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#161 Offline -Golden Knight-

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Posted Jul 23 2014 - 01:52 AM

Name: Tarkah

 

Species: Toa - Parakuka Bonded

 

Physical Description: This young Toa is clad in rags. In particular, dirty brown shreds of leather are wrapped around his forearms and legs. The host wears a hooded cloak that seems to have been created from the tattered remains of some sail. His natural armor is a dull slate gray and looks worn. Scratches and small dents litter his body and a large scar runs from one corner of his mask to the corner of his mouth. He has a lithe build that the cloak obscures most of the time. Despite his haggard appearance this vagabond's bright blue eyes still retain a certain youthful brightness and innocence that's been lost in many others.

 

With Ta active, the Tarkah becomes more Rahkshi-like. His natural armor twists and folds and becomes more chitinous. He seems to develop a light hunch and his mask becomes more angular. The eye slits become sharper and more narrow. The Toa's slender fingers naturally curl as if they're grasping something and the tips become sharper.

 

Gender: Male

 

Powers/Skills: The Toa's own elemental powers and Kanohi Iden are sealed off by the Parakuka's presence. In exchange, however, Tarkah can empower his own physical attributes for 10 minutes before succumbing to extreme fatigue. Tarkah's observational skills are something to be wary of. He can analyze the slightest movements or sounds to a scarily meticulous degree. The young private is also a very quick learner.

 

Weaknesses:  Aimless and naive, the young Toa is easy to manipulate and fool. His lack of combat training makes it hard for him to stand up against more experience foes even in his enhanced state. Ta also serves as his weak spot like all other hosts. 

 

Alignment: Lawful Neutral

 

History: It was among the shifting sands of the Motara Desert that the Toa awoke. He was draped in a makeshift cloak and could see nothing in the sandstorm that ravaged the desert. Ta, the Parakuka attached to his back, activated out of instinct. Although he was still confused the power that surged through his body allowed him to narrowly survive an attack from a Nui-Jaga. The beast's venom poisoned the young Toa and he passed out on the outskirts of Po-Koro. After being found by nomads the amnesiac was brought to Po-Koro. From there he took odd jobs and scraped together enough money for a few scraps of food each day. He grew tired of the region, however, and began travelling westward in search of a new purpose in life.

 

Upon arriving in Ga-Koro, the Toa was caught up in a small incident and eventually found his way into the Marines. He has since taken the name of Tarkah as his own. 

 

Personality/Traits: Tarkah is a curious individual. Simple things that Mata-Nui's natives take for granted can often leave him in awe and dumbstruck. Libraries are Tarkah's favorite spots due to the amount of knowledge they contain and the places he spends most of his free time in. If one were to observe him they'd find him 9 times out of 10 voraciously reading some sort of book whether it be a history book to a manual no matter how irrelevant the topic is. Tarkah is very shy and avoids as much eye contact as he can. Part of this stems from the stigma of hosting a Parakuka and the other is his own subconscious desire to fade into obscurity. 

 

---

 

Name: Ta

 

Species: Parakuka

 

Physical Description: The parakuka is very young and is bonded to the nameless Toa's spine. Ta is still rather squishy and lacks the carapace of an older slug. His flesh is a creamy white.

 

Gender: Male

 

Weaknesses: Like all Parakuka Ta relies on his host for all things and is defenseless on his own.

 

Alignment: True Neutral

 

History: Ta hatched following the exile of Makuta from Mata-Nui. Without his guiding influence he barely survived on his own instincts. For the first few weeks the Parakuka fed on small rahi. He hid amongst the small and damp crevices of ships before finding himself hidden in a crate of fruit. The slug can't remember the rest of his life after that point and only truly became aware after he bonded to the nameless Toa purely out of survival.

 

Personality: Ta has very little knowledge and seems to influence his host's own natural curiosity. He relies on him for information. His images are crude right now; they're blurs of colors arranged to very slightly resemble certain things.

 

 

---

 

Name: Kahal

 

Species: Toa

 

Physical Description: Kahal stands at the average height of 1.6 Bio. His armor is a dark shade of green with silver accenting it. The Toa’s eyes are a vibrant shade of red. Kahal’s Kualsi is the shame shade of green as his armor. Silver paint has been added to the sides of his mask as well. One can almost make out what appear to be tattoos or inked-in scars when his jerkin is only fastened at the waist.

The first thing that attracts most people’s attention is the metallic hide of some sort of foreign rahi. What presumably covered the beast’s front legs now hang freely on each side of the hunter’s neck. The back of the pelt extends down to cover the top half of his back. Kahal’s forelimbs are each bound tightly with bandages that each help him with climbing. His elbows and knees are also covered with pads that seem to have been made from the remainder of the pelt. The hunter is never seen without his leather jerkin and his quiver.

 

Gender: Male

 

Powers/Skills: Kahal has the elemental powers of air. For the most part however, Kahal merely uses these powers to enhance his archery. He can also use his Kualsi to teleport to an area he can see. Although Kahal is a skilled archer he’s still clever enough to rely on setting traps and controlling the area. If someone were to get close enough, however, the hunter has one final surprise. The young huntsman is a skilled close combatant whose fighting style relies on using all limbs. In particular, his knee and elbow strikes are the most deadly and damaging.

 

Weapons/Gear:  Kahal’s weapon of choice is a bow crafted from the bones of a large avian rahi and an unknown wood. An unknown substance fills the hollow bones and seem to make them very resilient. The center of the bow is primarily wood with a leather binding. The wing bones serve as the bow’s elastic limbs and have been inverted so that the longest bones are closest to the archer. The rahi’s skull serves as a handguard and a place to notch arrows. Silver blades have been set into each end of the bow and the rahi’s beak has been covered into protodermis to serve as a make-shift katar.

The Toa also uses a scope that has been salvaged from an Akaku. It serves merely as a scope and lacks the telescoping function. Kahal always brings a decent amount of rope with him – usually enough for two large snares or four smaller ones.

 

Weaknesses: The Toa’s focus on archery and close-combat have left him with a limited use of both his Kanohi and elemental powers. His powers over wind are really only used to provide him with perfect conditions when shooting and occasionally to help him climb. As a hunter, Kahal’s relies largely on preparing the area. Without this control Kahal becomes significantly easier to deal with.

 

Alignment: Neutral Good

 

History: The young huntsman came from a small island in the south. Not much is known about his past as a matoran as most accounts of his existence distinctly refer to him as a Toa. Kahal has served on several ships in the past as well but has never stayed for more than one excursion. What drew Kahal to Mata-Nui is unknown but the time he’s spent on this particular island is rather noteworthy in that he’s actually settled down.

 

Personality/Traits: Kahal is rather personable and friendly. He always seems eager to talk to others and truly does seem to take every interaction to heart. The young huntsman seems to suppress his more negative emotions in front of others and hides his pains with a smile. The Toa holds a deep reverence for nature and as a hunter he always goes for the quickest and most painless kill with his quarry. To him, hunting is merely a means of survival and something that shouldn’t be done for leisure. The balance of life and death in the wild is a key component of his philosophy.

 

 


Edited by -Golden Knight-, Nov 10 2014 - 12:34 AM.

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-Where there is light, shadows lurk and fear reigns-

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#162 Offline Jamescax

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Posted Jul 24 2014 - 11:23 AM

Name: Mahluk 

 

Species: Matoran

 

Physical Description: Mahluk is physically the average size of a Matoran with some differences here and there. He walks with a slight hunch and slopes his arms forward to the ground, much like a patrolling Gorilla. Instead of making normal Matoran sounds he grunts and makes animalistic sounds, similar, but not the same, as Nuju's way of communication. He runs also like a beast, instead of waving his arms side-to-side like a normal Matoran. There are some similarities in his movement to that of the Toa Hordika. His pitch-black armour is cut and scratched in multiple places, and he wears a small silk cloth over his back as it is mostly exposed to the elements.

 

Mahluk's eyes are a bright green, and resemble that of a cats'. He wears what did resemble a Pakari but now, thanks to most of it chipping away, resembles no other mask.

 

Gender: Male

 

Powers/Skills: Since Mahluk is a Matoran, he has no elemental powers. However, he possesses stamina much higher than the average Matoran, thanks to him spending a lot more time scavenging and hunting. He is no stronger, however. 

 

Weaknesses: Mahluk is a Matoran without proper social exposure, or at least for the past few years. His eyes have become accustomed to the darkness of the tunnels underneath Mata-Nui, so bright lights will definitely frighten and hurt the Matoran. He is also very easy to deceive, given he doesn't know Matorans that well.

 

Alignment: Neutral Good (?)

 

History: Mahluk was like any other Matoran in Mata Nui. He was a skilled inventor and got along well with the rest of the Onu-Matorans. He was creating an amazing contraption; the part he needed to finish it was somewhere in the mountains of Ko-Wahi. Travelling there only accompanied by himself, he was looking for the key component when he was swallowed alive by a sink hole. Locked inside the depths of Mata Nui, his only refuge was the homes of nestling Rahi, which in time he came to know well. Over time he became more and more like the creatures which he lived with and now, after a disastrous event in the caves, he has escaped to the surface in search of a new home and his family.

 

Personality: Mahluk is a smart Matoran, or was, and now has forgotten much about his time in Onu-Koro. He is an adventurous spirit who enjoys the company of others and enjoys exploring. The Onu-Matoran has an overall innocence in his actions, like a child.


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#163 Offline Sil

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Posted Jul 28 2014 - 03:08 PM

Toa Mahara and Silo's renegades

 

Full Name: Toa Silo Mahara (aka "the Merc")

Name meaning:Silo - "leader of thought" or "strategist"

                             [Silosido, meaning "commander" or "decision -maker"]

                             Mahara - "hidden depth"

                             [Maharamahri, meaning "sea" or "great depth of water"]

Gender: Male

Species: Toa

Element: Gravity

Equipment: 

  • Kanohi Matatu, mask of telekinisis
  • A metal broadsword, can also be used to channel and direct more accurately his elemental power
  • Two daggers and a knife
  • Supplies

Powers:

  • Elemental power of gravity: can increase gravity around an opponent to crush them, change direction of gravity for short periods of time, erase gravity under him to cause him to levitate and even cause small black holes for very small periods of time.
  • Mask power of telekinisis: gives him the ability to move objects with his mind - heavier objects take more willpower and are mentally tiring. This power, in conjunction with his elemental power, allows him to move objects and beings (including himself) with ease.

Apperance:

Silo is tall even for a toa but skinny with a fairly average mechanical:organic ratio in his body.

His armour is dark purple, very dark purple and black with the occasional highlight of bright purple. It's style is geometric and industrial-looking with not much in the way of fancy decoration. Some of the plating is rusted orange and all of it is battle-worn with dents and cuts.

His one working eye and heartlight  are burning white.

History:

Little is known about Silo's early life other than the fact that he lived as a ba-matoran on an unknown island and that at some point he became a toa of gravity. Due to an unknown even, Silo lost faith in the great spirit and stopped being a toa.

From that point on, Silo and his group of renegades became freelance bounty-hunters, launchers-for-hire and political assassins.

When Makuta sent the signal from Mata-Nui he felt like he simply had to go and so joined the various other mercenaries and killers on the Island.

For the period until Makuta's banishment, he was partially under Teridax's control but his strength of willpower stopped him totally  being controlled.

He now works as a freelance bounty-hunter on the island.

Personality:

Silo is cool and calculating, using words to mess with his opponent's mind. He is usually calm and reserved, but can turn angry very quickly. He trusts almost nobody, but those he does trust, he trusts fully. People who think they have him under their control are often surprised to find him stabbing them in the back. On his agenda, his personal motives come as a priority over everything else. Silo is intelligent and a good planner.

Allegiances:Himself, whoever pays the most.

Alignment: Ordered neutral/Ordered evil

Weaknesses:He can sometimes be arrogant, his tendency to follow personal motives can cause him to go off track in search of profit, power or revenge.

Strengths:He is a skilled swordsman and knife-fighter, he has good control over his element and mask power, he can plan far ahead and calculate and opponent's next move. 

 

Full Name: Toa Rekhyt Mahara (aka "the Vandal")

Name meaning: Rekhyt - "wild/adventurous spirit". 

                               [Rekhyt < Rahk-Haita, Rahk meaning  "wild, untamed thing" and Haita (archaic) meaning "essence/spirit".]  

                               Mahara - "hidden depth"

                               [Mahara from mahri, meaning "sea" or "great depth of water"]

Gender: Male

Species: Toa

Element: Magnetism

Equipment:

  • Kanohi Kaulsi, mask of quick-travel
  • Two protosteel katana
  • Throwing discs and throwing knives
  • Supplies

Powers:

  • Elemental control of magnetism
  • Mask power of teleportation

Appearance:

A toa of average height, with gunmetal, silver and metru gold armour. The "tusks" on his Kaulsi are narrow to points, and the eye holes are angular. His armour covers most of his body, buy is made of lightweight metal and is flexible enough to allow him to move with agility. Although dented and scratched in some places, the armour is not tarnished. He wears a black cloak around himself. His eyes and heartlight are burnt orange.

History:

A long, long time ago, Rekhyt was part of Silo's toa team, and later part of his group of renagades, along with Mawloc and the others. Rekhyt travelled with Silo to the Island, but then lost contact with him after the defeat of Makuta. Like him, Rehkyt began hiring himself out as a merc but also took an interest in the affairs of the koros. With the arrival of the Piraka, he has taken even more of an interest in the two warring factions.

Personality:

Rehkyt is caring for his friends, something that might not be expected of an assassin. He can be quite funny and amiable, but turns serious quickly with the situation. He is not at all sadistic, and views his job as nothing more than that - something with an income. Because of this, he will never kill someone in cold blood, or fight someone who is defenseless. He is rational and logical, but not in a cold way. He used to find himself having to rationalise some of Silo's more harebrained schemes, or stopping him doing something that Rekhyt considered evil. He is never arrogant. He likes to blow stuff up.

Allegiances: His friends and people he trusts, himself, money.

Alignment: True neutral

Weaknesses: He can sometimes get himself and other people into unnecessary danger.

Strengths: He is a very good swordsman and general melee fighter, he can control his element very well, he is a good planner and rational thinker.

 

Servants of Makuta

 

Full Name: Mortem (aka "the Reaper") 

Name Meaning: Mortem - "Sentient corpse"/ "Zombie"

                             [Mortem < mor-temre, mor meaning "sentience"/ "the ability to think/speak" and temre meaning "entombed being" or "corpse"]

Gender: Male

Species: Vortixx

Element: None

Equipment:

  •  Supplies
  • A knife and a metal bar

Powers: 

  • Since being affected by antidermis, the ability to fragment objects by touching them

Appearance:

Like most Vortixx, Mortem is very tall and slender. His armour is black with highlights of crimson and grey, and is smooth. He wears a tattered cloak (his stealth cloak) on his back and carries his staff on his back when not using it. His eyes and heartlight are blood red.

History:

Little is known about the history of this dark reaper, but at some time during the war against the Makuta (possibly as a summons by the Makuta) he arrived on the Island. He fought for Makuta, dedicating his life to this dark god: teaching his ways and obliterating anyone who stood in his way. At some point, he allied with Echelon's army of The Legacy, as a preacher of the dark god's ways, and became obsessed with Makuta and the destruction of anyone who didn't follow him. It is said that he has killed many toa in his time, as well as innocents who have nothing to defend themselves.

Personality:

Mortem is dark, sadistic and, quite possibly, insane. He will do anything for his god, including murder, mass-murder and mass-mass murder. He enjoys the pain of others to satisfy his god, but is also willing to give people lectures on why his god is the best. He sees himself as a bringer of justice and enlightenment, and also of order: after all, the world would be a much neater place if all the unbelievers were dead. He has no qualms with killing people  in cold blood, but is completely deluded in his vision of the world: he thinks that the believers in Mata Nui are the evil ones.

Allegiances: The Makuta, the Legacy and other Makuta followers.

Alignment: Chaotic evil

Weaknesses: Like all Vortixx, he has no elemental powers. He has complete and utter faith in his god, meaning that he will often go into danger in his name.

Strengths: He has access to advanced tech and is naturally more powerful than a toa, being a vortixx.

 

Unnafiliated

 

Full Name: Mura Ta-Koro (aka "the Inventor")

Gender: Male

Species: Matoran

Element: Plasma

Equipment:

  • Powerless Kanohi Hau
  • Fireknife - his own invention, a knife with a heating system built into the hilt which, with the press of a button, can heat the blade until it s almost white-hot.

Powers:

  • No elemental powers other than a resistance to heat, even at incredible temperatures, a trait common to Su-Matoran.

Appearance:

Mura is an average height matoran with mainly orange armour and mask (about the same shade as this text), a white frame and orange-tinted-white flesh. The armour has a smooth, streamlined appearance, with no straight lines or sharp angles. His eyes and heartlight are yellow.

History:

A few years before Makuta's defeat, Mura arrived on the island inside what looked to be a toa canister, but with odd runes on the outside. He remembered only a few things of his past, which came often as flashbacks or sudden remembering of a certain image or smell. Since his arrival, he was accepted into Ta-Koro and is often referred to as a Ta-Matoran although he is not one. Mura put to use his natural inventiveness and skill as a designer and began working as a freelance engineer, repairing machinery and creating inventions to make life easier (not all of which quite work)

Personality:

Mura is very inventive and imaginative and can sometimes get carried away with his inventions. As a result, what starts off as a machine for creating hot drinks one morning may be a new kind of jetpack by the afternoon. He can be shy around others and has a somewhat preoccupied air about him due to him constantly thinking up new ideas for inventions. He is not normally aggressive, but can be if he thinks someone is stealing his ideas, in which case he can become quite paranoid. 

Mura is not the most sociable person, but is quite likable. He is very intelligent.

​Allegiances: The law, Ta-Koro, interesting people.

Alignment: Lawful neutral

Weaknesses: He is not a good fighter, although his inventions help him defend himself. He can become unfocused on the task in hand and is easily sidetracked.

Strengths: He is very inventive, creative and imaginative and is a very good planner and designer.

 

Full Name: Karaihe (aka "the Barbarian")

Name Meaning: Karaihe - "Being of powerful wild"

                            [Karaihe < Ka-rahi-a, ka meaning "energy/power", rahi meaning "wild animal/wild" and a being a suffix meaning "being"]

                             In the Maori language, "karaihe" means "crystal" or "glass".

Gender: Male

Species: Skakdi

Element: Diamond (Crystal)

Equipment:

  • Elemental Unlockers - two devices built into Karaihe's forearm armour that let him use his elemental power over crystal without another skakdi.
  • Diamond broadsword - a huge broadsword edged and encased with razor-sharp diamond on the top half.

Powers:

  • Elemental control over crystal when using the unlockers or when used in conjunction with another skakdi
  • X-ray and impact vision powers

Appearance: 

Karaihe is about average height for a skakdi but is very broad and muscular.

He wears heavy set greyish-black armour which looks as if it has been roughly hewn from granite and has the occasional glint of white crystal in it. His spines also have this appearance, non-uniform in size like a a boulder was smashed and the pieces stuck on his back. 

His eyes are soft grey like dusk, but pulsating with hidden power.

His teeth are very different to other Skakdi's - they are made of solid diamond and are able to bight through most substances, including metal and some kinds of rock.

All of his armour is covered in battle-scars.

History:

Karaihe is very secretive about his history, but it is known that he lived on his home island as a merc and legionary for warlords armies for a large portion of his life. At some point, he was captured by a group of vortixx slavers who enslaved him and sold him to another island where he worked in a mine where his great strength was put to use. Much later, he managed to escape and returned to his home before coming to the island of Mata-Nui.

Personality:

Karaihe is the embodiment of everything Skakdi: he is warlike, barbaric, impulsive, rash, reckless and wild. He has survived many hardships in his life and so he now also is serious at times but then there are the times in the middle of a battle when the rage and fury and blood-lust turn him into a roaring killing machine shouting battle-cries and oaths to Skakdi gods while grinning with his diamond smile and slashing and stabbing at his opponents with one hand and chomping an unripe madu with the other.

And by Karzahni he enjoys it...

Karaihe prefers brute force to plans and honours his opponents to an extent. He is not the most intelligent being but is cunning. He has a strong dislike of vortixx.

Allegiances: The law (most of the time...well, some of the time...Ok, quite a small amount of the time), himself.

Allignment: Very chaotic neutral

Weaknesses: When he is in a battle-rage, his judgement can become clouded. He can be argumentative and aggressive. 

Strengths: Karaihe is incredibly strong and has great stamina. His armour is very strong and he is good with most large, blunt weapons as well as being a skilled swordsman. He has fairly good control of his element and his other two powers.

 

Full Name: Venemi (aka "The Wasp")

Name Meaning: Venemi - "Hunter for all time"

                             [Venemi < Va-nem-i, va meaning "time", nem meaning "hunter"  and i meaning "of"

 

Gender: Female

Species: Lesterin

Element: Plantlife

Equipment:

  • Thrysus - a sword covered in acidic poison
  • Many bottles of poisons and acids of varying dangers
  • A few knives, also covered in poison
  • ​Kanohi Sanitas, mask of healing

​Powers:

  • Like all lesterin, an ability to digest more toxins than most other species, as well as the lesterin elemental ability of plantlife, which grants Venemi the ability to photosynthesize and be even more resistant to poisons
  • The mask power of healing allows her to heal others

Appearance: 

Venemi is tall and slender, her armour jagged and angular, but fitting in layers like a wasp's exoskeleton. Unusually for a Bo-Lesterin, The Wasp's armour is coloured black and yellow, similar to the insect of her name, with the occasional streak of green. Her mask is also angular, a much more stylised version of the original kanohi. Her eyes, which see through slit like eye holes are bright green, as is her heartlight.

History:

Venemi was raised on a faraway land as a warrior and huntswoman from the beginning of her existence. She was part of one of many tribes on that land, who all fought against each other and all fought against the nature on the island, which was mostly deadly. Venemi talks about her past little, so not much else is known. She arrived on the island after Makuta's fall by way of toa canister.

Personality:

"The Wasp" is aggressive and known for her biting remarks and venomous insults, as well as her prowess in battle. Since she has the power of suffering and damage to her enemies, but also the power to heal them, she is often the one really in control and has others at her mercy, and enjoys this influence. She is a true hunter, and enjoys hunting and killing her  pray in close combat and in the most brutal ways possible, and although she is not overly sadistic, she has no mercy for those she has no respect for. To her, respect is everything.

She is a born warrior.

Allegiances: Herself, those she trusts

Alignment: Chaotic Neutral

Weaknesses: She posses no fully active elemental abilities, she can be aggressive at the wrong time

Strengths: She is an excellent hunter and fighter, she has extensive knowledge of poisons, she has a very strong resistance to toxins and poisons


Edited by Silo, Nov 22 2014 - 01:50 PM.

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My BZPRPG profiles: Silo Rekhyt Mortem Mura Karaihe Venemi

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"So who are you, exactly?"

"My name is... ah... Toa Vezon. I'm the Toa of... of... Anarchy." - Vezon

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Credit goes to Voxumo for the awesome sprite in my profile pic  :D 


#164 Offline Makuta of Metru Nui

Makuta of Metru Nui
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Posted Jul 28 2014 - 11:56 PM

      Name - Nunonu

  • Appearance - A Pre-Rebuilding Matoran with a powerless orange great Pakari, black torso / arms, and orange feet.
  • Gender - Male
  • Equipment - A screwdriver set, small welding torch, wirecutters, and a soldering iron. All of which he keeps in a backpack
  • Technological items - None
  • Weakness(es)  Weak as far as physical might goes, even for Matoran standards. and his naive and curious personality could often lead him into trouble. Little to no combat skill
  • Alignment - Neutral, could be swayed depending on how persuasive one is.
  • History - The story of Nunonu is not a interesting one. A simple Onu-Matoran who is trying to make it as a inventor. He's no Nuparu however despite the resemblance, and instead works as a local repairman, with a drop box outside his hut. He doesn't charge much for the services, saying people who need things repaired should pay however much they think it is worth.
  • Personality - Naive, curious but not one for putting his foot down, he will back down from conflict more times then not, unless he is personally invested in one side or another. Nunonu means well though, even dropping the charge on some of his repairs if the individual can't afford it.
  • Traits & things to note - Young for a Matoran. Favors his left hand

 

--------------------------------

 

  Name - Angitu

  • Appearance - Grey and orange Toa of Iron, looks more heavily armored then he actually is, wears a sleek black visored helmet over a Kakama, his fingers of all things are completely unarmored except for the middle digit of each hand, those are completely mechanical. He says that it's for a better grip on weapons.
  • Gender - Male
  • Equipment - A combat knife and a blue wrist mounted shield made from a undersea creature's carapace which gives it the effect of glowing an aqua color in the dark and flaring that color when impacted with something, besides being flashy it is just a regular shield. Wears a Mask of Speed under his helmet.
  • Technological items - None, although his helmet may look it, it is purely aesthetic
  • Weakness(es) - His ego and need to monologue will mean he leaves himself open to attack if he believes he has beaten someone. His armor and shield are quite lightweight, meaning it could easily be punctured
  • Alignment - Neutral, is easily tempted by money.
  • History - Angitu has very few memories from before his time on the island, he woke up in the water off the coast of Ga-Wahi, where he almost was food for the creature you now see him carry around as a shield. He found his way to Ga-Koro afterwards, he then enlisted as a Ga-Koronan Marine. He eventually grew bored of the life, saying quote "I'm still in my prime! There's so much more I could -do-" He soon after left the marines, ditching them for the private sector, working as a freelancing mercenary who drifts between Koros looking for work.
  • Personality - Self described as "The charismatic mercenary" Angitu isn't exactly what you'd call modest, boasting and the like. If he finds a cause that he truly can see is good, he will fight for it, hard. That's pretty unusual though for the most part he'll fight for whoever can either pay him the most or who amuses him the most. He's a pretty big dork when he's by himself though, complimenting himself and thinking everything he does is awesome.
  • Traits & things to note - He really -really- likes his helmet, rarely taking it off.

(Shield and Helmet both approved by Nuju Metru)

 

EDIT Reason: Added minor appearance detail to Angitu & backstory


Edited by Makuta of Metru Nui, Oct 04 2014 - 10:59 PM.

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#165 Offline Keeper of Kraata

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Posted Jul 30 2014 - 07:34 PM

TOA KALTA:
Theme: Harder, Better, Faster, Stronger by Daft Punk

  • Name: Casanuva
  • Species: Toa of Magnetism

casanuvaportrait.jpg
Casanuva, unusually for a toa of magnetism, is primarily blue and gunmetal.

