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Welcome to BZPower!

Hi there, while we hope you enjoy browsing through the site, there's a lot more you can do if you register. Some perks of joining include:
  • Create your own topics, participate in existing discussions, and vote in polls
  • Show off your creations, stories, art, music, and movies
  • Enter contests to win free LEGO sets and other prizes
  • Participate in raffles to win LEGO prizes
  • Organize with other members to attend or send your MOCs to LEGO fan events all over the world
  • Much, much more!
Enjoy your visit!

Blogs



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Sexagesimal Revoluuuution!

Posted by Jean Valjean in Kraggh's Works ♫♪, Sep 21 2018 · 17 views
sexagesimal, decimal, math

:kaukau: Sexagesimal, a.k.a. base 60 counting. Why convert to this number? What's wrong with the perfectly natural decimal numerical system? Simple: it isn't perfectly natural. When was the last time you were able to evenly divide 10 by 3 in decimal form? You couldn't. It looked ugly. How about 4? It comes out as a mixed number. Don't even get me started on 6. Literally, the only reason why we count in decimal is because we didn't want to have to make things any more complicated than counting with our hands. Otherwise, it's a factor of 2 and five. The first is natural enough, but how often does the number 5 come up in nature compared to, say, 3 and 4? Even 6 comes up more often than five, since you see that number all of the time in circles.

Now let's look at 60. It can be evenly divided by 1, 2, 3, 4, 5, 6, 10, 12, 15, 20, and 30. That's pretty useful! Imagine how much more easily you could divide a dollar!

The ancient Sumerians used this system, and they were on to something. The only thing that I would change would to simplify the written system so that numerals could be written on the fly. Otherwise, I encourage people to write to their local senators and representatives and urge them to introduce this legislation. America deserves better than this Decimal Dictatorship! Sexagesimaltarians of the world, unite!

24601



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captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel

Posted by Ta-metru_defender in TMD's Creatively Named Blog, Sep 18 2018 · 31 views

captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel

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"Mary Sue" is a Meaningless Term

Posted by OctoPahrak Traveler in Mt. Coronet, Sep 16 2018 · 51 views

Now that the English dub of Dragon Ball Super is getting into the Tournament of Power arc I can’t help but feel it’s only a matter of time before people renew their complaints about new characters Caulifla and Kale. These two are new Saiyans introduced to serve as opponents in said tournament, and are the first female Super Saiyans shown in the series main canon. (Prior there were a handful of games that offered female Saiyan player avatars who could achieve the form, but that’s it.) They quickly became somewhat divisive additions, and of course, many of those who despise them go around calling them Mary Sues. This is something that annoys me.

Dragon Ball has never and will never be a literary masterpiece—there’s plenty of bad writing and I won’t try to tell you otherwise. And though I like these characters, I can see (and in some cases maybe even agree with) some of the issues people have with them. Criticism is healthy. But calling a character a Mary Sue isn’t criticism, it’s just dismissive, and always inconsistent. What one person considers a Mary Sue is different from what the next person considers a Mary Sue, and more than that, the same person can point out a “Mary Sue trait” in one character and totally ignore its presence in another. People rattling off reasons why Caulifla’s a Sue don’t seem to realize she actually has a lot in common with the main character, Goku, and saying that Kale is only ever written poorly when she has one of the most realistic character arcs in the franchise (unlike her predecessor Broly, who is now infamous for his stupidly petty motivations) just isn’t true. But okay, if we’re going to use reasons x, y, and z to define a character as a Mary Sue, do you know what Dragon Ball character fits the ever-changing mold surprisingly well?

Future Trunks.

Easily one of the most popular characters in the franchise, yes, but let’s review:
-Showed up literally out of nowhere after the Frieza Saga
-Immediately and effortlessly transforms into a Super Saiyan, mere chapters after the form had been introduced, and that was after immense build-up, thinking there could only be one (and that it was main character Goku), and seeing Goku go through a lot of anguish to achieve it
-Kills Frieza, the biggest, baddest villain in the series at that point, who main character Goku took forever to beat, by either one-shotting him (in the manga) or toying with him in a curb-stomp battle (in the anime)
-Then proceeds to effortlessly kill Frieza’s father, who was stated to be somewhere near Frieza’s level
-Gets to spar with main character Goku for a bit
-Reveals he is the son of Vegeta, another exceptionally popular character, and Bulma, a long-time staple who at this point has little interaction with and no visible interest in Vegeta
-He came from the future, because only time travel makes that parentage work
-In the future he was trained by the son of main character Goku
-Said future is basically an apocalyptic wasteland
-Later on he gets a unique transformation that makes him exceptionally more powerful (even if it does turn out to be functionally useless)
-Gets temporarily killed in the final battle with Cell to spark very sudden character development in popular character Vegeta, and then is immediately revived
-Gets an entire episode at the end of the Cell Saga dedicated to going back to the future and effortlessly defeating his timeline’s incarnation of the saga’s three major villains
-Also he carries a sword he rarely uses in a series that typically doesn’t use weapons (swords are cool)

