Popular Post CeziuM Posted August 6, 2015 Popular Post Share Posted August 6, 2015 (edited) Hey everyone, it's me again with another custom thing. This time it's a Gen2 adapted Mata torso, go check it out here: http://shpws.me/JywU On a side note, I don't suppose anyone here knows what's causing the error with the Shapeways render where it fills up the pin holes? EDIT: The pin hole error has been fixed, the print should be error-free now. Edited September 1, 2015 by Black Six 26 Quote Want your own Mask of Ultimate Power? Now available for 3D-printing: http://shpws.me/MuFX Link to comment Share on other sites More sharing options...
doodleloot Posted August 6, 2015 Share Posted August 6, 2015 Looks pretty good, though I think the model would look a lot better if you subdivided it. Right now it looks a little low poly. I've had the issue with filled up holes on some of my models too. I have no idea whats causing it, but removing double vertices and recalculating the normals helped in some of the cases. Quote Hail Denmark Link to comment Share on other sites More sharing options...
CeziuM Posted August 6, 2015 Author Share Posted August 6, 2015 Looks pretty good, though I think the model would look a lot better if you subdivided it. Right now it looks a little low poly. I've had the issue with filled up holes on some of my models too. I have no idea whats causing it, but removing double vertices and recalculating the normals helped in some of the cases.Ey, thanks. I've tried multiple methods, and I've found that fixing it using the boolean works really well. For simpler objects another easy method is just creating another one, which also fixes the problem. It's possible that shapeways doesn't register the inner vertices at times, so just "rewriting" them solves the problem. Quote Want your own Mask of Ultimate Power? Now available for 3D-printing: http://shpws.me/MuFX Link to comment Share on other sites More sharing options...
Toa Nekar Posted August 6, 2015 Share Posted August 6, 2015 Wow! I saw a post on tumblr the other day asking for this exact thing! Im glad someone made It, maybe you'll see a purchase from me soon. 1 Quote VV PM me if you have any of these masks! VV Link to comment Share on other sites More sharing options...
Sumiki Posted August 7, 2015 Share Posted August 7, 2015 This looks good enough to be an official piece. Excellent work! 2 Quote avatar by Lady Kopaka Link to comment Share on other sites More sharing options...
The Hip Historian Iaredios Posted August 20, 2015 Share Posted August 20, 2015 I love this community, and I love 3-D Printing. Lego doesn't have what we need? Shoot, lets make it ourselves! This is great. When I get a Toa (if stores still sell them) I'll try and get one of these to make 'em look better. Thanks! Quote A RUDE AWAKENING - A Spherus Magna redo | Tzais-Kuluu | Pushing Back The Tide | Last Words | Black Coronation | Blue Man Bound | Visions of Thasos ن We are all but grey specks in a dark complex before a single white light Link to comment Share on other sites More sharing options...
Logan McOwen Posted September 1, 2015 Share Posted September 1, 2015 Have you fixed the issue with the socket? Quote I inadvertently predicted Vorox armour's use in G2. Link to comment Share on other sites More sharing options...
Rahkshi Lalonde Posted September 1, 2015 Share Posted September 1, 2015 so... anyone paid 10,000 dollars to get it in platinum yet? 3 Quote Link to comment Share on other sites More sharing options...
Xaeraz Posted September 1, 2015 Share Posted September 1, 2015 I'm curious if anyone's bought and received it yet, and how the connections and texture are. My father purchased some custom designed lego equivalent components from Shapeways once, and the texture was rough and the connection was too loose to make them of use, so I'm curious if this works better. Quote All are not the same But three shall be as one Freedom in the flame The end has just begun Link to comment Share on other sites More sharing options...
