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Provided Xara survives her current expedition into The Spine, she'd probably be willing to help out. 

Embers - A Bionicle Saga - Chapters/Review

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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I'm actually working on an AU Xara for the prisoner faction.

 

Maybe rescuing her will wind up becoming part of the quest....

Embers - A Bionicle Saga - Chapters/Review

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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Been thinking of getting a gem quest going involving an all-Rahkshi team, since we still have a fair few of them. I think that gives us Draco, Kat, Kuro, Prose, Venga, Venix and Xara. So Arctic, Click, Nato, Wielder, Xaeraz, you in?

I don't have a Rahkshi...

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Been thinking of getting a gem quest going involving an all-Rahkshi team, since we still have a fair few of them. I think that gives us Draco, Kat, Kuro, Prose, Venga, Venix and Xara. So Arctic, Click, Nato, Wielder, Xaeraz, you in?

I don't have a Rahkshi...

 

 

What are you talking about

 

Kopen is totally a Rahkshi

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Kopen is totally a Rahkshi

 

Really? I thought she was an Av-Toa.... 

Embers - A Bionicle Saga - Chapters/Review

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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Been thinking of getting a gem quest going involving an all-Rahkshi team, since we still have a fair few of them. I think that gives us Draco, Kat, Kuro, Prose, Venga, Venix and Xara. So Arctic, Click, Nato, Wielder, Xaeraz, you in?

Sure. Kuro and Prose intended on going on a gem hunt anyways.

Edited by ArcticFreeze17
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Name: Hive.

Species: AI/Exo-suit.

Faction: Vapautti Sielu. 

Power/Weapon 1/2: Nanoswarm – housed inside Hive’s armour is a swarm of miniaturised robot drones. The bots are roughly the size of a marble, and covered in small arms tipped with an array of different tools: a grasping claw, a curved blade, an eye/camera, a miniaturised blowtorch, a micro-sized chainsaw, and a special tool designed to be able to interface with almost any computer system. Their primary purpose is to serve as a means of maintaining the exo-suit, and providing surveillance.

This ability does have its drawbacks, however. Hive must open up the suit in order to unleash the swarm, and the additional processor power required to manipulate the drones means the suit is rendered immobile while they’re deployed. The drones move via minute manipulation of magnetism, and can travel about half a kio from Hive before they’re out of wireless signal range.  

Power/Weapon 3: Pathogen Grenade Launcher – in place of the exo-suit’s left hand is a powerful launcher that fires grenades full of aerosolised pathogens, which are only able to take effect if they are inhaled. The grenades don’t bounce or roll – instead detonating the instant they strike a surface – and have an effective dispersal range of only a few bio. That said, the gun still fires grenades, and taking a direct hit from one is still going to do some damage. The weapon takes several moments to reload, and there is also a delay when switching virus types.

He has three ammunition options to choose from:

  1. Blue Snooze: when inhaled, this fast-acting virus induces a state of temporary drowsiness and lethargy. This effect usually wears off within half an hour, depending on the level of exposure.
  2. Green Gore: this particular menace of biological engineering causes a gradual outbreak of agonising, bleeding sores to open up on the victim’s skin and – if inhaled – within their throat and lungs as well. However, these will fade after an hour, leaving nothing but some nasty scarring. Also worth noting is that this virus has the potential to be transmitted via touch – any bare skin that comes into contact with a victim’s open sores will spread the infection.  
  3. Red Death: the slowest acting of the three contagions, this virus slowly breaks down a victim’s soft tissue – decaying them from the inside out. At first, no symptoms are visible, but after a few minutes those infected will begin to feel weak and nauseous, and will eventually start coughing up blood and bile. Death can take upwards of an hour to occur, as victims tend to slowly suffocate or drown due to the destruction of their lungs and windpipe.

The viruses themselves will die almost instantly when exposed to any form of healing powers, but healing the wounds they leave behind can be a difficult process, depending on the extent of the damage, and the skill of the healer.

Appearance: Hive’s true body is a simple microchip, contained somewhere deep inside the exo-suit’s system. The suit he inhabits has roughly the size and strength of a Vortixx, and is primarily silver-white in colour, with orange-coloured armour plating.

Bio: Created by a particularly talented cultist to serve Sairaus, Hive proved his worthiness to the Herald of Plague by teaching his creator a very important lesson: never create something that’s smarter than you are. With a position now vacant, Sairaus ordered an exo-suit body be made for her new servant to inhabit, and Hive has served her faithfully ever since.

Personality/Other: Devious, inventive and ruthless, Hive wasn’t created to feel emotions of any kind, but to instead rely on cold, remorseless logic. Although this leads him to wonder why he’s devoting himself to a religious cult – the exact opposite of logical – a failsafe in his baseline programming – do not question your Herald – prevents him from lingering on this line of thought.

He is, obviously, extremely talented in multitasking, and is constantly seeking out new information through research and experimentation. His current pet project is attempting to engineer a virus that is able to infect both living beings and machines, but he has met with limited success on this front.

MOC: http://i.imgur.com/OTNlGEw.png

Embers - A Bionicle Saga - Chapters/Review

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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What, hoi turtles aren't sentient? Behold my fixes: 

 
Name: Samantha
Species: Hoi Turtle
Gender: Female
Faction: Prisoner
Power/Weapon 1: Thick outer shell which resists the efforts of sharp objects such as swords. Can be used to slam into others, but not without damage to itself. Can be shattered if it sustains enough force, which is a serious injury that can be fatal. 
Power/Weapon 2: As typical of all Hoi Turtles, Sam can fly. In fact this is her primary way of getting around usually.
Power/Weapon 3: Pakari - level strength.
 
Bio: Samantha was an sentient Hoi Turtle on the Island of Mata Nui in a dimension where Makuta was chained to the floor of Aqua Magna by some other evil bad guys, which resulted in a massive flood that killed everyone in that dimension. Except for the ones killed or captured by the invading cultists. Probably death was better.   
 
The cultists killed off most of the other ordinary Hoi Turtles and ate them, but they kept Samantha alive because she was intelligent and could talk, due to a rare mutation in her anatomy. She isn't likely to use this ability very often, however. 
 
Personality/Other: Sam is actually somewhat shy, much preferring to hang out in her shell rather than seek combat. Or torture. 

Repost. 

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PROGILFH APPROVAS TIME

Nisa changes and Nisadeff are approved.

Samantha is approved with the clarification she is capable of speech and thought.

Casanuva is approved

I F v3 is approved.

Malkon is approved.

TOA KOPEN is approved, with the stipulation that her Light elemental control is deactivated during training rounds. Since the weapon is looted from a "dead"...

Naokaz is 10/10 approved qt i guess yeah

Hive is most certainly not approved. That weapon is stupidly strong, and not okay in the slightest. Three ammo types, one of which pretty much kills the target if they're hit with it? No, no, and no. It needs some heavy reworking overall.

Didn't want to have a gigantic quotewall so apologies for a lack of quotes.

1Ydp0mg.jpg


Steam name: Ehksidian

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Name: Dio Folle

 

Species: AI similar to that of Mata Nui, encased in a Baterra.

 

Faction: Vapautti Sielu

 

Power/Weapon 1/2: Baterra ability of shapeshifting. Effects all weapons in contact with her only in size and shape: The weapon will still do what it was built to do. One of her favorite tricks is to manipulate her arm into a long blade like protrusion, or morph into someone else.

 

Power/Weapon 3: ability to enter one's mind, and manipulate their senses to see, hear, feel, smell, or taste something that is not truly there. (Example: She can make one hear a voice that is familiar to them while she is talking.) She must have complete focus, however, and generally, during a sword fight, she can not use this ability.

 

Appearance: Looks like a Baterra generally, though can shapeshift. Also, in her Baterra form, she has dark purple eyes, signaling that she is indeed different.

 

Bio: Dio Folle was, in her universe, the original programming for the MU. However, she was deemed too unstable and far too dangerous for the inhabitants in the MU. As a result, she was extracted and archived, until one day, she manipulated a worker to retrieve the chip she was stored on, and inserted into the Baterra. This worker was never seen again. She roamed, destroying villages in her wake, until teleported to join th cult. Thankfully, most of her great powers were gone when she joined the cult, so as to make her easier to control.

 

Personality/Other: Dio Folle is insane and incredibly dangerous. She does not generally play well with others, at least those that are equal to her, and will try to manipulate as many people as possible to serve her, using her mental powers, and intelligence. She was one of the most dangerous entities in her universe. The AI was programmed to be female, though there is no real concept of gender with her.