Now if you were reading a fanfic and saw a character like that, what would you think? And that’s all just in Z: Trunks is made a main character in GT and Future Trunks is brought back in Super solely because of this character’s popularity, and that’s not even scratching the surface of how central he is to dedicated fanservice games like Xenoverse and Heroes. He’s so popular he can be shoehorned into anything and people rarely complain. He ticks so many boxes common on Mary Sue trait lists, and…nobody notices? How weird is that?

And just to be a complete hypocrite: I also like Future Trunks. It’s almost like even a character with tons of “Mary Sue traits” can still be entertaining depending on how they’re handled, and that calling a character a Mary Sue means nothing other than “I don’t like this character and choose to blame the writer and insult anyone who thinks differently.” Imagine that.

I still can’t really figure out why people are perfectly fine with Future Trunks but have such huge problems with Caulifla and Kale. Huh, though now that I think about, out of those three Trunks is the only one that’s a guy…nah, that couldn’t possibly be it, right?

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Been a busy boy

Posted by Bfahome in You're attacked by a Repair Nektann, Sep 12 2018 · 49 views

Been a busy boy Just recently got an apartment and now I have a place to put these posters I won a while back.

Also been working a lot and doing a bunch of stuff at a makerspace I'm also volunteering at. Haven't done much that I felt merited a big post so most of my content is little blurbs on Twitter. Lots of stuff done with a laser cutter or vinyl cutter.

Anyway I hope some day to have all my pieces with me again so I can get back to building, it's been far too long.

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Being A Meteorologist

Posted by FallenAtlas in The Weight of The World, Sep 11 2018 · 54 views

There's no such thing as small talk about the weather anymore.

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Flying Whales

Posted by The Hip Historian Iaredios in Scribbler's Hall, Sep 01 2018 · 66 views
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Flying Whales SPACE WHALE

Art I made in 4 hours on August 24th. Inspired by an imaginative vision I had while listening to the Gojira album From Mars to Sirius. Art is two fold, just like the song Flying Whales, both incorporating it's fantasy subject of primordial-alien-space-whale-beings descending onto a partially terraformed Mars and teaching a man to fly and taking him to a planet in the Sirius system, as well as the other side of all of Earth's surface being underwater and the whales swimming above the ruins and it appearing that the whales are flying in the sky.

Sorry about the camera quality, it looks so much better IRL.

I was going to post a drawing before this, but I decided against uploading it here due to it's topic. You can see it here.

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22 years

Posted by Trijhak in Unspoken Words, Aug 22 2018 · 89 views

22 years of existence on this 22nd of the month.

Hmm.

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Eight years?

Posted by Baltarc in Excellebella xx Diamond Dynamo, Aug 06 2018 · 80 views

Logged on today and found by complete coincidence that August 6 was the day I had joined BZPower back in 2010. Thought that was interesting.

Then I looked at my last blog entry and realized that I unknowingly made that one on the sixth of August as well, two years ago.

Weird.

Of course as I write this it's now past midnight were I live.

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A Beacon of Hope in the Darkness

Posted by Voxumo in The Fikou Web, Jul 31 2018 · 108 views
Nocturn

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A reimagining of Nocturn, where he sought redemption in his imprisonment.
Image links to the gallery which should have complete photos by the end of the week.



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10

Posted by BULiK in Life is like a box of Grenades, Jul 23 2018 · 90 views

10 years here. A decade. That's about as long as Bionicle was on shelves. I feel so young yet so old.

Wow.

On the bright side, at least I get a new spinny

¯\_(ツ)_/¯

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Hi again

Posted by Benevolence in Kranan’s Floating Island, Jul 23 2018 · 82 views
perk week

Man, I totally forgot about premier perk week. So uhh...

Hi everyone! Welcome to my newly named blog, Kranan’s Floating Island (previously The House of Kranan). Honestly, I think the last time I blogged here was like 5 or 4 years ago. It feels really weird to come back to this place, I could say nostalgic even though I’ve only ever made one blog post here.

Time sure flies real fast, looking back at all these years that have passed. All the memories and how a lot of things have changed, it just feels... odd. Well, what do you guys think? I’d love to know!