  • Gender: Male. Very, very male.
  • Powers: Casanuva's elemental powers have been fine-tuned. His easy-going attitude hides a keen knowledge of ferromagnetic materials, and how to exploit them. His elemental repetoire ranges from simply polarizing someones armor so debris will stick to them and wiping traditional computers by proximity (watch your iStones, people), to more advanced techniques, such as polarizing his sword to an opponent and throwing it at him before arcing it back to his hand, and an experimental technique creating a minature railgun. This technique has been proved as too harmful to use without tools, but he can turn any parallel bars of metal and a ball bearing into a powerful weapon given time. Additionally, due to his training with Vakua, he has a degree of mental resistance.
  • Weaknesses: If you ask him, he'll say pretty ladies. When not finding a flashy use for his powers, he tends to fight very defensively, almost to his detriment. He isn't the most nimble of toa in his armor, either. Due to his near-constant use of his powers, he tends to drain his energy fairly fast, and must recharge around rare veins of ferromagnetic ore.
  • Alignment: Himself, and his friends.
  • Equipment: Casanuva wears a Pakari, though he does not use it as much as his elemental powers. In addition, he wields a (relatively dull) arming sword, and wears heavier armor than normal. In his pack, he carries a few days worth of currency, and a polymer bag full of ball bearings.
  • History: Casanuva does not truly remember where he came from; he woke up on a rock getting sprayed with sea spray and pecked by gulls. He remembers five other members of the Kalta, their training, and flashes of his life as a matoran: a weapons designer, one that spent entirely too much time at bars. He spent several weeks there on the surface coast of Onu-Wahi, huddled on the rocks getting sea salt in every joint he had. Once he figured out he wasn't a crazy amnesiac on an empty island, he managed to use what little elemental power he had left to fly himself to the mainland, where he followed some signs under the earth, into Onu-Wahi. There, he met a simple courier traveling with naught but an ussal crab; the courier offered wages and a map for Casanuva's service as a guard. On the way, the courier taught Casanuva about the island of Mata Nui, and gave him a crash course on politics. A very crash course.
  • Personality and traits: Casanuva is arrogant, flirtatious, and seems to suffer an inability to take anything seriously. He wanders the land in search of passion, whether it be an emotionally charged evening, a glass of fine wine, or pursuing outlandish stunts.
  • Theme: Get Lucky by Daft Punk
  • Name: Vakua
  • Species: Toa of Sonics
  • Appearance: As standard for a toa, Vakua is fairly tall. He is somewhat lanky, with streamlined armor. He is colored silvery grey and black, with yellow eyes (though he wears a tinted visor to block out the bright sun). He also wears a pair of large headphones. Wears a black Suletu, whatever that looks like when it isn't mutated (This is a good reference, credit to rahkshi lalonde).
  • Gender: Male. We think, he's pretty quiet and mellow when we ask.
  • Powers: As a toa of Sonics, he has the standard powerset: phenomenal hearing, sonar, limited echolocation, and the ability to create sonic barriers, piercing wails, and making things blow up by unleashing just the right frequency. In addition, his Suletu gives him telepathy: he can actively listen in on other's thoughts, and passively picks up on others when they think of him (Note: This plays out with me taking a different approach to posting; he can hear just fine, but I'll say if he's actively eavesdropping. Otherwise, anytime a nearby character thinks about him, the mask tries to pick it up.); Since Vakua has spent so much time honing his mask power, he is a skilled mental combatant, despite his mind's relative openness. He can also use it to project white noise into an opponent's mind. In addition, he uses it to communicate his thoughts, using it as his only form of communication. With his mask, he also has the ability to network miss, allowing those he works with to communicate at the speed of thought; he can link up to five others with himself, though his combat ability starts to suffer the more there are. Also knows a bit of sign language common among the sound-sensitive de-matoran, though meeting others with it is rare. He is also an amazing DJ.
  • Weaknesses: Like all De-Toa, he is sensitive to loud sounds besides his own, which is why he wears headphones. In addition, Vakua has sensitive eyes, hence why he wears a tinted visor. He is very cautious in a fight, and sometimes slow to react. Also, despite being a toa of sonics, Vakua is mute; he can make non-vocal noises and can even approximate voices good enough to mimic them with his Sonics, he himself cannot talk vocalize. His mask power, his primary way of communicating with others, can also be blocked out by a target projecting mental 'white noise'.
  • Alignment: His team
  • Equipment: A kanohi Suletu (approved by Nuju Metru), which is always on at a subliminal level. In addition, he carries a collapsible spear with a tuning fork for a blade; Vakua can use it to concentrate his powers through it.
  • History: Before Vakua was a Toa, he was a sound engineer. He remembers very little of his life before his transformation. When he first transformed into a Toa, his mask power made him very self-conscious and nervous; he has since learned to cope by relaxing and being perpetually calm when it comes to others.
  • Personality and traits: Vakua seems very passive and mellow, always going with the flow. He prefers to to let others come to conclusions before he does, since people tend to think he stole their idea. He is very patient. He always seems to be listening to music, because that is much of what goes on in his mind; he tries to drown out negative thoughts that way, so they don't reach others.
  • Theme: Seeya by deadmau5
  • Name: Kalyss
  • Species: Toa of Plasma
  • Appearance: Kalyss is armored white and orange, with a orange Kakama. For a toa, she is moderately tall, and very muscular. Her legs are particularly well-muscled, suggesting the build of a professional athlete or bodybuilder more than a warrior. Her armor is shaped less for taking blows, and more for defending her against impact, allowing her to channel her element more efficiently. In addition, she has spherical capacitators on the back of her head, somewhat like hair buns.
  • Gender: Feminine
  • Powers: Kalyss is a very physical combatant, compared to the rest of her team. Since plasma is less common in natural settings, her powers are mostly limited to generating superheated plasma herself, though she can generate ultracold plasma as well. Her fighting style relies on her speed, and assisting her unarmed combat with plasma bursts, thrusters, blasts. She is just as likely to tackle an opponent as she is to rocket a plasma-propelled kick into them. She can also use her powers to burrow, burning holes through the earth. If pressed, she can fire a longer-range blast of plasma, but this is draining and inaccurate. Having trained with Vakua, she is somewhat more resistant than normal to mental attacks
  • Weaknesses: Kalyss's fighting style relies on overpowering her opponent, or wearing them down with hit-and-run until they can be directly attacked. If faced with a similar opponent, an enemy that can physically overpower her and see through her tactics, her combat effectiveness will break down. In addition, like the rest of the Toa Kalta, Kalyss has very little real experience. She likes to believe she can make the right decisions, and will be very bull-headed in defending those choices. She is also unsure of herself when put in a leadership position.
  • Alignment: Her brothers and sister in the Toa Kalta, and those who cannot defend themselves
  • Equipment: She wears a Kakama, but wields no other weapons: her body has been honed instead. Her armor is more advanced that others, featuring impact armor and channels for her plasma; its practically power armor in its own right, fueled by her plasma. Additionally, her armor features retractable wheels in the feet, allowing her easier fast travel with her Kakama, in addition to allowing her new options in a fight.
  • History: Like the rest of the Toa Kalta, she doesn't remember much from before her time on Mata Nui; she remembers brief, vague flashes of her matoran life as an athlete, and extensive training. She woke up on a Po-Wahi beach, spitting out saltwater; Kalyss knew two things. She needed to gather the rest of her team, and they were on Mata Nui for a reason. What reason was unknown to her, however.
  • Personality and traits: Competitive to the core, Kalyss is one of the Toa Kalta's most aggressive members. Despite that, she feels a fierce need to defend those who cannot defend themselves; she embraces her role as protector, unlike some other members of her team. Vakua she gets along with, and understands the toa's sensitivity lends itself to other uses. Casanuva, however, she bickers with, for his slacking off and hedonism, when she feels he could be putting his abilities to better use.
  • Theme: Die by Jeff Williams (Pitched Battle), All Men are Pigs by Studio Killers (Battle Banter, Hit and Run)
  • Name: Skorm
  • Species: Toa of Gravity (Affected by Antidermis)
  • Appearance: Skorm is both tall and heavily built. However, his armor is not overly large; the most obviously defensive pieces being layered shell-like shoulder plates. He wears a deep purple Great Huna, and a hooded cloak. He wears black armor over purple, and his cloak is dark gray. After being affected by the Antidermis, his most obvious physical side effect is that his mask oozes a black liquid from every orifice. While he wipes this away often amongst others, the strange symptom has left dark stains under his eyes and mouth.
  • Gender: Masculine
  • Powers: Skorm was one of the best fighters among the Toa Kalta; he is fast, he is stealthy, and when the time calls for it, pound for pound his elemental control hits harder than the rest of his team. He has two primary fighting styles: up close, and at range. In melee range he uses his control of gravity to make every blow he makes stronger, and to reduce those dealt to him. At range, his power is ever greater; compression, lifting opponents into the air, increasing the gravity beneath their feet. With concentration, he can also make them a small center of gravity. Outside of combat, he can temporarily manipulate gravity to achieve limited flight, though he can float himself easily enough in combat. Having trained with Vakua, he possesses a degree of resistance to mental attacks, though this is affected by his Antidermis exposure, for better or for worse.
  • Weaknesses: Skorm has trouble switching from melee to ranged combat. Also, most of his powers require concentration, at least to start off with. While most of his abilities can be used on multiple opponents at the same time, he has trouble when each tries different tactics; keeping one anchored to the ground out of reach, for example, might leave him vulnerable enough to get hit by another opponent.
  • Alignment: Himself, Destruction
  • Equipment: Skorm wears a Kanohi Huna, mask of Concealment. He also carries reinforced sabre, strong enough for Skorm to enhance its weight for blows.
  • History: Skorm is was a member of the Toa Kalta. He does not remember his much of his past life besides that he was a gravitic engineer, but he does remember the important aspects of his training; he was tracking Casanuva when he had a chance encounter with Zaktan, who splashed him with Antidermis.
  • Personality and traits: Most Toa teams seem to have their anti-social loner; Skorm is this to the Toa Kalta. This is not because of any desire for inner peace; his team is a constant annoyance, yes, but that is not all; Kalyss is a competitive holier-than-thou hothead, Vakua is a weakhearted fool that everyone else coddled, and Casanuva was an arrogant prick who never deserved his power. Only Aelied earned his respect. Skorm is very goal-oriented; he takes the direct way, if possible, and will plow his way through anyone stupid enough to stand in his way, though he has been known to have a dark sense of humor when he knows he can overpower foes. Since getting exposed to Antidermis, Skorm feels an overwhelming need to destroy his team. He is sadistic and ruthless; Skorm is convinced nothing can stop him. However, he still values a tactical retreat.
  • Theme: Nui Harime's Theme from Kill La Kill OST, Mental Meta Metal by Jeff Williams
  • Name: Zueya
  • Species: Toa of Lightning
  • Appearance: Zueya is a female Vo-Toa. She wears a Calix, and has primarily azure armor with yellow underlaying parts. She is unusually small for a toa, and is very lithe; she has the body of a gymnast.
  • Gender: Feminine
  • Powers: Even though she does not possess the same elemental mastery as the rest of the Kalta, Zueya is skilled with her lightning, particularly out of combat, and using her powers to boost the other Toa Kalta: for example, combining with Casanuva to make powerful electromagnets, and with Kalyss to amp up the power of her plasma. Wielding full-blown lightning against an opponent is a frightening concept to her, and as such she avoids it. She will empower her strikes with electricity to stun, however. She is a great acrobat, however, greatly enhanced with her Calix. She has a decent amount of mental resilience, thanks to being trained with Vakua.
  • Weaknesses: While almost all of the Kalta are inexperienced to a degree, Zueya is doubly so. She is very inexperienced, and has trouble being alone. She is terrified of accidentally hurting someone with her powers that she didn't mean to, and prefers to assist others than directly fight.
  • Alignment: Her team, and whoever else needs her help
  • Equipment: She wears the Kanohi Calix, mask of Fate. This allows Zueya to push herself to her absolute limit, physically. She carries a conductive staff made of metal, smooth on the outside, but containing coils from one end to the other, which she uses to focus her lightning. The staff can compress to about half its length to be easier carried.
  • History: Zueya is the youngest of the Toa Kalta, recruited last. She still has not unlocked the true potential of her mask or her powers. She was an acrobat before her transformation, and her prowess in that has only increased.
  • Personality and traits: While the rest of the Toa Kalta are inexperienced, they have mastered their element to a satisfactory degree. Zueya herself is still learning. She is youthful and eager to learn, but somewhat afraid of her potential. She looks up to her team very much, and is very reliant on them.
  • Theme: Dr Wily's Castle from Mega Man 2
  • Name: Aelied
  • Species: Toa of the Green
  • Appearance: Aelied wears little armor, since he creates his own, but what he has is spiraled with intricate designs. He wears a moss green Kualsi, and has indigo underpinnings to his brown and green armor. He looks thin and weak, for a toa, and stands out when compared to the other bulky members of his team.
  • Gender: Masculine
  • Powers: As a toa of the Green, Aelied can create, control, and absorb plantlife. He uses this to create wooden tools, armor, weapons, and make spontaneous plant growth to hinder his enemies. In addition, he is a fantastic healer, being able to create virtually any medicinal herb with his powers. His age and apparent frailty conceal his deadliness in combat, experience born of a lifetime of experience.
  • Weaknesses: Aelied knows his weaknesses well, since they are significant: he is affected by weather somewhat as plants are, slowing in cold and exhausting himself in dry conditions. He is also weak to fire, and other elements that have a habit of destroying plantlife.
  • Alignment: Mata Nui, though his more specific allegiances are kept to himself.
  • Equipment: Aelied wears a Kanohi Kualsi, mask of quick travel. He also carries the Greenstaff, a quarterstaff made of green, still-living wood; he can animate this into a whiplike vine at will, using it to entangle or trip opponents. When headed for battle, he will use his powers to create a set of armor and a shield out of wood.
  • History: The leader of the Toa Kalta, Aelied oversaw the transformation and training of the other five: in order, Skorm, Casanuva, Kalyss, Vakua, and Zueya. He woke up on the coast of Le-Wahi, but unlike the others he had full memory of their mission; he stays tight-lipped about it, however. Aelied is ancient, and he is the veteran of hundreds of battles.
  • Personality and traits: Unlike the rest of the Toa Kalta, Aelied is an elder to his team by many, many years. He sees himself as a father figure to the rest of the team, hoping they can succeed using his training. He knows what to say, and more importantly, what not to say. When dealing with his team, everything seems to be a new lesson or test. However, his kindly mentoring demeanor goes away when his team is in danger.
  • Theme: Elves Arrive at Helm's Deep from LotR soundtrack
  • Name: Cyrix
  • Species: Toa of Air
  • Appearance: Cyrix is slightly taller than most other toa, but isn't lanky. He has green and silver armor, an almost even mix. His armor is overall very light, and optimized for mobility and stealth. He has a silver Volitak, and wears a set of goggles with various magnification lenses. He wears a protosteel disk strapped onto his left arm as a buckler.
  • Gender: Masculine
  • Powers: For unknown reasons, Cyrix's elemental powers are weaker in some areas, stronger in others. While he is adept at manipulating air to create vacuums (more so than a standard Le-Toa), his other elemental powers are atrophied in comparison. In particular, he cannot efficiently generate air using his elemental energy, preferring to manipulate the atmosphere around him. He also possesses a Volitak kanohi, and is a master of stealth and infiltration.
  • Weaknesses: Cyrix is certainly not very powerful compared to most other Le-Toa. Also, since most of his training has been focused on stealth, infiltration, and observation, Cyrix isn't an expert combatant by any means. While he has a steady head, his aim is not as good.
  • Alignment: to Aelied
  • Equipment: Cyrix carries an advanced double-crossbow (which he calls the X-Bow), with the main housing for the bolts having to be turned to be fired. He also carries a protosteel disc, which he mostly uses defensively as a small shield, but is a pretty good shot with. He wears a set of magnifying goggles which are used in conjunction with his X-bow. He wears the kanohi Volitak, mask of stealth, and is skilled using it.
  • History: There always seem to be six toa created together; the Kalta are no exception. Technically, the Kalta have seven members, with Aelied being the seventh member. Cyrix was partially trained with the rest of the Kalta, but was trained by Aelied separately for the most part. For reasons unknown to him, he was woken up in Le-Wahi by Aelied, and commanded to follow and track the movements of the rest of the Kalta; he has been shadowing the others since. Aelied told him that while he remembers the other, the other five members don't directly remember him, though should he make himself known, they will start recalling Cyrix.
  • Personality and traits: Being a former soldier, Cyrix is coolheaded and professional. He puts the mission first, but is mindful enough to consider the wider consequences of his actions, unlike Skorm's single-mindedness. He will still mercilessly snark, though. He still holds a grudge against the other young members of the Kalta: he was a soldier prior to his transformation, and he seems to have been saddled with the least powerful element, while the 'civvies' got elements that were very powerful.
  • Theme: 'Infinite Loop' from MGS4 OST

OTHERS:

  • Name: Denrika
  • Species: Ta-Matoran
  • Appearance: Primarily a deep red, with orange limbs. She wears a crimson powerless great Miru.
  • Gender: Feminine
  • Powers: As a ta-matoran, she possesses heat resistance. In addition, she is extraordinarily organized, and not easily rattled.
  • Weaknesses: As a matoran, she possesses no additional power.
  • Alignment: Herself, Order
  • Equipment: She has a small apartment, with normal amenities; otherwise, she carries no weapons.
  • History: Denrika has been an inhabitant of Ta-Koro for as long as she can remember; she is currently the receptionist at a Ta-Koro inn.
  • Personality and traits: Denrika does not tolerate foolishness. She is very professional in her life. She does not entertain many friends, and her hut is an ongoing battle of cleanliness versus the ash that is so common.
  • Theme: COMING SOON

Edited by Keeper of Kraata, Nov 19 2014 - 09:28 PM.

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BZPRPG Profiles

TOA KALTA: Casanuva Vakua Kalyss Skorm Zueya Aelied Cyrix

OTHERS: Denrika

It is time once again, to listen... to the Legend of the BIONICLE.


#166 Offline TheMegazordman1

TheMegazordman1
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  • 160 posts

Posted Jul 31 2014 - 12:19 AM

Name- Ry

 

Species- Po-Matoran

 

14587556417_9506ed26bd_n.jpgReturn of the Toa mocs by The MegazordMan, on Flickr

 

gender- Male

 

Weapons- Ry owns a Bow forged from Protosteel making it have a extremely strong draw strength and when used with different arrows that he has can puncture different things like armor flesh or even walls .He also carries a protosteel knife for close up combat .

 

Weaknesses- Besides the normal weaknesses of being a Matoren Ry also has a wound on his right shoulder that acts up from time to time and causes him severe pain if hit by anything even if armor is protecting it . Ry can be rather dense at times and dose not know when to quit this some times making him end up on the losing end of a fight.

 

Alignment - Good

 

History- Ry Washed up on the shores of Ga-Wahi most likely after a boating incident off shore  but during the ordeal he some how lost his memory and no longer remembers where he came from but he does remember his skills .

 

Personality and traits- Ry is very loyal to his friends and will do his best to protect them when ever possible .He is brilliant with machinery and can fix most things that are broken if he has the parts and the tools . He is a tactical fighter and will look for a weakness in a enemy before he attacks .

 

 

Name- Asa

 

Species- Ga-Matoran

 

14773668722_3bcef5652a_n.jpgReturn of the Toa mocs by The MegazordMan, on Flickr

 

gender- Female

 

Weapons-Asa is not much of a fighter but when she does fight she relies on a form of martial arts that she learned from a Ta-Matoran friend of hers .

 

Weaknesses- Like all Matoran Asa is not very powerful physically but she also has a tendency to rely on othersand there for is not used to situations where she is depended on . She also is very trusting in people some times to trusting .

 

Alignment-Good

 

 History- Asa is a rather normal Ga-matoran nothing to much to say but she is a amazing doctor having many ways to heal people whether it be herbs, medicine or surgery she knows what to do . She is best friends with Ry  and met him when he saved her from a rahi attack in the desert . She now makes rounds of Mata-Nui doing what she can to help people . at the moment she is in Po-Koro doing some studies of the native rahi .

 

Personality- Asa is a very curious Matoran and is all ways looking for ways to improve medical services on the island including studying plants Rahi and even stones mined from Onu-Koro to use as new medicines . She is trusting of most of the people she meets unless they are out right evil and even then she believes that there is good in everyone if you look deep enough . 

 

Name-Otana

 

Species- Le-Matoran

 

14805564895_3db3b48e22_n.jpgreturn of the toa mocs by The MegazordMan, on Flickr

 

Gender-Male

 

Weapons- Otana only has two main weapons and they are blades attached to his arms that he uses for hit and run tactics when in conjunction with his other tool.his wingpack is a glider built by Ry to allow him to glide for short times  if he jumps off of a tall building  he also could fly if a toa of air was able to use their powers to keep him up .The wing pack only really allows him to fall with stile it is not true flight unless powered by a outside force .

 

 Weaknesses- Otana is very vulnerable in flight  due to  having no brakes. Otana is aso very reckless and will charge in to a fight with out thinking it though  that added to him being a matoran makes him rather weak .

 

Alignment-Good

 

History- Otana is one of Ry`s older friends and would help him test small stuff he would make  a long time ago . He now spends his free time flying through Le-Koro with his wing pack and climbing the trees with the blades on his arms . When not flying he is in his hut practicing music on his flute .

 

Personality- Otana is a quick thinker and some times thinks before he speaks he has a tendency to make people mad from what he says but he really dosnt mean it and is a loyal friend till the end. He speaks the tree-speech dialect like most Le-Matoran .

 

Name-Tor

 

Species - Ta-Matoran

 

14770900421_d9bb326c43_n.jpgReturn of the Toa mocs by The MegazordMan, on Flickr

 

Gender-Male

 

weapons- Tor has a few weapons he forged two swords a few throwing knives and along with the hammer he uses to make weapon. He also is a trained fighter  and can out match some toa in fighting skill .

 

Weaknesses- Even with Tor`s skills he is still a matoran and there for very weak when it comes to strength so to make up for that he usually relies on quick and evasive movements . He also can not swim so he tries his best to stay away from water .

 

Alignment-Good

 

History-Tor is a professional blacksmith and can make numeras types of weapons he built a forge that can quickly be picked up and moved from place to place .He met Ry and Asa in Po-Koro  and they formed a small team to fight a deranged kini-ra. After that they parted ways and Tor moved his forge back to Ta-Koro  where he now takes orders for fixing weapons as well as making new ones .

 

Personality - Tor is a born leader but can have a hot head at times . He would rather be at his forge making a new sword but  if he is needed for a battle he will not hold back . He hates water and has only been in Ga-koro once or twice because of that fact.

 

Name-Kedamor

 

Species-Toa of sonics.

 

15146055091_4ac4ee67ac_n.jpgKedamor by The MegazordMan, on Flickr

 

Gender-Male

 

Appearance-While Kedamor may look very machenical He only looks this way because he uses spare parts of machines he finds and attaches them to his armor . He has one blue Eye and one Yellow eye  no one not even Kedamor himself knows exactly why.

 

Kanohi Mask-  Kedemore wears the Kanohi Tryna in  a custom shape he made .

 

Powers- Kedamor Is a master of the Element of Sound if he has had the time to study  materiel he can learn the exact frequency  at witch to make a sound that could shatter it but this ability normally takes years or even decaded to properly learn  a materiels make up for such  a use. He can use most of the powers of other toa of Sonics and has learned to tone some sounds completely  out   except the voices in his head , He cant do anything about them .

 

Weapons- Kedamore Mainly uses a Blade on his left arm that he has in place of his hand that he lost long ago . The blade is razor sharp and can be used like other toa tools to focus his elemental energy.

 

Weaknesses- Due to the way his armor is designed He is extremely valnurable to Magnetic attacks . He is also like all Toa of sonic  weak to loud noises due to  his heightened since of hearing .

 

Alignment-Depends on how  he is feeling that day.

 

History-No one knows hi exact history Every time he is asked his story changes  but his most recent history is that he was discovered in a abandoned mine shaft blocked off from Onu-Wahi in a strange Container  berried in the wall.

 

Personality- Kedamor suffers from split personality disorder and seems to also have a extreme case of  post traumatic stress and has on occasion stated that he hears voices  .This makes him a rather unstable Toa to be around and on many occasions has turned from helping a group to being the most dangerous person around . It is best to try not to tick him off.


Edited by TheMegazordman1, Sep 07 2014 - 12:27 AM.

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#167 Offline Mampt

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Posted Aug 01 2014 - 05:31 PM

Name: Leiro

 

Species: Toa of Air

 

Appearance: [1] [2]

 

Gender: Male
 

Kanohi: Matatu(Mask of Telekinesis)
 

Powers: None(outside of Toa Powers pushed to their limits)
 

Weapons: Sword, Shield, Knife

 

Technological Items: None

 

Weaknesses: Frequently challenges foes more powerful than he is and pays the price for it physically.  Always feels a need to prove himself after his near deadly early encounter as a Toa.  Takes too many dangerous risks that could easily result in death.  Easy to bait into a dangerous fight.

 

Alignment: Good

 

History: After nearly losing a battle soon after he became a Toa, he retreated to a secluded for repairs.  He repaired and armored himself under the nose of Karzahni from scraps he found on the island.  Before he left, he trained with his Toa power, and set out as a drifter Toa outside of a team, frequently taking on Dark Hunters and other enemies like them.  In a recent encounter, he was knocked unconcious , tied up in a Toa canister, and pushed out to sea with his Kanohi and weapons removed in a sack on the canister with him.  This was the last thing that happened to him before he arrived on the island.
 

Personality: Dutiful, especially to the defense of Matoran.  May come off as a slave driver to most people, but will occasionally soften.  Frequently takes on enemies that are more powerful than him at personal expense.


Edited by Mampt, Aug 02 2014 - 08:52 PM.

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#168 Offline ghidora131

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Posted Aug 02 2014 - 03:35 PM

Name: Izzun

 

Species: Toa(ice)

 

Appearance: Izzun stands out as a being of improper size, but more than makes up for it with his beastly additude. The sharp claws on his toes and fingers only add to his ferocity, making him an obviously dangerous foe to deal with.

 

Description: Izzun was created as a toa by accident, from an illegal mutation process with the protodermis extract, unium. He has incredible strength, easily lifting more than 5 tons. His speed and agility, plus his ice power allow him to tear through an opponent while leaving their body filled with spikes of ice. He has infra-red vision, and can detect 12,000 types of poison and mutation in the air, including unium. He has single-handedly diverted an entire dark hunter armada, and made his name hated among their ranks. He has his own toa team, including a special someone, but only him will I speak of now.

 

Weaknesses: As powerful as he is, Izzun has fallen on several occasion. His harsh additude will sometimes overpower his advanced intelligence, and make him reckless and dangerous, sometimes even hurting allies. He can be whipped around like a top, because he is extremely light. He also has a special affection for matoran, allowing him to go out of his way to defend them, even getting impaled. Despite all of this, he has walked away even better than before, and is sure, someone will find a good way to kill him.

 

 

 

 

And that's about it! I'll be seeing you in the forums!


Edited by ghidora131, Aug 03 2014 - 10:53 AM.

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touch the sky
learn to fly
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Take a stand
hold the land
make sure that everyone's ready to win
Find the speed
all you need
team up for battle we fly, fly
And if we try
we can survive
all the way unto the end.


#169 Offline Phauxx Lightning

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Posted Aug 09 2014 - 09:56 PM

Name: Rylak

Gender: Male

Species: Toa

Alignment: Self-serving adventurer, but prefers to work neutral.

Kanohi: Kanohi Matatu, Great Mask of Telekinesis. (Shaped like the 2008 Miru Nuva Phantoka)

Tools/Weapons: A sizable black hammer, the head of it being just smaller than Rylak's own head. It's very sleek and clean, as he cleans it often. There are several large cracks on it due to years of battle. When he holds the hammer there appears to be a strange, unnatural purple glow emitting from the cracks. (That last part is for appearance only. Look, it sounded like a cool idea in my head okay?)

Powers/Abilities: Electricity. Rylak has spent little time honing his element, and is able to do little more than cast lightning thrown his way away from him, as well as blast lightning bolts in the general direction of his enemies. He rarely uses his powers in combat.

Rylak's strength comes from his amazing endurance and resilience. He could boast about being able to run the length of Mata-Nui without breaking a sweat, and he wouldn't be lying. In a fight, Rylak can take serious punishment before going down, years of experience helping him walk off or avoid most elemental attacks. Due to his fitness, he takes hard hits and delivers harder blows in return with his hammer, a weapon he's gotten experienced enough with to throw with outstanding aim.

Appearance: Rylak is quite tall, standing about a whole head length taller than the average Toa. He is quite fit, but not overly muscular. He's not that thin and not that muscular. His armor is a deep, midnight black. It is often shining as he takes care of it in his free time. Rylak's armor is very thick, sleek, and aerodynamic. It has almost no sharp or straight edges, fitting quite nicely to his form. His armor is accented by a rich, vibrant purple, which is very striking up against the heavy black.

Background/Personality: Rylak is very tight-lipped about his past. Whenever it is brought up he gets quiet and cagey, switching the topic as quickly as he can. He'll open up to those he trusts as friends, but never if asked. In his past he suffered serious trauma, specifically concerning the fight that took the lives of his former team.