CeziuM Posted September 1, 2015 Author Share Posted September 1, 2015 Ey, thanks everyone. Have you fixed the issue with the socket?Aye, been trying out multiple fixes over the past period, will upload the edited version later today. I'm curious if anyone's bought and received it yet, and how the connections and texture are. My father purchased some custom designed lego equivalent components from Shapeways once, and the texture was rough and the connection was too loose to make them of use, so I'm curious if this works better.I've bought one for myself, and Logan McOwen has bought one as well. The socket on the current version is a bit too tight, so as to prevent it from breaking during the manufacturing process. I've been trying to work around it, so the updated version will come soon. The texture largely depends on the material used, whilst the basic plastic has a rough texture. I always use exact TLG measures for making my 3D models, so they aren't loose. Sometimes they're a bit snug due to the 3D printing itself, but it's nothing a bit of sanding down can't fix. 2 Quote Want your own Mask of Ultimate Power? Now available for 3D-printing: http://shpws.me/MuFX Link to comment Share on other sites More sharing options...
Maphrox: Toa of Polygons Posted September 1, 2015 Share Posted September 1, 2015 Ayoo, 3D experienced person here, you definitely want to make sure your model's manifold, as in no open edges, no double edges, no weird stuff like that. Depending on the program you're using, there should be an automatic check for it, but what you're looking for is basically any edge that isn't connected to exactly two polygons, those are the ones that cause trouble. Oh, and also self-intersecting geometry makes printer programs hate you Quote I make stuff sometimes. Link to comment Share on other sites More sharing options...
MrSciFiGuy Posted September 1, 2015 Share Posted September 1, 2015 This is amazing! Love the retro look on it. I really hope Bionicle goes to some more piston-type looks on their pieces. I loved that about them. I might just have to order a piece or two.... Keep up the amazing work! Quote Bionicle: ANP aims to create narrated versions of all the Bionicle books, with voice actors for each character, and music taken from various media to enhance the story. Check here if you're interested in voicing a character, and here for the chapters that've already been released!Formerly: Tahu Nuva 3.0Looking for a Bionicle Beanie. Black one with the symbol on it. Contact me if you are willing to sell Link to comment Share on other sites More sharing options...
Lenny7092 Posted September 1, 2015 Share Posted September 1, 2015 Very impressive, dude! I love how you turned a Mata torso into a CCBS version of itself! Keep up with the awesome work! (thumbs up) 1 Quote I like Lego, Bionicle, and Hero Factory! Link to comment Share on other sites More sharing options...
Endless Sea (Alaki Nuva) Posted September 2, 2015 Share Posted September 2, 2015 I'm surprised the actual sets don't have more of these themselves. 1 Quote It is not for us to decide the fate of angels. Dominus Temporis, if you're out there, hit me up through one of my contacts. I've been hoping to get back in touch for a long time now. (Don't worry, I'm not gonna beg you to bring back MLWTB or something. ) Link to comment Share on other sites More sharing options...
Tuuli Posted September 2, 2015 Share Posted September 2, 2015 Wow this has been put right on my shopping list Quote Link to comment Share on other sites More sharing options...
CeziuM Posted September 2, 2015 Author Share Posted September 2, 2015 As promised, the fixed version is now published. Click the link to check it out! Pictures of the real thing will follow up soon, so stay tuned for that. Ayoo, 3D experienced person here, you definitely want to make sure your model's manifold, as in no open edges, no double edges, no weird stuff like that. Depending on the program you're using, there should be an automatic check for it, but what you're looking for is basically any edge that isn't connected to exactly two polygons, those are the ones that cause trouble. Oh, and also self-intersecting geometry makes printer programs hate youYeah that's literally the basic procedure with printable models for me xP Aside from the auto-checker, I always check everything manually to make sure everything's in order. I've found that 99% of the time merging and welding down everything that's too close together does the trick. As far as this model goes, it appears that Shapeways didn't register the boolean holes properly for whatever reason, so I just re-did them and everything was fixed. It's weird how it doesn't register some aspects of the model at times though, even if the edited version has no difference in the affected area. Quote Want your own Mask of Ultimate Power? Now available for 3D-printing: http://shpws.me/MuFX Link to comment Share on other sites More sharing options...