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11 years

Posted by Pomegranate in Hundreds of Crimson Seeds, Jul 21 2018 · 88 views

Wild. 11 years on this charming little forum. So many memories!
Life's at a tipping point, looking forward to a big career move, moving on from other stuff I've been with for a long time. I've been going to a lot of concerts and that's been so much fun! Janelle Monae and Paramore most recently, both were magical experiences. Been going to a lot of museums, too. I've been following Christian Faber's Rebel Nature project for a while and I can't wait to see it released, it seems so wholesome. I finally went to Pride again! My first time was seven years ago, it's so nice to look back and see how much freer and gayer my life has become since then, I'm really grateful for everyone who's contributed to that. Also, uh, I'm really excited about the state of science fiction right now, Star Wars and Star Trek and Doctor Who are really pleasing me right now and I can't believe it's all just getting started. That's been keeping me going.

I hope everyone is prospering and living their best lives, love you all <3

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Review 70644 Golden Dragon Master

Posted by xccj in Team J.A.F., Jul 21 2018 · 122 views
ninjago

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Here is Lego's latest Ninjago spinner / action / unique character only available here set: 70644 Golden Dragon Master! Some people might be enticed to buy these because of the figs. (Guilty.) Some people might do it for the pieces. Some might do it for the action. And some people might mistake the price of these things and think they're getting a legit set. (I mean, really, $15? I get there are more pieces, but did this new design really need to be this big... or needed at all?)

Piece wise, there's a decent selection of tan elements that go into decorating the handle, including some slopes, a wedge plate (sadly only two of one side), and various other plates. Then there are some elements in black, but nothing noteworthy. You do get some new "flyer" pieces. The core that the fig sits in now has a longer step, to which the wings are attached via two other specialized pieces that wedge in the plastic wings. Neither of these pieces have standard System or technic connection points (at least that I could see) making them kinda worthless to a MOCer. Meanwhile, I believe we return to the original propeller piece again as the spinner. I mean, I'm not nessessarily against Lego release big bulky elements, but it would be nice if they could connect to other pieces. At least the cool dome piece has rod connections.

The minifigure is of the new Golden Dragon character. Who is he? A new character, or perhaps one of the Ninjas leveled up? Or perhaps another well developed character who they're trying not to reveal is special at first but it becomes increasingly obvious who it's actually suppose to be as the sets come out... by which I mean, we may never know. (Until the show comes out, obviously.) Anyway, he has a cool gold and white color scheme, and the various strap designs do look like he's preparing to strap into a flying vehicle. It might be a mighty expensive way to get this set of figs, but gosh they look nice.

The actual build is a handle that launches the spinner, similar to the last... three?... times they've made these spinner sets. This handle is a bit more complex, with the angled plates creating a bend to make it feel more like... a gun? Really, these sets are Ninjago guns, aren't they? Anyway, you can fit the spinner in, adjust the angle, and let it rip! The wings are supposed to help it glide, with the actual spinner acting as a propeller rather than a rhotuka. And it... kind of works. But for mine, the full contraption is just too heavy, so it just glides slowly for about five feet. This feels a bit sluggish compared to the other flying spinners, which could get some legitimate distance. On one hand, these feels more controlled, but the control can also be seen as boring. Or perhaps I am not the target audience and will be scrapping this for the pieces instead of playing with it. Hmm.

So yeah, there are some pluses here. The handle has a couple of useful elements (and also a new 2x2 circular tile with the dragon master symbol printed on it, those are always neat.) The plastic wings don't exactly have a system compatible gap, but I'm sure they could be used in MOCs, and they have a neat design on them. The rest of the spinner parts... I'm going to need to buy a bin just for these junk specialized spinner parts. Maybe there's some connection points I'm not seeing.

The fig is great, but I'm not sure the full set justifies spending $15 to get one. And especially if you want to get the full set of characters. (Which I do.) Bricklink or other secondary markets are always an option, but I've found that most of them price the figure so highly that it just makes more sense to go for the full set and score the extra pieces. And I don't see these sets on sale a lot; not that they're big sellers, but I think stores just don't carry a whole lot of them. (Or maybe I'm just not looking hard enough because I was just buying the spinners full price earlier. But $10 was easier to justify than $15.) (I guess what I'm saying is if you want some slopes and tile pieces and cool dragon wings but don't care about figs, give me a call and we can work out a deal! :D )

(And gosh, what a pain this set is to photograph. Also, I do have a legitimate review almost ready for the front page, for realz!)

:music:

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join

Posted by Lucina in Great Games, Jul 20 2018 · 128 views

join

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Depressing Introspective Post cuz it's perks week hooray

Posted by Distorted in The Surgery (Disty Says Hi), Jul 20 2018 · 118 views

Seventeen years.

I joined around 2004/2005, so I've been here at least thirteen years.

