Does that spinny thing launch spinners of energy?
Is your right hand fused to a weapon?
Have you been tied up in a cocoon by giant spiders recently?
Might you fall to your death if you're not careful?
If the answer to all of the above is yes, then you just might be a Hordika! The beast within us all, except those who aren't Hordika.
If you fear succumbing to the beast within your Hordika-self, please call the Rahaga helpline today. The Rahaga will be by shortly to help you locate the legendary Rahi, Keetongu. We don't actually know where s/he/it has gone, Keetongu is not where Keetongu was originally found. Our current estimate is on an mythical island called 'Okoto', waiting to be combined because:
See? 100% undeniable proof that Keetongu is hiding as eight different people. They just need to be combined for Keetongu to be Keetongu again.
I would throw out a complaint about the movie having too many trailers, but then I watched this new one and, well, it actually made my interest in the movie grow a bit. Only the first teaser has really done this for me before. This new one was really good. I won't spoil anything here for those that don't want to see it, but I will say that if you like how Batman fights in the Arkham games, you will like the beginning of this trailer.
"Magiana" is said to be a Pokemon created by humans 500 years ago, and is set to debut alongside Volcanion in this year's movie! We've yet to be given any information on its type or ability or anything like that, but still, this is huge! (My money's on Bug/Steel)
It's looking like Gen VII might begin as soon as next year! Which also means that Pokemon Z is almost definitely releasing this year! And might mean Sinnoh remakes as early as 2018!!
brain: give her claws and a messed up bird monster face
[ full size 1 | full size 2 ]
shes a very anxious and paranoid character with a slew of mental issues that stem from decades of abuse and neglect. shes mostly hides in her cave and only comes out at night to eat food set out by villagers for her. she does not like bright lights or loud and/or sudden noises or confrontations. she does like when the villagers who do happen to see her at night are kind and gentle with her and understand her various ailments that make her act the way she does.
thats all i have. bye
So what happened was, after starting the game back in June, I got stuck on a certain chapter, life happened, and I put the game down until last month. Then I picked it up and started making real progress, and I'm a few chapters away from the end. So, impressions!
Note that I'm playing Conquest, on Hard/Classic.
- The gameplay is really really really really really really good. This is just such a perfect polish on Awakening's systems, with much improved map variety to help it along.
- Conquest on hard is hard. In a good way! Enemies will have the perfect skill loadouts to ruin your day if you aren't paying attention. Example: in one recent chapter, the boss was in a small room accompanied by an archer and two paired-up lancers. Your natural instinct might be to have someone go in, hug the wall, and draw the lancers towards them. But the lancers have a skill that lets them swap places with their enemy after a battle - meaning they'd attack you, then drop you right in front of the boss. Oh, and the archer? He had counter, just to keep things interesting.
- Also, Conquest doesn't let you grind at all. So there's that.
- The story, on the other hand, is basically this. Seriously, it's really dumb.
- The characters are all over the map. Some are pretty decent, some are one-note, some are eye-rolling, and one was so bad that Nintendo had to change one of her support convos in the English version.
- Following up on that last point, the Japanese version had some honestly kinda skeevy stuff in it. Again, it sounds like Nintendo's toning it down for the localization - which is probably for the best.
- The marriage/kids system returns! The biggest change this time is that the parents have much less influence on the kids' stats - instead, the kids automatically scale their level depending on where you are in the campaign. This is nice because it ensures the kids will be at a pace with your army when you recruit them - also, the enemies in their sidequests scale as well, so you don't get ridiculously easy/hard maps. That said, I haven't really used them on Nohr, since their support options are so limited if you haven't recruited a bunch of them.
- The rationale for the kids is pretty dumb, though. Also, if you take the one (1) male gay option, you lose two kids (and their associated sidequests), and if you take the one (1) female gay option, you lose one kid. So that's a bit of a kick in the teeth for players who wanted to pursue a non-straight romance.
- I don't know if I can entirely say "buying one version is a full game". Length-wise, there seems to be enough bang for your buck - I'm at 30 hours on my file, plus X hours spent on resets, and I've still got about five chapters to go. But the story is really clearly set up to encourage playing at least the two standard versions, and ideally the third (DLC/SE-only) route.
If you've got any questions - or if you've already played yourself - leave a comment!
Taxis are in a rush. That’s a known fact (that I thought as I did my usual ritual of staring down a cab driver today). It’s also a vital part of the game Crazy Taxi. The arcade-style driving game has you speeding around a time, picking up customers and dropping them off as quick as you can. It’s fun, and an excellent time and/or quarter sink.