Rylak wants adventure, and a challenge, in life. He longs for battle, to earn victory, glory, and fame amongst new-found comrades. Above all, he really wants friends. People to trust, to fight beside, to share the victory with. He's been alone for so long following the death of his team. Having been alone for so long, he has trouble with working with others. Rylak takes his relationships very seriously. Betraying him is the worst thing you could do to him. When he doesn't know people that well he acts tough, and is generally quiet and professional. When he gets to know someone, he opens up and does his best to drop the tough guy facade and be that person's best friend. Rylak thinks with his emotions, and they drive him in about everything he does.

Weakness(es): As he doesn't use his powers that often against people that aren't flying, Rylak's only ranged attack is throwing his hammer. He thinks with his heart, often leading him to pick fights that he shouldn't have, and to never surrender. He rarely backs down from fights on his own, and is easily baited into fighting just about anyone.

 

Name: Ehkann

Gender: Male

Species: Skakdi

Alignment: Self-serving mercenary

Kanohi: None

Tools/Weapons: Ehkann carries a large, silver broadsword. It is highly detailed in design, and has a noticeable curve to it's blade. It is clean and new, with almost no battle damage.

Powers/Abilities: Ehkann is a Skakdi of Sonics, meaning he can wield the element when in conjunction with another Skakdi. He also possess Laser Vision, and is very adept at using it.

Ehkann is a highly skilled swordsman, using it as his main source of attack. He has years of experience with his weapon. Ehkann's skill with a sword comes from how quick the Skakdi is. He is quite fast and agile, able to dodge and weave his way through the battlefield.

Appearance: Ehkann is about the average height of a Skakdi. He has a thin frame with wiry and lanky limbs. His armor is most gunmetal, with a vibrant sky blue as it's secondary color. His armor is very scarred and a bit dirty around the hands and feet to due a lack of maintenance. He has a deep scar running alongside the left side of his face. His spine is jagged and asymmetrical, the spikes seemingly having a mind of their own and going in any direction that they please.

Background/Personality: Ehkann's goal in life is to get himself noticed. He's a total glory hound, wanting villages to chant his name on the mere sight of him. He'll tackle anything as long as it means he's the hero everyone's talking about in the end. If it doesn't help his image, he doesn't bother with it, because that's what's most important to him. When it comes to others, Ehkann tries to be the best friend that they have, one they can rely on. As long as he's the one everyone's look to for guidance, help, or a friend, everything's all good.

Weakness(es): Ehkann is not physically strong, his most powerful attacks coming from his Laser Vision and the momentum behind certain blows. Ehkann never fights anyone due to having a personal vendetta, so if the reason he fights for is removed from the battle he'll stop fighting. Ehkann cannot swim, and freaks out if hit by too much water.


Edited by Phauxx Lightning, Aug 10 2014 - 09:42 PM.

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#170 Offline flynn58

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Posted Aug 12 2014 - 09:50 AM

  • Name: Flynn

  • Gender: Male

  • Species: Toa

  • Alignment: Money

  • Kanohi: N/A

  • Tools/Weapons: 1 Lightstone

  • Widget Balance: 0 Widgets

  • Powers/Abilities: Plasma. Flynn has put a fair amount of study into his elemental abilities, being able to turn regular swords into electroblades similar to that seen in Mahri Nui by shunting excess electrons out of the air into the blade. This requires active concentration to maintain the charge, and otherwise, Flynn usually just throws jets of hot plasma at other people.

  • Appearance: Flynn is a dwarf. By his own volition, mind you. He used plasma to reshape his body into that of a matoran for stealth purposes, and looks absolutely nothing like a Su-Matoran, with a black body with green accents and eyes, just because he thought it looked cool.

  • Background/Personality: Flynn is a wannabe memetic awesome dude. He's a merc for hire, traveling all the way from his homeland at the outer shell of Mata Nui's core, to Nynrah where he killed a dude for bumping into him at a bar, back to the Southern Continent where he punched a Mana in the face and made it apologize, to Odina where he met The Shadowed One and beat him in an armwrestling competition, then to Stelt to do a job the Dark Hunters outsourced to him because they were too scared to do it themselves, then to Xia where he climbed that mountain everybody was talking about for some reason with no issue and then decided to blast a crater into the peak just because, then the Matoran Universe booted him out for causing too much destruction. At least, that's what he says, and he's probably going to tell you a completely different backstory in just a moment.

  • Weaknesses: He's cocky and his electroblade requires recharging after every single strike, also he's matoran-sized so he needs a step ladder to reach some stuff. He's also certifiably insane and whether that's an ability or a weakness is still up for debate

In-Game History

Flynn lands at the shore of Naho Bay. He enters Ga-Koro, commits mass sabotage and attempts to scam a Ga-Koro Marine by the name of Tyrus Archer with so-called "protosteel", then runs away to his new cave-hole on Mura-Hafa River. He killed a fish then ate the fish. A traveler sailed by and Flynn knocked him into a coma and stole his boat. He thought it was a trader, but instead it was just a Ko-Matoran visiting a friend, and he sailed into Ko-Koro after stealing his 20 widgets. He offloaded the boat to another Ko-Matoran at the docks for 5000 widgets, then ran. He got to a bookstore and traded information about the island of Stelt for an iStone.

 

Flynn planned to take the cable car to Ta-Koro, but the Librarian notified him that the cable car and the monorail were currently non-operational. For the moment, Flynn was stuck in Ko-Koro, a waiting target.

 

Or was he? Flynn woke up on the boat he thought he had abandoned at the Ko-Koro harbor. He had actually been hit with a weakening Kanoka disk by the Ko-Matoran who's boat he had stolen, and had imagined everything since docking at Ko-Koro. While he has been asleep, his pursuers had taken to the skies, searching for him. And they found him. Tyrus Archer, his pursuer, challenged him to a duel for his freedom. While initially, Flynn appeared to have the upper hand, repeated head injuries jostled his mask free. He was defeated and taken captive, his mask and weapons confiscated, and is currently in a Ga-Koro holding cell awaiting trial.


Edited by flynn58, Aug 31 2014 - 09:51 PM.

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#171 Offline MrPerson

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Posted Aug 12 2014 - 11:53 AM

Name: Tamurai
Gender: Male
Alignment: Chaotic Evil
Kanohi: Kadin
Tools/Weapons: A long, sharp katana
Powers/Abilities: Fire. Primarily uses small fireballs.
Description: Tamurai is an assassin. He is black but has dark grey arms and legs. He wears a black cloak that has a red hood, so you can't really see his face. Normally he has an evil smile, if you can manage to see it under the cloak. He likes battling but normally isn't quite evil enough to randomly kill people. Often when he battles he takes the hood of his cloak off.
Weaknesses: His katana isn't extremely sharp so he uses his fireballs a lot. He can only shoot them every 15 seconds. His fireballs are also small and sort of easy to dodge.

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#172 Offline DigiGaming

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Posted Aug 16 2014 - 06:14 PM

Name: Grievhu

 

Species: Once a Ta-Matoran, now Toa

 

Appearance: Quote from Grievhu, "I'm lanky, what else can I say? My arms and legs are red, and my torso is maroon. My face was singed in a fierce battle against a nemesis and getting knocked in lava. One of my eyes is dark red and bloodshot from injuries, while the other is clear. My legs have weak bones, and my head is very sturdy. My hands are very big, but not humongous. Since I'm very tall, I'm very easy to knock down, but don't underestimate me while i'm down, as I can get back up in a flash. I wear a grey and gold chestplate, as my torso is very weak. You might be asking, *ahem*, "How did you get a singed face if your power is fire?" That was when I was still getting used to the whole Toa thing. I didn't even know how to use my weapon! I had to cross WATER to get out."

 

Gender: Male

 

Powers and Weapon: Grievhu has the power fire, and wields a blade of lava and magma. He also has a knife of burns, just in case some things go awry.

 

Weaknesses: Legs and neck, and also water and ice. He's sometimes a little too cocky, and that goes to his head. A LOT.

 

Alignment: Grievhu fights for good and money, and is a well known guy around Ga-Koro. He has connections with other toa and bounty hunters, but he doesn't keep in touch with most.

 

History: Quote from Grievhu, "I know not much of my history, all I know is that I woke up in a fragile pod underwater. The water was rushing in from all sides, and I was only a little matoran. I found an exit and swam out, my skin rippling. Once I had gotten out of the water, I was near a mountain and a beach. Stranded, I didn't know what to do. I had stumbled upon a mask. I had realized that if i put it on, it could be good, or it could be dangerous. I put it on anyway. I had felt myself transforming, and in a second, I became a toa. The rest is just a blur, as I went unconscious on the soft sand. Matoran carried me to their village of Ga-Koro, and I resided there for many years. It is where I am now, and I am thinking about going on an adventure to Po-Wahi. Sometime in the near future, I will begin my travels, eager to explore the vast world I live in."

 

Traits:  Quote from Grievhu, "Let's get this straight, okay guy? I'm a hothead, don't make me mad, what will happen is not for the faint of heart. I can be sorrowful at points, but my feelings aren't that diverse. I'm an excellent swordsman, don't forget it. Your little pebbles and punches won't do anything as my blade pierces through your weapons and hands. You can't sneak past me. It's a well known fact that I have keen senses. What, you thought I would be the "intellectual smart guy" from the descriptions I gave? Yeah, you thought wrong. WAY wrong. I'm not a very good people person, not well around crowds, you know? Nervous is a word not far from me. It's not like I'm a preacher or something. The way I see it, I have a mouth, I use it in certain ways. I tell people off, and I can crack jokes, but I'm not a 'formal' speaker. Never been one, never will be. It's not that I hate talking, I love that I was given some freaking vocal chords, but using them in a formal way never boded well with me. I'm good with friends, but I can't make them easily. I don't have that many, though, except for some of the Ga-Matoran, and one special Ta-Matoran. Well, I guess I did kill that waiter that spilled my drink at a bar, but that's not the point. That guy deserved it anyway, spilling my drink, what a piece o-." Later he said some more, "I can be stupid at times, and the bounties on my head are high, but that's not because I'm weak or strong. It's because I never had anybody support me, making me kill without morals. I mean, some of the Ga-Matoran supported me with food and drink, but that wasn't really that much of support. It was measly supplies."

 

Mask: The Kanohi Sanok, the Mask of Accuracy


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#173 Offline Banana Gunz

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Posted Aug 22 2014 - 02:34 PM

Name: Ahkulii

Species: Ga-Matoran

Appearance: Blue legs, dark blue arms and torso, blue noble huna with Akaku scope attached and brown robes. Yellow-Green eyes.

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Gender: Male

Powers/Weapons: Usually doesn't carry any weapons except a small dagger and/or a bamboo disk. He has no powers. His mask attachment allows him to magnify what he's looking at. Like most Ga-Matoran, he is good at swimming, though he doesn't do it often.

Technological Items: Mask attachment.

Weaknesses: Like most other matoran he is not extremely strong or acrobatic. He is somewhat self-centered (though he has good intentions) and can unintentionally anger others with his strange personality.

Alignment: Good

History: He's lived in Ga-Koro for his whole life and generally been small/unimportant in the bigger picture. He once angered Turaga Nokama so badly she almost exiled him from the village. He used to always work at a Ga-Koro hospital but has somewhat recently left to work for himself. He went and opened up a shop in Ga-Koro where he sells herbs, potions, medicines, ointments, creams, etc. and specializes in alchemy and brewery. It is somewhat dark and isolated, and he is typically alone and happy to work on creating new potions and medicines from day to day. He has made some trips outside of the village, though he never goes far due to his fear of being attacked.

Personality and Traits: As mentioned, Akhulii is somewhat self-centered and lives in his own little world. He is good and likes company but doesn't pay too close attention to how he treats them. This inconsideration tends to sometimes anger others, but he doesn't mind because he is more focused on his objectives at the moment. He wishes to explore more of the island largely for the cause of discovering new herbs and plants to experiment with. He is very proud but is not a good fighter and isn't very strong and can sometimes lose his confidence when threatened (though he usually doesn't believe anyone would dare hurt him; he believes he is too important). He is very quick, perky and kind of mentally isolated. He is always on the move doing something and mixing things together and is casually caught in a fast streams of thought. He expects others to keep up with him but feels it to be a bother when he has to wait on others. He speaks intelligently and confidently but complains about how the world is so "maddening". He cares more for his work than he does for his relationships with other. Whenever he travels he wears brown robes and carries a sea-weed bag. He keeps a dagger but rarely uses it. He is very proud of his shop though he wishes he could have more customers. He hates feeling uncomfortable and unprepared. Is critical of others but rarely himself. He is somewhat skinny. When he is brewing/working he wear an apron.

 

WIP CHARACTER, NOT OFFICIAL YET

 

Name: Nuukhor

Species: Onu-matoran

Appearance: We'll see about that later.

Gender: Male

Powers/Weapons: Like most matoran, has no real powers. Usually wields a specialized ranged weapon. Like most other Onu-matoran, he has good vision in the dark.

Technological items: Mask Attachment; light stone attached next to right eye. Custom made projectile launcher.

Weaknesses: Like most other matoran he is not very acrobatic, but it actually pretty strong for a matoran because of his daily hard work. He can sometimes be suspicious of others if he has reason to. His vision in the daylight is not as good as his night vision but it is not the weakest possible from his constant trips above ground, and is well trained from focusing on small intricate parts when making inventions.

Alignment: Good

History: He originated from Onu-Koro. He's went around and tried many jobs through the years which has led him to be very skilled, even learning to fight a little at one point. He went to an engineering school in Onu-Koro and learned to become an inventor. He worked as a trader for a long time, selling goods in need to different Koros. At some point he came across a miniature usu (mini ussal crabs that don't grow to large sizes) in Onu-Koro. He called it Kopu. Works in Onu-Koro now as a small time inventor, making and patenting inventions in his own time.

Personality and traits: He is somewhat ambitious but is very caring for his fellow matoran. He is not very trustful of powered beings (though trusts toa a little more than other species') and believes that the matoran are strong and don't need to be protected if they learn to take care of themselves. He is politically active and has dreams he wants to realize. His closest friend is his pet usu which is very affectionate of him and goes with him everywhere. He is generally kind and wise and likes the company of others. He has fine and attractive facial features but a hard face that loosens up mostly when he smiles. He's no super model though. He prays to Mata-Nui when he needs guidance and believes that the Great Spirit will guide him and the matoran through the hardest of times when they need him most. As an inventor, he believes that solutions come to those who look for them, and can be found through reason and a sense of inspiration.


Edited by Banana Gunz, Nov 23 2014 - 11:31 AM.

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#174 Offline Roman Torchwick

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Posted Aug 29 2014 - 06:46 AM

The Misfit

 

Name: Natharius

Species: Skakdi

Element: Ice

A detailed description or image: Strangely for a Skakdi of ice, he is almost entirely black, with dark crimson markings on his back and shoulder spines that suspiciously resemble streaks of dried blood. His eyes glow with a cold blue-white light. He is much taller and thinner than the average Skakdi, and because of how lanky he is, isn't as strong but is surprisingly fast and incredibly agile. He is clad in a lightweight plate-and-mail armour, and he wears a thick, ragged black cloak over the top, which he throws off when in combat so as not to slow him down. He carries a brown leather pack which he wears over his back, under the cloak, and also carries a matching satchel which holds his day-to-day items such as food and widgets. Because his cloak fits over his spines and pack, he appears to have a hunchback, which often leads to potential enemies underestimating him, until they get up close and realise that despite his "hunch" he's still taller than they are. 

Gender: Male

Powers: As a Skakdi of ice, he can control ice, but only in conjunction with another Skakdi. Since he mostly keeps to himself, he rarely, if ever, uses this power. He also possesses Laser Vision, which he has trained himself to use in a very precise, directed manner, to incapacitate or eliminate enemies before they get too close. He also uses this power in his favourite hobby, metalworking, to finely cut small pieces of protosteel and other materials.

Weapons:  Natharius is currently unarmed.

Technological items: His left arm was lost from the elbow down in a battle long ago, in another time and place entirely, and was replaced with a purely robotic one forged of metallic protodermis. It has curved metal talons for close-quarters fighting, and because of what it's made from, it also serves as an impromptu shield against attacks. 

Weakness(es): Natharius isn't as physically strong as most other Skakdi, but has learnt to cope with this. There are also gaps in his armour over his joints, covered in chain-mail instead of protosteel plate so he still has full mobility. If caught by surprise, these areas are more open and vulnerable to a well-placed attack. He doesn't wear a helmet or any other kind of head protection, so this is another area of vulnerability in combat. When using his robot arm in close-quarters combat, he tends to underestimate its weight, which often throws him off balance. His laser vision also takes about thirty seconds to fully recharge after each shot. 

Alignment: Himself. He offers himself to whoever is paying. If no one is paying, he'll side with whichever party he feels will prove most rewarding to him in the long run. His own survival has always been his top priority, which makes it hard for him to maintain lasting friendships. 

History: He's kept to himself, and out of the warring Koros, for a long while. After the peace summit, when relations between villages began to settle somewhat, he took to wandering the island, and has ultimately settled in Ta-Wahi, at least for now, with plans for starting a business in Ta-Koro.

Personality and traits: He is far less warlike, and much more controlled than most Skakdi. That said, he is fully capable of defending himself if needs be, and is still a brutal opponent, especially if provoked, which is when his Skakdi anger does take over. Despite his fearsome reputation and appearance, he has a soft spot for the Matoran and other peaceful folk. As mentioned earlier, he is an experienced metalworker, and also dabbles in clockwork. He has a lot of self-doubt, and is often ostracized or abused by other Skakdi because of how different he is. He is quiet and reserved, and is generally suspicious of strangers, but willing to work with those who have earned his trust. He also knows that taking the occasional risk or gamble can often pay off. He also has a knack for getting into people’s heads and launching into lengthy speeches just to mess with their morals and beliefs.

In-Game History: http://bzprpg.wikia.com/wiki/Natharius

 

The Lost Soul

 

Name: Zaara

Species: Toa

Element: Plasma

A detailed description or image: Tall and lithe, she wears shapely white armour with orange highlights and flame insignias on the shoulder plates. Her mask has adapted itself to fit the shape of her armour (but is still recognisable as a Sanok). Her eyes and heart stone are emerald green.

Gender: Female

Powers: Plasma.

Mask: Kanohi Sanok.

Weapons: Knives, and lots of them. She currently carries eight throwing knives, two large Sai, and two smaller push daggers concealed in the wrists of her gauntlets. Her mask allows her already enhanced knife throwing skills to be even more precise, which she uses to her advantage. She also has exceptional martial arts skills, allowing her punch, kick and jab at exactly the right points in order to paralyse or incapacitate an opponent. She has a bow which she can use to fire plasma arrows, but she is unskilled in its use, having acquired it sometime just before her arrival on the island.

Weakness(es): Unskilled with any other weapons, she is completely inept at long-distance fighting with her bow, and (although she’ll never admit it) she can’t swim. She also gets dizzy easily, and sometimes suffers from motion sickness.

Alignment: Good, but she does it her way and doesn't take orders from anyone except herself. Occasionally, if she's in a good mood, she might be open to friendly advice from those she trusts.

History: She washed up uncomfortably close to the Piraka Clubhouse. With no memory of how she got there or where she came from, she swiftly vacated the area and made her way to the nearest population centre, namely Ta-Koro. She has begun to remember some things, but nothing about her own past.

Personality and traits: Impulsive and hot-headed, Zaara’s initial solution to any given combat situation usually involves sharp pointy metal things. She’s a quick thinker, and fast on her feet, able to swiftly adapt to any situation or circumstance. Generally untrusting of strangers, she can become fast friends with someone over any sort of exciting shared experience, especially diverse journeys, action-packed adventures and life or death battles. She sees being a Toa as being more of a lifestyle than an occupation, a choice rather than a duty, and is short-tempered with Matoran and others who pester her over what she sees to be minor things. She also perceives herself to be an equal to other Toa and beings of similar standing, like Vortixx, Skakdi or Lesterin, and is irritated when any members of these species try to exercise any kind of authority over her.  

In-Game History: http://bzprpg.wikia.com/wiki/Zaara

 

The Aspirant

 

Name: Lash

Species: Vortixx

Element: Pain.

A detailed description or image: Grey-skinned, she wears olive green armour with black spikes on the shoulders, and elbow and knee joints (she has now broken these off, as they hampered her mobility). The fingers of her gauntlets have gaps to allow her long, sharpened claws to fit through. She’s about average height for a Vortixx, but often walks with her head low and back hunched, trying to make herself seem smaller than she actually is, so that her foes underestimate her. She speaks with an unusual, exotic accent that often seems to enthral male targets. Her eyes burn with a soul-chilling blood red light.

Gender: Female

Powers: The ability to hurt people. A lot.

Weapons: She favours a pair of razor-edged whips, hence her adopted name “Lash”. The blades on her whips are made of finely sharpened and notched protodermic steel, specifically designed to mimic the shape and function of the serrated teeth of the Takea shark. These hang from clasps on the armour of her upper legs. She now also carries a pair of knives she made out of pieces of a Rahkshi staff, kept in an X-shaped sheath on her lower back.

Technological items: none.

Weakness(es): She has difficulty predicting the way her foes think, as the only thought process she can mimic is her own. Additionally, she has absolutely no skill in any sort of weapon other than the ones she specialises in, and has little to no skill in improvising. She relies on plans and traps to accomplish her goals, and when these fail, she doesn't know how to react. She also has a fear of heights due to an unfortunate incident in the past. Because she has no elemental powers, she is vulnerable to attacks from those that do.

Alignment: not entirely evil, but is often perceived that way due to her indifference. A mercenary, assassin and murderous thief, Lash doesn’t care who gets hurt in her operations, nor does she care who she ends up working for. She also doesn't have a problem with double-crossing her previous employer if someone else offers a better price (don’t even get me started on the triple and quadruple crossing). Her only allegiance is to herself, and her life’s ambition is just to live to see her next pay check (and to see that competitors and targets don’t get to live to see theirs). That said, the allure of siding with Echelon and Zaktan is a powerful one, as there is little chance of her ever getting a better offer than theirs. 

History: Fleeing an excessively high bounty back in her homeland (for murdering a certain important village elder or ten), she has arrived by boat on the island of Mata Nui after many months at sea. She has no idea where she is or what she’s about to get herself into. The only thing she knows for certain is that no one knows who she is… which is perfect for her.

Personality and traits: Lash relies on lengthy planning and complex stratagems to enforce her plans. She often observes her targets (and potential competition) from a distance for a decent period of time, to get an idea of what they do and how they act (as mentioned above, she isn’t good at gauging how people think, though). When put in a situation she doesn’t understand or can’t cope with, she’ll back off and come up with a new plan rather than staying around and trying to improvise. She prefers to have all of the facts before acting, and relies primarily on caution and creativity. She is often perceived to be an emotionless, murderous sociopath, however this isn't accurate. It isn't that she doesn't have emotions or a conscience, it's just that she chooses to ignore them. The fact that she has chosen to detach herself in this way makes her all the dangerous. 

In-Game History: http://bzprpg.wikia.com/wiki/Lash

Pet: Breathless, a Rahkshi of Vacuum. Has the power to absorb all of the air in an area, and release that air in an explosive blast at a time and place of its choosing. Wields a Staff of Vacuum, which it uses to enhance and direct its own power.  Its armour is orange and black, and the Kraata is a bright yellow/green.

 

The Unorthodox

 

Name: Reson Ance.

Species: Toa

Element: Sonics.

A detailed description or image: of an average height and build, Reson wears gunmetal grey armour, with ridiculously flamboyant purple markings that he added himself. His mask has shaped and coloured itself to better suit his outward appearance. His eyes and heart stone glow gold.

Gender: Male

Powers: Sound and other sonic attacks. 

Mask: Kanohi Kakama.

Weapons: He carries a short, tightly-coiled whip made up of protosteel cord, although this isn’t really used to inflict damage on the enemy but rather to channel his elemental power and create violent sonic booms. His actual choice of weapon in combat is a semi-collapsible quarterstaff that is as tall as he is. When not in use, it folds down to about a third of its initial size and fits into a slot in the armour of his back, where it can be swiftly drawn from over his shoulder for slapping the ###### out of the enemy.

Technological items: none.

Weakness(es): Pointy things, explodey things, heavy blunt things. Anything that suddenly appears in his path when using his mask. Unlike most Matoran and Toa of Sonics, he isn’t as sensitive to loud noises, as he’s trained himself to always supress the sound that comes into his ears. He does it without thinking now; as natural as breathing. In terms of combat, he is at a disadvantage when fighting in caves or other enclosed spaces, as his own sonic attacks can backfire on him, and he is unable to use his usual mask strategy. A further disadvantage would be the fact that he's nearly always intoxicated. (Although some, such as he, might consider this to actually be an advantage). 

Alignment: Good... I think... probably… is drunk an affiliation?

History: He awoke washed up on a beach somewhere on the coastline of Mata Nui, with a massive headache (most likely a hangover) and no idea how he got there, or where he’d been before then. Don't ask him how long ago that was, because he's been drunk on and off almost every day since, and his already fuzzy memories are practically gone. Through vague recollections during a rare moment of sobriety, it was revealed that Reson was once a Matoran, and accidentally killed his best friend soon after he became a Toa, while still learning how to use his powers. This was why he took to drinking, to forget the mistakes of his past.

Personality and traits: A lone wolf by choice (due to an incident in the past that he barely remembers), Reson prefers to work by himself when in a dangerous situation, but is quite the party animal when off the job (which is pretty much whenever someone isn’t trying to kill him). He’s set the record for most consecutive days completely drunk (every day of his life), and people often think his mask power is always on, since he never seems to stop moving, bouncing from one bar to another in a constant spree of mindless drinking. Because of how often he drinks, he’s developed a very high alcohol tolerance, and is quite the conman as well, using an assorted array of trick cards, weighted dice and such to win at gambling games. He’s a master of the sleight of hand, often pickpocketing in order to get widgets to buy alcohol with. Because he outwardly appears to be off-his-face drunk, no one ever suspects him. Rumour has it that he’s never paid for a drink with his own money in his whole life. (This rumour is likely completely true).

In-Game History: http://bzprpg.wikia.com/wiki/Reson

Pet: Curmudgeon, an Ussal Crab who Reson recently acquired when he became a member of the Ussalry. Gives him someone to share his thought with when no one else will listen.

 

The Chaotic

 

Name: Dayeth.

Species: Ta-Matoran

Element: Fire (as a Matoran, she can’t access this power).

A detailed description or image: around average height for a Matoran, Dayeth has taken to wearing heeled boots that make her appear slightly taller. Her body is in various shades of crimson, and she wears silver-coloured armour she looted from a corpse. She often purchases (or steals) differently coloured cloaks to wear over the rest. One of her greatest skills is disguise, taking on a different voice, name and personality each time she encounters someone, making her nearly impossible to identify except by physical appearance (which is usually obscured by the different cloaks she wears). After losing her left hand, she used Antidermis to grow herself a new, mutated one.

Gender: female.

Powers: Deceit, determination and devotion to her cause (not actually powers, but still powerful. Dayeth is definitely not a being to underestimated).

Mask: Volitak.

Weapons: while she does carry a protodermis war axe on her back and a serrated dagger sheathed on her belt, she rarely uses them, instead relying on her deadliest weapons: wit and guile. As a Matoran, she is often underestimated, which makes her the perfect spy – and (occasionally) assassin. Her new hand has the ability to channel elemental fire. 

Technological items: A Volu Lutu launcher.

Weakness(es): She’s a Matoran. Enough said.

Alignment: Evil. Very evil. And I mean really freakin’ radically psychotic evil.

