There is no Internet where I'm living now, so unfortunately I won't be able to keep up with BIONIFIGHT or BZPGOT. Hopefully it will be up by next week.
Aside from some very irritating drama, things are going fine. My roommate is nice and I start work tomorrow. Hopefully my patience won't be tried too much. Uuuuuugghhhhhh I hate stupid drama.
Takanuva still has the Ussanui made out of the corpses of Makuta's offspring.
Voya Nui is now even darker, to the point where it's eternally dark and the only thing anyone can see is the shining edge of the Piraka's teeth. The Piraka must now only speak in rap. Specifically, the Piraka Rap,
Pewku is no longer forgotten about the moment 2003 ends.
Makuta is initially not a antagonist, but a concept everyone that exists faces, echoing the words that Makuta is nothing and thus cannot be destroyed. It is only towards the end that the concept of Makuta is revealed to be controlled by a singular, malevolent entity.
G2 also happens and is similarly deconstructed and reconstructed. Except, this time, it's far in the past.
Wow, that feels like a really long time. I started out as a regular attendant at the beginning, but I've worked my way up over the years and became a manager. Now I help run my department.
It's been a good six years. Here's hoping the next six will be just as good.
The Star Wars video game Battlefront 2, the follow-up to 2015’s Battlefront, was revealed a couple weeks ago, and the sequel seems to be righting a lot of the mistakes of the first game. It boasts more interesting combat, the return of classes, multiple eras in which you can play, and Jedi Rey as a playable character (which, right there makes me wanna preorder it). Unlike the first, which was basically online multiplayer only, there’s also going to be a proper narrative single-player mode, that follows an Imperial special forces commander from the destruction of the Second Death Star through the rise of the First Order – which sounds cool!
What’s interesting both as a shooter game and as part of the Star Wars franchise is that the protagonist is a woman named Iden Versio, as was revealed in the trailer when the commander removes her helmet, thus continuing Lucasfilm’s new trend of creating a character who isn’t a white guy every time they need a new protagonist.
We know this from the two new films that relaunched the series, with Rey, Finn, and Poe in The Force Awakens and Jyn and Cassian in Rogue One. But this new emphasis on diversity extends to a lot of the other Star Wars stories in the new canon. The first comic with a protagonist created for the new comics is this year’s Doctor Aphra, where the titular woman Indiana Jones-es around the galaxy. The tv show Rebels, which has been around since 2014, might star the vaguely-caucasian Ezra, but the other humans in the crew are the decidedly Asian-looking Mandalorian Sabine, and Kanan, whose ethnicity is open to interpretation but is played by part-hispanic actor Freddie Prinze, Jr. Point is, over the past couple years, Star Wars has been getting a lot less exclusively white and male.
So now we have Iden Versio, commander of Inferno Squadron, the protagonist of the New Big Star Wars Game and a character voiced by – and resembling – an Indian woman. Iden marks the extension of the trend towards diversity from other areas of the franchise into video games. Throughout the dozens of Star Wars video games released throughout the years, the protagonist has, with a handful of exceptions, always been a white guy. Even games like KoToR and Jedi Academy where you can customize character’s gender and skin tone; later books would canonize the protagonist as being a white guy (KOTOR II’s Jedi Exile is the exception to this). So we see Iden as a shift away from this precedent. Furthermore, it’s not only her appearance which sets her apart, but also her role as a military commander, not a Jedi – Star Wars is taking what’s usually seen as a male role (commando) and giving it to a woman. It’s a subversion of expectations, one that also says "Hey, women can be military leaders too!"
Like I said, Lucasfilm has clearly taken a really strong line on diversity, promoting women and people of color in just about everything they’ve put out over the past couple years. The trade off is that white guys are being put on the back burner.
But if we want more representation in the Star Wars galaxy, that’s the way it has to be. Look, there are forty years of Star Wars stories, especially if you include the old Expanded Universe (I do), and for the vast majority of them, the central main character’s a white guy. Luke Skywalker, Anakin Skywalker, Corran Horn, Kyle Katarn, the list goes on. The spotlight is now being shifted in another direction in what appears to be an attempt on the part of Lucasfilm to even the tally by mandating that all new protagonists not have to be white guys and insisting that other people get featured It means that Rey gets to be the chosen one now. It means that the Imperial commander’s an Indian woman. It means, that the people making Star Wars are looking at characters, asking why not, and putting minorities in the lead. It’s a drastic departure from most of the franchise’s history to be sure, but it’s a strong step forward to bridging the gap — and has clearly not hurt the quality of the stories.
