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#161 Online Nebula 2.0

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Posted Jul 23 2014 - 01:52 AM

Name: Nameless


Species: Toa - Parakuka Bonded


Phyiscal Description: This nameless young Toa is clad in rags. In particular, dirty brown shreds of leather are wrapped around his forearms and legs. The host wears a hooded cloak that seems to have been created from the tattered remains of some sail. His natural armor is a dull slate gray and looks worn. Scratches and small dents litter his body and a large scar runs from one corner of his mask to the corner of his mouth. He has a lithe build that the cloak obscures most of the time.Despite his haggard appearance this vagabond's bright eyes still retain a certain youthful brightness and innocence that's been lost in many others.


With Ta active, the nameless Toa becomes more rahkshi-like. His natural armor twists and folds and becomes more chitinous. He seems to develop a light hunch and his mask becomes more angular. The eye slits become sharper and more narrow. The Toa's slender fingers naturally curl as if they're grasping something and the tips become sharper.


Gender: Male


Powers/Skills: The Toa's own elemental powers and Kanohi Iden are sealed off by the Parakuka's presence. In exchange, however, the Toa can empower his own physical attributes for 10 minutes before succumbing to extreme fatigue.


Weaknesses:  Aimless and naive, the young Toa is easy to manipulate and fool. His lack of combat training makes it hard for him to stand up against more experience foes even in his enhanced state. Ta also serves as his weakspot like all other hosts.


Alignment: True Neutral


History: It was amongst the shifting sands of the Motara Desert that the Toa awoke. He was draped in a makeshift cloak and could see nothing in the sandstorm that ravaged the desert. Ta, the Parakuka attached to his back, activated out of instinct. Although he was still confused the power that surged through his body allowed him to narrowly survive an attack from a Nui-Jaga. The beast's venom poisoned the young Toa and he passed out on the outskirts of Pa-Koro.


Personality/Traits: The nameless Toa is a curious individual. Simple things that Mata-Nui's natives take for granted can often leave him in awe and dumbstruck. His curiousity extends to literature. If one were to observe him they'd 9 times out of 10 find him voraciously reading some sort of book whether it be a history book to a manual. The nameless Toa is rather shy and it seems that he occassionally stutters and avoids eye contact.




Name: Ta


Species: Parakuka


Physical Description: The parakuka is very young and is bonded to the nameless Toa's spine. Ta is still rather squishy and lacks the carapace of an older slug. His flesh is a creamy white.


Gender: Male


Weaknesses: Like all Parakuka Ta relies on his host for all things and is defenseless on his own.


Alignment: True Neutral


History: Ta hatched following the exile of Makuta from Mata-Nui. Without his guiding influence he barely survived on his own instincts. For the first few weeks the Parakuka fed on small rahi. He hid amongst the small and damp crevices of ships before finding himself hidden in a crate of fruit. The slug can't remember the rest of his life after that point and only truly became aware after he bonded to the nameless Toa purely out of survival.


Personality: Ta has very little knowledge and seems to influence his host's own natural curiosity. He relies on him for information. His images are crude right now; they're blurs of colors arranged to very slightly resemble certain things.




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#162 Offline Jamescax

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Posted Jul 24 2014 - 11:23 AM

Name: Mahluk 


Species: Matoran


Physical Description: Mahluk is physically the average size of a Matoran with some differences here and there. He walks with a slight hunch and slopes his arms forward to the ground, much like a patrolling Gorilla. Instead of making normal Matoran sounds he grunts and makes animalistic sounds, similar, but not the same, as Nuju's way of communication. He runs also like a beast, instead of waving his arms side-to-side like a normal Matoran. There are some similarities in his movement to that of the Toa Hordika. His pitch-black armour is cut and scratched in multiple places, and he wears a small silk cloth over his back as it is mostly exposed to the elements.


Mahluk's eyes are a bright green, and resemble that of a cats'. He wears what did resemble a Pakari but now, thanks to most of it chipping away, resembles no other mask.


Gender: Male


Powers/Skills: Since Mahluk is a Matoran, he has no elemental powers. However, he possesses stamina much higher than the average Matoran, thanks to him spending a lot more time scavenging and hunting. He is no stronger, however. 


Weaknesses: Mahluk is a Matoran without proper social exposure, or at least for the past few years. His eyes have become accustomed to the darkness of the tunnels underneath Mata-Nui, so bright lights will definitely frighten and hurt the Matoran. He is also very easy to deceive, given he doesn't know Matorans that well.


Alignment: Neutral Good (?)


History: Mahluk was like any other Matoran in Mata Nui. He was a skilled inventor and got along well with the rest of the Onu-Matorans. He was creating an amazing contraption; the part he needed to finish it was somewhere in the mountains of Ko-Wahi. Travelling there only accompanied by himself, he was looking for the key component when he was swallowed alive by a sink hole. Locked inside the depths of Mata Nui, his only refuge was the homes of nestling Rahi, which in time he came to know well. Over time he became more and more like the creatures which he lived with and now, after a disastrous event in the caves, he has escaped to the surface in search of a new home and his family.


Personality: Mahluk is a smart Matoran, or was, and now has forgotten much about his time in Onu-Koro. He is an adventurous spirit who enjoys the company of others and enjoys exploring. The Onu-Matoran has an overall innocence in his actions, like a child.

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#163 Offline Silo

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Posted Jul 28 2014 - 03:08 PM

Full Name: Toa Silo Mahara

Species: Toa

Element: Gravity

Gender: Male


  • Kanohi Matatu, mask of telekinisis.
  • A metal broadsword, can also be used to channel and direct more accurately his elemental power
  • Two daggers and a knife.


  • Elemental power of gravity: can increase gravity around an opponent to crush them, change direction of gravity for short periods of time, erase gravity under him to cause him to levitate and even cause small black holes for very small periods of time.
  • Mask power of telekinisis: gives him the ability to move objects with his mind - heavier objects take more willpower and are mentally tiring. This power, in conjunction with his elemental power, allows him to move objects and beings (including himself) with ease.


