all in all it's a pretty good game. i enjoyed it. story wasn't "omg best thing ever" but it was better then i expected. Gameplay was enjoyable for me, and my god the scenery is always beautiful.
please make a sequel just so i can have more of those gorgeous landscapes please.
Ah, distinctly I remember it was in the bleak December;
And each separate dying ember wrought its ghost upon the floor.
Eagerly I wished the morrow;—vainly I had sought to borrow
From my books surcease of sorrow—sorrow for the lost Lenore—
For the rare and radiant maiden whom the angels name Lenore—
Nameless here for evermore.
I’ve had some brushes with virtual reality before, through prototype Oculi and Google Cardboard — working at a game center has its perks. It’s really cool to be able to see a world around you and look around it; one game in particular had a PS3 controller hooked up so you could move too. All very neat stuff, a little gimicky, sure, but it’s exciting to see that level of immersion.
Then I had the chance to play Epic’s “Bullet Time” tech demo today.
Lemme break it down. You’re wearing an Oculus Rift, a VR headset that also senses your head’s movement so turns with you within a simulated 3D space. In your hands is the Oculus Touch, something sorta like a traditional console controller split in half mixed with a remote. There’s also a sensor that tracks where your hands are, so if you move your hands up, then the hands you see move up too.
“Bullet Time” uses the Touch’s triggers to control your character’s fingers: the one by your middle finger holds on to things, the one beneath your index finger pulls triggers. So if you see a gun lying around (in the headset) you reach towards it (in real life) and grab it with the controller and you grab it in the game. Pull the top trigger to fire, let go of the lower one to drop it. Once you get the hang of it, man, it is immersive. The physicality of it sucks you in like you wouldn’t believe and it’s a fantastic time.
But where it really shines is the sheer number of verbs VR offers.
Games have a certain number of verbs; in the first Halo those verbs are move, shoot, jump, throw a grenade, swap guns, drive, turn your flashlight on/off, and a couple more. The things you can do are limited to the controller and, for the most part, it’s enough for a great game. “Bullet Time” has a different set of verbs, there’s still ‘shoot,’ but ‘move’ is dropped in favor of the ability to teleport to different pre-defined spots (it is a tech demo, after all). The fact that you can move your arms independently, however, are where things get really interesting.
In a normal shooter, you shoot where you’re looking. In “Bullet Time” you shoot where your gun is pointed. Can you shoot behind you? Yes. Can you grab two pistols and fire them in opposite directions? Yes. Suddenly there’s a lot more freedom to how you’re doing the shooting in what could be a very normal on-rails shooter.
The grab mechanic, though, is what really opens it up. You can grab bullets fired at you out of the air and throw them back at the shooter, something that gives you a whole lotta satisfaction — I actually paused for a second the first time I grabbed a bullet, pleasantly surprised that I’d actually managed to catch it in what felt like my hand. You can grab and throw grenades at people or, if you want, guns. The game registers the force behind your motions and translates it appropriately.
So naturally I asked myself a very simple question: If I lightly tossed an AK-47 in the air, could I grab it with my other hand? Turns out that yes, you can, and juggling a virtual AK is a lotta fun. A sorta fun that probably wasn’t intended by Epic when they made the game.
Having a wide range of verbs allows for a huge amount of freedom. Look at Dungeons and Dragons; it’s table-top and imagination-based nature lets players do anything their Game Master will let them. Video games are, for the most part, limited by the number of actions developers can map to the controllers. But VR like the Oculus stands to really change it all up. I can honestly now say that VR’s really cool tech and I do look forward to what it means for games and art — imagine that, a 3D space you can interact with at will.
A Holodeck might just be closer than we thought.
Until yesterday I'd say this was the best Toys Kylo Ren in this scale out there, but with the MAFEX revealed (and coming with a Driver head and melted Vader helmet..) I'm not too sure now. Though that's not coming out until the end of the year so for now it's still at the top in my opinion.
But yeah I love this guy.
First Order Stormtrooper
Probably should have removed the window before taking these, but didn't realize how funky they were turning out until I was done and at that point I didn't feel like doing it all over again heh. Yes I got lazy. Probably because it was the last of a large group I did that today.
Then I got to thinking “Well, who actually would win?”, and usually I say Jump characters are tough to beat because they’re all OP, but then I thought about it some more. Being OP in Dragon Ball usually boils down to blowing up a planet. That was the whole point of Andromeda, and Geo blew that up in his first game.
So I decided to go ahead and say Frieza, Geo, and Solo were all of comparable power. Then I realized two on one would be too one-sided (and really, how did Geo convince Solo to help him anyway??), so I decided to just go with Red Joker Mega Man (with no time limit) vs “Final Form” Frieza. (I didn’t want to try comparing them to Golden Frieza, I wouldn’t know where to start with that.)
So. If they’re about the same power level, strategy is what’s most important. Let's take a look at what we've got:
-Frieza’s no slouch, but he does tend to rely on flat-out overpowering people. He’s not off to the best start.
-Geo’s biggest advantage is that his Battle Cards are incredibly versatile, and since he’s using an indefinite Meteor Folder, he’ll have a potentially infinite stock of super powerful ones.
-As far as I can recall, the Meteor Folder doesn’t include cards like Invis or Recov, so Geo’s support and healing options are essentially non-existent.
-Red Joker means he probably will be slower than Frieza, which does help Frieza’s chances, but this may also be mitigated by the Mega Attack–even if he’s normally slower, being able to teleport directly in front of Frieza will definitely be a big help.
-Geo’s packing Super Armor, meaning if Frieza does land a hit, Geo will shrug it off and deliver one of his own.
-Frieza needs to intentionally prepare for any attack. Geo’s Mega Buster charges on its own when not in use. Another point to Geo.