Changes made for approval: Shapeshifting takes up two slots, and bio should be correct.
Reposting for approval. Edited by Wielder-of-Shadow

Corpus Rahkshi: Shock, Mortsia, Draco,  Dahl, and Carraig 


RPG score card:
Bionifight Infinite


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Name: Dio Folle

 

Species: AI similar to that of Mata Nui, encased in a Baterra.

 

Faction: Vapautti Sielu

 

Power/Weapon 1/2: Baterra ability of shapeshifting. Effects all weapons in contact with her only in size and shape: The weapon will still do what it was built to do. One of her favorite tricks is to manipulate her arm into a long blade like protrusion, or morph into someone else.

 

Power/Weapon 3: ability to enter one's mind, and manipulate their senses to see, hear, feel, smell, or taste something that is not truly there. (Example: She can make one hear a voice that is familiar to them while she is talking.) She must have complete focus, however, and generally, during a sword fight, she can not use this ability.

 

Appearance: Looks like a Baterra generally, though can shapeshift. Also, in her Baterra form, she has dark purple eyes, signaling that she is indeed different.

 

Bio: Dio Folle was, in her universe, the original programming for the MU. However, she was deemed too unstable and far too dangerous for the inhabitants in the MU. As a result, she was extracted and archived, until one day, she manipulated a worker to retrieve the chip she was stored on, and inserted into the Baterra. This worker was never seen again. She roamed, destroying villages in her wake, until teleported to join th cult. Thankfully, most of her great powers were gone when she joined the cult, so as to make her easier to control.

 

Personality/Other: Dio Folle is insane and incredibly dangerous. She does not generally play well with others, at least those that are equal to her, and will try to manipulate as many people as possible to serve her, using her mental powers, and intelligence. She was one of the most dangerous entities in her universe. The AI was programmed to be female, though there is no real concept of gender with her.

Changes made for approval: Shapeshifting takes up two slots, and bio should be correct.
Reposting for approval.

 

Sorry, sorry!

Approved, so long as you follow the limits in your third power. no illusions in combat that extensive and stuff.

1Ydp0mg.jpg


Steam name: Ehksidian

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Name : Aiyu

Species : KING

Faction : Cultist [of war]

Power/Weapon One/Two : An ability aptly titled "Gate." It allows him to create a portal to a pocket dimension of sorts, inside this pocket dimension is all the treasures he has collected in his long and conquest filled life. Only a single portal can be opened at any time and thus, only a single item retrieved at any time. The portal itself can be opened anywhere in Aiyu's field of vision. Additionally, a few of the items contained within are projectiles which may be shot out of the portal like a bullet. Here is a brief list of the items inside

  • Caladbolg. A drill shaped sword used as a projectile, it twists space around it making it difficult to dodge (Projectile)
  • Geis. A piece of scripture that allows one to impose a limitation on oneself, strengthening the user if they act accordingly to the limitation. Harsher limitations make for a stronger effect
  • Dainsleif. Longsword that makes the wielder strong the more blood it draws
  • Durandal. Broadsword with the ability to fire beams of holy fire
  • Burial. Appearing at first a simple hilt, this sword forms it's blade by immolating the user's surroundings to grow in size and strength to match it's opponent. Practically assured to kill the wielder
  • Binding chain of undefinable length that grows stronger the more powerful it's target is
  • Gae Bulga. Lance that opens up into hundreds of thorns when it has pierced it's target
  • Gram. Sword with a strong anti-elemental affinity, draining the EE of victims
  • Harpe. Sickle that carries an affinity for slaying the oldest and mightiest god of a world. De-ages those it cuts
  • Merodach. Incorporeal sword that violently chills objects it passes through
  • Potion granting eternal youth
  • Amulet that grants the user precognitive prowess in matters of random chance
  • Vajra. A curious object from a tribal society, basically a fragmentation grenade with an EMP effect (Projectile)
  • Vimana. From the same world as Vajra, basically an ancient fighter jet
  • Shield that orbits the user protecting from ambush attacks
  • Scimitar that follows it's target (Projectile)
  • Cooking items. Including meat that multiplies in accordance with the amount consumed, an automated cook capable of rendering poisonous food edible and a huge variety of spices and ingredients
  • Curtain of Night. Shroud that darkens the area around the wearer while granting them night vision
  • Extremely durable chain mail hauberk
  • Joyeuse. Axe capable of cutting any elemental construct, ineffective on natural matter
  • Mirror Shield that absorbs the element it is struck with and responds with an equally strong blast of the opposite element
  • Antidote that cures the drinker of any ailment
  • Wine. Drink brewed by the gods, absolutely superior to any other drink in all of everywhere ever
  • Three edged sword with a similar affect to Jikan Blade
  • Six rings that can grant the wearer incomplete (Turaga level) control over any of the "original six" elements, considered separate items
  • Russian T-26
  • Kanohi Rode
  • Various firearms including rifles and pistols
  • Faithful. A boomerang-sword that always returns to the user
  • Kanshou and Bakuya. Twin swords that will return to the user if they continue to hold the other
  • Kanohi Vahi. Unfortunately broken, but it looks nice

Power/Weapon Three : A charm that returns and repairs items fired from the Gate

Appearance : Tall, regal and clad in purple armor

Bio : Multidimensional treasure collector

Personality/Other : Multidimensional treasure collecter

Edited by Kaneo Takarada

...but close to it

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Name: Zeraxa

 

Species: Fe-toa

 

Power/Weapon 1: Mask of Adaptation

 

Power/Weapon 2: Elemental control over iron. While she is unable to create actual bladed weaponry with this power, due to the time needed to do so (more than twice as long as any other Fe-Toa for Zeraxa,) she can whip up many (unpowered) mechanical or medical tools with little preparation, due to her experience as an inventor and surgeon. Her personal favorites are scalpels, bonesaws, and wrenches.

 

Power/Weapon 3: Twin shotgun revolvers (I E this). Six shots per, 12 gauge.

 

Facton: Prisoner

 

Appearance: While Xaeraz gangles over everyone except Rap and Country, better known as Elly and Noroi, Zeraxa is much less awkwardly built. While still a bit gangly and tall, she doesn’t awkwardly tower over everyone, instead being only about as tall and muscled as your average vortixx. Zeraxa’s armor is a stark, clinical white over a black body and silver limbs, with a matching pakari-shaped mask. Notably, however, she has fangs instead of what pass for normal teeth among toa, and a metal plate bolted over her mask’s right eyehole, to cover up the hideous wound that was once an eye. Also notably, she wears a pale green surgical mask over the lower half of her mask to hide her fangs.

 

Bio: Similarly to Xaeraz, Zeraxa grew up on the island of Nynrah and worked for a time as a member of the Nynrah ghosts, developing a wide variety of inventions for a plethora of different clients. However, she never found fulfillment in her work, and left to treat the inhabitants of other islands as best she could. Centuries later, after becoming a toa and quite adept at medicine and mechanics, Zeraxa would be one of the few beings to survive the cataclysmic death of Mata Nui mostly physically unscathed. However, she would be sealed off from the rest of the universe for a long time, without food beyond what she and her allies had brought with them. She would eventually emerge a changed toa, but her allies would not emerge at all.

 

Personality/Other: Zeraxa is a madwoman, driven off her rocker by isolation and what she had to do to survive. Howev, her madness is very quiet, more of a gnawing presence at the edges of her mind than a visible issue. She tends to come across as awkward or socially maladjusted at best, and outright creepy at worst. Creepy is, sadly, the better descriptor, as Zeraxa has developed a taste for toa from her isolation, and will take sick pleasure from using her anatomical knowledge to keep you helpless and alive as she savors it.

Edited by Decapixaetion

All are not the same


But three shall be as one


Freedom in the flame


The end has just begun

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PROGILFH APPROVAS TIME

Nisa changes and Nisadeff are approved.

Samantha is approved with the clarification she is capable of speech and thought.

Casanuva is approved

I F v3 is approved.

Malkon is approved.

TOA KOPEN is approved, with the stipulation that her Light elemental control is deactivated during training rounds. Since the weapon is looted from a "dead"...

Naokaz is 10/10 approved qt i guess yeah

Hive is most certainly not approved. That weapon is stupidly strong, and not okay in the slightest. Three ammo types, one of which pretty much kills the target if they're hit with it? No, no, and no. It needs some heavy reworking overall.

Didn't want to have a gigantic quotewall so apologies for a lack of quotes.

Please do the quote wall in the future. >.<

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Name: Agent 5040

 

Species: Selakhian (Pridak's Species)

 

Faction: Prisoner

 

Power/Weapon 1: Kanohi Kualsi

 

Power/Weapon 2: Elemental Plasma (gained via modifications performed by the Makuta Group).