Silo is tall even for a toa but skinny with a fairly average mechanical:organic ratio in his body.

His armour is dark purple, very dark purple and black with the occasional highlight of bright purple. It's style is geometric and industrial-looking with not much in the way of fancy decoration. Some of the plating is rusted orange and all of it is battle-worn with dents and cuts.

The thumb of his left hand, the third finger of his right hand and his entire left foot as well as many places where organic material should be are gleaming gunmetal - fully mechanical replacements for battle-damaged areas of his body.

His one working eye and heartlight  are burning white.


Little is known about Silo's early life other than the fact that he lived as a ba-matoran on one of the southern islands in the Matoran Universe and that at some point he became a toa of gravity. Due to an unknown even, Silo lost faith in the great spirit and stopped being a toa.

After finding a way to travel easily between the surface and the MU, Silo gained power and became an influential figure in the crime scene of many of the islands in the MU, eventually joining the Dark Hunters organization.

After a dispute (and that is putting it very lightly) with the Shadowed one, Silo and his small group of trusted allies became the first beings to successfully leave the Dark Hunters.

From that point on, Silo and his group of renegades became freelance bounty-hunters, launchers-for-hire and political assassins.

When Makuta Teridax sent the signal from Mata-Nui he felt like he simply had to go and so joined the various other mercenaries and killers on the Island.

For the period until Makuta's banishment, he was partially under Teridax's control but his strength of willpower stopped him totally  being controlled.

He now workes as a frelance bounty-hunter on the island.


Silo is cool and calculating, using words to mess with his opponent's mind. He is usually calm and reserved, but can turn angry very quickly. He trusts almost nobody, but those he does trust, he trusts fully. People who think they have him under their control are often surprised to find him stabbing them in the back. On his agenda, his personal motives come as a priority over everything else. Silo is intelligent and a good planner.


Himself, whoever pays the most.


He can sometimes be arrogant, his tendency to follow personal motives can cause him to go off track in search of profit, power or revenge.


He is a skilled swordsman and knife-fighter, he has good control over his element and mask power, he can plan far ahead and calculate and opponent's next move. 


Full Name: Mura Ta-Koro

Species: Matoran

Element: Plasma

Gender: Male


  • Powerless Kanohi Hau
  • Fireknife - his own invention, a knife with a heating system built into the hilt which, with the press of a button, can heat the blade until it s almost white-hot.


  • No elemental powers other than a resistance to heat, even at incredible temperatures, a trait common to Su-Matoran.


Mura is an average height matoran with mainly orange armour and mask (about the same shade as this text), a white frame and orange-tinted-white flesh. The armour has a smooth, streamlined appearance, with no straight lines or sharp angles. His eyes and heartlight are yellow.


A few years before Makuta's defeat, Mura arrived on the island inside what looked to be a toa canister, but with odd runes on the outside. He remembered only a few things of his past, which came often as flashbacks or sudden remembering of a certain image or smell. Since his arrival, he was accepted into Ta-Koro and is often referred to as a Ta-Matoran although he is not one. Mura put to use his natural inventiveness and skill as a designer and began working as a freelance engineer, repairing machinery and creating inventions to make life easier (not all of which quite work)


Mura is very inventive and imaginative and can sometimes get carried away with his inventions. As a result, what starts off as a machine for creating hot drinks one morning may be a new kind of jetpack by the afternoon. He can be shy around others and has a somewhat preoccupied air about him due to him constantly thinking up new ideas for inventions. He is not normally aggressive, but can be if he thinks someone is stealing his ideas, in which case he can become quite paranoid. 

Mura is not the most sociable person, but is quite likable. He is very intelligent.

​Allegiance: The law, Ta-Koro, interesting people.

Weaknesses: He is not a good fighter, although his inventions help him defend himself. He can become unfocussed on the task in hand and is easily sidetracked.

Strengths: He is very inventive, creative and imaginative and is a very good planner and designer.

Edited by Silo, Aug 11 2014 - 03:39 PM.

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#164 Offline Makuta of Metru Nui

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Posted Jul 28 2014 - 11:56 PM

      Name - Nunonu

  • Appearance - A Pre-Rebuilding Matoran with a powerless orange great Pakari, black torso / arms, and orange feet.
  • Gender - Male
  • Equipment - A screwdriver set, small welding torch, wirecutters, and a soldering iron. All of which he keeps in a backpack
  • Technological items - None
  • Weakness(es)  Weak as far as physical might goes, even for Matoran standards. and his naive and curious personality could often lead him into trouble. Little to no combat skill
  • Alignment - Neutral, could be swayed depending on how persuasive one is.
  • History - The story of Nunonu is not a interesting one. A simple Onu-Matoran who is trying to make it as a inventor. He's no Nuparu however despite the resemblance, and instead works as a local repairman, with a drop box outside his hut. He doesn't charge much for the services, saying people who need things repaired should pay however much they think it is worth.
  • Personality - Naive, curious but not one for putting his foot down, he will back down from conflict more times then not, unless he is personally invested in one side or another. Nunonu means well though, even dropping the charge on some of his repairs if the individual can't afford it.
  • Traits & things to note - Young for a Matoran. Favors his left hand

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#165 Offline Keeper of Kraata

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Posted Jul 30 2014 - 07:34 PM

  • Name: Casanuva
  • Species: Toa of Magnetism

Casanuva, unusually for a toa of magnetism, is primarily blue and gunmetal.