Maphrox: Toa of Polygons Posted September 2, 2015 Share Posted September 2, 2015 As promised, the fixed version is now published. Click the link to check it out! Pictures of the real thing will follow up soon, so stay tuned for that. Ayoo, 3D experienced person here, you definitely want to make sure your model's manifold, as in no open edges, no double edges, no weird stuff like that. Depending on the program you're using, there should be an automatic check for it, but what you're looking for is basically any edge that isn't connected to exactly two polygons, those are the ones that cause trouble. Oh, and also self-intersecting geometry makes printer programs hate youYeah that's literally the basic procedure with printable models for me xP Aside from the auto-checker, I always check everything manually to make sure everything's in order. I've found that 99% of the time merging and welding down everything that's too close together does the trick. As far as this model goes, it appears that Shapeways didn't register the boolean holes properly for whatever reason, so I just re-did them and everything was fixed. It's weird how it doesn't register some aspects of the model at times though, even if the edited version has no difference in the affected area.Sounds to me like a problem with exporting the model, are you exporting to .stl or using the program's native format? Quote I make stuff sometimes. Link to comment Share on other sites More sharing options...
CeziuM Posted September 2, 2015 Author Share Posted September 2, 2015 As promised, the fixed version is now published. Click the link to check it out! Pictures of the real thing will follow up soon, so stay tuned for that. Ayoo, 3D experienced person here, you definitely want to make sure your model's manifold, as in no open edges, no double edges, no weird stuff like that. Depending on the program you're using, there should be an automatic check for it, but what you're looking for is basically any edge that isn't connected to exactly two polygons, those are the ones that cause trouble. Oh, and also self-intersecting geometry makes printer programs hate youYeah that's literally the basic procedure with printable models for me xP Aside from the auto-checker, I always check everything manually to make sure everything's in order. I've found that 99% of the time merging and welding down everything that's too close together does the trick. As far as this model goes, it appears that Shapeways didn't register the boolean holes properly for whatever reason, so I just re-did them and everything was fixed. It's weird how it doesn't register some aspects of the model at times though, even if the edited version has no difference in the affected area.Sounds to me like a problem with exporting the model, are you exporting to .stl or using the program's native format? Neither, I use the .obj format. I also regularly check the .obj files in a 3D-printer/viewer program to make sure they're properly exported. So far I've only encountered this error with Shapeways Quote Want your own Mask of Ultimate Power? Now available for 3D-printing: http://shpws.me/MuFX Link to comment Share on other sites More sharing options...
Maphrox: Toa of Polygons Posted September 2, 2015 Share Posted September 2, 2015 As promised, the fixed version is now published. Click the link to check it out! Pictures of the real thing will follow up soon, so stay tuned for that. Ayoo, 3D experienced person here, you definitely want to make sure your model's manifold, as in no open edges, no double edges, no weird stuff like that. Depending on the program you're using, there should be an automatic check for it, but what you're looking for is basically any edge that isn't connected to exactly two polygons, those are the ones that cause trouble. Oh, and also self-intersecting geometry makes printer programs hate youYeah that's literally the basic procedure with printable models for me xP Aside from the auto-checker, I always check everything manually to make sure everything's in order. I've found that 99% of the time merging and welding down everything that's too close together does the trick. As far as this model goes, it appears that Shapeways didn't register the boolean holes properly for whatever reason, so I just re-did them and everything was fixed. It's weird how it doesn't register some aspects of the model at times though, even if the edited version has no difference in the affected area.Sounds to me like a problem with exporting the model, are you exporting to .stl or using the program's native format? Neither, I use the .obj format. I also regularly check the .obj files in a 3D-printer/viewer program to make sure they're properly exported. So far I've only encountered this error with Shapeways Well, then that's really odd. Perhaps worth reporting to the shapeways team? Quote I make stuff sometimes. Link to comment Share on other sites More sharing options...