 

Power/Weapon 3: Hagah Plasma Cannon (handheld)

 

Appearance: tall, thin, and pale, Agent 5040 would resemble a particularly gaunt Toa if not for the second row of teeth in his mouth (his species has been nicknamed "Land Takea"). His armor consists of a series of well-arranged white and black accents (to give a suit-like aesthetic)

 

Bio: Imagine a universe where the Brotherhood of Makuta was a megacorporation. The Makuta Group, as this corporation was called, controlled almost all of the business - and in fact, the government - in both the Matoran Universe and on Spherus Magna, down to what brand of towel a Matoran or Agori would wash their face with. This megacorp's power was so great that they even had business holdings in other universes (they are currently attempting to open up trade with Halkenverse Xia). Recently, they had struck an advertisement/sponsorship deal with Bionifight that had cost them a lot of money but would have had a big payoff due to the opportunity to make themselves known to the Multiversal community...

 

Except soon after making the deal, the tournament disappeared into thin air.

 

Naturally, the folks upstairs were mad. For all they knew, they had been ripped off. So on orders from Chief Marketing Officer Antroz, an agent (the Group's spies, diplomats, Pinkertons, and hitmen) was sent to investigate just where the ###### the company's money had gone. This agent, the 5040th in the company's employ, began a Multiversal odyssey in search of clues hinting at the fate of the Bionifight tournament...

 

... But was captured and imprisoned by Vapautti Sielu along the way.

 

So much for investigating Bionifight. (Little does he know just how big of a break he got...)

 

Personality/Other: Agent 5040 is very dedicated to the goals of his company. After all, when the company profits, he profits, and when the company suffers, he suffers. Having been raised in a society where the Makuta Group is law his sense of morals, values, and ethics are structured around the "good of the company".

 

Despite being little more than one of the Makuta Group's thugs, Agent 5040 displays a surprisingly in-depth knowledge of economics and business. This makes him more useful to the Makuta Group than a regular thugs as it allows him to perform more intellectual missions as well. He has been thinking of getting a desk job with the Group if they ever let him switch jobs.

Edited by One-Eyed Construct
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The profile fever is spreading again, remember to vaccinate yourselves

 

I forgot to do that

 

Name: Miira Ac Drachares

Species: Vortixx

Faction: Prisoner

Appearance: Miira is an athletic Vortixx, skin armour coloured completely black. She's quite agile and quick, although not particularly strong. Several scars are scattered across her body, green and red swirls tattooed on her back. She has sharpened her finger claws and teeth. Her eyes and heartlight glow light blue.

History: Miira was Dartakh's lover, and comes from a universe where it was her who survived. She spent years aimlessly wandering after Dartakh's death and the disbanding of her mercenary group, without any motivation to keep living. Like Dartakh in another universe, she later continued to work as a mercenary and became obsessed with violence. Her universe was conquered by Vapautti Sielun and she was imprisoned.

Personality/Other: Miira is serious and cunning. She has always been an adept liar and usually lacks compassion for others. She trusts nobody and lacks any sense of humour. Before Dartakh's death, Miira was happy, compassionate and loved joking, but those days are long gone. She's not sure if there's any point in escape attempts and doesn't really care about freedom anymore.

Weapon 1: Poisoned blades: Miira's favourite weapons, two identical daggers coated with a permanent sheen of poisonous matter. The coat poisons organic matter upon contact. Resulting symptom is dizziness that slowly escalates until the person loses consciousness. This process usually takes about fifteen minutes. The daggers are good for both stabbing and slashing. She calls them 'The Deadly Twins".

Power 2: Tachyr amulet: While it appears to be a mere golden necklace, the wearer may press the amulet's yellow gem and become temporarily invulnerable. This effect lasts for mere seconds, but can save the wearer's life. After use it takes a while before the amulet recharges.

Weapon 3: Throwing daggers: She owns a set of daggers designed for throwing. They are balanced and sharp, deadly in the hands of an experienced user. Unlike her normal daggers, these ones aren't poisoned.

Edited by Daniel the Dwarf

still alive somehow

BZPRPG profiles

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Hive is most certainly not approved. That weapon is stupidly strong, and not okay in the slightest. Three ammo types, one of which pretty much kills the target if they're hit with it? No, no, and no. It needs some heavy reworking overall.

 

I anticipated that the weapon might be an issue, and would like to explain why I believed what I'd done to be reasonable. 

 

Firstly, this:

 

Name: Tuoni, Herald of Death

 

Power/Weapon 3: A bolt-action anti-materiel rifle with a laser sight, chambered with rounds coated in a trio of toxins, one hallucinogenic, one a muscle relaxant, and the last an anticoagulant. In essence, if you somehow survive getting shot with an anti-tank rifle retrieved from a pocket dimension, you will be hallucinating, bleeding out, and suffocating all at once. http://i.imgur.com/EOoKkvN.png

 

Tuoni's rifle has three different effects that are all applied at the same time. That's a far cry from a grenade launcher that has a delay for every time the user wants to switch ammo type. 

 

Secondly, this:

 

Name: Snese

 
Power/Weapon 1: Instead of the typical Antidermis Makuta composition, Snese is made up of a gaseous cloud of literal viruses. Through a manipulation of the Element of Plague, he can reconfigure this cloud to a variety of symptoms, including drowsiness, slowness, weakness, nausea, decay, and contagion, and then use it to infect others. Curiously, the virus seems to grow darker with the severity of the effect, with drowsiness being a light greenish-yellow to the near-black of impending death. The more severe symptoms use more of his essence and require physical contact, and if he uses this ability too rapidly without waiting for himself to regenerate, he can run out of virus and die.

 

Snese (who was partially my inspiration for this weapon) has access to the same abilities as Hive's weapon does - and much more, including an insta-kill virus (though apparently using this would kill Snese too, I've been informed). 

 

Considering that Snese can apply his powers simply through physical contact, whereas Hive's pathogens have to inhaled to take effect, and that Snese doesn't have to delay between switching virus types, Hive's weapon is actually quite underpowered by comparison.

 

Now, if the staff still feel that a virus that takes over an hour to eventually be lethal is too much, I can change that, but I still attest that the weapon itself is reasonable. All I've done is taken Snese's elemental power, limited its range of effects, and stuck it in a grenade launcher. 

Edited by Locus

Embers - A Bionicle Saga - Chapters/Review

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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Name: Kongar
Species: Mutated Rahkshi
Faction: Prisoner
Power/Weapon 1: Mutagen-induced mutations: Where before Kongar was relatively normal Rahkshi of Sonics, since being mutated by Pit Mutagen, he has changed quite a bit. First and most importantly, his Kraata and his suit of Rahkshi armour were fused together into one being, and as such can no longer be separated from each other.
 
Other than that, numerous other mutations took place on the overall being. The spines on the back were slightly transformed and can double as gills, though due in part to the differing chemical composition of Kraata (made of antidermis) to Matoran (made of Protodermis), this has made Kongar amphibious rather than purely aquatic. These are also retractable into the armoured compartment where the Kraata resides, to prevent them from getting damaged - either by attack or by drying out.
 
The heavily armoured portion that once contained the spine has been lengthened to almost three times its original length, and the portion that is extended from the original is segmented, allowing for greater maneuverability, and now appears somewhat similar to a lobster's tail, including with the flared portion at the end to aid with swimming.
 
Kongar also gained retractable sensory antennae from his mutation, which were rather useful underwater, with the distinct lack of light for him to see. When not in use, they retract deep within his armour into the cavity where the Kraata portion of him is held, as they are extensions of the Kraata, from where it isn't fused.
 
Kongar gained an extra pair of legs from the mutation, and this pair - and his additional pair of legs - are changed slightly, being clawed at the bottom and not ending in a large foot like before. As such, he has to use all four legs to stand and move. These legs can be retracted somewhat under the extended armoured spine, allowing Kongar to flatten himself down upon the ground rather than standing tall. This impairs his movement speed, but increases how well protected he is.
 
Kongar's hands and arms have turned into long claws, with a crushing grip that can be quite dangerous if you get into it. While the primary two digits of the claws (outer and inner) are unopposable, the outer claw, near its end, has two retractable outer digits attached, allowing Kongar some measure of manual dexterity with each claw. Not much, but some. The claws are, primarily, extensions of his hands with a small amount of wrist mobility, although when locked into position as they normally are, they look fused to his forearms. In terms of his general usage of them, Kongar feels the lack of wrist mobility rather pointless for him to use it anyways, so he doesn't often, just using the points of articulation of his shoulders and elbows.
 