  • Gender: Male. Very, very male.
  • Powers: Casanuva's elemental powers have been fine-tuned. His easy-going attitude hides a keen knowledge of ferromagnetic materials, and how to exploit them. His elemental repetoire ranges from simply polarizing someones armor so debris will stick to them and wiping traditional computers by proximity (watch your iStones, people), to more advanced techniques, such as polarizing his sword to an opponent and throwing it at him before arcing it back to his had, limited flight, and an experimental technique creating a minature railgun.
  • Weaknesses: If you ask him, he'll say pretty ladies. When not finding a flashy use for his powers, he tends to fight very defensively, almost to his detriment. He isn't the most nimble of toa in his armor, either. Due to his near-constant use of his powers, he tends to drain his energy fairly fast, and must recharge around rare veins of ferromagnetic ore.
  • Alignment: Unprincipled
  • Equipment: Casanuva wears a Pakari, though he does not use it as much as his elemental powers. In addition, he wields a (relatively dull) arming sword, and wears heavier armor than normal. In his pack, he carries a few days worth of currency, and a polymer bag full of ball bearings.
  • History: Casanuva does not truly remember where he came from; only that he woke up on a rock getting sprayed with sea spray and pecked by gulls. He spent several weeks there on the surface coast of Onu-Wahi, huddled on the rocks getting sea salt in every joint he had. Once he figured out he wasn't a crazy amnesiac on an empty island, he managed to use what little elemental power he had left to fly himself to the mainland, where he followed some signs under the earth, into Onu-Wahi. There, he met a simple courier traveling with naught but an ussal crab; the courier offered wages and a map for Casanuva's service as a guard. On the way, the courier taught Casanuva about the island of Mata Nui, and gave him a crash course on politics. A very crash course.
  • Personality and traits: Casanuva is arrogant, flirtatious, and seems to suffer an inability to take anything seriously. He wanders the land in search of passion, whether it be an emotionally charged evening, a glass of fine wine, or pursuing outlandish stunts.
  • Theme: Get Lucky by Daft Punk



  • Name: Vakua
  • Species: Toa of Sonics
  • Appearance: As standard for a toa, Vakua is fairly tall. He is somewhat lanky, with streamlined armor. He is colored silvery grey and black, with yellow eyes (though he wears a tinted visor to block out the bright sun). He also wears a pair of large headphones. Wears a black Suletu, whatever that looks like when it isn't mutated.
  • Gender: Male. We think, he's pretty quiet and mellow when we ask.
  • Powers: As a toa of Sonics, he has the standard powerset: phenomenal hearing, sonar, limited echolocation, and the ability to create sonic barriers, piercing wails, and making things blow up by unleashing just the right frequency. In addition, his Suletu gives him telepathy: he can actively listen in on other's thoughts, and passively picks up on others when they think of him (Note: This plays out with me taking a different approach to posting; he can hear just fine, but I'll say if he's actively eavesdropping. Otherwise, anytime a nearby character thinks about him, the mask tries to pick it up.). He can also use it to project white noise into an opponent's mind. In addition, he uses it to communicate his thoughts, using it as his only form of communication. Also knows a bit of sign language common among the sound-sensitive de-matoran, though meeting others with it is rare. He is also an amazing DJ.
  • Weaknesses: Like all De-Toa, he is sensitive to loud sounds besides his own, which is why he wears headphones. In addition, Vakua has sensitive eyes, hence why he wears a tinted visor. He is very cautious in a fight, and sometimes slow to react. Also, despite being a toa of sonics, Vakua is mute; he can make non-vocal noises and can even approximate voices good enough to mimic them with his Sonics, he himself cannot talk vocalize. His mask power, his primary way of communicating with others, can also be blocked out by a target projecting mental 'white noise'.
  • Alignment: Neutral Good
  • Equipment: A kanohi Suletu (approved by Nuju Metru), which is always on at a subliminal level. In addition, he carries a collapsible spear with a tuning fork for a blade; Vakua can use it to concentrate his powers through it.
  • History: From the same place as Casanuva. If they meet, they will remember each other, but will not remember why. When he first transformed into a Toa, his mask power made him very self-conscious and nervous; he has since learned to cope by relaxing and being perpetually calm when it comes to others.
  • Personality and traits: Vakua seems very passive and mellow, always going with the flow. He prefers to to let others come to conclusions before he does, since people tend to think he stole their idea. He is very patient. He always seems to be listening to music, because that is much of what goes on in his mind; he tries to drown out negative thoughts that way, so they don't reach others.
  • Theme: Seeya by deadmau5



  • Name: Kalyss
  • Species: Toa of Plasma
  • Appearance: Kalyss is armored white and orange, with a orange Kakama. For a toa, she is moderately tall, and very muscular. Her legs are particularly well-muscled, suggesting the build of a professional athlete more than a warrior. Her armor is shaped less for taking blows, and more for defending her against impact, allowing her to channel her element more efficiently. In addition, she has spherical capacitators on the back of her head, somewhat like hair buns.
  • Gender: Female
  • Powers: Kalyss is a very physical combatant, compared to the rest of her team. Since plasma is less common in natural settings, her powers are mostly limited to generating superheated plasma herself, though she has been known to use supercooled plasma in a pinch. Her fighting style relies on her speed, and assisting her unarmed combat with plasma bursts, thrusters, blasts. She is just as likely to tackle an opponent as she is to rocket a plasma-propelled kick into them. She can also use her powers to burrow, burning holes through the earth. If pressed, she can fire a longer-range blast of plasma, but this is draining and inaccurate.
  • Weaknesses: Kalyss's fighting style relies on overpowering her opponent, or wearing them down with hit-and-run until they can be directly attacked. If faced with a similar opponent, an enemy that can physically overpower her and see through her tactics, her combat effectiveness will break down. In addition, like the rest of the Toa Kalta, Kalyss has very little real experience. She likes to believe she can make the right decisions, and will be very bull-headed in defending those choices. She is also unsure of herself when put in a leadership position.
  • Alignment: Lawful Good; her brothers in the Toa Kalta (see above), and those who cannot defend themselves
  • Equipment: She wears a Kakama, but wields no other weapons: her body has been honed instead. Her armor is more advanced that others, featuring impact armor and channels for her plasma; its practically power armor in its own right, fueled by her plasma. Additionally, her armor features retractable wheels in the feet, allowing her easier fast travel with her Kakama, in addition to allowing her new options in a fight.
  • History: Like the rest of the Toa Kalta, she doesn't remember much from before her time on Mata Nui; she remembers brief, vague flashes of her matoran life as an athlete, and extensive training. She woke up on a Po-Wahi beach, spitting out saltwater; Kalyss knew two things. She needed to gather the rest of her team, and they were on Mata Nui for a reason. What reason was unknown to her, however.
  • Personality and traits: Competitive to the core, Kalyss is one of the Toa Kalta's most aggressive members. Despite that, she feels a fierce need to defend those who cannot defend themselves; she embraces her role as protector, unlike some other members of her team. Vakua she gets along with, and understands the toa's sensitivity lends itself to other uses. Casanuva, however, she bickers with, for his slacking off and hedonism, when she feels he could be putting his abilities to better use.
  • Theme: Die by Jeff Williams