But how vital is the taxi part of Crazy Taxi? Sure, speeding around an ersatz San Francisco and dodging trucks is great, but does it need that taxi-ness — that surrounding narrative — to work? Strip away all the window dressing and the game’s mechanics are quite simple: the player drives around an area getting objectives which, when completed well, nets the player more points and time. Could be in space, could be blocks moving around, you could throw Mario on it and call it a day. Instead, you play as a crazy taxi driver dodging traffic.
So what does the narrative window dressing of a cab driver bring to the story? Why is setting it in contemporary (ca. 1999) America better than setting it in space? Because then it’d be a different thing. I mean, obviously. It’s why The Magnificent Seven and The Seven Samurai can tell a similar story and yet still be completely different movies. Look at The LEGO Movie and The Matrix. Both adhere to Joseph Campbell’s Hero’s Journey with a religious ferocity: a nobody turns out to be really special, goes into a different world, acquires new skills, and saves the day. One’s plastic toys and the other’s a cyberpunk dystopia. They have what’s essentially the same mechanics with different window dressing and thus gives them each different narratives.
Look at The Matrix: it filters the Hero’s Journey through a cyberpunk aesthetic and a decidedly blatant Messiah analogy. All these details — the window dressing — lets The Matrix mix in Plato’s Allegory of The Cave and a critique of consumeristic culture. George Lucas’ rendition of the Hero’s Journey (Star Wars, duh) doesn’t lend itself to that commentary — The Matrix's aesthetic is incredibly important to its narrative.
Because The LEGO Movie is about, er, LEGO, it can play fast and loose with its setting and characters (Batman leaves a pirate ship to join Han and Lando in the Millennium Falcon? Awesome!). It also means the film can tap into the general collective consciousness concerning that plastic toy and what it has to do with being a kid. Imagination is a big part of playing with toys, especially LEGO ‘cuz, y’know, you build stuff. Mix that in with the child-like love of storytelling that lends the film’s live action segment its earnest seriousness and you have a wonderful movie that’s simultaneously similar to The Matrix and yet nothing like it. All because the same structure got given a different coating.
This is, in part, why Crazy Taxi works so well. We know that cabbies are in a rush. That’s a given. So it makes sense that if we’re gonna get to play as a cabbie, we’re gonna be rushing about the place. It’s what gives it an urgency that dressing the mechanics up as, say, a postman or a waiter wouldn’t. It’s because of the whole narrative surrounding speeding cabs that makes the game work.
That and, y’know, it’s just a whole lot of fun.
I'm just going to say that Raven is by far the most interesting character. Like, even more interesting than Twilight Sparkle. As for Apple White, she is dumb and spoiled and I kinda hate her. Maddy Hatter is also a fun character. According to my friend, she is perfect.
So now I'm a grown man watching yet another cartoon show intended for small children, specifically girls. How does this keep happening?
GET OFF MY LAWN!
So I guess it's time to say goodbye to the ol' LEGO Magazine collection:
Guess it's not a big deal, since I never read them anyway. I think I'll just keep a few for memories' sake.
I'm also going to throw away a bunch of my Bionicle canisters:
Mostly, I'm going to miss the Stars canisters, and also those Agori boxes. They're really cool boxes and I imagine they're hard to come by. :c But I'm keeping some canisters, namely one of each Bohrok canister, and a couple that have sets in them. I also flattened all my G2 boxes, definitely not throwing those out.
As for my Bionicle collection, I'm leaving that behind, all seven drawers of it. The only actual Bionicle things I'm bringing are my G2 collection, my collectibles (like all my masks and stuff), and a few choice sets. Probably a Bohrok or two. For giggles, here's my G2 collection in parts:
Pretty impressive stack of pieces, I'll say. That is all the 2015 sets, and three from 2016.
Anyway, if anyone has any suggestions for how to dispose of those canisters and magazines, I'd love to hear them. Shame to toss them in the trash, but maybe I can donate the magazines somewhere.
Haven't been up to much lately; mostly just been playing Final Fantasy XIV, which has been fun. Never been a serious MMO player, and here I am learning how to be a tank, and actually somehow succeeding. It's nice to have something to do.
Somewhere in here I gotta build something, send it off to the convention circuit. Probably gonna build a new crab.
It beats being an over the phone Verizon rep. If you ever get the opportunity to do that, don't.
But then I looked again and it actually said Underwear Thief. Much less cool.
So would that be a reverse Freudian Slip?
They've really improved the graphics! They've got an opening cinematic, Fox has his reflector, and his up-B is nicer-looking! And most importantly, ledge-grabbing!
Also Corrin and Bayonetta are out but I can't mess with them 'til the weekend.
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