The formerly green, yellow, and grey coloured armour that was Kongar's Rahkshi armour has now become a mottled mixture of the two primary colours, significantly dulled from their original brightness. The green is relatively dark, while the yellow has turned to a rather dull yellow-green, and this did afford Kongar some camouflage on the sea floor near Mahri Nui.
Power/Weapon 2: Kraata power of Sonics: Prior to being sent to the Pit, Kongar was a sixth level Rahkshi of sonics, with essentially Toa-level control over offensive aspects of the element of sonics, and he retained this power after his mutation. For example, when putting the most energy into his power, Kongar can launch attacks composed of sonic energy that show a noticeable distortion in the air (as a shockwave) and can vibrate hard objects apart or rupture organic beings' organs.
Power/Weapon 3: Control of bodily shape: Due to his mutation by Pit Mutagen, Kongar also gained the ability to change the shape of his body in various slight ways, such as causing the metallic outer portions of his body to stretch out and appear hard and branch-like, similar to coral attached to the sea bed, as a manner of camouflage. He can also, however, utilize this in a much finer method of control, being able to create blade-like edges and points at the edges of his armour and on his claws, which he can use when fighting.
Appearance: Kongar is a being that has a passing resemblance to a lobster, at least when he is low to the ground. When he stands, however, he is a much more frightening-appearing creature, a somewhat nightmarish blend of crustacean and Rahkshi. He retains his Rahkshi head and upper torso for the most part, and the spines are only slightly changed in appearance; however, his arms have been lengthened and are now frightening claws, while the lower portion of the torso has been fused with a lobster-esque tail that stems from the armoured spinal region, with an extra pair of legs; both of these legs can be curled up and fit quite neatly underneath said tail. His faceplate is capable of splitting open and revealing a very angry Kraata, though the Kraata is no longer able to leave the Rahkshi armour suit, due to the mutations fusing them together. Said Kraata also now has fangs in its mouth - all the better to eat small fish with - which can also be used to attack any being that gets too close to Kongar's faceplate, or who Kongar is holding down. The armour is a mottled mixture of dark greens and greyish-green yellows, and appears to be quite thick, similar to a crustacean's body.
Bio: Kongar is a sentient Rahkshi, created in a universe that bears some similarities to the Corpus Rahkshi universe, although he is not from that universe and doesn't know any other Kraata that were created there. He eventually went rogue from the Brotherhood of Makuta in his universe, and while he functioned relatively well on his own for a while, he was eventually captured by the Order of Mata Nui and placed in the Pit. Eventually the Great Cataclysm happened, and Kongar escaped the Pit, being mutated into his current form, and - for a time - aiding the Barraki, primarily due to his ability to enter Mahri Nui without dying due to his amphibious and inherently stealthy nature. Eventually, however, he split from them, exploring the oceans himself, until the Vapautti Sielu cult came to his universe, taking him as a prisoner while purging every other being there.
Personality/Other: Kongar is a bit of a lone wolf, preferring to work alone and be alone rather than be forced to interact with others, although if his goals and the goals of others coincide he'll work with them until such a time as there is no longer any great benefit from the cooperation. Despite his being a Rahkshi of Sonics he is relatively quiet outside of battle, and prefers to avoid wasting any energy when he isn't fighting. He's quite displeased with being held captive by the cultists, though, and as such is often spending energy trying to figure out a way to escape his current confinement.

profiles i guess

i'm a south american giant otter now

 

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Hello I am back

 

Gonna quickly ask that no posts are made for the following until I have made my post:

 

-anything to do with Dreisen in Engineering

-anything with the battle in City of Fear or A.D. in City of Fear

-anything to do with Host

 

I've got to catch up on all of today's posts that I might have missed and then I'll be making a post for each, and I'd rather not be ninja'd if possible haha

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Name: Lelihka Vihn

 

Species: Antaran

 

Faction: Prisoner

 

Power/Weapon 1 & 2: IAS Powered Armor (Generation III), her species' signature weapon system, the armor is comprised of sleek metal alloys which provide a respectable amount of durability, speed, and strength.  However, the armor's main purpose lies within the nanomechanics that constitute it's offensive systems.  The Infinite Adaptability System is aptly named, as it allows the user to release a swarm of nanites upon tactile contact with any identifiable weapon or tool, which is then replicated utilizing modern materials for the wearer's use.  The speed of which the nanites construct and analyze weapons is tied to how complicated they are, and generally only one complex weapon can be kept up at once.  Two matching blades, however, is completely viable.  The nanites can only construct what they've analyzed, and this analysis requires direct contact to work.  Unfortunately, the suit's memory banks were severely damaged by her transportation here, and can only store an analyzed weapon's schematics for a short amount of time.  The suit's AI, masculine in programming, is designated 74-RN0K, and assists in its overall function.

 

Power/Weapon 3: UNL-7 “Javelin” Armored Asset Removal Rifle.  The suit's default weapon is a large, railgun-like projectile launcher which forms along the suit's left arm.  Rather than using electrical current to force a projectile along, it instead uses the nuclear forces that bind nuclei of atoms together, allowing the beams of non-Newtonian metallic liquid it fires to reach a respectable fraction of the speed of light.  Firing the weapon at these speeds requires the suit to lock itself down to handle the recoil, and as such, is generally fired at slower velocities.

 

Appearance: As with most of her species, Leli resembles the glatorian people in general humanoid build and structure, though her internal physiology is notably different.  However, Leli is no prime specimen, standing below the average height and with a slightly thinner, if no less robust, build.  Her features are large, angled in a distinctly exotic fashion, and expressive.  She possess a pale, silvery complexion with a starkly contrasting gaze of inky black, while a mess of bright, cyan hair cuts off just above her admittedly slender shoulders.  However, she is almost never out of her armor, given the circumstances.  The powered suit is extremely sleek in construction, with the individual plates fitting together with nearly seamless edges.  With a sharp angle seldom found on it's construction, the armor looks like it was grown rather than made of artificial polymers.  It's mainly a bare, polished silver color, with markings of blood-red paired lines and fluid script adorning it's surface.  Red running lights shine out from beneath the few cracks in the smooth plates.  Her time as a prisoner has cause the armor to accumulate a fair amount of wear, though no rust can be seen.

 

Bio: Leli was born and raised a warrior, expected to take on the role of champion for her community and participate within the heavily romanticized gladiatorial tournaments of her people.  As with most honored with this responsibility, Leli was groomed for combat at a young age, trained extensively for the day that she would represent her kin for her entire species.  That day never came, as she was snatched from her life, and even world, and held prisoner by the Cultists of this twisted land.

 

Personality/Other: Though normally bright and talkative, her time away from her home universe has left her gloomy and silent, for she has nothing at all to say to her captors.  This lends itself to an overall brooding air, one balanced on the edge between utter calm and chaos.

mnogsignature.png

BZPRPG -

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Name: Parasite

 

Species: Unknown

 

Faction: Cultist of Plague

 

Gender: none

 

Weapon/power 1:Body of the deathly masses In being a horrible mutated fleshy creature, Parasite appears to be made of fleshy bio mass. while injuring it is not difficult, keeping it down is harder, as any wound sustained will begin to regenerate a short time later. It can speed up this process by consuming biomass.

 

Weapon/Power 2: Bones of the unending. Parasite can pull up to two bone weapons from its body these weapons take the form of milky white sharpened bone swords.

 

Weapon power 3: Shifting graves. Can summon up to three zombie like creatures similar to himself from the masses of dead buried in the earth all over the island.

 

Appearance: Basically if you took a Glatorian and exposed them to the Flood from Halo. He's got whip like appendages on his mutated and strengthened right arm. the original head of whatever host body Parasite infected has been pushed up and aside, lolling at a sickening angle. its body is covered in sickly greenish grey tumor like flesh, and it walks and moves with a disturbing wetness. Feelers extend from the chest cavity, sensing more than seeing it's surroundings, though it is capable of sight.

 

Personality: Vicious, almost feral, and always hunting for prey, this Parasite -is- sentient, but has not seen fit to learn speech, or perhaps simply does not care to. It hunts constantly for prey, which tends to be glatorian and agori, as they have more biomass for him to ingest.

 

Bio: Once a simple parasitic spore,Parasite was exposed to one of the lesser, but more fit members of the cult, and overtook their body in a matter of hours. Now they serve the Herald of Plague for reasons unknown to any except them, and it is possible only because they can infect others more easily. its strength is immense(but outmatched by Pakari users) due to the mutated flesh and lack of self preservation holding it back.

Edited by Chumpu
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"I'm shocked that you would think I, a cripple, would dare perv on your breasts. They aren't even that great anyway."