Edited by Keeper of Kraata, Aug 28 2014 - 06:50 PM.

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#166 Offline TheMegazordman1

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Posted Jul 31 2014 - 12:19 AM

Name- Ry


Species- Po-Matoran


14587556417_9506ed26bd_n.jpgReturn of the Toa mocs by The MegazordMan, on Flickr


gender- Male


Weapons- Ry owns a Bow forged from Protosteel making it have a extremely strong draw strength and when used with different arrows that he has can puncture different things like armor flesh or even walls .He also carries a protosteel knife for close up combat .


Weaknesses- Besides the normal weaknesses of being a Matoren Ry also has a wound on his right shoulder that acts up from time to time and causes him severe pain if hit by anything even if armor is protecting it . Ry can be rather dense at times and dose not know when to quit this some times making him end up on the losing end of a fight.


Alignment - Good


History- Ry Washed up on the shores of Ga-Wahi most likely after a boating incident off shore  but during the ordeal he some how lost his memory and no longer remembers where he came from but he does remember his skills .


Personality and traits- Ry is very loyal to his friends and will do his best to protect them when ever possible .He is brilliant with machinery and can fix most things that are broken if he has the parts and the tools . He is a tactical fighter and will look for a weakness in a enemy before he attacks .



Name- Asa


Species- Ga-Matoran


14773668722_3bcef5652a_n.jpgReturn of the Toa mocs by The MegazordMan, on Flickr


gender- Female


Weapons-Asa is not much of a fighter but when she does fight she relies on a form of martial arts that she learned from a Ta-Matoran friend of hers .


Weaknesses- Like all Matoran Asa is not very powerful physically but she also has a tendency to rely on othersand there for is not used to situations where she is depended on . She also is very trusting in people some times to trusting .




 History- Asa is a rather normal Ga-matoran nothing to much to say but she is a amazing doctor having many ways to heal people whether it be herbs, medicine or surgery she knows what to do . She is best friends with Ry  and met him when he saved her from a rahi attack in the desert . She now makes rounds of Mata-Nui doing what she can to help people . at the moment she is in Po-Koro doing some studies of the native rahi .


Personality- Asa is a very curious Matoran and is all ways looking for ways to improve medical services on the island including studying plants Rahi and even stones mined from Onu-Koro to use as new medicines . She is trusting of most of the people she meets unless they are out right evil and even then she believes that there is good in everyone if you look deep enough . 




Species- Le-Matoran


14805564895_3db3b48e22_n.jpgreturn of the toa mocs by The MegazordMan, on Flickr




Weapons- Otana only has two main weapons and they are blades attached to his arms that he uses for hit and run tactics when in conjunction with his other tool.his wingpack is a glider built by Ry to allow him to glide for short times  if he jumps off of a tall building  he also could fly if a toa of air was able to use their powers to keep him up .The wing pack only really allows him to fall with stile it is not true flight unless powered by a outside force .


 Weaknesses- Otana is very vulnerable in flight  due to  having no brakes. Otana is aso very reckless and will charge in to a fight with out thinking it though  that added to him being a matoran makes him rather weak .




History- Otana is one of Ry`s older friends and would help him test small stuff he would make  a long time ago . He now spends his free time flying through Le-Koro with his wing pack and climbing the trees with the blades on his arms . When not flying he is in his hut practicing music on his flute .


Personality- Otana is a quick thinker and some times thinks before he speaks he has a tendency to make people mad from what he says but he really dosnt mean it and is a loyal friend till the end. He speaks the tree-speech dialect like most Le-Matoran .




Species - Ta-Matoran


14770900421_d9bb326c43_n.jpgReturn of the Toa mocs by The MegazordMan, on Flickr




weapons- Tor has a few weapons he forged two swords a few throwing knives and along with the hammer he uses to make weapon. He also is a trained fighter  and can out match some toa in fighting skill .


Weaknesses- Even with Tor`s skills he is still a matoran and there for very weak when it comes to strength so to make up for that he usually relies on quick and evasive movements . He also can not swim so he tries his best to stay away from water .




History-Tor is a professional blacksmith and can make numeras types of weapons he built a forge that can quickly be picked up and moved from place to place .He met Ry and Asa in Po-Koro  and they formed a small team to fight a deranged kini-ra. After that they parted ways and Tor moved his forge back to Ta-Koro  where he now takes orders for fixing weapons as well as making new ones .


Personality - Tor is a born leader but can have a hot head at times . He would rather be at his forge making a new sword but  if he is needed for a battle he will not hold back . He hates water and has only been in Ga-koro once or twice because of that fact.

Edited by TheMegazordman1, Aug 04 2014 - 05:14 PM.