History: She has always had complete faith in Makuta, and despite his apparent defeat, she secretly believes that he isn’t truly dead, and that by following his will, she can bring about his return. (After all, gods can’t die, can they?) Her ultimate ambition is to see Makuta revived so he can lay waste to the lives of those who doubted and despised him. But until Makuta does return, she is happy to do whatever it takes to personally bring about the deaths of as many of Mata Nui’s faithful as she can. She also refuses to partake of the Vault Loot, because she believes that the Piraka are faithless heathens who have defiled Makuta’s sacred lair.

Personality and traits: Sly and manipulative, cruel and callous, Dayeth is a brilliant actress. She has no pride, and no compunctions stopping her from stooping to whatever level is necessary to achieve her aims. She will murder, sleep with or bribe anyone, so long as she gets something out of it. Completely devoted to Makuta, everything she says and does is in his name, and for his glory. She has very little regard for her own needs, but does prioritise her survival above all other causes – she is devoted, but not enough to die for her beliefs, because she sees herself as being more valuable and useful while alive. If she’s dead, she can’t accomplish anything more.

In-Game History: http://bzprpg.wikia.com/wiki/Dayeth

 

The Loyal

 

Name: Minnorak, Outsider Code Name: Enforcer.

Species: Vortixx.

A detailed description or image: tall and muscular, Minnorak wears black armour with luminescent blue highlights, and wears a helm with protosteel horns like that of a bull, with a faceplate styled to looked like the visage of a black Rahkshi.

Gender: male.

Weapons: Lightweight black protosteel halberd (the blade glows with a blue aura when the EMP is active – see below).

Technological items: 1: EMP Generator. This small device is magnetically clamped onto his halberd, and creates a visible wave of EMP energy when swung. The energy moves at roughly the same speed as a zamor or disk, and loses power the further it travels. While it completely disables electrical systems for a short time, it serves only to stun semi-organic beings for a few moments. The closer the target is to the wave when it impacts, the longer the stun effect will last. Coming into direct contact with the blade of the weapon when the EMP is activated will stun a target even more. (His armour is lined with non-conductive material so that he does not damage himself with the EMP). 2: Plasma Gun He carries a compact, rifle-like firearm that can generate concentrated torus-shaped bolts of plasma which travel at the speed of bullets and cause splash damage that savagely burns targets for a few seconds before rapidly cooling and dissipating. The closer the target is to the weapon when it is fired, the more damaging it is. At point blank range the weapon can be fatal. Firing multiple shots in quick succession overheats the weapon, rendering it temporarily useless. 

Weakness(es): his helmet is heavy and the horns can sometimes throw him off balance. His armour, while tough, is fairly heavy as well. Due to his strength, it doesn’t slow him down or hamper his mobility too much, but does severely reduce his endurance in the long run, hence why he prefers to finish his fights quickly.

Alignment: Neutral – a founding member of The Outsiders.

History: After being caught in the act of murdering an important village elder for a contract, Minnorak was forced to flee his homeland and eventually arrived on Mata Nui, where he took up mercenary work once more. Eventually, he came into contact with Zero, and helped her in developing The Outsiders.

Personality and traits: despite having the appearance of a big, scary dumb brute, he’s actually quite intelligent, a quiet and thoughtful character. Smart enough to know when he’s outmatched, he isn’t afraid to forsake his pride and paycheck when the odds are against him. This is a rare circumstance, though, as he tries to gather all of the facts before entering any area or situation. Soft-spoken, he often keeps to himself unless gathering intel, and is often thought of being the strong, silent type.

In-Game History: http://bzprpg.wikia.com/wiki/Minnorak

 

The Greedy

 

Name: Kelz

Species: Vortixx

A detailed description or image: tall and handsome, Kelz prides himself on his immaculate appearance. He wears a showy red and black tailed coat over his armour and has an excessive amount of rings on the fingers of his left hand.

Gender: male.

Weapons: Kelz wields a jagged cutlass made entirely of a translucent reddish, amber-coloured crystal. Thin as a leaf but strong as a diamond, the weapon is razor sharp with uneven, jagged teeth running along the curve of the blade.

Technological items: 1: Magnetic Repulsion Armour. He wears a skin-tight armour suit that magnetically deflects all metal objects within one bio of his body, including high-speed projectiles and some weapons (it can block stabbing blows, but against hacking and slashing, when the weapon is contacting multiple body parts at once, it proves far less effective). This ability has proven to be a hindrance, however, as it cannot be turned off, deflecting all loose metal items that are nearby. 2: Energy Gauntlet. He also wears a black, segmented gauntlet over his right hand that can be used to create objects out of solid energy for throwing, stabbing and shielding (limitations here being that only one object can be made at a time, the object can only have a maximum diameter of about one bio, and if the object moves more than ten bio from the gauntlet it will dissipate. The object also loses strength and density the further it travels from the gauntlet). 

Weakness(es): his armour isn’t particularly strong, leaving him vulnerable to any attacks that circumvent his magnetic shielding. Because the suit cannot be deactivated, he can never touch any of the widgets he has stolen/earned. He also likes to gloat and taunt his enemies instead of simply finishing them off, and his pride and ego can often get in the way of his plans.

Alignment: Profit.

History: Fleeing a small fleet from their homeland that had been sent to hunt them down, Kelz and his sister piloted their crippled vessel into uncharted waters, eventually coming upon the island of Mata Nui.

Personality and traits: Sly, cruel, manipulative and vicious, Kelz has no qualms about killing, no care for anyone’s life except that of himself and his sister, and no doubt in his mind that he is the undisputed king of piracy. Even so, his vanity and massive ego have proven to be his downfall once in the past. In other words, most of the things he claims about himself are completely true, and he definitely shouldn't be underestimated.

In-Game History: http://bzprpg.wikia.com/wiki/Kelz

Pet: Kelz has a pet reptilian bird Rahi nicknamed Archie, (which resembles a prehistoric Archaeopteryx). Archie doesn’t do much except give Kelz someone to talk to when he’s bored or Ryza isn’t around.   

 

The Sniper

 

Name: Ryza

Species: Vortixx

A detailed description or image: a full head shorter than her older brother Kelz, Ryza is no less dangerous. She is thinner, but more wiry, and extremely fast and agile, as well as incredibly acrobatic. She wears a sailor’s coat and breeches in simple blue and brown, without any of the grandeur her brother is so fond of.

Gender: female.

Weapons: Ryza’s weapon of choice is a deadly, pointed crystal rapier, made of the same material as her brother’s cutlass, but in a different shade of colour, closer to pink.  

Technological items: 1: Incendiary Sniper Rifle. Ryza carries a powerful bolt-action sniper rifle with a thermal imaging scope that fires incendiary rounds (which also serves to cauterise the wounds it makes – less messy that way), but it takes roughly ten seconds for the weapon to cool down after each shot. 2: Sound Suppression Armour. She also wears a bodysuit similar to her brother’s, except hers renders her silent, similar in effect to a Kanohi Volitak. Like Kelz’s suit, this is always on, however, it does not silence speech.

Weakness(es): like her brother her special armour isn’t very strong, and her blade is only good for stabbing, thus can be blocked by shields, or plate armour. She isn’t physically strong, but she knows plenty of ways around that problem.

Alignment: Profit.

History: Fleeing a small fleet from their homeland that had been sent to hunt them down, Ryza and her brother piloted their crippled vessel into uncharted waters, eventually coming upon the island of Mata Nui.

Personality and traits: Less pompous than her brother, Ryza is still very chatty, and fond of showing off, even in tense situations. She loves to mock her foes as she outwits and outmanoeuvres them. When she is on the hunt, though, with her sniper rifle, her character changes entirely. She becomes silent, serious and stealthy, never drawing attention to herself. Even after the kill is made, she vanishes as silently as she approached. She’ll laugh and boast about it afterwards, of course, but not until long after she has left the scene.  

In-Game History: http://bzprpg.wikia.com/wiki/Ryza

Pet: Tucker is an unusually large Takea shark that Ryza feeds from the side of the boat. It has taken to following their ship, the Wayward Wind, for many years now, snapping up several unfortunates who’ve tried to swim on board.

 

The Idealist.

Name: Mirra.

Species: Toa.

Element: Crystal

A detailed description or image: of an average height and build, Mirra is known for her striking good looks, despite the fact that she puts no effort into maintaining her appearance. Her armour is white and embossed with frosted blue crystal, which leads many to believe her to be a Toa of Ice, which is what she has been posing as since her arrival on the island. Her eyes and heart stone are an icy blue.

Gender: female.

Powers: the ability to control and create crystals.  

Mask: Kanohi Calix – the Mask of Fate. 

Weapons: a sabre made of fused crystal and protosteel. She also carries various crystal objects in a small satchel for use as weapons if there is none readily available.

Technological items: none.

Weakness(es): not a good defensive fighter, since crystal is awful as a shield.

Alignment: good.

History: she and her boyfriend arrived on Mata Nui to fight the forces of Makuta, but soon found that the forces of darkness were rampant on the island, and so went into hiding in Ta-Koro, awaiting the time to reveal themselves.

Personality and traits: usually kind-hearted, nurturing and gentle, Mirra becomes a veritable demon in combat, often doing brutal and violent things that she often feels guilty about later on, even if they were necessary. She enjoys making small ornaments and other beautiful items out of crystal, which she then sells to make a small profit. She sees it as her way of using her powers for something other than violence, while still doing good with them.

In-Game History: http://bzprpg.wikia.com/wiki/Mirra

 

The Moralist.

 

Name: Wisp.

Species: Toa.

Element: Smoke. (Approved by Nuju Metru).

A detailed description or image: handsome, with a chiselled face and a bright smile, Wisp is happy, energetic and constantly smoking on cigarettes. His armour is a smoky grey with chrome markings, and his eyes and heart stone are yellow-white. He wears a belt with numerous pouches for holding his various herbs, cigarettes, crossbow bolts and matches. 

Gender: male.

Powers: he can control and create smoke.

Mask: Kanohi Pehkui - The Mask of Diminishment

Weapons: he carries a tomahawk and a crossbow.

Technological items: none.

Weakness(es): strong breezes. Toa of air.

Alignment: good.

History: He and his girlfriend Mirra arrived on Mata Nui seeking to defend it against the forces of Makuta, however things didn’t go to plan and they were forced into hiding in Ta-Koro, masquerading as mercenaries.

Personality and traits: smokes a lot. Flirty, talkative, energetic, inventive. All of these and more apply to him. He is entirely loyal to Mata Nui, and head over heels for Mirra, often acting as moral support in her times of self-loathing and doubt. They work well as a team and rarely leave each other’s company. He is also a herbalist, having a detailed understanding of various plants and drugs with beneficial or detrimental properties, which can be burnt, smoked or made into poultices for healing. He also knows how to make poisons, but rarely does so, as he believes it to be an immoral way of fighting. He’s also a very good cook.

In-Game History: http://bzprpg.wikia.com/wiki/Wisp

 

The Idiot

 

Name: Panyk.

Species: Toa.

Element: gravity   

A detailed description or image: his armour resembles stone, but is actually made entirely of protosteel, and covered in small steely spikes with a row of longer spines down his back. His eyes and heart stone are an unnatural acid green in colour.

Gender: male.

Powers: despite looking like, and posing as, a Toa of stone, he is actually a Toa of gravity. He often throws rocks and such at his enemies to keep up the disguise.

Mask: Kanohi Kualsi – The Mask of Quick Travel

Weapons: he carries a one-handed spiked protosteel mace.

Technological items: none.

Weakness(es): he doesn’t know the meaning of the word strategy, because he’s an idiot.

Alignment: Evil. Member of The Toa Shaydas.

History: Arriving on Mata Nui with the rest of his Dark Toa team, he set off searching for those who served Makuta, to ally himself with them.

Personality and traits: think of him as Krekka with anger issues. Slow, stupid, but quick to anger, Panyk has no qualms about who or what he destroys. All he cares about is carrying on Makuta’s good work by violently destroying all those who stand in the light. His hobbies include genocide, mass murder, and golf.

In-Game History: http://bzprpg.wikia.com/wiki/Panyk

 

The Depraved

 

Name: Chavara.

Species: Toa

Element: fire.

A detailed description or image: clad all in gold-tinged protodermis, Chavara has polished every facet of her armour to shine brightly in any sort of light. Her eyes and heart stone radiate with a violet light.  

Gender: female.

Powers: she can create fire and heat.

Mask: Kanohi Hau - The Mask of Shielding.

Weapons: Chavara wields a protosteel falchion sword.

Technological items: none.

Weakness(es): overusing her power can dehydrate and exhaust her. Oh, and since she shines likes the lights of a Christmas tree, she is incapable of being stealthy.

Alignment: Evil. Leader of The Toa Shaydas.

History: She led the other two members of her team to the island of Mata Nui to join Makuta’s forces there.

Personality and traits: A bold strategist, Chavara takes calculated risks, and plans everything down to the tiniest detail. She knows how to fight well with the rest of her team, even if she can’t always tolerate the pair of them. She is patient, enigmatic and brimming with charisma. A natural born liar, Chavara is cold, cunning and manipulative, and is brilliant at understanding the way her opponents think, able to predict their movements with uncanny accuracy.  

In-Game History: http://bzprpg.wikia.com/wiki/Chavara

 

The Strategist

 

Name: Onic.

Species: Toa.

Element: Earth.

A detailed description or image: His armour is a teal blue colour, with a pattern of intertwining silver rings all over it. These seem to shimmer and ripple when his power is in use. His right eye is gone, torn out in a battle long ago, now replaced by one made of blood red glass. His remaining eye and heart stone glow with a similar red colour.

Gender: male.

Powers: Earth. Able to control and create earth, as well as create earthquakes.   

Mask: Kanohi Pakari - The Mask of Strength

Weapons: none. His powers are enough for him.

Technological items: also none.

Weakness(es): he’s missing an eye, giving him a massive blind spot.

Alignment: Evil. Member of the The Toa Shaydas.

History: Arriving with the rest of his team on Mata Nui to serve Makuta, they set out to find those who followed the Dark God in order to ally themselves with him.

Personality and traits: cold, calculating and cautious, Onic is the brains of the Toa Shaydas operation. He plans out every operation, coordinates every attack. He only barely tolerates Panyk, since he (rightfully) believes him to be an idiot. While his missing eye and lack of visible weapons lead some to believe he’s the weak link in the group, he is brutal and utterly merciless in combat.

In-Game History: http://bzprpg.wikia.com/wiki/Onic

 

The Survivor

 

Name: Draygon, Outsider Code Name: Veteran.

Species: Skakdi

Element: fire

A detailed description or image: short for a Skakdi, his skin his red, and he has two rows of spines going from his lower back up to his shoulders, with thin webbing between them, giving him the appearance of having a pair of bat-like wings. He is covered in scars and swirling patterned tattoos in indigo ink. His left eye is permanently damaged, and he has covered it with an eye patch the same colour as his tattoos.

Gender: Male

Powers: As a Skakdi of fire, he can control heat and flame, but only in conjunction with another Skakdi. He also possesses impact vision.

Weapons: a two-handed claymore with a bio-long blade.

Technological items: an EMP generator (see Minnorak, above), which is attached to his sword. The sword’s grip and his own gloves are lined with rubber so he avoids stunning himself when using it.

Weakness(es): he’s old. A little slower than he used to be, not as quick on his feet, tires quickly, but still not to be messed with.

Alignment: Zero and the Outsiders.  

History: he’s been everywhere, seen it all, and done it all. He’s past his prime and he knows it. But he still wants to be useful somehow, so he allied himself with Zero and the Outsiders, and serves them by identifying possible recruits.

Personality and traits: wise, but weary, Draygon knows a good fighter when he sees one. He’s smart, and stealthy. He’s constantly underestimated because of his age and height, and he uses this to his advantage, silently observing the goings-on around him. He enjoys playing the spy, and delights in opportunities to recruit fresh new fighters for the Outsider’s cause.   

In-Game History: http://bzprpg.wikia.com/wiki/Draygon

 

The Profound

 

Name: “The Heretic”

Species: Lesterin

Element: Air

A detailed description or image: Well-built and handsome, with a square jaw and sparkling violet eyes, The Heretic is the embodiment of male beauty. His armour is green and red, and he wears a heavy silver-grey chain across his neck and shoulders. He carries himself with an air of confidence, and often wears a smug, knowing smile that makes passer-bys wonder if he knows something they don’t.

Gender: Male.

Powers: As an air Lesterin, he can hold his breath for extended periods of time, and is much faster and more agile than the average being.

Weapons: None. The Heretic has taken on a vow of non-violence.

Technological Items: The Heretic carries a stave which he usually uses as a walking staff. However, it also possesses the power to generate temporary stasis fields within mid-to-close-distance of wherever he points it. The staff itself is a beautiful piece of craftsmanship, with three prongs, each one formed of a different coloured crystal – green, red and blue respectively, with a silver shaft.

Weakness(es): does not wear a Kanohi, and refuses to fight.

Alignment: Neutral, although people have difficulty believing this, as he preaches about Makuta.

History: The Heretic used to be a priest of Mata Nui, but one day while meditating near the temple of Kini-Nui, he was attacked by a wild Muaka. Having dropped his staff, he tried praying for salvation, and to his surprise, it was a Rahkshi that came to his aid, the Son of Makuta and wild Rahi ultimately killing each other. After that, he came to realise that Makuta was just as powerful a force as Mata Nui was, and that both gods deserved respect.  

Personality and traits: The Heretic is completely devoted to his newfound beliefs, but has equal respect for those who worship either god, and those who serve neither. He gets frustrated when people outright ignore him, believing that even Makuta’s words deserve a chance to be heard. He refuses to act or think violently, claiming the best way to serve is through words rather than actions.

In-Game History:  http://bzprpg.wikia.com/wiki/The_Heretic

 

The Pixie

 

Name: Akili

Species: Toa

Element: Air

A detailed description or image: Average height, her metru-build armour is differing shades of grey and green. Her eyes and heartlight are also a more vibrant shade of green.

Gender: female.

Powers: She’s a Toa of air – take a wild guess.

Mask: Arthron.

Weapons: A large, two handed scythe, and two smaller, one handed scythes with chains allowing them to be thrown and retrieved.

Technological Items: A lightweight Volo Lutu launcher and a compact disk launcher which primarily fires sharpened metal disks.

Weakness(es): Impatient, and only follows the orders she likes. She isn’t as physically strong as some other Toa, and has a short attention span.

Alignment: Idealistic good.

History: The Akari once fought evil on a distant island, but when Makuta began summoning evildoers, any and all that he could bend to his will, to Mata Nui, the Akari followed them, believing that whatever was happening would be worth fighting against. They arrived on Mata Nui a while after Makuta’s defeat, their ship wrecked along the edges of the Papa Nihu Reef in Onu-Wahi.

Personality and traits: A fun-loving, outgoing, boisterous daredevil, Akili is basically the Lewa of her team, although she’s often timid when meeting new people, and has little in way of a sense of humour, being unable to tell or understand jokes with any convincing skill.

In-Game History: http://bzprpg.wikia.com/wiki/Akili

 

All tech items and custom powers herein were approved by Nuju Metru.


Edited by Roman Torchwick, Nov 22 2014 - 07:22 PM.

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Unity... Duty... Destiny... NatoGreavesy  :hehe-sign: 

 

rwby_roman_torchwick_and_neo_by_dustiniz
 
My Ongoing Fanfic: Chronicles of the Cold Hearted - Now in its second season!
 
My BZPRPG Profiles: NatoGreavey's Profiles! 
 
My BZPRPG Characters: 
MirraWispMinnorak (Enforcer), Draygon (Veteran), ZaaraNathariusKelzRyzaResonLashDayethAkiliThe HereticChavaraOnic and Panyk.
 
- The Outsiders -
BZPRPG Mercenary Organisation
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#175 Offline Makuta Miras

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Posted Aug 29 2014 - 04:01 PM

Name: Kouyran 

Outsider Code Name: Scholar
Species: Toa of Ice

Gender: Male
Kanohi: Great Matatu
Power(s): Elemental Ice
Appearance: Scholar is short and stocky, unusual traits for a Toa of Ice. His shoulders are narrow, belying his nature as a both a scholar and a cold-blooded (No pun intended :P ) assassin if need be. His outermost armour is white, whilst the base layers are light grey.
Image: http://img4.wikia.no.../17/Kouyran.gif
Tools: Scholar currently carries a huge ice axe and a short dagger. The axe also has a duplicate of his dagger permanently attached to the hilt. He has recently acquired a Patero launcher as well.
Weaknesses: He has a tendency to faint in hot temperatures, when "hot" means above 30C. Scholar overlooks details a lot, and his lower neck is also completely unarmoured.
Alignment: Himself/The Outsiders
History: http://bzprpg.wikia.com/wiki/Kouyran
Personality: Scholar is clever, cunning and prefers to use his Matatu instead of doing everything manually. This overuse of his mask has resulted in a very strong force of will. Surprisingly, though, he can be quite childish at times. He holds allegiance to neither Mata Nui or Makuta, and simply works for whoever offers the most. However, having witnessed the fight between Grokk and Dorian in Ta-Koro and the disruption it caused, Scholar has become slightly less mercenary and more of a believer in order. A bit. Actually, not very much. He's still as childish as he used to be.

Wealth: None, although he is now a member of the Outsiders.

Quote: 8675.gif

 

Name: Haarnak

Species: Toa of Fire

Gender: Male
Kanohi: Great Kadin
Power: Elemental Fire
Appearance: Haarnak is wiry, with thin limbs but strong muscles, required for effective use of his bow. He is dark red all over, with black scale armour at his joints. His mouth is permanently set in the shape of someone who is insane, laughing and also somehow in pain.
Image: http://img4.wikia.no.../d6/Haarnak.gif
Tools: Haarnak carries a silver longbow, a short dagger for close-quarters combat, and has a quiver which used to contain arrows tipped with Stralix powder until Krayzikk blew them up. He also has a Native Tech scope on his Kadin to help him with targeting.

Weaknesses: He is highly incompetent with his knife, and enclosed spaces make him panic, although he can normally tamp this fear down by setting something on fire. He isn't very co-ordinated, and his feet usually trip over each other, which is why he spends most of his time flying. Since he was badly injured in Ko-Koro, he was reduced to a weaker form, and so he is no longer as strong or agile as he once was.
Alignment: Destructive neutral (He doesn't care who's in charge, as long as he can blow stuff up)
History: http://bzprpg.wikia.com/wiki/Haarnak
Quote: 0033.gif

Wealth: 75 widgets

 

Name: Ayar

Species: Toa of Iron

Gender: Female

Kanohi: Mask of Healing (In the shape of an Avohkii)

Power: Elemental Iron

Appearance: Ayar's armour is almost entirely silver, with accents of black instead of the normal burnt orange or gold, mainly due to her opinion of burnt orange being a horrible colour, whereas black contrasts much more nicely with her silver armour. Ayar's tall and slightly on the skinny side, and her Kanohi matches  her physical appearance and personality, with a few spikes, kind(ish) eyeholes, and then just a normal mouth.

Image: http://img3.wikia.no...s/f/f4/Ayar.gif

Tools: Ayar is a pacifist at heart, and so the only weapon which she carries is a long spear, about chin height on her, which has two flowing spikes on the business end.

Weaknesses: Ayar will never make the first move in a fight, and in fact, she will rarely attack in a fight, preferring to merely repel opponents, instead of causing harm. She also has a slightly less than average amount of Elemental Energy.

Alignment: Neutral, only seeking peace for the island.

Pre-game history: Ayar used to be a commander among Makuta's armies, at a far lower rank than Echelon, but still significant. After watching a squad of Rahkshi attacking an unarmed, defenceless group of Matoran, she vowed to do anything possible to bring peace to Mata Nui, including swapping out her original Kanohi in favour of a Mask of Healing.

In-game history: http://bzprpg.wikia.com/wiki/Ayar

Personality: Ayar is warm and friendly, a trait which is rare among Fe-Toa, and she dislikes watching others suffer. She can be spiky and fierce towards her few enemies and beings which have really annoyed her, though, something which doesn't show often. She also likes to believe the best in people. 

 

Name: Kajak

Species: Po-Toa

Gender: Male

Kanohi: Calix, shaped like a Noble Komau

Power: Elemental Stone

Appearance: Kajak is tall, strong and long-legged. His armour is a mixture of brown, tan, which extends to his Kanohi, and dark grey. His eyes and heartlight are a startlingly acidic green for a Toa.

Image:http://www.brickshel...ri/img_0177.jpg

Tool(s): Kajak wields a huge mace, shoulder-height on him, which is blackened with war and age.

Weaknesses: Kajak was only given his Calix just before he and his team left for Mata Nui, so he’s still getting used to it. His height hampers his agility as well, which leaves him with standing still as one of his few options in battle. His mace is heavy too, which again hampers his agility.

Alignment: Good, specifically Mata Nui

History:

Personality: Kajak is still a fairly naïve Toa, leading him to trust strangers a lot more than he should. He is a natural leader, however, commanding the respect of nearly all of his team. The one exception to this is Akili, defying him at every chance she gets. He believes completely in order, seeing chaos, even in the process of creation, as an evil left behind by Makuta.

Wealth:

Aim(s): Bring order to the island, be as great a Toa as the one who gave him his Toa Stone, and eat lots of cookies.  

 

Name: Khil’rayu

Species: Skakdi

Gender: Male

Alignment: Evil

Element: Crystal

Vision power: Impact vision

Personality: Khil'rayu is violent, arrogant, and evil. Beneath his exterior, he has a cold, calculating mind, filled with the tunnels and traps of a previous life as a warlord. He finds most other life forms to be beneath him, which makes the chances of him making an alliance with another very slim.

Appearance: Khil’rayu is around average height for a Skakdi, maybe slightly shorter. His armour is mostly a shade of bright blue, with accents of gold here and there, and a base layer of armour which is white.  He has a blue spine and tail, and he has a horn poking out of the top of his head. His eyes are red.

Image: http://img3.wikia.no...e/Khil'rayu.png

Native tools: 1x Volo Lutu launcher, 2x knives. (Removed from Krakant's body, originally belonging to Rekhyt)

Foreign tech: A sword which appears as a hilt with a long, slender metal stick coming out of the top of the hilt. The sword can channel his elemental powers, manifesting them only as a blade of crystal around the stick. (Approved by Nuju Metru)

Weaknesses: Khil’rayu’s armour can get in the way due to its bulk, and his tail and spines are very sensitive to attack. He can be arrogant at times as well, and his devotion to Makuta is near-absolute, exceeded only by his sense of self-preservation.


Edited by Makuta Miras, Nov 16 2014 - 10:36 AM.

  • 0

Front_Copy.jpg Kanohi_Poster.gif

Why yes, this was inspired by Toatapio Nuva's poster for the Main Six...

Note to all Outsider players: If your character needs healing by Ayar, could you PM me with a detailed list of their injuries please?

BZPRPG Profiles: Kouyran (Scholar), Haarnak, Ayar, Khil'rayu, Kajak


#176 Offline timageness411

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Posted Aug 31 2014 - 12:08 AM

Name: Verulas (Or so he says...)

Species: Toa

Gender: Male

Powers: Jungle, a.k.a. Plantlife or The Green

Weapons: Shortsword (held in back-handed fashion), Throwing Knives X8 (usually coated in hindering, but non-lethal poison)

Technological Items: None at the moment

Weaknesses: Verulas has less training in open combat than others, and his wounds tend to be more debilitating due to his thin frame.

Alignment: Himself, those who pay, and any temporary alliance that increases odds of survival. He is currently in the process of joining The Outsiders.

Mask: Kanohi Volitak, The Mask of Stealth

History: Doesn't care to talk about it (finds it boring), but this doesn't stop him from fabricating false origins every time someone asks (he likes the mysterious nature this provides). Recently during a dream he had while defending the hospital outside of Ko-Koro, he was forced to recall that before he was a Toa, a group of bandits once raided his home villiage on another island and took him and a some other Matoran as prisoners before making them fight each other to the death. Verulas was the only survivor, but the traumatic experience caused him to forget the others' names and left him with an obsession over money. Before leaving, he killed the bandits in their sleep and fed their leader to his own hunting dogs.