 

Name: Aronis Ril

Species: Toa

Faction: Cultist of Plague

Power/Weapon 1: Motion Control

Power/Weapon 2: Ray Gun

Power/Weapon 3: Kualsi

Appearance: Well-armoured and draped in a sickly, dull red, the warrior known as Aronis to his pals and non-existent minions is a highly experienced fighter, as seen in his movements, and his pockmarked armour, covered in scratches from battles gone by, only serve to echo this. His torso is a drab crimson with some parts black, and his limbs are a sandy orange. His dark red mask has been customised to seem more menacing, with two horns sticking out of the top. Behind it lies a single orange-green eye, as the other is covered by an eyepatch for no apparent reason, though he claims that it has been sealed shut in ages past.

Bio: A street rat from the streets of the capital of a shining empire known as the Legion, Aronis went through a series of events that involved shooting laser rays at aliens or something and then later became a nihilist, finding his world and oppressive government to be completely worthless. After starting an epidemic by stealing samples of an ancient, deadly virus, he was arrested and about to be hanged, only to be rescued by the Cult. Indebted to them, he joined their ranks as a zealous member (possibly) of the Cult of Plague.

Personality/Other: Aronis is an upbeat guy with certain eccentricities. He cares not for the feelings of others, happily going about his business with little to no input or comments from other people. He's a bit of a weirdo, with a sense of priorities that can seem out of place, judging them on how he himself really feels about them. He is lazy at times, and can be a bit of dick to others. However, he has a sense of honour, always keeping his debts, though at most times he's really just a merciless dude who can probably be described as capital E "EVIL".

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Name: Hive.

Species: AI/Exo-suit.

Faction: Vapautti Sielu. 

Power/Weapon 1/2: Nanoswarm – housed inside Hive’s armour is a swarm of miniaturised robot drones. The bots are roughly the size of a marble, and covered in small arms tipped with an array of different tools: a grasping claw, a curved blade, an eye/camera, a miniaturised blowtorch, a micro-sized chainsaw, and an interface that allows the drones to connect to most computer systems. Their primary purpose is to serve as a means of repairing/maintaining the exo-suit, and providing surveillance.

This ability does have its drawbacks, however. Hive must open up the suit in order to unleash the swarm, and the additional processor power required to manipulate the drones means the suit is rendered immobile while they’re deployed. The drones move via minute manipulation of magnetism, and can travel about half a kio from Hive before they’re out of wireless signal range.  

Power/Weapon 3: Pathogen Grenade Launcher – in place of the exo-suit’s left hand is a launcher that fires grenades packed with an aerosolised pathogen. The grenades don’t bounce or roll – instead detonating the instant they strike a surface – and have an effective dispersal radius of only a few bio. That said, the gun still fires grenades, and taking a direct hit from one is definitely going to leave a mark.

The pathogen the grenades use is a nasty concoction of Hive’s own creation, which triggers moderate inflammation and swelling in the victim. The effect is gradual, and starts in the throat – causing shortness of breath – before spreading to the skin, making movement somewhat painful and awkward. The higher the level of exposure, the worse the effect is.

Appearance: Hive’s true body is a simple microchip, contained somewhere deep inside the exo-suit’s system. The suit he inhabits has roughly the size and strength of a Vortixx, and is primarily silver-white in colour, with orange-coloured armour plating.

Bio: Created by a particularly talented cultist to serve Sairaus, Hive proved his worthiness to the Herald of Plague by teaching his creator a very important lesson: never create something that’s smarter than you are. With a position now vacant, Sairaus ordered an exo-suit body be made for her new servant to inhabit, and Hive has served her faithfully ever since.

Personality/Other: Devious, inventive and ruthless, Hive wasn’t created to feel emotions of any kind, but to instead rely on cold, remorseless logic. Although this leads him to wonder why he’s devoting himself to a religious cult – the exact opposite of logical – a failsafe in his baseline programming – do not question your Herald – prevents him from lingering on this line of thought.

He is, obviously, extremely talented in multitasking, and is constantly seeking out new information through research and experimentation. His current pet project is attempting to engineer a virus that is able to infect both living beings and machines, but he has met with limited success on this front.

MOC: http://i.imgur.com/OTNlGEw.png

Edited by Locus

Embers - A Bionicle Saga - Chapters/Review

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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Edited for balance (?)

 

Name : Aiyu

Species : KING

Faction : Cultist [of war]

Power/Weapon One/Two : An ability aptly titled "Gate." It allows him to create a portal to a pocket dimension of sorts, inside this pocket dimension is all the treasures he has collected in his long and conquest filled life. Only a single portal can be opened at any time and thus, only a single item retrieved at any time. The portal itself can be opened anywhere in Aiyu's field of vision. Additionally, a few of the items contained within are projectiles which may be shot out of the portal like a bullet. Here is a brief listing of the items inside

  • Caladbolg. A drill shaped sword used as a projectile, it twists space around it making it difficult to dodge (Projectile)
  • Geis. A piece of scripture that allows one to impose a limitation on oneself, strengthening the user if they act accordingly to the limitation. Harsher limitations make for a stronger effect
  • Dainsleif. Longsword that makes the wielder strong the more blood it draws
  • Durandal. Broadsword with the ability to fire beams of holy fire
  • Burial. Appearing at first a simple hilt, this sword forms it's blade by immolating the user's surroundings to grow in size and strength to match it's opponent. Practically assured to kill the wielder
  • Binding chain of undefinable length that grows stronger the more powerful it's target is
  • Gae Bulga. Lance that opens up into hundreds of thorns when it has pierced it's target
  • Gram. Sword with a strong anti-elemental affinity, draining the EE of victims
  • Harpe. Sickle that carries an affinity for slaying the oldest and mightiest god of a world. De-ages those it cuts
  • Merodach. Incorporeal sword that violently chills objects it passes through
  • Potion granting eternal youth
  • Amulet that grants the user precognitive prowess in matters of random chance
  • Vajra. A curious object from a tribal society, basically a fragmentation grenade with an EMP effect (Projectile)
  • Vimana. From the same world as Vajra, basically an ancient fighter jet
  • Shield that orbits the user protecting from ambush attacks
  • Spear that follows it's target (Projectile)
  • Cooking items. Including meat that multiplies in accordance with the amount consumed, an automated cook capable of rendering poisonous food edible and a huge variety of spices and ingredients
  • Curtain of Night. Shroud that darkens the area around the wearer while granting them night vision
  • Extremely durable chain mail hauberk
  • Joyeuse. Axe capable of cutting any elemental construct, ineffective on natural matter
  • Mirror Shield that absorbs any element it is struck with and responds with an equally strong blast of the opposite element
  • Antidote that cures the drinker of any ailment
  • Wine. Drink brewed by the gods, absolutely superior to any other drink in all of everywhere ever
  • Three edged sword with a similar affect to Jikan Blade
  • Biorussianicle T-26 10:1 scale replica, controlled by remote
  • Kanohi Rode
  • Various firearms including rifles and pistols
  • Faithful. A boomerang-sword that always returns to the user
  • Kanshou and Bakuya. Twin swords bound by fate, they will always attract each other
  • Kanohi Vahi. Unfortunately broken, but it looks nice

Power/Weapon Three : A charm that returns and repairs items fired from the Gate

Appearance : Tall, regal and clad in purple armor

Bio : Multidimensional treasure collector

Personality/Other : Multidimensional treasure collecter

Edited by Kaneo Takarada
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...but close to it

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  •  Faithful. A boomerang-sword that always returns to the user

 

 

There's only a handful of people here who'd get that reference.

 

 

  • Burial. Appearing at first a simple hilt, this sword forms it's blade by immolating the user's surroundings to grow in size and strength to match it's opponent. Practically assured to kill the wielder

 

And this one's ripped straight from your own RPG. 

Embers - A Bionicle Saga - Chapters/Review

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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  • Burial. Appearing at first a simple hilt, this sword forms it's blade by immolating the user's surroundings to grow in size and strength to match it's opponent. Practically assured to kill the wielder

 

And this one's ripped straight from your own RPG. 

 

 

Sad. I was thinking of making some form of Shard as a prisoner one day.

Edited by ArcticFreeze17
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why

 

Name: Zeraxa

 

Species: Fe-toa

 

Power/Weapon 1: Mask of Adaptation

 

Power/Weapon 2: Elemental control over iron. While she is unable to create actual bladed weaponry with this power, due to the time needed to do so (more than twice as long as any other Fe-Toa for Zeraxa,) she can whip up many (unpowered) mechanical or medical tools with little preparation, due to her experience as an inventor and surgeon. Her personal favorites are scalpels, bonesaws, and wrenches.

 

Power/Weapon 3: Twin shotgun revolvers (I E this). Six shots per, 12 gauge.