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#167 Offline Mampt

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Posted Aug 01 2014 - 05:31 PM

Name: Leiro


Species: Toa of Air


Appearance: [1] [2]


Gender: Male

Kanohi: Matatu(Mask of Telekinesis)

Powers: None(outside of Toa Powers pushed to their limits)

Weapons: Sword, Shield, Knife


Technological Items: None


Weaknesses: Frequently challenges foes more powerful than he is and pays the price for it physically.  Always feels a need to prove himself after his near deadly early encounter as a Toa.  Takes too many dangerous risks that could easily result in death.  Easy to bait into a dangerous fight.


Alignment: Good


History: After nearly losing a battle soon after he became a Toa, he retreated to a secluded for repairs.  He repaired and armored himself under the nose of Karzahni from scraps he found on the island.  Before he left, he trained with his Toa power, and set out as a drifter Toa outside of a team, frequently taking on Dark Hunters and other enemies like them.  In a recent encounter, he was knocked unconcious , tied up in a Toa canister, and pushed out to sea with his Kanohi and weapons removed in a sack on the canister with him.  This was the last thing that happened to him before he arrived on the island.

Personality: Dutiful, especially to the defense of Matoran.  May come off as a slave driver to most people, but will occasionally soften.  Frequently takes on enemies that are more powerful than him at personal expense.

Edited by Mampt, Aug 02 2014 - 08:52 PM.

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#168 Offline ghidora131

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Posted Aug 02 2014 - 03:35 PM

Name: Izzun


Species: Toa(ice)


Appearance: Izzun stands out as a being of improper size, but more than makes up for it with his beastly additude. The sharp claws on his toes and fingers only add to his ferocity, making him an obviously dangerous foe to deal with.


Description: Izzun was created as a toa by accident, from an illegal mutation process with the protodermis extract, unium. He has incredible strength, easily lifting more than 5 tons. His speed and agility, plus his ice power allow him to tear through an opponent while leaving their body filled with spikes of ice. He has infra-red vision, and can detect 12,000 types of poison and mutation in the air, including unium. He has single-handedly diverted an entire dark hunter armada, and made his name hated among their ranks. He has his own toa team, including a special someone, but only him will I speak of now.


Weaknesses: As powerful as he is, Izzun has fallen on several occasion. His harsh additude will sometimes overpower his advanced intelligence, and make him reckless and dangerous, sometimes even hurting allies. He can be whipped around like a top, because he is extremely light. He also has a special affection for matoran, allowing him to go out of his way to defend them, even getting impaled. Despite all of this, he has walked away even better than before, and is sure, someone will find a good way to kill him.





And that's about it! I'll be seeing you in the forums!

Edited by ghidora131, Aug 03 2014 - 10:53 AM.

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#169 Offline Phauxx Lightning

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Posted Aug 09 2014 - 09:56 PM

Name: Rylak

Gender: Male

Species: Toa

Alignment: Self-serving adventurer, but prefers to work neutral.

Kanohi: Kanohi Matatu, Great Mask of Telekinesis. (Shaped like the 2008 Miru Nuva Phantoka)

Tools/Weapons: A sizable black hammer, the head of it being just smaller than Rylak's own head. It's very sleek and clean, as he cleans it often. There are several large cracks on it due to years of battle. When he holds the hammer there appears to be a strange, unnatural purple glow emitting from the cracks. (That last part is for appearance only. Look, it sounded like a cool idea in my head okay?)

Powers/Abilities: Electricity. Rylak has spent little time honing his element, and is able to do little more than cast lightning thrown his way away from him, as well as blast lightning bolts in the general direction of his enemies. He rarely uses his powers in combat.

Rylak's strength comes from his amazing endurance and resilience. He could boast about being able to run the length of Mata-Nui without breaking a sweat, and he wouldn't be lying. In a fight, Rylak can take serious punishment before going down, years of experience helping him walk off or avoid most elemental attacks. Due to his fitness, he takes hard hits and delivers harder blows in return with his hammer, a weapon he's gotten experienced enough with to throw with outstanding aim.

Appearance: Rylak is quite tall, standing about a whole head length taller than the average Toa. He is quite fit, but not overly muscular. He's not that thin and not that muscular. His armor is a deep, midnight black. It is often shining as he takes care of it in his free time. Rylak's armor is very thick, sleek, and aerodynamic. It has almost no sharp or straight edges, fitting quite nicely to his form. His armor is accented by a rich, vibrant purple, which is very striking up against the heavy black.

Background/Personality: Rylak is very tight-lipped about his past. Whenever it is brought up he gets quiet and cagey, switching the topic as quickly as he can. He'll open up to those he trusts as friends, but never if asked. In his past he suffered serious trauma, specifically concerning the fight that took the lives of his former team.

Rylak wants adventure, and a challenge, in life. He longs for battle, to earn victory, glory, and fame amongst new-found comrades. Above all, he really wants friends. People to trust, to fight beside, to share the victory with. He's been alone for so long following the death of his team. Having been alone for so long, he has trouble with working with others. Rylak takes his relationships very seriously. Betraying him is the worst thing you could do to him. When he doesn't know people that well he acts tough, and is generally quiet and professional. When he gets to know someone, he opens up and does his best to drop the tough guy facade and be that person's best friend. Rylak thinks with his emotions, and they drive him in about everything he does.

Weakness(es): As he doesn't use his powers that often against people that aren't flying, Rylak's only ranged attack is throwing his hammer. He thinks with his heart, often leading him to pick fights that he shouldn't have, and to never surrender. He rarely backs down from fights on his own, and is easily baited into fighting just about anyone.


Name: Ehkann

Gender: Male

Species: Skakdi

Alignment: Self-serving mercenary

Kanohi: None

Tools/Weapons: Ehkann carries a large, silver broadsword. It is highly detailed in design, and has a noticeable curve to it's blade. It is clean and new, with almost no battle damage.