'cuz look, making room at the table sometimes means having to give up a chair. If we want to see a more diverse world in media, it means having to actively curate that world, it means having to have stories that aren’t about white guys for a bit. And at the end of the day those forty years of stories are still there. Making Iden Versio the protagonist of Battlefront II doesn’t undo all those Kyle Katarn stories, Rey doesn’t invalidate Luke. It’s a big, big galaxy a long time ago far far away; there’s room for stories about all sorts of people. Just means that white guys might not be the main characters for a while.
Now, there is that Han Solo movie coming out next year. After that, though, I’m game for Star Wars not having a white guy in the lead for another thirty-six years.
I’m very glad they put in an option for playing straight through the entire series on Easy mode. Even with that, I struggled a fair amount, so I’d hate to see how badly I’d do if I had to actually be good at the game to progress! Since I played ZX and ZXA the basics came back to me pretty quickly, though the X and Y buttons can’t be used…I guess these were originally GBA games, but still, weird. In any event I’ve made it to the end of Zero 4 and figured I’d try to type up some thoughts on it because why not. And hey, this contains unmarked spoilers.
Since I already knew some spoilers going in, evaluating the plot fairly is a bit tricky, but man oh man, this has got to be the Darkest and Edgiest Mega Man of them all. Not to say that’s bad—I think they pulled that atmosphere off pretty well, actually. The first game felt a little…well, ‘empty’ might be too harsh, but I felt like they could have done more. The fact that Neo Arcadia is ruled by X feels like it’s just thrown out for shock value and not fully capitalized on, though there’s potential for some great angst there that would have made us all the more relieved to find out it’s actually Copy X. Plus it felt like Zero didn’t speak a whole lot throughout the game, so I wasn’t sure how to feel about him. Similarly, I didn’t have any particularly strong opinions on the Four Guardians at this point, aside from “Why are they called the Four Guardians if you’re going to permanently kill off Phantom in the first game?” Anywho.
I started to really enjoy things when I got to Zero 2. Gameplay-wise, I was still terrible so I never got any of those neat-sounding EX Skills, but the Chain Rod was pretty fun even if I never mastered it. (You could just hang from the ceiling and swing back and forth endlessly. Extra fun when you’re doing this right behind Ciel when she’s trying to work.) Elpizo’s arc felt better-paced than the first game’s plot, and Harpuia started to show signs of being a more interesting character, so I’d say it was more engaging on that level. Plus it started to really focus on the lore of what happened between the X series and this one. Who doesn’t love lore? And since it ends with a touch of that and the mention of a mysterious evil scientist, it feels very well-connected to Zero 3, which I also enjoyed. That one delved even deeper into the lore, gave us an abominable arc villain, and gave Harpuia great development. (Poor Fefnir and Leviathin were left in the dust, unfortunately…but they’ve grown on me at least a little.) I already knew about The Twist that is Omega, but I think it was presented pretty well, and even foreshadowed! Plus that was a neat progression of forms during the final battles. And 3’s Easy Mode is even easier thanks to auto-charging weapons—I was even able to snag one EX Skill! 2 and 3 definitely make a good plot together, by that point I was definitely glad I’d bought the Collection.