I'm not really sure why I still visit. The forum is still full of wonderful people, of course, but Bionicle has finished (twice), most people have grown up and moved on from Lego altogether, others have taken to BZP's social media channels for discussion instead, and the daily activity has dropped massively since the forum's heyday.

Perhaps I still visit because this place was a form of escape from the terrible years I spent at secondary school. When things were bad and my self-confidence was being drawn out of me on a daily basis, I could still come here and interact with friends over something I loved.

Monthly BBC contests were not only an exciting chance to build and enter my own creations from my collection of parts, but also to see how other big-name builders in the community interpreted the contest brief and made incredible creations with their own collections of parts

Perhaps I still visit because - subconsciously - I want that monthly flurry of activity and great MOCs to return. Contests are - understandably - more few and far between these days, and most of the big-name builders (many of whom were my online friends) have disappeared.

Perhaps I still visit because - again, subconsciously - I want my online friends to return. Most of them have gone from the community. Some have even deleted all their old content, perhaps out of embarrassment. (Myself included - I deleted all my old posts from this blog because they were all so cringy.)

And even if their content does still exist, it likely won't last forever. In these days of Instagram and Imgur, it's easy to forget the community once used the archaic Brickshelf and Majhost to host our pictures. When Majhost went down for good a few years back, it took a lot of amazing MOCs down with it. I suspect Brickshelf will go the same way someday.

I don't begrudge them leaving. But I sure do miss them.

-

There's a moderately happy ending to all of this. A few of my online 'MOCer' friends have come back - not to the forums specifically, but to the community at least. Primus and Blue Diamond (to name just a couple) have re-emerged on Discord, and both are slowly picking their bricks back up and making awesome new things.

And Bionicle has gotten more mainstream attention recently. Liam Robertson posted an amazing look at the troubled development of the cancelled PC game (which is a mystery that has been bugging the community since 2001), and I've seen a few other content creators posting their own retrospective looks at the toys and video games. For some reason, it's made me feel more comfortable about my own fan status - maybe it wasn't just us and our secluded online subculture that loved Bionicle, after all...

As for my own confidence, I'm unrecognisable from where I was during those school days. I'm still shy, and I still have a few issues I'm working on. But I feel so much more comfortable in my own skin.

Thanks, BZPower. Your effect on my own life has been huge. Whatever form you may take in the future, I hope you live on for another seventeen years.

Hugs and kisses,

Disty

xoxoxo

p.s. arpy and laka where u at

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a year and a half since my last blog post

Posted by Xinlo in Language Of The Mad, Jul 16 2018 · 90 views

hey?

I don't really know what to write, just figured I should write something... I guess I moved out to the city a year ago on my own and work in a recording studio now so that's some life updates. and my band's working on a new EP and a second album. oh also I missed my 13th anniversary of being a member of this site... 2004 feels like a lifetime ago

and that's all I got! bye for who knows how long until I remember to post another one haha

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Been a while.

Posted by Serpent of Fire in The Serpent's Lair, Jul 11 2018 · 96 views

Haven't been on the website in years, remembered it this evening and though I'd stop by and say hello.


Hello!

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actual legit life update thing

Posted by Lilith in In Domine Sathana, Jul 11 2018 · 225 views

hi nobody here remembers me or cares but here's a life update entry cause it's been a hot minute and things have been pretty big

a little over a month ago some stuff happened and I ended up alone and jobless and checking myself into a hotel with the intention of hanging myself from a doorknob

then I started seeing a psychiatrist and got diagnosed with PTSD and borderline personality disorder and started therapy and took up meditation and got put on like three more mood stabilizers

fast forward to now and I have friends who I'm hanging out with regularly, a new job that so far is the best I've ever had, and an awesome and gorgeous new girlfriend who is incredible

I went from the lowest point in my life where I felt utterly hopeless and like my life was over to an absolute high where I'm optimistic about the future and feel legit happy for the first time in a long time

I still have my moments and I still have some stuff to continue working on, but things have changed (for the better) in a way that I had become absolutely convinced was not possible.


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Vacation

Posted by Vorahk1Panrahk2 in V1P2's Blog, Jul 10 2018 · 111 views
General Life Stuff

After several months of encouraging teaching moments, discouraging teaching moments, flu, dengue fever, various colds, loud music, bad food (my fault), and (failed?) weight loss endeavors, I finally got a much needed vacation to see my family and girlfriend. Parts of it were great. The weather was (generally) cool for a California summer. Of course the day I had to go to an outdoor wedding ended up in the high 90s, but the rest of it was pretty okay. Fourth of July evening was actually pretty cold, and I have to say it was the coolest fireworks show I've seen yet. Not that there was anything super special about it except that I'm not used to fireworks being exploded literally above my head. Off in the distance? Sure. Close distance? Sure. But these were over my head. I have to say I was legitimately scared at first because.... there are fireworks exploding above my head and burning hot things are falling down. But I was not hurt. No one was hurt as far as I was aware and safe or not, it was pretty cool!