Personality and Traits: Verulas is a very opinionated, and most oftenly sarcastic, pessimist. He has little to no honor (because the bad guys always seem to live the longest), and isn't above backstabbing and hit-and-run tactics. His slender build and powers render him very exceptional at athletics and acrobatics, and, when combined with his mask, he is nearly undetectable to all but those who pay immediate attention to their surroundings (or those with mask powers that do the job for them). He also has a tendency of being straight up abrasive, and has a nasty habbit of pushing everyone's buttons. Bad qualities aside, he does try to protect his allies to the best of his ability, but he keeps them at a distance because he's under the impression that the universe is constantly draining the luck from everyone he encounters in order to keep him alive and suffering, which in turn eventually kills them. He often wonders when it'll be his time to check out as he has grown tired of watching people die around him. His plans tend to be tactically sound, mostly creating openings that take his opponents off-guard while taking very few risks, but has been known to improvise when the need arises.

Appearance: Verulas wears a tattered, black cloak around his shoulders that often sometimes covers his mouth. His silver mask and armor are non-obtrusive and light in weight so they don't hamper his natural reflexes and movements. His protosteel sword attaches to a belt around his waist when not in use, and his daggers are like-wise strapped to his blue forearms and calves. The rest of his body is covered in light and dark green, and he has deep blue eyes.

Pets: None. Verulas can barely take care of himself, let alone a pet.

Funds: 150 widgets

 

Name: Dravennica

Species: Toa

Gender: Female

Powers: Ice

Weapons: Protosteel Sword with a mace-like pommel, Protosteel Shield

Technological Items: None at the moment

Weaknesses: Despite her intense training leaving her unusually tough for a Ko-Toa, she's not as agile as others. She tends to focus all of her attention on her opponents and surroundings, leaving her vulnerable to sneak attacks as well, and being a Ko-Toa grants her an obvious disadvantage to those with the element of Fire. She also tends to go berserk when angered, which leaves her otherwise tempered fighting style sloppier than usual.

Alignment: Neutral Evil

Mask: Kanohi Miru, The Mask of Levitation

History: Originally hailing from the same village as Verulas, she began to despise the weakness of the Matoran when she was forced to watch as a group of bandits raided her home and burned it to the ground. She was one of the few who had escaped their wrath, becoming secretly ashamed of her inability to fight. As the survivors began their long journey towards one of the two remaining villiages on the island, one of the other Matoran discovered a Toa Stone hidden away nearby. Upon learning that one of them was destined to become a Toa after their villiage had been destroyed, she flew into a rage, grabbing the stone and throwing it off of a cliff. By the time it hit the ocean below, however, it had already transformed her and became a useless rock. Eventually she realised that the others were becoming more and more dependant on her as their journey continued, and she could deal with her disgust no more.

By the time the village was in sight, all of the other Matoran were slain by her hand.

Once she had received sufficient combat training and gotten a good amount of control over her powers, she decided to track down the bandits in order to get her revenge, but she arrived too late as Verulas had already killed them all. She stumbled upon the bandit leader's last remaining hunting dog, a Kavinika, who had torn apart the others in hunger after they had devoured their master.  After fighting it to prevent herself from becoming its next meal, she decided to take him with her as she was amazed by his strength and determination in combat.

Soon afterwards, she learned that Verulas still drew breath and had made his way to Mata Nui, unaware that he had been transformed into a Toa as well. Seeing him as weak for also being unable to defend their village, she decided that he didn't have the right to live and began tracking him in order to correct the issue.

Personality and Traits: Dravennica hates all Matoran and considers them to be unworthy of the air they breathe. She's serious to a fault and a ruthless killer, and won't hesitate to deliver the final blow to anyone that gets in her way. Watching her home burn to the ground and the people she once cared for being senselessly butchered before her eyes has left her mentally unstable, which leads her to become a bit axe-crazy at times of great physical and emotional stress. Since her transformation, she has discovered that she had become quite attractive, and she has been using her looks to seduce others into doing her bidding ever since. She is rather cold (excuse the pun), and is almost entirely deviod of any humor. Despite originally coming to Mata Nui to murder Verulas, she has heard tales of people such as Echelon and the Piraka, and secretly aspires to be as powerful as them one day.

Appearance: Dravennica wears a fur cloak made from a dead Rahi, which often obscures her golden, form-fitting armor and mask. Her shield is strapped to her left wrist so she can always defend herself, even if her sword is currently sheathed on her back. Most of her body is the standard Ko-Toa white and grey, except for her icey-blue eyes and her elbows, knees, hands, and feet, which are all, oddly enough, yellow.

Pets: Shredder, her Kavinika, who shares her color scheme.

Funds: The journey to Mata Nui has completely emptied her coin-purse.

 

Name: Zenithex

Species: Lesterin of Fire

Gender: Male

Powers: Resistant to both extreme heat and cold

Weapons: Protosteel Kusarigama, Carving Knife

Technological Items: None at the moment

Weaknesses: Zenithex is not much of a fighter, prefering to take people by surprise rather than charge into the fray. Despite this fault, his sadistic nature demands that he prolong combat for as long as he can so he can inflict as much pain upon his opponents as possible, as he enjoys toying with them. If facing more than one opponent, he is almost guaranteed to attempt to flee the area.

Alignment: Chaotic Evil

Mask: Kanohi Arthron, The Mask of Sonar

History: Zenithex remembers little of his past, save that he enjoyed killing people, due to the methods used by The Brotherhood of Ak'rei'an to convert him into a member of their cult. He views all other information related to his past as trivial, and thus has made no attempts to rediscover who he once was. He was eventually freed during the sacking of Blackrock Canyon, a mistake that his rescuers didn't live long enough to regret. Afterwards, he began murdering those that he came across in the wilderness between Koros, and had been content with keeping his activities outside of the villages. Until now, that is.

Personality and Traits: Zenithex is a psychopath, plain and symple; he always was, and he always will be. The Brotherhood's conversion process has almost completely stripped him of his sanity, and, due to his mental instability, he believes that Ak'rei'an "converses" (he doesn't actually speak, though he acts like he does) with him via a floating ball of light that only he can see. It moves through the air, leading him around before enveloping someone nearby, thus signaling him that the archangel wants him to kill that person so Ak'rei'an can convert their spirit and bring them back upon his return. Unfortunately for the victim, they suffer through their own private conversion process before he ends their life. The ball of light also tells him not to talk about him seeing it with other members of the Brotherhood, as he is "special," and they wouldn't understand. He also hurts himself regularly to prove he is worthy to Ak'rei'an.

When stalking his current victim, he sometimes follows them around for days or even weeks at a time, learning their habits, their mannerisms, and always taking note of any opportunity to strike. Due to the torture inflicted upon him and his masochistic nature, Zenithex is very resistant to pain.

Appearance: Zenithex is rather tall and lanky, however, he walks as if he were a beast that had recently emerged from the wild. The Guard members who released him were unable to remove the vice that was clamped onto the temples of his skull, as it was both fastened around his neck and chained to his face, and it remains there still, supplying a constant amount of pressure against his head and cracking the sides of his mask. Due to the extreme pain he was forced to endure at the hands of his Brotherhood tormentors, he had bitten both his upper and lower lips completely off of his face, leaving both his teeth and gums exposed to the elements. As a Lesterin, his body consists of red, orange, and black armor that barely hides the horrific scars located across his entire body. He wears a large, black hooded cloak to conceal his identity in public, and has aqua eyes that turn yellow-green around their edges.

Pets: Seriously? He's a serial killer. Serial killers and pets generally do not mix.

Funds: Currently waiting to take the funds of his next victim.

 

Name: Septima

Species: Toa

Gender: Female

Powers: Iron

Weapons: None; Septima prefers to improvise with her element when necessary

Technological Items: None at the moment

Weaknesses: Septima has virtually no experience with weaponry and would rather make a quick escape than fight. That being said, she can be overpowered quite easily in combat.

Alignment: Money, anyone she becomes attached to

Mask: Kanohi Huna, The Mask of Concealment

History: For as long as she can remember, Septima's life had been a tragic one. She started out as a Matoran vagabond, possessing little skill at anything that could earn her a decent life. Unwanted and alone, she was forced to resort to petty theft to survive. Eventually, she was caught by the Ta-Koro Guard and was forced to relocate to the slums of Xa-Koro, where she was soon recruited into a local gang of thieves who ended up becoming the closest thing to a family that she had ever had. They taught her essential skills of the trade, such as lockpicking, safe-cracking, and pickpocketing while also training her to be more nimble and quiet. Life was hard for them, but they were able to get by as long as they had each other.

One fateful day, she and her two best friends were hired out to steal some sensitive documents from an office in Onu-Koro. After cracking the safe that they were in, she accidentally came into contact with a Toa Stone while reaching in for what they were really after. Her resulting transformation alerted some nearby guards, who then rushed into the room shooting first and asking questions later. Both of her friends were killed, and Septima would've been too if she had not thrown herself out of the window that they had originally came through. She made her way back to Xa-Koro with the documents in hand, trying desperately to find the courage to tell the rest of the group that the other two didn't make it, only to arrive in time to see her home sink into the ocean. Alone once again, she eventually adjusted herself to her new body and learned how to control her powers.

Personality and Traits: Once rather bubbly and happy, Septima has reverted back to the shy and despondent personality that she had before being forced into Xa-Koro, and is rather evasive about her past. She continues to steal in order to survive, but her depression holds her back from truly living. She barely talks unless it is absolutely necessary, prefers to work alone when hired out, and absolutely refuses to kill unless she has to. Her body is both nimble and athletic, allowing her a certain amount of dexterity not usually found in Toa of Iron, and she is quite skilled at what she does. Despite her vocation and everything that's happened to her, she maintains a strained belief in Mata Nui.

Appearance: Septima is actually quite cute, but she prefers to be judged on her skill and not her appearance. She is shorter than most male Toa, and is of an average build for her size. Her Mata Nui-styled Huna and various other parts of her body are orange, while the rest of her armor is gold, bronze, and silver in color. She is almost always seen with a fur scarf that she wraps around her face and head to obscure her identity while she's out stealing, and has orange eyes.

Pets: While kind to all animals, she doesn't feel the need to take one as a companion.

Funds: 650 widgets


Edited by timageness411, Nov 22 2014 - 09:13 PM.

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#177 Offline Dr. Johnathan Crane

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Posted Aug 31 2014 - 03:38 PM

Name: Exhilerus

Species: Toa 

Gender: Male

Powers: Magnitism, Animal control, enhanced speed, strength, and reflexes

Mask: Kanohi Zatth

Weapons: Mace, Shurikens, Katana, throwing knives, crossbow, Disruption Staff

History: Originally a Ta-Matoran, he was experimented on by the Order of Mata Nui to be a perfect soldier, and a Toa of Magnetism.


Edited by Dr. Johnathan Crane, Sep 01 2014 - 11:46 AM.

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riseylyricgif.gif

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please, feel free to check out my YouTube channel!

https://www.youtube....3WbByIXJBpl-c2g


#178 Offline Daniel the Finlander

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Posted Sep 01 2014 - 05:58 AM

Name: Lehti (Wiki page)
Species: Toa
Gender: Female
History: While Lehti herself doesn't remember her past, she still has one. Long time ago, she was a simple Matoran plant gatherer and a Hunter who wandered he forests alone, visiting villages every now and then. She worshipped the forest, and was careful not to kill any plants, and avoid harming them needlessy, for she believed that the plants felt pain and were conscious. One day, she found a Toa stone inside a tree trunk, and was transformed into a Toa. She decided that it was now her duty to protect the forests from harm, and she becae a myth amongst the Matoran living near the forests she guarded. One day, she met Kajak who was walking through the forest. Kajak had made a camp fire out of a chopped tree, which made Lehti furious. However, Kajak calmed her down and promised to never hurt a plant again. After she calmed down, Kajak asked her to join his team, and Lehti accepted after a moment of consideration. Some time later, the Toa Akari, Kajak's team, washed ashore Mata Nui.
Personality: Lehti is a peaceful fellow, and usually friendly (unless you harm a plant). She is an optimist for the most part, but she's not naïve. Lehti is well aware that the world isn't a happy place to live in always, but she's willing to do anything she can to protect plants and vegetation from the dangers of the outside world. She is almost always smiling, making sure that the team is united and happy. She often does her best to end any arguments in the team. Lehti likes to meditate often, and is sometimes lost in thought, and as a result, is a rather quiet person. Interestingly, she regards plantlife as being much more important than other forms of life, which is based on her beliefs.
Powers: She is a Toa of Plantlife, meaning that she can control plants, accelerate their growth, absorb plant energy and use it to create plants. Her elemental reservoir is quite high, and she's a very skilled user of her element.
Mask: Kanohi Kadin, mask of flight. Allows her to fly for a limited period of time. The mask is shaped like Mistika Gali's mask.
Weapon skills: She is an adept user of swords.
Description: She is quite tall and lanky. Her mask, arms and upper body are dark blue, while the rest of her body is dark green. Her shoulder pads and part of her chest are silver. Her limbs are longer than average. Her eyes and heartlight glow lime green.
Voice: Calm, and slightly high.
Weaknesses: She isn't a very skilled combatant, and usually avoids fighting. She isn't very brave. Fire and Plasma can negate her plant powers easily.
Friends:
All of the members of Toa Akari
Enemies:
Makuta
Ambition: None
Items:
Two protosteel sabres
leather satchel
various plant seeds
protosteel knife
Wounds: None
Introduction: WIP

 
---
 
Name: Eldani Kyoshi Drakata
Species: Datsue
Caste and Clan: Former Menti of Kyoshi
Gender: Female
History: Eldani is the last of her family, the ancient House of Drakata. She used to be a Menti, and has been well trained in the discipline of a Mindarm. Some years ago, she retired and became a Datsue.
Personality: She is the advisor and caretaker of the Toroshu of Clan Kyoshi, Minami. On the outside, she seems wise, calm and respectful and compassionate towards others. Inside, however, is a narcisstic , arrogant and scheming mind, constantly planning ways to acquire more power and respect. She holds others inferior to herself, not in skill but in intelligence and wisdom. She has always loved reading history and other books. As a result she holds more knowledge than most Dasaka. Her version of the virtues is twisted, bent to fit her own worldview. She is cunning and merciless.
Powers: Very skilled in Mindarm discipline, although
Mask: Powerless Kanohi Tryna
Weapon skills: During her time as a Dasaka, she became a skilled user of two-handed weapons.
Description: She is taller than most Datsue, and overall seems younger and more energetic. Her body is athletic, but not very muscular. Her eyes glow soft blue and her heartlight is yellow. The color of her body is lighter than he color of most Dasaka. She has few gold highlights in her armour.
Voice: Soothing and calm
Weaknesses: As a Datsue, she can't access her mask powers, and her psionic powers are diminished. She often underestimates the skills of possibl opponents.
Friends:
Some members of Clan Kyoshi
Toroshu Kyoshi Amakusa Minami
Enemies:
Some members of Clan Kyoshi
Ambition: Acquire more power
Items:
Family heirloom two-handed axe, the "Breaker of Souls"
-Long, wooden axe with a sharp crystal blade. There are bands of copper around the shaft.
Wooden walking staff
A set of crystal armour
-crystal helmet
-crystal platemail
-crystal greaves
Wounds: few old scars

 
Introduction

---
 
Name: Eleen
Species: Toa
Gender: Female
History: Eleen has lived in Ga-Koro for her entire life. She has been part of the Marines for years now, and has the rank of a corporal. She used to be a fisherwoman, but joined the Marines for better payment. During a pirate chase, she was hit on the head by a disk and she fell into the water, unconscious. But she woke up after a while, having been rescued from the sea by one of her men. She was surprised to have a Toa stone grasped in her hand. No one knew where she had gotten it. She wasn't sure what to do with it at first, but when she visited Gali's abandoned Suva, a small hole opened in it. She placed the stone inside, and was transformed into a Toa of Lightning. She retained the rank of corporal, and a promotion has been planned for her.
Personality: Eleen is a confident warrior, and a natural leader. She strives for perfection, and trains daily. She also likes to meditate. She is social and friendly, but serious. In military duty, she obedient, even more serious and strict. Her dispicline is harsh, but she rewards those who succeed or impress her. She is temperamental, and doesn't take disrespect from anyone. A firm believer in Virtues and Mata Nui. She is somewhat arrogant, which might annoy some people. She is only afraid of few things. Captain Kotu is her idol.
Powers: She has the elemental powers of Lightning. She's not too good at using them, but she isn't completely unskilled either.
Mask: Kaukau-shaped Pakari, Mask of Strength. She's not a very skilled user of it.
Weapon skills: Skilled user of spears. very skilled user of composite bows. She is known as one of the best archers in the Marines.
Description: She has an athletic and muscular build. She is fit and strong. Her height is slightly below average. Her body, mask and shoulder pads are dark blue, the rest of her body is bright white. Her eyes and heartlight glow turquoise. Her mask has some swirling green tattooes.
Voice: Can vary from serious and deep to a more friendly and lighter tone. Overall her voice is deeper than average.
Weaknesses: While she is strong and agile, she is not very experienced user of her elemental or mask powers, and they might misfire on her. She's not the greatest warrior, despite her combat skills.
Friends: Few Ga-Matoran
Enemies: All criminals and servants of Makuta
Skorm (played by Keeper of Kraata)
Ambition: Reach the rank of a lieutenant
Items:
Composite bow
50 arrows
quiver
satchel
3 iron knives of various sizes
long, wooden spear with a protosteel tip
round, wooden shield
200 widgets
Wounds: Several scars, wounds from shrapnel, some bruises, a broken rib


Introduction
 
---
 
Name: Oliphko
Species: Toa
Gender: Female
History: Oliphko used to be a Po-matoran stone carver, who lived a peaceful life in Po-koro. However, she felt like her life was dull and empty, and so she decided to go on a spiritual journey through the canyons. She spent many months there, trying to discover her destiny through meditation in the quiet valleys. However, she discovered a cavern, with a Toa stone wrapped in cloth on a pedestal and a small shrine. She was turned into a Toa, and now tries to adapt to her new body and powers.
Personality: Oliphko is shy and quiet. She is often lost in thought, and likes to meditate often. She has a rich imagination, and appreciates the beauty of nature and everything in it. She admires art, and enjoys stories. She views life positively, yet remains aware that people are not black and white. She is a devout believer in Virtues, although she doesn't worship Mata Nui actively. She is wise and smart. A vegetarian and a pacifist, she respects life in all its forms.
Powers: She is a Toa of Stone, meaning that she has contol over rock and stone, as well as the ability to create it.
Mask: Kanohi Vita/Sana, Mask of Healing. It allows her to heal the injuries of others.
Weapon Skills: None, she is a pacifist.
Description: She is tall and gaunt, very skinny because she has a very sparse diet. Her primary color is light brown, with beige as secondary color. Her heartlight glows yellow, and her eyes are gleaming orange.
Voice: Soothing and calm, usually friendly and emphatic
Weaknesses: No skills or experience in combat. She can't handle stress very well, and doesn't yet know how to properly use her powers.
Friends: Few Po-Matoran
Enemies: None
Ambition: Learn how to be a Toa
Items:
Backpack
Lightstone
Heatstone
Staff
88 widgets
Bronze knife
ancient scroll
paper copy of the scroll
Wounds: A cut on her left leg

 
Introduction
 
---
 
Name: Dakku
Species: Matoran
Gender: Male
History: Dakku has lived in Ko-Koro for his entire life. He is a construction worker, and has helped building many of the buildings in Ko-Koro. He is married to Haukka, another Ko-Matoran. They don't have any children. He was living normal, peaceful and quiet life, until Ko-Koro was assaulted by the Mangaia Pact, servants of Makuta and Ak'rei'an. His life was forever changed..
Personality: Dakku is a peaceful fellow, who almost never gets angry. He is very patient. However, he is not as quiet as most Ko-Matoran, and spends most of his free time talking with others.
Powers: None
Mask: Powerless Kanohi Volitak
Weapon skills: None
Description: Typical Ko-Matoran, with a grey torso, white limbs and a light blue mask. His eyes glow dark blue.
Voice: Calm and slightly gravelly.
Weaknesses: No combat skills whatsoever
Friends: Many Ko-matoran, his wife Haukka 
Enemies: None
Ambition: Survive
Items:
Leather satchel
145 widgets
lightstone
heatstone
iron shovel
Wounds: None

 
Introduction
 
---
 
Name: Danaar Kaas
Species: Matoran
Gender: Male
History: Danaar is a Ta-matoran alchemist, who studies elements and strives to understand how the world works. He has been doing his studies in Ta-Koro for many years now, and hasn't left his home village since he was born.
Personality: He gets excited easily and lacks patience. He has always been wanting to find out the inner workings of the elements and the world around him, and curiosity is a large part of his personality. He often makes bad puns, even if the situation is serious. He is somewhat unaware of his mortality, and has often suffered burns and injuries during his studies near the lava streams of the Tren Krom break. But he often ignores his wounds and moves on, too impatient to wait for them to heal. Danaar's ego is quite big. He is rarely depressed or unhappy, and manages to ignore the occasional grimness in the world. He basically treats the Toa as demigods because of their ability to control the elements.
Powers: None special
Mask: Powerless Kanohi Akaku. When he is not researching or studying anything, he takes off the lenses.
Weapon skills: None whatsoever
Description: He is taller than other matoran. His muscles are thin and tiny, because he avoids exercise and physical excertion. His mask is dark red, and his body is dark grey. His eyes glow orange.
Voice: Varied and slightly high-pitched
Weaknesses: No combat skill whatsoever, often unaware of risks and dangers.
Friends: None really, people generally avoid him but he doesn't mind
Enemies: None yet
Ambition: Get a job Invent something new
Items:
50 widgets
lightstone
leather satchel
Pickaxe
Volo Lutu launcher (Uses it to get to hard-to-reach locations so he can collect samples)
Tinderbox
Wounds:Some scars from burns

 
Introduction
------
 
Name: Dahkapa
Species: Toa
Gender: Male
History: In the past, Dahkapa was a Ko-matoran philosopher, who studied the ethics of different matoran societies on Mata Nui. He has visited every Koro and smaller matoran settlement, even Xa-Koro before it was destroyed. He has written multiple tomes and was a highly respected person. After Makuta's rise and fall, he went to live on the montains in Ko-Wahi to meditate about the meaning of life. He found a Toa stone in a cavern, and was transformed into a Toa. He returned to the village in silence just after the assasination of Matoro, and spent many months studying the Code of the Toa in the library of Ko-Koro and training combat skills. However, his studies were rudely interrupted recently..
Personality: He is a quiet and patient thinker, who only speaks when he has something important to say, which is typical for a Ko-Matoran. He tends to consider his every action,which makes him rather slow to react. He is a worshipper of Mata Nui and believes deeply that every being in the world has a destiny that they cannot alter. He is often considered wise by other matoran. When he transformed into a Toa, his personality changed a little, he is somewhat more aggressive now. In combat, he is generally calm, waiting for a perfect moment to strike.
Powers: He is a Toa of Ice. He can compress the humidity in the air and turn it into ice. Using this power tires him quickly, however.
Mask: Kanohi Hau, mask of shielding. Allows him to create a temporary force field to block almost any attack.
Weapon skills: He has trained the usage of a long war hammer he found in the cavern where the Toa stone was. He also has adequate skills with crossbows.
Description: His mask and torso are white, and his limbs are light blue. His eyes glow dark blue and his heartlight is pure white.
Weaknesses: He is not a skilled warrior, and lacks proper combat experience.
Voice: Deep and serious after his transformation into a Toa.
Friends:
Matoro used to be his friend before he was killed
He considers some of the inhabitants of Ko-Koro to be his friends.
Captain Jaatava, former scholar, who joined the military to increase his very low income and to pay his debts.
Enemies:
Onoraza, a female Skakdi (played by Toatapio Nuva)
Ambitions:
Defend Ko-Koro
Learn how to be a Toa

Unknown ambition
Items:
A long protosteel war hammer he found in a cavern.
Crossbow
Large, round protosteel shield
38 bolts
200 widgets
Wounds: Part of his back is badly burned


Introduction

------
 
Name: The Deceiver
Aliases: Daretaki, Akarth
Species: Toa
Gender: Female
History: Unknown.
Personality: The Deceiver is a strange person. A devout worshipper of Makuta, and a master of lies and deception. Utterly emotionless inside, but an excellent actor. She is not afraid of death or murder. She often pretends to be someone else, by covering her body with a very thin layer of coloured crystal (see below). She is very cunning and calculating. If she is defeated in combat, she will gladly surrender and be imprisoned, for she is very patient..
Powers: She is a Toa of Crystal. She can create crystal from solid materials, and can also change the colour of crystal. She is a very skilled 'crystal-bender' Her special ability is to create thinner layers of crystal than anyone else. She can cover her body and mask with red and orange crystal, for example, and seem like a Toa of Fire. Of cource, using this power is exhausting. She can also sence undead.
Mask: Kanohi Huna, mask of concealment. She can turn invisible, although she can't get rid of her shadow, and remains detectable by certain masks. This power doesn't fully work if she has covered her body with crystal.
Weapon skills: She is an extremely skilled user of two-handed swords. Watch out.
Description: She is tall and very thin. Her arms are strong however. Her body is quite light-weight. Her mask and her body-armour is completely black. Her heartlight is gleaming white, like her eyes.
Voice: Without disguise, her tone is bland and emotionless. However, her voice can vary depending on the disguise.
Weaknesses: She is frail, and tires quickly. Can be defeated by groups of warriors who work together.
Friends:
No friends
Enemies:
She considers every worshipper of the traitor god Mata Nui to be her enemy.
Ambitions:
Find potential allies
Free Makuta
Items:
Protosteel longsword
5 protosteel knives
5 vials of poison
500 widgets
leather backpack
Wounds: None

Introduction
 
------
 
Name: Dartakh (Champion) Wiki Page
Species: Vortixx
Gender: Male
History: Dartakh is a mercenary warrior, who travels around the world to find contracts. He is a veteran of many wars, and has seen much bloodshed and carnage over the years. He used to work with a group of mercenaries called the Shadowknife, but all of its members except for Dartakh were slain in an ambush. He was quite traumatised by it, because many of its members were his longtime friends. The sellsword group used to own a ship called Wavereaver. Dartakh sails on it around the world.. but he was caught in a storm and has now washed ashore Mata-Nui. Afterwards he wandered around until joining a mercenary group called "The Outsiders."  He never talks about his past.
Powers: No special 'powers', although he is very skilled, strong, experienced and fearless. One should avoid him in fair close combat, and use possible elemental powers and ranged weapons instead.
Weapons: Over the years, he has become a skilled user of swords, war hammers, maces and crossbows. Currently he has a steel mace and a shield.
Description: He is average height for a Vortixx. The claws on his fingers are long. He is broad-shouldered and muscular beneath his natural armour, which is mostly black and dark blue. His eyes glow light blue. His back is riddled with green and red tattoos.
Voice: Deep and rough
Weaknesses: Besides the obvious lack of elemental powers, he is often alone and can be defeated rather easily by a group. He also can't read or write.
Personality: Dartakh is serious and cunning, and very patient. He trusts nobody, and lacks any sence of humour. It died along with his friends. Dartakh is willing to work for anyone who pays, as long as the work is about fighting others. He can't read and write, and if given a contract in document form, he simply draws a crude cross. In battle, he is calculating, patient but also aggressive. He falls utterly silent during combat, and enters a martial trance. Basically it just means that his mind starts to purely focus on combat and nothing else. He usually spends a third of his day training, if possible. Combat and violence has become an obsession for him.
Friends:
His friends are dead.
Enemy:
His enemies are whoever he is paid to fight. Unless the enemy pays him more.
Ambitions: Find a job  Save up money, {secret ambition}
Items:

Ancient Boruhka Helm (Approved By Nuju Metru)
An ancient artifact Dartakh looted from a defeated champion. It is a large, 'enchanted' bronze helm. While it is heavy and cumbersome to wear, it protects him from mind-control and telepathy when worn. Not immune to attached Parakuka, however. Because it is made out of bronze, it gets dented and damaged much more easily than his steel helm, which is why he only wears it when necessary.