 

Facton: Prisoner

 

Appearance: While Xaeraz gangles over everyone except Rap and Country, better known as Elly and Noroi, Zeraxa is much less awkwardly built. While still a bit gangly and tall, she doesn’t awkwardly tower over everyone, instead being only about as tall and muscled as your average vortixx. Zeraxa’s armor is a stark, clinical white over a black body and silver limbs, with a matching pakari-shaped mask. Notably, however, she has fangs instead of what pass for normal teeth among toa, and a metal plate bolted over her mask’s right eyehole, to cover up the hideous wound that was once an eye. Also notably, she wears a pale green surgical mask over the lower half of her mask to hide her fangs.

 

Bio: Similarly to Xaeraz, Zeraxa grew up on the island of Nynrah and worked for a time as a member of the Nynrah ghosts, developing a wide variety of inventions for a plethora of different clients. However, she never found fulfillment in her work, and left to treat the inhabitants of other islands as best she could. Centuries later, after becoming a toa and quite adept at medicine and mechanics, Zeraxa would be one of the few beings to survive the cataclysmic death of Mata Nui mostly physically unscathed. However, she would be sealed off from the rest of the universe for a long time, without food beyond what she and her allies had brought with them. She would eventually emerge a changed toa, but her allies would not emerge at all.

 

Personality/Other: Zeraxa is a madwoman, driven off her rocker by isolation and what she had to do to survive. Howev, her madness is very quiet, more of a gnawing presence at the edges of her mind than a visible issue. She tends to come across as awkward or socially maladjusted at best, and outright creepy at worst. Creepy is, sadly, the better descriptor, as Zeraxa has developed a taste for toa from her isolation, and will take sick pleasure from using her anatomical knowledge to keep you helpless and alive as she savors it.

 

Officially approved, but you're staff. =P

 

Name: Agent 5040

Species: Selakhian (Pridak's Species)

Faction: Prisoner

Power/Weapon 1: Kanohi Kualsi

Power/Weapon 2: Elemental Plasma (gained via modifications performed by the Makuta Group).

Power/Weapon 3: Hagah Plasma Cannon (handheld)

Appearance: tall, thin, and pale, Agent 5040 would resemble a particularly gaunt Toa if not for the second row of teeth in his mouth (his species has been nicknamed "Land Takea"). His armor consists of a series of well-arranged white and black accents (to give a suit-like aesthetic)

Bio: Imagine a universe where the Brotherhood of Makuta was a megacorporation. The Makuta Group, as this corporation was called, controlled almost all of the business - and in fact, the government - in both the Matoran Universe and on Spherus Magna, down to what brand of towel a Matoran or Agori would wash their face with. This megacorp's power was so great that they even had business holdings in other universes (they are currently attempting to open up trade with Halkenverse Xia). Recently, they had struck an advertisement/sponsorship deal with Bionifight that had cost them a lot of money but would have had a big payoff due to the opportunity to make themselves known to the Multiversal community...

Except soon after making the deal, the tournament disappeared into thin air.

Naturally, the folks upstairs were mad. For all they knew, they had been ripped off. So on orders from Chief Marketing Officer Antroz, an agent (the Group's spies, diplomats, Pinkertons, and hitmen) was sent to investigate just where the ###### the company's money had gone. This agent, the 5040th in the company's employ, began a Multiversal odyssey in search of clues hinting at the fate of the Bionifight tournament...

... But was captured and imprisoned by Vapautti Sielu along the way.

So much for investigating Bionifight. (Little does he know just how big of a break he got...)

Personality/Other: Agent 5040 is very dedicated to the goals of his company. After all, when the company profits, he profits, and when the company suffers, he suffers. Having been raised in a society where the Makuta Group is law his sense of morals, values, and ethics are structured around the "good of the company".

Despite being little more than one of the Makuta Group's thugs, Agent 5040 displays a surprisingly in-depth knowledge of economics and business. This makes him more useful to the Makuta Group than a regular thugs as it allows him to perform more intellectual missions as well. He has been thinking of getting a desk job with the Group if they ever let him switch jobs.

 

Approved.

 

The profile fever is spreading again, remember to vaccinate yourselves

I forgot to do that

Name: Miira Ac Drachares
Species: Vortixx
Faction: Prisoner
Appearance: Miira is an athletic Vortixx, skin armour coloured completely black. She's quite agile and quick, although not particularly strong. Several scars are scattered across her body, green and red swirls tattooed on her back. She has sharpened her finger claws and teeth. Her eyes and heartlight glow light blue.
History: Miira was Dartakh's lover, and comes from a universe where it was her who survived. She spent years aimlessly wandering after Dartakh's death and the disbanding of her mercenary group, without any motivation to keep living. Like Dartakh in another universe, she later continued to work as a mercenary and became obsessed with violence. Her universe was conquered by Vapautti Sielun and she was imprisoned.
Personality/Other: Miira is serious and cunning. She has always been an adept liar and usually lacks compassion for others. She trusts nobody and lacks any sense of humour. Before Dartakh's death, Miira was happy, compassionate and loved joking, but those days are long gone. She's not sure if there's any point in escape attempts and doesn't really care about freedom anymore.
Weapon 1: Poisoned blades: Miira's favourite weapons, two identical daggers coated with a permanent sheen of poisonous matter. The coat poisons organic matter upon contact. Resulting symptom is dizziness that slowly escalates until the person loses consciousness. This process usually takes about fifteen minutes. The daggers are good for both stabbing and slashing. She calls them 'The Deadly Twins".
Power 2: Tachyr amulet: While it appears to be a mere golden necklace, the wearer may press the amulet's yellow gem and become temporarily invulnerable. This effect lasts for mere seconds, but can save the wearer's life. After use it takes a while before the amulet recharges.
Weapon 3: Throwing daggers: She owns a set of daggers designed for throwing. They are balanced and sharp, deadly in the hands of an experienced user. Unlike her normal daggers, these ones aren't poisoned.

 

Clarification on how the amulet works?

 

Name: Kongar
Species: Mutated Rahkshi
Faction: Prisoner
Power/Weapon 1: Mutagen-induced mutations: Where before Kongar was relatively normal Rahkshi of Sonics, since being mutated by Pit Mutagen, he has changed quite a bit. First and most importantly, his Kraata and his suit of Rahkshi armour were fused together into one being, and as such can no longer be separated from each other.
 
Other than that, numerous other mutations took place on the overall being. The spines on the back were slightly transformed and can double as gills, though due in part to the differing chemical composition of Kraata (made of antidermis) to Matoran (made of Protodermis), this has made Kongar amphibious rather than purely aquatic. These are also retractable into the armoured compartment where the Kraata resides, to prevent them from getting damaged - either by attack or by drying out.
 
The heavily armoured portion that once contained the spine has been lengthened to almost three times its original length, and the portion that is extended from the original is segmented, allowing for greater maneuverability, and now appears somewhat similar to a lobster's tail, including with the flared portion at the end to aid with swimming.
 
Kongar also gained retractable sensory antennae from his mutation, which were rather useful underwater, with the distinct lack of light for him to see. When not in use, they retract deep within his armour into the cavity where the Kraata portion of him is held, as they are extensions of the Kraata, from where it isn't fused.
 
Kongar gained an extra pair of legs from the mutation, and this pair - and his additional pair of legs - are changed slightly, being clawed at the bottom and not ending in a large foot like before. As such, he has to use all four legs to stand and move. These legs can be retracted somewhat under the extended armoured spine, allowing Kongar to flatten himself down upon the ground rather than standing tall. This impairs his movement speed, but increases how well protected he is.
 
Kongar's hands and arms have turned into long claws, with a crushing grip that can be quite dangerous if you get into it. While the primary two digits of the claws (outer and inner) are unopposable, the outer claw, near its end, has two retractable outer digits attached, allowing Kongar some measure of manual dexterity with each claw. Not much, but some. The claws are, primarily, extensions of his hands with a small amount of wrist mobility, although when locked into position as they normally are, they look fused to his forearms. In terms of his general usage of them, Kongar feels the lack of wrist mobility rather pointless for him to use it anyways, so he doesn't often, just using the points of articulation of his shoulders and elbows.
 