But not everything was an up. I knew from a while ago that my grandmother was showing signs of early Alzheimer's, but during this vacation was the firs time I've heard my mom talk to her on the phone since then and it was really disheartening. My mom and grandma talk frequently, and never once have I ever heard my mom need to explain who she was on the phone. The way she was talking its like my grandma had little idea who she was talking to. It was a moment that didn't last very long, but I was really shocked and disheartened and sad. It's not something I have talked to my mom about, at all, but I have to wonder how she's handling it. I wouldn't even know how to handle having to explain to my mom who she's talking to.

My dad also got sick while I was home, probably some sort of food poisoning. Whatever it was it unfortunately ruined all of his plans which included attending a party with Chris Pratt. No that's not a joke. He was in town and my dad was invited to the party. I, for one, am just glad that what he got was not contagious because I have had more than my fair share of illnesses this year. All you all reading this, do yourselves a favor and don't get dengue. Just don't. Use your bug spray.

Also California is on fire again and people I know came way too close to losing their house.

Aside from those things.... pretty relaxing vacation which is exactly what I wanted. Watched Incredibles 2. Was alright. First was better. Was introduced to Carcassonne (the game) which is my new obsession. Got the app. Got some expansions. Can't stop playing those online games.

And that's it. I have four and a half months left in this job, then its back to the states. No idea where I'll be (figuratively) when that comes around, but hopefully its in a good place. Without dengue.

(P.S. For those who play a certain mobile game: 9084 8282 0567)

(P.P.S. And hey if you play Carcassonne too.... open to playing that online [though I might not play fast.])

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BZPMN 2 - Overview

Posted by Nato of Kra-Koro in The Chronicles of Nato, Jul 07 2018 · 194 views

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(Similar to previous games, this story will take place in a drastically alternate timeline. The game will largely ignore a lot of the GSR stuff, including the forced gender assignments for each element, and instead focus on some of the more mystical aspects of the G1 story. If seeing the early years of Bionicle reinterpreted and retold like this isn’t your cup of tea, go somewhere else.)


THE STORY

Two years have passed since the events of the first game, and the situation on Mata Nui is worsening. Swarms of roving Bohrok rampage across the island, growing in number and strength with each passing day, laying waste to the landscape. Colossal defensive barriers now surround each of the villages, shielding swathes of land and wildlife from the wrath of the ravenous creatures.

Debates rage in every corner of every settlement as to how this crisis should be combated, with no clear answers. Some argue for unity, while others petition for independence. Followers of the old gods urge for the resurrection of Makuta, while other factions suggest that nature be allowed to take its course.

Regardless of what line of thought one chooses to follow, one thing is abundantly clear: something needs to be done, and soon. The remaining Krana have been found, but their power is wavering. Unconfirmed sightings suggest that the rumoured ‘Generals’ of the swarms, the Bohrok-Kal, have awoken, and if they have freed themselves from their ancient prison, then it’s only a matter of time before the Bohrok Queens rise... and all life on Mata Nui succumbs to their ravenous hunger.

HOW IT WORKS

Although I imagine that most of you will be somewhat familiar with how these games work by now, I’ll give a quick rundown of the basics nonetheless.

The game will consist of seven rounds, known as Episodes. (However, the number of rounds may be increased or reduced if I feel it necessary) These episodes will last 3-5 days, depending on how much is happening, and I will announce in this topic when each episode begins or ends. Over the course of each episode, players will use PMs to travel between locations, interact with other players, and a wide variety of other actions, which will be elaborated on further below. When each episode is concluded, the actions that occurred across the various PMs will be combined into a scene and posted in this main topic.

Keep in mind that even if you, the player, knows something from reading the scene, that doesn’t necessarily mean your character will know those same things in-game.

In regards to PMs, there are two kinds: OFFICIAL and BACKDOOR.

An Official PM is any PM that I have been added to. Anything you say or do in these PMs may or may not find its way into the scene, so be careful. Actions and moves made in Official PMs are the only ones that will be acknowledged in episodes, so if you wish to travel, or communicate, or do anything that will actually happen, it needs to be declared in an Official PM. Each player and village will have an Official PM, and others will be established as the game goes on. (So please ensure you have room in your inboxes for multiple PMs).

A Backdoor PM is any PM that I’m not included in. These are the PMs where you can form secret alliances, communicate covertly with other players, or whatever else you wish. Keep in mind, though, that anything you say or do in a Backdoor PM will not be acknowledged as having actually happened. This also means that information gained in a Backdoor PM can’t be used in-game unless your character has another way of learning it.