 
Elemental Energy Disruptor (Approved By Friar Tuck)
Ancient device of mysterious origin. It is small, oval metal object. A long, metallic antenna protrudes from it's front. There is a single, large black button with the letters :e: :e: :m_d: . When the button is pushed, the device emits a powerful energetic pulse, which makes a single individual in front of the antenna to temporarily lose the ability to use his/her elemental powers. The effect lasts for about five minutes, although this varies slightly. The device then takes roughly 24 hours to recharge. The mask powers of the affected target are untouched.

 
Protosteel mace
Protosteel shield
Protosteel knife
Leather backpack
Protosteel chainmail shirt
Protosteel helm
Protosteel greaves
Protosteel gauntlets
300 widgets
bandages
Wounds: His entire body is riddled with numerous scars


Introduction
 
------

Name: Danaku Ran
Species: Lesterin
Gender: Male
History: Danaku Ran is a Lesterin from an island far away from Mata Nui. He sent by the elders of his village to lead a group of traders to this legendary island. However, when they tried to trade with the smiths of Onu-Koro, they realised that blue and green shells were not used as currency and that they couldn't trade their crude stone tools and weapons or smoked Rahi meat for anything, because the people of Mata Nui were so much more advanced than they were. But Danaru Ran couldn't return to home with nothing, it would've been shameful. So he stole a large amount of steel tools and other items, and attempted to escape. He was caught and sentenced to live in the prison of Onu-Koro for five years. His companions left and sailed home. This has of cource made him rather depressed, but also angry. Danaku Ran waits for the perfect moment to escape and return home - with all the items that he had stolen before, of cource. But during a prison escape attempt he was hit in the head and lost his memory.
Powers: He has the elemental powers of iron: he is highly resilient, has heightened endurance and is resistant to metallic weaponry.
Mask: Great Kanohi Rau, the mask of translation. Allows him to understand and use other languages, which is one of the reasons why he was chosen to lead the expedition.
Weapons: He had a dagger for self-defence before he was imprisoned.
Description: He is tall and slim. His mask and torso are silver, his shoulder plates are golden and his limbs are dark brown.
Voice: Smooth and peaceful
Weaknesses: Danaku Ran is not a warrior. While having the powers of iron, he can still be killed by non-steel weapons.
Personality: He is a noble in his village, denoted by his golden shoulder pads. Because of his upbringing, he is arrogant and temperamental, and refuses to admit his own errors. However, he is friendly towards other nobles or foreigners without rigid class systems. He also never lies. Part of the philosophies taught on his exotic island. Of course, he doesn't see 'keeping things secret' or 'refusing to admit your own mistakes' as lies. Note: he is a different person after his head injury.
Friends:
He has a host of friends on his own isle, but they are not important here.
Enemies:
None
Ambitions: None
Items: none, they were taken away when he was imprisoned.
Wounds:His left shoulder has a deep gunshot wound and the back of his head is fractured. Suffers from amnesia and occasional nausea


Introduction


Edited by Daniel the Finlander, Nov 09 2014 - 06:09 AM.

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:smiletahnok: :smilekohrak: :smilelehvak: :smilegahlok: :smilepahrak: :smilenuhvok: :smiletahnokkal: :angrypahrakkal:

Bionicle fan since 2002

I still think Bohrok are awesome

BZPRPG Character profiles

| Danaku Ran-Dartakh(The Champion)-The Deceiver-Dahkapa-Danaar Kaas-Dakku-Oliphko-Eleen-Eldani-Lehti(Leaf) |

"Gathered friends, listen again to our legend of the BIONICLE"

BIONICLE 2015 GET HYPE


#179 Offline MyOwnCreator

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Posted Sep 02 2014 - 10:59 AM

  • Name: Cryal
  • Species: Toa
  • Gender: Male
  • Power: Plasma
  • Weapon: Superheated Hammer
  • Weakness(es): Use of weapon gradually drains stamina
  • Alignment: Good
  • Kanohi: Volitak
  • Personality: Not very social; relies on strength and stealth in battle; memory, most of the time, is either incredible or terrible; constantly looks for undiscovered methods of use of his power

Edited by MyOwnCreator, Sep 02 2014 - 11:04 AM.

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#180 Offline Vestak

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Posted Sep 08 2014 - 09:08 PM

Name: Jalkron

Species: Toa

Gender: Male

Element: Iron

Weapon: A metal staff

Mask: Kanohi Arthron, the mask of sonar.

Personality: Jalkron is a loner, preferring his own company to that of others. However, recently his loneliness has become unbearable, so he is trying to make friends, but still not sure about it. He does not always follow the toa code, but one part he does follow is don't kill. There are exceptions to that rule, reserved for the times when he has no choice and rahkshi. He is always trying to improve, and so he will fight anyone or anything who he thinks he can fight and come out alive. He has a short temper, but when he gets mad he is not overcome with anger. Instead, he becomes even more focused and determined than usual, although he tends to ignore almost everything else. He dislikes cowards, and will hate himself for a while if he ever has to run from a fight. He also hates bullies, and puts a stop to them whenever and however he can. Assassins are on his list of dislikes, as are mercenaries who will do anything for a price. However, he himself will fight for a price if he needs cash badly, but there are some jobs he won't take, depending on the difficulty and price, and will not attack matoran or others

Skills: Jalkron has always wanted a Calix, but since he prefers his mask of sonar he settled for training to become as strong and agile as he can, and he is often found training. If he is not training then he is practicing fighting, and is quite good and improving regularly.

Appearance: Slightly taller than the average toa, silver armor with hints of black. However, he is usually wearing a dark cloak, so you are not likely to see more than his mask until he is fights. His armor is very flexible, a combination of chain mail and plate armor. This gives him great range of motion in battle while still offering good protection.

 

History: Jalkron wasn't always a loner. He used to have a group of very close friends, and they did everything together. When the hoards of rahkshi attacked, he was the only one who survived. He became a loner because of his depression, and he stayed that way because he is afraid to make any more close friends. As can be expected, Jalkron hates rahkshi with his entire being, but was frustrated because as a matoran he was unable to even harm one. Now that he is a toa, he has the power to crush them with a thought, and he does so every chance he gets.

Weakness: Jalkron is quick to judge and will jump to conclusions fairly quickly. This leads him to fighting others whom can outmatch him, or those weaker than himself, which takes time. Jalkron has little defense against most energy and mental attacks, although he is trying to learn to shield his mind with the arrival of all the Dasaka.

 

 

Name: Razsk

 

Gender: Male

 

Species: Toa

 

Element: Sonics

 

Mask: Kanohi Pakari, mask of strength

 

Weapons: Dual Sonic Hammers; Both are designed specifically to focus and increase Razsk's element out both ends of the hammer heads.

 

Appearance: Average height, muscled, thick black plate armor with purple hints.  There are spikes on his elbows and knees.

 

Personality: Razsk is easygoing and friendly, but in a fight he is serious and focused.

 

History: Razsk was just an average matoran, friendly and content.  When he became a toa, he decided to use his powers for good and help others in every way he could.

 

Weakness: While Razsk has good reflexes, his armor and sizes slows him down, making him an easy target.


Edited by Vestak, Oct 02 2014 - 10:42 PM.

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Sarcasm, just one of my many talents.

 

I'm not saying I'm Batman, but you will never see me and Batman in the same room.

 

If you took all the veins in you body and laid them end to end, you would die.

 

I find it Ironic that the colors red, white, and blue are the colors of freedom, until they are flashing behind you.

 

I'm sorry for all my Doctor Who references, but I'm more sorry that you don't get them.  I am so, so sorry.


#181 Offline Belial

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Posted Sep 12 2014 - 03:51 PM

Acoura.jpg

Name: Acoura
Species: Toa of Sonics
Description: A thin grey Toa of average height, black armour used sparingly and with obvious thought to mobility over defense, cold blue eyes looking out from a black Mask of Concealment in the shape of a Noble Ruru. When not using her weapons they are hung at her waist.
Gender: Female
Powers: Sonics (elemental), preferring to use the power for stealth and mind games rather than as an offensive power, is also able to multi-task her power to create loud noises while nullifying sounds around her to avoid harming herself, but doing so requires high concentration and prevents her from hearing all sounds. Temporary invisibility (Mask of Concealment).

Weapons: 2 hooked sonic blades, normally dull and used to rip apart flesh and armour, when her elemental power is channeled through them they vibrate at a high speed and cut through objects easily.

2 hooked daggers, sharper than the sonic blades and used to cut or stab more often than rip apart.
Technological items: None.

Other possessions: A cloth bag, a lightstone that has clearly seen better days, a round metal canteen, a well worn grey traveling cloak, and a handful of widgets.
Weakness(es): Being a De-Toa she is vulnerable to loud noises (including her own) if she does not silence them first, her Mask of Concealment is powerless against beings using an Arthron, Elda or Rode, and her habit of traveling alone leaves her vulnerable to groups of attackers. She is also physically weaker than most Toa, but not by enough to make a large difference.
Alignment: Chaotic Neutral.
History: Wandering. Always wandering, but never finding it. Never finding a place to stop wandering, never finding a place to call home, so I continue wandering.
Personality and traits: At first glance shy and quiet, preferring to stay unseen and unheard. But on closer look she is cunning, staying unseen and unheard only to avoid suspicion, caring for herself, even at the detriment of others. She is not above lying, cheating, and stealing if she thinks she can get away with it, and will pass by a dying Matoran if stopping would put herself at risk, but she likes to avoid physical violence when possible and will not kill another person with her own hands.


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Just another noob here for the BZPRPG.


#182 Offline MjolnirInTheFridge

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Posted Sep 12 2014 - 10:28 PM

*APPROVED*

Name: Marda Belatroja.

Species: Makuta-made being.

Gender: Female.

Powers: Marda's power is her ability to cause disorientation through touch. This causes people to become confused, often losing track of what they're doing, experiencing short-term amnesia or even becoming so disoriented they can't do anything, entering a catatonic state. This last effect, however, rarely happens because her powers require contact, and most victims quickly break contact.

Mask: None.

Weapons: 6 Throwing Stars.

Alignment: Herself and her clients, though she's got a good heart.

Personality: Marda is a magnificently spontaneous being. She's fun-loving, free willed and always talks loud and proud, but she hates when there's nothing to do. However, beneath the show and happiness, she is a serious and powerful tactician, and she's more than capable of taking care of herself. Also, using her power too much has left her emotions unstable, so she is sometimes unpredictable. However, most of the time she is charming, likable and she knows how to make people feel happy.

History: Marda's past is very obscure. She woke up outside the Kini-Nui, and immediately began travelling Mata Nui, eventually settling in Po-Koro. Now she owns a bar, the Dal Riata, in Po-Koro, acting as an informant to any who need her help, as long as they can pay. She's made some friends over the years, and now she has a network of agents who work for her, loyally serving and sometimes even worshiping her. She seems to have some dark secrets.

Weakness: When Marda doesn't use her power for a long time, tension begins to build in her mind and she experiences sometimes debilitating headaches. However, extensive use of her powers causes increasingly intense disorientation to herself, to the point that if she uses her power too much or too intensely, it can render her temporarily catatonic, and her use of it over the years has left her emotions unstable. Also, she sucks at close combat with weapons, and her only real skill in battle is her accuracy with her stars and her average skill in hand to hand combat.

Appearance: She is Toa sized, and has mostly purple armor with a few black accents. She normally wears on her face what appears to be a Kanohi, but it is powerless and looks nothing like any known Kanohi. She also has long tendrils coming from the back of her head to give the illusion of hair. Her body is slender and feminine, designed to give her a non-threatening and appealing appearance to assist in her work. When travelling she wears a dark hooded cloak to remain inconspicuous.

 

Name: Naishe (NIE-shee).

Species: Toa of Stone.

Gender: Female.

Alignment: Herself, though she's got a good heart.

Kanohi: Iden, Mask of Spirit.

Weapons/Tech: Two small swords and smoke bombs made from plants in Le-Wahi.

Description: As a Toa of Stone, Naishe has mostly brown armor, with accents of tan. She is unusually slim for a Toa of Stone, but this lean figure hides the strength common of her element. She wears a Kanohi Iden modified to look softer and more feminine, and she has tendrils that look like hair coming from the back of her head. She commonly wears a blue bandana on her head, the only piece of apparel that doesn't match her armor. Her armor is designed to be attractive, giving the illusion of being revealing (though it isn't) and she often wears a dark cloak around her waist.

Powers: As a Toa of Stone, Naishe can create, control and absorb stone. She can create structures out of stone and even form weapons from it if she is disarmed. She is also very strong physically, and can fight very well hand-to-hand. Her mask, the Kanohi Iden, allows her to separate her spirit from her body in order to reach areas she could normally not and spy on others unnoticed. However, this leaves her powerless.

History: Naishe's past before she became a Toa is hazy to her. She remembers being on a ship, but not much else. She washed up on shore one day along with the wreckage of a small boat and was a Toa. She initially used her new powers to have fun, enjoying the new freedom being a Toa gave her. However, she quickly realized that there was more to having power than simply using it, and she began doing odd jobs until she could afford to buy a new ship. Now she sails the seas around Mata Nui as Captain of the River Song. She stays mostly to the east, enjoying the culture of Ga-Wahi the most, and introduces herself as "Queen of the Eastern Sea", a title she made up and bestowed upon herself.

Personality: Naishe is a woman of questionable morals. She loves having fun and being adventurous, and is willing to do anything to have a good time. She loves the finer things like booze and gold, and she's a compulsive drinker and gambler. However, she also knows when it's time to get serious, and she can be one of the fiercest warriors there is, and a loyal companion. That being said, she's not above abandoning an ally to save her own skin.

Weaknesses: Physically, not much can beat Naishe. However, when she leaves her body it is completely unprotected and vulnerable. Also, her notoriously questionable morals can easily be exploited by things like money, jewels and alcohol (as well as the more carnal things). Also of note is that, despite being a pirate, she can't swim.

 

Name: Vulcan.

Species: Toa of Plasma.

Gender:  Male.

Alignment: Evil, guided by an unknown master.

Kanohi: Kadin, Mask of Flight.

Weapons/Tech: Plasma whips.

Description: As a Toa of Plasma, Vulcan't armor is orange and white. He is tall and well built, and his armor is notably spiny, with sharp protrusions sticking out in all directions. These spines are actually vents that can open up, which are required because Vulcan't explosive temper causes frequent explosions of plasma. He often tries to wear a black cloak, but it is frequently destroyed by his outbursts.

Powers: As a Toa of Plasma, Vulcan can create, control and absorb superheated plasma. He uses this to incinerate anything in his path, and often coats his twin whips with it to cause devastating destruction. He also requires vents on his armor because his uncontrollable temper often causes plasma to erupt from his body. His Mask of Flight allows him to soar through the skies, and he often does so to escape confrontation or to stay out of reach of his enemies. He is skilled with his whips and can match any enemy in combat.

History: It is assumed that Vulcan once lived in the Ta-Wahi region, because one day he just walked down the volcano. He has expressed no desire to discuss his past, and usually claims that he can't remember anything. Even his name was given to him, a symbol of his emergence from the volcano. However, he seems to be looking for something and frequently scours the island for some unknown item. His goals are unknown, but it is clear a diabolical master is influencing him.

Personality: Vulcan presents a collected façade most of the time, but in reality he has an explosive temper and the slightest provocation could send him into a rage and cause widespread destruction. He is cruel, merciless and unyielding in his unknown mission, never resting long from his endless search. He is often violent, and isn't above disposing of his allies once they've outlived their use.

Weakness: A defect in Vulcan's abilities causes excess plasma to build up in his system, and underuse of his power can cause him to quickly overheat, as can overusing them. Because of this he tends to avoid fights or end them quickly, and this can often lead to him underestimating his opponents. Also, he has a terrible temper and when he becomes enraged he is easy to outwit.


Edited by MjolnirInTheFridge, Sep 13 2014 - 08:59 PM.

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Ia! Ia! Cthulhu fhtagn!

 

cthulhu_smiley.gif

 
I am Battling Makuta! Take that, Makuta!
 
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#183 Online UngluedBike

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Posted Sep 13 2014 - 05:06 PM

NAME - Kraal

SPECIES 

GENDER 

​ALIGNMENT - Kraal does not fight for anyone, for he trusts no-one at this time.

KANOHI - The Kanohi that Kraal is embedded in, is just a template, it was never given a power nor a name. It is simply an artifact from the beginning.

WEAPONS - Claws

APPEARANCE - https://flic.kr/p/oV5pG5

POWERS - Kraal is not exactly full of powers, but he is able to leap from his Kracha, and onto the faces of his enemies, giving him weak mind control over that being (e.g.it is not difficult to fight back for control).

Kraal can also convert his Kracha into pure energy, of which he can store inside himself, and the Kracha can be reassembled at will. 

HISTORY - Kraal is a being with a somewhat strange cause. When the great beings formed the universe, Kraal did not exist as he does now. He was created as a Kanohi but he was experimented on. The demon was forced into storage inside the mask, causing the mask to become sentient and insane. The great beings were horrified at this "being" they had constructed, and so they buried the mask far beneath the surface of what is now known as Po-Wahi. It was only when the villagers in Po-Wahi heard screaming from below the ground, that they decided to dig him up. Although Kraal was pretty much a demon in a mask, he had suffered severe memory loss from being under the ground so long. All he knew was his name, and strangely, the Matoran language. He knew nothing of the fact that he was actually a demon, and it was probably best that it stayed that way. The villagers were slow to trust him, but eventually constructed him a body, a body that was far more agile and durable than anything Kraal had known before. This body that he used was named "Kracha". Kraal thanked the villagers for their great help, but told them he wished to see the world that he had been locked in for so long. He headed to Ta-Wahi, and that is where his story begins....

PERSONALITY - Kraal is easily lost in thought, but is usually very talkative and friendly. If something interferes with his life that he doesn't like, he will be sure to make them know about it.

STRENGTH/WEAKNESS - Kraal is an incredible melee fighter, and is very agile, but high powered, long ranged projectiles can easily knock him from his Kracha. If this happens, then is easily crushed from any point. However, should another Kanohi be nearby, he can transfer himself to it, so the trick to killing him would be to crushing his normal Kanohi, and any other in the area (excluding ones that are being worn).


Edited by UngluedBike, Sep 14 2014 - 07:11 AM.

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#184 Online Tiragath

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Posted Sep 15 2014 - 02:33 PM

Name - Brontes
Species - Toa
Gender - Male
Element - Electricity
Alignment - Chaotic Good
 
Equipment - Kanohi Calix and his two Toa armaments. A small, unadorned shield of hardened protosteel that can be electrically charged to have a mirror sheen and a plain, but well made short sword. Double edged and roughly a meter in length.
 
Appearance - Brontes is small and slightly built for a Toa, reflecting his past matoran life as a scribe and librarian. His armor is bronze with yellow highlights and heartstone, and is streamlined and compact, adding to his underwhelming stature. His Calix is disguised as a Hau to conceal it's power, which can be central to his fighting style
 
Biography - Framed and convicted of political subterfuge on his home island, Brontes was exiled from his home and confined to a meager raft, left to drift several kilometers away from his home island. He drifted for weeks, surviving on what he could catch and the frequent rain storms. Eventually the ocean currents took him close to a large and unfamiliar island which he summoned his reserved strength to swim to. It was the island nation of Mata Nui he would learn, as he tried to covertly intergrate and learn about their culture, it was a turbulant land. He is kind and caring, but guarded in displays of emotion. After his betrayal he has become reluctant to pledge loyalty or trust to others and has pursued mercenary work, a job he is ill suited for because of his distaste for battle and strong, but subdued, moral compass. He has a clever and scholarly intelligence, but can easily overanalyze situations and miss opportunities in battle and social minutiae
 
Weaknesses - His physical capabilities are subpar for a Toa. Most of his battle strategy relies around surprise through use of his equipment, observation and careful planning. Aside from his Calix he has no tactical advantages, and very little skill in spontaneous skirmishes. His other disadvantage is that his weapons and Kanohi are best used against an unknowning opponent. After one has seen the trick to his shield or the truth of his mask, he has no way of quickly turning a battle in his favor
 
* * *
 
Name - Forger
Species - Toa
Gender - Male
Element - Iron
Alignment - Lawful Neutral
 
Equipment - Kanohi Kakama and his Toa Tool, a long chain he can reinforce and manipulate with his elemental powers
 
Appearance - Forger is average height, he is well built and strong. A physique developed through years of working as a blacksmith. His armor is dull grey, the color of raw iron. It has burnt orange highlights, his Kakama, heartlight and eyes are all the same orange hue. His armor is bulky, assymetrical and vaguely ornate. The product of never ending self modification and improvement
 
Biography - Raised in Ta-Koro, his family owned a large forge and made weapons for the Ta-Koro guard, he lost both forge and family during Makuta's reign, and became a Toa so he could better fight and protect his home. He learned valuable lessons in combat, but become disillusioned with his Koro's leadership during the political unrest following Makuta's defeat. Since then he has been a wanderer, working small jobs or projects in a Wahi before moving onto another
 
He believes that order is the one and only way to uphold the three virtues, and would gladly support anyone he felt could bring that order. He is unbending, suiting his element, and does not entertain other people's viewpoints or beliefs. He looks down on those that fight only for themselves, or those that would bring disorder into life. Whether or not they claim their actions are for the side of "light" or "dark"
 
After some time he helped found the mercenary group "The Outsiders," sharing the believe of it's leader that order and true justice would not be metted out by the softened politicians of the island. His codename reflects his tedency to observe and copy other's fighting styles and techniques.
 
His fighting style reflects his past tenure as a blacksmith and creater of weapons. He is adept at constructing swords, axes and other forms of weapon with his elemental powers. And can easily harness the metals in the soil and rocks around him. Lacking proficiency with these constructs, he typically treats them as oversized projectiles and shoots them at his enemies. Favoring a quick and unexpected onslaught to crush his foes
 
Weaknesses - He does not know how to effectively use any weapons but his chain, and requires at least a short time to ready his arsenal. His technique also requires a large amount of elemental energy, and using more than a dozen constructs in a short period places immense strain on his body
 
* * *
 
Name - Skoll
Species - Skakdi
Gender - Male
Power(s) - Plasma and Impact Vision
Alignment - Chaotic Neutral
 
Equipment - A revolver that holds six shots and a large halberd. The Halberd's shaft folds at the mid point for easier concealment and travel
 
Appearance - Tall and densely muscled, bright orange armor covers his white bio-mechanical body. His spines are numerous, small and bristly, seeming more like a mane then the bone-like projections most Skakdi have. His face is long and could be compared to a wolf, having more of a snout then a mouth. This causes a slight speech impediment
 
Biography - Skoll was summoned by Makuta in his initial takeover of the island, he found himself aboard one of the many ships of malevolent beings that traveled to Mata-Nui in those times. After Makuta's stunning defeat, he quickly took to the shadowy urban parts of the islands, eventually transformed from a powerful and proud warrior of darkness into an alley drunk. In recent times he has ventured into Onu-Koro, having been tossed out of most inns and bars in the surrounding regions
 
His personality has turned bitter and depressed since Makuta's fall. He formerly had a large ego and aggressive personality, believing himself to be the one in charge of any team he was on, and by far the most intelligent and capable. He still holds some of those views, but they are dampened by his miserable situation
 
Weaknesses - His weapons are ill-suited to close range and he frequently underestimates his opponents
 
* * *
 
Name - Onamazu
Species - Toa
Gender - Female
Element - Earth
Alignment - Lawful Good
 
Equipment - Kanohi Pehkui, the Mask of Diminishment. Her toa tool is her family's ancestral sword, Gram. A longsword with a golden C-shaped hilt and a hand-and-a-half grip, it's pommel contains the heartstone of her family's founding figure, it is dulled with age and only glows faintly green. The blade is one and a half meters, tapering to a fine point for thrusting
 
Appearance - Shorter than average, she is agile and has more musculature than most females because of a life spent exploring the caves of Onu-Wahi. Her armor is black with accents of neon green, her mask is the same luminescent green. Her armor is heavy over her vital areas and light elsewhere, to balance ease of movement with defense
 
Biography - Onamazu is an orphan, the result of a fire that raged in her home koro, killing her parents and nearly a hundred others. She walked through the otherworldish landscape, the only survivor, surrounded by people who had been taken in the initial fire, or those who had moved to save others and succumbed to the smoke, heat or debris. She was saved by a ta-turaga named Baldr, a self-described hero
 
Raised by Baldr, she was taught swordsmanship and how to control her element, her mentor teaching it as an actualization of the inner self, inverting the world to imprint that which is in your mind onto the physical plane. Years later, Baldr fell ill. She was unable to save him and is plauged by guilt over this and her ignorance of the suffering in the fire, how many had she abandoned to save herself? Even when brave souls like Baldr had ran headfirst into the inferno to save others?
 
So, she wishes to become a hero, her goal to save everyone, she wants nothing more than to never see a suffering face again. To atone for her perceived sins and honor her mentor and father figure, who she saw as the ideal; selfless, brave, just and unconcerned with his own safety in the face of danger
 
Weaknesses - Her greatest weakness is in her philosophy, she believes that everyone can be saved, not just those on your side. And she sees a little bit of good in everyone, this naivety leads her to offer mercy instead of the blade. She is also unconcerned with her safety, eager to throw herself into danger if it means she can be someone's savior
 
* * *
 
Name - Karna
Species - Toa
Gender - Male
Element - Sonics
Alignment - Lawful Evil
 
Equipment - Kanohi Akaku, the Mask of X-Ray Vision
 
Appearance - Tall and muscular, his stature reflects a lifetime of martial arts training and conditioning. His armor is turquoise in color, with dark grey undertones, his heartlight and eyes glow a soft and dim blue. He wears a long grey traveling coat much of the time and a satchel containing medical supplies and surgical tools is always somewhere on his person
 
His only weapon is his body, having trained martial arts for many years, honing his legs and arms into deadly instruments. He practices a style focused on taking the shortest route with the smallest pre-emptive "showing" possible, aiming to damage the insides of his opponent rather than the outside. This style is strengthened by his mask and his element, allowing him to target delicate internal organs with sonics empowered punches
 
Biography - The "son" of a Ko-Turaga religious scholar, he was gifted to his adoptive father during a pilgrimage. He was given the name Karna because it is a word of prayer. The priest gave him the name in hope he would grow up and become a man of moral beauty and purity. He grew up according to his father's expections, displaying strong moral sense, good will and precocious intelligence from a young age
 
While he understood that he was living up to his father's expectations, he bore him no love. It was unrelated to what he felt was an absolute need to live up to his expectations. The problem was an intrinsic one, he did not truly understand his father's notion of beauty. He realized one year that his notion of beauty was vastly different from others
 
Understanding he was not in accordance with the world, he worked hard to correct this disparity. Becoming a skilled doctor and blessed priest. He practiced fervent ritual punishment, feeling that he, a sinner by nature should punish himself in accordance to the moral code he sought to uphold. Spending years extracting penance through self mutilation and deprivation
 
His great realization came during the war against Makuta, his father gifting him the toa stone he had held for many years, transformed into a Toa, he fought with vigor and determination against the lord of shadows. The result for him was , no just cause or good deed brought him the pleasure he gained from battle, seeing the suffering of those around him
 
There was little anguish in this, he realized now that what he sought did not exist, there was nothing lost and therefore nothing to grieve. Now, he is only concerned with the "why" of his existence; that if the world hates evil, what was the purpose of something that was never wanted being given life. Those with deficiencies such as his should not be born, yet there were beings that existed solely to be hated and die. He wants someone to answer for the crime of his existence, holding only a hollow anger and a gnawing "why?" in his mind
 
Weaknesses - Karna has no viable ranged abilities
 
* * *
 
Name - Miya
Species - Matoran
Gender - Female
Element - Magnetism
Alignment - Neutral Good
 
Equipment - A backpack with survival and art supplies, powerless Mask of Rebounding
 
Appearance - Short, young and small. She is easily described as "adorable," "little sister-material," or "someone I would protect!" Her mask and body are magenta with white highlights. Her heartlight and eyes are white as well
 
Biography - Miya is a young matoran schoolgirl that has decided to leave her home of Ga-Wahi to seek adventure
 
Weaknesses - Read the appearance and biography sections.
 