So, that just leaves Zero 4, which feels…a little different. Not bad, just…different. The absence of the Guardians, Mother/Dark Elf, and even Cyber-elf X probably contributes to that. I was worried at first—Easy Mode starts you off with all the modification chips, so you aren’t exactly weak, but you still have a pitiful amount of health. But after clearing the first mission and getting the new Cyber-elf, I realized this was the easiest by far. Easy Mode lets you apply all of the Elf powers at once with no penalty, rendering you a nearly-invincible force of nature who probably doesn’t even need to attack because the Elf is constantly obliterating enemies for you. Plus you can get EX Skills even when you’re terrible now! Absolute power!! Er, anyway, while it did seem a half-step out of the series’ norm, I do like 4’s plot: it tackles the tensions between Humans and Reploids and has them learn to start moving towards putting an end to that, which seems like a great goalpoint for everything that’s happened from Mega Man X til now. (It sets up ZX, too. Like, I really want to replay ZX now that I actually know the backstory. If only I hadn’t sold it…) I think it ended up being a pretty good way to end an edgy series on a rather optimistic note, if not totally happy since, y’know, Zero dies yet again. Also nice to see Wiel get what was coming to him. His plan this time around, while certainly horrific, does feel a little less original than 3’s “control all the Reploids in the world” scheme, but I guess that contributes to the feeling that he’s been backed into a corner at last.
All in all, I enjoyed the Zero series. I’m probably not qualified to say much about the gameplay, but as for story: while the first game felt a little lacking, 2 and 3 definitely made up for it. 4 felt different but made that work to its advantage rather well. I’m glad I checked it out!
Now I guess I’ll go back to watching people play the Mega Man X series, since those haven’t been collected into one Easy Mode package…yet.
[Yes I've known about these videos for some time (and I've also seen the video where Obi-Wan Force Speeds straight into the power generator pit), I'm just posting them as food for thought, and no I don't mind if you like this fight or the movie it's from.]
The setup would be that you've got these robots living on a tropical island with these jury-rigged energy capturing devices that help power their meager villages. Kind of like a rural Star Wars planet.
Ta-Koro: Geo thermal. Village built by a volcano. No brainer.
Ko-Koro: Hydro electric. There isn't a lot you can do with ice, but you can do a lot with mountains. Waterfalls, dams, that sort of thing. That being said, you'd have to make the Ko-Matoran more of a mountain people than an ice people.
Ga-Koro: Wave power. This is totally a thing (look it up). You've got these generators on the ocean that turn the movement of waves into power. Plus Ko-Koro doesn't have anything else that makes sense, so had to give them hydro.
Onu-Koro: Nuclear power (or at least something similar). An almost endless power source that you can just dig up from the ground. Remind anyone of lightstones?
Le-Koro: Solar power. Let's double down on the jungle theme here and back off on the air theme. Jungle is a fine element. Plants grow using solar power. Plus Ta-Koro already had geothermal so someone needed to take solar.
Po-Koro: Wind power. Stone was a dumb element anyway. Make Le-Koro be about plants and let Po-Koro be a big windy field with windmills all over the place.
Regardless of what Lego does end up doing, it would be nice if we got a bit more worldbuilding for Gen 3 than we did for Gen 2.
How would you worldbuild for Gen 3?
The Expanse aired its season 2 finale on Wednesday and I finally got around to watching it. AND IT WAS AMAZING. Truly one of my all time favorite shows (think Game of Thrones in space, and with a lot more science).
Season 1 is available on Amazon prime, and I'm pretty sure the entire second season is available on the Syfy website.
So what are you waiting for!
Hollywood is weird.
13 new amiibo announced today, including player 2 versions of smash amiibo, which means a switch port is likely (as well as additional player 2 versions), it's just too much
it will remain a dream and i'll still collect, but there's no way i'll manage to get them all
the splatoon stuff made it a 10/10
the arms stuff made me interested in arms, unlike before
but the lack of XB2 info docked it 5 points. try again next time, nintendo.
seriously though, spla2oon is looking GREAT so far. love that new game mode. and ARMS is looking less like a cool tech demo and more like something worth buying.
I recently figured out that I can fluently write in the matoran alphabet, and read it nearly fluently. Since I'm a college student, and happen to have a less-difficult class right now (It's a music history course, and the first 3 weeks have been mostly teaching the rest of the class basic music theory that I already know), I decided to test out note taking in matoran.
My memorization has skyrocketed. Because the letters are so complex, I'm forced to spend more time thinking about what it is I'm writing, which is the whole point of note taking anyway.
Plus, I'm a person who really doesn't like handwriting anything, but I've found this alphabet really nice to write with. I recommend it.
EDIT: the number 6 at the top of the page is the wrong way to write the number 6. I know.
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