MOVES

There are a great many actions you can take over the course of an episode, and very few limitations to what they moves can entail, but here’s a brief overview of some of the more common moves you might choose to make.
  • Communication – The simplest and most integral of moves, this is the simple act of talking to another player. Obviously, you need to be in the same PM as the other person for this to work, but aside from that, there aren’t many limitations to this. Remember, only conversations that occur in an Official PM will be included in the episodes.
  • Messages – Each Koro also has access to a limited number of small Kewa birds. As scavengers, they’re easier to feed and care for than most other rahi species, and serve well at the task of delivering handwritten messages between villages. Due to their small size, there is a slight risk that they can be intercepted by larger bird species, but they still provide the best way of delivering anonymous messages. (In other words, if you send a message by bird, your name won’t be explicitly mentioned in the scene unless someone sees you, or you include your name in the letter). In addition to this, certain roles also have the authority to send NPCs via Gukko bird to deliver messages on their behalf.
  • Combat – Depending on how you all choose to “negotiate”, this might happen a lot, or not at all. How it works is fairly straightforward – you describe your action, then the other player/s involved will describe their response, and counteraction. You might choose to ask me to roll for certain stats to better your chances of landing or evading a hit (more on stats later), in which case you’ll need to wait for me to determine the outcome of the dice rolls before proceeding further with the battle.
  • Command – Regardless of your role, you may at some point find yourself in charge of groups of NPCs. As with regular combat, battle with NPCs will be turn based, with the commanding players dictating to me which re/actions they wish to take. However, battles between NPCs will not be won solely based on whoever has the largest force at hand. The way you take advantage of terrain and resources, as well as your use of strategy and logistics, will have a major impact on deciding the outcome of any engagement.
  • Travel – Another straightforward action, this is the simple act of going from one location to another. How long this takes will depend on where you’re travelling, who you’re travelling with, and what might happen along the way. As a baseline rule, though, it takes roughly 24 hours IRL to travel from one Wahi to another.
  • Other – There are plenty of other things you can attempt. If you can think of it, and justify being able to pull it off, it’s probably worth a try.

ROLES
  • Turaga – In a slight divergence from canon, Turaga is simply the name given to the Matoran who’ve been appointed to lead each village. They get the final say in most decisions, and can potentially overrule the commands of other roles.
  • Captain – Serving as both Captain of the Guard, and Admiral of the navy in certain cases, this role oversees the protection and defence of their village, and is expected to take charge during combat operations. Should the Turaga be killed or incapacitated, it may fall to the General to lead the Koro in times of crisis.
  • Diplomat – These guys handle trade, negotiation, etc. with the other tribes. Much of their time is spent travelling across the island, speaking with their counterparts in the other villages. Some diplomats also have access to certain shady contacts, who may be able to provide them with integral Intel on other villages. Should a Diplomat be eliminated, or deliberately sever trade, it will take three episodes for the other villages to run out of whatever resource that diplomat was dealing in.
  • Other – Each Koro will also have a fourth player. It’s up to you to pitch to me what capabilities and privileges this additional player may have – they may be a religious leader, a spymaster, or something else entirely. In some cases, this role may instead go to a returning character who is estranged from their home village.

GETTING STARTED

You don’t need to have read or participated in the original BZPMN to play this game, but if you wish to read up on the events that have come before, they can be found in the Season 1 topic. There is also a blog post explaining some of the events that have transpired between seasons, and a map of the island.

Please post in the topic which village you would like to be assigned to, then send a PM to me entitled BZPMN 2: [Your Username]. Include in this PM your stat sheet (see below), your character’s pet (if they have one – see below), a short description of your character if you wish, and their name (if you want them to be called something other than your current username). Once all spots have been filled for a village, I’ll gather everyone into their village PMs, where you can decide on your roles.

After roles have been settled, I may contact certain players to assign them additional character-specific secrets or special tasks. These extras will be determined by RNG after roles have been assigned. After this is done, I’ll create a short, introductory prologue episode, and then the game will begin in earnest.

STATS

For the most part, I’ll be relying on player’s own logic and decision-making skills to determine the outcome of most of their actions, but for those of you who prefer to use numbers for these sorts of games, the stats below will help generate more divergence between players during actions and encounters. You have 15 points to distribute between the three categories, although you are limited to a maximum of 10 points for any given stat. Whenever an action occurs that requires a roll, your stat will be combined with a RNG roll out of 10, resulting in a total value out of 20.
  • Strength – this stat relates to any action involving brute force or endurance, such as overpowering an opponent, fighting on despite an injury, and so on.
  • Agility – this stat is used for actions relating to speed and finesse, such as attacking quickly, dodging incoming blows/projectiles, and sleight of hand.
  • Intellect – this stat is used for actions involved perception and persuasion, such as convincing or deceiving someone, or noticing hidden things.