NickonAquaMagna Posted September 2, 2015 Share Posted September 2, 2015 Holy smokes... I definitely want to get my hands on it now. Heck, I'll review it if you want. How do I pay for it, though? Do I have to be a member of shapeways, or is there another acceptable means? Quote The Toa- A Bionicle Retelling by NickonAquaMagna http://www.bzpower.com/board/topic/25275-the-toa-a-retelling-of-bionicle/ Link to comment Share on other sites More sharing options...
Camper36 Posted September 2, 2015 Share Posted September 2, 2015 It's kinda awesome! I'am bored Quote 2spoopy4me Link to comment Share on other sites More sharing options...
CeziuM Posted September 2, 2015 Author Share Posted September 2, 2015 As promised, the fixed version is now published. Click the link to check it out! Pictures of the real thing will follow up soon, so stay tuned for that. Ayoo, 3D experienced person here, you definitely want to make sure your model's manifold, as in no open edges, no double edges, no weird stuff like that. Depending on the program you're using, there should be an automatic check for it, but what you're looking for is basically any edge that isn't connected to exactly two polygons, those are the ones that cause trouble. Oh, and also self-intersecting geometry makes printer programs hate youYeah that's literally the basic procedure with printable models for me xP Aside from the auto-checker, I always check everything manually to make sure everything's in order. I've found that 99% of the time merging and welding down everything that's too close together does the trick. As far as this model goes, it appears that Shapeways didn't register the boolean holes properly for whatever reason, so I just re-did them and everything was fixed. It's weird how it doesn't register some aspects of the model at times though, even if the edited version has no difference in the affected area.Sounds to me like a problem with exporting the model, are you exporting to .stl or using the program's native format? Neither, I use the .obj format. I also regularly check the .obj files in a 3D-printer/viewer program to make sure they're properly exported. So far I've only encountered this error with Shapeways Well, then that's really odd. Perhaps worth reporting to the shapeways team? Hmm, maybe. It's probably not something they're unaware of though. I've encountered the same error with that pedestal I made, but I didn't really pay much attention to it since it was only one polygon which was easily fixable. If this continues I'll report it, maybe they can offer some help. Holy smokes... I definitely want to get my hands on it now. Heck, I'll review it if you want. How do I pay for it, though? Do I have to be a member of shapeways, or is there another acceptable means?Ey, thanks! Since I've updated the socket on this version, a review would be most helpfulI think you can order it without signing up, but I'd recommend opening an account, purely for the sake of better service and refunds. As far as payment methods go, all basic means like paypal and credit card are accepted. Quote Want your own Mask of Ultimate Power? Now available for 3D-printing: http://shpws.me/MuFX Link to comment Share on other sites More sharing options...
Smitty Posted September 3, 2015 Share Posted September 3, 2015 PlatinumSolid Platinum hand-polished to a beautiful smooth sheen $9,999.00I hope for your sake some one buys that. Quote At some point you realize that you are but a speck in the Universe. That you time in this worlds is but a blink. You see the whole of reality as it unfolds before you. You try to see how far you can reach, and it’s not that far past your face. But then you come back from the brink. You hold them in your arms again. And you know that you are where their world begins. You are their rock. Link to comment Share on other sites More sharing options...
CeziuM Posted September 3, 2015 Author Share Posted September 3, 2015 PlatinumSolid Platinum hand-polished to a beautiful smooth sheen$9,999.00I hope for your sake some one buys that. The platinum thing is more of a joke, as well as the $9999 price tag xP Quote Want your own Mask of Ultimate Power? Now available for 3D-printing: http://shpws.me/MuFX Link to comment Share on other sites More sharing options...
Andrew31kbrick193 Posted September 5, 2015 Share Posted September 5, 2015 Hey everyone, it's me again with another custom thing. This time it's a Gen2 adapted Mata torso, go check it out here: http://shpws.me/JywU On a side note, I don't suppose anyone here knows what's causing the error with the Shapeways render where it fills up the pin holes? EDIT: The pin hole error has been fixed, the print should be error-free now.How did you get the exact dimensions for making this? Quote Link to comment Share on other sites More sharing options...
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