The formerly green, yellow, and grey coloured armour that was Kongar's Rahkshi armour has now become a mottled mixture of the two primary colours, significantly dulled from their original brightness. The green is relatively dark, while the yellow has turned to a rather dull yellow-green, and this did afford Kongar some camouflage on the sea floor near Mahri Nui.
Power/Weapon 2: Kraata power of Sonics: Prior to being sent to the Pit, Kongar was a sixth level Rahkshi of sonics, with essentially Toa-level control over offensive aspects of the element of sonics, and he retained this power after his mutation. For example, when putting the most energy into his power, Kongar can launch attacks composed of sonic energy that show a noticeable distortion in the air (as a shockwave) and can vibrate hard objects apart or rupture organic beings' organs.
Power/Weapon 3: Control of bodily shape: Due to his mutation by Pit Mutagen, Kongar also gained the ability to change the shape of his body in various slight ways, such as causing the metallic outer portions of his body to stretch out and appear hard and branch-like, similar to coral attached to the sea bed, as a manner of camouflage. He can also, however, utilize this in a much finer method of control, being able to create blade-like edges and points at the edges of his armour and on his claws, which he can use when fighting.
Appearance: Kongar is a being that has a passing resemblance to a lobster, at least when he is low to the ground. When he stands, however, he is a much more frightening-appearing creature, a somewhat nightmarish blend of crustacean and Rahkshi. He retains his Rahkshi head and upper torso for the most part, and the spines are only slightly changed in appearance; however, his arms have been lengthened and are now frightening claws, while the lower portion of the torso has been fused with a lobster-esque tail that stems from the armoured spinal region, with an extra pair of legs; both of these legs can be curled up and fit quite neatly underneath said tail. His faceplate is capable of splitting open and revealing a very angry Kraata, though the Kraata is no longer able to leave the Rahkshi armour suit, due to the mutations fusing them together. Said Kraata also now has fangs in its mouth - all the better to eat small fish with - which can also be used to attack any being that gets too close to Kongar's faceplate, or who Kongar is holding down. The armour is a mottled mixture of dark greens and greyish-green yellows, and appears to be quite thick, similar to a crustacean's body.
Bio: Kongar is a sentient Rahkshi, created in a universe that bears some similarities to the Corpus Rahkshi universe, although he is not from that universe and doesn't know any other Kraata that were created there. He eventually went rogue from the Brotherhood of Makuta in his universe, and while he functioned relatively well on his own for a while, he was eventually captured by the Order of Mata Nui and placed in the Pit. Eventually the Great Cataclysm happened, and Kongar escaped the Pit, being mutated into his current form, and - for a time - aiding the Barraki, primarily due to his ability to enter Mahri Nui without dying due to his amphibious and inherently stealthy nature. Eventually, however, he split from them, exploring the oceans himself, until the Vapautti Sielu cult came to his universe, taking him as a prisoner while purging every other being there.
Personality/Other: Kongar is a bit of a lone wolf, preferring to work alone and be alone rather than be forced to interact with others, although if his goals and the goals of others coincide he'll work with them until such a time as there is no longer any great benefit from the cooperation. Despite his being a Rahkshi of Sonics he is relatively quiet outside of battle, and prefers to avoid wasting any energy when he isn't fighting. He's quite displeased with being held captive by the cultists, though, and as such is often spending energy trying to figure out a way to escape his current confinement.

 

We were at the beach
Everybody had matching towels
Somebody went under a dock
And there they saw a rock
It wasn't a rock
Was a rock lobster!

 

Rahk-shi Lobster approved

 

Name: Lelihka Vihn

 

Species: Antaran

 

Faction: Prisoner

 

Power/Weapon 1 & 2: IAS Powered Armor (Generation III), her species' signature weapon system, the armor is comprised of sleek metal alloys which provide a respectable amount of durability, speed, and strength.  However, the armor's main purpose lies within the nanomechanics that constitute it's offensive systems.  The Infinite Adaptability System is aptly named, as it allows the user to release a swarm of nanites upon tactile contact with any identifiable weapon or tool, which is then replicated utilizing modern materials for the wearer's use.  The speed of which the nanites construct and analyze weapons is tied to how complicated they are, and generally only one complex weapon can be kept up at once.  Two matching blades, however, is completely viable.  The nanites can only construct what they've analyzed, and this analysis requires direct contact to work.  Unfortunately, the suit's memory banks were severely damaged by her transportation here, and can only store an analyzed weapon's schematics for a short amount of time.  The suit's AI, masculine in programming, is designated 74-RN0K, and assists in its overall function.

 

Power/Weapon 3: UNL-7 “Javelin” Armored Asset Removal Rifle.  The suit's default weapon is a large, railgun-like projectile launcher which forms along the suit's left arm.  Rather than using electrical current to force a projectile along, it instead uses the nuclear forces that bind nuclei of atoms together, allowing the beams of non-Newtonian metallic liquid it fires to reach a respectable fraction of the speed of light.  Firing the weapon at these speeds requires the suit to lock itself down to handle the recoil, and as such, is generally fired at slower velocities.

 

Appearance: As with most of her species, Leli resembles the glatorian people in general humanoid build and structure, though her internal physiology is notably different.  However, Leli is no prime specimen, standing below the average height and with a slightly thinner, if no less robust, build.  Her features are large, angled in a distinctly exotic fashion, and expressive.  She possess a pale, silvery complexion with a starkly contrasting gaze of inky black, while a mess of bright, cyan hair cuts off just above her admittedly slender shoulders.  However, she is almost never out of her armor, given the circumstances.  The powered suit is extremely sleek in construction, with the individual plates fitting together with nearly seamless edges.  With a sharp angle seldom found on it's construction, the armor looks like it was grown rather than made of artificial polymers.  It's mainly a bare, polished silver color, with markings of blood-red paired lines and fluid script adorning it's surface.  Red running lights shine out from beneath the few cracks in the smooth plates.  Her time as a prisoner has cause the armor to accumulate a fair amount of wear, though no rust can be seen.

 

Bio: Leli was born and raised a warrior, expected to take on the role of champion for her community and participate within the heavily romanticized gladiatorial tournaments of her people.  As with most honored with this responsibility, Leli was groomed for combat at a young age, trained extensively for the day that she would represent her kin for her entire species.  That day never came, as she was snatched from her life, and even world, and held prisoner by the Cultists of this twisted land.

 

Personality/Other: Though normally bright and talkative, her time away from her home universe has left her gloomy and silent, for she has nothing at all to say to her captors.  This lends itself to an overall brooding air, one balanced on the edge between utter calm and chaos.

 

Approved.

 

Name: Parasite

 

Species: Unknown

 

Faction: Cultist of Plague

 

Gender: none

 

Weapon/power 1:Body of the deathly masses  In being a horrible mutated fleshy creature, Parasite appears to be made of fleshy bio mass. while injuring it is not difficult, keeping it down is harder, as any wound sustained will begin to regenerate a short time later.  It can speed up this process by consuming biomass.

 

Weapon/Power 2: Bones of the unending. Parasite can pull up to two bone weapons from its body these weapons take the form of milky white sharpened bone swords.

 

Weapon power 3: Shifting graves. Can summon up to three zombie like creatures similar to himself from the masses of dead buried in the earth all over the island.

 

Appearance: Basically if you took a Glatorian and exposed them to the Flood from Halo. He's got whip like appendages on his mutated and strengthened right arm. the original head of whatever host body Parasite infected has been pushed up and aside, lolling at a sickening angle. its body is covered in sickly greenish grey tumor like flesh, and it walks and moves with a disturbing wetness. Feelers extend from the chest cavity, sensing more than seeing it's surroundings, though it is capable of sight.

 

Personality: Vicious, almost feral, and always hunting for prey, this Parasite -is- sentient, but has not seen fit to learn speech, or perhaps simply does not care to. It hunts constantly for prey, which tends to be glatorian and agori, as they have more biomass for him to ingest.

 

Bio: Once a simple parasitic spore,Parasite was exposed to one of the lesser, but more fit members of the cult, and overtook their body in a matter of hours. Now they serve the Herald of Plague for reasons unknown to any except them, and it is possible only because they can infect others more easily. its strength matches even those with Pakari users due to the mutated flesh and lack of self preservation holding it back. 

 

You're gonna have to revise because of the Bio stating Pakari strength, but it not being in the powers... I already went down that road once with Burn, not again. =P

 

 

"I'm shocked that you would think I, a cripple, would dare perv on your breasts. They aren't even that great anyway."

 

Name: Aronis Ril

Species: Toa

Faction: Cultist of Plague

Power/Weapon 1: Motion Control

Power/Weapon 2: Ray Gun

Power/Weapon 3: Kualsi

Appearance: Well-armoured and draped in a sickly, dull red, the warrior known as Aronis to his pals and non-existent minions is a highly experienced fighter, as seen in his movements, and his pockmarked armour, covered in scratches from battles gone by, only serve to echo this. His torso is a drab crimson with some parts black, and his limbs are a sandy orange. His dark red mask has been customised to seem more menacing, with two horns sticking out of the top. Behind it lies a single orange-green eye, as the other is covered by an eyepatch for no apparent reason, though he claims that it has been sealed shut in ages past.