PETS

While resources are somewhat scarce on post-cataclysm Mata Nui, there are nonetheless some Matoran in positions of power who can afford to own and care for rahi companions, which can provide certain benefits. Players are limited to only one rahi pet, which will share the same stat sheet as their owner, and are just as vulnerable to fatigue and attack.
  • Brakas – Annoying, noisy, ape-like rahi, these creatures are extremely dextrous, adept at climbing trees and walls. While not the brightest animals around, they do understand simple commands, and can be instructed to fetch objects and the like. However, they’re not the most stealthy of creatures, and are therefore better suited as distractions.
  • Dikapi – Well acclimated to a desert environment, these creatures are known for their strong beaks, and heightened endurance. A Dikapi is capable of carrying two Matoran, or one Matoran and additional equipment, without reducing travel time. A Dikapi can make multiple trips across the island without needing any sustenance or rest, making it an ideal mount for those who plan to do a lot of frequent travelling.
  • Ussal – Similar to the Dikapi, Ussal crabs can be used to carry two Matoran, or a single Matoran with extra gear, without impacting the time it takes to travel. As well as this, many of them have been trained to serve as mounts in combat, particularly in the Great Ussalry of Onu-Koro.
  • Gukko – Graceful, four-winged birds, these creatures were frequently used as mounts in Le-Koro. The few that survived the inferno have found new homes in the other villages. Riding one reduces the travel time between any location by half, but once the destination is reached, the Gukko will require 24 hours IRL to rest before it can be used in this way again. The Gukko can still fight and travel during this cooldown time, if need be.
  • Hapaka – Agile, dog-like rahi, these bipedal creatures are known for their sociable, curious nature, and sharp, barking cry. They understand basic commands, can track scents, and make for amiable companions or guard dogs.
  • Kavinika – The bigger, meaner cousin of the Hapaka, these vicious lupine beasts are more savage and hard to control than their relatives.
  • Kahu – Cunning, hawk-like rahi, (for the purposes of this game, think of them as being more like a bird of prey, big enough to ride on your arm or shoulder), these intelligent avians have been trained to follow simple commands, and are capable of intercepting and grounding their smaller Kewa cousins.

VILLAGES

As detailed in the blog post linked above, many things have changed on the island of Mata Nui during the past few years. The villages have embraced a newfound sense of multiculturalism, allowing Matoran of any element to reside within their walls. As such, there are many who believe that the names of the villages are outdated, and in desperate need of changing. S0, after a village has been filled, players will have the opportunity to decide if they wish to rename their village.
Once the villages are filled, players will be arranged into a group PM, which will contain more information about their chosen village – such as some suggested goals, some brief outlines of your current relationships with the other villages, and details regarding which named NPCs might play an important role in your village’s operations.

Ta-Koro
A veritable fortress of stone and metal, Ta-Koro is encased in towering fortified walls, and surrounded by a moat of lava, with a retractable drawbridge to prevent enemy access during a siege. They primarily trade in metal and other goods mined from within the volcano. The village’s total population numbers at around 1000, with 300 of those serving in the guard, and 100 more in the navy. The population consists mainly of Ta and Su Matoran.

Ko-Koro
Making judicious use of the natural defences at their disposal, Ko-Koro is situated beneath a colossal block of ice that separates two glaciers, and is surrounded on all side by crevasses. The village is accessible only via a bridge connecting to the main entrance, and a secret tunnel known to only a few high-ranking officials. With a population of skilled rahi hunters, they trade heavily in sophisticated animal traps, as well as various captive rahi and other animal goods. Their population is roughly 1000, with 300 serving in the Sanctum guard, and a further 100 in the navy. Most of the inhabitants are Ko and De Matoran.

Po-Koro
Situated on the vast, open plains of Po-Wahi, the skilled carvers and masons of Po-Koro have had to work hard to establish their village’s defences. A high stone wall encircles the village, and the surrounding landscape is dotted with statues and monuments that are both visually pleasing, and make for decent cover in a firefight. Officially, the population is currently around 750, with 250 of these operating as a defensive garrison, but the city is still home to a great many criminals and fugitives. Po-Koro is primarily populated by Po-Matoran, but is home to a wide variety of others as well.