-It’s looking pretty likely Geo will win, but I think there are two ways Frieza could turn this around. The first is that, like Goku, if Frieza starts begging for mercy and saying he’ll change his ways, Geo will probably believe him and leave an opening for a cheap shot. It’s an unfair tactic, but worth noting.
-The other is more of a wild card: Frieza’s homing energy disk. Since Red Joker Mega Man is going to be slower than Frieza, he might have some trouble dodging this and finding time to counter. And, since the technique puts so much into its cutting power, I’m not entirely sure it can be blocked by Geo’s shield. How well Geo is able to deal with this attack could potentially decide the outcome of the match.
So in summary: Geo’s Battle Cards, Mega Attack, and Super Armor give him an edge, plain and simple. Frieza’s best chance at victory is taking a cheap shot, which Geo probably would fall for if the situation presented itself, though alternatively it’s possible his homing energy disk could win him the fight. Geo would probably win, but it’s not entirely clear-cut.
Okay so that’s done. Except now I’m trying to figure out Rogue vs Frieza and that’s a little more difficult…
Going back to Alabama! Neither Florida nor Alabama have really felt like the right place for me, but I am excited to move back to my hometown. A wonderful friend is giving me a place to stay while I get settled...It's gonna be sweet.
(It was on sale and I wanted to test out my new graphics card. It ran quite well most of the time but had issues with the TresFX for some reason.)
I'm moderately interested in the new one now, but I'm mildly annoyed that Microsoft made it Xbox/windows exclusive and Nvidia branded games don't seem to do well on my hardware for some reason. So that'll probably be a ways off.
Do I get to have a little rant on my birthday? Caution: been having thoughts about stuff from back in college relating to honor. Your mileage may vary on agreement with anything I say below.
[Pre-Publishing Edit: I think I'll put what turned into a long ramble in tags. Read if you will.]
Ramble over. I need something for my wall now.
EDITED: Added in a couple paragraphs focusing in on the word "return."
Does that spinny thing launch spinners of energy?
Is your right hand fused to a weapon?
Have you been tied up in a cocoon by giant spiders recently?
Might you fall to your death if you're not careful?
If the answer to all of the above is yes, then you just might be a Hordika! The beast within us all, except those who aren't Hordika.
If you fear succumbing to the beast within your Hordika-self, please call the Rahaga helpline today. The Rahaga will be by shortly to help you locate the legendary Rahi, Keetongu. We don't actually know where s/he/it has gone, Keetongu is not where Keetongu was originally found. Our current estimate is on an mythical island called 'Okoto', waiting to be combined because:
See? 100% undeniable proof that Keetongu is hiding as eight different people. They just need to be combined for Keetongu to be Keetongu again.
I would throw out a complaint about the movie having too many trailers, but then I watched this new one and, well, it actually made my interest in the movie grow a bit. Only the first teaser has really done this for me before. This new one was really good. I won't spoil anything here for those that don't want to see it, but I will say that if you like how Batman fights in the Arkham games, you will like the beginning of this trailer.
brain: give her claws and a messed up bird monster face
[ full size 1 | full size 2 ]
shes a very anxious and paranoid character with a slew of mental issues that stem from decades of abuse and neglect. shes mostly hides in her cave and only comes out at night to eat food set out by villagers for her. she does not like bright lights or loud and/or sudden noises or confrontations. she does like when the villagers who do happen to see her at night are kind and gentle with her and understand her various ailments that make her act the way she does.
thats all i have. bye
So what happened was, after starting the game back in June, I got stuck on a certain chapter, life happened, and I put the game down until last month. Then I picked it up and started making real progress, and I'm a few chapters away from the end. So, impressions!
Note that I'm playing Conquest, on Hard/Classic.
- The gameplay is really really really really really really good. This is just such a perfect polish on Awakening's systems, with much improved map variety to help it along.
- Conquest on hard is hard. In a good way! Enemies will have the perfect skill loadouts to ruin your day if you aren't paying attention. Example: in one recent chapter, the boss was in a small room accompanied by an archer and two paired-up lancers. Your natural instinct might be to have someone go in, hug the wall, and draw the lancers towards them. But the lancers have a skill that lets them swap places with their enemy after a battle - meaning they'd attack you, then drop you right in front of the boss. Oh, and the archer? He had counter, just to keep things interesting.
- Also, Conquest doesn't let you grind at all. So there's that.
- The story, on the other hand, is basically this. Seriously, it's really dumb.
- The characters are all over the map. Some are pretty decent, some are one-note, some are eye-rolling, and one was so bad that Nintendo had to change one of her support convos in the English version.
- Following up on that last point, the Japanese version had some honestly kinda skeevy stuff in it. Again, it sounds like Nintendo's toning it down for the localization - which is probably for the best.
- The marriage/kids system returns! The biggest change this time is that the parents have much less influence on the kids' stats - instead, the kids automatically scale their level depending on where you are in the campaign. This is nice because it ensures the kids will be at a pace with your army when you recruit them - also, the enemies in their sidequests scale as well, so you don't get ridiculously easy/hard maps. That said, I haven't really used them on Nohr, since their support options are so limited if you haven't recruited a bunch of them.
- The rationale for the kids is pretty dumb, though. Also, if you take the one (1) male gay option, you lose two kids (and their associated sidequests), and if you take the one (1) female gay option, you lose one kid. So that's a bit of a kick in the teeth for players who wanted to pursue a non-straight romance.
- I don't know if I can entirely say "buying one version is a full game". Length-wise, there seems to be enough bang for your buck - I'm at 30 hours on my file, plus X hours spent on resets, and I've still got about five chapters to go. But the story is really clearly set up to encourage playing at least the two standard versions, and ideally the third (DLC/SE-only) route.
If you've got any questions - or if you've already played yourself - leave a comment!
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