* * *
 
Name - Tsuda
Species - Toa
Gender - Male
Element - Fire
Alignment - Neutral Good
Equipment - Mask of Sensory Aptitude in the shape of a Kanohi Pakari. His Toa Tool is the Monohoshizao, a long and delicate curved sword. It is used in a defensive manner, to keep distance between himself and his enemy. In much the same way a polearm would be utilized. It is made out of a tough and elastic alloy, allowing him to parry blows from much larger weapons and attack from seemingly impossible angles
 
Appearance - Average height and build. His skin, mask and heartstone are all reddish. He wears light leather armor and loose traveling clothes over it. He is equipped for defense through mobility and speed rather than tanking attacks
 
Biography - A swordsman toa from a far away land
 
Weaknesses - Combat in close quarters or confined areas and cold environments
 
* * *
 
Name - Lain
Species - Toa
Gender - Male
Personality - Lain is a fierce warrior who enjoying fighting a worthy oppenent. At his core he believes in justice and is easy to get along with. Acting out the role of one gentle in disposition, yet strong in body. He carries a playful and carefree approach in life, but is quick to work himself into a frenzy during battle. Born into the life of a hunter, he does now show mercy in battle. Seeing the roles of hunter and prey as separate from conventional morals
Powers - He is a Toa of Jungle, granting him the ability to control and create plantlife.
Mask - Kanohi Sanok, Mask of Accuracy
Weapon Skills - He has mastered the use of his lance, his training and mask allowing him to wield it as both deadly melee weapon and as a projectile
Description - Tall and lean, his years as a hunter and tracker in the Le-Wahi jungles have conditioned him to adverse environments and fighting. He wears deep blue armor, tight fitting and light. Designed for mobility over defense
Voice - Rough
Weaknesses - He lacks brute strength and will not retreat from a losing battle
Friends - Several other jungle natives, a few matoran in Le-Koro
Enemies - Associates of Makuta, those that disrespect nature
Ambition - To see the natural orders and life cycles of the land restored. He is not fond of an overly militarized and mechanized society
Items
His lance, the Gae Bolg is two bio long and carved from the heart of an ancient and hardened tree. It is wreathed in vines and is as tough as metallic protodermis. Being made of wood, Lain can influence it's path, repair it and call it back to his hands once thrown. Once embedded into a target, it's head opens up with dozens of barbs, trace amounts of jungle poison leaving vicious and slow healing wounds
Wounds - None
 
Introduction Flashback
 
* * *
 
Name - Theresia
Species - Lesterin
Gender - Female
Element - Stone
Alignment - True Neutral
Equipment - Kanohi Pakari, Mask of Strength. She has a heavily armored gauntlet on her left arm, spiked and designed for brutal punching or grappling with enemies. She carries what could be called a sword, in reality it is a great slab of raw iron, it's massive weight unwieldable by someone without a Pakari and great natural strength. It is unnamed and unadorned, carried on her back. It is more of a blunt force weapon than anything, cutting with it's harsh and rough edge through weight and momentum more than anything else
 
Appearance - Tall and muscular, her gender is revealed by neither curves nor stature. Her body covered in heavy and dark plate mail. Her voice is unexpectedly soft and kind. She wears a travelling cloak over her plate mail. Numerous bags and pouches holding everything from rations to Stralix Powder grenades, her mask is ornamentally shaped in the fashion of a wolf's head. Her cloak is dark grey, the Lesterin's color to signify mourning
 
Biography - Her history in one word would be "unlucky." Born to a mother soon to die, she has lived a life of constant tragedy and struggle. Because of this she is subdued in social interaction, blunt, crude and heavyhanded like her weapon and fighting. She wonders the island searching for causes that garner her empathy, frequently those that involve fighting. Which she throws herself into, fighting as more a berserker-demon than a civilized being
 
Weaknesses - Extremely unlucky


Edited by Tiragath, Nov 13 2014 - 12:20 PM.

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#185 Online Endless Sea (still alive)

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Posted Sep 15 2014 - 07:23 PM

Name: Joskander! (Exclamation mark not required)

Species: Toa (of Air, for the record)

Gender: Male

Alignment: Fun-fun! :D (Okay, I guess Chaotic Good would be the best fit.  He’s mostly out to have fun, but he’s still a nice guy and well aware of his Duties as Toa.)

Appearance: Tall and lean- not particularly muscled, but he’s been doing a lot of running throughout his life, and that still reflects on his build.  His armor (mostly green-colored, but with some brown and orange highlights) is light and fits him in a manner that allows for unrestricted movement.

Equipment: One Kanohi Kakama, Great Mask of Speed; two ornate gauntlets that serve as Toa Tools and thus help him channel his elemental abilities; one really really long chain that also can serve as a Toa Tool (or just something to hit baddies with); a couple lightstones and books for leisure and stuff; the usual supplies for spending a life out in the wild, away from civilization

Powers: Elemental control over Air; Kakama-granted speed enhancement (and all the required secondary powers that come with LUDICROUS SPEED), a decent amount of close-combat martial arts training based around hitting people a whole bunch.  Also, he can swim for some reason.  Maybe he was bored or something, I dunno.

Traits: His main goal in life is looking for a good time!   :D Well, that and helping people and stuff.  He’s a Toa, after all!  He’s really energetic and happy and smiley and kinda childish and naive sometimes for someone whose job is helping people and also he talks a lot and is LOUD.  He has also mastered the art of inserting emoticons into his speech.  Somehow.  :| He tries to be nice and sociable and stuff, but he often doesn’t think about what he’s doing and sometimes he ends up doing stupid things without realizing it until he’s already done them.  Like running into walls.  That’s kind of a thing.

Biography: He’s been travelling for a while, always searching for new adventures and excitement.  His ascension to Toa was mostly a happy accident; he found a place in trouble and just so happened to be in the right place at the right time for a Toa Stone to come his way.  Mata Nui is just the latest stop on his journey; he’s not entirely sure what’s going on here, but judging from experience, it’s bound to be something cool!   ^_^

Weaknesses: He’s not the sturdiest of Toa, relying on his mask and powers when he needs to apply brute force or deal with incoming damage.  Also, his competence and intelligence tends to vary wildly depending on the circumstances; one second, he might be plotting ridiculously convoluted strategies in his head, and yet the next he’s accidentally running face-first into a stone wall at supersonic speeds.  He’s kind of nutty like that.

 

* * *

 

Name: Charek

Species: Toa of Plasma.

Gender: Male.

Alignment: He’s a merc, so he generally sticks to obeying anyone who pays him and stuff.  He has a bit of an honor code for dealing with people who’ve earned his respect, but it doesn’t come up that much.

Appearance: Rather tall for a Toa, with armor designed for free movement rather than maximized defense.  A double-edged broadsword is mounted on his right arm, and his Kakama is customized to possess a visor rather than eyeholes.  His body is painted red and black, with highlights of orange and gold.

Equipment: An arm-mounted broadsword, a small tomahawk, an elemental rifle (for when fancy elemental theatrics can be supplanted by just shooting people), various basic metal tools for odd jobs and such, an iStone for keeping track of commissions and stuff.

Powers: Apart from the speed his Kakama grants, Charek has elemental control over plasma, which he can either exert fine control over with his broadsword and tomahawk or straight up shoot in condensed bolts with his blaster.  Even without his mask, he’s remarkably dextrous and agile, and he’s picked up some keen marksmanship skills over the years.

Traits: He doesn’t have much of a goal in life, usually just wandering from place to place in search of things to do and jobs to carry out.  He isn’t particularly loyal to anyone who doesn’t buy him off and doesn’t socialize much, although he’s friendlier to those who earn his respect for some reason or another.  He looks for mercenary work out of boredom rather than looking for fun, although every so often he isn’t above abusing his powers for scaring people for the lulz.

Biography: Charek is a wandering mercenary, wandering the various lands in search of jobs to alleviate his boredom.  Mata Nui is merely the latest stop along his journey, and likely to be a very productive one as well, if all the rumors about island-wide conflict and hidden vaults of treasure and technology are even half true...

Weaknesses: Charek’s skillset is built around moving fast, hitting hard, and not getting hit in return.  Unavoidable AoE elemental attacks, for example, would pretty solidly trash him.  Also, if you somehow manage to successfully appeal to his sense of honor, you might be able to get him to give up an overwhelming advantage in favor of a fairer fight.


Edited by Endless Sea (still alive), Oct 08 2014 - 03:37 PM.

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I'd actually have something of substance to say here, but I'm too lazy to think of anything.  >_< Er, have some BZPRPG profiles, I guess?

 

I used to help Dominus Temporis with writing MLWTB back in the day, even if I was really terrible at it.  If anyone's in contact with him, could ya help me get in touch?   :)


#186 Offline Noradom

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Posted Sep 18 2014 - 06:19 PM

Noradom
Su-Toa
Kanohi Kadin (flight)
Toa tools:twin power swords (like jaller mahri's)
Alingment whatever good-doing will pay the most

Noradom wears heavy, heat resistant, bright orange armor to go with his element. He mostly uses his mask to travel, and doesn't have much agility due to his thick armor to protect himself from his own power. He is very tall and muscular which makes him a very big target. He's skilled with any device that leaves the ground, espescially his own mask. He's pretty good-natured but his jokes aren't the funniest. He arrived in a Toa canister that fell from the sky into the Lava Lagoon. He has no memory of any past before the Ta-Matoran raised his canister from the searing depths. He isn't really that serious until someone gets hurt.

Weaknesses: Being on the ground: Noradom is very slow when he actually has to walk. Being cold, wet, hungry, and/or tired: this makes him grumpy and useless, also cold temperatures sap his strength. Even when Noradom is flying, he is still a very easy target due to his size. If you actually get through his armor, then you deserve a medal and you can more easily take Noradom down

Edited by Noradom, Sep 18 2014 - 07:37 PM.

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#187 Offline -Vesok-

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Posted Sep 18 2014 - 09:46 PM

  • Name: Voran
  • Species: Toa
  • A detailed description or image(will provide image in following days): Tall and bulky build. Long legs and arms made for climbing and maneuvering in most anywhere. Armored in layers of Dark blue and Gold. Wears a Calix in the shape of an elda.
  • Gender: Male
  • Powers and Weapons: Elemental control of Electricity. Large clawed hand. Wields a power lance to channel his power of electricity. Wears a Kanohi Calix (Non-Organic)
  • Technological items: (Not sure about this one. Might update if i figure out if I should put something here.)
  • Weakness(es): Melee combat skills are sub-par, mostly relying on cunning and trickery to line up for a ranged attack. Also slightly paranoid, he is constantly worried of being betrayed.
  • Alignment: Neutral.
  • History: Voran has been exploring and observing the political progression of the island for quite a while, watching and waiting for when the best time to join a koro would be. And that time is now.
  • Personality and traits: Quiet, Observant, Cunning. He may come off as cold of grim, but on the inside he is not. Slightly paranoid, as he is constantly worried of being betrayed.

Edited by -Vesok-, Sep 18 2014 - 09:48 PM.

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#188 Offline Turaga of Ponies

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Posted Sep 20 2014 - 01:42 AM

Name: Keina (Kay-nah)

Species : Toa

Gender: Female

Alignment: Lawful Good

Physical description: Keina is slightly taller than the average Toa. She Has a sleek build, her body consisting of mostly white coloration with blue highlights around her Shoulders and Waist. Her armor consists of circle like Shoulder pads and rather bulky Arm and Knee guards. She wears a fully white Kanohi Hau, consisting of a blue boarder around her eyes. Her Kanohi looks more feminine than the average Hau.

Powers and/or Weapons: Keina controls the element Electricity. She has a large blue shield with the emblem of the 3 virtues in white as its crest. It is used to protect herself from weapons/weapon fire. It's affects can be amplified by her Hau.

History: Ever since she can remember, Keina has had the burning passion to pursue truth and justice. Keina has vanquished corruption from many hearts and her one goal in life to eradicate it fully from Mata Nui. Her other one goal in life is to Acquire a Kanohi Rode.

Personality and traits: Keina is rather blunt when addressing how she feels about someone, which can be good or bad depending if she likes the person or not. She feels a need to protect those in a lesser situation than her own and help them in any way possible. She also wishes no one she deems good to come to harm. She becomes very dark when confronting injustice.

Weakness(es): She is not terribly good at attacking enemies and can't handle hand to hand, preferring more to be a wall and protect her allies. She is also afraid of water and the ocean.


Edited by Turaga of Ponies, Sep 20 2014 - 03:14 AM.

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#189 Offline Smarty35

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Posted Sep 23 2014 - 01:25 AM

Name: Vesun

Species: Toa of Gravity

Gender: Male

Alignment: Neutral Good, but erring on the side of Chaotic.

Description: A tall but thin Toa clad in gray and white armor. He closely resembles a Toa Hagah in proportions, though his armor is less shiny. He wears a light gray Kanohi Sanok, which in its inorganic version closely resembles a noble Huna. He carries a halberd, which when he isn't fighting is strapped to his back.

Powers and Weapons: Vesun's halberd is quite simply a halberd. His elemental powers of Gravity allow him to change the masses of objects. He tends to use his power on himself quite a lot, lightening his mass to move and accelerate quickly, or increasing it to land a harder blow. His Mask of Accuracy allows him to fight, to a limited extent, at a distance - as long as he can find a projectile. Of course, his best weapon is his mind, which he has taken great care to refine. He is an expert on gravitation and mechanical physics, and a quick and creative thinker.

History: Vesun was sent to Mata Nui on an important mission... which he can't remember. He arrived with no knowledge of how he got there, or how to get back; the knowledge was seemingly deliberately removed from his mind. Unfortunately, his forgetfulness is spreading. He still remembers himself, how to fight, and one thing: these little creatures called - Matoran? He's never seen them before.

Personality: Vesun has the attitude of a loner. He is a strong believer in individualism, and although he recognizes the advantages of a team, he finds it hard to compromise or follow orders in critical situations. Nevertheless, when he makes the effort, he can be a brilliant team fighter or strategist. He likes to play the role of the loner hero, and if society doesn't place him there, he'll go out of his way to get there. If he finds himself in contact with other loners, he will see them as rivals and may start a sort of competition for the role.

Weaknesses: In combat, Vesun is constantly manipulating the mass of his body and his environment. This makes him very impressive for the first few minutes, but he tires quickly. He needs to rest after only about 10 minutes of fighting (down to 5 for very intense combat) and will simply pass out if forced to fight too long.


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BZPRPG Profile: Vesun.

 

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#190 Offline Alijar

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Posted Sep 23 2014 - 01:20 PM

Name: Alsorate.
Species: Matoran of Plasma.
Gender: Male.
Alignment: Generally good, occasionally evil if so be it/being controlled.
Physical properties: Body build of Av-matoran, orange arms & legs with white hands & feet.

Mask: Kanohi Kulasi

Background: Unlike most Ta-Matoran, he is a rahi tamer, and is generally made an outsider at by the other Ta-Matoran, both for being a Rahi tamer instead of a member of the guard, and also for being orange and white. His is a great Rahi tamer though, and his fighting is some of the best.
Personality: Generally quite quiet, only speaks when it is necessary/he feels like it. He has a strong sense of compassion and fights strongly with what he believes in.
Weakness: He can quite easily turn to the dark side if persuaded enough, he can be controlled by others quite easily. He can only realise what he is doing if he sees someone in danger or is someone he likes.

 

Name: Krakant
Species: Skakdi of electricity

Gender: Male

Special ability: Infrared vision.
Tool: Laser rifle. (Approved by Nuju Metru). It got stolen after a battle. :(
Appearance: A slightly bulky Skakadi, with large arms and slightly thin legs.
Blue is his main colour, with worn golden armour.
Alignment: Whoever has the best pay. Prefers the evil side.
History & traits: Kakrant can to the island of Mata Nui for bigger game, and for good pay. Currently he has not been disappointed. His history on his home island has never been heard. He is rather cocky, and also willing to flaunt his strength and "smarts" (of which he has a small amount). Generally a less vicious Skakdi.
Skills: Kakrant is a skilled mid - short ranged fighter, and can use hard mêlée attacks to his advantage. His laser rifle is a powerful mid-ranged gun, which can pierce through most items (e.g iron, steel, wood, some types of rock).
Weaknesses: Krakant is susceptible to easy control and can be outwitted with fast attacks and when in hand to hand combat with enough blows can be knocked down and then easily beaten. His cockiness can also be his downfall.

 

 

Name: Photu

Species: Toa of Iron

Mask: Kanohi Arthron

Gender: Male

Alignment: Good

Appearance: A fairly large Toa with an Orange body & hands and feet. Everything else is black.

History & Traits: He is one of the few Toa of Iron that survived the Makuta purge of everyone Fe. His history is not known, but he now lives in Onu-Koro. A soft spoken Toa, one of few words but powerful words non-the-less.

Skills: He is also powerful in his fighting skills, but can be out ranged, and is knocked over quite easily.

 

Name: Talu

Species: Toa of Plant life.

Mask: Kanohi Calix (Use this as a guide to un-organic masks)

Gender: Male

Alignment: Chaotic good. (Is that even a thing? XD)

Appearance: A thin-ish Toa with a turquoise body and hands. Everything else is a slightly dark lime.

History & Traits: Talu has always lived in Le-Koro. He was a trader, until one day an Unknown Toa gave him a Nui stone and transformed him into a Toa. He is always active and a little clumsy, never staying still. He is also a little bit mad and unpredictable in what he will do next.

Skills: A fast agile fighter, can use his Calix to perform impossible feats that can be used to deadly effect. He can be beaten though by using his strategy against him and also change their own movements.


Edited by alijar, Oct 31 2014 - 04:42 AM.

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#191 Online (Daedalus)

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Posted Sep 24 2014 - 11:55 PM

Name: Traur (TROU-er)
Species: Lesterin of Iron
Gender: Male
Alignment: Neutral
Appearance: Traur's appearance is notable only for its averageness. He stands a few inches shorter than most Toa. He is not bulky or imposing in appearance. The majority of his armor is a dull, metallic gray, while his mask, chest, upper arms, upper legs, and lower legs are colored a brownish orange. However, most of his armor is not visible, as he wears a long, hooded gray cloak that covers most of his body. He is rarely seen smiling, and his hands, when not being used, are often clasped behind his back. He generally keeps his head lowered, even when speaking with others.
Weapons: Traur keeps two tonfa-like knives on his lower back, the sheaths forming an X with the hilts pointing downward for easy access. When held by the handles perpindicular to the blades in a defensive position, the blades extend just past his elbows. For times when he needs or would prefer a longer reach, he keeps a collapsible metal quarter staff on his upper back. When collapsed, it appears as a thick, foot-and-a-half-long tube that extends at an angle over his left shoulder from its sheath. This weapon is used primarily to keep enemies at bay, however, as it is ill-suited to easily harming or killing them.
Mask: Kanohi Tryna (The Mask of Reanimation)
Powers: He possess only those powers passsive in Lesterin of Iron. He can endure a fairly large amount of damage, he does not tire easily, and weapons made of metal do not easily hurt him. Otherwise, he must rely only on his skills with his weapons, developed from many years of practice and familiarity with his element.
Traits: Traur is quiet and reserved. He is always thinking. He often has an opinion on matters, but he rarely shares them, often seeing no reason to do so. He fears disapproval for his beliefs, but when convinced of them, he sticks to them. He is not assertive. He tries to avoid taking sides on matters, but morally, he tends to lean toward what he thinks is right and good. He is confused as to his purpose on Mata Nui, a feeling exacerbated by a recent event that has left him grieving and seeking understanding in his life.
Biography: Traur has been on Mata Nui for some time. He remembers little about his life before then, and most of the events afterward he actively tries to forget, for reasons unknown. If asked, he will usually only say that he has been wandering the island for a short time, staying away from the Koros unless he needs supplies or healing.
Weaknesses: Physically, Traur is not accustomed to fighting multiple enemies at once. He is not well-suited to ranged fighting. In long fights, he also has a tendency to take his resilience for granted, avoiding defense while focusing on offense. Mentally, Traur is not quick to make decisions, especially when it involves two sides. He is also troubled by something, and this can make him inattentive and, occasionally, moody.

 

Name: Faora

Species: Lesterin of Sonics

Gender: Female

Alignment: Neutral

Appearance: While ugly might be too strong a word to describe Faora, "plain" is an apt description. She is short and thick, but she has few curves to speak of. Her gray and blue frame is solid and visually unappealing, but it exudes a strength and confidence that is apt to draw the attention of passers-by. Her unusually dim eyes are noticeable only because their amber color stands out from the rest of her body. She can also often be seen wearing some for of mufflers over her ears in particularly noisy locales.

Weapons: On her back, Faora carries a spiked club, which is her favored weapon. On her belt, she carries a short axe. She also has strapped on her left lower leg a knife.

Mask: Kanohi Omnus (The Mask of Sensory Aptitude)

Powers: Like all De-Lesterin, Faora possesses excellent hearing, and she can enhance it even further through the use of her Omnus. She can also project her voice much more loudly than most beings, a power she uses in battles to disorient or distract her opponents. Despite being nearly blind, she is also a skilled fighter, relying on a combination of brute force and tactics to defeat her opponents. She is especially adept at fighting in low-light situations.

Traits: Faora is calm, kind, and generally optimistic, though the latter trait is tempered by a growing sense of pragmatism she has developed during her life. She is comfortable in most social situations. She has no predilection for good or evil, and she has been known to take mercenary work. She dislikes extremes and will often try to find a middle ground; this, combined with her outgoing nature and her desire to understand, often puts her in situations in which she tries to act as an arbiter of sorts.

Biography: Faora came to Mata Nui some time ago. She made her home in Onu-Koro where she worked various odd jobs. However, the darkness continued to dim her vision. In hopes of preventing complete blindness, she left Onu-Koro and headed topside. She has since moved about the island, seeking something that will provide her with more consistent work.

Weaknesses: Without the use of her mask, Faora can only see general shapes and colors. While she can usually rely on her mask to see, maintaining its use during battle, especially long ones, can prove difficult, greatly hampering her ability to fight. Her sensitive hearing can also prove detrimental. Outside of combat, her attempts at arbitration are not always met with appreciation, and this can lead her into unnecessary conflict.


Edited by (Daedalus), Nov 17 2014 - 06:12 PM.

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Trauer and Faora


#192 Offline Manderley

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Posted Sep 26 2014 - 07:00 PM

NAME: Akemi Miku Shun.
SPECIES: Dasaka.
CASTE: Menti.
CLAN: Eiyu.
GENDER: Female.
ALIGNMENT: Chaotic Good.
MENTI DISCIPLINES: Ideatalk (Twin Souls), Mindarm.
WEAPONS: Akemi uses a pair of crystalline katanas, one on each hip. Placed all across her body are braces of crystal kunai, and on her back is a massive nodachi designed to be used with both hands; she often uses it with only one.
KANOHI: Calix.
 
[image courtesy of the esteemed Tomorrow Girl]
 
Akemi wears more traditional clothing, forgoing the elaborate and extravagant styles of modern Menti Warriors. She wears old-fashioned fabric shaped into a monk's robe, and the cloth is durable and warm, with dark green primary colors, white highlights, and golden fringes. It has a large, expansive hood, and various pockets on the inside and in the sleeves for holding all the various snacks that Akemi munches on incessantly. Tight and form-fitting, the robes, while loose enough to permit free movement, are close enough to prevent hindrance in battle. Her robes, like that of her sister's, are reversible, with a red inside that is similar to the outside in its style, aside from substituting a maroon red for the deep blue. She wears the Kanohi Calix, colored a mix between white and blue. Shun's body is a dark, almost navy blue, with deep golden hints. Her build bears a sort of wiry strength, and she has a martial artist's body, with evenly-dispersed muscles and a slim, but powerful frame.
 
Skills
 
A monk warrior of great discipline and power, Akemi is highly skilled in the use of the crystal weapons that are a trademark of her race. With twin katanas, she and her Kanohi Calix flow across the battlefield, dispensing death like a plague and moving swift as the wind. Shun uses her Mindarm technique to fling her kunai at enemies and block their blows, impaling them in their eyes and weak points, leaving a trail of destruction in her wake. With her sister at her back, even armies can not stop their relentless assault of illusion and strikes, woven together in a coordinated cacophony of slaughter.
 
Strengths and Weaknesses
 
Her main strength is her extreme capability in the field of battle, especially exemplified when she and her sister act in tandem. Her Mask of Fate means that her natural physical abilities are at their absolute peak, meaning that her dexterity and strength are far above that of most anyone else of her race. Her endurance, however, is limited, due to many different factors, including, but not limited to, her use of the Calix Kanohi, practicing her Mindarm Discipline, and the physical toll that battle takes on all. Akemi's physical stamina is still far above that of most humans, and she can exercise in even very strenuous tasks that would cause most Dasaka to collapse.
 
She is, however, very unskilled in the battles of sociality, and shies away when people approach her. Shun lets her older sister do the talking, and does the walking herself when needed. Her scholarship has also always been a tad lackluster as well, in contrast to her sister. Akemi has a far better understanding of philosophy than her sister, and was always the more abstract and thoughtful, rather than having the knowledgeable intellectuality that Kyaku has.
 
Personality
 
Shy and antisocial, Akemi always preferred the introspective solitude of quiet meditation rather than the quiet bustling of a library, or the rumbling noise of a city. She is the opposite of her sister, Kyaku, who enjoys company, and is much more extroverted than Akemi. Akemi is a philosopher first, and warrior second, though this does not mean that she is not more than willing to defend herself and others if need be, and often finds simple battle to be a relaxing and meditative experience.
 
She has a prodigious appetite, due to her warrior training, her Mindarm discipline, and her use of the Kanohi Calix. Akemi downs meals made for entire families in a single sitting, and is known to some as "the Vacuum." It is said that she can devour whole animals in the blink of an eye. This is not a terribly overblown exaggeration.
 
History
 
Born a few years after her sister, to a mother neither ever knew, Akemi was a troublesome child. She rarely spoke, and only did so to contradict the elders whose philosophies she found flaws in. Dismissed as simply being a gender-swapped version of her father, Akemi was again and again silenced. This bred in her a dislike of social interactions, and an ever more intense dislike of authority, authority which was, in her eyes, often simply wrong. She was also resented due to some saying that she killed her mother, as she died in childbirth, leaving a parentless pair of sisters alone.
 
As the saying goes, it takes a village to raise a child, and so it was. The entire clan had great influence in the sisters' upbringing, the midwife who delivered them most of all. They studied under their father's work as scholars, Kyaku, Akemi's sister, preferring to spend more time among scrolls of history and science than philosophy. They both followed and believed in one of their father's most well-known sayings, "Until you have walked the earth, you will never know all its secrets."
 
Akemi showed interest in Menti Warrior training, as it proved a great distraction from her daily life as a laborer and a scholar in the Clan, and rarely required social interaction on a heavy level. Their minds already linked extensively due to their closeness, she and her sister already had a bond that bordered on natural Ideatalk, and so they were chosen to undergo the mind-joining process known as Twin Souls. This training method linked two Dasaka minds, heightening the discipline of Ideatalk so much that the two practitioners became incredibly familiar in each others' minds, allowing them to respond and act together even in battle with the speed of instinct.
 