Onu-Koro
Hidden away in a cavern deep underground, Onu-Koro’s isolation is its greatest defence. A singular large tunnel connects from the village entrance to the surface, but there are numerous other entrances known only to the populace. Their exports include minerals and metals mined from beneath the earth, Their population sits at around 750, with 250 of these serving in the Ussalry. In addition to the resident Onu-Matoran, the village has also come to house a large population of Fa and Fe Matoran.

Ga-Koro
Nestled in the heart of Naho Bay, Ga-Koro is built atop a network of giant lily pads growing up from the seabed, connected by sturdy bridges and walkways, and held aloft by a series of pumps. Much of the surrounding land is dense mangroves and inhospitable bogs, meaning that the safest approach to the village is by boat. Beyond their trade of food and water, their other goods include fish, rope, and bamboo. They have a sizeable population of 1100, 325 of whom serve in the Marines, while a further 125 make up the Gukko Force. In addition to the resident Ga-Matoran, Ga-Koro has also come to be home for the Le and Bo Matoran.

Kra-Koro
Built atop the ruins of what was once Kini-Nui, the sprawling encampment that makes up this ‘village’ is protected by a labyrinthine mess of defensive trenches, imposing barricades, and rudimentary ramparts. It remains largely self-sufficient, housing Matoran of all elements and skillsets, and trades nothing to the rest of the island save for vague promises of ‘salvation’. The population is believed to number somewhere around 500, and given the fanatical nature of the inhabitants, it’s expected that most, if not all, of this number would commit themselves to the defence if Kra-Koro were ever to come under attack.

ARTEFACTS
The island of Mata Nui is home to a great many strange and powerful items and devices, some originating from ages long gone, others having been constructed in more recent times.
  • Krana Xa – provides more complex control over the Bohrok, allowing the wearer to control 30 Lehvak and 15 Lehvak Va. (Currently worn by Tuyet of Kra-Koro).
  • Krana Vu – allows the wearer to control 20 Tahnok, and 10 Tahnok Va, as well as fly short distances. (Currently in Elittra’s possession)
  • Krana Su – grants the wearer greatly enhanced strength, and allows them to control 20 Gahlok, and 10 Gahlok Va. (Currently in Ga-Koro’s possession).
  • Krana Za – allows the wearer to, with concentration, read the surface-level thoughts of others, as well as control 20 Kohrak and 10 Kohrak-Va. (Currently owned by Kaathe of Po-Koro).
  • Krana Ca – provides the ability to generate a weak, temporary energy shield, and allows the wearer to control 20 Pahrak, and 10 Pahrak Va. (Currently in Ko-Koro).
  • Krana Bo – gives night/low light vision to the wearer, and provides control over 20 Nuhvok, and 10 Nuhvok-Va. (Currently in Onu-Koro).
  • Fire Sword – the famed weapon of Toa Tahu, the blade remains hot to the touch, and constantly emits a flickering, torch-like light. (Currently in Onu-Koro).
  • Air Axe – once wielded by Toa Lewa, this weapon is incredibly light, and meets with no resistance when being swung through the air, allowing it to be wielded far more dextrously than is normal for an axe. (Currently owned by Grav of Ta-Koro).
  • Water Hooks – the weapons of Toa Gali, these peculiar tools have a strange habit of making their way back to each other should one of them be dropped or thrown. (Currently possessed by Unit of Ko-Koro).
  • Earth Claws – once owned by Toa Onua, the tips of these weapons are deceptively sharp, able to penetrate stone and metal alike with unnatural ease. (Currently located in Po-Koro).
  • Ice Sword – formerly the personal weapon of Toa Kopaka, this blade gives off a constant, intense aura of cold. (Currently owned by Nidhiki of Kra-Koro).
  • Toa Shield – the other tool of Toa Kopaka. Like the rest of the Toa tools, the shield appears to be utterly indestructible, although the impractical network of gaps in the surface of the shield make it semi-useless for fending off regular weapons. However, the shield has proven itself able to negate elemental attacks. (Currently in Ga-Koro).
  • Staff of Light – formerly wielded by the short-lived Toa of Light, Takanuva, this staff is allegedly more powerful than the other, comparatively dormant Toa Tools. (Location currently unknown).

EPISODES
As each episode occurs, it will be linked here.

Season 1
Teaser – Countdown to Chaos
Prologue – Another Story's Beginning
Episode 1 – Broken Koros, Part 1 & Part 2
Episode 2 – Dreams of Chaos, Part 1 & Part 2
Episode 3 – Beneath the Surface, Part 1 & Part 2
Episode 4 – The Dawn of War, Part 1 & Part 2
Episode 5 – A Slaughter of Ice and Fire, Part 1 & Part 2
Episode 6 – The Cost of Victory, Overture
Episode 7 – Into Darkness, Finale

Season 2
Teaser – Evolution of an Island



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