Bio: A street rat from the streets of the capital of a shining empire known as the Legion, Aronis went through a series of events that involved shooting laser rays at aliens or something and then later became a nihilist, finding his world and oppressive government to be completely worthless. After starting an epidemic by stealing samples of an ancient, deadly virus, he was arrested and about to be hanged, only to be rescued by the Cult. Indebted to them, he joined their ranks as a zealous member (possibly) of the Cult of Plague.

Personality/Other: Aronis is an upbeat guy with certain eccentricities. He cares not for the feelings of others, happily going about his business with little to no input or comments from other people. He's a bit of a weirdo, with a sense of priorities that can seem out of place, judging them on how he himself really feels about them. He is lazy at times, and can be a bit of dick to others. However, he has a sense of honour, always keeping his debts, though at most times he's really just a merciless dude who can probably be described as capital E "EVIL".

 

 

Motion control?

 

Name: Hive.

Species: AI/Exo-suit.

Faction: Vapautti Sielu. 

Power/Weapon 1/2: Nanoswarm – housed inside Hive’s armour is a swarm of miniaturised robot drones. The bots are roughly the size of a marble, and covered in small arms tipped with an array of different tools: a grasping claw, a curved blade, an eye/camera, a miniaturised blowtorch, a micro-sized chainsaw, and an interface that allows the drones to connect to most computer systems. Their primary purpose is to serve as a means of repairing/maintaining the exo-suit, and providing surveillance.

This ability does have its drawbacks, however. Hive must open up the suit in order to unleash the swarm, and the additional processor power required to manipulate the drones means the suit is rendered immobile while they’re deployed. The drones move via minute manipulation of magnetism, and can travel about half a kio from Hive before they’re out of wireless signal range.  

Power/Weapon 3: Pathogen Grenade Launcher – in place of the exo-suit’s left hand is a launcher that fires grenades packed with an aerosolised pathogen. The grenades don’t bounce or roll – instead detonating the instant they strike a surface – and have an effective dispersal radius of only a few bio. That said, the gun still fires grenades, and taking a direct hit from one is definitely going to leave a mark.

The pathogen the grenades use is a nasty concoction of Hive’s own creation, which triggers moderate inflammation and swelling in the victim. The effect is gradual, and starts in the throat – causing shortness of breath – before spreading to the skin, making movement somewhat painful and awkward. The higher the level of exposure, the worse the effect is.

Appearance: Hive’s true body is a simple microchip, contained somewhere deep inside the exo-suit’s system. The suit he inhabits has roughly the size and strength of a Vortixx, and is primarily silver-white in colour, with orange-coloured armour plating.

Bio: Created by a particularly talented cultist to serve Sairaus, Hive proved his worthiness to the Herald of Plague by teaching his creator a very important lesson: never create something that’s smarter than you are. With a position now vacant, Sairaus ordered an exo-suit body be made for her new servant to inhabit, and Hive has served her faithfully ever since.

Personality/Other: Devious, inventive and ruthless, Hive wasn’t created to feel emotions of any kind, but to instead rely on cold, remorseless logic. Although this leads him to wonder why he’s devoting himself to a religious cult – the exact opposite of logical – a failsafe in his baseline programming – do not question your Herald – prevents him from lingering on this line of thought.

He is, obviously, extremely talented in multitasking, and is constantly seeking out new information through research and experimentation. His current pet project is attempting to engineer a virus that is able to infect both living beings and machines, but he has met with limited success on this front.

MOC: http://i.imgur.com/OTNlGEw.png

 

Hive approved

 

 

Edited for balance (?)

 

Name : Aiyu

Species : KING

Faction : Cultist [of war]

Power/Weapon One/Two : An ability aptly titled "Gate." It allows him to create a portal to a pocket dimension of sorts, inside this pocket dimension is all the treasures he has collected in his long and conquest filled life. Only a single portal can be opened at any time and thus, only a single item retrieved at any time. The portal itself can be opened anywhere in Aiyu's field of vision. Additionally, a few of the items contained within are projectiles which may be shot out of the portal like a bullet. Here is a brief listing of the items inside

  • Caladbolg. A drill shaped sword used as a projectile, it twists space around it making it difficult to dodge (Projectile)
  • Geis. A piece of scripture that allows one to impose a limitation on oneself, strengthening the user if they act accordingly to the limitation. Harsher limitations make for a stronger effect
  • Dainsleif. Longsword that makes the wielder strong the more blood it draws
  • Durandal. Broadsword with the ability to fire beams of holy fire
  • Burial. Appearing at first a simple hilt, this sword forms it's blade by immolating the user's surroundings to grow in size and strength to match it's opponent. Practically assured to kill the wielder
  • Binding chain of undefinable length that grows stronger the more powerful it's target is
  • Gae Bulga. Lance that opens up into hundreds of thorns when it has pierced it's target
  • Gram. Sword with a strong anti-elemental affinity, draining the EE of victims
  • Harpe. Sickle that carries an affinity for slaying the oldest and mightiest god of a world. De-ages those it cuts
  • Merodach. Incorporeal sword that violently chills objects it passes through
  • Potion granting eternal youth
  • Amulet that grants the user precognitive prowess in matters of random chance
  • Vajra. A curious object from a tribal society, basically a fragmentation grenade with an EMP effect (Projectile)
  • Vimana. From the same world as Vajra, basically an ancient fighter jet
  • Shield that orbits the user protecting from ambush attacks
  • Spear that follows it's target (Projectile)
  • Cooking items. Including meat that multiplies in accordance with the amount consumed, an automated cook capable of rendering poisonous food edible and a huge variety of spices and ingredients
  • Curtain of Night. Shroud that darkens the area around the wearer while granting them night vision
  • Extremely durable chain mail hauberk
  • Joyeuse. Axe capable of cutting any elemental construct, ineffective on natural matter
  • Mirror Shield that absorbs any element it is struck with and responds with an equally strong blast of the opposite element
  • Antidote that cures the drinker of any ailment
  • Wine. Drink brewed by the gods, absolutely superior to any other drink in all of everywhere ever
  • Three edged sword with a similar affect to Jikan Blade
  • Biorussianicle T-26 10:1 scale replica, controlled by remote
  • Kanohi Rode
  • Various firearms including rifles and pistols
  • Faithful. A boomerang-sword that always returns to the user
  • Kanshou and Bakuya. Twin swords bound by fate, they will always attract each other
  • Kanohi Vahi. Unfortunately broken, but it looks nice

Power/Weapon Three : A charm that returns and repairs items fired from the Gate

Appearance : Tall, regal and clad in purple armor

Bio : Multidimensional treasure collector

Personality/Other : Multidimensional treasure collecter

 

 

Why is there a fighter jet? =P

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Re posting with change to bio pending approval.

 

Name: Parasite

 

Species: Unknown

 

Faction: Cultist of Plague

 

Gender: none

 

Weapon/power 1:Body of the deathly masses In being a horrible mutated fleshy creature, Parasite appears to be made of fleshy bio mass. while injuring it is not difficult, keeping it down is harder, as any wound sustained will begin to regenerate a short time later. It can speed up this process by consuming biomass.

 

Weapon/Power 2: Bones of the unending. Parasite can pull up to two bone weapons from its body these weapons take the form of milky white sharpened bone swords.

 

Weapon power 3: Shifting graves. Can summon up to three zombie like creatures similar to himself from the masses of dead buried in the earth all over the island.

 

Appearance: Basically if you took a Glatorian and exposed them to the Flood from Halo. He's got whip like appendages on his mutated and strengthened right arm. the original head of whatever host body Parasite infected has been pushed up and aside, lolling at a sickening angle. its body is covered in sickly greenish grey tumor like flesh, and it walks and moves with a disturbing wetness. Feelers extend from the chest cavity, sensing more than seeing it's surroundings, though it is capable of sight.

 

Personality: Vicious, almost feral, and always hunting for prey, this Parasite -is- sentient, but has not seen fit to learn speech, or perhaps simply does not care to. It hunts constantly for prey, which tends to be glatorian and agori, as they have more biomass for him to ingest.

 

Bio: Once a simple parasitic spore,Parasite was exposed to one of the lesser, but more fit members of the cult, and overtook their body in a matter of hours. Now they serve the Herald of Plague for reasons unknown to any except them, and it is possible only because they can infect others more easily. its strength is immense(but outmatched by Pakari users) due to the mutated flesh and lack of self preservation holding it back.

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RIP Sharky.

 

Dead before his time. 

 

He will be missed. 

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