After successfully undergoing the procedure, the pair split off to pursue separate primary Disciplines. Akemi focused on the practice of Mindarm, which allows her to use the latent psionic abilities of Dasaka in the form of telekinesis. She can manipulate physical objects with her mind, and lifts, pushes, pulls, shoves, and throws objects using only their mental prowess. The younger Shun was a natural, and she performed even complex maneuvers in the midst of intense battle with ease, somewhat due to her use of the Mask of Fate.
 
While her sister learned the Sighteye Discipline, Akemi mastered the Mindarm. After becoming full-fledged warriors, the pair was finally able to pursue the lifelong dream of their father: travelling across the entire world. And so, they set out, to discover the new, learn the unknown, fight evil and defend the weak, and embark upon a journey of enlightenment.
 

NAME: Glayv Harkonnen.
SPECIES: Toa of Lightning.
GENDER: Female.
KANOHI: Kualsi, the Mask of Quick Travel.
ALIGNMENT: Lawful Neutral.
 
Skills
 
A skilled and trained warrior, Harkonnen is a capable swordswoman and hammer-wielder. Before becoming a Toa, she was an educated lawyer, and is therefore knowledgeable in history, rhetoric, and law. Harkonnen is known as the Grey Thunder, for her speed in battle, her Kualsi Kanohi, her element of Lightning, her use of a rather loud hammer, and her thundering voice.
 
Powers
 
Due to her state as a Vo-Toa, Glayv has incredible control over her element, that of Lightning. She can generate it, redirect it, absorb it, imbue her weapons with it, and create spears of lightning to fling at enemies.
 
 
Harkonnen wields a strange pair of weapons, that being a double-edged longsword and a massive handle-less hammer. They combine to create a weapon of great destruction, the hammer fitting onto the blade of the sword, acting as its sheath, and the longsword's handle becoming the hammer's. She often imbues her weapons with lightning, herself being immune to it, but causing additional damage with each strike. This weapon is known collectively as the Storm's Truth.
 
They can be used independently of one another, but are most effective when used in conjunction. The runes inscribed upon the hammer's head are the set of laws and personal code that Glayv follows and dispenses justice with, and legend states that the storms themselves inscribed them with their elemental fury and desire for justice against mortals. Upon the sword's blade is the sigil of the Stormwardens. She finds a unique irony in her use of the law to literally crush evil-doers. This pair of conjoined weapons are used by Harkonnen to channel her elemental powers, and are thus considered her Toa Tools. 
 
Strengths and Weaknesses
 
While a skilled warrior, and a capable tactician, Glayv suffers from her lack of a loud conscience. Others may view her as heartless and cold, though she simply carries out her law as she has written it. Her armour is also not terribly dense or thick, and she relies upon her sword to parry and her Kanohi to avoid attacks.
 
Personality
 
Simple and direct, Glayv Harkonnen is truly a Lawful Neutral Toa. She carries out the law as it is written upon her hammer without leniency, and is often seen as stony and distant. Rarely does the Vo-Toa include a moral compass in her decisions, instead relying upon the cold, hard rules she alone enforces. A law-woman at heart, she is often startled by such oddities as jokes and sarcasm. 
 
Glayv finds it difficult to remain in one place for too long, as she is often unwelcome where she visits, and has an innate desire to travel and seek out criminal nature wherever it hides. A sort of independent marshal and bounty hunter, Harkonnen either executes lawbreakers or forcibly escorts them to their home government, if such a thing exists. If not, the closest prison also serves.
 
History
 
No Gods or Kings, Only Man
"Religion and rulership alike do not factor into the Truth. The lawbreaker is neither exempt from the Truth, nor pardonable."
 
The position of Stormwarden is passed down from generation to generation, and is always accompanied by the gift of the Storm's Truth, a sword and hammer, once the child has come of age and become a warrior as well as a scholar. The chronicles of the Stormwardens are passed along from parent to child, written on the hammer's head of the Storm's Truth. None, not even the Stormwardens themselves, know the origins of the Storm's Truth. They do not need to, for the law is all that matters.
 
Death For Life
"A being cannot lawfully murder another unless this act saves the lives of more than the murdered, or is punishment for breaking one of the Truths."
 
Named for the weapon that her father used, Glayv was born into a family of lawmen and women. She grew up among calm debates and rhetoric, exploited fallacies and loud arguments. Glayv learned how to tear the ground from under a verbal opponent's feet before most knew how to write their name. She was taught law and lore, science and Socrates. When she came of age, she was trained in the ways of the blade, how to parry and riposte, slash and stab, and how to spare the lives of others.
 
Theft Unwarranted
"A being cannot lawfully take what is, under the Truth, the property of another without just cause."
 
Left alone in the silent world after the death of her mother, Glayv took the name of her father, Harkonnen. Stormwardens are born and live without a surname, but often latch their other parent's onto themselves. She took it upon herself to rid the islands of all their criminality, and followed the Truths with a zeal not seen of in any of her predecessors.  Glayv began with her home, and cleansed the village of all of its chaos. When she left, few still lived. They were, despite their professed Truthfulness, Liars.
 
What Is Deserved
"All beings that break one of the Truths deserve death, without exception."
 
Roaming the wastes and waters of Mata Nui, Glayv discovered many things. The first is that there are myriad criminals in the world, most unaware of their corrupted hearts. The second, that the hearts of the common are weak, and easily bent by others. The third, that evil will always exist. It is the storms-granted right of the good to maintain a balance.
 
Balance Over All
"Evil does not know rest, so neither shall Good. As long as there are Liars left breathing, the Truth's Warriors will only respite judgment as necessary."
 
A Storm is coming.

Edited by Manderley, Sep 28 2014 - 04:39 PM.

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#193 Offline LUBrickon

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Posted Oct 08 2014 - 01:30 AM

 

Name: Haruru

 

Species: Toa

 

Pictures: DPf4fg6.jpg wx3qN78.jpg zcllQM8.jpg 

 

Description: Haruru is a Toa of Sonics. He is a slender, lanky, and aged Toa with bright, light blue eyes.  His colors are dark grey, light armoring in silver, and gunmetal grey armored fingers. Haruru wears a dark grey Great Kanohi Matatu in the noble style and carries his "Resonant Blade" on his back.

 

Gender: Male

 

Powers and/or weapons: Haruru wears a Great Mask of Telekinesis and therefore can move and manipulate most objects within his range of view using the power of thought. As a Toa of Sonics, Haruru has a greatly heightened sense of hearing as well as the ability to create, control and absorb sound. While Haruru may be weaker physically then your average Toa, he has high levels of control and expertise over his element and Kanohi due to years of experience and training. Even though Haruru's figure armor can be a useful tool in focusing his elemental powers, in an actual combat situation, he much prefers his Resonant Blade. Channeling sonic energy through this weapon's hilt and into it's it's curved and cylindrical blade causes the many metallic rings on it to vibrate very violently. While this can be used effectively in melee combat, Haruru feels more comfortable using the weapon to aim and amplify his elemental attacks. 

 

Technological items: None

 

Weaknesses: A Toa past his prime, years of wear have left Haruru's body physically weaker and slower then most of the younger crowd inhabiting the island these days. As such, he can not take and recover from physical injury as well as others might.  His element being that of Sonics, he is also significantly more sensitive to loud noises then the average Toa. 

 

Alignment: Neutral Good with a sliver of Chaotic Good (particularly an adventurous spirit) which may bleed through very occasionally

 

History: Haruru doesn't remember much about when he arrived on the island. He just recalls showing up like most others do. He awakened with no real memory of why he was here or what happened in his past. 

 

In-game History: Haruru arrived at Ga-Koro and after a series of events he is currently traveling with a group of 4 other Toa on a quest to rescue a female Toa of Iron named Ayar.

 

Personality and traits: Haruru is a wanderer. He travels the island doing odd jobs, going from place to place, and looking for just a little excitement in his life. After all, a Toa of his age has to keep himself busy. He's a pretty nice guy, really. He's just rather irritable when it comes to loud noises and often develops a headache rather quickly when around large crowds. When he's alone, you might find him staring off into the distance, often remembering the many years worth of things and places he's seen. Some of these things he would rather forget.  

 


Edited by LUBrickon, Oct 27 2014 - 06:28 PM.

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#194 Offline ~Skip

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Posted Oct 09 2014 - 04:22 AM

Name: Xitec (assumed name, read it off the attachment on his arm)
 
Species: Vortixx
 
A detailed description or image: Xi is a lanky, slim built vortixx, gray/dark gray coloured with small silver armour pieces haphazardly covering his frame. His armour appears to have once been part of a larger set, most of which appears to be missing, but it is clearly tailor-made for his body. Upon close inspection, markings that appear to be numbers can be seen on the remains of the armour.  His left arm is longer than his right and ends with what appears to be a mechanical tube connected to a claw, with purplish coloured crackling seen within the gaps.   He has squinty, pointing eyes and is constantly shifting his weight from one foot to the other. He walks with an unconscious hunch and a slight lean to his left side, probably due to the uneven nature of his arms.
 
Gender: Male
 
Powers and/or weapons: n/a
 
Technological items:
 
1. Plasma Hookshot. Basically a normal hookshot, but with a much larger load capacity + distance, it's clamped onto the arm, and ends with a six clawed multi-jointed claw, the individual hooks of the claw can realign to make a psuedo-hand. When launched the end is shot out, connected to the claw by a beam of plasma, and hooks onto the first thing it touches.  Attached to Xitec's left arm.
 
2. Kinetic Shield. A small detachable armband that, when activated,  deploys a directional shield that absorbs all kinetic energy directed at it, Require charging between uses, and shuts down when overloaded. (Both Approved by Nuju Metru, thanks man)
 
Weakness(es): Xitec is a runner, a coward, and a a bargainer, but would rather not be a fighter, and as such is less sure-footed or skilled with weapons than most warriors.  The arm attachment can also cause him to be over balanced at times, which also detracts from his agility. Finally, his armour is both haphazardly placed, and in disrepair, not affording him much protection.
 
Alignment: Neutral
 
History: Xytec is a very recent arrival to mata nui, a washed up(literally) amnesiac vortixx with a hazy memory on just about everything, His main goal is to just live long enough to figure out just what's going on in this crazy island.
 
Personality and traits: Xytec is pragmatically pathetic, and will happily go along with anything if it involves not being dead for another day, he has few grounding loyalties or convictions, but, for all his less than honourable ways, he isn't completely heartless, probably.  Amongst others his attitude is dry and sarcastic, but will switch into groveling if the situation at all requires it. His main drives are curiousity and a will to live.

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#195 Offline re:Twilite

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Posted Oct 09 2014 - 06:30 PM

Name - Twilite

 

Species - Toa

 

Physical Description - Advanced Toa Mata build, mix of black and white. Carries a sheath for his weapon and a medium-size knit backpack. Contents usually vary, but aren't limited to bandages for wounds, splints, a few berries

 

Gender - Male

 

Powers and Mask - Controls electricity and powers it through his faded black broadsword. The sword itself appears to be worn out, but is sharpened regularly and kept in a sheath. Twilite is in possession of a Kanohi Calix, the Mask of Fate. He has great control over it, and utilizes it often. It has the appearance of a silver Avohkii.

 

Weakness - An obvious aversion to water and his physical stature isn’t one to be afraid of.

 

Alignment - Neutral Good

 

History - Growing up in Ko-Koro, he was sort of an outsider. Being a Toa of Electricity in an icy village turned him cold, but grew him up to be smart and tactful. A drifter, he can never stay in one place for long, although he does spend a lot of time in The Drifts near Mount Ihu.

 

Personality and traits - Twilite has always done the best that he can, and will perform well when the situation depends on him. He speaks his mind and will hold back when he knows he’s out of line. A fight is never to be expected from him, but he is more than glad to oblige. He won’t hesitate to help anyone, but doesn’t trust easy.


Edited by re:Twilite, Oct 09 2014 - 06:55 PM.

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#196 Offline Dr. Johnathan Crane

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Posted Oct 11 2014 - 09:30 PM

Here's my team

 

Name: Makkus

Species: Toa

powers: Stone, enhanced speed

Kanohi: Pakari

weapons: swords, cross bow, and modified Cordak blaster

alignment: hero

gender:male

 

Name: Shythe

species: Toa 

powers: lightning, enhanced speed, enhanced reflexes

weapons: lightning lance, gatling zamor launcher

Kanohi: Iden

alignment: hero

gender:male

 

Name: Chlorin

species: Toa

Kanohi: Matatu

weapons: cross bow, daggers

powers: the Green, and increased knowledge

gender: female

 

Name: Exhilerus

Species: Toa 

Gender: Male

Powers: Magnitism, Animal control, enhanced speed, strength, and reflexes

Mask: Kanohi Zatth

Weapons: Mace, Shurikens, Katana, throwing knives, crossbow, Disruption Staff

 

Name: Felos

species: toa

Gender: female

powers: Iron, enhanced strength

Kanohi: Elda

weapons: sword, kali

 

Name: Fyrex

species: Toa

gender: male

kanohi: Sanok

weapons: Bec de Corbin

powers: fire, enhanced strength

 

Name: Gorvin

species: toa

gender: female

kanohi: Kaukau

powers: water, enhanced speed

weapons: trident, bladed fins on feet

 

Name: Amaryll

Species: Toa

Kanohi: Kadin

powers: Earth

weapons: katana, bo staff


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riseylyricgif.gif

anyone here a fan of the band Skillet?

 

please, feel free to check out my YouTube channel!

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#197 Offline Dastan

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Posted Oct 14 2014 - 08:49 AM

Name: Dastan
Species: Toa of Electricity
Alignment: Lawfull Good
Gender: Male
Appearence: Tall, muscullar and slim at the same time, Dastan can surelly be called quite attractive. He wears dark blue armor with decorated roman silver colored sholder-plates and some other minor parts of his body. A large black cape is an almost invariable part of his appearence as well.
His Mask is a vissualy modified Great Kanohi Hau, of the same colour as his armor; Dastan's eyes are always bright blue, though in moments of anger and rage, they get covered by small lightning bolts that even can unintentionally hurt someone standing close enogh.
Weapon(s): Mjolnir Midnight Blade - an ancient sword covered with runes, found in the depths of Xa-Koro prior to it's destruction. Razor sharp, long and light, this weapon can be devastating in skillfull hands.
Rage - a spiked protosteel chain wrapped around Dastan's left hand and elbow. It can be used in close combat as well as in midle-disstance, and is especcially dangerous, considering his elemetal power.
Powers: As a Toa of Electricity, (though he prefers his kind to be referenced as "Toa of Lightning") Dastan can absorb, manipulate and create electricity fields, as well as shoot lightning bolts from hands (or most weapons), create bolt lightning and etc.
His level of control over this element is quite large and regularly improved via training and meditation.
Personality and traits: More of a loner than a team player, Dastan was taught to rely on himself and only. As a result, he became independent, but particularly asocial, but smart and charismatic. Though with a strong sence of duty, he will not hesitate about finishing of an opponent he sees too dangerous to leave alive.
He's mostly serious and laconic, although time after time you can see him pull off a few jokes here and there, or taunt his enemy.
History: Once a Ni-matoran, he grew far away from the island of Mata Nui. Soon afterwards, upon his settling in Ko-Koro, Dastan gained his powers of a Toa, and here he started to learn how to use his abilities by meditating in Ihu-Koro and to enchance his fighting skills, dramatically increasing them through years.
One day, the village was atacked. The atackers turned out to be a group of Skadki with elemental powers - a result of someones twisted experiment. And though Dastan fought fircely, he wasn't able to singly protect the village. Heavily wounded, he was taked for dead and left unconsious between corpses of matoran. He woke up a few days later, only to find Ihu-Koro - the village he thought to be his home, destroyed. This event left the young Toa of Lightning with some serious emotional scars.
He has been travelling for about a year ever since, fighting evil in all it's forms and looking for his true purpose.
Weakness(es): Dastan's light and flexible armor allows him to move swiftly in combat, but it can't take much severe battle damage. In such cases he relies on his Mask of Shielding, what makes him vulnerable to ambushes.

Edited by Dastan, Oct 14 2014 - 08:56 AM.

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"...A sword-waving somebody." - NatoGreavesy


BZPRPG Profiles


#198 Offline Funkydude527

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Posted Oct 21 2014 - 01:29 PM

Name: Girah (GEER-ah)
Species: Fa-Matoran
Description: Girah is built like the average Fa-Matoran: lean, gunmetal grey and black, and a bit of a fluid posture. Often found leaning on something or laying down when not walking somewhere on yet another expedition, Girah has a slovenly look about him. It is also not uncommon to see him sporting a backpack of some variety, but he does not carry one as a rule.
By far Girah's most distinguishing trait is his mask. The mask is a heck of a thing. Unpowered, but still a curio. It has the shape of a reptilian Rahi, with a protruding, angular facial covering that calls to mind the angular muzzle of a dragon. The eyepiece is a singular, smooth opening with slightly effeminate tapered tips. By far its strangest feature is the pair of teardrop 'horns' that sweep backwards off the top in a thin, streamlined psuedohelmet. He showed up in Ko-Kini one day wearing the thing, much to the shock and confusion of the locals. Go ahead and ask him where he got it. Some of the best fictional tales of Mata Nui come from such inquiries.
Gender: Male
Powers/Weapons: A loyal (if lazy and cowardly) Burnak named 'Budge', and an unnatural sense of direction. Girah would also like to think that his unflagging optimism is a special power, but that remains to be seen. He also carries a disk launcher whose operational consistency is best described as 'finicky', and a small assortment of disks.
Technological items: Girah travels light. The only device he carries of any mechanical note is his kinoka launcher. He sometimes loads his Burnak with a sledge or cart, but that is a rare event. He has been meaning to buy a pocketwatch for some time now, but has never gotten around to it.
Weaknesses: He is a Matoran. Not exactly the best fighter. He is physically outstripped by most, further accentuating his already significant elemental deficiencies. He has never been trained for combat, and would prefer to run rather than fight.
Alignment: He's a good guy, and generally supports peaceful endeavors. Then again, he is not above calling some of his more idealistic peers on their lack of pragmatism or profit.
History: Girah has followed a fairly consistent pattern of remarking snidely that heroes never live up to the expectations, and being confirmed in that fact. His original job as an inter-kini courier became obsolete with the rise of the railroad, giving this already listless Matoran some more free time. Typically, he was found mapping out the island or running packages to places the railroads don't, dragging Budge along with him. The posing and posturing of the Akiri put him to work, and made his usual mercantilistic career untenable. In his travels and mental mappings, he has made several friends in Ko-Kini, and the recent invasion has motivated him to assist in whatever way possible.... As long as it involves minimal amounts of getting shot at.
Personality and traits: Girah is a jovial Matoran, if a bit of an unanchored one. He makes friends and allies easily, but tends to not make many due to his prolonged, exploratory absences. He lacks a proper home, and his irritating tendency to show up out of the blue on a friend's doorstep means he can be a bit of a freeloader when given the opportunity. Still, he is more than willing to pay his debts in work, and shows immense loyalty to those who put up with his shenanigans.

Name: "Essie" (ESS-ee) Unit-S/E
Species: Vortixx (Mutated/Altered)
Description: At a distance, Essie appears like a typical female Vortixx. She is bipedal, tall, lean, and carries herself in a powerful, confident stride. Perhaps a bit taller and more skeletally armored than the norm, but not unnaturally so. Upon closer inspection, Essie starts to show a few differences. She lacks the typical biological asymmetry and mess (most noticeable on her unnaturally clean cut neck hood), and appears to have feet that are fashioned into wide, columnar platforms. She also lacks the hands of a Vortixx, possessing something more along the lines of a Toa. The only other marking of note is a serial number identifying her along the inside and outside of her right thigh.
Gender: Androgynous, Female voice
Powers and/or weapons: Unpowered, does not fatigue, feels very little in the way of pain, fear, etc.
Technological items:
Shoulder-mounted Rhotuka launcher: Rapid Fire (120 RPM, 60 Round charges, 60 second reload), Electric or Low Explosive power
Repulser Pins: These pins, which are embedded in the forearms, completely negate the motion of approaching objects. Melee weapons and fired projectiles stop dead about a centimeter away from the user's forearms. However, to release the excess kinetic energy, the user must have at least one foot on the ground when the pins are in use. This foot cannot be moved or switched out for another foot when the pins are in use. The pins do not protect against indirect attack, (such as chasms opening up underneath) purely energy attacks, (such as electric, gravity, or heat attacks) and attacks that successfully strike anywhere else on the body.
Weakness: Does not feel emotion easily, slow (One speed only: intimidating stride), uncreative, obedient to superiors to a fault, purely obedient to Vortixx, lacks will/initiative
Alignment: Neutral Evil
History: Essie remembers little of her early life, besides the fact she is partially Vortixx, and that she was augmented by a group of Fa-Matoran, Fe-Matoran, and Vortixx as an experiment. She was fifth in a line of nine others, each a different species, and each with different augments. Hers was mechanical in nature. Besides knowing she was delivered from another land and placed in a dormant, mechanical stasis in the wilds of Mata Nui, Essie remembers nothing of her past or purpose besides these three directives:
1: Improve herself and eliminate threats while remaining a pragmatically functional biped until the third directive is fulfilled.
2: Do not harm or disobey any Vortixx, unless doing so directly interferes with the third directive.
3: Eliminate all other S-class units
However, some latent memories of her pre-augmentation life have shown up since her awakening, affecting her efficiency. She has sought out a Toa of Psyonics to purge these superfluous errors, but has found none thus far. Recent events on Mata Nui, specifically all the elemental powers being thrown around, have disturbed her slumber, and now her directives are to be fulfilled. Hearing of the Vault and its potential treasure trove of improvements from afar, she will make her way to the Piraka to bargain.
Personality and traits: Cold, calculating, mechanical, given to obvious, if unpolitic remarks and assessments of allies and opponents

(Approved by Nuju Metru)

Name: Meck (MEHk)
Species: Ga-Matoran
Description: Meck wears an unpowered Hau, and usually a wide brimmed Akubra. She is known for being an average build, and maybe a bit short. She also has a habit of chewing on a small strand of bamboo, as a sort of gum-straw hybrid.
Gender: Female
Powers/Weapons: None, barring a multipurpose sailing knife that she handles poorly, and a proficiency in swimming typical of a Ga-Matoran
Technological items: A tablet of manifests, and a compass on a typical day.
Weaknesses: Apathetic, often clueless about bigger implications, not the brightest of things, Matoran stature and strength.
Alignment: Good, if a bit lackadaisical about her assignments
History: Meck has survived good times and bad, shipping persons and cargo up and down the eastern coast of Mata-Nui, experiencing nothing of extreme note, and, much to her chagrin, typically being away from the action in her small catamaran.
Personality and traits: Meck is a bit of a jaded, but simple Matoran with a fiery thirst for adventure. She tends to read chronicles of Toa-heroes and admirals a bit to much for a ferryman. It is how she passes the time on her rather boring post. Very little rattles her, but more from lethargy than experience. Excitement, however, electrifies her. She draws her energy from danger and valor, but in a job like hers, she does not get much energy.

Edited by Funkydude527, Nov 24 2014 - 02:17 PM.

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Essie: "Small talk subroutine complete. Were my useless vocalizations inane enough to bring you a sense of comfort?"

Profiles: http://www.bzpower.c...pages/?p=763471

#199 Offline sailor26

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Posted Oct 26 2014 - 10:05 PM

Name: Onuark

Species: Onu-Toa

Gender: Male

Alignment: Good

 

Weapons: Onuark's toa tools are a proto steel sword that is connected to a tube which will continually burn it to give it a fiery appearance, he also has two claw like weapons which attach to his hands allowing him to climb and mine rocks. He also uses these claws to channel his elemental power into one massive strike however this leaves him paralyzed for 3 seconds, this gives a chance for him to be struck down and killed yet no enemy has ever killed him

 

Kanohi: The Kanohi Hau gives the wearer a protective shield.

 

Appearance: He has almost completely black armor with a bit of red and green accents. He is a short and bulky figure wearing his two light stone encrusted armor to move swiftly threw the mines of Onu-Koro. He also has spiky knee pads. He also has a mini drill in is claws which allow him to break threw rock. These come from his old mask making kit from when he was a Matoran (a mask making Onu-Matoran was not common threw out Onu-Matoran society and thus Onuark tended to hang out in places like Ta-Koro).

 

History: Once a lonely Onu-Matoran, Onuark (originally named Oura) would spend his time making and selling mask with his pet rahi Rara. He liked to spend his time in hot places and was always helping other Matoran. One day in Ta-Koro, Vokama had called Whenua to discuss 6 new toa from each Koro. Vokama knew how brave Oura was and sent Marak (another toa) to give him a toa stone. He came to the temple with the other 5 Matoran. Each Matoran placed their toa stone in the temple however a group of rahkshi attacked the temple and killed the other 5 Matoran during the transformation. Once turned into a toa he avenged his fallen toa and destroyed a rope holding the elevator in the mine up. However one rahkshi remained and in a battle to the death Onuark activated his mask power and destroyed the suit of armor and used his claws to throw the kratta down the pit. Now he wanders alone to help Matoran but spends most of his time meditating underground.

 

PersonalityThough one might think Onuark  is a cold toa once you get to know him he opens up a bit and can always crack a few jokes. 

 

Weakness: Onuark has many weakness the first one would be the cold, due to Onuark loving warm places he will complain and slowly weaken if in the cold for to long. Another would be speed since he can't run really fast he often can't fight someone  extremely fast, His final weakness would be his ego, since watching his team die in front of him he has always blamed himself for theirs deaths even though he could have done nothing, however this can also be used as a strength because it sends him into a mode of blinding rage if reminded of this in the form of a taunt.   


Edited by sailor26, Oct 27 2014 - 05:10 PM.

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#200 Offline Dallior08

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Posted Oct 31 2014 - 09:43 PM

Guess who just found the character profiles!

 

Name: Kigta

Species: Le-Matoran

Genders: Male

Alignment: Lawful Good

 

Home: Traveler, currently in Le-Koro

 

Kanohi: Golden Powerless Kanohi Kualsi

 

Appearance: A Le-Matoran with a sturdy build, green body and appendages.

 

History: Kigta is a normal Le-Matoran who was infected by malignant vines very early in his life, and does not remember anything before that. Has been restored to his normal state by a Ko-Toa.

 

Personality: Is very fun loving and adventurous. Total adrenaline junkie.

 

Weapon: A frying pan, named Midgetnir, that he found in an abandoned Le-Koro hut.

_________________________________________________________________________________________________________________

 

Name: Sanguivox

Species: Turaga

Gender: Male

Alignment: Lawful Good

 

Home: Originally Ta-Wahi

 

Kanohi: Red Noble Calix, Mask of Feats.

 

Appearance: Armor red with gold trim, small but tall for a Turaga. More armor than most Turaga.

 

Turaga Tool: An orange two-pronged staff

 

History: Turaga Sanguivox awoke in the jungles of Le-Koro with no memory of who he was, and lived there as a hermit for many years, saving travelers who were in danger. He recently went to Ta-Wahi to assemble a special team of Matoran to defeat an ancient threat...

 

Appearance: See my profile pic

 

______________________________________________________________________________________________________________

 

Name: Weker

Species: Matoran

Gender: Male

Alignment: Good

 

Home: Onu-Koro

 

Kanohi: Powerless Black Kanohi Pakari (how it looks in '08 with Mistika)

 

Apperance: Small and hunchbacked, black with blacker smudges.

 

Equipment: A pickaxe and a small dagger

 

History: A miner and adventurer who explores the underground with his Ussal crab, Dax. Hard to escape the confines of the mines.

 

_____________________________________________________________________________________________________________


Edited by Dallior08, Nov 18 2014 - 06:36 PM.

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Read http://www.bzpower.c...f-hero-factory/ and http://www.bzpower.c...s-of-sanguivox/

 

BZPRPG Profiles:  :Sanguivox:  :Kigta:

 

Credit to the Chimoru Six Shades sprite pack for the awesome sprite of my self-MOC!

 

THIS SIGNATURE IS PROOF THAT I STINK AT html

 

 

 





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