Powers/Abilities: Ehkann is a Skakdi of Sonics, meaning he can wield the element when in conjunction with another Skakdi. He also possess Laser Vision, and is very adept at using it.

Ehkann is a highly skilled swordsman, using it as his main source of attack. He has years of experience with his weapon. Ehkann's skill with a sword comes from how quick the Skakdi is. He is quite fast and agile, able to dodge and weave his way through the battlefield.

Appearance: Ehkann is about the average height of a Skakdi. He has a thin frame with wiry and lanky limbs. His armor is most gunmetal, with a vibrant sky blue as it's secondary color. His armor is very scarred and a bit dirty around the hands and feet to due a lack of maintenance. He has a deep scar running alongside the left side of his face. His spine is jagged and asymmetrical, the spikes seemingly having a mind of their own and going in any direction that they please.

Background/Personality: Ehkann's goal in life is to get himself noticed. He's a total glory hound, wanting villages to chant his name on the mere sight of him. He'll tackle anything as long as it means he's the hero everyone's talking about in the end. If it doesn't help his image, he doesn't bother with it, because that's what's most important to him. When it comes to others, Ehkann tries to be the best friend that they have, one they can rely on. As long as he's the one everyone's look to for guidance, help, or a friend, everything's all good.

Weakness(es): Ehkann is not physically strong, his most powerful attacks coming from his Laser Vision and the momentum behind certain blows. Ehkann never fights anyone due to having a personal vendetta, so if the reason he fights for is removed from the battle he'll stop fighting. Ehkann cannot swim, and freaks out if hit by too much water.

Edited by Phauxx Lightning, Aug 10 2014 - 09:42 PM.

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#170 Offline flynn58

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Posted Aug 12 2014 - 09:50 AM

  • Name: Flynn

  • Gender: Male

  • Species: Toa

  • Alignment: Money

  • Kanohi: Great Kualsi, Mask of Quick Travel (in shape of Great Kiril)

  • Tools/Weapons: 1 Grapnel Gun, 1 Sword, 1 Lightstone

  • Widget Balance: 0 Widgets

  • Powers/Abilities: Plasma. Flynn has put a fair amount of study into his elemental abilities, being able to turn regular swords into electroblades similar to that seen in Mahri Nui by shunting excess electrons out of the air into the blade. This requires active concentration to maintain the charge, and otherwise, Flynn usually just throws jets of hot plasma at other people.

  • Appearance: Flynn is a dwarf. By his own volition, mind you. He used plasma to reshape his body into that of a matoran for stealth purposes, and looks absolutely nothing like a Su-Matoran, with a black body with green accents and eyes, just because he thought it looked cool.

  • Background/Personality: Flynn is a wannabe memetic awesome dude. He's a merc for hire, traveling all the way from his homeland at the outer shell of Mata Nui's core, to Nynrah where he killed a dude for bumping into him at a bar, back to the Southern Continent where he punched a Mana in the face and made it apologize, to Odina where he met The Shadowed One and beat him in an armwrestling competition, then to Stelt to do a job the Dark Hunters outsourced to him because they were too scared to do it themselves, then to Xia where he climbed that mountain everybody was talking about for some reason with no issue and then decided to blast a crater into the peak just because, then the Matoran Universe booted him out for causing too much destruction. At least, that's what he says, and he's probably going to tell you a completely different backstory in just a moment.

  • Weaknesses: He's cocky and his electroblade requires recharging after every single strike, also he's matoran-sized so he needs a step ladder to reach some stuff. He's also certifiably insane and whether that's an ability or a weakness is still up for debate

In-Game History

Flynn lands at the shore of Naho Bay. He enters Ga-Koro, commits mass sabotage and attempts to scam a Ga-Koro Marine by the name of Tyrus Archer with so-called "protosteel", then runs away to his new cave-hole on Mura-Hafa River. He killed a fish then ate the fish. A traveler sailed by and Flynn knocked him into a coma and stole his boat. He thought it was a trader, but instead it was just a Ko-Matoran visiting a friend, and he sailed into Ko-Koro after stealing his 20 widgets. He offloaded the boat to another Ko-Matoran at the docks for 5000 widgets, then ran. He got to a bookstore and traded information about the island of Stelt for an iStone.


Flynn planned to take the cable car to Ta-Koro, but the Librarian notified him that the cable car and the monorail were currently non-operational. For the moment, Flynn was stuck in Ko-Koro, a waiting target.


Or was he? Flynn woke up on the boat he thought he had abandoned at the Ko-Koro harbor. He had actually been hit with a weakening Kanoka disk by the Ko-Matoran who's boat he had stolen, and had imagined everything since docking at Ko-Koro. While he has been asleep, his pursuers have taken to the skies, searching for him. And Flynn was running out of time.

Edited by flynn58, Aug 19 2014 - 12:57 AM.

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BZPRPG Profiles

#171 Offline MrPerson

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Posted Aug 12 2014 - 11:53 AM

Name: Tamurai
Gender: Male
Alignment: Chaotic Evil
Kanohi: Kadin
Tools/Weapons: A long, sharp katana
Powers/Abilities: Fire. Primarily uses small fireballs.
Description: Tamurai is an assassin. He is black but has dark grey arms and legs. He wears a black cloak that has a red hood, so you can't really see his face. Normally he has an evil smile, if you can manage to see it under the cloak. He likes battling but normally isn't quite evil enough to randomly kill people. Often when he battles he takes the hood of his cloak off.
Weaknesses: His katana isn't extremely sharp so he uses his fireballs a lot. He can only shoot them every 15 seconds. His fireballs are also small and sort of easy to dodge.

