love how you did Ruby - the scythe is cleverly built, and so is how you used those ribbed-texture bricks for her coat. I think she's my favorite out of the whole group.
  5. Kick me in the nostalgia, why don't you =P It's good to see you back on BZP! And I'm loving your take so far. Poor Tahu, bravest and boldest of the Toa, brought to pieces by a simple navigational glitch... Also I'm getting flashbacks to the numerous broken pieces I have on my own Tahu set - it was very well loved =P His sword is bent, one of the arms is broken and his mask has a chunk taken out of the side. I had to come up with ever-more inventive solutions to give him proper limbs and a face again. Vakama certainly has his work cut out for him. Anyhow, all that to say, consider me hooked.
  6. Y'know I was gonna say he wouldn't look out of place in an online Quake 2 match. Anyway, this is one of the strangest/coolest/most ludicrous things I've seen today, so thank you good sir for giving me a laugh I needed.
  7. Thanks for the thoughts... yeah. Organizing the whole thing is going to be the biggest stumbling block, if it even gets enough interest for that... gah. Unfortunately by the lack of comments / upvotes I'm really not sure if there would even be enough people to make this worthwhile. It's just, I know that RPG Maker games are a part of BZPower's history, and I hate to see that die, y'know?
  8. Out comes Gen2 Makuta as a jeweler instead of a mask-maker. In goes all the pies.
  9. A collection of thoughts, bear with me. 1. Among the Doom modding community there are community mapping projects. Map makers of all skill levels come together to build thirty-two levels for the game. 2. There are a lot of RPG Maker games in the BZP Software Library. Some are considered cult classics, so I'm told. 3. RPG Maker clones are easy to come by and are advertised as requiring no programming whatsoever. The resulting thought: What about a community project where a bunch of people can come together and make a game in RPG Maker style? People without any game-making skills can come and join. And it'd be a fantastic way to breathe some new life into the Fan-Created Media forum. I could write the first chapter of the game to start things off. Then someone else (or a group) writes the next chapter, it gets added to the game, then another person writes a chapter, it gets added, on and on and on. We could keep the game in a GitHub repository, to make it easier to keep track of the changes. Then, after so many chapters, the story ends (or is left hanging for another RPG), we can release the final version of BZPower's first community RPG video game. We'd need a couple things to get started. - An RPG Maker clone. I was thinking about using Open RPG Maker or RPGBoss. They're free and run on Windows, Mac and Linux. I really don't want to have anybody pay for RPG Maker just to join in, or get locked out because they're using a Mac. - Sprites. If someone could donate a sprite kit they've made to use in the game, it'd be great. - A setting. We'd need to decide where the RPG is going to take place. Personally I'd think it'd be great to have a game on Okoto, but I don't know if using Gen2 as a setting would drive people away. Or, it'd be cool to have a game on Mata Nui, before the Toa's arrival. Sort of a 'lost chapters of MNOG' feel. The player characters could be OCs meant to fill specific roles - like, people could come up with OCs for (bear with me) Fighters, Rogues, Wizards, and Clerics. We could have a poll to see which of the characters were most popular, then have them make up the player's party. This is all speculation and interest-gathering at the moment. I need to learn how to use RPGBoss or whatever to begin with, that and I have literally no idea how I'm going to organize something like this. But if this piques your interest and you think it'd be a fun thing to make together, could you please upvote this post? It'll give me a rough idea of how many people would contribute to a project like this. Oh, and feel free to leave a comment with your thoughts. -Jaga EDIT: Here's links to RPGBoss and Open RPG Maker.
  10. AAAAAAAUGH NO NO SWEET MATA NUI NO ...ahem. I'd be fine with a combat platformer like Freedom Planet. A parkour game like Mirror's Edge. A hack-and-slash like Nier Automata. Open-world, survival, strategy, RPG, tower defense, flight sim on a Gukko bird, anything besides a MOBA. My experience with MOBAs is that they have forgettable characters, no story whatsoever. The developers always want to drain your money by getting you to buy worthless 'collectible' skins and junk. The 'players' don't want to play the game at all, they just want said skins and junk. And if by chance you do get some people that are actually interested in the game, they're cutthroat hyper-competitive, trying to be 'professional' but they don't care about having fun. Please, for the love of Mata Nui, do not take my beloved Bionicle and turn it into MOBA garbage. ...but other than choice of genre, I'm completely behind taking Bionicle and turning into a game franchise.
  11. Granted, but it's in a marching band and you're positioned so your head is right in front of the horn of a tuba. I recommend a good set of headphones. I wish I had some sausage.
  12. Out comes a beautiful cedar door which for some reason is locked. Oh well. In goes a window.
  13. Velika being the villain would be the quickest and easiest way to destroy any interest I might have in the story, considering his reveal as a villain was one of the things I hated most about the late story serials. It turned one of the more cryptic and interesting Matoran characters into yet another insane villain in a story that already tended to lean far too heavily on that problematic trope. If it absolutely had to be a continuation, it would be better off being set in the far future so that it could be free to come up with a newer, better story instead of relying solely on the mediocre plot threads left over from the original ending. Actually I can see this working. Velika is one of the Great Beings, no? You could have the conflict between the heroes and Velika - like heroes vs. Makuta in Gen1 - and a whole other conflict around Velika and the rest of the GBs. Maybe the GBs have realized how much their creations have grown and have decided to let them live on Spherus Magna in peace, but Velika considers them dangerous and unstable, needing to be eradicated. Also, this Velika wouldn't be insane, but cunning and manipulative - such as Makuta, in his best moments. @Makuta_of_Oz, post the links to your blog when you write the stuff down, okay? I'd love to take a look at it.