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#172 Offline DigiGaming

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Posted Aug 16 2014 - 06:14 PM

Name: Grievhu


Species: Once a Ta-Matoran, now Toa


Appearance: Quote from Grievhu, "I'm lanky, what else can I say? My arms and legs are red, and my torso is maroon. My face was singed in a fierce battle against a nemesis and getting knocked in lava. One of my eyes is dark red and bloodshot from injuries, while the other is clear. My legs have weak bones, and my head is very sturdy. My hands are very big, but not humongous. Since I'm very tall, I'm very easy to knock down, but don't underestimate me while i'm down, as I can get back up in a flash. I wear a grey and gold chestplate, as my torso is very weak. You might be asking, *ahem*, "How did you get a singed face if your power is fire?" That was when I was still getting used to the whole Toa thing. I didn't even know how to use my weapon! I had to cross WATER to get out."


Gender: Male


Powers and Weapon: Grievhu has the power fire, and wields a blade of lava and magma. He also has a knife of burns, just in case some things go awry.


Weaknesses: Legs and neck, and also water and ice. He's sometimes a little too cocky, and that goes to his head. A LOT.


Alignment: Grievhu fights for good and money, and is a well known guy around Ga-Koro. He has connections with other toa and bounty hunters, but he doesn't keep in touch with most.


History: Quote from Grievhu, "I know not much of my history, all I know is that I woke up in a fragile pod underwater. The water was rushing in from all sides, and I was only a little matoran. I found an exit and swam out, my skin rippling. Once I had gotten out of the water, I was near a mountain and a beach. Stranded, I didn't know what to do. I had stumbled upon a mask. I had realized that if i put it on, it could be good, or it could be dangerous. I put it on anyway. I had felt myself transforming, and in a second, I became a toa. The rest is just a blur, as I went unconscious on the soft sand. Matoran carried me to their village of Ga-Koro, and I resided there for many years. It is where I am now, and I am thinking about going on an adventure to Po-Wahi. Sometime in the near future, I will begin my travels, eager to explore the vast world I live in."


Traits:  Quote from Grievhu, "Let's get this straight, okay guy? I'm a hothead, don't make me mad, what will happen is not for the faint of heart. I can be sorrowful at points, but my feelings aren't that diverse. I'm an excellent swordsman, don't forget it. Your little pebbles and punches won't do anything as my blade pierces through your weapons and hands. You can't sneak past me. It's a well known fact that I have keen senses. What, you thought I would be the "intellectual smart guy" from the descriptions I gave? Yeah, you thought wrong. WAY wrong. I'm not a very good people person, not well around crowds, you know? Nervous is a word not far from me. It's not like I'm a preacher or something. The way I see it, I have a mouth, I use it in certain ways. I tell people off, and I can crack jokes, but I'm not a 'formal' speaker. Never been one, never will be. It's not that I hate talking, I love that I was given some freaking vocal chords, but using them in a formal way never boded well with me. I'm good with friends, but I can't make them easily. I don't have that many, though, except for some of the Ga-Matoran, and one special Ta-Matoran. Well, I guess I did kill that waiter that spilled my drink at a bar, but that's not the point. That guy deserved it anyway, spilling my drink, what a piece o-." Later he said some more, "I can be stupid at times, and the bounties on my head are high, but that's not because I'm weak or strong. It's because I never had anybody support me, making me kill without morals. I mean, some of the Ga-Matoran supported me with food and drink, but that wasn't really that much of support. It was measly supplies."


Mask: The Kanohi Sanok, the Mask of Accuracy

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#173 Online Banana Gunz

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Posted Aug 22 2014 - 02:34 PM

Name: Ahkulii

Species: Ga-Matoran

Appearance: Blue legs, dark blue arms and torso, blue noble huna with Akaku scope attached and brown robes. Yellow-Green eyes.


Gender: Male

Powers/Weapons: Usually doesn't carry any weapons except a small dagger and/or a bamboo disk. He has no powers. His mask attachment allows him to magnify what he's looking at. Like most Ga-Matoran, he is good at swimming, though he doesn't do it often.

Technological Items: Mask attachment.

Weaknesses: Like most other matoran he is not extremely strong or acrobatic. He is somewhat self-centered (though he has good intentions) and can unintentionally anger others with his strange personality.

Alignment: Good

History: He's lived in Ga-Koro for his whole life and generally been small/unimportant in the bigger picture. He once angered Turaga Nokama so badly she almost exiled him from the village. He used to always work at a Ga-Koro hospital but has somewhat recently left to work for himself. He went and opened up a shop in Ga-Koro where he sells herbs, potions, medicines, ointments, creams, etc. and specializes in alchemy and brewery. It is somewhat dark and isolated, and he is typically alone and happy to work on creating new potions and medicines from day to day. He has made some trips outside of the village, though he never goes far due to his fear of being attacked.

Personality and Traits: As mentioned, Akhulii is somewhat self-centered and lives in his own little world. He is good and likes company but doesn't pay too close attention to how he treats them. This inconsideration tends to sometimes anger others, but he doesn't mind because he is more focused on his objectives at the moment. He wishes to explore more of the island largely for the cause of discovering new herbs and plants to experiment with. He is very proud but is not a good fighter and isn't very strong and can sometimes lose his confidence when threatened (though he usually doesn't believe anyone would dare hurt him; he believes he is too important). He is very quick, perky and kind of mentally isolated. He is always on the move doing something and mixing things together and is casually caught in a fast streams of thought. He expects others to keep up with him but feels it to be a bother when he has to wait on others. He speaks intelligently and confidently (imagine a British accent) but complains about how the world is so "maddening". He cares more for his work than he does for his relationships with other. Whenever he travels he wears brown robes and carries a sea-weed bag. He keeps a dagger but rarely uses it. He is very proud of his shop though he wishes he could have more customers. He hates feeling uncomfortable and unprepared. Is is critical of others but rarely himself. He is somewhat skinny. When he is brewing/working he wear an apron.

Edited by Banana Gunz, Aug 22 2014 - 05:34 PM.

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#174 Offline NatoGreavesy

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Posted Aug 29 2014 - 06:46 AM

  • Name: Natharius
  • Species: Skakdi
  • Element: Ice
  • A detailed description or image: Strangely for a Skakdi of ice, he is almost entirely black, with dark crimson markings on his back and shoulder spines that suspiciously resemble streaks of dried blood. His eyes glow with a cold blue-white light. He is much taller and thinner than the average Skakdi, and because of how lanky he is, isn't as strong but is surprisingly fast and incredibly agile. He is clad in a lightweight plate-and-mail armour, and he wears a thick, ragged black cloak over the top, which he throws off when in combat so as not to slow him down. He carries a brown leather pack which he wears over his back, under the cloak, and also carries a matching satchel which holds his day-to-day items such as food and what equates to currency. Because his cloak fits over his spines and pack, he appears to have a hunchback, which often leads to potential enemies underestimating him, until they get up close and realise that despite his "hunch" he's still taller than they are. 
  • Gender: Male
  • Powers: As a Skakdi of ice, he can control ice, but only in conjunction with another Skakdi. Since he mostly keeps to himself, he rarely, if ever, uses this power. He also possesses Laser Vision, which he has trained himself to use in a very precise, directed manner, to incapacitate or eliminate enemies before they get too close. He also uses this power in his favourite hobby, metalworking, to finely cut small pieces of protosteel and other materials.
  • Weapons: A steely-silver protosteel javelin with a collapsible shaft that he sometimes uses as a sword. It hangs in a sword sheath from his hip in its collapsed state when not in use. 
  • Technological items: His left arm was lost from the elbow down in a battle long ago, in another time and place entirely, and was replaced with a purely robotic one forged of metallic protodermis. It has curved metal talons for close-quarters fighting, and because of what it's made from, it also serves as an impromptu shield against attacks.
  • Fighting Style: He tries to avoid getting into direct, confrontational fights, generally because any opponents he faces are usually much stronger or more powerful than he is. He will try to fend off opponents with his laser vision before they get close. If they manage to close the gap, he opts for his javelin, the longer reach of the weapon giving him more room to stab and slice. his speed and agility make this an especially effective strategy. If he's in an enclosed area where this strategy won't work, he instead uses the javelin in its collapsed state, as a sword. In very close quarters, or if his sword is lost, he'll also use his robotic arm to inflict damage, either by using his claws or simply bludgeoning his foe with the heavy metal limb. He also uses his robot arm as a shield to deflect or block attacks, deliberately moving it into the way of enemy strikes to tank damage, since even if it is damaged, he won't feel the pain, and he can always use his metalworking skills to repair it at a later time, with the right materials. 
  • Weakness(es): Natharius isn't as physically strong as most other Skakdi, but has learnt to cope with this. There are also gaps in his armour over his joints, covered in chain-mail instead of protosteel plate so he still has full mobility. If caught by surprise, these areas are more open and vulnerable to a well-placed attack. He doesn't wear a helmet or any other kind of head protection, so this is another area of vulnerability in combat. When using his robot arm in close-quarters combat, he tends to underestimate it's weight, which often throws him off balance.  
  • Alignment: Himself. He offers himself to whoever is paying. If no one is paying, he'll side with whichever party he feels will prove most rewarding to him in the long run. His own survival has always been his top priority. 
  • History: He's kept to himself, and out of the warring Koros, for a long while. After the peace summit, when relations between villages began to settle somewhat, he took to wandering the island, and has ultimately settled in Ta-Wahi, at least for now, although he has yet to venture into Ta-Koro itself yet. 
  • Personality and traits: He is far less warlike, and much more controlled than most Skakdi. That said, he is fully capable of defending himself if needs be, and is still a brutal opponent, especially if provoked, which is when his Skakdi anger does take over. Despite his fearsome reputation and appearance, he has a soft spot for the Matoran and other peaceful folk, and will often give them gifts and help them out, which he feels helps him stay in touch with the gentler part of his nature. As mentioned earlier, he is an experienced metalworker, and also dabbles in clockwork. He has a lot of self-doubt, and is often ostracized or abused by other Skakdi because of how different he is. He dreams of creating innovative new weapons to revolutionize warfare, as he believes that this is the only way he'll be remembered by his Skakdi brethren after he is gone. Despite knowing how much pain and suffering his potential inventions could bring to the lives of the Matoran he idolises, he still feels that the approval of others of his species is more important than that of the Matoran. He is quiet and reserved, and is generally suspicious of strangers, but willing to work with those who have earned his trust. 

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#175 Offline Makuta Miras

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Posted Aug 29 2014 - 04:01 PM

Name: Celsakh

Species: Su-Matoran

Gender: Male

Kanohi: Powerless Noble Rau

Powers: None

Appearance: Celsakh is narrow-shouldered and has a slightly delicate look about him. His arms are almost completely devoid of armour, giving him an uncannily skinny look. This strange appearance is accentuated even more by the fact that his limbs bulge at the elbows. His Rau is orange, matching his feet and the outsides of his upper legs. He has white-armoured hands, upper thighs and his torso is also covered by a block of white armour, and his colour scheme contains an unusually large amount of black for a Su-Matoran. His long fingers are dark grey.

Image: http://www.brickshel...kh/img_0045.jpg

Technological items/tools: None yet

Weaknesses: Severe cold, heavy attacks, etc. You name it, Celsakh's most likely weak to it.

Alignment: Good

History: You guessed it- He woke up on a beach! In Ko-Wahi.

Personality: Celsakh is hardworking, dedicated, honest, and unlike many other beings on the island, feels a strong sense of duty towards Mata Nui and the Toa. He's also quite naive. Basically, Celsakh's your average cookie-cutter Matoran. His main aim in life is to set up a successful custom tool shop in Ta-Koro. 

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I'm now in the BZPRPG! Introducing Celsakh, the naive Su-Matoran who wants to be a toolmaker!


Current location: A desolate Ko-Wahi beach

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