  14. I've just been introduced to the wonderful world of Quake 2 online multiplayer! It's nice to finally meet other fans of my all-time favorite game. I go by EvilJagaGenius and mostly I've been hanging out on the tastyspleen.net deathmatch servers. If anyone wants to join me, the TS.net folks have put together a 'Quake 2 starter' pack here: http://q2s.tastyspleen.net/ Just look for the green teletubby, you can't miss him.
  15. Haha, yeah... I had two Rahkshi and two Hewkii Inikas to work with for grey/gunmetal parts and it kinda shows. Thanks though! I made do with what I had. Why thank you, I love it too =P As for mass-production, I do have a pile of spare black Mata torsos and Bohrok gears I could start with...
  16. This being said it might be a good idea for fans to start downloading and archiving the files themselves. Just to guard against any possible Dataclysms like the ones that took down the fan games and comic sprite kits.
  17. The hideous, atrocious, absolutely glorious pun wars in Soran's Comic Emporium. The second of which got me a spot in the comic before promptly being shot by Mal. ...it was fun being a celebrity for four panels =P
  18. Welcome to BZP! In response to your question, LeoCAD can export to .obj format last I checked, and it uses the LDraw library: http://www.leocad.org/index.html I'm pretty sure you would open a new file, put in the pieces you wanted, then go to File > Export > Wavefront. Maybe do a double check in Blender or something, but then I think you would have a file to put into the 3D printer. Hope it helps!
  19. I have an idea, bear with me as I dredge up some old schtuff out of my data banks. So there's an old Sega Genesis (or Mega Drive, depending where you are) game called Bio-Hazard Battle. It's a side-scrolling shoot-em-up taking place on Earth, many years after a nuclear war. Human survivors in space send down four pilots to see if Earth is inhabitable again. The game itself is bad IMHO, but here's what's cool about the whole concept - the pilots don't use fighter jets or anything, they use these things called bio-ships. They're shaped like birds, fish, and insects - one looks like a dragonfly, another like a stingray. I'm pretty sure they're supposed to be alive. Why not do something similar with CCBS? Make a series of flying machines shaped like animals, using the bones-and-shell system to make them flex and look alive. In the head, have a sort of cockpit to fit a minifigure pilot. (Also, knocking down two of the most common wishes at once - CCBS mechs and more non-humanoid builds)
  20. Combat platformer a la Freedom Planet? I love Sonic-style platformers, where movement is smooth, you can build and maintain momentum and the world's built out of more than just blocks. And FP's pretty much the best in that regard. The cool thing would be to have different movement styles for each character. Lewa could glide or boost through the air, or get movement boosts when jumping off vines. Kopaka could skate and create ice tracks under his feet to bridge gaps, make ramps, etc. Pohatu could do the same with stone, batter through barriers, and do parkour moves up walls. Onua could dig, climb, sinking his claws into walls then bouncing off them with a powerful leap. Gali could create geysers under her feet, sweep herself along with waves. Tahu could create lava flows to surf off of or hot air updrafts to glide with. Basically - we see the Toa doing all sorts of crazy maneuvers in the movies and animations, so have a platformer where you can pull all those stunts off.
  21. As on the nose as that is, I'd be interested to see non-human Fantasy humanoids made with CCBS. Since your idea about bio-mechanical elementals is wild, let's tone it back and go full D&D fantasy with elemental constructs. Keep the elemental vibe but go full fantasy instead of bio-mechanical science-fantasy. What if the characters were made of elemental energy? A being made purely of fire, or water, or a living tornado?
  22. I think this is as completely off-topic a random thought as you can get. Anyhow, for the past couple of years I've been trying to learn Spanish. There have been numerous aids. Rosetta Stone is good. Talking with a friend whose parents migrated from Mexico helps a lot. (Why she puts up with me butchering the language I'll never know, bless her heart for it.) Google Translate is ever a helpful tool. Also helpful, and a lot of fun, is playing the Spanish version of Pokemon Sapphire. I've been playing it on and off for about six months now, mostly lugging around my Game Boy to barber shops and doctor's offices, sinking in a few minutes here and there. I actually prefer it to the English version at this point - I think everything sounds more interesting in Spanish. Maybe it's the fact I'm translating it badly in my head and my imagination fills in the blanks, I don't know. I was looking through the pile of emulators I have on my computer too. When poking through some of the SNES ROMs I downloaded, in particular, there were loads and loads of extra files, including some Spanish fan-translations. Bless the hearts of rabid diehard Nintendo fans. Right now I'm playing through Mega Man X in Spanish. Now I'm kinda wondering - has anybody else ever tried to learn a language by playing video games in that language?
  23. The only remastered thing I'd really want from Gen1 would be a remastered/expanded version of MNOG. I recall there being a project to do something like that... pretty sure it died a while ago, though.
  24. I reiterate: I put effort into all of the MOCs that I post here, just like everybody else, and frankly suggesting otherwise is kinda rude no matter who you say it to.
  25. I don't know if the word 'adorable' has ever been used to describe Boba Fett before, but here ya go. This is sweet! He's so tiny and adorable and he fits in a spaceship and... okay I'll stop now. AND HE HAS A SHIP. That's just... aaa. If I had one possible complaint, it's that his gun could look more like a rifle than a pistol, like it does in the movies. I'm not sure if he could hold a design like that with HF hands though. I'm pretty sure it could be done with the old-style sockets, then having him grip the gun with the tip of the socket and a connector pin attached to the gun... if you want I could work out a simple design. BUT IT'S BOBA FETT IN A SPACESHIP AND GAAAAAAH WHY IS HE SO ADORABLE?!?
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